A spot for me to put my doodles. Ttrpg stuff and my OCs (they're dating)
Don't wanna be here? Send us removal request.
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My first DE playthrough's entire tribunal scene was characterised by catastrophic dice luck. Despite replaying it soon after, this stuck in my mind
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Hey, here's the full set of the brand new Disco Elysium pics!
Prints are available, and maybe these work well in poster format (which inprnt started doing a while ago)?
I'm sad I didn't get to draw any cars, would be nice to do 1 more, but I need to move on... Also, there has been a promo on all summer at inprnt that might end soon, so these are at 35% off right now!
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RPG Encounters: Trains
Need a one-session encounter as a bridge between larger story arcs in your Call of Cthulhu game, or Steampunk- or Roaring 20s-themed DnD/RPG game, and are looking for something unconventional? Or are you just a fan of trains (aren't we all?) and are looking for a way to incorporate them into your game in a way that isn't boring for your players? Here are a few session ideas, courtesy of various works of fiction:
Baccano! The luxury express train on which your players are riding is suddenly commandeered by a group of terrorists (who boarded while masquerading as a wedding party), who take the train's passengers hostage. A prominent politician's spouse and children are aboard the train, and the terrorists hope to use them as leverage against the politician to force them to have the terrorists' leader released from jail. The terrorists have already sent their demands to the politician and are waiting for their response via radio/telegraph; if their leader is not released from jail, they will blow up the train, or blow up a bridge the train will soon pass over (GM's choice). Players must defeat the terrorists to secure the passengers' safety. Feel free to make the situation more complicated by making the terrorists freedom fighters, and the politician an asshole who's willing to sacrifice his family rather than acquiesce to the group.
The Lady Vanishes (Depending on your player group's size, this may work best if you split your players up between several compartments, or have them riding together in an open coach) In a foreign country, one or more of your players are sharing a train compartment with 3-5 strangers (six people per compartment), one of whom is a very friendly old woman from their country who makes friends with your players. This old woman accompanies your players to the dining car for lunch, and writes her name in the condensation on the window when the train's whistle drowns out their voice, but when the train passes through a tunnel and is momentarily plunged into darkness, she vanishes from the carriage. Your players will assume she went back to their compartment, but when they return to it she is not there, and the other strangers swear that there was no such woman in the compartment with them. When your players go back to the dining car to question the staff, the employees also swear there was no such woman. No one aboard recognizes the woman your players were with. When they return to their compartment, an entirely different old woman has taken the first woman's place, and the other strangers insist that she was the woman your players were with the entire time. Unknown to your players, the first old woman was a spy carrying information dangerous to the foreign country's government, and the other strangers are domestic agents sent to get rid of her before she reaches her home country. It is up to your players to find out what happened to the woman they met, and rescue her, before the train reaches its destination, and the woman is disappeared forever.
Murder on the Orient Express (This may work best if your players have already achieved some renown) Your players are riding a long-distance sleeper train which will spend one or more nights en route to its destination. On the first day aboard they are approached by a wealthy stranger with a dangerous aura, who tells them that they have been receiving threatening messages and fear for their life, and they want to hire them as bodyguards. Hint to your players that the stranger is up to no good to encourage them to decline. Either that night or the following night, the train is stopped in its tracks by a snowdrift or a rockslide, something that blocks the tracks. The following morning the wealthy passenger is discovered murdered in their cabin by their valet and the carriage porter, who break the lock on the door when they don't answer. Have your players investigate the crime scene, and leave clues that indicate that the murderer was someone aboard the train, and that someone is still aboard the train (if in winter, the window is open but there is no snow on the windowsill, and there are no footprints leading out from the window. If in a warm season, the rockfall blocked the train into a notch or on a cliffside, with no room for the assailant to escape through the window). The sleeping carriages are sealed up at night, which means the murderer is one of the passengers aboard this very coach. Have your players interrogate the passengers to determine who the culprit is.
Demon Slayer Your players board a train and settle in for a night of relaxation or boredom. Unbeknownst to everyone aboard, demonic forces are at work to commandeer the train and suck the life essence out from all of the passengers aboard to grow their own strength. Have your players discover and battle the monstrous forces lurking before they consume and kill everyone aboard. To spice things up, have your characters congregate in the lounge car after dinner, where, amid the dim lamps, several passengers make your players' acquaintances. As an icebreaker, one of the more gregarious strangers elects to tell the group of a ghostly encounter of theirs, and after them the other strangers start telling their own tales of woe or haunting. Soon after, one by one, the strangers start getting killed or injured in ways that resemble the stories they told, hinting that the monstrous evil aboard the train manifests as its victims' worst fears or trauma.
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Orcs! Yeah Pathfinder Orcs!
Didn't have too much interest in drawing these guys until I saw the ones in Dungeon Meshi based off of wild boars, then I got interested!
For those wild pig enthusiasts out there, can you guess which piggies I referenced for each of these orc lads?
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Your 3 varieties of DnD elves, your wood elves, high elves, and the Drow. Took inspo from Indian culture for the wood elves attire, and classical Chinese hairstyles and dress for the high elves. Drow elves I used the motive of spider webs for their armor which was fun to do!
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More Hobgoblin varieties from Pathfinder. The cave dwelling Warrenbred, the horse riding Shortshanks, and the fire resistant Smokeworker.
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The dwarves made worship of stone, and for the Goblins, who believed in all gods, drew strength from that stones destruction. Some even gain gifts, such as great cunning, and new senses, that rendered even sight meaningless
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Some varieties of Hobgoblins now!
Breed from goblin ancestors by a mysterious evil in a time long past, hobgoblins live in an extremely stratified society, where each member has an extremely specific purpose.
There are the magic resistant Elfbane. The brutal taskmasters of goblins, the Runtbosses. And the terrifying front line berserkers, covered in scars and calluses, the Steelskins.
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Ok, just thinking out loud, but maybe we should let the Great Old Ones out.
I'm just saying. Lovecraft wasn't exactly an unbiased source. Maybe they're perfectly nice. Maybe they just want to stop people saying slurs. Maybe they're just Welsh.
I'm not saying I want the world to end, but I think that it would be a decent compromise to maybe unseal one or two of the smaller ones, just to see what happens. I bet we could put them back if there's a problem. And maybe they'll give us candy!
If it's just one of them, and maybe just for the weekend, it'll be fine. Come on, guys. What's life without a little risk?
Ritual! Ritual! Ritual!
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No idea what the movie is but I love me a weird little dragon creature
nim from surface (2005)
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Egret Nurse
design from The Wildercourt (a graphic novel I am working on and hope to have finished in 2025)
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Drew up a bunch of different goblins. Enjoy the idea of them being super variable and adapting to their surroundings to an extreme degree.
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