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starry-briar · 5 days
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13.09.24 the birth of a beautiful flower
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starry-briar · 5 days
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it is a citizen's divine right to draw a little Kaveh on her birthday
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starry-briar · 5 days
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Amber: Okie-dokie, I'm ready!
Amber: Do you remember the safeword?
Eula: Hmph. Suggesting that I, a trained reconnaissance operative, could forget something so simple as one word? You've got some nerve.
Amber: Haha, okay, okay. But just to be sure, before we get going, tell me what it is?
Eula: *flustered* Really, Outrider? Are you so reluctant to give me my due that you must resort to such obvious tricks to delay proceedings?
Amber: Oooh... sounds like someone forgot the safeword... ♩ can't “get your due” if you forgo–ot... ♪♬
Eula: Cease your churlish insults, of course I remember! Now are we starting, or have you lost your nerve?
Amber: ...well?
Eula: ...it's. You know. That damned code phrase of which you speak.
Eula: It's... “p—”... it's...
Amber: *nodding patiently*
Eula, very quietly: ...“please”.
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starry-briar · 5 days
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I don't know why I'm not into Eula/Amber but I am into Eula/Collei/Amber, but regardless of the reasons I keep thinking about the version of this threesome that starts with Collei ambushing Eula on the last night they were in the Mirage during the event and tapping that, then going home and writing to Amber, feet kicking happily, about how she was 100% right about how great Eula would be, while Eula goes home (still a little shellshocked because Collei did take her very by surprise) and reports to Amber, wooden as a board, that she may have. ah. slept with Amber's girlfriend. she is very sorry- Amber why are you laughing? How is this funny?
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starry-briar · 5 days
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I just realised. A seelie. We saw a seelie in the Night Kingdom but they are not present anywhere else in Natlan
Whyyy. What's wrong with this place
(I'm working with the assumption that graffiti guys are not seelies)
Also there's a celestial nail too. Why is it in the spirit world but not the real world
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starry-briar · 7 days
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💧🔥❄️
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starry-briar · 9 days
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Important Genshin fandom rule: If you're ever looking at Genshin fanart or fanfic that's set in a coffeeshop AU... or mecha AU or mafia AU or post apocalypse AU or any AU... please remember the following facts:
Furina got isekai'd into this AU from canon
Furina has no idea what she's doing here but she is trying desperately to blend in
Furina has everyone fooled but she's convinced she's about to be caught
This is especially true if she's a background character with only one line.
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starry-briar · 10 days
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It's been more than two years since Inazuma and I'm finally starting to appreciate Yae.
I think what threw me off was thinking of her as a trickster (although she is one as well) and what helped was thinking of her in terms of DnD alignments.
Yae is chaotic evil, and I don't mean it in a judgmental way, only in the way that her "meanness" is not a funny quirk, it's pretty much core to her.
She's openly sadistic and she only does things for her own entertainment. She only behaves because of Ei, that beautiful trope of a fox falling in love with someone principled. Wrecking too much chaos would upset Ei so she plays nice.
Also I'm not even sure she's good influence on Ei most of the time. Evil fox advisor/courtesan is a Trope.
At the same time she's innocent in the way all yokai are innocent. She loves power in such self-gratuitous way, but she also loves mysteries of the universe and she's one of them.
I hate her. She's precious to me.
She also has the prettiest love confession I've ever seen.
"Let me tell you all that has happened over the last few centuries. [...] It will probably take me another few centuries to relay it to you."
We "liberated" Inazuma and left it with a lovely duo of a lawful evil ruler with a chaotic evil advisor/lover. Yay. The Traveler is a nice person indeed.
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starry-briar · 11 days
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Important Genshin fandom rule: If you're ever looking at Genshin fanart or fanfic that's set in a coffeeshop AU... or mecha AU or mafia AU or post apocalypse AU or any AU... please remember the following facts:
Furina got isekai'd into this AU from canon
Furina has no idea what she's doing here but she is trying desperately to blend in
Furina has everyone fooled but she's convinced she's about to be caught
This is especially true if she's a background character with only one line.
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starry-briar · 11 days
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Important Genshin fandom rule: If you're ever looking at Genshin fanart or fanfic that's set in a coffeeshop AU... or mecha AU or mafia AU or post apocalypse AU or any AU... please remember the following facts:
Furina got isekai'd into this AU from canon
Furina has no idea what she's doing here but she is trying desperately to blend in
Furina has everyone fooled but she's convinced she's about to be caught
This is especially true if she's a background character with only one line.
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starry-briar · 11 days
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Happy Birthday, Albedo!
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Dragonspine is one of my favorite places to visit and collect inspiration during my leisure time.
Just like now, the skies have cleared after the snowfall and birds are chirping lively. Setting up an easel here is bound to capture a remarkable scene.
However, the snowy landscape can be too serene, and painting just the scenery might leave the composition feeling somewhat sparse. If only I could add a figure to it... Hmm, you'd be willing to model for me?
Alright, then come over here. Fret not, just stay in your most comfortable, natural state.
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starry-briar · 11 days
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after carefully monitoring my vitality through the first five stages of Dodoco's Boom-Bastic Escapades, accidentally got boinked into Easy Breezy Mode on the fifth, found it delightfully easy and realized I didn't care about the second tier of rewards anyway (I have 30 million mora and more weapons EXP than I will ever use), and deliberately triggered myself into it in the sixth stage, then ran around gleefully murdering fish with no fear of consequences whatsoever. Is this... is this how Klee feels all the time?
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starry-briar · 12 days
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So we've got Meetings in the Outrealm: Series V (for those of you who've forgotten, it's the "beat a boss in co-op" set of the achievements) now, and I think it's a good time to look back on the five Outrealm achievement namecards we've got and their connections to lore.
(Long post warning. Go grab a snack and some water, like I forgot to do when writing this post)
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Achievement: Reunion - We shall meet again someday.
Released in Version 1.0. Pointedly, predates Chapter I Act IV: We Will Be Reunited (Version 1.4), but carries the exact same theming— the Traveler twins will meet again.
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So we'll meet again. Though we need not rush, (brother/sister). I have more than enough time to wait for you.
It's my belief that, from this point forward, all the "Meetings of the Outrealm" achievements foreshadow, or at least echo, the themes of the Traveler Archon Quests, as well as other relevant Traveler lore we learn.
2. Achievement: Gate - What encounters lie on the other side of this door?
Admittedly, this one immediately breaks my presumption because it bears very little resemblance to anything I can remember of Chapter II Act IV: Requiem of Echoing Depths. The door depicted in the namecard (released Version 2.0) is obviously the loading screen door, which is located in the same sky-heaven area (suspected to be Celestia but we're not sure) in which the twins encountered the Sustainer of Heavenly Principles by trying to leave Teyvat.
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There is one crucial difference between the two depictions, which is the four-pointed star/primogem present on top of the door in the namecard. It's not present on the loading screen (I know the screenshot above is night-time which makes it hard to see, but I'm pretty sure the symbol is different). The symbol is obviously so well-known and thematic everywhere in Genshin that I'm not surprised it's here; notably instances of its use, apart from in primogems and Khaenri'ahn eyes/neck, includes: the "eye" in the Traveler's original wings, the logo of WWBR (representing each twin) and on the front of Lumine's dress/back of Aether's cape.
The fact that the same symbol now hangs over the door that brings us into the world of Teyvat raises several questions and possible ideas that aren't within the scope of what I want to say. In this context where the Outrealm achievements are very clearly Traveler lore-themed, I'll just suggest that the door to Teyvat with the four-pointed star represents that the purpose of our journey, at least in Teyvat initially, is to search for our sibling (this becomes less relevant later on, but is still generally true).
Also, Rudolf Koch's Book of Signs suggests that the four-pointed star "is a phenomenon carrying a grave and solemn warning", so there's also a more sinister outlook to the door in the namecard.
I think the link with Requiem of Echoing Depths might be loosely based on "encounters on the other side of the door" theme. Dainsleif emerges from a portal (a more metaphysical 'door') at the beginning of the quest, just as our twin disappeared into one at the end of WWBR. The door is a symbol and gateway of both the unattainability of our twin, and the regular encounters we have on our journey in Teyvat.
And, if you want to stretch it a bit further into the future, the door to Khaenri'ah in Hangeh Afrasiyab, released in Version 3.6, carries on this theme of doorways and encounters— you cannot enter it at the moment of writing, but the existence of such a door is a reminder of Khaenri'ah. What sort of encounters did your sibling have behind this door, in the kingdom underneath the ground? You don't know, and that's part of the mystery that separates the two of you, and why in Requiem, you two share such differing beliefs on why or why not the purification device should be activated.
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3. Achievement: Fated Encounter - One day, our encounter at this moment shall shine like a star of reminiscence in our hearts.
4. Achievement: Orbits - "O Almighty Sovereign, the Universitas Magistrorum has provided the predictions you requested: The two stars have been captured by the world's gravity… After a lengthy orbital period, today their paths shall intertwine once more."
I'm putting these two together (released in Version 3.0 and 4.0 respectively) because I think the corresponding Traveler acts, Caribert (Version 3.5) and Bedtime Story (Version 4.7), correlate inversely with the release dates of these namecards.
For example, Orbits and 3.X lore:
In Version 3.3's Archon Quest Interlude Inversion of Genesis, we indirectly hear the words of Pierro (a Khaenri'ahn) on the topic of our sibling, retold to us through Scaramouche.
The reason why there are records about your (‍sister/brother‍) in Irminsul… It might have something to do with Khaenri'ah. Apparently, Khaenri'ah was (‍her/his‍) first destination when (‍she/he‍) arrived in this world. Plus, (‍she/he‍) only came to this world because the heavens responded to the summoning.
Later on in Caribert, Chlothar Alberich, Khaenri'ahn and founder of the Abyss Order, tells us:
We once believed that you [the Traveler's sibling] would bring new strength and hope to Khaenri'ah. To us, you were the Abyss... A wondrous mystery far beyond our imagination and comprehension...
Setting aside debates on what the Abyss actually is, all of the above dovetails with Achievement: Orbits, which clearly depicts two primo-stars representing the twins in 'orbit', and the Khaenri'ahn organisation Universitas Magistrorum talking about them, suggesting they are somehow scrying the fates of the two who have been 'captured by the world's gravity'. Given that it is all but directly stated that Khaenri'ah summoned the twins (or, perhaps, just the sibling depending on how you look at it), the namecard is basically the Khaenri'ahn perspective of everything we learn in Version 3.X.
Perinheri (a book released in 4.5) also tells us that Khaenri'ah awaited the arrival of beings who could transcend the gods, and this dovetails nicely with Orbits and Chlothar's statement to support the hypothesis that the twins were summoned, or at least, scried on and waited for. The implication that the 'Almighty Sovereign' (explicitly, a royal, likely the king, in CN) requested this scrying almost confirms it.
While the text obviously means that this hypothetical comment must have been made when Khaenri'ah still, well, existed, it also thematically resonates with all quests where the Traveler does reunite with their sibling in some form, most prominently in WWBR, but also Requiem of Echoing Depths (via mirage), Caribert (via memory and shattered mirror), and Bedtime Story (via Caribert's realm, and subsequently forgotten).
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Meanwhile, Achievement: Fated Encounter ironically suits the themes of Version 4.X Traveler lore better.
Let's get the big one out of the way first. Chapter IV Act VI: Bedtime Story is a cruel, cruel subversion of the namecard's theme— because no. Your reunion will not shine like a star of reminiscence in your heart. You will not remember it at all. Narratively, I find it neat that 13 versions after Rukkhadevata's wiping from Irminsul, the audience is now thrust into the same position as the Traveler: as the only one who 'remembers'. As the witness to something wiped from history. (Can you tell this makes me emotional?) As an audience member, this moment is for you, you will remember it, and nobody else. Even the phrasing of "one day..." suggests that only at some nebulous point in the future will this reunion become remembered.
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Hell, the namecard is two hands hovering over a four-pointed star. Given the symbolism of the primo-star as representative of both "your twin" and "warnings of an encounter" (roughly), it is basically a perfect set-up for Bedtime Story; not withstanding that the symbolism also suits the events of Caribert, where we're jumpscared with our twin in a shattered mirror, suiting the portend of an omen (the first and last quests in Caribert are named Destined Encounter and Portended Fate, neatly tying this together as well).
Of course, Fated Encounter's text harkens back to WWBR itself, as both the 'fated encounter' and becoming the moment upon which we reminisce.
The reason I think it fits better with 4.X Traveler content is because of where else we get moments of reminiscence of the Traveler and their twin: notably, in Wriothesley's SQ, Reborn in the Land of Grievances, and Xianyun's SQ, A Thousand Moonlit Miles.
For context, recall that Wriothesley's SQ is about a 'fear gem', which the villain is using to control a society of people to do his bidding by injecting them with liquid fear. Traveler and Wriothesley pick up the gem containing this liquid at the beginning of this quest, and touching it causes unpleasant flashbacks of, essentially, moments that create fear. For the Traveler, these four images are shown when they touch the gem:
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Top left is vs Sustainer from the opening of the game when their twin is taken away. Top right is from Caribert, where Traveler realises they have been experiencing a memory from the perspective of their twin. Bottom two are images from the Defiled Statue room in WWBR, including the dead Grand Thief.
It is almost self-explanatory why these are a record of moments when Traveler felt 'fear'. I think this works particularly well as a thematic reflection of Achievement: Fated Encounter because this is a negative-context reminiscence of said 'fated encounters'. Here, Traveler is recalling these moments with a very strong negative association due to fear.
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Compare and contrast with Grus Serena Act I's ending cutscene, where due to Xianyun's 'positive dream' Suspensus Somnium Mechanism, we get this lovely scene with the Traveler dreaming of reuniting with their twin:
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Now, this is explicitly a dream, which isn't real and hasn't happened. I would argue, however, that regardless of whether this is real, this is the second important Traveler scene in Version 4.X before the release of Bedtime Story, serving to both set the emotional stakes, and as the positive counterpoint to the theme of reminiscence touched on in Wriothesley's Story Quest.
Thematically, this is the other side of the 'star of reminiscence' in Achievement: Fated Encounters. While the scene in Xianyun's SQ is a bittersweet dream, ending up with the Traveler waking up in tears and thus is not a straightforward positive happiness, this melancholic nostalgia for a more innocent existence in Grus Serena Act I still contrasts with the sharp burst of fear we're served with the images of our past experiences Cerberus Act I. They are two sides of the same coin and a reflection of the conflicting myriad of feelings the Traveler has about their twin— longing, heartbreak, fear, confusion— exploring what the memory of their twin means to them. Shine like a star of reminiscence in our hearts much?
Also, you encounter the gem of negative reminiscence at the beginning of Wriothesley's SQ, and the dream of positive reminiscence at the end of Xianyun's SQ. You could possibly stretch this to reflect the journey as a whole— which begins with fear, loss, and confusion, and ends with bittersweet happiness. Wait, shit, does that mean one of the twins is going to die—
Essentially, it's all about memory. Which also echoes Bedtime Story and how Caribert attempts to connect with others, however briefly, through his incomplete Loom of Fate, trying to 'live' like a real person even though he cannot exist as anything but a memory in people's minds— I would make a slight tie with Nara Varuna (the twin, as referred to by the Aranara), but I'm running out of short-term memory storage to load Aranyaka lore, so I'll try again later.
(Cheekily, the four-pointed star in Achievement: Fated Encounter is actually part of the co-op mode symbol, which is the star plus radiating waves resembling a WiFi symbol. You could point to this just being an acknowledgement of the fact this namecard is obtained from playing in co-op mode, but apart from what I've discussed, I can add a suitably unhinged suggestion that the co-op mode icon contains lore. It's a modification of a WiFi icon, which popularly depicts a dot as a broadcast origin, and concentric waves surrounding it as the signal broadcasting from it. Simple, but Genshin replaces the dot of broadcast origin with a four-pointed star, ostensibly just representing the game's version of connectivity. And yet, the four-pointed star broadcasting a signal outwards can also use the symbolism of the Traveler/the Twin as the point of origin as a reach for 'connection', both reaching for their sibling, and as a general harkening back to the theme of the Traveler being a 'connector' of people's wills, a la Liyue finale, Inazuma finale, Sumeru finale— wait, I'm sensing a pattern here...)
Of course, let me not forget to mention that Achievement: Orbits is also relevant to Bedtime Story and some of 4.X. That quest is where Dainsleif casually drops the Five Sinners of Khaenri'ah on us, so it ties in with the disembodied quote we get about Khaenri'ah addressing the twins. We also learn about the Universitas Magistrorum from the Narzissenkreuz WQ series beginning from 4.0, where it is stated that they 'inverted the alchemical stages' (likely referring to how, in real life, the alchemical stages of Magnum Opus, the process of creating the philosopher's stone, were Nigredo -> Albedo -> Citrinitas -> Rubedo, whereas from Albedo's ascension voicelines, we know his Art of Khemia, originating from Khaenri'ah, inverts Citrinitas and Rubedo, suggesting that the irl Magnum Opus is actually the lore-accurate method as opposed to what the Art of Khemia says about Rubedo -> Citrinitas. But that's a story for another time). While unrelated to twins lore specifically, the gradual addition of Universitas Magistrorum lore might serve a purpose like the continual drip-feeding of Qiaoying Village pre-4.4, as well as Dornman Port and Blackcliff Forge now, building up to eventual relevancy. For now, there's no way of knowing.
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...wait, why did I make this post again?
(nervously checks notes) ah right, to dissect the Outrealm achievement series. So, let's look at what we have for 5.0.
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While I won't suggest we can predict the plot of the next Traveler Chapter through this namecard alone, we can go through the themes and plot points brought up by this namecard, and see where it gets us.
Obviously we are tying back with Bedtime Story here. That is where we first learn that the "Sea of Flowers at the End" is a real place (and not just Travail's artistic concoction of the finale of the game)— both the title of Achievement: Endpoint and the depiction of Inteyvats reinforces that this is where our journey will end.
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You: Why... Why can't we continue our journey together? Sibling: At the end of my journey, I arrived at a place known as "The Sea of Flowers at the End." Do you remember? A long time ago, when we traveled between worlds together... You told me… You wanted to find a place in the universe where that one flower was in full bloom. To have a place like that suddenly appear before me…  Well, would you think of that as a coincidence?
It is all but outright stated the reason our sibling cannot move on from Teyvat and travel with us is (aside from the war with the Heavenly Principles) because Teyvat contains the true endpoint of their journey, not just the journey through the land itself but their journey through the cosmos at large— the Sea of Flowers, which is the location we will reach at the end of the game.
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The Sea of Flowers is a field of seemingly-endless Inteyvats and, contrary to my belief before 4.7, an actual physical (or at least metaphysical) location. Achievement: Endpoint says of this place "a sea of blossom awaits the return of a single flower, anticipating the day when both hearts and petals shall become soft and tender".
Breaking this down, we can identify that the return of a single flower should refer to Lumine, regardless of whether she is your Traveler or your twin, since she wears the Inteyvats in her hair. This creates two completely different narratives about the game depending on who you picked, which seems mostly antithetical to how Genshin has written the siblings thus far. (Well, she wears Inteyvats plural on her hair, so the single flower thing shouldn't apply.)
So let's skip that and contextualise the rest. If the Sea of Flowers is waiting for an Inteyvat to 'become soft and tender', then there is a condition we need to fulfill. Recall Dainsleif's words in Requiem of Echoing Depths about the Inteyvat:
But if you were to pluck one and take it out of Khaenri'ah, the petals would stop growing and turn hard. Only when it finally returned to its home soil would the petals grow soft once more, and finally turn to dust... So the Inteyvat is a symbol for a wanderer far from home, signifying the tenderness of the homeland.
The symbolism is incredibly blatant. The Sea of Flowers awaits the day when the return of a single Inteyvat, because only when the flower returns to its homeland will it grow soft.
Here's where we resolve the Lumine problem. The name of this flower is the Inteyvat. Prefix in-, which English borrows from Latinate words, where the prefix was used in a variety of ways but in our case, to mean "not-". Therefore Inteyvat, as in "not-Teyvat", or more fancifully, "not of Teyvatian origin".
If the returning flower is an Inteyvat, it is not actually about who carries the flower, but what the name of the flower represents: "not-Teyvat". Which means it should be your chosen Traveler, regardless of gender, because your twin has become "part of this world" for a reason unknown to us, and no longer counts as an external being, or Descender— we learn as such from Inversion of Genesis.
Nahida: Irminsul does not keep records on the Descenders. Anyone who comes from beyond this world is not counted as part of Teyvat. Scaramouche: The reason why there are records about your (‍sister/brother‍) in Irminsul… It might have something to do with Khaenri'ah. Apparently, Khaenri'ah was (‍her/his‍) first destination when (‍she/he‍) arrived in this world.
Essentially, this is a giant lore teaser for: you're going to the Sea of Flowers at the end, and everyone will be happy again...
Or, not?
Because Endpoint tells us that it awaits the day when both hearts and petals shall grow soft and tender. This is a yearning for the softness and happiness of reuniting without anything standing in the siblings' way, except... Dainsleif explicitly tells us that after the flower returns, it doesn't just go soft— it turns to dust.
This is why, earlier, I suggested that theory about the emotional overtones of our journey, as derived from Wriothesley and Xianyun's SQs. Without the supporting evidence of the Inteyvat's dissolution implied at the end, it's just crack; but now, I think it's going to compose the bittersweetness of the reunion or ending we're promised, like Xianyun's SQ depicts.
(I want to be clear that this isn't a prediction of Traveler or twin dying. While it certainly isn't outside the realm of possibility, I wouldn't lock in the Inteyvat dissolution symbolism into that event alone; it's also possible, for instance, that one or both of them lose their memories, etc, or they lose something else dear to them. We can't even be sure the story will end on such a note anyway, so this is purely extrapolation on extremely limited connections.)
As a mini-prediction: we could either get more Sea of Flowers lore in Natlan's Traveler Chapter (unlikely, doesn't seem Hoyo's style to follow-up so soon, we still don't understand the Defiled Statue etc.), or we could follow the emotional beats implied by the namecard description. Or, like Achievement: Gates and Requiem, it could have loose or no connections at all.
This post is mostly an excuse for me to talk about my favourite lore in the game. I'm going to bed
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starry-briar · 12 days
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The art of creation ✨️
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starry-briar · 12 days
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im always thinking about how mad the akedimiya must be that the knights of favonius/mondstadt has mona, lisa and albedo (all canonically very famous academically) and meanwhile mond is the goofiest nation BY FAR
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starry-briar · 16 days
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the most beautiful flower is the one that yaps the most i guess
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starry-briar · 16 days
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saurian twins
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