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#(i think if you have your graphics cranked all the way up the game doesnt use the medium poly model at all tbh)
rohirric-hunter · 10 months
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Sir. There seems to be a problem with. Your arm.
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if you find out the name of the game, please let us know! it sounds spooky
right yeah i’ll Rec it here too, i did look it up again and it’s called “do you copy”: the game where you’re in a communication tower in the middle of the woods in a big park and you have to try to save a lost hiker from The Goatmani said the graphics are simple but its a pretty nicely rendered environment...you can either walk around inside the small room w the radio or go out onto the tower’s balcony (its blocked off so you only have access to one side) and there’s all these trees and fog and a lake and the moon and all that nighttime nature shitall you can really do is talk on the radio to the lost hiker (it gives you a couple dialogue options) and try to guide them to your tower via the map of the trails, or go outside and switch a floodlight on/off. there’s different points of conversation that can come up depending on what you say / which way you guide them...its sort of difficult to figure out the “correct” way to guide the hiker at any point. and you also have to comfort them about being pursued by a goatman, which you can hear outside crashing around or doing the weird screaming bit. and then, again i dont know why but you just go with it, goatman also starts calling in on your radio and talking directly to you in the hikers voice, but in a bit of a monotone, and also sounding slightly more natural as time goes on, so that if you steer the game in a certain way its a bit confusing whether you’re hearing from the hiker or the goatman imitation. but it isnt a long game and you can only talk to the actual hikerthere’s a few endings, i THINK the possible outcomes are: hiker dies/you live, you both die?, hiker lives/you die, you both live. you get a newspaper clipping after the game fades out to let you know who died or not. also sometimes in the end you get the goatman showing up at the tower and seeing it thru the window as it knocks on the door, which is a bit funny. but adequately creepy anyways. and your radio operator character is always getting threatened either way. not by the hikeranyways it was apparently made during one of those events where ppl just crank out a game in like a day or two or three, interestingly the event is one where The Theme is ppl creating scary games that specifically do not have anything to do with using mental illness as a Horror Point. the duration of the game is abt 10 min. there’s a fair amt of playthroughs available to watch, including a commentary-less one that shows multiple tries w different endings. interestingly apparently the way to get the “good” ending is to give fairly counterintuitive instructions to the hiker. you’d think it is obvious with a map on the wall but it isn’t. anyways the point is i think its a cool game...my fave Goatman-Related thing. it’s also cool like i said how the whole thing is built around audio. there also aren’t any jumpscares or anything, even when you get “the goatman is knocking on your door” and its startling it doesnt like, go for a sudden audio/visual bombardment; it just suddenly happens and thats good enough. and the voice acting is pretty decent—good enough to not Ruin Everything in the way that bad voice acting can for any kind of media. having the juxtaposition of a freaked out hiker and a deadpan cryptid stealing their voice is fun and creepy, and the hiker’s fear sounding halfway believable does a lot to add some pressure and just generally not detract from the other cool elements. Cool Game check it out
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