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#(just learned control is an alan wake game i literally had no idea)
wickedsnack · 10 months
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therealtsk · 4 years
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okay so i think before I really start delving into this fandom I wanna give my thoughts on the game itself.  so MUCHO SPOILERS FOR CONTROL. IF YOU WANNA EXPERIENCE THIS AMAZING GAME YOURSELF DO NOT READ THIS POST.  You good? Alright, let’s go. 
So. First, I wanna talk about the game-play of CONTROL.  It’s fucking amazing. In a year where I played five incredibly strong games (Bloodborne, Uncharted 4, Red Dead Redemption 2, God of War and of course, CONTROL), it was my favorite game. In fact, I think it might be my favorite game of 2019.  It has something that all of the other games lacked, with the possible exception of U4...the core gameplay was inherently fun. The word “Next-gen” gets tossed around a lot in the gaming world, but this was the first thing I played that truly felt like it. The gameplay of CONTROL is at once simple and wildly different: I think I speak for most people when I say that the Launch ability is my favorite gameplay aspect: it just feels amazing to use, even after a year of playing it. It’s the closest I think a game has ever come to truly come (for me) to making me understand the sort of power the character wields in a way that isn’t superficial. From the sound design to the rumbles of the controller, to the superb animation, all of it comes together to make you feel powerful.  It’s amazing.  Okay so now that’s over, let’s talk about the world, characters, and story, the biggest reasons I love this game. As a long time fan of the more surreal and ethereal types of the supernatural, CONTROL immediately stood out to me with it’s central location: The Oldest House. What an incredible setting for a game, but also just what an incredible setting in general? When I walk through the hallowed halls of the House, I never feel at ease. I think it’s a fantastic combination of visual and audio design, but the House has a way of making you feel both unwanted and watched: even with all of the human touches the Bureau has scattered throughout the map, The House feels starkly inhuman- the ceiling too high,the doorways slightly too broad. Even after centuries of co-existing with humanity, the House has not quite adapted to humans. And yet there’s something also irresistibly compelling about wandering a place you know, logically, you probably shouldn’t be. It’s a fantastic way of putting you inside Jesse’s shoes: you feel both her fear and the powerful call of the unknown that beckons her to the darkest corners of the House.  The Altered Items themselves are also just...fascinating. The twisting of the mundane into the paranormal- there’s a word I’m looking for, but I can’t find at the moment. I know some people got annoyed with all of the reading in the game, but personally, I loved scanning through every document, case file, and correspondence. Dead Letters in particular caught my imagination: I’ve never stopped thinking about the woman trapped in the phone since I read about it, I even turned it into an original short story. CONTROL’s world feels very much lived-in, like it has history and activity outside of the game’s story, which is crucial to the livelihood of any setting.  Now, for the characters: Jesse Faden is perhaps my favorite video game character to date. I love her so much, words can’t describe, but I’m gonna try anyway. I love her sass, her jump-down-and-figure-out-a-plan-on-the-way-there attitude, her frustration and quiet sadness, her anxieties and ultimately- her love. Jesse Faden loves her brother so much that she literally threw away any chance she could have had at a normal, peaceful life and risked everything for him, not even knowing if he was still alive. As a proud brother of two siblings, It’s nice to see familial ties being just as strong in games as romantic ones.  Speaking of romantic ones, Emily freaking Pope am I right??? The minute Jesse and her sat down at the table I was like :eyes: “these vibes...the chemistry...the delivery...” I don’t care what anyone says Jesse and Emily are gay for each other and you cannot tell me otherwise, just look at all of their interactions. Remedy thank you for giving me another ship to stan until i die  The other characters are also amazing! I love my bois Simon Arish and Fredrick Langston, adorable dorks that they are. RIP Marshall but damn you were badass- also your long coat. Remedy make merch so I can buy it pls.  As for the more supernatural characters: Polaris.  Oh my god I love Polaris. My first assumption was that Jesse was speaking to us, the player, but learning the truth about what Polaris was and her own character was so fantastic- I would literally watch so much of just Jesse and Polaris communicating, the idea of humans and these...ethereal life-forms co-existing is just fascinating.  And then there’s the Hiss. I have been obsessed with the Hiss since I first heard those words. You are a worm through time. Like...the idea of a malignant radio wave, burring into your mind and planting itself within you, overriding your thoughts with song...just fucking chills. I can’t wait to write about this audible horror. 
Also just something I wanna note before I wrap this rambling thing up: CONTROL was not a game I expected this from, but I love how they handled representation in it: they never call attention to it or try to get clout for it, but they have a wide scattering of nationalities and a very even split of women and men: it was just so nice to have a game that didn’t feel dominated by dudes, you know?  Anyway: the story. I think this is where the game lost a lot of people, but I thought the way that it unfolded was fantastic, and every ending (Base game, Foundation, AWE) has left me excited to see more. I think my favorite plotlines thus far comes from the DLC’s: The Astral Politics and, of course-  Alan.  Fucking. Wake. 
But more on that in a bit. I think The Board and the presentation of them was fantastic: It’s so hard to for humans to write utterly in-human mindsets and persons, but I think Remedy’s team did a truly amazing job with The Board. Down to the method of communication alone, blasting divided concepts into Jesse’s thoughts that are literally shattering into synonyms because they don’t quite understand human language is just...aaaaaaahhhh, so good. And then The Foundation, my favorite DLC out of the two: So much expansion on the lore of both The Board and The House itself. The implication that The Board may, in fact, be just as much of an intruder as the Hiss are is chilling, and of course, The Foundation gave us even more Emily/Jesse ship fuel and development so like come on. As for the AWE DLC: I know a lot of people were disappointing with it, and I get that! Don’t get me wrong, when it ended, I literally went: “Wait, that’s it? That can’t be it.” I was expecting something roughly around the same length as the Foundation, and I think other people were too. Once I got over the initial surge, though, I sat down and really thought about it.  Story and content wise, Foundation is 100% the better DLC. But gameplay-wise? Oh man, AWE was so much more thrilling. I think this lends to Remedy’s incredibly atmosphere building, but after spending hours of Control feeling like an unstoppable badass, for them to completely turn it on it’s head and make me feel like a rat trapped in a maze, desperately lunging for any light and being utterly terrified of the dark: god, what an amazing fight the entire Third Thing was. The Service Tunnel in particular had me shook, man.  Was AWE short and felt more like a teaser trailer for Alan Wake 2? Yeah. Was it still really fun? Yes. And also, I think people missed out on how much lore we got for CONTROL, as well! Two words: Chester Bless.  So, to sum this completely chaotic post up: I adore CONTROL, every bit of it, and I can’t wait to talk to you y’all about theories, fics, and the like. 
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Official-Alan-Dabiri and the 5 Stages of Grief
Okay, I’ve been doing some grieving for the esports side of Heroes of the Storm, and I’d like to kind of put my thoughts out here for my three human and three-hundred pornbot followers. I’m just going to step outside of what has been mockingly referred to as my “blizzard fursuit” and be real for a minute here. Hi, I’m Rob. I am a Heroes of the Storm player since alpha, and a Heroes of the Storm esports fan since before the custom game mode had been added, when maps were random and they had to be cast afterwards off of replays. The recent announcement of the cancellation of HGC and Heroes of the Dorm hit me - and the rest of the community - very hard. So I’m just going to touch on the stages of grief as they pertain to this event, and my feelings on the whole matter.
For those of you here for silly patch note commentary, fanart, and moba memes, I’ll put this behind a read more out of respect for your dashes.
Denial
I think Denial is the shortest stage we’re facing here. Denial came when there was no announcement of 2019 HGC for two months, and some of us shrugged it off. At Blizzcon, outward-facing Blizzard employees assured the fans, the casters, the players, and other esports-attached people that HGC would be back in 2019, and be as big or bigger. I’m not going to say that they lied, but their statements fed into the idea that this would be fine, and some people latched onto that in the wake of the expanding silence before it was finally broken.
To be in denial is a defense mechanism. It is denying that this is happening in order to numb our emotions and make it through the first wave of pain. Here, denial is the shortest stage because this is so believable. In the wake of so many questionable moves Activision-Blizzard has made lately, the severity and suddenness is a shock, not the event itself. This is really happening. Professional-level Heroes of the Storm is dead. And of course it is. After all, these are the numbskulls who made a mobile game the centerpiece of Blizzcon 2018, right?
Anger
I just want to preface this by noting that I, personally, never move past anger. I may struggle through it, but that anger never goes away. After the loss of my maternal grandfather to COPD over twenty years ago, the smell of cigarettes still enrages me. So please understand that when I say that I will never forgive Blizzard for this, I am not being melodramatic. I will be angry about this for a very long time.
Anger, however, needs to be appropriately directed and channeled. I’m upset at losing my weekend HGC fix. I’m upset that my amateur team no longer has a pro scene to watch together and work to emulate. And I’m very upset that Heroes of the Dorm is gone, since it was the catalyst that drew many of my friends into the game in the first place. This loss is the end of an era of entertainment. But that’s not the real crime here.
Hundreds of people - some of whom I admire and idolize - across the world are now unemployed. Very abruptly. Right before Christmas. Forty players, per region, are now out in the cold, along with any coaches and managers the team might employ. Add to that the casters, production staff, and analysts? Those people just got hosed. Some of those players dropped out of college to be here. Some of those players dropped out of college literally this fall in preparation for the 2019 season, after being picked up after the region’s playoffs, or fighting their way up in the Open Division and through the Crucible. There are people who have leases they’ve signed based on income that just got ripped away from them. Blizzard just brutally smacked down every one of them, tore away their jobs, and smashed their dreams.
And they did it in a blog post. That was how most of the players and casters learned about this. This wasn’t an event that was common knowledge, and the announcement just broke the NDA for them all. They have been living their lives up until literally the blog post, making plans dependent on HGC 2019. They found out they got fired by reading the news. And Blizzard selfishly kept this under their hats for this long to make sure that no players, sponsors, or other organizations got spooked before they were already locked in to Blizzard’s other esports. This was the worst way to do it. It’s unforgivable.
Bargaining
The bargaining stage is about seeking control over a terrible situation. It’s looking for how things should be when how they are is unacceptable. And for this announcement, there are a thousand different ways that would be preferable to this.
For one thing, I would love if this just weren’t happening. If only the HGC were just on a limited budget. If only the HGC was following a different, cheaper format. If only either HGC or Heroes of the Dorm were gone, and not both. For another, I would love if the call had been made six months ago. Cancel the crucible, make sure everyone has months of notice before the doors close to seek other work, or go back to school, or whatever. Literally any notice whatsoever would be preferable to this. Even if it’s just all in NDAs and the public doesn’t know, half of my anger is mitigated just because I know those folks aren’t entirely hosed.
Of course, the greatest bargain at all is to go all the way back. What if they’d designed the HGC better? The HGC was set up to ensure its own demise. The pros being paid salaries by Blizzard was great for their financial security, but those salaries elevated them above everyone else. The rest of the scene withered. Was Tempo Storm ever going to play against an open division team? No. Never. Maybe a scrim if they had connections, but nothing serious. In the days before HGC, those players had a really high chance of getting matched into the best pro team in round 1 just because of the seeding. Amateur tournaments are few and far between right now, and most of them go without casters, or have inexperienced casters who don’t have the platform to bring these games to a sizable audience. The part of the scene that still exists is now tiny to the point of invisibility. If HGC had been designed on a points system like it was for the first blizzcon, though? Those structures would still exist, instead of having been steamrolled over to build the now-derelict HGC parking lot. Scaling back Blizzard’s involvement with that system would have been a minimal change.
Depression
A lot of the community seems to be in this stage. A lot of people think this was a deathblow to the game itself, and, to be honest, it might be. The announcement was accompanied by the news that the development team is shrinking, and that content will be coming out slower, but with no indication of how slow. There is no shortage of doom and gloom, with people predicting no new hero for months - or even years - and balance patches being made by devs with no resources to test or monitor the results.
Ultimately, this is a downer. I’m not going to tell you it’s not bad. The lack of a pro scene to aspire to immediately kills the interest of a nontrivial number of players, who thought they could one day break into that world, whether as a player or as a caster. And the lack of those players kills the motivation of content creators, who are making build guides, tier lists, and learning-related content for those players. Make no mistake, this scene will shrink because of this. Your favorite pro players, streamers, youtubers, and other content creators might just move on, looking for other games to excel in, and take some amount of their audience with them.
Even if you weren’t part of this community, (why are you reading this, then?) Heroes of the Storm ranked 12th on the most influential esports of 2018. The loss of this is going to spook literally every sponsor across all esports, planting the seed of doubt that this is a worthwhile use of funds when it could all vanish overnight at the whim of the game’s publisher.
And even if you don’t care about esports, the professional level of the game had an effect that rippled down through all levels of play. Do you remember suddenly seeing Xul in your games a whole lot earlier this year? Do you remember Alarak suddenly being a contested pick in the last two months? Surely you noticed that the “solo lane” role suddenly became a thing last year when Blaze and Yrel were added, couldn’t main tank, but still had high win rates. All of that was the pro scene trickling down.
What happens now? What’s going to take the place of that influence? I don’t know. All I know is that when the playerbase looks up to see the highest level of play now, there’s just a void where HGC was.
Acceptance
Regardless of your feelings on the matter, though, Heroes of the Storm existed before HGC, and will continue to exist afterwards. It might end up being a much sparser community, with the pros moving on and the content creators in exodus, but we’ll still be here. I mean, I will, at least. They aren’t pulling the plug on the game, no matter what some angry nerd says about false hope. We’ve got years of gameplay and years of snarky patch notes ahead of us. Not to mention that all Blizzard content is HotS content. I’ve got Overwatch heroes to steal from Jeff, and Starcraft units to turn into poc, and lore-defying skins to slap on everyone in between. Heroes of the Storm is here to stay, and anyone who says otherwise is planning for a future calamity that’s still decades away.
That said, there are still high-level Heroes of the Storm tournaments happening. As I believe I mentioned previously, I have a team in Heroes Lounge, and that league has confirmed that they’re not stopping anytime soon. Similarly, the Nexus Gaming Series is gearing up, with sign-ups in January. In fact, there’s a number of options for community tournaments, both to participate in and to watch, with more undoubtedly coming, once the pros and casters finish their grieving and come together, looking to make it clear that they care about the game more than Blizzard does, and they’re willing to show it.
We all care more than blizzard does, or we wouldn’t be this upset. So let’s keep our eyes to the skies and give our support to whatever comes out of this. Because if the death of the pro scene would kill this game, it’s up to us to support a semi-pro scene ourselves to keep HotS alive.
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