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#5JT3
artsymess · 8 years
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MEET THE NEW LINEUP!
MEET THE NEW LINEUP!
The Five have been redesigned by the talented Angie Guevara. I’m excited to reveal my newly designed characters! Sabwa of Holt: The Zealot Jez of Maru: The Arcana Mam of Gashia: The Obeah Sapphire of Raa: The Beserker Welf of Rica: The Radical Redesigned Villains coming soon!            
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artsymess · 8 years
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Final Thoughts: Major Studio 1
Final Thoughts: Major Studio 1
Final thoughts concerning the catalyst for my game, Major Studio 1. This class helped me come up with the idea for “Five: Journey to the Truth,” which was originally just “Five,” and so here are my final thoughts as I leave the class.  For more information on the specifics, I will be creating a separate tab on my website showcasing this particular project in its entirety. Thank you for your…
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artsymess · 8 years
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So, this week I worked on changing the look and feel of my game. While the art is not likely to make it to the commercial version, it is important for easy playability to have a cleaner version.
So far here are the iterations. This is going to be the final version for my class, but is only the fourth generation of changes since original concept. Fun right?
CONCEPT: Character Cards
Five person female team, Orc Women, Space
CONCEPT ART: Ideation
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First Gen
2nd Gen
2nd Gen Card Back
4th Gen
4th Gen Back
PLAYER BOARD:
First Gen
2nd Gen
4th Gen
And you can also see that the story booklet and game documentation got an upgrade. We now have a lovely “Five!” Crest, designed by Anthony Kellaher. (Thanks bro!)
Terra Cards
1st Gen
Planets Back
(Since the planets are intended to be hidden, thus making the terra or world selection a bit more exciting. (Unless you wanna cheat and just pick the world you know to be easiest or hardest.)
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Sensua the Succubus (1st villain of Maru, Boss in “The Cycle”)
and Minions
Gen 1
Gen 3
Gen 1
“Five!: Journey to the Truth” Poster
So there you have it folks! That game is looking up!
Five Journey to the Truth (aka 5JT3)
Redesigned: Board, Cards, Look & Feel So, this week I worked on changing the look and feel of my game. While the art is not likely to make it to the commercial version, it is important for easy playability to have a cleaner version.
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