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theweirdspacejellyfish · 9 months ago
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Ares x Hypnos fic recs
Conflicted dreams by Cinnamon_Buzz - 785 words and oneshot
Filled by junkheaded - 1,679 words and oneshot
Laughable by SamCyberCat - 1,559 words and oneshot
Taste of victory by Star Page (Pageofstars) - 4,648 words and oneshot
Union of ash and thorn by LiterallyThePresident - 2,720 words and oneshot
Battlefield of dreams by louissiuol- 9,456 words and 4 chapters/complete
Of poppies and vultures by archerswriting - 7,836 words and 2 chapters/incomplete
Aesthesia by Relia - 719 words and oneshot
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mudaship39 · 1 year ago
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Character bio of the Asian Pasifika demigod and Afro Latine Native alien hybrid superhero main character part 15
Charcoal and cherry power armor. 
He/she/they are a seventh, eighth, ninth generation super soldier. Code name as a black ops and spec ops metahuman and superhuman soldier is Dragon 552. Call sign as a demigod and alien hybrid super soldier is Fujin 785. The Mark 10 Mars/Ares Combat Armor is a technologically advanced combat exoskeleton system. This specific customized and upgraded power armor is codenamed Warbringer named after the user being a descendant of a Polynesian god of war. The suit is crimson, gold, silver, & obsidian. The suit also possesses other features that enhance its wearer's already superhuman or supernatural abilities. It is designed to vastly improve the strength, durability, perception, awareness, endurance, stamina, intelligence, dexterity, agility, reflexes, & speed of a metahuman or superhuman super soldier in the field of combat. The power armor suit amplifies and enhances the inherent biotic and psionic abilities of the metahuman and or superhuman user such as telepathy, mind control, teleportation, time travel, time control, force fields, invisibility, & telekinesis. 
The mana is added to the power armor with divine emblems and symbols and alien characters and calligraphy. The mana adds more armor to the power armor and repairs the damage done to the armor like the nanites and nano machines. It is activated with magical runes that are symbiotic with their own divine and alien tattoos on their body as a demigod and alien hybrid.
Power armor is used in Sabotage missions, Reconnaissance missions, Assassination missions, Wetwork missions, Exoatmospheric operation missions, Scouting missions, Sniper operation missions, Threat assessment missions, Survey missions in extreme environments, Alien and human artifact and relic acquisition missions, Pathfinder missions, Intelligence gathering missions, Missions in intel-poor environments, Missions in unfamiliar hostile environments, Paramilitary and clandestine intelligence agencies black ops missions, 
Power armor is used in High Profile Target Acquisition, Combat excursions in isolated frontlines of war, Covert shadowing of a target, Battlefield support, Direct Enemy engagement, Long-range pursuit of targets, Extended solo operations, Shipboard and station defense, Search-and-rescue operations, Combat training exercises, Stealth reconnaissance operations, Classified operations,  Remote operatives engaging in hostile environmental conditions, Deep water discovery and combat in waterfront areas, VIP Security, Microgravity operations, High value target and hostage recovery, Hunter-tracker field application, Recon in unknown environments, Stealth-based recon, Remote expeditions in uncharted space, Operations in inhospitable worlds in a hostile environment, Maritime combat and multi-environment adaptation, Tactical and strategic infiltration. Orbital drop or free-fall combat drops, UAV or drone control, Engineering and explosive ordnance disposal, Infiltration of heavily fortified enemy sites or stealthy infiltration of enemy territory, Aerospace combat, Target acquisition or advanced tracking and targeting acquisitions, Hunter-killer operations, Orbital raids or insertion from low orbit into enemy territory,  Extended operations in exotic and hazardous environments considered too hazardous for standard equipment, terraforming and colonizing (planets, moons, meteors, planetoids, comets, & asteroids) space habitats, EVA or extra-vehicular activity,  Explosive ordnance disposal EOD or to facilitate explosive ordnance disposal, Remote security base detail, Reconfiguring (Subversion, repairing, reconstitution) technology in combat, Defense of non-combat personnel or civilians for general area denial, Close quarters combat or cqc with enemy super soldiers, Urban Combat Operations, Covert Operations or covert ops, Spec ops or special operations, Counter-Intelligence, Biological and chemical containment or securing biologically and chemically contaminated areas, Tactical supremacy and Naval intercept operations, High-altitude insertion ops or Halo Operations and elite threat-detection, Enemy starship boarding and raiding in space, & Airborne infantry operations.
The power armor is the most advanced piece of tactical military hardware in alien or human hands. It is an attempt to create a powered exoskeleton capable of taking full advantage of the physical, mental, & emotional capabilities of a metahuman and superhuman super soldier esp the demigod or alien hybrid user. The powered armor is a highly advanced suit capable of further enhancing the metahuman or superhumans' physical, mental, & emotional performance. The power armor is able to enhance the strength, perception, awareness, endurance, stamina, constitution, durability, intelligence, dexterity, agility, flexibility, & speed of the user. 
The powered armor is commonly personalized by suit art on the power armor and visor art on the power armor helmet. With the power armor later personalized suits of power armor have vinyls, decals, emblems, & graphics on the power armor helmet visor as well as the power armor suit’s torso, chest, back, shoulders, arms, elbows, legs, knees, etc.
It is a bionically and cybernetically enhanced armor which affords its bearer inhuman attributes and destructive power. Each module is individually powered by a set of 3 micro-fusion cores. Except for the main frame which is powered by one singular large fusion core. The suit is also powered by cold fusion cartridges that are inserted into the suit's arms and legs. It is powered by small portable fusion power sources which can be easily replaced. It is powered by gas, electricity, steam, or nuclear power. It has a built-in battery that can be recharged.
The power armor suit comes with accelerated movement, reinforced armor, hydraulic bracers, optimized bracers, kinetic servos, reactive plating, overdrive servos, a sensor array, artificial guidance, active camouflage, a cloaking device, matrix overlay, emergency protocol, core assembly, explosive vents, smart camouflage, force accumulator, mechanical enhancement, optimized servos, a fusion reactor, an internal database, a medical pump, a HUD or heads up display, a head lamp, recon sensors, a targeting hud, virtual interface, heavy plating, motion assist servos, flight, rocket boots, jet pack, sealed suit, thermal coating, explosive shielding, & titanium plating.
When injured the user is healed by stimpacks, first aid kits, medpacks, combat stimulants, pain suppressants, & nanite injections. When the suit is punctured the suit seals itself off while nano machines repair and maintain the armor. Each power suit has intelligent servos that provide compression to reduce bleeding, increase clotting, first aid to heal wounds, pain suppression to reduce pain, & nanites for healing injuries. This controls the built-in medical dispenser (capable of injecting first aid, pain suppressors, & combat stimulant drugs when needed). It is also capable of controlling the heartbeat, blood pressure, & blood sugar of the wearer through a specialized regulator.
The armor is streamlined and sleek than its bulkier and heavier predecessors. The new suits have clean, sleek, pristine, & new look to them as opposed to the dirty, old, faded, & worn look of the old suits. Some suits allowed the helmet and surrounding segments to be removed and replaced allowing a user to simply climb in through the opening in the chest or back cavity. A more involved method consisted of the suit being constructed from prefabricated parts around the user, seemingly sealing the user inside. Unlike the powered exoskeletons that preceded it. The power armor was designed from the ground up as a suit of armor. 
The armor requires training to enter, use, & take off. Spanning over centuries of development it encompassed more than just a powered suit of armor. It is a pioneering effort intended to shatter current technological barriers. With constant drills metahuman and superhuman super soldiers can enter and exit the armor in minutes. 
To pilot a power armor suit, battle walker suits, or mech suit the pilot or user has to first undergo VR simulation training. They then do physical training similar to spec ops and black ops forces of the 21st century or Halo ODST or mass effect N7 training. They then do super soldier training of the near and far future similar to Halo Spartans, Starcraft Ghosts, or Mass Effect Specters. They then do piloting training on how to enter and pilot their suits like Brotherhood of Steel Knights and Paladins, Anthem Freelancers, StarCraft Terran Marines, Titanfall Titans, & Warhammer Space Marines.
More advanced later gen suits were easier to get inside and outside of. This was since it was a more streamlined process. It opened by itself from the back with the help of the power armor’s onboard AI. The earlier and oldest power armor suits were difficult to get inside and outside of. It required a team of trained engineers, inventors, & technicians to fully take off the suit of power armor from power armor. They still use the old and archaic way of taking off the power armor piece by piece with the hydraulic machine and a team of inventors, engineers, mechanics, & technicians but only when maintaining/repairing, upgrading/updating, or customizing the power armor suit. The power armor suit is also stronger in construction than the older generation power armor lines.
The size and bulk of some types of armor before and during World War 3 required frequent training to don efficiently. Depending on a suit's material state and the user's experience it could take three to twenty minutes to suit up. Constant drills allowed super soldiers to complete the task in just one minute during the human and alien contact war.
Its design philosophy would serve as a basis for all future powered armor system designs. However you can remove parts of the armor in emergencies to repair the armor or to customize or upgrade the power armor. Each generation of the power armor is composed of major fundamental components. The power armor integrates the vast majority of the armor's vital hardware systems inside the skintight bodysuit itself. Allowing for more streamlined production and easier implementation of specialized subsystems and armatures.
Through a beacon located on their tech/body/flight suit and combat armor. The power armor can triangulate their position. Through nanites, malleable human and alien smart metal, and nano machines the power armor can collaborate with the onboard ai in the power armor and the ai implanted into their neurological system and synchronize to build the suit around the user. This is if they need the suit but are currently out of it for emergencies. The main character can do this only with the later gen advanced power armor suits not the old archaic suits.
Has an internal grenade launcher system inside the power armor chest. The suit's autoloader is equipped to quickly manufacture and load hundreds of standard 30 mm fragmentation grenade, smoke grenade, flashbang grenade, sleeping gas grenade, electroshock stun grenade, cryogenic freezing grenade, WP, noxious gas grenade, plasma grenade, incendiary explosive grenade, electromagnetic pulse or EMP grenade, small yield nuclear explosive grenade, stasis grenade, hallucinogenic gas grenade, temporal time grenades, quantum void grenades, seeker grenades, etc. 
It has built-in 7.76 mm, 12.7 mm, and 50 caliber medium and heavy triple barrel machine gun ballistic, plasma, hard light, & laser turrets built into the power armors shoulders. It has built-in 30 and 40 mm plasma and hard light rocket launchers and missile silos built into the power armor’s chest.
The power armor suit and power armor helmet is custom made and is fitted plated metal armor over a metal exoskeleton. It is built around the metal exoskeleton worn over a soft skin-tight space suit and metal plated combat armor with a combat helmet with visor. It allows for customization and upgrading. It lets users connect the power armor with their cyberware implants and bionic enhancements. 
It has room for storage of extra supplies of food and water. It has an oxygen tank to breathe in space or underwater. It provides high levels of protection from the harsh conditions of space, high temperatures, the deep ocean, radiated areas, the atmosphere, & space. It protects against the infantry weapons of most possible human and alien threats. It protects against biological, chemical, and radioactive weapons. The suit has a self-contained oxygen supply, environmental control system, & medical supply system. 
In the event of a medical emergency, the armor would burst open to allow medical personnel to access the pilot within. Like other sets of powered armor, it was equipped with waste disposal. The armor came equipped with a self-destruction protocol, that when armed would detonate if anyone attempted to tamper with the armor, destroying everything in a thirty foot radius. It protects against infestation by biological hyper evolution viruses by swarm species such as Zerg or Tyranids. Protects against assimilation by species such as the Borg. Protects against mind control, brainwashing, and indoctrination by species like the Collectors or Reapers. Protects against infestation by biological species like Xenomorphs or Flood. 
The construction of the suit is done in overlapping layers. An interactive holographic computer has also been integrated into the helmet with an intuitive HUD. The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive and absorbing coating capable of dispersing and absorbing a near unlimited amount of ballistic, laser, energy, plasma, & magical weapon strikes. The power armor absorbs and reflects the kinetic energy of incoming ballistic, energy, laser, & plasma projectiles. It can also absorb other damaging forces such as hazardous levels of heat, radiation and microwaves. Effectively making the user temporarily invulnerable. 
Enhanced protection against small and large arms fire. Is immune to most small and large arms fire. Has armor plating that absorbs and redirects ranged weaponry for a few minutes before needing to be recharged. It features special systems to protect its user from the hard light, plasma, laser, energy, & ballistic weapons. Any damage that the armor plating suffers can be repaired by built-in subsystems. These systems are receptive to nanomachines facilitating the repair. Additionally, bypass channels allow certain components to function if routing is compromised by extensive damage.
The suit contains a gel filled layer underneath a thick black and white armored bodysuit. The gel layer regulates temperature. The inner skinsuit is made of a moisture absorbing synthetic material linked to an environment control computer and the occupant's neural mental and emotional interface. The user is healed by nanites and the power armor is repaired by nanomachines. The power armor integrates the vast majority of the armor's vital hardware, cyberware, and firmware systems inside the skintight bodysuit itself. Allowing for more streamlined production and easier implementation of specialized subsystems and armatures.
Sandwiched between the external power armor and the internal padding is a thick armored skin tight titanium nanocomposite bodysuit. The bodysuit is made of a nonrigid titanium-based material, making it very strong and yet very flexible. The combat weave of the tech suit of later generations is thicker and possesses a tighter weave. Thereby giving the user a greater boost to their strength, durability, constitution, endurance, stamina, senses, perception, awareness, intelligence, agility, reflexes, flexibility, & speed. Advanced next gen tech suits headpiece comes with a combat helmet with a more advanced HUD and visor.
A bodysuit or skintight tech suit is a polymer light-refracting nano-fiber suit covering the body. It is worn under combat armor and a combat armor helmet. The tech suit and combat armor is worn while inside the power armor. Carbon fiber forms part of the tech and body suit. The suit can be outfitted onto super soldiers via servos. The suit has numerous functions, small but vital  to the safety and survival of the wearer. It also serves as another layer of protection against ballistics, laser, energy, plasma, and hard light weapons. 
The form-fitting tech suit is interwoven with an advanced circuitry system that covers the entire body including the neck and head. Its temperature regulation system could shield the wearer from heat detection equipment with an adjustable temperature setting. Many components of the titanium bodysuit are conspicuously fashioned after the shape of human and alien musculature for alien and human metahuman and superhuman super soldiers. 
Most suits are black, blue, and/or gray in color. In fact, each techsuit is custom-made for the super soldier that wears it. Some models have portions of the bodysuit share their color with the external armor plating. The body suit of the main character is black and red like the crimson, silver, gold, & obsidian power armor outside. 
Certain squads or individual operatives are outfitted with customized tech suits that contain a host of undisclosed improvements or modifications to fit particular mission parameters or operator’s needs. These polymuscle exoskeletons cannot be worn by unaugmented personnel. As many of the techsuit's medical and environmental control systems require invasive access to bionic implants and cybernetic implants. 
The techsuit is comfortable to wear for extended periods of time and constitutes the base of super soldier's service uniform. Though it provides limited ability enhancement without access to external power. When paired with the compact fusion reactor and generators in a power armor cuirass the full capabilities of the techsuit are unlocked. It contains channels and distribution webbing for regenerative hard light, energy, laser, plasma shielding and force fields.  
The exoskeleton musculature can operate at full power. Further increasing the wearer's strength, intelligence, constitution, durability, endurance, stamina, awareness, perception, agility, flexibility, reflexes, & speed. It is laced with a form of psi-sensitive artificial muscle fiber which augments their natural stats and traits. The suit helps super soldiers channel their natural superhuman powers and abilities. 
The combat helmet acts as a chemical agent mask and the tech suit provides nuclear, biological, chemical shielding by absorbing dangerous elements and rendering them inert. The suit itself is designed to withstand the cold vacuum of space. The suit itself is capable of surviving decompression. While its mask allows the super soldier to breathe for a time in environments without oxygen such as the deep ocean or vacuum of space.
Perhaps the most well known function of the suit is its cloaking ability. All later next gen tech suits feature a personal cloaking device, allowing the super soldier to render him/herself invisible with active camouflage that bends light around the user. Works against most electronic scanning. 
The tech suit is a lightweight yet extremely durable and strong design that is essentially mesh armor with molded and reinforced joints. The heaviest of these suits provides protection comparable to combat armor and yet weighs little more than a pilot suit.
The tech suit also has smart camouflage that replicates the pattern and texture of any surface it comes into contact with. The stealth abilities are aided by coolant systems woven into its lining, rendering its user invisible to most infrared sensors. It boasts optimizations that enable permanent cloaking. The tactical tech suit allows agents to remain cloaked indefinitely. 
The suit is outfitted with a personal hard light, plasma, laser, & energy shield and force field generator. It has a vital signs monitor. Each suit has intelligent servos that provide compression to reduce bleeding, increase clotting, first aid to heal wounds, pain suppression to reduce pain, & nanites for healing injuries.
The suit possesses a combat helmet. The helmet shares the rest of its functions with the smaller headpiece. This includes a comms system. 
It has an electromagnetic spectrum vision system that sees throughout the vision spectrum. It has a HUD system capable of showing a holographic 4d map display. It has a microscopic, binocular, & nanoscopic zoom function. This is for increased sight range and target acquisition. The helmet visor also enhances sight, and includes an automated targeting system for sniping. Passive and active scans can be carried out, displayed on an automated wrist computer unit. Such scans can designate affiliation of a target, alert a super soldier to hazardous terrain, scan important objectives, & pick up living and/or moving targets.
The suit provides limited protection against small arms and large arms fire and full life support. The helmet HUD provides the super soldier information on his/her/their health status, the amount of shields and force fields available, a camouflage or stealth meter, and a weapon meter. Therefore informing the soldier of how much ammunition is available for his/her equipped weapon. 
This body-suit is a black, form-fitting suit of polymer body armor, able to deflect small-caliber rounds. The suit is equipped with cooling and heating units that mask the infrared signature of the wearer. It also is for creating a comfortable environment. The helmet has encrypted communications gear, a HUD, electromagnetic spectrum sensors, active sonar, & motion detectors. The whole suit is fully sealed and gas tight making them wearable in a vacuum when equipped with an oxygen tank.
The tech suit is an interwoven weave to produce a dense material. It becomes momentarily rigid when hit. Spreading force across a larger area, thereby reducing the damage. The body suit also disperses heat rapidly, giving reasonable protection against laser, energy, & plasma weapons. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. The tech suit also contains additional features.
The battle suit is a sealed system, capable of extra vehicular activity for a near unlimited amount of time or operations in dangerous situations such as underwater, in the vacuum of space, in radioactive areas, in deserts or jungles with extreme heat, or arctic tundra with extreme cold. The suit can reflect or absorb the electromagnetic spectrum including radio waves, gamma waves, & microwaves to make the user invisible for a short time to enemies. It is hardened against EMPs, radiation, & microwaves. It has filters that are completely effective at removing toxins, germs, radiation, bacteria, poison, & viruses. The power suit is effective against small arms and large arms. The suit is configured to provide full life support in vacuum or hostile environments and give shielding against radiation, biological, & chemical.
The power armor is a powerful and extremely versatile set of tactical power armor. The visor of the power armor allows the super soldier to sense the entire electromagnetic spectrum. The battle suit's greatest advantage, however, is a super dense optical computer memory. 
Rather than simply being worn, the power armor integrates with the user. Power armor is an advanced form of powered combat armor. It is a completely enclosed suit of combat armor. Each suit possesses a full suite of life-support functions for operation in hostile environments. Life support functions include pain suppressors, combat stimulants, first aid, etc. Power armor is fully sealed, isolating the wearer from the outside environment and protecting them from chemical and/or biological weapons and toxic atmospheres. It also commonly includes numerous auxiliary systems. 
Reverse engineered from alien and human technology leading to drastically enhanced combat and physical, intellectual, & emotional performance. Allowing the operator to execute superhuman feats. The power armor suit enhances and channels the metahuman and superhuman powers of the alien or human wearer. The functionality of the battle armor system is unprecedented. Like its predecessors it is backwards compatible through hardware, software, and firmware upgrades.
The power armor multiplies the strength, perception, endurance, stamina, constitution, durability, intelligence, senses, flexibility, reflexes, agility, & speed, of its wearer significantly more than the older generation suit models. The suit consists of a series of overlapping segmented  plates providing flexibility, agility, speed, and protection. It’s a powered suit of high-grade armor that increases the wearer’s protection. It also increases the user’s strength, perception, endurance, stamina, durability, intelligence, flexibility, agility, & speed. 
Rather than being a traditional suit of body armor the battle suit works on a biomechanical level. Allowing for direct user-controlled movement. As the powered armor allows for ample spare carrying capacity it comes equipped with many useful gadgets built in. Complete suits of power armor suits and power armor helmets are fully-sealed and pressurized. Allowing the wearer to survive airless conditions such as hard vacuum or underwater for extended periods of time. Many suits of power armor also incorporate supplemental systems.
Had the ability to link a super soldier and several simple dumb AIs and a few smart advanced artificial intelligences together to provide the soldier instant real time intel in the field, along with other functions.
While also doubling as a platform capable of handling an advanced smart human or alien artificial intelligence network. It requires the use of an interface with the AI for full synchronization with the pilot. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of smart alien and human artificial intelligences. Artificial Intelligence can be delivered to the suit via a data crystal chip storage device no bigger than a smartphone. 
Each human or alien being has a molecular fiber network called the nervous system within their brain. All alien superhuman and human metahuman super soldiers are given a neural interface. In addition, the power armor features integration with artificial intelligences, ranging from advanced smart AIs to simpler dumb AIs.
These AIs integrate, prioritize, and even subtly alter the torrent of data and sensory overrides fed to the power armor's user, simplifying the chaos of the battlefield and reducing confusion. These AIs also handle mundane administrative tasks on behalf of the human or alien super soldier. The typical suit of power armor suits and mech suits carries around a dozen or so of these simple AIs and a few complex AIs.
Some suits are also capable of taking over. Being controlled remotely or autonomously if the wearer becomes incapacitated. The power armor suit comes with advanced alien and human artificial intelligences.  Often, the suit's computer is an Artificial Intelligence capable of acting as mission control. Also controlling the systems the wearer can't pay attention to in the heat of combat. Some suits of power armor are explicitly made to be adaptive armor capable of great versatility and effectively repairing, customizing, and upgrading themselves.
The visor of the power armor comes in obsidian, crimson, sapphire, emerald, silver, amethyst, & or gold. Lights flicker on the visor system on the interior of the visor's rim illuminating dark areas. A blast shield can be lowered over the visor to block out too much sunlight. The power armor helmet visor itself may be lowered or raised. The visor can also be polarized or unpolarized at the user's discretion. Though it will automatically un-polarize based on the intensity of light hitting it.
The power armor helmet incorporates its own communications equipment. Allowing for hands-free voice and/or video communications over a wide range of frequencies. The visor of the combat armor helmet is capable of  microscopic, nanoscopic, & binocular vision function integrated into the visor. Allowing the user of the combat armor to "tag" enemy units, ammunition, and vehicles for future reference and engagement. This information can also be relayed onto allied units. The binoculars also magnify distant sound, enabling the user to hear the lightest of sounds from far away. 
It records audio and visual with a camera within the helmet's brim. The helmet is also issued with an optics device that aids the user in relaying images, audio, and video to teammates, subordinates, other squads, or high command. It also has a communicator in it. Has an ocular integration optics device attached to the helmet. So scope or red dot sight on their ranged weapons can be smart-linked to the user's HUD, active sonar, & motion tracker.
The power armor helmet provides excellent protection against small arms fire and small explosive attacks. The helmet is also essential in providing the user the ability to perform EVA. It has an advanced HUD or heads up display. It also provides a Heads-up display, giving the wearer information including a targeting reticle, weapon information, ammo capacity, & a detailed health readout. The newest version of the combat helmet integrates with the user's standard neural interface to provide more tactical data to the HUD. Along with this state-of-the-art equipment, the helmet is also equipped with its own thermal imaging, electronic scanners, and motion sensors. There are also several external optical modules that can be attached to the combat helmet used by squad leaders or an optical/integration module which enhances smart-linking capabilities and communication systems. 
HUD: A Heads-Up Display (HUD) is built into the visor. Its features include microscopic vision, binocular vision, heat vision, night vision, x ray vision, & uv vision. It has a a navigation mode which superimposes a holographic 3d and 4d map of surrounding terrain and pinpoints prominent features. It is capable of displaying the amount of ammunition in a soldier's equipped main and secondary weapon and grenades. Has a motion sensor and active sonar to detect allies and enemies on the map. It has a data system which, with the appropriate link, can let the user 'see and hear’ to video, audio, and data feeds.
Integrated communication system for field coordination. With an enhanced portable comm system. Are augmented with a communication array for short and long range comms. These automatically connect to signal boosters located vehicles  for better long-range communications.
Highly modular, customizable, and upgradeable. It used a modular construction allowing the suit to be outfitted with a wide variety of weaponry, shields, force fields, and additional armor.
Modular, durable, techno polymer, hardened carbon reinforced, bulletproof, fireproof, waterproof, anti explosive, anti corrosive acid proof, dustproof, anti shock shockproof, biofeedback system, aerodynamic, sonic chamber, anti impact, foam padding, heart monitor, carbon fiber, dual layer reactive, smoke filter, composite plating, polycarbonate, modified ABS, EPS liner, noise canceling, hardened plastic, reinforced, breathable liner, integrated ventilation, active ventilation system, micro plate mesh, thermoregulation, tactical, modular, assault, full face helmet made out of tungsten, steel, & titanium with a bulletproof fiberglass visor, polycarbonate, anti glare, anti reflective lenses, anti fog, tinted, anti shrapnel, scratch resistant, polarized, titanium reinforced, laminated glass, multifunctional holographic info, panoramic, contrast adjuster, image enhancer, & 10K resolution visor. Comes with built in headset, built in microphone, built in 3.0 Hi Res speakers, has 16x digital zoom binoculars, and built in camera.
It has active camouflage. It has smart camouflage. It has plasma shields, hard light shields, force fields, and energy shields. It comes with advanced plasma shields, advanced hard light shields, and advanced reflective force fields. 
It has plating on the face, neck, chest, back, arms, & legs. The powered armor is built around an exoskeleton combined with a supplemental system that acts as artificial muscle. Mimicking the wearer's own movements in a sort of purely mechanical and neurological synchronization. As a result it negates its own perceived weight and allows the wearer to carry thick, bulky armor plating without being encumbered. The wearer gains effective superhuman strength, stamina, endurance, durability, agility, flexibility, reflexes, accuracy, dexterity, speed, etc. 
An oxygen supply allows the user to survive almost indefinitely underwater and in outer space. The filters and ventilation system also allows them the ability to resist most airborne toxins and radiation. It also provides protection against environmental hazards that can't really be resisted or dodged by being a self-contained environment. Allowing the user to exist comfortably in space, deep underwater, surrounded by radiation, or in other areas that would kill unprotected humans or aliens. The armor features a survival mode that can keep the occupant alive for at least six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. 
The upper back section of the suit houses a series of rubber tubes. These run through the jointed areas of the suit. Protecting wires and distributing coolant. These tubes make up the bulk of an efficient liquid cooling system. It is assisted by four sets of high-speed turbines. These turbines vent the heat generated by the suit's power supply and the temperature buildup in harsh atmospheric conditions.
The power armor suit suppresses the user’s noise allowing them to sneak past enemies when crouched or crawling. This is possible by noise dampening in the power armor legs and boots. It can also slip past mines after certain upgrades. Mufflers which reduce the amount of noise the suit makes and the user's heat signature. 
It has enhanced fall boots in case of drop deployment. It utilizes a slow-fall system that allows the armor to drop from great distances. It has gravity boots that magnetize to metal surfaces such as ships, satellites, & stations when operating in space. The suit also contains a magnet system within its boots that allows its wearer to stay attached to a metal surface in zero gravity environments such as on a ship, satellite, or station in space. It can be toggled on or off by the wearer.
Reactive systems installed directly linked to the power armor’s neural interface. They amplify the wearer's reaction time by connecting directly to the thoughts and emotions of the wearer. Making it much easier to control and allowing for the super soldier to be both more efficient in combat. It also gives them a higher survival rate in combat thanks to faster reflexes, mobility, flexibility, & speed.
In order to boost the wearer's mobility, speed, flexibility, & reflexes power armor suits have a jetpack on their back for flying. They also have built-in thrusters on their power armor boots that allow them to glide at least for short distances or via rocket-assisted jumps. This gives them good mobility and speed without sacrificing protection. 
They also have built in rocket boosters in the power armor suit’s knees and elbows to punch, kick, elbow, or knee enemies faster. It has a jetpack on the back of the armor and the armor’s power armor boots for hovering or flight. The suit's motors are also located in the chest, back, arms, & legs powering the servos that allow for the power armor suit's enhanced movement. Has a heavily reinforced frame. The servos enable a wearer to dash up steep mountainous slopes and safely land from tall heights from tall buildings. The legs are piston-powered, allowing the user to make long jumps. 
This system functions as a self-destruct mechanism in order to prevent a dead super soldier's armor from being compromised by hostiles. It is activated by a series of digits that only the user knows. It is activated by inputting the code into their power armor wrist mounted computer. When engaged, it produces a reactor overload that burns everything within a fifty meter radius, then produces a large nuclear blast from overloading the fusion reactor cores.
It has numerous clips, belts, and holsters for the attachment of additional weapons and ammunition. The power armor features very small, yet powerful magnets placed on the legs, waist, and back of the suit that are used to hold any equipment, any primary weapons,  secondary weapons, weapon ammo, & grenades with a magnetic property. 
Strapped to the power armor are primary and secondary weapons. Weapons bigger meant for super soldiers in power armor that are a lot bigger than the weapons meant for regular soldiers in only combat armor. This means the weapon calibers, the magazines, & the weapons itself are bigger too. Meaning more powerful weapons, more damage per second, more dangerous weapon status effects on enemies, much more firepower, more accuracy, more fire modes, higher rate of fire, more weapon customization, more weapon upgrades, more stability, less recoil, more range of sight or scope magnification, faster reload time, faster weapon swapping, and bigger magazine capacity with weapons meant for power armor. 
Strapped to the power armor with magnets are primary weapons such as an assault rifle (with a scope and a grenade launcher), a bolt-action sniper rifle with scope, a pump-action combat shotgun (with drum magazine and red dot sight), a medium machine gun (with grip, drum magazine, and red dot sight), an electromagnetic Gauss rifle with scope, a fusion rifle with scope, a semi automatic combat shotgun, a semi automatic marksman rifle with scope, a particle beam rifle, a rail gun, a zero point energy rifle, & or a ten shot lever action repeating rifle with red dot sight. 
Special weapons are also a flame thrower, a flechette rifle with scope, a triple barrel Gatling gun with red dot sight, a homing heat seeking rocket launcher with red dot sight, metal bolt rifle, a crystal shard rifle, spike rifle with red dot sight, a six shot revolver action grenade launcher with red dot sight, a Tesla cannon, or a guided missile launcher with scope. These special weapons aren’t always readily available and only come from orbital weapon supply drops.
Strapped to the power armor with magnets are secondary weapons such as two regular pistols, two machine pistols, two heavy pistols, a light machine gun (with red dot sight, drum magazine, and grip), a regular submachine gun (with drum magazine, grip, and red dot sight), two six shot regular revolver, a six shot heavy revolver, a pulse rifle with red dot sight, a spike pistol, a ray gun, & a metal bolt gun.
These primary and secondary weapons fire anti personnel, anti tank, anti material, anti shield, force field negating, antimatter, & armor piercing rounds. These primary and secondary weapons fire ballistic, laser, plasma, energy, & or hard light smart rounds that track and seek targets. These rounds cause a status effect when they hit enemies such as explosive incineration bullets that burn enemies, cryogenic ice bullets that freeze enemies, lightning electroshock bullets that electrocute enemies, acidic corrosive bullets that melt enemies, ion rounds that vaporize enemies, & or temporal rounds that slow down enemies. 
All primary and secondary weapons come with a compensator, a muzzle break, advanced rifling, heat sinks, a silencer or suppressor, extended magazines, dual magazines, drum magazines, a variable zoom scope, a red dot sight optic, a autofocus sight, a red laser sight, a hybrid sight (of a magnifier attached with a red dot sight), a holographic sight, iron sights, electromagnetic spectrum optics, a reflex sight, a extended barrel, a foregrip, a muzzle flash guard, a hard light combat knife bayonet, a recoil suppressor, rapid fire, & or a extendable stock attachments if applicable. These attachments were built into the primary and secondary weapons themselves. Back then these attachments had to be attached to the weapons by a rail system of the weapons themselves.
The primary and secondary have more than just the usual single shot, three round burst, & full auto mode as weapons meant for power armor.
Strapped to the power armor with magnets are also primary and secondary melee weapons. Such as primary weapons of a two handed hard light longsword, a two handed hard light (halberd, glaive spear, yari, pike, lance, stave, or halberd) spear, a two handed (sabre, scimitar, machete) broadsword, a two handed zero gravity sledgehammer, a two handed plasma war club, a two handed hard light battle ax (a yue axe, a parashu axe, a Dane axe, a pole axe, a ono axe, a Shepard’s axe, or a battle axe), a bojutsu bo staff, a two handed war scythe with a hard light blade and a plasma blade, or a two handed hard light (odachi, claymore, zweihander) greatsword. 
Such as as secondary weapons of dual wield short (katana, gladius, kopis, spatha, cutlass, xiphos, or wakizashi) swords, dual wield hard light combat (kabar, tanto, bowie, navaja, jambiya, peshkabz, kard, facón, balisong, kabutowari, or kukri) knives, a plasma kunai, dual wield assassination energy (karambit, sai, kris, or yoroi-dōshi daggers), dual wield plasma short axes, dual wield plasma tonfa, dual wield hard light escrima sticks, dual wield plasma nunchucks, & or a one handed short handle warhammer. 
They have special melee weapons of 40 mm Plasma Rocket Propelled Explosive Throwing Hard Light Javelin with Diamond Tipped Spikes, plasma throwing axes, plasma shurikens, and energy throwing knives 
For loadouts:
They can take a two handed sledgehammer and one handed short handle warhammer. 
They can take a two handed battle axe and two dual wield short axes. 
They can take a two handed great sword or long sword and dual wield short swords 
They can take a two handed spear and a throwing javelin 
They can take a bojutsu bo staff, tonfas, & escrima sticks or nunchucks 
Strapped to the power armor by magnets are also a compound metal bow and a plasma crossbow with red dot sight. Hard light, aluminum, carbon fiber, & alien metal fusion metal compound bow with scope . Comes with three sheaves or quivers full of arrows of up to 70 metal arrows in each quiver strapped  to their back. A legendary rarity weapon. Comes with scope and red dot laser sight. Shoots advanced diamond tipped armor piercing, anti tank, anti materiel, anti shield, force field negating, & anti personnel metal arrows. Shoots ballistic arrows, energy arrows, hard light arrows, plasma arrows, magical arcane arrows, scorching fire arrows, cryogenic frost arrows, electroshock lightning arrows, corroding acid arrows, radioactive irradiated arrows, anti gravity arrows, toxic poison arrows, drenching water arrow, flare arrow, tear gas grenade arrows, nonlethal blunt arrow, splitting arrow (arrow that splits into five smaller arrows mid flight to target), capture net arrow (spring loaded net inside arrow captures target upon impact), anti magic arrow, necrotic death arrows, stalker tracker arrow (tracks enemies), flashbang grenade arrow, flashlight arrow (a ray of light to light a dark area), smoke grenade arrow, harpoon arrow, WP Grenade arrow, grappling hook arrow, sleeping gas grenade arrow, concussive blast arrow, banshee’s sonic scream arrow (releases a powerful sonic scream that rivals a banshee scream), EMP arrow, & explosive incineration arrows. Can triple notch three to five arrows in one attack. The user can notch up to 3 to five arrows at once when firing the bow depending on the user's dexterity. In the hands of a skilled archer this bow is capable of firing advanced metal arrows at targets up to 260 meters while still retaining lethal power.
Firepower upgrade: Alternates redundant magnetic streams on the back of the power armor. Overriding regulated load out limitations and allowing a super soldier to carry three primary weapons and three secondary weapons simultaneously. This package is considered imperative for super soldiers who prefer longer-ranged or heavier firepower over close-range speed and versatility.
Grenade upgrade. Manipulates energy placement systems which allows armor software to automatically transfer conclusive force from explosions sustained during combat. When used with it passively disperses receiving energy, allowing them to take less damage while increasing damage for targets. Alters grenade performance, increasing blast radius of the user. Has refractive coating to help disperse heat from explosive attacks. Also decreasing grenade damage received by the user. 
Ordinance upgrade. This allows users to call in ordnance or artillery more often. The upgrade is often utilized by super soldiers during requisition-dense, support-heavy combat in situations where the deployment of ordnance can be intermittent and scarce. 
Gunner upgrade. Increases how long a mounted portable heavy weapon (like a 50 caliber Gatling gun, a rail gun, a portable mini positron rifle, a 7.62 mm Heavy Machine Gun, or a Missile Launcher) can fire before overheating. It also increases the user’s movement speed carrying a heavy weapon when a weapon is detached from its turret.
Stealth upgrade. Decreases user visibility in enemy electromagnetic spectrum vision and also increases lethality in assassinations. A largely nominal software upgrade that decreases user movement noise and visibility. 
Shielding upgrade. Had enhanced plasma, laser, energy, & hard light shielding capabilities. Reinforces hard light, laser, energy, & plasma shield and force field emitters by means of a modifying bypass of standard performance regulators. Had faster recharge time on the suits' hard light, laser, energy, & plasma shield system so that the human or alien super soldier does not have to remain in cover for an extended period of time while the shields recharge and the suits ballistic plate repairs with nanites. Allowing a higher shield and force field recharge rate after taking damage.
Mobility upgrade. Allows super soldiers to modify and bypass muscle control actuators, which allow high-intensity mobility in flying, swimming, & sprinting without severely damaging their bodies. This allows users to gain unprecedented endurance and stamina in moving at their own discretion. Sprint module for increased speed. Jump jets for hovering, gliding, & flight
The power armor suits are equipped with an array of shoulder and boot thrusters, increasing a super soldier's mobility in the field and presumably in vacuum environments like space or zero gravity installations. It alleviates overheating of a back mounted jetpack and boosts speed and mobility. Alone the thrusters are still powerful enough to allow the user to hover in mid-air or glide for short distances when activated in a stabilizing arrangement. Maneuvering Thrusters for microgravity.
Grenadier upgrade. Increases the user’s grenade-carrying capacity. Restructures the standard magnetic hardpoints on the user's suit system. Effectively increasing the total grenade capacity for all personnel. The package affects both domestic and exotic grenades, including human and alien ones.
Structural support: Supports the user's body improving the gunner's aim and accuracy and lessens weapon recoil. It has stabilization servos to provide steadier aim in combat. Stability and recoil upgrade. Increases aiming stability when being fired upon. It can decrease the felt recoil by 30% to 70 % of a ballistic, laser, energy, or plasma ranged weapon depending on the power of the weapon. Lessens weapon recoil. Overall it makes the user flinch less when under fire thus allowing a steady aim on target. 
The amount of support that the suit provides is greatly increased. Increasing his/her/their strength, intelligence, perception, awareness, senses, durability, constitution, endurance, stamina, reflexes, agility, and speed. 
Ammo upgrade. Overrides the capacity and safety protocols of the power armor, allowing a super soldier to exceed normal ammunition-carrying parameters. The upgrade is recommended for encounters which require excessive ammo usage.
Synchronization. Synchronization between the power armor suit and the super soldier user. This allows the user to jump higher, run faster, think faster, dodge farther, or hit harder than a super soldier could previously.
Pressure seal. The pressure seal is a vital component to the power armor system. As it keeps the system airtight even underwater or in space. The seal is very strong and will only break under extreme pressure such as in a high velocity impact or when the suit has been over pressurized.
Dexterity upgrade. Reload upgrade. Auto magazine reloaders for faster reloading. Quick draw weapon holsters. Circumvents overlock and mobility systems. Temporarily allowing the bypass of fine-control movement to obtain quicker reloading times and weapon swapping. Upgrades which enhance movement have increased in popularity for operations with intense close quarters firefights which demand swift weapon versatility.
Compact fusion reactors: Had more compact and efficient fusion reactor cores to aid the main fusion reactor core. The small fusion reactors are the most essential part of the power armor system, as they provide power to all equipment on the armor. The reactors are built into the suit and allow for nearly unlimited movement. The main fusion reactor is installed at the back of the torso carapace.
Mobility upgrade. Allows super soldiers to modify and bypass muscle control actuators, which allow high-intensity mobility in flying, swimming, & sprinting without severely damaging their bodies. This allows users to gain unprecedented endurance and stamina in moving at their own discretion. The power armor suit has a built-in mobility module that allows the user to run, fly, or swim at faster speeds by overriding safety protocols. 
The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can run faster than any terrestrial creature living or extinct, even fast enough to run across water while on colonized and terraformed worlds such as moons, planetoids, asteroids, comets, & planets. The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can fly while on colonized and terraformed worlds fast enough to break past the speed of sound. The suit, using the jetpack on its back and thrusters on its arms, legs, & feet, can fly faster than the speed of light while in space. The suit using turbines on its back and its arms, legs, & feet can swim faster than any aquatic creature extinct or alive.
Sensor upgrade. It is utilized by stealth operatives and infiltration specialists to provide heightened locational intelligence of all nearby enemies.
Sniping upgrade. Facilitates minor adjustments in the power armor suit HUD distributed display mechanics. Allowing the integration of a motion sensor into scoped weapons. Thus, it provides a super soldier with advanced motion sensors and sonar data while sighting an enemy. This upgrade is often relied upon by super soldiers who engage in sniper operations or long-range combat.
Has faded scars from his/her/their super soldier augmentations and enchantments. Has scars from software implants, firmware implants, cyber ware implants, cybernetic implants, & bionic implants. Has faded scars from experimentation done on them since they were a demigod and alien hybrid child to young adult to make them into a metahuman and superhuman child soldier. Despite the super soldier program and child soldier indoctrination as well as brainwashing, conditioning, and mind control to fight for the Terran dominion empire or hegemony they didn’t lose their emotions or become unfeeling or stoic despite the trauma.
The main character as a super soldier doesn’t have accelerated aging. The super soldiers still have their supernaturally long superhuman lifespans as metahuman and superhuman humanoids. All of the super soldiers weren’t sterilized or made infertile. So they can still have children with each other or others.
Other than armor. The power armor suit has a force field, plasma shield, and hard light shield that can withstand a certain threshold of force from ballistic, laser, plasma, and or hard light melee or ranged weaponry. The shields can recharge but they have to be out of combat and it takes awhile to replenish. That’s when the armor itself takes damage. Armor can be repaired by nanites in battle or by a machine when back at base.
The powered armor is able to assimilate any technological upgrade into its system regardless of the upgrade's origins. These assimilation abilities are unlimited.
Air strike: Calls in heavy munitions from a star fighter around the user
Air conditioner which channels heat away from the body of the power armor. With liquid cooling systems.
Healing field: Appropriates armor system functions in order to heal the user and repair the armor.
Advanced Shielding: nuclear, biological, chemical shielding.
Overcharged Shields: Alien technology that strengthens the user's plasma, laser, hard light, and energy shielding system and force field systems.
Full life support. Lockdown System: Used to stabilize wounded soldiers and/or prevent a shorted-out suit from misfiring. 
Proximity mines: Deploys five mines that lock onto hostiles. 
Drone: An explosive homing drone
Aural Directional Enhancers: Help clarify the source of external and transmitted sounds.  Is equipped with cameras and audio recorders, which allow them to record combat situations.
EMP Blasts: Detonates an EMP which interferes with all electronic equipment within the radius of the pulse detonation.
Teleportation: Allows near-instantaneous transport over short and long distances. 
Gravity Generation: The suit is compatible with gravity accelerators for use on space platforms or zero gravity space missions. 
Shoulder and/or chest mounted illuminators with red, yellow, green, white, purple, or blue lights.
Hologram: Creates a holographic projection of the user that can draw enemy fire.
Active camouflage: Affords the wearer near-invisibility by bending light around the user in addition to scrambling nearby motion detectors. 
An integrated resupply unit for stimpacks, medpacks, drugs, and nanotechnology.
Auto sentry: An automated support siege sentry medium machine gun with four barrels used to suppress enemy combatants.
They can move at a cruising speed of 40 kilometers per hour, and can run at a top speed of 60 kilometers per hour that is without armor. They can run 180 km per hour in armor.
Stationary shield: A temporary stationary shield reverse-engineered from alien technology that protects users from ballistic, plasma, laser, and energy weapons for a few minutes. 
Munition module. Several munitions bandoliers, hardened ammo pouches, utility packs, and hardened grenade pouches were strapped to the chest, shoulders, arms, hips, & legs of power armor to increase weapon ammo storage and grenade storage.
Tactical assault module. There were heavily-armored armor module kit attachments that adds a supplemental armor plateses to the helmet, chest, neck, back, shoulders, wrists, arms, hands, waist, hips, legs, & feet of power armor 
The armor has armored plating designed to minimize its impact on the wearer's agility, speed, flexibility, & mobility.
Shield and forcefield improvement module. The module itself is an armored housing that improves the wearer's hard light, plasma, laser, & energy shielding and force fields. It was designed to provide additional protection against hard light, energy, laser, or plasma based weaponry.
He/she/they wore charcoal and ruby military class heavy assault Iuyamian combat armor and power armor that were both made out of alien metal materials stronger than Wakandan vibranium the metal that made up the suit of the Black Panther (T’challa), adamantium the metal that made the metal claws of Wolverine (James Howlett Logan) and Sabertooth (Victor Creed), & nth metal. 
The Iuyamian armor tempered with celestial steel and stellar titanium had a gorget (that protects the chest), a bevor (protecting the lower face, neck, chin, & throat) a breastplate or chestplate (that protects the chest), backplate, pauldrons (that protect the shoulders), plackart (that protected the lower half of the torso), cuirass (that protected the front of the torso), culet (that protects the small of back and the buttocks), couters (that protects the elbows), poleyns (that protected the knees), faulds (to protect the waist and hips), gauntlets (that protect the forearms to the hands), gardbraces (to protect the armpits), vambraces (that protect the elbow to the forearm), sabatons (that protect the feet), cuisses (to protect the thighs), tassat (that protect the groin, upper thighs, & pelvis), & greaves (that covered from the shin to the knee). 
The power armor helmet was designed with a sharper temple, with a metallic shine, a full curved ridge, a definite brow, a prominent muzzle, & a solitary dark cambion glowing visor with two eye holes. The power armor helmet was also designed with a dark umber and dark scarlet color, a faintly more skeletal look, & it had distinct cheeks. The power armor helmet had claw marks going above its left eye to the bottom of its left cheek. This is to break enemy troop morale and to intimidate and scare enemy officers when on missions. 
The claw marks were from a female were-human who is someone who is powerful as King Shark, Wolverine, Beast, Sabertooth, Juggernaut, Orca, Killer Croc, The Shark, Gorilla Grodd, Copperhead, Monsieur Mallah, Manbat, Bane, & Cheetah combined. This dangerous were-human was armed with gauntlets with serrated diamond tipped metal claws made of a metal stronger than nth metal coated in element x. Cardinal Changeling barely defeated her in their Hybrid/Chimera or Beast/Feral/Primal form. Instead of repairing it, Scarlet Shapeshifer kept the claw marks as proof of their battle out of respect. 
The power armor helmet was designed with numerous Iuyamian marks on the face, the power armor helmet had lines of Iuyamian characters on both cheeks and temple, the power armor helmet was decorated with countless Iuyamian symbols, the power armor helmet had unique Iuyamian writing on both brows and the muzzle, the power armor helmet had organic cybernetic and natural bionic elements (these organic cybernetic and natural bionic elements were on its temple, on its snout, & and on both cheeks), the power armor helmet had two shining cardinal lines going down the two right and left eye holes of his/her/their dark fire brick glowing visor, & finally the power armor helmet had bizarre sophisticated patterns around the jaw area making it distantly look like a face. All of this gave his/her/their power armor helmet a menacing and remarkable look that motivated allies and petrified enemies.
The power armor was customized, upgraded and updated many times to go from worthless, common, uncommon, unique, exotic, rare, epic, legendary, arcane, to even mythical rarity. 
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ao3feed-erasermic · 2 years ago
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Greek mask ( title in progress )
Use the related link post to read Greek mask ( title in progress ) on AO3 at https://archiveofourown.org/works/51547534 by SolarCheng ` "The boy rose into the sky like Daedalus and burned like Icarus. However, he did not demand revenge like Ares. But he was more like Athena, wise and brilliant. However, people considered him the worst. He wasn't that different from Medusa.   Listen to storie about the rise and fall. About dreams and true. About found family, friends and maybe even love? Who knows? This lead actor doesn't like to stick to a script—"   "Can you fucking shut up?!" `   /// Viligante Izuku au where author loves mythology theme Words: 785, Chapters: 1/?, Language: English Series: Part 4 of Corner of ideas ( MHA edition ) Fandoms: 僕のヒーローアカデミア | Boku no Hero Academia | My Hero Academia (Anime & Manga) Rating: General Audiences Warnings: Creator Chose Not To Use Archive Warnings, No Archive Warnings Apply Categories: Gen, M/M Characters: Midoriya Izuku, Aizawa Shouta | Eraserhead, Tsukauchi Naomasa, Yagi Toshinori | All Might, Yamada Hizashi | Present Mic, Nedzu (My Hero Academia), Class 1-A (My Hero Academia), Shinsou Hitoshi Relationships: Aizawa Shouta | Eraserhead & Midoriya Izuku, Midoriya Izuku & Shinsou Hitoshi, Midoriya Izuku & Yagi Toshinori | All Might, Midoriya Izuku & Tsukauchi Naomasa, Midoriya Izuku & Yamada Hizashi | Present Mic, Class 1-A & Midoriya Izuku, Aizawa Shouta | Eraserhead/Yamada Hizashi | Present Mic Additional Tags: Quirkless Midoriya Izuku, Vigilante Midoriya Izuku, Midoriya Izuku is a Ray of Sunshine, Midoriya Izuku & Shinsou Hitoshi Friendship, Protective Shinsou Hitoshi, Shinsou Hitoshi is a Good Friend, Protective Aizawa Shouta | Eraserhead, Parental Aizawa Shouta | Eraserhead | Dadzawa, Parental Yagi Toshinori | All Might, Parental Tsukauchi Naomasa, Parental Yamada Hizashi | Present Mic, Midoriya Izuku is a Problem Child Use the related link post to read it on AO3 at https://archiveofourown.org/works/51547534
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druidx · 4 years ago
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“You took all the pillows so I’m using you as one.”
for elo and co? 🥺 fluff blease?
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have a complementary Cat as well
Princess For a Day
Additional Context to the above: This fic isn’t completely finished, however, I thought I should give you something for being so patient with me. So this is the first half of a longer fic and contains your prompt as well. I decided to go for Millie here, as the lass needs more love. This is set ~10 years after most of my SRU stories. Words: 785 CW: none Notes: “Aravae ar nosta”, elvish, lit. “great joy on your day of birth“ Taglist (ask for +/- FF/Titan fics): @aquadestinyswriting​ @viawrites-andacts
Millicent sighed, blowing a stray strand of blond hair out of her eyes as a knock came on the door of Captain O'Toreguarde's office. The gnome secretary felt her shoulders slump. She closed her eyes, leaning back into the lanolin-scented sofa as she heaved a sigh. "Yes?" Millie called, after a moment, returning to her work. The door creaked open. "Hi, Mill!" Millicent looked up to see a gnome with candyfloss pink hair bounce across the room, the hair bunches waggling out of sync. "Oh. Hey, Dweena," Millicent said, going back to her work. The sofa shifted and Millicent found Dweena's head flopped onto her shoulder. "What are you doing?" Millicent asked. "You took all the cushions so I’m using you as one," came the perky reply. "This sofa only has one cushion." "And you're using it. Ergo est, you are now the cushion." Millie looked down at her friend, stared at the opposite side of the office, sighed, and returned to her paperwork.
Only to be interrupted by Dweena pushing her head onto Millicent's lap, causing the Secretary to lift the papers before they spilled onto the floor. Millie stared down at Dweena for a moment, then put the papers on her face. "Don't complain if you get ink on your forehead," she said. "Wow. You're grouchy tonight." "Probably because you're being annoying tonight. If you're after the Captain, she left early. Said she had something to deal with." Dweena pushed the papers aside and blinked at the bitter tone from her normally chipper friend. "Actually I came to find you." Dweena waved a hand and the air rippled, sparkling like rainbows in crystal around the edge of a small hole in reality. From this, she pulled a slim wooden box decorated with a large orange bow. A flick of the wrist dismissed the hole and Dweena held the box up to Millicent. "Happy birthday, Mill." "It's not my birthday yet." "You're really going to quibble about a few hours?" Dweena waggled the box in Millicent's face. Millie heaved another sigh. "Oh alright," she said, setting down the papers and taking the box.
Dweena sat up, her eyes bright, as Millicent pulled off the bow and opened the box. Inside was a necklace. Swirling gold bands described a heart shape, and nestled at the centre was a medium-sized heart-shaped ruby. Millie gasped, eyes widening, a hand covering her gaping mouth. "Dweena… This…" Millicent blinked rapidly against her misting vision. "Do you like it?" Millicent swallowed and nodded. "Then you're welcome!" Dweena chirped, grinning from ear to ear, her eyes scrunched up in delight. "Oh, oh, let me put it on you?" Millicent nodded again and handed the box back. She turned her back to the other gnome, and Dweena draped the necklace around her. Instantly Millicent felt her skin tingle, like a small static rush. She twisted back. "You enchanted it?" "Mhm." Dweena bobbed her head. "Something to keep you safe, while you're working for the Watch." Millie held it out, her gaze flicking from the shimmering stone to Dweena. "It must have been so expensive…" Dweena placed a hand on Millicent's arm, her gaze earnest. "You deserve it." "Thank you!" Millicent said and threw her arms around Dweena, hugging her tightly. There came another knock on the door and the two girls drew apart. "Who is it?" Millicent called. "I have a delivery for Miss Millicent Wauters," came the reply, a cultured male voice. Dweena shrugged, nodding her head in the direction of the door. Millie rolled her eyes and went to the door.
Outside the Captain's office stood an elf in a light blue silk suit, carrying a pillow. He towered over Millicent, so she gave a gentle cough. "Can I help you?" The elf looked down. "Mistress Wauters?" "I am she." The elf went down to one knee. "Mistress Wauters, the Triumvirate Council requests the pleasure of your company tomorrow night at Bourdain's Grand Restaurant, for a celebratory ball being held in honour of General Strucker's retirement and the promotion of Captain Sommer." Millie blinked. "I'm sorry. I think there must be some mistake…" The elf raised a corn-silk eyebrow. "You are Millicent Wauters, are you not?" "Aye, but-" He gave a curt nod and proffered the pillow at her. A cream-coloured envelope with her name in gold ink sparkled upon it. Millicent picked it up and opened it. Inside was an ornate gold and blue card. "You will find all details of the event on the official invitation. I wish you a very pleasant evening, mistress. Aravae ar nosta for tomorrow." With that he gracefully resumed his feet and left, leaving Millie gaping in the office doorway.
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ariesgamesandminis · 4 years ago
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Just in! Restocks for BattleTech from Iron Wind Metals! 10-040 Assault Lance 10-042 Fire Lance 20-203 Solitaire 20-205 LOBO 20-215 OSTSOL OTL-6D 20-218 Crimson Langur 20-228 BURROCK 20-265 Commando IIC 20-299 SCHILTRON MOBILE FIRE SUPPORT 20-307 HURON WARRIOR HUR-WO-R4L 20-330 Burke Tank 20-333 CHAPARRAL MISSILE TANK (2) 20-341 BRUTUS ASSAULT TANK 20-384 Thug THG-11E 20-487 Shade Light Omni Fighter (WOB) 20-494 DANAI SUPPORT VEHICLE 20-5013 Eisenfaust EFT-7X 20-5030 Onager 20-5038 Blood Reaper (Standard) 20-5043 Omen (Standard) 20-5048 Beowulf IIC 20-5054 Mjolnir MLR-B2 20-5066 Axman AXM-6X 20-5186 Thunderbolt TDR-5S 20-622 NIGHTSKY NGS-4S 20-685 BANDIT HOVERCRAFT (2) 20-698 Buccaneer BCN-3R 20-705 STINGRAY F-90 20-706 CHIPPEWA FIGHTER CHP-W5 20-708 SEYDLITZ SYD-21 FIGHTER 20-729 ARES MEDIUM TANK 20-732 Blood Kite 20-746 ALACORN MK VI HEAVY TANK (2) 20-748 CHALLENGER MBT-X (2) 20-753 Schrek PPC Carrier (2) 20-767 TALON TLN-SW 20-783 J. Edgar Hover Light Tank (2) 20-784 Myrmidon Medium Tank (2) 20-785 DEMOLISHER II HEAVY TANK 20-812 Lancelot LNC25-01 20-819 Maxim Hover Transport (2) 20-826 PIKE SUPPORT TANK (2) 20-885 Hermes II HER-2S 20-890 STEALTH STH-1D 20-976 Hellion Prime 20-984 BOWMAN MECH 20-985 ARCAS BT-035 Overlord C BT-046 Seeker BT-122 McKenna Battleship (2750) BT-124 Merchant Jumpship BT-172 Prowler Tank BT-177 Mammoth (Standard) BT-260 Sprint Scout VTOL BT-312 Gun Trailers (2) BT-322 Rifleman RFL-1N BT-325 Stinger LAM MK I STG-A1 (Mech) BT-332 Phoenix Hawk LAM MK I PHX-HK1 (Air Mech) BT-357 Invader Jumpship BT-360 Vengeance Dropship BT-424 Hellspawn HSN-7D Resculpt BT-430 Wulfen H BT-LEV Leviathan II Battleship FT-019 Kirghiz Mech Scale Fighter MS-001 Union Dropship MS-002 Leopard Dropship MS-004 Overlord Dropship - Inner Sphere MS-005 Overlord Dropship - Clan MS-007 Fortress Dropship https://www.ariesgamesandminis.com #battletech #alphastrike #ironwindmetals #claninvasion #miniatures #catalystgamelabs #battlemech #mechwarrior #mwo #mecha #tabletop #tabletopgames #tabletopgaming #wargaming #wargames #hobby #scifi #sciencefiction #miniaturepainting #mech #hovertank https://www.instagram.com/p/CRe8JVJH_7g/?utm_medium=tumblr
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jewish-privilege · 6 years ago
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At least 12 white supremacists have been arrested on allegations of plotting, threatening or carrying out anti-Semitic attacks in the U.S. since the massacre at a Pittsburgh synagogue nearly one year ago, a Jewish civil rights group reported Sunday.
The Anti-Defamation League also counted at least 50 incidents in which white supremacists are accused of targeting Jewish institutions’ property since a gunman killed 11 worshippers at the Tree of Life synagogue on Oct. 27, 2018. Those incidents include 12 cases of vandalism involving white supremacist symbols and 35 cases in which white supremacist propaganda was distributed.
The ADL said its nationwide count of anti-Semitic incidents remains near record levels. It has counted 780 anti-Semitic incidents in the first six months of 2019, compared to 785 incidents during the same period in 2018.
The ADL’s tally of 12 arrests for white supremacist plots, threats and attacks against Jewish institutions includes the April 2019 capture of John T. Earnest, who is charged with killing one person and wounding three others in a shooting at a synagogue in Poway, California. The group said many of the cases it counted, including the Poway shooting, were inspired by previous white supremist attacks. In online posts, Earnest said he was inspired by the deadly attacks in Pittsburgh and on two mosques in Christchurch, New Zealand, where a gunman killed 51 people in March.
The ADL also counted three additional 2019 cases in which individuals were arrested for targeting Jews but weren’t deemed to be white supremacists. Two were motivated by Islamist extremist ideology, the organization said.
The ADL said its Center on Extremism provided “critical intelligence” to law enforcement in at least three of the 12 cases it counted.
Last December, authorities in Monroe, Washington, arrested a white supremacist after the ADL notified law enforcement about suspicions he threatened on Facebook to kill Jews in a synagogue. The ADL said it also helped authorities in Lehighton, Pennsylvania, identify a white supremacist accused of using aliases to post threatening messages, including a digital image of himself pointing an AR-15 rifle at a group of praying Jewish men.
In August, an FBI-led anti-terrorism task force arrested a Las Vegas man accused of plotting to firebomb a synagogue or other targets, including a bar catering to LGTBQ customers and the ADL’s Las Vegas office. The ADL said it warned law enforcement officials about the man’s online threats.
“We cannot and will not rest easy knowing the threat posed by white supremacists and other extremists against the Jewish community is clear and present,” the group’s CEO, Jonathan Greenblatt, said in a statement.
The ADL said it counted at least 30 additional incidents in which people with an “unknown ideology” targeted Jewish institutions with acts of arson, vandalism or propaganda distribution that the group deemed to be anti-Semitic or “generally hateful,” but not explicitly white supremacist.
“These incidents include the shooting of an elderly man outside a synagogue in Miami, fires set at multiple Jewish institutions in New York and Massachusetts, Molotov cocktails thrown at synagogue windows in Chicago, damaged menorahs in Georgia and New Jersey, as well as a wide range of anti-Semitic graffiti,” an ADL report said.
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glorycycles · 6 years ago
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pisoturback-blog · 6 years ago
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experience-made-chella · 2 years ago
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6k-avatar-2-film-online · 2 years ago
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Sinopsis Avatar 2 The Way of Water.
La câțiva ani după lupta cu păm��ntenii, extratereștrii de pe Pandora își continuă liniștiți viețile. Jake Sully trăiește fericit în noul lui corp alături de iubita lui. Fericirea celor de pe Pandora este însă pe cale sa fie distrusă de o nouă amenințare. North este liderul unui clan de extratereștrii necunoscuți care își spun "venusieni". Acestia încep încetul cu încetul să provoace mari pagube pe Pandora, iar Jake realizează că trebuie să ia masuri împotriva fiarelor spațiale. Pe locuitorii de pe…
Titlu original : Avatar: The Way of Water Regia James Cameron Cu Zoe Saldana, Kate Winslet, Sigourney Weaver, Sam Worthington Gen film Acţiune Aventuri Fantastic SF Durata 190 minute Premiera în România 16.12.2022 Premiera internațională 14.12.2022
Articole despre film Avatar 2
Cât de scump este Avatar: The Way of Water? Primele știri susțin că numai bugetul de producție este în jurul a 250 de milioane de dolari, deși regizorul James Cameron nu este dispus deocamdată să ofere o cifră exactă. Singurul răspuns pe care Cameron îl dă despre bugetul filmului, atunci când e întrebat, este următorul: „Al naibii (de scump)!”.
Cameron ar fi spus în fața conducătorilor studiourilor Disney și 20th Century Studios că bugetul continuării la Avatar ar fi fost „exemplul pentru cea mai proastă afacere din istoria filmului”. Conform estimărilor regizorului, „trebuie să fie al treilea sau al patrulea film din istorie ca volum de încasări. Acesta e pragul de profitabilitate. Ceea ce e mai jos, iese în pierdere…”, notează Variety.
În graficul actual al filmelor cu cele mai mari încasări din întreaga lume (fără să se ia în calcul inflația), originalul din 2009 al lui James Cameron se află în top cu încasări de 2,9 miliarde de dolari, în timp ce Avengers: Endgame al Disney se află pe locul 2 cu 2,7 miliarde de dolari, în timp ce Titanic al aceluiași James Cameron rămâne pe poziția 3 cu 2,1 miliarde de dolari. Ceea ce înseamnă, după James Cameron, că - dacă Avatar: The Way of Water vrea să iasă pe profit - ar fi nevoie să depășească fie Star Wars: The Force Awakens (cu 2,07 miliarde de dolari) sau pe Avengers : Infinity War (cu 2,05 miliarde de dolari) pe locurile 4 sau 5.
Numai cinci filme din istorie au depășit, ca încasări, pragul de 2 miliarde de dolari (fără să se fi luat inflația în calcul). Dacă pandemia a afectat mersul la filme, producții precum Spider-Man: No Way Home (cu 1,9 miliarde de dolari) sau Top Gun: Maverick (1,4 miliarde de dolari) au reușit să obțină profituri majore, așadar există speranțe și pentru The Way of Water, mai comentează Variety.
Originalul Avatar a încasat în Statele Unite 785 de milioane de dolari și, la ora actuală, este numărul patru în clasamentul box-office-ului american. Pe locul cinci este Top Gun: Maverick cu 716 milioane de dolari pe plan intern.
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sharks-mind · 3 years ago
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ao3feed-erasermic · 2 years ago
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decadentcreationfire · 3 years ago
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LA RECOQUESTA VA COMENC,AR L'ANY 785 A LA SEU D'URGELL CREAN EL PRIMER BISBAT DE LA MARCA HISPANICA,SEMBLA QUE AQUESTA VEGADA COMENC,ARA AL VENDRELL
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ariesgamesandminis · 2 years ago
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martinshvac · 3 years ago
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travel2unlimited · 3 years ago
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Mosaics at St Stephen’s Church at Umm ar-Rasas One of the most stunning buildings unearthed at Umm ar-Rasas was the Byzantine St. Stephen's Church with the largest mosaics floor ever discovered. The mosaics are very elaborate and detailed and the scenes are actually dated clearly to 756-785 AD. The mosaics depict various cities of the Jordan Valley of that time, including Philadelphia (Amman), Madaba, Caesarea, Jerusalem, Nablus, and many others. Six different mosaic masters signed their works. The central panels of the mosaic floor in the main hall is especially stunning, with various agricultural and hunting themes and the frame with different cities and architecture around them. And again - we had the entire mosaic - the world's largest - just to ourselves. (at Petra, Ma`An, Jordan) https://www.instagram.com/p/CZXiGbvvhSf/?utm_medium=tumblr
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