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6 Ridiculous Things People Think AI Will Do

6 Ridiculous Things People Think AI Will Do But (Probably) Never Will
6 Ridiculous Things People Think AI Will Do But (Probably) Never Will
Separating AI hype from reality: Why most AI doomsday scenarios are more science fiction than future fact
AI WILL LEAD A COUNTRY OR BECOME CEO. IT WON'T AND IT NEVER WILL.
Don't you find those who repeat all day long that AI will dominate the world, AI will replace all jobs, AI will do or AI will do this boring? 💡 There are so many misconceptions being spread about what AI will or won't be able to do that it's getting annoying. 🤖💥 And if I tell you that some preconceived notions about AI are wrong and that AI will do this… won't happen. At least… not exactly as you might have hoped. 😅 Stay with me because you're eager to discover AI's true potential. We know you care about your future – your career, your creativity, your edge in a world hurtling towards automation. These six ridiculous things people think AI will do but (probably) never will. Trust me, it's worth a read. 👀
Misconception #1: Programmers Will Soon Be Obsolete
❓ In any case, AI can do what programmers can do, and they'll soon be replaced. Direct answer: No, indirect answer: Maybe. I think this is the most obvious case we hear. And you can feel it every day on social networks, just type in a prompt with ChatGPT or Claude AI and get the code for an application that will revolutionize the technology sector. Can't you already smell the scam? Already, we're forgetting that AI just collects data and regurgitates it later in the form of code. So, if AI simply recycles similar data over and over again and then sends it back to us, we'd end up with applications that don't really stand out from the crowd. So we need programmers who will implement new codes, examine different approaches to solving problems. It would be easier to ask an AI to write the code for the new Microsoft Office PowerPoint if thousands of source codes for similar applications already existed on the Web. Hence the fact that you can't simply ask an AI to create a complete software package for you. All the same, it's important to note that these comments should be taken with a grain of salt, since we're hearing talk of general AI reaching an optimal level of consciousness. Even then, it would be difficult to do without programmers. The Bug Problem: Why AI Can't Replace Human Engineers Let's imagine you have a general AI in your possession. You run a prompt and you get your new, almost identical PowerPoint program. Tell me how you're going to deal with the presence of a bug? Well, if there's one thing to bear in mind, it's that a programmer's sole aim is not to create code or programs. He's constantly dealing with potential bugs that may arise in his program, and working hard to find solutions to improve the software's performance. I don't believe that a simple prompt can solve this kind of problem, which requires a considerable amount of thought. The XZ Backdoor: A Real-World Example On April 01, 2024, Andres Freund, a software engineer at Microsoft, had recently been running performance tests on a tool he was working on, with the aim of finding anything that might slow down his program in order to optimize it as much as possible. This term has a name, and it's called micro-benchmarking. He noticed a small but unusual delay that day, during which the processor was using far more resources than usual. He measured this delay and found it to be 500 milliseconds. This was a little strange for Andres, who began to investigate and discovered that this latency was not caused by his program, but by an external program installed on his machine. Something had crept into the XZ program. XZ is a compression format. It takes a file or folder, compresses it thoroughly (stronger than ZIP or RAR most of the time), and outputs it with the .xz extension. The result: a smaller file that's easier to store or send. It uses a technique called LZMA2, which is super-efficient for reducing the size of files, especially large ones like databases, logs or programs. Back to our story, since Andres Freund had just discovered a backdoor. A backdoor is like a completely secret door that a hacker integrates into a program. Once this program is installed on a program or server, the hacker can control it remotely without anyone knowing. This can become really dangerous if it affects servers belonging to governments or large corporations. Back to our story. Where did this backdoor come from? Well, there was a contributor by the name of "Jian Tan" who helped maintain XZ mainly through certain updates. He was kind, super-active, dedicated, in short, a good guy… on the surface. Eventually, he gained everyone's trust and even took control of the project. Once in control, he slipped a modification into the code that was not easy to detect, even for experts. This backdoor enabled someone to remotely execute code on a Linux system using XZ, and especially on systems running OpenSSH (the software that enables remote connection to servers). If an update had taken place, thousands of Linux servers could have been hacked and no one would have noticed. If that Microsoft engineer, Andres Freund, hadn't noticed that certain programs were becoming slow, if he hadn't dug and dug and discovered that XZ did more than compress files: it spied quietly, Linux distributors like debian, Ubuntu and fedora would have integrated it into their systems, and here we are facing a global catastrophe in the world of computing. So yes, an AI can create prompts, can create code, but if you don't understand the code behind it, if you don't know how to optimize it to make it perform better, you'll be vulnerable to cyber attacks. This also implies that you don't need a cyber security engineer. Rather, I believe that some programmers will be obsolete. Those who can't put artificial intelligence to work for them. It's also a question of those who, having a basic knowledge of programming, think they can get by with AI at the helm. As long as they understand the code, that's fine! After all, big companies aren't going to lay off all their software engineers overnight. That's like asking them to replace their COBOL code with C++, for example. However, the new start-ups that are emerging have the capacity to limit the presence of software engineers. The arrival of tractors didn't put farmers out of work, and the birth of the Internet didn't put couriers out of work either. So engineers won't be totally replaced, but they may be reduced in companies over the decades.
We're Going to Make Movies with AI
Right! I want to take a photo. To do so, I need to exist somewhere in time and space, and as a conscious being. I'd also have to use a camera to capture a moment of physical reality, and all that light pattern I capture would automatically be transcribed into a 2D representation of that reality that we commonly call a photo. Then the light would have to pass through the eyes of another conscious being. What AI promises is that we'll no longer need this process of taking photos, no conscious being, no reality. What we have to understand is that AI doesn't really have a real referential. What I mean is that AI gathers other images, mixes them like a salad and tries to produce something that looks like an image but isn't in reality. They're just static constructions, remember that. This is particularly true when you consider that, to promote Tesla, Elon musk used AI to generate images that look surprisingly like Blade Runner 2049. AI-generated imagery often mimics existing visual styles rather than creating truly original aesthetics In a way, these AI generatives are being sold to us as a means of creating convincing visual sequences without the need for human beings. I find this sad for cinema, because films that took decades to make will be trivialized. If the next Avatar Fire & Ash came out, it would be seen several years later as something that was made by AI, or that AI can make something similar, which won't have the same visual punch. The Essence of Cinema You know what makes a good film? It's the emotions that are released, it's a question of visual impact. It's about mastering the language of film. A look, a light, a soundtrack, a silence that speaks to us, that comes from reality – that's pure cinema. — This is the Art of Filmmaking Behind every film is a director who innovates, who manages a team, who invents new technologies when the need arises. James Cameron, Christopher Nolan and Steven Spielberg don't just film, they create unforgettable experiences. Interstellar's music, composed by Hans Zimmer, creates so many emotions and thrills that we wonder if AI can do the same. The Power of Original Vision A film creates images that nobody has seen before. The proof comes from the film Avatar. It's a classic story: a stranger meets a tribe, falls in love and fights against his own people, who want to bring their own brand of imperialism. However, the visual and sensory world presented to us, never seen before, was a revelation. It would be ridiculous to think that the stunts performed by Tom Cruise in the film Mission Impossible: Rogue Nation and those performed by Jackie Chan could be done by an AI. These stunts created authenticity, truth and reality. Films will continue to be the work of men. Studios may think they can cut production costs by using generative AI everywhere, but audiences won't go for it. Real cinema is about making an inner conflict visible through powerful images. Read the full article
#AIandcreativity#AIfuture#AIintechnology#AIlimitations#AImisconceptions2025#AImyths#artificialintelligencemisconceptions#debunkingAI#RidiculousThingsaboutAI#technologymyths
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In the realm of theoretical models and their practical applications, few topics are as polarizing and intriguing as the concept of AI judges in the legal system and the historical implementation of Stalin’s brand of Communism. Both these ideas, rooted in radically different domains – technology and political ideology, respectively – offer a fascinating study in the divergence between theoretical ideals and their real-world manifestations.
#AiInLaw#AiJudges#AiLimitations#AuthoritarianRule#CommunismTheory#ComparativeAnalysis#EthicalConsiderations#FuturisticCourtroom#HistoricalAnalysis#HumanElements#IdeologicalExperimentation#JudicialSystem#LegalImplications#LegalTechnology#MoralReasoning#PoliticalIdeology#PracticalOutcomes#RealWorldApplication#SovietUnionHistory#StalinsCommunism#TechnologicalAdvances#TheoryVsPractice#frnwh
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I’ve been hooked on Atomfall lately and came across a solid guide for weapon rankings. The Atomfall All Weapons Tier List really helped me sort out which ones to focus on—the Cricket Bat’s my go-to for close encounters. Been experimenting with the Revolver too; it’s clutch for quick fights. What’s your favorite? The Atomfall All Weapons Tier List is a great spot to check if you’re still figuring it out!

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Been diving into inZOI Walkthrough & Official Wiki to nail my Zoi’s life setup—it’s super helpful for balancing work and friendships! Just got my Zoi a dream job using tips from inZOI Walkthrough & Official Wiki. The story quests are tricky but so fun to figure out. Still tweaking my house design to match their vibe. What’s your Zoi’s career path looking like?
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Been tweaking my loadout with Atomfall All Weapons Tier List—swapped to the sawn-off shotgun after seeing it ranked high. Took down a mutant pack solo last night—felt so satisfying! Checked Atomfall All Weapons Tier List again for the cricket bat; now my melee’s on point. Shared it with my squad, and we’re loving the edge. Anyone else hooked on this? Might try the rifle next!
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MonriaTitans
Let's Play Some Demos! - Part 20
Tuesday, February 18, 2025
Welcome to Part 20 of the Let's Play Some Demos! | LPSD series! For those who are new, I aim to introduce gamers to, usually, Indie games and to provide commentary and feedback for educational purposes! For this episode, I used some of the demos I had grabbed from the Myths & Legends Steam Event! I think... RULES! Typically, there are 4 demos. Each demo gets 30 minutes, not including the adjustment of settings and character creation. I might up it to 5 and/or play a great game for longer if there are technical issues. And NO AI's spit, aka. plagiarism laundering.
Today, I played 4 demos for your enjoyment:
AI LIMIT - Coming Mar 27, 2025 In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Harmony's Odyssey - Available Harmony's Odyssey is a 3D fantasy adventure puzzle game set on mythical dioramas full of riddles, perky creatures and magic. Embark on a fantastic journey through remote fabled lands tangled by a rowdy cat and bring peace to its inhabitants.
Last Time I Saw You - Available First loves. Family issues. Yokai. 'Last Time I Saw You' is a coming-of-age adventure set in 1980s Japan. Explore a haunted forest hiding a terrible secret, and interact with a vast cast of friendly and dubious characters in this beautifully hand-drawn story with some light action elements.
Whiskers & Wizardry - Available 2025 Step into the magical paws of an overconfident wizard cat in this action-packed roguelite! Craft unique spells, battle hordes of minions and powerful bosses, cleanse the forest of evil, and rescue your Human Wizard Owner. From the creators of Margoq's Lair, a studio focused on roguelite games.
The links above are to the games' Steam pages. Also, Harmony's Odyssey's demo is available on itch.io!
With all that out the way, here are my opinions, via the "Layered Compliment Sandwich": AI LIMIT LOOKED FAN-FUCKIN-TASTIC! I loved how Arrisa was animated! I loved how the enemies were animated! I loved the design of the entire level! AND the game suffered from what many games I've played suffer from; their tutorial was not as clear as they thought it was. It said items could be assigned to shortcuts, but didn't say how to do it. Even when I went into the Controls at the end, it wasn't there. Also, unless I missed it, it would've been nice to know how the healing item worked when we got it. I wouldn't have waited until I was almost dead to use it had I known. Dying gave me the opportunity to look at the pretty ruin, though. Dying multiple times did, too. What got on my nerves, though, was the lack of guidance. I beat, what seemed to be, the big bad, and yet... had I not run out of time, I would have rage quit at some point. I want the game because it has promise. I'm hoping it will have more guidance in it. IT LOOKED/S GREAT!
Harmony's Odyssey was incredibly confusing, but it being adorable made up for it. When I read the description and saw "puzzles", I was certain I wasn't going to like it. Then it reminded me there were certain puzzles I liked! And it did them in a unique way. The "Find the Differences" puzzles moving was distracting. If it was supposed to be, then fine. Job well done. The mini-games were a surprise, but ended up being fun. The story was, is, my biggest problem. It makes. No. Sense. So, a cat steals one of a witch's wands and now we're chasing the cat trying to get it back. Why are we chasing the cat when we could teleport the cat back? Then, while we're chasing the cat, instead of teleporting the cat, the witch alters the world and turns it into the "rearrange the tiles to create a picture" puzzle. Why? I wanna keep playing because how the puzzles were created was incredibly unique, but... Why? Last Time I Saw You has an AMAZING color palette! And it taking place in 1980s Japan didn't really hit me until Ayumi, our main character, made certain comments about wishing people had their own phones. You say that now, child... The art style was, is, sublime. I want a movie in this art style. And it was the art style, the story, and the fact I could make all the dialogue appear with the press of a button that made me keep playing. The beeping-like sound that played as the text was coming in was... ich. Why do developers do that? STOP IT! I didn't think until now to check and see if I could make the dialogue immediately appear... I also felt like I was "playing" a teenager. They were relatable. And how they introduced the little bit of action was well done as well, even though learning the action was annoying. If I was supposed to be spooked a bit, they succeeded. Well done! Gimme more! Whiskers & Wizardry was more adorable than I expected it to be! And more difficult. Apparently, I SUCK at aiming. Thankfully, the dodge-roll made up for it. Part of the issue with aiming, though, was the paw you're aiming with. At one point, it hid behind the Wizard Cat, and then I couldn't tell where I was aiming, which made me even more shit at aiming. The premise kept me going. That and the art. A magic cat trying to find their Wizard Owner? Sign me up! I have allergies, I need to have a cat somehow! Every game like this I cannot help but think of Hades or Cursebane. The "create your own spell" mechanic was, is, genius. This, combined with a leveling system to allow for personal, and changeable, improvements allowed for a customizable playstyle. I will DEFINITELY be pointing this one out to my partner! It's creative AF and deserves some attention! Overall, despite some of my gripes, I want all of them, and they are on my wishlist. I'll have to play AI LIMIT in moderation, though, since the camera will give me a headache if I forget to use the "Lock On" mechanic. As a reminder, AI LIMIT will be available on Mar 27, 2025. Whiskers & Wizardry will be available in 2025. Harmony's Odyssey and Last Time I Saw You are both Available. Lastly, I advised in the video I would be streaming Doloc Town on Sunday, February 23rd, and would link to Parts 1 and 2 for the curious, so, here you go!
And that's it for Part 20! Thank you for reading! If this series of videos is something you're interested in, they're available on YouTube, The Titans' Discord, Steam, Rumble, Odysee, Ko-fi, and on multiple blogging platforms! Don't forget to hit the Subscribe and/or Follow buttons to know when there's more!
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TIMESTAMPS 0:00 - Welcome Gamers! 1:58 - Artist Shout-Out 5:23 - Demos' Intro 10:05 - AI LIMIT - Coming Mar 27, 2025 47:53 - Harmony's Odyssey - Available 1:28:30 - Last Time I Saw You - Available 2:05:50 - Whiskers & Wizardry - Available 2025 2:40:54 - Demos Line Up 2:43:43 - Artist Shout-Out 2:45:32 - Thank You/Links 2:46:49 - Rendezvous Point Bookshop Plug/Viewing 2:48:32 - Up Next - Doloc Town 2:49:47 - Farewell
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"Let's Play Some Demos!" Video Series YouTube Playlist" Let's Play Some Demos!" Video Series Blog Posts
Pilot: CrossCode, Dumpy & Bumpy, Ynglet, Zero Ranger
Part 2: A Dance of Fire and Ice, 2064: Read Only Memories, Death and Taxes, Underhero
Part 3: TEKKEN 8, Spiritfarer: Farewell Edition, Secrets of Grindea, Forspoken
Part 4: Death’s Hangover, Fae Farm, Fate/Samurai Remnant, Mini Settlers
Part 5: All-Star Fruit Racing, Indivisible, SaGa Emerald Beyond, Visions of Mana
Part 6: Glorious Companions, Tales of Arise, Ultionus: A Tale of Petty Revenge, Cozy Island
Part 7: The Cosmic Wheel Sisterhood, Cursebane, Dex, The Lady Puppet
Part 8: Detroit: Become Human, Little Goody Two Shoes, Luma Island, Tinkerlands
Part 9: Backpack Battles, Glaciered, Ratopia, Slime Rancher
Part 10: Captain Contraption’s Chocolate Factory, Maid Cafe on Electric Street, Neon Noodles, Tiny Glade
Part 11: Critter Café, Grimoire Groves, Pixel Cafe, Wizdom Academy
Part 12: AdventureBarStory, Bone’s Cafe, DELTARUNE, Mudborne
Part 13: Food Truck Simulator, Magical Bakery, Magical Delicacy, Seaside Cafe Rush Hour
Part 14: Chef’s Tail, Espresso Tycoon, Kulebra and the Souls of Limbo, Tavern Talk
Part 15: Chicken Journey, FANTASIAN Neo Dimension, Terra Memoria, Until Then
Part 16: Cornucopia®, Hipster Café, Let’s Café, Spells & Secrets
Part 17: Doloc Town, Feed the Cups, Manitas Kitchen, Mushroom Picnic Party, Rift of the NecroDancer
Part 18: Meadgard: Beer and Plunder, BOKURA: planet, Teeny Tiny Town, Tower of Babel: Survivors of Chaos
Part 19: Dungeons of Hinterberg, The Mildew Children, Mythwrecked: Ambrosia Island, Yaoling: Mythical Journey
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MORE INFO & TO SUPPORT - About MonriaTitans | WGS - Rendezvous Point Bookshop - Artist Shout-Outs Criteria- The Titans' Discord - Throne Wishlist - #SubOffTwitch - YouTube - Rumble - Odysee - Twitch - Steam
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Originally published to https://opinionsandtruth.wordpress.com on February 18, 2025.
#AILimit#BecomEmpowered#BEmpowering#Educational#EducationalPost#EducationalPosts#GameDemos#Gameplay#Gaming#HarmonysOdyssey#IndieGames#LastTimeISawYou#LetsPlaySomeDemos#LPSD#LPSS#MonriaTitans#MonriaTitansWGS#MT#OaT#OffTheClock#SteamDemos#StreamEvent#TheWeekendGameShow#Video#VideoGames#Videos#WGS#WhiskersAndWizardry#YouTube#YouTubeVideo
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CE-Asia e lo sviluppatore SenseGames hanno posticipato il GdR d'azione fantascientifico post-apocalittico e titolo del PlayStation China Hero Project AI LIMIT dalla finestra di rilascio del 2024 al 27 Marzo 2025.
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AI Can't Beat Human Quality: The REAL Advantage You Need!
AI Can't Beat Human Quality: The REAL Advantage You Need! https://www.youtube.com/watch?v=dT8AUlHSZew What if I told you most businesses are using AI all wrong? Just dropped a mind-shifting conversation with Kasim Aslam where we explore what AI CAN'T do (and why that matters more than what it can). The real game-changer isn't the algorithm—it's understanding where human creativity outshines artificial intelligence. Kasim reveals how focusing on the human element and quality is your secret weapon in a world where everyone has access to the same AI tools. As someone who's blended creativity and marketing since my rock band days in Japan, I can confirm: technology amplifies talent, it doesn't replace it. Listen now to shift your AI paradigm from replacement to enhancement. #AILimitations #AICapabilities #HumanVsAI #AItools #ChatGPT #SamAltman #ParadigmShift #AIQuality #BusinessAI #TechDiscussion via Jason Hunt https://www.youtube.com/channel/UCkj0N0-y0QtuNpLyA34meBw May 06, 2025 at 06:47AM
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Ai Limit: il crepuscolo meccanico di Havenswell Sensegames e Ce-Asia portano su PlayStation 5 e PC un soulslike fantascientifico tra rovine e rinascita. Read more:--> https://www.gonagaiworld.com/ai-limit-il-crepuscolo-meccanico-di-havenswell/?feed_id=24472&_unique_id=67f0f01935c62 #AiLimit #PlayStation5 #Recensioni #SenseGames
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AI LIMIT delayed to March 27, 2025 Publisher CE-Asia and developer SenseGames have delayed post-apocalyptic science-fiction action RPG and PlayStation China Hero Project title AI LIMIT from its previously planned 2024 release window to... https://blog.gplayr.com/ai-limit-delayed-to-march-27-2025/ #ActionRPG #AILIMIT #CEAsia #Clips #Delays #Gameplay #PC #PlayStation #PlayStationChinaHeroProject #PS5 #ReleaseDates #RPG #SenseGames #Trailers
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CE-Asia中電博亞(JP) on X: "【#AILIMIT #無限機兵】 雄大な地下水道システムがヘブンスウェルの地下に眠っている。 それは旧人類の痕跡であり、 原漿の侵食でも消せない物であった。 千年の時を経てなお、 庇護を失った者のシェルターになりえる。 https://t.co/V5htjQlnNJ" / X
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Công nghệ trí tuệ nhân tạo AI hay còn gọi (Artificial intelligence (AI)) bao gồm 4 loại công nghệ đó là: AI Reactive Machines , AILimited Memory, Theory of Mind AI and AISelf-aware AI!
#congnghetrituenhantao#VisiovStudio
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brilliant sorting tools of giant data sets matching alike s dependening on dataquality and ailimits. know the limits @arte @arte_fr @arte_tv @ai @googleai @ibmwatson @wired @wireduk #keypoint muffins with berries or chiuaua ? or bowlingbowl? ask #mathematics #and #statistics (!)
brilliant sorting tools of giant data sets matching alike s dependening on dataquality and ailimits. know the limits @arte @arte_fr @arte_tv @ai @googleai @ibmwatson @wired @wireduk #keypoint muffins with berries or chiuaua ? or bowlingbowl? ask #mathematics #and #statistics (!)
brilliant sorting tools of giant data sets matching alike s dependening on dataquality and ailimits. know the limits @arte @arte_fr @arte_tv @ai @googleai @ibmwatson @wired @wireduk #keypoint muffins with berries or chiuaua ? or bowlingbowl? ask #mathematics #and #statistics (!) //// intel networks arenot one crazy mom inthe woods lookat the methods and coverup and hooowmmany knew ai would…
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Ai Limit si prepara al lancio con un nuovo trailer mozzafiato L'action RPG di SenseGames e CE-Asia sarà disponibile dal 27 marzo su PlayStation e Steam. Read more:--> https://www.gonagaiworld.com/ai-limit-si-prepara-al-lancio-con-un-nuovo-trailer-mozzafiato/?feed_id=23094&_unique_id=67dd77a161e47 #AiLimit #PC #PlayStation5
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AI limitation limited-time trial launches October 14 Author CE-Asia and programmer SenseGames will certainly launch a limited-time trial for activity RPG AI LIMITATION from October 14 at 10:00 a.m. PT / 1:00 p.m. ET to October 21 at 10:00 a.m. PT / 1:0... https://blog.gplayr.com/ai-limit-limited-time-demo-launches-october-14/ #ActionRPG #AILIMIT #CEAsia #Demos #PC #PlayStation #PlayStationChinaHeroProject #PS5 #ReleaseDates #RPG #SenseGames
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