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#And replacing someone is very difficult as they all take very hyper specific roles and are usually interconnected between games
kakusu-shipping · 8 months
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Fuck it, Virtue's Last Reward Self Insert Fic I thought of in the shower. Do whatever you want forever.
"If we are Termites, and our world is a beautifully constructed mound, what does that make you?"
The Anteater in the Lab
There's a man in my father's robotics lab.
He's short, with white hair and really really red eyes. I didn't know eyes could be red. I don't think they're supposed to.
He's been there my whole life. He's never changed.
He doesn't age, his heart doesn't beat, I've never seen him leave to eat or use the bathroom and he's cold to the touch.
At first I thought he was just another robot, one my father built to keep the Gaulem Bay running while he worked on more important matters
"Stay away from that thing!" My father snapped when I'd asked him about it the first time, "Don't trust it, don't go anywhere near it, you understand?"
At the time, I still thought my father had my best interest at heart, so I listened to him.
Mostly.
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"Hello again, Kyle, Luna's not with you?"
Kyle, who'd put his babysitter Luna to a wild goose chase so he could make this confrontation alone, made sure the door was fully shut behind him before he dared to speak.
"What are you?"
The thing that looked like a man looked up from it's work on the Gaulem laying on the table, and placed it's tools down slowly. Kyle never hesitated with questions he had, in this lab curiosity was a virtue, and the one thing he'd always been rewarded for was seeking knowledge, so of course the anteater had always known this question would come, it was just a matter of when.
Kyle was only freshly 16, two years before he'd have someone to quell his loneliness, to project his need for a nuclear family onto. He'd long sense learned his father doesn't truly care for him, or long sense made such an assumption, and now that he'd reached such formative years he'd begun to act out, though only in the littlest ways behind his father's back.
This was one of those little ways.
The anteater smiled, "What a deep question. What are you, Kyle?"
"I'm human." Kyle answered, stepping heavily across the room until he was on the other end of the repair table, "Unlike you."
His words would come across as harsh to anyone else, but the thing that looked like a man had been watching over Kyle sense the Nonary Game yet to happen and all the way back to his creation. It knew him in ways no one else in this world ever would. It knew he was just being honest.
"Indeed you are. You're as human as Luna is Gaulem." The anteater hummed and reached for his tools to return to work.
Kyle, one slow to anger usually, slapped his armor covered hands on the table, "Don't avoid my question!"
The thing that looked like a man looked calmly across the table to Kyle, it gave a hum and tilted it's head.
"What do you think I am, Kyle?"
"I don't know-"
A finger placed over the part of Kyle's mask where his mouth would be, "Don't give me that. A good scientist always has a theory. Even if it's wrong, I want to hear your thoughts first."
Kyle's face flushed under his mask ever so slightly as he stepped back. He then placed his hand to his chin and thought, before answering, "When I was little... I thought you were a Gaulem, like Luna, put to work to make other Gaulems..."
The Anteater walked around the table and sat himself on Kyle's side, mimicing Kyle's pose, "A good thought. It'd explain my lack of aging and need for nutrients. But,"
"But," Kyle picked up, shifting his weight, "You're cold, whereas Luna is warm, and has a pulse. Plus, according to my father, he specifically made the Gaulems incapable of self repair, so it'd make sense that they couldn't build new Gaulems as well."
The thing gave a chuckle, ""He" made the Gaulems incapable of self repair, hm?"
Kyle blinked for a moment, then shared in the humor of his own statement. He'd learned a long time ago his father had virtually nothing to do with the creation of the Gaulems. Robotics and Bioengineering were entirely too far removed for one man to do both.
No, the real genius of the Gaulems, the AI that ran the facility, and even Kyle's suit was the Not Man sitting before him. His father just laid claim to these creations.
"What else might I be?" Asked the Not Man, crossing one leg over the other.
Kyle thought, his other Hypothesizes were far from perfect, "Well... We are on the moon. While never scientifically proven, space is near infinite, and I would not be surprised if you were some form of extraterrestrial."
"That would explain my advanced intelligence." The man confirmed, "Though I do look a bit too human, don't you think?"
"I would assume to blend in with other humans," Kyle suggested, tilting his head.
"But the only humans in this facility are your Father and you, and you both figured me out right away. Why would I not shed my disguise at that point? Or simply leave?"
Kyle hummed in thought, he could Maybe and What If this train of thought forever, but based on the resistance he was getting from the topic, he could only assume he was on the wrong track.
"Then... You're like my father, an esper who traveled through time to help him with his work."
The Not Man smiled and leaned back, "You're on the right track, but not quiet. If I was from your father's original time here to help him, wouldn't he be more accepting of me?"
Kyle thought back to the first time he'd asked about the man in the Gaulem Bay, and the sharp way his father had responded. He thought about the times he'd only been passing by and he'd heard his father yelling behind closed doors at this not man for interfering.
"Then you're here to... stop him?"
"Would he let me stay if I was?"
Kyle shook his head, he looked rather lost now.
"Not to mention, espers are still human. Your father may not act like it, but he is just as human as you. He needs to eat, and sleep, his heart beats and aches and flutters same as yours."
"Unlike you..." Kyle trailed off and placed his hand to his chin, thinking again.
When he was young he'd remembered reading about Zombies and Vampires, fictional undead creatures in horror stories that felt cold as the dead and who's hearts never beat. That seemed highly unlikely to be true, but it was about all he had left.
The not man stood up, he reached up and removed Kyle's helmet, as he'd done every time Kyle would visit him, and patted him on the head. His hand was cold. It was comforting. It was all Kyle had.
"What I am is something that cares very deeply for you, Kyle. Why I came here, why I help your father, it's because you are very very important to me." The cold hand moved to Kyle's cheek, "Is that enough of an answer?"
Kyle leaned into the touch of the one thing that cared about him most in the world, even if it wasn't human, it loved him. And he loved it.
"For now..."
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doufuhua · 3 years
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Resource tips when playing Genshin Impact, things the game won’t tell you.
I see a handful of new players, *cough* my mutuals *cough*, making mistakes when it comes to saving their resources and wasting their time by staying in a low world level.
Increasing your world level is always a good thing, when you increase your world level you have a better chance at getting larger and more better quality enemy drops, rewards from bosses, and artifacts. I understand there may be the fear of enemies in-game being too strong for your parties to handle, but players agree that accumulating your exp past the limit, like say AR25, is wasting your time, mora, and resin. Spending your resin at AR25 with accumulated exp, you are getting very low quality rewards in return with your world level 1 cap, when you could be getting much better rewards if you remove the cap and were in world level 4 for example. The jump in between enemy levels from world level 1 to 2 or 3 is not a huge gap to be honest, it’s not more than your characters can handle at level 40-50, it will take a little longer to defeat an enemy camp, but your party will survive. So, always remove your world level cap when you get the chance. If enemies really are difficult for you, co-op with someone at a higher AR, some are even willing to do the work for you because most high AR players are at endgame, bored with nothing to do, have your co-op join on and ask for help in your profile status. If the idea of co-op makes you feel uncomfortable for whatever reason, you can descend one world level in the menu, but I find that when I ascend, not once have I considered going down one level, even when my party is 20 levels lower than enemy bosses.
(One of the things I regret doing while playing this game was not following the advice from above, I was AR25 accumulating a lot of exp and not ascending my world level. When I ascended my world level, I believe the cap was 3? is where I stopped. I realized the enemies were not as difficult to fight as they were in world level 1. I’ve been leveling my characters accordingly equal to the world level, by the way, farming for exp books is what you should be focusing on when you’re a lower world level, I will elaborate that on another point. My party at level 50 were actually fine against enemies at level 62 and above, if you fight smartly, dodging and using your elemental reactions correctly, you can defeat them. I lost some hp between each character and the fights took longer than usual but that wasn’t a big deal, upon realizing that, I then realized that I wasted my whole time staying at AR25. It was like a moment of clarity, “oh my god, I stayed AR25 for maybe 2 months for no reason at all...I could’ve gotten more and better materials all this time and level my characters even faster.” So after that, I kept increasing my world level, but every 1 or few weeks, because I was dumb, didn’t listen to any advice, and didn’t farm enough exp books for more than 1 party when I should be when I was a lower AR, I needed to farm more exp for at least 2 or 3 parties. So you see, I wasted time and energy grinding, trying to catch up at higher world levels because I stayed way past than I should be in world level 1. It’s unfortunate when I see players in forums saying they don’t want to ascend because they don’t want to deal with the difficulty, or sometimes there are some arrogant players even boasting staying at a lower world level, asking higher AR players, what’s the point of ascending. Maybe when I was in world level 1, I probably wouldn’t care and maybe even agree, but now that I’m AR54, I realize how wrong that mindset is, it felt really sucky realizing I wasted free time staying at AR25 when I could’ve been like AR45, because now I have to play catch up, get characters to level 70 or 80, so that means wasting more time again to farm on top of already wasted time, it’s like starting the game all over. The game is so much funner when you’re at a higher AR, it feels really nice being rewarded with high quality loot, and if you’re like me, the challenges makes the game more interesting, especially when you have figured out the mechanics by now.)
Focus on getting materials and not artifacts when you’re below AR45/world level 5. When you’re at a low AR level, you should prioritize your daily resin to farming mora/exp leylines and materials for character ascension/talents/weapons. You’ll realize the higher you upgrade your characters, the more exp and mora you’ll need to upgrade all ascensions. Like the chart says in the link, the chances you’ll get any high quality artifacts is extremely rare to impossible at lower world levels. At world level 6-8 (the average that most players playing since launch are at), no one is using 1-3 star artifacts (they’re used as fodder for 5 star ones, so save your 1-3 star artifacts and don’t level them), even most 4 star artifacts stay in their inventory. Every AR45+ player are equipping 5 star artifacts on their characters, because they give them the best stats boost for their dps carries at endgame. Supports can make use of the 4 star artifacts however, if you don’t have enough 5 star ones, because they don’t stay on the field as long as dps characters do, but when you do get enough 5 star artifacts for your supports, replace the 4 stars. I say artifact farming should be reserved for when you get to AR45. When you are at AR45, you unlock the restriction that allows you the chance to get 5 star artifacts. Note that the link in the first bullet point says you’re guaranteed at least one 5 star artifact, whichever artifact you’ll get will also be random, so you may not get the exact artifact that you’re looking for, at that point you just have to try again, domain farming is just like gacha. Players would argue whether you should start farming at AR45 or AR50, I am of the opinion that you start farming at 45 for a couple of reasons. First, you get 5 star artifacts early, second, even if your haul from farming are undesirable artifacts, you can use them as fodder for your eventual perfect 5 star artifact with the right stats, and you’re gonna need a lot of fodder to enhance the perfect one. You’re gonna be farming artifacts for quite awhile which I will explain in the next point. (tbe)
Save your fragile resins for artifact farming, save as much as you can because farming for them sucks so bad (rng). (tbe)
Prioritize what you should be leveling for your characters. What I think people don’t realize is, talents are very important to level up maybe more so than leveling your character’s levels. Leveling your characters only upgrades their base hp, def, atk, and special stat, pretty basic and standard. However, leveling your talents, determines how much dmg your character is outputting with their auto attacks, elemental skill, and burst. Everyone has their opinion but my belief is the order should go: ascend character but do not level to max -> level talents to max (at AR35, if not AR35, level weapons then talents) -> level weapons to max -> level artifacts (at AR45, if not AR 45, skip this) -> go back to leveling characters in order to ascend, and then repeat. As far as character role priority goes, I think everyone is aware you should invest in dps/hyper carries -> dps/sub-dps -> supports. (tbe)
Don’t max every stat for your characters, ie. character levels 90/90, talent levels 10/10, especially if you’re f2p, it is very mora costly and spreads your resources thin. You don’t need to be maxed out in order for your characters to be strong or stand a chance against enemies. As you can see from the second link, the power difference between a level 80 character vs. a level 90 character is a small increment, depending on the character’s multipliers, their increase in damage from 80 to 90 ranges from 1-4%. It doesn’t make a huge difference in gameplay. Stat increases start to slow down or get smaller when your character is ascending towards levels 70-90. Most players, especially f2p, who are trying to save as much resources as they can, invest in at least 8 characters/2 good teams to level 70 or 80 all the way towards endgame, because spiral abyss requires 2 teams. So f2p players have to spread out their resources evenly to 8 characters. If you are trying to get every character in your roster to reach level 90, you will burn out your resources very quickly. Say you’ve been playing and farming materials since launch and you’re leveling characters to 90, you most likely will get about 4 characters maxed while everyone else is too low level to make any damage. Another thing about ascensions is just that it is so costly, it costs up to hundred thousands of mora, on top of that, you spend more mora per level up and you have to do it for 8 characters, a few million mora can evaporate fairly quickly when you factor in crafting, forging, buying ingredients you can’t find in the wild, enhancing weapons/artifacts, and upgrading talents. For point of reference, at AR54 my dps characters are level 80/90 and my support characters are level 70/80, talent levels 6-8 for all (at AR54-55 however, you should have talents level 8/8/8 for dps or support at least, that is a good stopping point), most artifacts (5 stars) at level 20, weapons at level 80 or 90. My teams can take on enemies 10 or 20 levels above them just fine, it may take longer to kill an enemy but it’s more fun than one-shotting in my opinion. Talents are the same as ascensions but they are even more costly than ascensions, more time consuming to level up because they require enemy drops from weekly bosses, and the drops are rng, you’re not guaranteed the exact material you need for a specific character, it may even take weeks until you get the right material (in the 1.5 update however, there will be a converter given to players who want to exchange a material they have for something else, but there is no further info about this yet). The unfortunate thing about this game is that there is too much rng factoring into chance, this is the most common complaint in the community and even though many have sent feedback about this, nothing much has changed since launch, it’s just something you have bitterly swallow. Talents are still very important despite all this, don’t neglect them (Tip: whenever a character banner comes out and they allow you to have a trial with them, you should check their character screen, take a look at their stats, artifacts, weapons, talents, that’s usually a model you should aim for. A perfect example, in Xiao’s trial, Mihoyo made him level 80, gave him talent levels 8/8/8, and gave him 2 Viridescent and 2 Gladiator 5 star artifacts to fight level 90 enemies for testing, and that is the exact set I see a lot of Xiao users in-game and on youtube used after his trial, they all just followed what Mihoyo set up for him). Always max out your weapons, there is no downside to this, your characters gain stat bonuses from them and get stronger, the best thing about it is that you don’t have to spend resin for it, you just have to mine ore as a daily routine. Take advantage of the adventurer expeditions, always keep on top of it, and always assign characters to get ore or mora.
There are some exceptions to maxing out your characters, however. Some people have their favorite characters up to level 90 with crowned talents (level 10), that’s totally fine, mainly the reason they would do that is because they love this particular character a lot, they love their playstyle and don’t plan on ever benching them soon. Youtubers like to show off their maxed out characters as a flex, you don’t have to follow their actions though, it’s not mandatory. Only max out a character because it’s personal for you, don’t think it’s like “oh I have to reach the max because that’s required to play the game,” it’s not that. Another reason for maxing is that maybe this character is a hypercarry and their multipliers are too good to ignore if they were at 90, for example, Hu Tao is a special case, she is a hypercarry and has the lowest base stats with average multipliers I believe, of all released characters, but her Staff of Homa makes up for that by giving her an insane crit damage boost (62%), but for a Hu Tao player who doesn’t have Staff of Homa, the sound of her at level 90 to give her a boost sounds appealing to them. If you’d like a model to follow by, the recommended levels I suggest for endgame would be - DPS: level 80/90 (level 80 ascended), talent levels 8/8/8 at least; 9/9/9 if you can, weapon level 90/90, 5 star artifacts at maxed level (look for crit rate/damage stats on each artifact). Supports/Sub-DPS: level 60/70 (level 60 ascended) or level 70/80 (level 70 ascended) respectively, talent levels 6/6/6 (supports); 7/7/7; 8/8/8 (sub-dps), weapon level 90/90, 5 star artifacts at maxed level (sub-dps), 4 star at maxed is ok (supports), but majority should be 5 stars like 1:4 or 2:3 (look for crit rate/damage, energy recharge, elemental mastery, and depending on what the character scales with, attack, hp, and defense stats). Follow what suits you best by taking a look at the first link.
Prioritize your support/sub-dps characters over dps characters. (tbe)
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