Bayonetta Recap - Part 5
II - Locations
Nidavellir, Mountain of the Waning Moon
- An ancient volcano, located somewhere on the shores of Iceland
- As mentioned earlier, this is the place where Mulciber chose to establish himself when he moved to the human realm. Comparatively to a demon’s lifespan, this is a relatively recent move, but as far as humans are concerned, he’s been around long enough for there to be centuries-old legends warning about the malevolent spirit that inhabits the mountain and how the place must be avoided at all costs (although it’s unlikely humans ever actually catched sight of Mulciber himself ; they may have spotted one of his demonic robot guards, though)...
- The forge itself is obviously located in the volcano’s fiery depths. The exterior of the mountain, on the other hand, is actually quite snowy. There is a secret entrance to the volcano’s burning bowels about half way up the mountain, but the path that leads to it is heavily guarded. So be careful if you don’t want to meet an untimely end at the hands of the infernal blacksmith’s deadly machines (of course, they are not so deadly when your name is Cereza, but still)...
- I don’t know if it would also be the case in-universe (I mean, no character ever comments on the mythological roots of Vigrid and Noatun...), but to keep with the trend of places in Bayonetta being named after things from the Norse cosmology, it bears the name of the mythical home of the Dwarves*. I mean, this one is a no-brainer : Mulciber is a master blacksmith, the Dwarves’ entire culture is based on metalworking. Really, I don’t think it warrants more explanation. Besides, the name’s etymology pertains to both the Moon and darkness, making it an even more fitting name for the dwelling place of a demon blacksmith who works for a member of the Umbra Clan.
* A name that is probably a lot more ingrained in the general consciousness ever since it appeared in one of Marvel’s movies. I must admit, I don’t really care about Marvel’s cinematographic universe, so I didn’t even know it featured in the franchise until I googled the name for inspiration. Funnily enough though, the way it’s depicted in the studio’s films would be a pretty good illustration of what I had in mind regarding one of Caritas’ potential forms...
Glitnir, the Radiant City
- Alternative nicknames : "the City of Twilight" ; "the City of Contrast" ; "the City of Chiaroscuro" (this one sounds way better in my native French : "la Cité du Clair-obscur") ; "the City of Silence" ; "the City of Miracles"
- The city that Máni and Apollonia founded after fleeing Vigrid, five hundred years ago
- Regarding its location, I would say that it probably sits somewhere on the northern coast of France. The city as I envision it actually draws some inspiration from the famous Mont-Saint-Michel, so I would say somewhere between northern Brittany and Normandy. Besides, I’ve always headcanoned Vigrid as being somewhere on the Mediterranean coast of Occitania*, so it would be quite fitting for the two siblings’ journey to lead them to the opposite side of the Hexagon, as we French like to call our country... Alternatively, one could imagine that they pushed even further and crossed the English Channel to settle somewhere on the British Isles. It’s not exactly what I had in mind, but that stays a possibility...
* As evidenced by the close-up on the map in one of the first game’s cutscenes. Also, the town’s architecture seems to draw heavily on Barcelona and the work of Gaudi, which could indicate that it’s actually located in Catalonia, the Spanish territory just south of the Occitan region...
- To keep with the aforementioned trend, I named it after the heavenly hall where Forseti, the Nordic god of justice and reconciliation, is said to sit. I had quite some trouble finding the right name, but in the end, I think that this one fits quite nicely on multiple levels. First of all, it apparently means "the one that shines", in reference to the hall’s pillars of gold and roof of silver. Quite an appropriate etymology for a town that was founded by expatriate worshippers of the Sun and the Moon. Secondly, as the dwelling place of the god of justice and mediation, it is sais to be a symbol of the predominance of discussion and diplomacy over violence when it comes to conflict resolution. Which, once again, resonates quite beautifully with the idea of a city founded on the good understanding between angels, demons and humans, by a Witch and a Sage who refused to fight a war that would have pitted them against each other and left their hometown when their advocacy of a peaceful defusing of the situation fell on deaf ears. Really, the more I think about it, the more it fits. For extra irony, Forseti is actually the son of Balder. So giving the name of his abode to a city that was ultimately founded because of the machinations of a guy who bears the name of his father, that’s quite an amusing quirk of fate. XD
- Visually, I kind of picture it as a more pristine and welcoming version of Yharnam, the city where Bloodborne takes place. I’d also like to mention the City of Tears, from Hollow Knight (once again), as well as Canterlot, from My Little Pony : Friendship is Magic (the spectrum of my inspirations is certainly quite large, as you can tell). Basically, I imagine it as a solemn and mysterious kind of place, with a heavily gothic-inspired architecture and a stately sense of verticality : lots of stairs and elevated, balcony-like plazas ; arches and bridges hanging high between the city’s towering buildings ; plenty of colorful stained-glass windows ; a rich and well-cared for flora ; all manners of sculptures and gargoyles adorning the city’s walls and streets ; lots of fountains, ponds and cascading streams ; finely crafted street furniture, like wrought-iron benches, old-fashioned street lamps or elegant bandstands and garden pavilions... I don’t know if my words actually do justice to the picture I have in mind, but I think it captures rather well the atmosphere I’m going for. As I said : solemn, mysterious, majestic, and with a serene sense of holiness...
- Basically, I want it to look like the dialogues of Blasphemous sound... if that makes any sense.
- The various areas of the city include (but are not limited to) : the docks ; a lighthouse ; the hotel where Bayonetta is going to stay while she tries to uncover the city’s secrets ; a lush public garden and the sumptuous greenhouse that stands inside ; an orchard, where the city’s residents grow all manners of delicious fruits, and the pastures, where their flocks and cattle graze (both are located on the outskirts of the town, which are obviously much more rural than the city center) ; the opera house (where Apollonia regularly performs) ; the grand cathedral, ultimate seat of the Glitnirian faith ; the castle, where Máni and Apollonia reside (I still have to find it a suitably cool name)...
- Since it’s been founded by a Witch and a Sage, the city as a whole obviously put a heavy emphasis on spirituality and liturgical devotion, so overall, you can also expect to come across a lot of religious edifices : temples, chapels, convents, monasteries, cloister gardens, and so on and so forth. The city’s many belfries and steeples tower over its streets, filling the town’s quiet air with the echoing sound of their heavenly bells...
- The people of Glitnir are not of the fanatically pious kind, however. They mainly perceive religion as a tool of communion and enlightenment, a guide on the road of self-improvement and self-discovery. It goes without saying at this point, but the balance between Light and Darkness is a key aspect of their dogma. In regards to Light, their doctrine naturally seeks compassion and righteousness. It’s about being the best version of yourself possible, both for yourself and for the greater good. The path of Darkness, meanwhile, is one of positive self-gratification. It’s about enjoying life and yourself without fear, shame nor guilt... Light tempered by Darkness ; Darkness tempered by Light. Corruption and purification ; temptation and penitence... This duality is the founding principle of the Glitnirian faith : living your life without becoming the slave of your dark pulsions or letting yourself be blinded by the light. Which brings us to...
- Pandæmonium, the pleasure district : installed in the vast cave system that extends beneath Glitnir, this neon-lit neighbourhood is certainly both the shadiest and the most colorful side of the town. Don’t get the wrong idea, though : this is not the sordid den of iniquity and perdition that one might expect. Quite the contrary. It’s actually an integral part of the city. I described it as a "pleasure district", and that's precisely that : an underground garden of earthly delights, a place where the residents of Glitnir can indulge their fleshliest appetites and fantasies in a safe, clean and controlled environment. There are several entryways to those festive catacombs, but the main and most convenient ones are assuredly the "Hell-evators" (sorry, I couldn't help myself ; it just was the perfect place to squeeze that pun in XD ), old-fashioned lift-like devices that elegantly shuttle back and forth between Glitnir’s surface and the city’s bustling underground. Catch a ride on one of these bad boys, and it’ll take you straight to Seven Sins Street. In those sulphurous depths, you’ll find everything you need to quench all your worldly desires : brothels and strip clubs, casinos, auction houses, all manners of bars, taverns and restaurants, plenty of nightclubs, tattoo parlors, piercing shops, opium dens, crack houses and narghile bars, rings and arenas for all kinds of bloody competitions, cigar shops, luxurious hot springs... this subterranean sanctuary is dedicated to pleasure and sensuality in all their forms. And if you get tired of this never-ending night of vice and uninhibited abandon, you can always find yourself a stairway to Heaven (or quite simply, ride another Hell-evator :3 ) and return to the surface to partake in quieter and more spiritual activities. On the other hand, if the staff of the underground district’s various establishments consider that the way you indulge yourself is unhealthy or problematic, they’ll kindly - most of the time - escort you to the nearest exit. As mentioned earlier, Pandæmonium’s philosophy is one of responsible hedonism. It’s all about the beauty in filthiness. Don’t worry, though : if they note that you have an actual problem, like an addiction issue for example, be it to booze, sex or even gambling, they’ll be more than happy to help you overcome it. From detox treatments to support groups, they’ve got all the tools and therapies needed to help you tame your instincts and self-destructive pulsions. Given that your heart is in the right place, of course. By the way, the staff of Pandæmonium does not include solely demons ; there are plenty of humans and angels working down there too. Visually, the district’s streets would share the same gothic-inspired architecture and sense of verticality as the surface parts of the city, but trade the "sacred solemnity" of the town above for a "neon-lit sleaziness" kind of esthetic. I think it would make for a fun contrast. The various buildings would blend with the cave system in a semi-troglodytical (not sure if this is the right word) kind of way, and the different rock formations of the caverns, such as stalactites, stalagmites and rock pillars, would be carefully integrated into the neighbourhood’s own decor. The cave system would also house multiple underground rivers, cascades and ponds. Moreover, I like to imagine that some corners of the caverns would also be adorned with various crystal and gemstone deposits, making for an even more shimmering and exotic spectacle as they reflect the neon lights’ sinful glow... Anyway, I think this is all I had to say on this subterranean retreat, but really, I love the concept of such a two-sided city. (For the record, and as mentioned earlier, "Pandæmonium" comes from John Milton’s Paradise Lost, where it is the name of the capital of Hell. From an etymological point of view, it means "all the demons", as in "the place where all the demons gather". I thought it was quite an appropriate name for a subterranean district where self-indulgence and vice in all its forms reign supreme...)
- I also like to imagine it as some sort of "multidimensional" city. I must admit, I don’t really know how to properly convey what I have in mind, but basically, the idea is that the town houses a whole bunch of magical gates that give access to various enclaves of the other realms of the Trinity. Not unlike Vigrid, but in a much more integrated kind of way. For example, the public garden would house a portal connecting to some wooded part of Paradiso, furnished to serve as an extension of the "human" park*. In fact, those otherworldly enclaves have been drawn so close to the human realm, that it’s become practically impossible to reach the rest of Paradiso and Inferno through them, like asteroids forcibly torn from their original orbits by the gravitational pull of a nearby planet (I’m not sure if the allegory makes sense astronomically speaking, but you catch my drift XD ). The advantage is that it gives the residents of Glitnir access to all the supernatural resources of the other realm without putting the city at risk.
* I like to imagine it as some kind of Avatar-like bioluminescent garden, a beautiful and serene place where the residents of Glitnir - be they angels, humans or demons - are free to enjoy the supreme peacefulness of the realm of Light and roam among its enchanting vegetation.
- All in all, I’d like this imaginary game to put a bigger emphasis on exploration, with lots and lots of nooks and crannies, as well as tons of hidden areas and collectibles. I don’t really know how it would work in regard to the usual "verses and chapters" structure, but I really want this world to feel much more open and rich than the first two games. Don’t get the wrong idea, though ; I’m not talking about a "Breath of the Wild" level of open world. As pointed out earlier, what I have in mind is more akin to Bloodborne and the city of Yharnam. Or maybe Haven City, from Jak II : Renegade. I mean, I’m well aware that I’m probably the only person who plays Bayonetta for the exploration, but once again, this is not an actual game, so I can imagine whatever I want. :p
- Speaking of, I would also like there to be a sidequests system. It would be a nice way to make Bayonetta interact more with the other characters and explore parts of the city that she normally has little reason to visit. Since Máni, Apollonia and their friends will also end up as allies of hers, there could even be post-game sidequests centered around them, allowing Cereza and them to interact on friendlier terms. (Note that the other playable characters would also have their own sidequests...)
Baphomet’s domain : the Pillar of Laplace
- An ancient and impossibly tall building, standing imperturbably on the frozen and windy shore of Cocytus, the lake of lamentations, in the dark and icy depths of Inferno
- While the snow and ice that coat its outer walls can give it quite a decrepit appearance, a closer examination will reveal that the tower’s structure is actually perfectly intact, as if the elements themselves were unwilling to defile the old goat’s abode
- As I mentioned earlier, the tower houses an enormous library, where Baphomet and his otherworldly servants gather all the knowledge of the universe. Filled with all manner of books, grimoires and parchments, its endless shelves are said to contain the answers to all the questions and mysteries of the world.
- Be aware, though, that the old goat’s wisdom comes at a price. Baphomet may be more sensible than the average Infernal, but he is still a demon, and they tend to be rather capricious creatures (especially when they’ve got a caprine head :p ). Rub him the wrong way, and you’ll get to see the full extent of his cruelty and perversion. So if you seek the secret truths that the old goat has to offer, be careful where you tread. The journey to his sanctum is already a perilous one*, but there is no telling what he’ll demand from you in return for his wisdom. Don’t forget, though, that truth and knowledge are dangerous things. They can set you free, just as easily as they can corrupt you...
* Of course, the easiest way to contact him, as with all demons, is to summon him directly to the human world, sparing yourself a hazardous trip through the many dangers of Hell. This is ultimately how most of the humans who encountered him - intentionally or not - did it, Máni included. But he will certainly be more impressed if you actually try to sneak in his archives. :p
- On the other hand, I also think that Baphomet would be the kind of demon who appears all too willing to share his dark knowledge with whoever comes asking for it... only to sadistically watch as the naive soul gets thrown in the sordid pits of despair and madness by the eldritch secrets he shared with them. Either way, if your name is not Máni, you better think twice before trying to contact the old goat : you might be biting off more than you can chew...
- As you might have guessed, I named the tower after Pierre Simon de Laplace, the French scholar, best known for the thought experiment that is usually referred to as "Laplace's demon". Basically, Laplace was a supporter of determinism and saw the universe as a mere sequence of causes and effects, meaning that the future would have been entirely determined by preceding events, that is to say, a combination of prior states of the universe and the laws of nature. Therefore, an intelligence (the so-called "demon") who would know the exact location and momentum of every particle in the universe at a given time could theoretically be able to deduce all its past configurations and predict all its future states. As far as determinism is concerned, free will is just an illusion : every action that was previously taken, that is currently being taken or that will take place was fated to happen from the very instant the universe was born. No wonder that refuting Laplace’s theory proved to be a major motivation for the many generations of scholars and scientists that came after its formulation... Anyway, I’m not entirely convinced by the name, but this is a reference that I really wanted to make in regard to Baphomet. I mean, the idea of an all-knowing demon contemplating the universe resonates pretty well with the old goat and the way he amasses knowledge. Besides, I feel like the out-of-place-ness of such a name (or should I say, its "out-of-Laplace-ness" ? XD ) gives it kind of an uncanny quality that seems to go pretty well with such an eerie location. That being said, don’t ask me why the personal sanctum of such an ancient and remote being was named after a guy who, from the perspective of said being, was basically born yesterday. The likeliest answer, as seems to be the case for everything in the Bayonetta universe that is named after an already existing figure or location, is probably that, diegetically speaking, there is no actual correlation between the two...
- Other names I considered : the Pillar of Kvasir, the Pillar of Mimir/Mim, the Pillar of Babel, the Whispering Pillar (this one could admittedly make for a nice nickname, with the tower being actually referred to as "Laplace, the Whispering Pillar")... Or maybe the "Wuthering Pillar", to add a touch of literature flair. XD
- I don’t know what the melody would sound like, but I like to think that the building’s main theme song would contain samples of Baphomet singing in the distance. A dark and haunting song, getting louder and louder as the player climbs the tower and approaches its summit... Also, I think that "Laplace's dementia" would make for quite a cool and delightfully punny song title. :3
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Pensarte y hablarte, pero en soledad.
Daría todo por tener tu cabeza en mi pecho;
muertos, abrazándonos en la oscuridad.
Tienes toda la piel para contenerme,
tienes toda la falsedad para seducirme de más.
No sé lo que de tu ausencia me aloca,
me siento como una niña boba,
cuando sólo quiero demostrar madurez.
Y hay algo que tu brutalidad no me puede quitar...
Soy tan buena para esto, Sabes que es.
Me deshago cuando navego en tus aguas,
me ahogo con el alba,
sueño en tu piel de olor a olmo, pero en el fondo se que todo es mentira.
Esos ojos de fiera,
me comen en la oscuridad de tu pieza,
mi piel de mármol flota sin rumbo
-y yo me siento tan serena-.
No sé que es lo que encuentro en este refugio;
Me come la incertidumbre del qué dirá el mundo;
Tan distintos somos,
y aquí estamos unidos,
solo Dios sabe,
como llegamos a este paraíso.
Y alejarnos no apaga el fuego
solo hace que te llame más mi cuerpo.
Y volver a desearte,
Como en el primer momento.
Si algo me llama de ti,
Son tus ojos brillantes
Y esa voz con que respondes
A mis sonrisas errantes.
Me enteré por la manera
En que mi nombre sale de tu boca.
Tus brazos,
Firmes y discretos,
Me acercan a tu centro
Haciéndome olvidar
El resto del mundo en este momento, me siento otra,
Siento el fuego.
Soy locura y poesía que agotan,
Palabras que se pierden con el viento.
Soy hija de la noche,
Y protegida en lo que de la Luna es el brillo.
Tengo esperanza
En la luz de mi camino;
Amor, dedicación y perseverancia
Fue lo que te cegó al principio,
Esencia, placer e indiferencia
Confunden lo que de verdad quieres conmigo.
Necesito que me toques una vez más
el tiempo a veces se olvida, y nos eleva fuera de la realidad,
no hay necesidad de vernos, podemos llegar juntos más allá.
Te siento de una manera tan sublime, que me cuesta encontrar palabras para expresarme bien,
Ay, si yo pudiera decirte como vibra mi cuerpo con pensarte,
pero hay tantas cosas que me limitan para poder hablarte.
La inmortalidad quiero sentirla en mi otra vez,
vamos repite mi nombre la última vez.
¿Cómo podemos ser tan distantes y tan íntimos a la vez?
No creo que todas estas barreras sirvan de algo, si cuando seamos uno todo se irá a la mierda, todo se olvidará, como el porqué de tanta habladuría.
Y me hundiré en tus brazos y ya no podrás olvidarme jamás.
Vuelve a mí como el sueño en que viniste, y en todas mis noches no te alejes de mi, pero olvida el odio y quiéreme libre, que sin alas solo puedo llorar, quiero ser una diosa en el cielo de tus brazos; no una esclava, que no pueda ni soltar el llanto.
Vuela conmigo, no te asustes de mi vuelo.
©Gloria Robles.
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Credit photo: Apollonia Saint Claire
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