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#Both of which would eventually destroy him due to the cycle of self-loathing he was trapped in
meagancandraw · 6 months
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You ever think about how neither of them got to say goodbye?
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parasite-core · 4 years
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@aggressivewolfstarshipper Thank you so much for the OC questions :) I hope you don’t mind I answer them here, it got a bit long to answer in chat.
When does each OC go to bed?
Aiden: Is a morning person by necessity. He goes to bed early and gets up early. He had a lot of work to do daily, starting early and lasting for much of the day. He would fish early in the morning at dawn, help with mending tools and making new ones, and lend a hand with farming or hunting when needed.
Lyra: Is a deep sleeper who would be a night owl and late riser if she could get away with it, but is generally woken up early to help with chores around the house, sewing and mending, and taking care of the animals.
Ceron: Huge night owl. He loves nothing more than the quiet hours in the dead of night when nothing is expected of the few people still awake, and he can peacefully read his books or work on his research uninterrupted.
Dawn: Neither a night owl nor an early bird by virtue of living underground with no sense of day or night. Her people simply sleep when they’re tired. The fact that different people have different natural sleep cycles works in their favor, since some people will always be awake when others are asleep, so there’s always someone with eyes open for a possible Diaske attack.
Where do they live?
I’m going off where they grew up, because a few of them end up unable to return home early in the story so some of this changes early on.
Aiden and Lyra: The Valentia siblings grew up in a small coastal village called Grymora. It’s a self sufficient little village that doesn’t have much contact with the larger cities to the north due to the danger Diaske raiding parties present to travelers moving between towns. Much of their livelihood is made from fishing and farming.
The village is kept safe from the Diaske raids because once a decade they draw lots and sacrifice a dozen people between the ages 16-60 by throwing them into the Abyss for the Diaske to take. These sacrifices keep the Diaske appeased. It’s considered the highest act of cowardice to run away from your duty if you’re chosen, and it’s also the most noble act to volunteer to be chosen. Those who volunteer exempt the rest of their family from the lot for that decade’s drawing, and this is often chosen by people nearing 60 who don’t want to put their younger family members in the line of danger.
They’re led by a council of elders, who are all people who have lived past the age to be eligible for sacrifice. ‘Strangely’ it seems some families make it to this age more often than others, which has created an unofficial ruling class within the village.
Ceron: Ceron grew up in the largest human city on the continent Tymprase. It’s been able to reach a higher level of prosperity than the smaller villages because it’s under the direct protection of the Twilisk, who keep the Diaske raiders at bay. Unlike the smaller towns, people in Tymprase can travel to trade with other human settlements, as followers of the Order of Twilight can get members of the Twilisk to escort them safely outside the city walls. The city is dedicated to learning, science, and the growth of humanity.
In exchange for their protection, the people of Tymprase follow the edicts of the Twilisk. While the majority of people in town are just regular people going about their business and casually following the Twilisk as much or little as they feel is socially acceptable, there’s a very large portion of people fully dedicated to the teachings of the Twilisk, and anyone with any sway in the city is a follower. The Order of Twilight is the most powerful group in town, the Shineblood at the head of the city’s temple is the closest thing to a ruler they have. The goal of members of the temple is to master themselves enough to be seen as worthy to ascend by the Twilisk, to be taken to the Isle of Twilight to become Shineblooded themselves, and return as something more than human. Only a select few have ever been chosen, and even fewer have ever returned, but the promise of self actualization and power beyond human comprehension keeps people reaching for this goal.
Dawn: Dawn is from The Abyss. Specifically a small settlement called Jra’Starr, settled by Shadowblooded rebels who call themselves Elves, in reference to an ancient story of a race of immortals said to have been sent by the Twilisk at the dawn of time to drive the Diaske to the Abyss. This settlement is made up of former humans who became trapped in the Abyss for one reason or another, and who eventually succumbed to becoming Shadowblooded out of their hatred and desire for revenge against the Diaske in the Abyss who tortured and hunted them at every turn. They took the name of those who bested the Diaske once before, and swore to become the avengers of humanity within the Abyss. The majority of them have no desire to return to the surface anymore, in part because they fear their new forms will be hideous to former loved ones, and in part because their desire to destroy the Diaske has become so integral to their being that the idea of leaving the fight to return home isn’t even an option in their minds.
Jra’Starr has little in the way of commerce or sustenance, as a rogue settlement in the heart of the Abyss. The elves primarily scavenge and hunt for food, although there are some edible fungi and roots that they’ve cultivated within their village to help ease the need for dangerous scavenging missions. All members of the elven people old enough to learn a weapon are trained as warriors and hunters by necessity, as they’re a small settlement in the heart of enemy territory, always one attack away from being wiped out.
Which ones have mental disorders they refuse to address?
This is a tough one, in part because these characters haven’t fully settled so answers to something like this might change, in part because I’m not neurotypical so I don’t think I’ve ever written a single wholly neurotypical character in my life (although I don’t always have the knowledge to say what a character would have in reality if they were to be diagnosed with something), and in part because of the setting. They’re not in a setting where mental disorders are treated well, especially in the human society, so even if they knew and had the right language for it, it would be difficult to seek legitimate help. A lot of this is because of humanity following the Twilisk, who believe emotions are a weakness and a poison, so many mental disorders are waved off by followers of the Path of Twilight as the person’s weakness and inability to better control their mental state, rather than being taken seriously as something they have no control over.
For instance Lyra and Aiden’s mother has severe depression, but is considered anywhere from lazy to cursed rather than being given the sympathy and help she needs, and as a result Lyra ends up in some difficult situations without her mother’s help, because her mother isn’t in a fit mental state to be the mother Lyra needs. This also causes Lyra and Aiden to mask any similar symptoms they might have, in fear of being treated the same, which wears on a person over time.
Ceron has a lot going on in his head and wouldn’t go looking for help for any of it. He was raised in the Order of Twilight temple, so he was submerged from a young age in the teachings that emotions are dirty evil things that humanity needs to purge to ascend to greater heights. He isn’t good at controlling and masking his emotions at all, he wears his heart on his sleeve whether he wants to or not, which causes him a lot of self loathing and guilt, because he’s trying his hardest to live up to the Twilisk’s edicts but still falling short. He feels like anywhere from a failure to a monster depending on the day, which makes him try even harder to hide his feelings, which in turn inevitably leads to his emotions exploding when it’s too much and him circling back around to feeling terrible about ‘losing control’.
Aiden and Ceron both have some level of anxiety. Ceron’s is more generalized anxiety, while Aiden’s is more about how others view him. Aiden has a great deal of self doubt he masks by trying to act tougher and braver than everyone else, because it tears him apart to even think someone might think he’s a coward like his father. Lyra and Aiden both have some level of abandonment issues from their father leaving. Aiden shows it more, becoming a bit clingy with people he gets close to and stressing when they leave, whereas Lyra bottles it up and gets distant when she starts getting scared she’s going to be abandoned. Essentially beat them to the punch of cutting ties, make it on her own terms in her perception.
Dawn is probably the most well adjusted of the main cast, but she was still taught as a child how to be a warrior and that fighting the Diaske is the most noble cause she should always strive for, so there’s definitely still some issues there. Probably some PTSD from fighting and killing from a young age, and a bit of a dangerous hero complex, if nothing else.
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sordm5 · 5 years
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Fallout: New Vegas Character Sheet / OC Questionnaire, 5k+ words
This is the part where I pray for consistency with my previous character essays...
The majority of these answers are from a character building perspective. Other perspectives are kept in parentheses. 
Mason Shepherd McCoy
which faction did they side with (NCR, legion, yes-man, or house)?
Unwittingly, he sided with the NCR. But he abandoned the cause shortly before the lead up to the Second Battle for Hoover Dam.
preferred armor?
He favors dusters, but beneath that, he usually dresses in raggedly layers. Cycling between two pairs of majorly distressed and ripped jeans, and collected vintage scarves he finds from abandoned buildings.
(In game, light armor. Specifically the courier fatigues from the Courier’s Cache mod, modded with the standalone Lonesome Road courier duster.  
Screenshots: front / back)
melee, guns, energy weapons, or unarmed?
Most skilled with a ranged bolt or lever action rifle.
After a compromising incident while he lived in Zion, Joshua attempts to teach him unarmed combat. But because Mase is a difficult, stubborn student, the lessons don’t continue on for long, and Joshua’s patience is tested to its limit.
highest skills? secondary skills? lowest skills?
His skill in everything aside from guns and repair are fairly mediocre, but his worst skills are definitely survival and unarmed. It’s pretty transparent that Mase’s priorities are focused on catering to his preference for gunplay.
(It’s hard to avoid having every skill high when level ups are forced on you, so I'm going to ignore in-game stats in favor of character development. Speech is the most notable skill I prefer to max out, but I don’t know if it’s exactly character-fitting for Mase considering he’s not actually a talkative person.)
SPECIAL stats?
3, 9, 6, 4, 7, 8, 3
what are their perks?
Confirmed Bachelor, babey. And Hand Loader. That one’s important.
(I'm not sure if this is asking me to list all perks my character has, but for the sake of not doing that – as it would be lengthy and tedious – I’ll leave it at these two.)
favorite companions? least favorite companions?
Mase adores Arcade more than he cares to admit. However, that adoration doesn’t overpower his own cowardice. He carries the weight of endlessly wondering what fate befell Arcade after Mase left the Mojave. He likes to...imagine he’s happy with the Followers, tending to new researches that could maybe benefit the public. The mental image distracts him from his guilt, at least.
The only other companion Mase was close with was ED-E. He doesn’t actively hate or dislike anyone, though.
any romantic partners? how do these relationships begin and end? are they healthy?
Yeah...Mase kinda...tries to pursue a relationship with Joshua, but it’s majorly onesided, and overwhelmingly unhealthy. Even Mase is aware of the unhealthy aspect, despite his feelings.
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I’ve thought a lot about how to avoid making this sort of scenario lore-breaking. I can’t realistically picture, given what we see and know of him in-game, that Joshua would ever reciprocate any sort of romantic feelings anyone might have for him.
This might be my own interpretation, but I think by the time the courier meets Joshua, he’s resigned to live his life thinking he can find redemption through his faith. And I think he’s convinced himself to be wholly devoted to it. He even twists the biblical quotes he uses as excuses for his own internal anger. He needs to think that the things he does are justified by God.
Beyond the religious dedication, Joshua tells us that he feels indebted to his family, and the tribes of Zion, for welcoming him back like he had never done anything to shame them. After questioning him about his past, and the defeat he suffered, he ends with, "I will never be able to repay the debt I owe to them, but I must try." The way this is all presented leads me to believe there isn't much room in Joshua's life for anything else.
Also, on another note, one quote by Mr. Sawyer, who wrote the entirety of Joshua Graham’s character, stuck with me:
It's not as simple as being "set on fire". After suffering a terrible failure, he was humiliated by his superior and the people he commanded. He was cast out and left for dead. His entire reason for living was gone. When your entire way of life is completely destroyed, it has a profound impact on how you view yourself and your place in the world. [...]
Read the entire quote here.
There was also a quote, if I am indeed recalling correctly, by Josh Sawyer that expanded upon Joshua’s dialogue in-game that spoke about the love he received upon his return to New Canaan – about how he was in disbelief over it, how he thought he didn’t deserve it. But I can’t find that quote again, so don’t take my word for it.
I know that the developer’s input isn’t the “word of God”, and that Sawyer has said that he strongly dislikes when authors discourage fan interpretations and have an almost authoritarian hold over their stories. However, I still find it useful to reference dev commentary when expanding upon my own ideas.
Returning to the original point, as much as I’d really just like to say ‘they both lived happily ever after’ about my courier and Joshua, it’s not something I can picture happening. Joshua isn’t an ordinary man, and domesticity wasn’t ever an option for him.
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There are some deeply self-indulgent scenarios I’ve written about for Mase and Joshua, and even in the more intimate pieces it always takes Joshua years to think it’s okay to even let Mase sleep next to him. So, I don’t imagine within the first year of staying in Zion anything even vaguely resembling intimacy would develop between them. Mase would have to come back to Zion after returning from the east coast and put a lot of work, time, and dedication into getting Joshua to open up on that level.
But, because I don’t feel fully confident in discussing my thoughts of how things change within the game post-canon-storyline (both base game and Honest Hearts/all DLC alike), these ideas and scenarios remain strictly self-indulgent. One detail I am comfortable saying that happens post-NV is that Mason does eventually come back to Nevada and end up settling there.
Since this is already a sort of a self-indulgent post about my oc, I will share some jumbled-context thoughts I’ve had. But keep in mind, if I were to keep this confined to my comfort on respecting the canon storyline and not exploiting it for my own purposes, this would have ended with Joshua never reciprocating, Mase leaving the west coast and returning at some indeterminate point, years later. 
With that being said...
Mase and Joshua argue about the feelings between them a lot. With Joshua it’s always “You understand my position, we’ve spoken about it countless times. You’ve said you understood, yet you continue to persist.” / “I know. And, I’m...sorry. I just can’t help but feel like I’m a nuisance to you. That the way I feel disgusts you-” / “You know that isn’t true-” / “You always push me away-” / “I’ve told you why-” etc, etc.
The closer they get, the more doubt Joshua begins to show, the more he pushes Mase away, and the more Mase wants reassurance that Joshua still finds him important, in some way. Joshua does value Mase’s companionship, but what Mase gives is unabashed love, and there’s a huge discrepancy in outward reciprocation. Mase tries his best to adapt and subdue how he feels – to try to understand and match the level at which Joshua keeps him. But it’s hard. A lot of “you don’t care about me like how I care about you” feelings.
Joshua insists the discrepancy isn’t true, and it’s only perceived that way by Mason. He loathes when he’s forced to remind Mason of his situation – of the path he’s chosen to take in his life, his dedication to it, after what happened to him at the Grand Canyon. How large the amount of atonement he owes. How, even if he wanted to break away from this path, there are still things he would never be able to do for Mason.
Of course, Mase tries to keep all of this in mind. But with the lack of communication, and the constant distance from Joshua, it’s hard to know if the boundaries are because of Joshua’s self restraint, or if Mase is truly no longer wanted. He’s just...very troubled and brokenhearted by it all, and the situation isn’t easy.
There’s also the awkward re-acquainting with each other after the years they spend apart. Which is disheartening to Mase because, before, he’d felt Zion was akin to a home due to the time spent there, and, when he comes back, it feels foreign – like there’s no place for him anymore. Everything looks and seems different. It takes a long while to get over that feeling.
Joshua looks different after all that time, as well. He never takes to fully discarding his bandages – it’s too personal for him – and his scarring doesn’t ever necessarily fade, but they do heal, lessen in severity, and subsequently cause him less pain. Because of this, he’s more comfortable exposing his forearms without bandaging, and the areas around his nose, mouth, and jaw. 
It takes Mase a moment to process this upon first seeing him again. In the past, he’d only ever seen Joshua without his bandages but one time, and it was because he’d been gravely injured and in recovery. He thinks it’s a good look for Joshua, though. And, more importantly, he’s overjoyed that he isn’t in as much pain.
Mase also continues travelling even after his return to the west. Especially between his home in northern Nevada and Zion. So it’s not as though he spends his every day with Joshua, although...he does try to persuade Joshua to visit his house and stay for awhile. Which he does eventually succeed at, after some complications on tribal responsibilities.
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...tfw you set out to write about your own character and end up devoting the most time writing about Joshua Graham. To be fair, I have another huge character post about Mase that establishes way more about him, and I’ve been meaning to write about the dynamics with Joshua for awhile now.
yes, i’ve thought a lot about this. damn.
anyway...
doesn’t it suck when your first love after you get retrograde amnesia is a revenge obsessed warlord with misplaced dedication to a faith that he manipulates to lie to himself that his revenge obsessions are justifiable :(  real sad boi hours
gender / sexuality / ethnicity / species / etc.?
Boy/gay/???
He doesn’t know much about his ancestry, or the roots of his past in general. Doesn’t want to know. He’s pretty sure he’s human, though...maybe. But he’s also considered the possibility of being an alien misplaced on earth. Maybe...
He’s also not particularly attached to his biological sex. He is genetically male, and does predominantly identify as male, but it’s not something he feels is important or necessary to his identity as a whole. On a basic level, this applies to, say, clothing. If he found a dress appealing, he’d wear it without thinking much about what gender a dress was intended for. If that makes sense.
This sentiment is also applicable to sexuality. He doesn’t really label himself in any specific way. He just knows that the majority of people he’s found even somewhat attractive or appealing happen to be men.
where were they born/raised? when/why did they leave?
He doesn’t know.
when, why and how did they become a courier? how long did they remain a courier before benny shot them?
Again: part of a past that he doesn’t remember. Brings him anxiety over the thought of finding an answer to who he was before.
how did the bullet affect them?
Retrograde amnesia. His memories never returned. After awaking at Doc Mitchell’s, it was difficult for him to acquaint himself with who he was. He didn’t recognize his voice, his age, his appearance. Nothing felt familiar. His speaking patterns even sounded foreign to his own ears.
Other than that, recurring migraines that plagued him for weeks after his awakening.
how did they deal with benny?
He spared him. Read more here. 
what’s their reputation with the ncr / the legion?
Liked/Neutral
Mase aided the NCR whenever necessary, especially during the beginning of his travels in the Mojave. He refused to agitate the Legion. He never realized he was weaving himself into becoming a mercenary of war for the NCR, and, had he realized they were going to proposition him for such a task, he never would have helped to begin with.
In retrospect, after abandoning the Mojave, his regrets in assisting the NCR don’t add up to much. After consideration, he realized he would prefer an NCR victory as opposed to a Legion one. He’s aware there might have been a better alternative, had he stayed, had he put himself at the forefront of the decision making. But, he simply isn’t that kind of man.
what’s their reputation with goodsprings / novac / primm? (i know primm reputation was cut from the game but like let’s pretend for a minute sdkfjd)
His reputation with Primm would be the worst of all three, entirely due to his uncaring mistakes in handling finding new authority for the town. The NCR wasn’t the worst of the outcomes, but it still wasn’t favorable with the existing community, and Mase only realizes that after it’s far too late.
Goodsprings and Novac act as the friendliest respites Mase knows, and he is mostly in good standing with both towns’ residents. He assisted Goodsprings during the trouble with the Powder Gangers, and, similarly, assisted Novac’s trouble with feral ghouls.
what is their motive for taking vegas?
He doesn’t. Ideally, freedom for Vegas and Freeside would be what Mase would want, but he’s too prone to fleeing from pressure and stress. He doesn’t want the responsibility of an entire populace on his shoulders, and when presented with fight or flight in regards to the war for the Mojave, Mase chooses flight.
what do they look like? how tall are they? are they attractive? any piercings, tattoos, scars?
Just under 6′. Tanned, freckled complexion. Hair naturally dirty blond/light brown-ish, but frequently bleached lighter. Crooked, gapped teeth. He has multiple scars over his entire body, but half he can’t even remember the causes of. The most prominent ones being the bullet wound in his hairline, and the surgery scars from the Think Tank.
how old are they? do they know their birthday? if so, what’s their sign?
22 around the time of the events of Goodsprings. His birthday is November 22nd, information courtesy of his Mojave Express ID card, and not of his own memory. I suppose that makes him a sagittarius.
The only fitting quote I could find from a sagittarius horoscope was: “You are very critical of those around and of yourself and sometimes will prefer to isolate yourself.”
do they speak any languages other than english?
He doesn’t. He tries to learn the language of the Dead Horses and the Sorrows, but only retains basic phrases.
can they read, write, do math, sing? did they ever receive an education?
He is educated, but only utilizes his intelligence in areas that are practical to him. Like the kilometer calculations while adjusting his rifle scope. Other than that, he frequently writes in a journal that he received from the Mojave Express. Its primary function was to track deliveries, but he re-purposed it for personal use.
Mase is also somewhat of a collector, and, in his home, he has a guitar with rusted metal strings and a piano with many keys that don’t work (don’t ask about the complications of transporting the thing from an abandoned pre-war home to his own safehouse.) He aspires to fix them both and learn how to play them, and maybe write his own music, but he doesn’t often get time to do so.
what were their parents like? are they still on good terms with their parents?
Doesn’t know who his parents are. Doesn’t want to know.
what’s their d&d alignment? 
Starting off as neutral good, but quickly becoming chaotic neutral the longer his travels across the Mojave go.
how’s their karma?
Canonically neutral.
how do they feel about killing people? do they try to avoid it?
He doesn’t actively seek confrontation – he’s no murderer – but he doesn’t have any moral objections to killing if there’s a good purpose for it. Killing the “bad guys”, etc. He’s not a coward either, and he’s confident in his gunplay abilities.
do they take chems? if yes, when and which ones?
Other than admittedly using med-x a couple times in attempts to treat his insomnia, he tries not to dabble in drug use outside of meds for intended purposes. His preferred poison is alcohol.
do they gamble? where? is their luck good?
He doesn’t partake. The atmosphere of the casinos on The Strip gives him a deep sense of discomfort. A piece of the world, frozen in time, sheltered away from the destruction of the wastes that lay just outside the doors. Men in suits, focused on their greed, their only concern how much nicotine they can inhale.
In his tattered duster and ripped blue jeans, face smudged with dust and dirt, Mase feels horribly wrong amid all the leisure and recreation. It’s stifling.
where do they usually sleep? do they have more than one home location? do they live with any other people?
Throughout his campaign in the Mojave, Mase doesn’t ever keep a main base of operations. From his room at Novac, to the Lucky 38, to Zion, to anywhere he’s welcomed to rest his head for the night. He keeps his belongings down to what he can carry, or things he’s isn’t afraid of losing if left behind.
After his return to Nevada from his journey out east, Mase settles in an abandoned, lone ranch somewhere in the mid-north part of the state. It’s there, in his late-20s, that Mase truly finds himself able to call a location a home. He begins to collect more, and his safehouse soon turns into an unorganized, messy museum of sorts.
what are their favorite weapons? where did they get these weapons?
He’s partial to his rifles, both bolt and lever action alike. Namely, the Medicine Stick and Paciencia, courtesy of the Gun Runners. He takes to further customizing both rifles (and altering the customizations already applied).
do they flirt a lot? is it well-received?
Mase and Arcade have a platonically flirtatious relationship. Neither of them desire to take it further than that and are comfortable in their friendship. However...there are nights Mase remembers fondly: bedrolls haphazardly thrown onto the floor of whatever safe place they could find to rest in their travels, Arcade somehow ends up in Mase’s arms in the early hours of dawn, his head tucked into the crook of Mase’s neck, Mase’s fingers carding through Arcade’s hair as the haze of sleep slowly fades.
Though Mase later ends up developing feelings for Joshua while in Zion, he doesn’t dare anything close to flirting. He regards their relationship as too important for empty flirtatious comments, while also knowing it wouldn’t be received well anyway. Between them, it’s more of mutual respect and trust.  
At some point during Mase’s year stay in Zion, Joshua does clue in to the way Mase treats him, and what that alludes to. They speak about it, if very sparingly, and it can be summarized by Joshua vaguely referencing whatever is between them by saying: if Mase is waiting for something from Joshua, he’s waiting in vain.
do they goof around a lot? do other people find it funny or do they just entertain themselves?
Mase has short-lived moments of hyperactivity, but is usually more stoic in nature. He recalls his time spent with Arcade as having some of the more expressive moments in his life. So it’s to be said that he has the ability to be a more humorous or entertaining person as long as he’s comfortable around the company he’s with.
what do their companions think of them? are they close? have they done any companion quests?
He doesn’t stay with anyone long enough to become truly close to them, aside from Arcade.
ED-E is Mase’s first real travelling companion. After repairing the eyebot, Mase decides to keep it and regards it as little more than an extra weapon. The longer the road takes them, the more Mase finds himself talking into the open air about a myriad of things. Sometimes it’s a mess of world salad and scattered thoughts – the product of distant feelings of deja vu and the many migraines the bullet wound had caused.
The more this happens, the more Mase starts feelings like ED-E is listening to him. Maybe the beeps that he gives aren’t indicators that he’s listening and are just coincidence, but all the same, Mase starts to see a personality in ED-E, and starts to think of him as less of a weapon and more as a friend.
On a fittingly drunken night at the NCR Mojave Outpost, Mase crosses paths with Cass. He enjoys her attitude and her humor, and more than delights in sharing a bottle of whiskey or two- or three, or four. Beyond that first night of drinking challenges and hazy blackouts, and a few following encounters, Cass and Mase don’t stay as travelling companions. Fast friends over a bottle of brew, but nothing more.
Later, but still early in his travels, Mase finds himself with his hands full in Novac. It’s here he helps Boone uncover the truth about the person who disposed of his wife. He agrees to arrange the revenge without hesitation. There’s not even a droplet of blood on the red beret atop Mase’s head; he doesn’t flinch when Boone takes the shot.
Unfortunately, Boone’s animosity and hostility towards the Legion prevents them from travelling together. Mase understands, and it’s left at that.
As for Arcade, well...some of Mase’s largest regrets concern Arcade; how he feels he must have let him down after he’d left. He’d known of Arcade’s ideals, about his feelings towards what he’d wanted for the the people of Freeside, and Vegas as a whole. The wayward feelings of hope Arcade found in him. The rare moments of open vulnerability in the secrets Arcade shared of his past. Just how many things were shared between them, and how Mase let it go to waste for nothing – for his own cowardice.
For as much as having someone close to him by his side gave Mase strength, it also added to the weight of expectation from the pressure he already felt. Arcade wasn’t enough to change that. Nothing was.
do they draw, paint, play any instruments?
His main creative outlet is his journal. Writing and doodling little sketches. He doesn’t consider it a “real” art form, though.
how do they deal with injuries? do they use stimpaks, healing powder, med-x? does a companion help them? can they bear a lot of pain, or do they need to attend to injuries immediately? when they do have to see a doctor, do they have a preferred doctor, or do they just see anyone?
Mase has a high threshold for pain. The first time he’d been seriously injured (from memory) was during the shootout in Goodsprings. A bullet had pierced his upper left arm, thankfully missing any arteries, and became deeply lodged without breaking through the other side of the impact site. He remembered noticing he’d been struck was delayed, his arm had felt hot, wet, and uncomfortable, but almost indistinguishable through the adrenaline.
Once he noticed the red stains from the hole in his jacket, he stared wide-eyed and pale at the blood flowing from the open wound, the pain spiking like a blistering heat. He didn’t know what to do with himself; didn’t groan, didn’t cry, just stood with a lost look. He was in good company, though, and Doc Mitchell was there to care for the wounded.
Subsequent injuries have been reacted to with similar disconnect. He understands the importance of tending to wounds through the lecturing on infection from the Doc, and because of this tries to treat injuries as urgently as possible. However, if he can help it, he’d rather take a stimpak and slap a bandage over the wound and call it done. Fortunately, Arcade doesn’t let him get away with that one very often once they start travelling together.
have they ever been irradiated? how did they deal with it? did it have lasting effects?
In contrast to the high pain tolerance, Mase cannot handle radiation. In slight doses, it’s manageable, but when his Pipboy near deafens him with its Geiger clicking, like clockwork, the nausea immediately sets in. It debilitates him, and the contamination to his body never settles until he flushes it.
He recalls an instance of trying to bear with the radiation, barely dragging himself up the road from Novac, forcing himself to try to tough it out. He realized he’d made a mistake when he started profusely vomiting, and immediately checked his Pipboy for the nearest medical help.
Trudging up the slopes to Camp Forlorn Hope, Mase manages to make his way to the medical tent, limbs shaking and fatigued. Of course, Dr. Richards insists on helping him, having already been acquainted with the doctor from previously assisting with missing medical supplies. Mase had been hoping on a return of kindness when he’d chosen Forlorn Hope, while also not averse to being sweet-talked.
It seemed simple enough, let Dr. Richards hook an IV to his upper forearm, relax, and let the Radaway do its job. But...Mase had been shaking and hyperventilating from the nausea, and right as Dr. Richards offered him a reassuring “It’s going to be all right, buttercup”, Mase lurched and vomited on the doctor’s shoes.
Needless to say, one of his top most embarrassing moments.
in conversation, are they kind? gentle? sarcastic? rude? do they speak warmly and openly with people, or are they more guarded? do they talk a lot?
Generally very soft spoken, with little to say, especially in regards to strangers or people he’s just met. A monotone speaking pattern, with tendencies to a blunt manner of speaking his mind.
However this changes the closer he is to someone. He becomes more adaptive to the other person’s speaking patterns, becoming more or less talkative depending on the personality of his partner.
do they like long journeys through the mojave, or do they prefer to travel more quickly? do they prefer using roads or travelling through the deep desert?
It depends. He’ll have bouts of wanting to travel long, deserted stretches of land, leaving time to himself and his thoughts. No companions. And other times he’ll prefer to stay to more populated areas, not wanting to be alone, and dreading the idea of being left with no one but his own thoughts to keep him company.
name a random fact about your courier.
He has hang-ups about his name. For the first few months of his “new” life, he didn’t have a name, and was simply called “Courier” – which doesn’t entirely die out, even after he discovers his real name. The title “Courier” is something he more familiarly associates with his being/existence/person.
A continuous problem that his amnesia left him with was the inability to grasp or understand who he was. As time goes on and Mase becomes more self aware, this effect does diminish, but the conflicting feelings he has about his name remain. Sometimes he feels like his name is an important identity – one that he’s afraid of losing again, and sometimes he wants absolutely nothing to do with it.
When he leaves the Mojave, he throws his first name away completely, and takes to only telling people his middle name. Arcade had called him “Mase” consistently, with fondness; Joshua had only ever called him “Mason”, never the shorthand version. Somehow, that felt important. He didn’t want these memories to resurface – he didn’t want to remember what he’d left behind, or feel that pain – so he abandoned the name completely.
do they watch movie holotapes? what are their favorites? least favorites?
(Say The Man With No Name trilogy exists in the Fallout universe. That would undoubtedly be Mase’s favorite.
I admit I haven’t thought much about this sort of thing. The main kind of entertainment I imagine Mase consuming is mostly the radio. In-game, we have Radio New Vegas and Mojave Music as far as music/entertainment goes, but I like to think there would be other stations where the main focus is storytelling. Reruns from pre-war times, and newer stations featuring people recounting tales from the wasteland.)
what do they do with the lucky 38? do they like being there? do they leave their companions there? if they’re a yes-man courier, do they open it back up as a casino?
Much like how Mase feels towards the rest of The Strip, the Lucky 38 is a stifling, unwelcoming environment. He takes advantage of the shelter and amenities given, but he knows he’s being watched – being kept close like a useful tool, exactly how most factions and people in power treated him. He doesn’t make a habit of using the Lucky 38...but, he does like the convenience of running water.
what do they do after hoover dam?
Wanders out east towards Ronto. It’s possibly the most aimless 4 years of his life. He has no purpose, he falls onto self-destructive behavior, and loses what little sense of self he was able to garner from his time in Nevada and Utah. Ultimately, after confronting many internal fears and doubts, with not a slight bit of soul-searching, Mase makes the decision to go back home to Nevada.
how do they die? how is their death received, by the mojave and by their companions?
... (I haven’t gotten that far. I’ve only just barely decided Mase settles in Nevada, which is dependent on an NCR Hoover Dam victory. Which is extremely important to how things change in west coast territories. And thinking of Mase’s future involves thinking of the future of Nevada and the west as a whole. I don’t know if I’m capable of handling the weight of the aftermath of the NV storyline with my meager ideas.
I do imagine Mase would die from a shot to the head, though. Seems fitting.)
what are their vices? are they an alcoholic, a thief, a hoarder?
Mase has always had a proclivity for alcohol – these habits severely abate during his time in Zion, and then rise to a destructive level of full alcoholism during his time out east.
Hoarding has a negative connotation to it, right? Generally collecting garbage, and other trash? Mase collects items he finds to be interesting in his home in Nevada, but it’s not rubbish. It’s more of a collection similar to the likes of a museum.
can they cook, and if so, what do they cook? what are their favorite & least favorite foods?
Despite having less-than-useful survival skills, Mase is very interested in cooking recipes. The easiest and most satisfying one to follow is the desert salad, with more difficult recipes being mushroom cloud and wasteland omelette. He’s only had the opportunity to cook the latter two once each (thanks Quarry Junction and Bloodborne cave), and he savored every moment of both meals.
Another favorite would be iguana bits – a food he’s tried to replicate, but can’t quite pin the recipe for down. Besides that, he admittedly has a palette for pre-war sweets. Fancy Lads have a specifically...gone off...flavor about them, but he enjoys them all the same.
did they kill caesar? vulpes inculta? what about prominent ncr figures, like kimball and colonel hsu?
He doesn’t kill any prominent figures. Perhaps if he had been a different person, he would have been openly hostile toward the Legion – he disagrees with their values, and despises their leader – but this was not the life he felt he could lead. He already had enough paranoia about the prospect of having enemies coming back to kill him from the life he couldn’t remember, let alone adding to that by agitating any specific faction or group.
/
I deleted some questions I felt were already answered well enough in previous posts about Mason. Namely: this one.
I also just deleted things I didn’t feel like answering because it was too much effort.
The companions question is unfinished because I felt like that bit was getting really unorganized and chunky to read. So, some companions are omitted. May go back to this and edit it / add more to it.
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paladin-andric · 5 years
Text
WIP Prep Tag Game
Tagged by @corishadowfang! Thank you, this is pretty big, but I liked it a lot!
Rules: Answer the questions, then tag as many people as there are questions (or as many as you can).
As usual, I’ll be doing Blackheart.
FIRST LOOK
1. Describe your novel in 1-2 sentences (elevator pitch)
Demons invade the world, decimating a city and casting the land around it in a dark fog. A knight pierces through the blanket of darkness, in an effort to find the demons’ source and destroy it.
2. How long do you plan for your novel to be? (Is it a novella, single book, book series, etc.)
Single book. The ending’s VERY conclusive. Though the world itself? I think we’ll be seeing more of it...
3. What is your novel’s aesthetic?
Oppressive fog, monsters, lone figures walking down the road, ruined cities
4. What other stories inspire your novel?
The game Demon’s Souls inspired a lot of the setting (a ruined city full of demons wrapped in a fog), while D&D inspiring much of the world, with the various fantasy races throughout.
5. Share 3+ images that give a feel for your novel
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Once again, inspirations make themselves apparent.
MAIN CHARACTER
6. Who is your protagonist?
Sir Alexander, of House Angelus. The youngest child of a large family, estranged from his noble family, who has forsaken any possible rulership for a life of knighthood. While he has prepared well for his mission, he still struggles. He’s not superhuman, nor does he know any magic, which puts him at a disadvanage against inhumanly powerful demons, well versed in unholy arts of magic. He IS determined, however. He can take a lot of punishment, and he never gives up.
7. Who is their closest ally?
Since he doesn’t really favor one of his group majorly over the others, I’ll just put the rest of the heroes.
Senci, an excitable young kobold raised by humans. He dreams of becoming a famous hero one day, and traveling the land to help people in need.
Leianna, a cleric who tends to stir up trouble. She always speaks her mind and throws jabs, even when not wholly appropriate. Despite this she cares deeply for others, it’s why she volunteered to journey to the shrouded city, and risked her life saving Tourthun.
Lexius, a quiet and unassuming priest. Unable to stand by and watch people vanish into the fog, never to be seen again, he used the last bit of money he had on basic equipment and set out, leaving only a note explaining himself to the rest of the monastery. His powers may seem lacking at the moment, but he’ll be pushed to his limits down the line...
Tourthun, a young, red dragon who was nearly captured by the demons. Borderline pacifistic and bitter over his past, the fall of Palethorn, the city covered by fog was an extremely trying time for him. Finally forced to fight, he finds himself lacking in this respect, his own disdain towards killing making it even more challenging. While he carries a deep love for humanity and the rest of the small races, his inexperience makes his support less decisive than it might normally be. Still he fights on, driven by a desire to save the others...
Razorwing, a birdman archer. Very much a classical hero, he is famous and beloved for his various exploits throughout his life of adventure. His ability to fly and pinpoint accuracy makes him a deadly adversary.
Paul, a bounty hunter. Cold, calculating and decisive, he is well versed in the art of killing, though demonslaying is something he’ll need to adjust to, his usual target being man. He hides both his face and his emotions behind a mask.
Charles, a young half-dragon magician. Most unusual for his kind, he’s shy, timid and often easily flustered. He shows extraordinary potential for magic, and already is quite strong. He has a ways to go before he’s a master sorcerer, however.
Andric, an aging paladin. Having raised Senci, he’s become something of a tutor in his older age, though he’s still incredibly powerful from decades of battle and honing his holy powers. Extraordinarily powerful, and a huge boon to the heroes’ efforts.
8. Who is their enemy?
Demonkind at large. Several demons, varying in power, have entered through the portal to the underworld. They have left corrupted in their wake, those who have fallen to demonic corruption and lost their minds, becoming thoughtless beasts bent on slaughter. They have to destroy the portal, no matter the cost.
9. What do they want more than anything?
To be left in peace, able to relax at his manor inbetween military campaigns.
10. Why can’t they have it?
Alexander has been honored as “Geralthin’s Finest Knight” for his heroics in war. As such, whenever a problem arises, or a crisis is revealed, the kingdom always sends for him right away. He’s constantly pulled from his quaint homestead out in the countryside, and thrown at the head of an army. He just wants a bit more time to himself, and slightly less overwhelming responsibilities.
11. What do they wrongly believe about themselves?
Alexander thinks of himself as bland, plain, boring and uninspiring. He doesn’t understand why he’s so often wanted to lead armies, seeing as zealous speeches and raw charisma aren’t his forte. The truth is that his unshakable courage and willingness to always be in the thick of the fight with his men is why the soldiers flock to him. He fights and risks dying alongside them, as opposed to most generals who lead from the back lines...and while he may order a retreat, he’ll always be the last to pull back, to ensure no one else is left behind.
12. Draw your protagonist! (Or share a description)
This is technically cheating, as my friend drew this, but I can’t draw for the life of me. He’s gonna refine this and color it at some point, but he’s a very busy man.
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Ah, and here’s a version done by the wonderful @paper-shield-and-wooden-sword!
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PLOT POINTS
13. What is the internal conflict?
While the story’s mainly focused on the actual conflict, there’s some growth and character development throughout.
Alexander learns that non-humans aren’t as wild, barbaric and evil as he’s been led to believe, and understands that he has to trust his new, inhuman teammates.
Senci, for the first time, gets into real, actual fights. While he’s always wanted to be a hero, he is quickly forced to learn just what that entails.
Leianna is fairly static, though she does learn that there’s a time and place for jesting. While she may use humor to hide anger or fear, she eventually understand that it’s time to get serious, and that it’s okay to show those feelings sometimes.
Lexius is just a priest. He’s a weak and outmatched in almost every respect. Over time, he will find his courage and resolve when he needs it most.
Tourthun has to forgive the most grievous of crimes, and is forced to come to terms with the horrors of his past. In addition, a final enemy within himself will be the final challenge...
Razorwing overcomes the one part of his past that fills him with anger, hatred and fear.
Paul learns how to express his feelings, and that not everyone is out to get him.
Charles, timid and self-doubting, sees that he’s more valuable than he thought.
Andric is forced to trust Senci on his own, and see just how well he’s prepared his protege...
14. What is the external conflict?
The heroes journey through the ruined city of Palethorn, and seek out the source of the demons, the Blackheart, a great portal that allows demons to travel to the world. Along the way, many corrupted stand in their way, and demons plot against them. Finding the source of the Blackheart itself proves a challenge...
15. What is the worst thing that could happen to your protagonist?  
Failing his quest, unable to destroy the Blackheart, until demons overwhelm Geralthin and plunge the entire world into darkness. Just like the city, the entire would would be destroyed, the last specs of humanity surviving by hiding deep underground, praying that the demons above don’t find them.
16. What secret will be revealed that changes the course of the story?
A twist I’d rather not reveal. I think it’s going to hit you VERY hard, though.
17. Do you know how it ends?
Yes, and once again I’d rather not spoil it.
BITS AND BOBS
18. What is the theme?  
Trust and understanding. In the human realm, many non-humans are looked upon with suspicion, disdain, fear, hatred, or sometimes several at once. Notable examples are the wolfmen, feared and loathed for their violent tendencies, kobolds, looked down on with disgust for their pathetic and barbaric actions, and half-dragons, feared and hated for their frightening appearance and their great strength. In this ruined city full of corrupted beasts however, Alexander is forced into an alliance with the survivors, nearly all of them non-human, as this city is where the kingdom had exiled them to. Over time though living among these creatures, the knight learns that these preconceptions are very often wrong, and that just like humans, they’re not some predictable hivemind.
Forgiveness and redemption. Through several revelations, Tourthun has to make peace with his past, and though he’s been so horribly wronged, and he would be completely justified in never forgiving those that wronged him, he comes to understand hatred is a repeating, unending cycle of misery, sending suffering unto another, and making them hate and cause suffering to other innocents in return. He thus decides to break the cycle. In addition, corruption, no matter how powerful, is not all-encompassing. Not all who fall to the demons are lost forever...
Determination and hope. Though things are so horrible, the heroes seem so outmatched, and the end of the world looks to be drawing near, everyone works hard against the demons’ plot, never falling to apathy or stoic acceptance of the end. Every person that falls to the demons only furthers the convictions of the heroes. It can’t happen to the rest of the world. No more must die. This far, and no farther!
19. What is a recurring symbol?  
Ruin. The city, unmaintained due to the crisis, is starting to fall apart. It serves to emphasize how horrid the demons are, and just what’s in store for the rest of the world if the heroes fail.
20. Where is the story set? (Share a description!)
The Kingdom of Geralthin, ancestral homeland of humanity, once the heart of an empire that sprawled across all of the continent of Deaco. Through destruction at the hands of dragonkind, the empire was destroyed, and collapsed into city-states while the other races reclaimed their independence. Centuries of struggle, advancement and the discovery of magic allowed humanity to cast the dragons out of their cities, though many still roam the countryside. Afterwards Geralthin unified and become a powerful kingdom. Once a melting pot and the heart of trade in all the known world, Geralthin has become homogeneous as the most recent king decided to outlaw non-humans from the kingdom, rounding them up and forcing them into the city of Palethorn. This was a wildly unpopular move and led to uprisings, riots, and traitorous sentiment in many corners of the kingdom.
In the city, all was finally starting to calm down when the demons arrived. Now cut off from the outside world through the dark fog, no one knows what goes on inside, for all who enter the fog never come back. This dark, corrupted city is crumbling and abandoned, filled only with the husks of creatures that were once citizens, stumbling through the streets, seeking out any survivors to kill for their masters. Deep in the sewer systems that were never finished before the attack, the last remnants of the city hide out in an underground encampment, a few scavengers often traveling to the surface in a desperate bit to gather what the group needs to stay alive. It is here the heroes plot out their mission, and bring their wounded to rest and recover.
21. Do you have any images or scenes in your mind already? 
Yes. I’m pretty interested to see what I can do with them.
22. What excited you about this story?  
Mixing dark fantasy with high fantasy, knights and dragons with evil and darkness. I’ve always been massively interested in fantasy, particularly magic and monsters, and how they effect what would otherwise be a mundane medieval world. How does castle design and city defenses have to adapt when you need to account for dragons? How much do numbers count for in armies when the opposition can call down lightning, or teleport? How do monsters like griffins and drakes affect hunters, and villages out in the deep wilds? How would society see people who exchange their humanity for power?
Seeing this new, strange world, and forces like dragons and demons clashing is incredibly interesting to me, which is why I enjoy writing about it so much.
23. Tell us about your usual writing method! 
Eh. I put on some music and just...go, I guess. I have a basic framework for the plot, and I know the ending, but aside from that I just...write. I guess I’ll look more into the flow of everything after I’m done, editing and altering from there. Also upon rereading the chapter after I post I notice like 20 typos, whoops.
WOW. This was really long and tiring, but I really enjoyed blabbering about my book. Thanks again!
I’ll be tagging @oceanwriter, @lady-redshield-writes, @homesteadhorner and @sheralynnramsey. Honestly this is pretty insane, I’m not gonna tag that many people, and if you don’t want to do this I totally understand.
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oceanwriter · 5 years
Text
WIP Prep (tag)
I was tagged by @paladin-andric -- thank you!!! I loved filling this out, and sorry for the delay!
Rules: Answer the questions, then tag as many people as there are questions (or as many as you can).
The Colors of War
FIRST LOOK
1. Describe your novel in 1-2 sentences (elevator pitch)
Sent from London, England to Maine, USA by her guardian to escape The Blitz of World War II, Marjorie Borchert is left to navigate her young adult years in a tight-knit and foreign town. As the years progress, she learns war stretches far beyond the front lines.
2. How long do you plan for your novel to be? (Is it a novella, single book, book series, etc.)
A single book with possibly a collection of shorts from the other character’s lives.
3. What is your novel’s aesthetic?
Chilly mountains and moose.
4. What other stories inspire your novel?
Little bits from Number The Stars by Lois Lowry and the character of Emily Bennet from the Molly American Girl series.
5. Share 3+ images that give a feel for your novel
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MAIN CHARACTER
6. Who is your protagonist?
Marjorie Borchert. She is in her mid-teens at the beginning of the story. Moody to say the least, but she has a big heart.
7. Who is their closest ally?
Daniel Reynard. Nikita Savas is a close second but Marjorie’s had a special bond with Daniel from the beginning.
8. Who is their enemy?
Kate, Beatrice, and Gina. Kate is the worst despite the fact Marjorie shares a room with Beatrice.
9. What do they want more than anything?
For things to be as they were before the war.
10. Why can’t they have it?
Her parents were both killed.
11. What do they wrongly believe about themselves?
She believes nobody wants her -- which is understandable after being passed off to strangers by her guardian and, in a way, her brother.
12. Draw your protagonist! (Or share a description)
I’m not much of an artist and she’d look like a cartoon, do description it is.
Tall, though not towering over everyone. She keeps her brown hair short or shoulder length until she’s older. She’s thin, possibly malnourished, when she first comes to America. She fills out a bit the longer she’s at the farm and eating three full meals a day. She’s pale, partly due to locations she’s lived. She had prominent German features, most notable, her accent which is mixed with a British tongue.
PLOT POINTS
13. What is the internal conflict?
There’s different stages I’ll say. In the beginning, it’s about Marjorie trying to find her place in this small and established community. Her biggest conflict being a target for the prejudiced Kate. Then it moves on to the progression of the war and her fears around America’s involvement. But she comes to see that war doesn’t just affect those fighting or being captured and bombed. She also sees how different people handle things differently. Priorities fall into place through this.
14. What is the external conflict?
Trying to get by and adapting to the changes the war is bringing to the community. Acceptance, too. Internal and external kind of work together.
15. What is the worst thing that could happen to your protagonist?  
Losing her brother for good and/or not being able to return to England.
16. What secret will be revealed that changes the course of the story?
My only secret might not end up working. There would have to be a second book. Either way, I’m not going to reveal it. It might end up being one of things only me and a couple of my writing friends will ever know....
17. Do you know how it ends?
Yes, unless Marjorie decides to change her course of action.
BITS AND BOBS
18. What is the theme?  
Acceptance and making the best of a bad situation.
19. What is a recurring symbol?  
Change.
20. Where is the story set? (Share a description!)
Jackman, Maine, USA. A small town with a population under 1,000 a few miles from the border of Canada. It’s a heavily wooded area with beautiful mountain and lake views. Lots of wildlife, too. The town is small, running along a single street branching out into houses.
21. Do you have any images or scenes in your mind already?
So. Many.
22. What excited you about this story?  
The time period. I’m a history buff and the 1940s has always been my favorite era.
23. Tell us about your usual writing method!  
Procrastination. That’s really it. I do my best writing at five in the morning and knowing I have to pick my little cousin up from the bus in a few hours. I tag (if you’d like): @throughwordsiescape @silverscreenwriter and @rachelradner
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