#Collecting key cards or codes you need to get to different areas and escape
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I think haunted museums are an underutilized concept
you take so many personal objects from peoples final resting places, at least SOME of that shit is gonna be haunted or cursed.
Night at the museum is the closest we as a society have come to a museum horror story and that’s a damn shame
#Give me a horror story in a museum#give me a theme abt the real horror being the way museums steal sacred or personal objects from their cultures#Give me a museum that knows it’s artifacts are malicious and killing security guards but they’d rather die than give up their status#I was gonna say movie but honestly make it an indie horror game#Fnaf doesn’t get a monopoly on security guard protagonists#Also cuz it’s be cool to run around a museum after dark#Recreate the entire British museum in blender and then make it spooky#I’m imagining a sort of walk around experience where you can read the plaques for different exhibits#And the plaques get more fucked up over the course of the night#Talking about how many people died to get it here or how a persons spirit is screaming for this to be returned#Idk what the gameplay would be maybe something a bit amnesia-esque#No weapon more of a run around and hide#Collecting key cards or codes you need to get to different areas and escape#I’ve never actually wanted to to make a video game but now I’m tempted nooooo#Ugh that’s be so much work#And yet#I’m thinking about all the statues with missing hands and heads and noses#Body horror potential#Museums are so big and twisty they’d be amazing
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Are there any instances where superhero’s would give Daredevil something to look at and he has to wing it/ tell the truth that he’s blind?
Yes, there are! This happens all the time, and not just with other superheroes. My favorite example is a major moment in DD history: when Ben Urich uses this exact strategy to get Daredevil to reveal his secret identity.
[ID: Excerpt from McKenzie’s Daredevil run. Daredevil is wearing head bandages and a hospital gown (over his costume). Ben Urich sits next to him, a lit cigarette in his mouth, and holds up a photograph.]
Ben: “It’s the story of a lonely little boy blinded by a freak accident. And it’s the story of how he overcame his handicap to become a successful lawyer and a Man Without Fear. It’s your story, Matthew Murdock, and I can prove it!”
Matt: “Now just a minute, Ben! You can’t seriously believe I’m–”
Ben: “Well, if you’re not Matt Murdock and if you’re not blind, just describe this photograph to me and I’ll leave. I’ll forget the whole thing.”
Matt: “Photo–? Ben, I… I really don’t feel like playing games. I’m not Matt Murdock, I’m certainly not blind– and I don’t see why I have to prove anything to you. It’s none of your business… who I am. It’s… it’s… it’s true…”
Daredevil vol. 1 #164 by Roger McKenzie, Frank Miller, and Glynis Wein
I love this interaction– the facial expressions, Matt’s flustered struggle to come up with an excuse, its significance as the start of a beautiful friendship, the fact that Ben barged into Matt’s hospital room (while smoking!) to get this interview– and it’s a testament to how vulnerable Matt is to this sort of situation. Years later, after Matt has faked his death and reappeared as a “new” Daredevil during Chichester’s run, Ben uses this same ruse to check if his friend is actually still alive. Sadly, what could have been a moving/hilarious recreation of this iconic scene is ruined by some silly sensory writing.
[ID: Ben confronts Daredevil, who is dressed in the black and red armored costume from the end of Volume 1, on a darkened rooftop. Ben hands Daredevil his wallet, which contains a photo of himself and his wife Doris.]
Ben: “Tell me about this picture.”
Caption: “Ben Urich has played this bluff before, to prove Matt Murdock and Daredevil were one and the same. Make a blind man describe a photograph. It worked then. Murdock can’t afford to let it work again.”
Matt: “Sure… okay. Bring it over here in the light were I can see it…”
Caption: “Light and dark areas absorb degrees of heat from the lamp above. Enough difference to paint a crude picture for hypersensitive fingertips. Some deductive guesswork on the photos a man might carry in his wallet. All adding up to enough for a stab in the dark.”
Matt: “That’s you… and she’s your wife?”
Daredevil vol. 1 #339 by Alan Smithee, Alexander Jubran, and Christie Scheele
Sigh…
In any case, as I mentioned, Matt (as Daredevil) is frequently confronted with these types of situations, thanks to people’s assumptions that he can see. The degree of success he has in maintaining that illusion of sightedness varies. Below are a few of my other favorite moments.
This is another major one, and another rare instance in which Matt decides he has no choice but to reveal that he’s blind. During his early adventures in San Francisco, he develops a brief alliance/friendship/romanic tension with the cosmic hero Moon Dragon. When she gets seriously injured, Matt is the only person around to operate the machine that will save her life. Unfortunately…

Matt: “Moon Dragon… there’s no way I could grasp this–”
Moon Dragon: “Please… just… do exactly as… I say… Begin… with the… yel… yellow… dial… turn to… Dare… devil… what is… wrong? Begin…”
Matt: “I– I can’t!! Moon Dragon… I–I’m blind!”
Daredevil vol. 1 #106 by Steve Gerber, Don Heck, and George Roussos
Being a cosmic entity, Moon Dragon deals with this inconvenience by casually restoring Matt’s vision. He asks for it to be removed again shortly afterward because he finds it annoying.
I pointed out Matt’s hand-wave-y deciphering of Ben’s photo (and Matt also mentions feeling colors in the Moon Dragon scene), and while that sort of thing has mostly been abandoned, unfortunately it informed many of these types of moments in early Daredevil stories. Rather than acknowledging the limits of Matt’s perception, the writers would simply skew and amplify his other senses to explain the problem away, as in this moment in Roy Thomas’s run:
[ID: Daredevil is leaning on Foggy Nelson’s desk. Foggy hands him a newspaper, and Daredevil (with his gloves on!) runs his fingers over the front page.]
Matt: “Tell me– who were the joy boys?”
Foggy: “This paper will explain things…! Read it and weep!”
Matt: “Let me pore over this for a minute! (–’Specially since I’ve got to do my speed-reading casually– with my fingers doing the walking!)”
Daredevil vol. 1 #68 by Roy Thomas, Gene Colan, and Artie Simek
And this even more extreme example from the same run:
[ID: Daredevil (still with his gloves on!) is running his fingers over a framed photograph, while a tearful Karen Page watches.]
Karen: “How could you have known that we needed you… when even I didn’t know it… until a few moments ago?”
Matt: “I’ll… explain all that later, Karen! Right now, let me study your father’s picture! (And I do mean study… not see! But she’s too upset to notice that I’m using my fingertips to learn her father’s appearance!)”
Daredevil vol. 1 #56 by Roy Thomas, Gene Colan, and Artie Simek
Matt reading newsprint is fine; there’s a ton of precedent for it, it makes a certain degree of sense, and it’s been a part of his power-set for a long time. Matt reading newsprint with his gloves on without Foggy noticing anything weird is much harder for me to believe. And don’t get me started on his perceiving a framed photograph by touch with his gloves on.
Fortunately, more recent writers have moved away from these types of shortcuts, and are willing to acknowledge that Matt’s other senses can’t fully compensate for his lack of vision. The usual outcome is that Matt manages to improvise an excuse/alternative approach that allows him to maintain his secret, or he’s lucky enough to have someone else inadvertently help.
[ID: A bystander shows Daredevil an image of a man (labeled as John Powers) on his tablet screen. Daredevil’s radar sense perceives the screen as a blank rectangle.]
Bystander: “Except this guy! He’s not one of us!”
Matt (caption): “What?”
Bystander: “I’m not on the list, but he is! See? Who is he? Do you recognize him?”
Matt (caption): “Ummm…”
Judge: “John Powers. Does anybody here know that name?”
Daredevil vol. 3 #31 by Mark Waid, Chris Samnee, and Javier Rodriguez
[ID: Daredevil is standing by as a man feeds a key card into an old-fashioned computer. The address “13 Wall St.” appears on a small screen.]
Matt: “Can you determine what building this key is for?”
IT guy: “Certainly! That data is coded into the key with magnetic particles which our computer can decipher– and there’s the address as you can plainly see!”
Matt: “Uh– yes. Are you sure there is such an address?”
IT guy: “Thirteen Wall St.? Of course!”
Matt: “Thanks! (I wonder what that technician would think if he knew Daredevil was blind and couldn’t ‘plainly see’ anything!?”)
Daredevil vol. 1 #144 by Jim Shooter, Lee Elias, and George Roussos
[ID: Matt (in civvies as his alter ego Jack Batlin) is “watching” a muted TV with his friend Stithy. The TV appears as a vague box shape in Matt’s radar. On the screen are the symbols of the U.S. government, the Fantastic Four, and the Avengers.]
Stithy: “Maybe I start makin’ ‘em for Uncle Sam though, huh? Plenty o’ need in the Big Apple now!”
Matt: “What do you mean?”
Stithy: “See for yourself…”
Matt: “I… uh… turn it up, will you?”
Stithy: “Picture there doesn’t say it all? Lazy S.O.B.!”
Daredevil vol. 1 #329 by D.G. Chichester, Scott McDaniel, and Joe Andreani

[ID: Daredevil is inside a building. On a table in front of him is a bomb, with several wires exposed. He is communicating with Steve Rogers (Captain America) via communication devices.]
Steve (off-panel): “We’re all right. I can talk you through defusing it. You’re looking for two wires. Green and yellow.”
Matt (caption): “Damn. He doesn’t know you’re blind.”
[ID: Daredevil dives out the window, comes back in with one of the guys who set the bomb, and slams him down on the table.]
Matt: “Turn it off.”
Daredevil vol. 5 #4 by Charles Soule, Ron Garney, and Matt Milla
And finally, my other personal favorite category, in which Matt deals with this problem by just… leaving:
[ID: Daredevil is standing on a city street, talking with two cops.]
Cop: “Nobody recalls anything… except running to escape… from something.”
Matt: “Then, Lieutenant, we’ve got a first class menace on our hands.”
Cops: “Can you give us a description, DD? Hair color? Eyes? Distinguishing marks? We’ll put out an A.P.B. on him right away.”
Matt: “I’m, uh, still a little shaken, I think… Let me get some rest, okay…? Collect my wits. I’ll be in touch.”
[ID: He runs and swings away.]
Daredevil vol. 1 #101 by Steve Gerber, Rich Buckler, and George Roussos
[ID: Daredevil is standing in the middle of a diner. Two bystanders are sitting at a table next to him, reading a newspaper article that reveals his secret identity.]
Bystander: “Hey, Daredevil… Hey, uh, Daredevil… what color’s my shirt?”
[ID: There’s a moment of awkward silence, then a loud boom from outside. Daredevil runs out of the diner.]
Bystander: “He didn’t answer…”
Daredevil vol. 2 #35 by Brian Michael Bendis, Alex Maleev, and Matt Hollingsworth
While Matt has worked hard over the years to maintain his secret identity and hide his blindness as Daredevil (with… varying success), it’s definitely a relief to him when the people around him are in on the secret and he can be honest about his limitations.

[ID: Daredevil and a cop are on a rooftop at night. The cop shows Daredevil a smartphone screen.]
Matt: “Someone want to describe to me what’s on that phone?”
Daredevil vol. 4 #8 by Mark Waid, Chris Samnee, and Matt Wilson
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Fallout 76 - an in Depth Anaylsis on What Works and What Doesn't
If you are likely to offer the conventional Fallouts a move, just know they play quite differently from the post-Fallout 3 entries. The multiplayer facet is simply sad. Rather than being odd bedfellows, you'll now be given the opportunity to move everything to an totally new place at no charge.
The Lost Secret of Fallout 76 Whenever you are in precisely the exact same level group, think about moving into another hunting ground a military base named Huntersville. Once inside the silos, gamers may target specific areas of the map to destroy. When you escape the vault, then you may observe the devastation of this atomic burst and time and which they've done for your house. Ideas, Formulas and Shortcuts for Fallout 76 Whole nations have become bankrupt. There'll be survival elements, players might have to drink and eat to remain alive, but it won't be too much weight. There is an opportunity you will spawn in the center of the ocean. Hacking is a standard problem in the majority of online multiplayer matches. As you really can't utilize Doom 2. Power Armor Though now unavailable to pre arrangement, it's worth mentioning there is a Power Armour variant of this sport, for instance, Tricentennial variant of the game, together with a complete scale, wearable Electricity Armor Helmet. Take a peek at just what five honored reviewers had to say regarding the game. Some gamers would not such as these changes obviously, and that is the main reason why it's vital that Bethesda provides players the choice to select that gameplay experience they prefer. Fallout 76 Explained Some might be duplicates of greeting cards which you already own, though some might not be in a position to be utilized immediately. As a way to accomplish this, the player must find launch codes of missiles. Nuclear codes do not work unless you've obtained the comprehensive key, which means you'll have to collect a few. What You Must Know About Fallout 76 For instance, you might make a top hat. You are able to likewise observe an in-game personality that which seems to be wearing a vault jumpsuit. Also, you'll receive a wearable power armour helmet that's included using a functional headlamp and voice modifier. The matter with Fallout 76 is it lets you play exactly as you will need to. Thus Fallout 76 isn't just off to a excellent start. The Fallout 76 Trap Fans are accountable for picking the receiver for this award. Users might need to maintain the deal prior to the end of the month. It is unknown precisely what the game post-launch calendar will appear to be. In case the servers go down, then that's a very great thing! Others argued that individuals were less inclined to wish to utilize Bethesda's system, as it might be an entirely various launcher for folks to obtain and continue to update. If you keep in that world, you can put your C.A.M.P. down at no cost. How to Get Started with Fallout 76? Many are also hoping that the tiny amount of supported players are going to result in less technical problems. You want to always do your research before purchasing any merchandise. The issue is it makes a good deal of uncertainty in overseas traders and investors, and results in the dollar to have lots of volatility. What the In-Crowd Won't Tell You About Fallout 76 Particularly, folks feel that Bethesda has accepted the incorrect approach of producing the online Fallout encounter. It attempted to correct the match with different updates including a major one last month. It's dropped Fallout 76 offline because of a centric server upkeep procedure because of quite a debatable launching. The XBox One might be the third Microsoft gambling system, with a broad selection of games to pick from. Quite simply, the beta is currently occurring pretty near launch, therefore we don't anticipate any key changes will be implemented determined by participant feedback from the beta. Obviously, you are likely to need to get the Bethesda launcher to get it, but aside from that, all you have to do is set up the games. fallout 76 country roads
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New Xbox One Games for May 5 to 8

New Xbox One Games for May 5 to 8.
Pushy and Pully in Blockland – May 5
Pushy and Pully in Blockland is a cooperative arcade game with a retro feeling. Pushy and Pully are travelling through space when their spaceship breaks. They end up falling into Blockland, a planet full of blocks and monsters. The only way for them to escape is to move from room to room while defeating the monsters, until they find a boss that has a piece of the spaceship. Help Pushy and Pully get back their spaceship on their trip across Blockland. Push blocks to defeat the monsters, join blocks of the same colour to get power ups and defeat the bosses to recover the parts of your broken spaceship. Features: Play solo or with a friendClassic gameplay with never-seen-before twistsCombine blocks of the same colour to create the power up you need or the bonus points that will bump up your position in the leaderboardsEnd the stage by defeating all the enemies before time runs outDefeat more than one monster at the same time or pop more than two blocks to get extra combo points.50 lovingly handmade levels5 unique bosses to challenge youLeaderboards and stage rating. Can you make more points than your friends?
Emma: Lost in Memories – May 5
Poetic, surrealistic and melancholic, EMMA: Lost in Memories offers a unique experience in a strange and dangerous world where walls fade away as you touch them. The main character, Emma, is young, vibrant and intriguing: she leaves her home following an owl, and soon loses herself in a world which she slowly finds more and more dangerous. Features: One fast and simple mechanic: all the platforms and walls start disappearing when you touch them!The character runs automatically at a fixed speed! Control her special abilities (double jump, dash and climb) and do your best to react at the correct time.Minimalistic 2D artistic style completely drawn by hand.Dynamic gameplay in a poetic and eccentric world.Single-screen levels which combine skill and ingenuity with planification and strategy.Two game modes: Main Story and Memory Chest. Complete the Main Story first to enjoy the levels in the Memory Chest!Delicate reflexion on memory loss.
Reed 2 – May 6
Reed awakens… to the memories of the old supercomputer… Reed failed. The reboot failed and now the digital world is once again breaking down. Before the old supercomputer malfunctioned, it gave Reed backup files that must be delivered to the Developer. Collect information cubes once again in a desolate version of the last remnants of the digital world. Dodge floor spikes, razor blades, enemies, and wall arrows to reach the next stage! Find hidden survivors trying to escape from the new horrors of the corruption. The virtual world is now doomed, can you get to the Developer? Features: 52 levels to conquerDesolate pixel art graphicsAmbient chilling OST
Task Force Kampas – May 6
Arcade space shooter action reimagined! A team of outcasts who happen to be in the wrong place during an evil invasion must contain the breach, save their friends and defend the universe from corruption! Drawing inspiration from the golden age of Japanese shoot‘em ups, Task Force Kampas combines retro action with modern conventions, adding new mechanics and randomly generated stages with hand-crafted bosses. In a unique twist, the game can be finished, but skilled players will find a way to continue past the ending and claim even higher scores! Rhythmic gameplay and a pulsing soundtrack work together to create an intense audio-visual experience. Features: Blast through randomized stages with high-intensity gameplay!Challenge a variety of hand-crafted bosses.Test your skill in endless runs to claim the high score on a single credit.Kill enemies to boost your power or stop shooting to repair your ship.Get in the mood with a punchy techno/synthwave soundtrack!Unlock alternate color palettes and extreme difficulties.Save the stranded cocos for unlimited happiness!
Zombies Ruined My Day – May 6
This is the story of how the best day of your life can become a nightmare full of zombies. Survive in a hostile environment using all sorts of weapons. Defend your position with barricades, blow up groups of zombies with grenades, sweep the area away with a Gatling and more! All in a fully action packed game with colorful backgrounds and fearsome monsters. Show us that you're more than a snack for zombies! Features: 27 challenging levels across 3 distinct zones6 zombie types and 3 huge bosses8 weapons to unlockColorful cartoony graphicsAnd an amusing background story! Professional Farmer: American Dream – May 6 Live the “American Dream” on your ranch in the USA. Professional Farmer: American Dream – the latest spin-off from the Professional Farmer series – takes you to a ranch set in the captivating landscapes of the Midwest. Surrounded by towering mountain ranges, build your dream as a rancher in America with lush fields as far as the eye can see.
Infinite: Beyond the Mind – May 7
Infinite - Beyond The Mind is a slick 2D action-platformer where you take on evil Queen Evangelyn Bramann, ruler of The Beljantaur Kingdom as she works towards her dream of world domination. Play as either Tanya or Olga, two girls who have the power to stop the Beljantaur Kingdom’s growing army and take down the evil Queen. Take on a range of different bosses in either single-player or co-op across a variety of stunning chibi pixel art style backdrops as you explore the Beljantaur Kingdom. Your agility is the key to your survival on the battlefield and your strength is what will prevent the Queen's reign of terror from taking over the world… Do you stand a chance against her Majesty?
Mecho Wars: Desert Ashes – May 8
A classic reborn! Casual, turn-based strategy in a land of fantastical creatures and deadly machines! In the aftermath of a great flood, a vengeful leader threatens to conquer the world with the aid of a once lost technology, and only a small but determined army stands in their path. Mecho Wars: Desert Ashes is the definitive release of the 2009 turn-based strategy classic, Mecho Wars. Fully remastered in high definition, it features new hand painted art, new visual effects, an expanded single-player campaign and six previously unreleased multiplayer maps.
Fury Unleashed – May 8
Fury Unleashed is a combo-driven rougelite action platformer - each kill you make increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in! It's a game you can even beat in one ultimate combo. Are you up to the task? ABOUT FURY UNLEASHED Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformers, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won't be disappointed. MAIN FEATURES • Ever-changing comic book – Explore the pages of a living comic book where ink is your most valuable resource and each room is a comic panel. Find out why is John Kowalsky, creator of acclaimed Fury Unleashed series, having a creativity crisis and see if you can help him deal with it. • Gameplay-impacting combo system – Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo! • Game customization options – Choose either challenging Hard mode, which will put your skills to the test - or Easy mode, where you can adjust the difficulty parameters any way you want. Beat the Hard mode to unlock access to even harder Incredible and Legendary modes. Disable blood and gore if you don't like it, or if there are young children around. Go solo or bring in a friend for a local co-op session. • Choose your hero's skills to match your playstyle and modify their appearance to your liking! • Roguelite with soft permadeath – Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs. • Ravishing environments – Play through the pages of visually distinctive comic books and dive into the creator's sketchbook. Master each enemy's behavior patterns and overcome a total of 40 bosses. All that accompanied by epic soundtrack composed by Adam Skorupa and Krzysztof Wierzynkiewicz, the creators of music for The Witcher, Bulletstorm and Shadow Warrior.
SuperMash – May 8
SuperMash is a game that makes games! Mash together two game genres to get a completely unique new game each time, then challenge your friends to see how they do! Jume’s game shop is in trouble, and she needs her brother Tomo’s help to save it! Mash together iconic genres to create never-before-seen gaming experiences. Jump through classic Platformer levels with a tactical Stealth character, fight as spaceships in engaging JRPG battles, and more! Anything is possible with SuperMash’s emergent game system, which creates a unique game every time you play. You can even customize your Mashes with the help of Dev Cards! Think the Mash you made is impossible? Share its MASH Code with a friend or streamer and see if they can beat it! Features: The Possibilities Are Endless! – Pick two genres (or the same genre) and watch the game create a completely unique game each time!Six Classic Genres to Mix and Match – Platformer, Action Adventure, Shoot ‘Em Up, Metrovania, Stealth, and JRPG, but stay tuned for more genres in the future!Customize Your Games – With Dev Cards, you can customize elements of each Mash you make, like enemies, players, mechanics, and environments. Complete Mashes to collect them all!Sell the Next Big Hit! - Win Mashes requested by customers to unlock the mysteries of the PlayType machine and save the game shop from a nefarious threat.Challenge Your Friends – Every Mash generates a unique MASH code. Share it with a friend or streamer and see if they can succeed where you failed—or impress your friends by completing someone else’s!Let the Game Decide! - Glitches and dozens of goals and obstacles change up the gameplay to make every jump and shot meaningful. Plus, with three difficulty modes, you can choose the challenge!
Sin Slayers: Enhanced Edition – May 8
Sin Slayers is an RPG with roguelike elements set in a dark fantasy world, where your choices determine how challenging the fights and enemies will be. Create, equip and lead a team of heroes. Each unit will have its own abilities and weaknesses, so plan your combat strategy accordingly. You’ll journey through stinking primeval forests, boneyards riddled with crypts and the graves of fallen warriors, and other places even the bravest adventurer would fear to tread. Battles, traps, and bizarre enemies… Everything and everyone wishes to take your life, but don't succumb to despair. Between fights your party can take their rest at a fountain, or while on the road in an old church which leaves its doors open to the weary and wounded. Travel every path and byway of the Valley, obtain new weapons on the field of battle or by fulfilling quests, gather ingredients for magical elixirs and resources to craft armor and amulets. If a certain item is beyond your crafting ability, ask the blacksmith in the Old Church for help. The best gear will allow you to challenge the deadliest monsters.
Ultimate Ski Jumping 2020 – May 8
Ultimate Ski Jumping 2020 is an oldschool, pixelart sports game in which you play as a ski jumper. Compete in tournaments, beat your hi-scores. You can play in campaign mode or challenge others in multiplayer. Have a competition with AI jumpers on 5 difficulty levels! GAME MODES · Campaign – a set of ready to play competitions with a brief plot · Tournament – events taking place on selected ski jumping hills · Quickplay – you choose the hill, number of opponents, difficulty level, and start playing · Multiplayer Online – play with your friends and fight for a position in direct online games · Training – a place to hone your skills FEATURES · Old school graphics · Different types of ski jumping hills from summer and winter to jumping on the Moon and beach · Simplified and advanced jump models · Personalized jumpers · Multiplayer mode to play with players from all around the world! Features: Campaign – a set of ready to play competitions with a brief plotTournament – events taking place on selected ski jumping hillsQuick play – you choose the hill, number of opponents, difficulty level, and start playingMultiplayer Online – play with your friends and fight for a position in direct online gamesVarious types of ski jumping hills from summer and winter to jumping on the Moon
Duke of Defense – May 8
Get ready for a tower defense game that takes an uncommon approach to player interaction. Slash goblins with your sword, roll through waves of enemies, and build towers as fast as you can. Collect coins from fallen foes, but be careful not to get hurt when maneuvering through the action! Use nine powerful towers to build a strong defense, each tower more unique than the last. Upgrade your character as you advance through the story with a plethora of game-enhancing abilities. Anything unlocked in your skill tree will also apply in co-op mode, so everybody benefits! Unique towers, exciting abilities, and planned future game modes ensures you'll be back for more. Discover a world brimming with humor, interesting characters, and adventure. Interact with overly observant villagers and egotistical wizards. You'll find yourself in a role more significant than a knight could ever dream of!
Ghost Files 2: Memory of a Crime – May 8
The life of a private detective is tough, and no one knows it better than Arthur Christie – an ex-cop, effective and tough as a nail. This time he will face an investigation in which not only truth is at stake, but also his life in this hidden object puzzle game. Read the full article
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One of the things we love most about travel is discovering the many ways others think differently than us. Witnessing new ideas challenges our way of thinking and adds to our own personal arsenal for tackling problems. Besides, it’s exciting to experience something we hadn’t before considered!
During nine months abroad across at least 20 countries, we encountered some brilliant ideas that made us wonder: why isn’t this standard around the world? From the bathroom to the kitchen, at home and on the road, these were some of our favorites.
Gadgets and Ideas We Loved
People around the world have some fantastic ideas! Fortunately, we can actually get some of these at home! Others would take a bit of work…
Electric kettles
Aaron especially loves this idea. Electric kettles are simple: just fill with water, press the tab down, and it automatically shuts off when the water is hot. I understand their popularity especially in the UK, where tea is so prevalent. But these were in every single place we stayed – all around the world!
Americans are far more likely to find a coffee maker in any rented room. If you want hot water, you either run it through the coffee maker (without the coffee grounds), or you boil water on the stovetop in a pot or kettle.
Since we drink a lot of herbal tea (as I take a sip while I type…), this new gadget was revolutionary for us!
Power switches on the outlets
Aw man, this is so much smarter than the silly solutions we come up with in the States!
Ok, so in America, we’re used to every power outlet simply being always on. If you want to change this, you can clip a tab within the outlet to make it controlled by a room-level light switch (provided the outlet is also wired up properly). If you don’t want to go through all that hassle, the only other option is to plug the holes with harmless plastic caps (to protect from curious infant fingers, etc.).
The Brits (and those in a few other places) have a much better solution: just put a switch on the outlet! True, this likely has historical origins in differing voltages and the early prevalence of DC current in Britain that led to a need for switched outlets. And plastic plugs are probably cheaper now than redesigning our residential electrical wiring. But perhaps we could learn some things from our neighbors across the pond.
Cigarette butt catch grates
Neither of us smoke. Therefore, one of our biggest pet peeves is when smokers just toss their cigarette butts on the ground. It’s still littering; can you please throw them away?
Knowing smokers have a propensity to flick their butts, Rotterdam came up with a clever solution: provide a catch grate where people can do just that. It even has a sheet of metal on the backside to better catch the discarded cigarettes and funnel them into the receptacle. And the grate is level to the ground, so any wayward butts can just be swept in for easy collection.
Standalone public urinals
Speaking of keeping public spaces clean, we’ve all gone down those alleys that smell a little more like a bathroom than a street.
Amsterdam has public stalls surrounding a drain. Cologne took it one step further with these standalone triple urinals. While not useful to the entire population, it’s a much better option to the all-too-common alternative.
Exercise equipment in public parks
We thought it was really awesome to come across public parks with a whole line of exercise equipment. Ellipticals, fly machines, power towers, leg presses, and stationary bikes, among others. Nothing was powered, and the all-steel machines were painted in bright primary colors. It actually made us want to use them! What better way to encourage the public to exercise?
Self-powering bicycle headlights
When we first saw these in Japan, we were beside ourselves in awe. This is brilliant! Friction energy generators aren’t new. So it’s no surprise this would lead to powering a fundamental component to biking: a headlight.
But just powering them with the turn of the bike wheels wasn’t enough. These headlights also have a light sensor so they only illuminate when it’s dark out and only while one is riding. Never forget to turn off your light again!
You can get friction-generated Dynamo lights in the US, but I have yet to find one with the smart light sensor.
On-demand water heaters
This really isn’t a foreign concept to Americans, but it’s certainly in the minority. Instead, we would rather keep 50 gallons of water hot at all times.. y’know.. in case we decide to impulsively take a bath at 3am.
Almost everywhere else in the world, they’ve done away with this nonsense and have the much more energy-efficient on-demand water heaters. Water is only heated when needed, so you don’t waste the energy, and you never run out of hot water.
Some of the ones we encountered were propane-powered, and some we even had to manually light the pilot a few minutes before our showers. Automatic electric units are already available in the States, though they are expensive. It’s difficult to replace a water tank system, but I think Americans are slowly starting to move in that direction.
In-toilet bidets
This one also comes from the Japanese (there were many things we loved about Japan). While we saw bidets all over Europe, they were always a separate appliance. If you weren’t already accustomed to using them, it was awkward.
However, with the smaller version that sits inside your existing toilet, you don’t even have to get up. Just push a button, and get a refreshingly clean bum! Best yet, these bidets can be added to any toilet you already have installed, and they can help during toilet paper shortages.
Heated towel racks
While we’re talking about posh bathrooms, I have to mention heated towel racks. Nothing compares to stepping out of the shower and wrapping yourself in a nice, warm towel. It also has the added benefit of drying your towels much faster (useful in humid climates)!
Just pair these with heated floors, and you’ve got yourself a luxurious way to start (or end) your day!
Prevalence of tapping to pay
In an increasingly cashless society, Americans are quite familiar with paying for everything with a credit card. However, we’re only just coming onboard with chip cards and readers, and some places honestly still swipe.
All across Europe and in many other places, tapping is the way to go. The customer never lets go of the card, and there’s no risk of forgetting it stuck in some machine. Just tap, confirm, and you’re done.
WhatsApp
This cross-platform chatting app is used everywhere except in the US. Radio stations, doctors, businesses, and individuals use it as a standard. Nobody texts in the traditional sense.
We like it because we can easily create groups with anyone we meet on the road and exchange photos, videos, voice messages, etc. without messages getting clipped or divided. There are no iPhone vs. Android compatibility issues, and everything is more secure than standard texting.
It’s also entirely wifi-based, so we don’t have to worry about cell coverage or using international minutes while traveling. Chances are you’ll quickly download this app, too, once you travel internationally.
Gadgets and Ideas We Didn’t Like So Much
While the world has some amazing ideas to offer, there are a few we didn’t really like all that much.
Duvets
Duvet covers sure help with cat fur, though! :3
In the States, we use quilts or comforters for warmth on the bed. Many countries in Europe instead use duvets. These are basically a neutral-colored down comforter that is meant to be tucked inside a patterned encasing, much like a giant pillow case that zips or buttons closed.
I really did not like this system. I get that this better protects the blankets, and it’s easier to clean a cover than it is to throw an entire comforter in the wash. Besides, it also protects the top from spillage, while our sheets system in the US does not (though an additional sheet on top could easily fix that).
But besides being really difficult to get this big blanket inside the duvet cover, this is typically all that’s on the bed. In other words: there’s no temperature control if you get warm in the night. I much prefer to have the freedom to strip the warmer layers, with the option to get down to nothing but sheet (the comfort of still being covered without any associated heat).
Pay-to-use public toilets
This was so annoying. This is a basic need, and one should not need to pay to use the toilet. While the amounts were seldom high (although paying £1 in a London train station was pretty steep), we didn’t often keep change on us (see the section on tapping above). It just encouraged people (usually men) to find a nearby friendly tree – or just the outside of the building – and it discouraged us from drinking enough while out because we didn’t want the stress of trying to find a free bathroom.
Paying for a bathroom did not guarantee a well-maintained facility (some of the free ones were cleaner than the paid). Besides, I believe it would be a better experience for all visitors to have this provided free of charge. After all, tourists bring money to those areas that more than cover the expense.
Needing a key to exit
Coming from a country of fire codes, this one really shocked us. In many places in Europe, the lock on the front door just has a keyhole on both sides. The only way to lock the door from the inside is to turn the key. And if you need to leave, you must have the key.
This had us nervous about fires, probably because we’ve been raised to make sure we always have a means of escape. We felt a little trapped.
Light switches on the outside of rooms
This just didn’t make any sense to me. Sure, it’s fine to have the switch on the way into a room, but it’s awkward when leaving and even worse if you just want to turn the light on or off without leaving. Sadly, this practice also wasn’t very consistent across areas we stayed in, so we had to break and remake habits frequently.
Floor numbers starting with zero
Brits: I love you, but why??? I still don’t get this one! We were never sure where to go when someone told us “go to the third floor.” Ok… is that the actual third floor, or is that the third floor above ground level?
I understand the ground floor is the bottom floor, but that’s still the “first” in counting. A building has four stories but the top is the third floor? We wound up on the wrong floor so many times… and I’m a programmer well-versed in zero indexing.
Combined with their affinity for reporting the time as e.g. “half eleven” (seriously, is that 10:30 or 11:30; I still can’t remember), we never knew when or where to meet anyone!
Gadgets and Ideas We Missed From Home
America also has some good ideas, too! As we trotted the globe, these are some of the things we missed from home.
Garbage disposals
It’s convenient to know we won’t clog our sinks with bits of food rinsed from plates. If some food goes down the drain, just flip a switch to grind it up. Sadly, this seems to only be popular in the US.
Self-starting stove burners
Now, this wasn’t lacking in every place we visited, but we were a bit surprised by the number of stovetops we had to manually light. Especially in well-developed countries, we figured technology would have won out.
Electronically adding a tip to the tab
Tipping cultures are different all over the world. Some refuse tips; some always expect a tip; some believe tips should be given only for exemplary service. But even if you know when and how much you want to tip, it isn’t always as convenient.
In the States, tips are typically added to the bill as part of the credit card charge. The server swipes your card and presents you with a receipt. Upon it are lines for you to write in your desired tip, the final total, and your signature. It’s this final amount that is ultimately charged. If there’s no line for a tip, one isn’t typically expected. And since your card has already been validated, once you sign, you can leave. No need to reveal how cheap or generous you are in their presence.
Most places we went either required a cash tip – which meant we had to keep some on us – or required patrons to inform the server the tip amount prior to charging the card – which can be a bit awkward. A select few allowed us to digitally enter an amount for tip during the charging process, but most were one of the other two methods.
Full-sized washing machine
This machine went for a little dance!
Americans are known for doing things bigger. So it’s no surprise washing machines felt so much smaller to us around the world. Fortunately, we packed light, so our laundry loads were small anyway. But if we needed to wash anything more than a few clothes, we were looking at multiple loads.
Dryers
Most places we went to didn’t bother with this additional appliance. And most of our wool clothing needed to air-dry anyway. But it would have been nice to have a dryer for the more difficult items like sweatpants. We just got used to laundry typically having a 24-48-hour turnaround.
Bathtubs
With the exception of the Japanese, most countries just don’t seem to take baths. I get it; it can be a huge water draw. But after a day of hiking almost a marathon, we sometimes want to soak our aching legs in some soothing hot water. We actually got excited when we came to an Airbnb or housesit with a real bathtub.
Shower mats
Speaking of hygiene, since everyone is so fond of showers, one would think they’d also be fond of not killing themselves by slipping on a slick wet service. However, we found rubber shower mats surprisingly absent. And this wasn’t because showers around the world tend to have non-slip surfaces; they’re just as slippery as ours. We had to tread very carefully.
Water fountains
In the States, almost every public restroom is accompanied by a water fountain. Abroad, these were frustratingly hard to come by. Germany was particularly bad, but they apparently have a cultural aversion to communal water sources.
While we’re really good at carrying water bottles with us everywhere we go, we often need to refill (reduce plastic waste and all, right?). Our first few days in Japan were spent very parched because we couldn’t find any non-vending-machine refill options (thus our unfortunate introduction to Pocari Sweat… eww….). Most places, we resigned ourselves to refilling from bathroom taps and hoping for the best.
This is probably why we were so pleasantly surprised to find bottle refill stations along hiking trails in Santiago, Chile.
Final Thoughts
The world has some great things for us to learn. From bike headlights and bidets to shower mats and electric kettles, we have all solved problems in a lot of unique ways! We can’t wait to explore more and experience other new perspectives!
What is the coolest gadget or idea you have encountered in your travels?
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Travel exposes us to unique #gadgets and ideas - different ways to solve problems. From the kitchen to the bathroom, at home and on the road, these are some of our favorites. #bigtinyworld #learnnewthings One of the things we love most about travel is discovering the many ways others think differently than us.
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In The City Of Meatbot-Powered Killers (part 4) by molotok_c_518
Table of Contents.
Part 3.
I hit the dark web for a few minutes, burned a couple of Bitcoin for a block of stolen credit card numbers, and searched for what the hell just happened downtown.
While I took a couple of the platinum card accounts to activate some of my burner phones (their fraud support will save them some charges, and I'll still have some prepaid phones to work with), I digested what the Army and Air National Guard just did.
(*26 hours ago, in RQZ HQ...)
Col. {Jones}, HQ "Six" (HQ6): This is Six, go ahead, sir.
Adjutant General, New York National Guard (AGNY): This operation is strictly need-to-know now, Six. It has been designated "Top Secret: Compartmentalized" at the highest levels, and the code name attached is "Glass Chipmunk."
HQ6: What the... who comes up with this shit... uh, sir?
AGNY: Some spook at the NSA. More time on their hands than sense.
HQ6: Yes, sir.
(Side note: The reason top secret stuff gets odd code-names is because they are words you would not accidentally say in a normal conversation. Try to work "Glass Chipmunk" into a sentence without sounding like you're crazy. It *might** work with someone with a curio collection... sort of like Alpine Shepherd Boy... but otherwise, you will stand out.*)
AGNY: How is the perimeter?
HQ6: Solid, sir. Nothing is getting out of there. We've had a few... anomalies, but no breaches.
AGNY: "Anomalies?"
HQ6: Well... it appears that the mad scientists' little toys don't hole up well in non-humans. We've had some animals come to the wire and just melt. The larger ones, we need to put down... have you ever tried shooting a cat and her kittens? They melted, too.
AGNY: I'll arrange to get some more men rotated in. Things like that obliterate morale.
HQ6: Thank you, sir... but we need a longer-term solution to this. We've gotten lucky, so far, in that only a few infected have tried to hit us. Tracers work well, so we've taken to loading all of our SAWs with nothing else. If they hit us in anything larger than 3 or 4 at a time, we're gonna get overrun in a heartbeat and a half, and you'll have a lot more than a city's worth of these things to worry about.
AGNY: Roger that, Six. I gotta tell ya, Tom... I've never thought, not even once, that we'd be talking about bombing American citizens.
HQ6: Roger that, Six. Voting demographic will definitely shift.
AGNY: Are you suggesting...
HQ6: No, sir. Just a bit of gallows' humor. Whistling in the graveyard, as it were.
AGNY: How about our reluctant big-brain?
HQ6: Still no sign of him. We lost him during his move towards the campus. We think he's in the Advanced Research Labs facility on campus, but we're not sure enough to risk an extraction team in a hostile-heavy area of the city.
AGNY: We have a good set-up on the plaza. Give the green light for the Reaper to launch. You are covered.
HQ6: That's an order?
AGNY: Direct order, Tom. Take solace in the fact that it's an act of mercy for the poor bastards.
HQ6: Yes, sir.
(23 hours ago.)
Reaper drone pilot, designated RD-3: On station, awaiting instructions.
HQ6: What's your load, RD-3:
RD-3: I have 4 Hellfires, sir. I see the target, awaiting order.
HQ6: You've been briefed as to the situation?
RD-3: Yes, sir. Glass Chipmunk. (almost inaudible chuckle)
HQ6: Right. When you have the target locked, you are cleared to engage.
RD-3: Order received. Lightin' em up.
Video footage from RD-3
It's daytime, timestamp on the video is 1106. Wide shot of a square plaza surrounded by concrete and glass buildings, in a Brutalist architectural style.
In the plaza is a large, pulsating mass of bodies, covered in dirt, rags, dried "blood" (in reality, it's mostly meatbots at this point), sweat, and strips of dried flesh.
A fountain in the center has kept these people hydrated since the outbreak. It has allowed this... gathering... to continue unabated.
"Gathering" is too weak a word. It's like a Roman orgy crossed with Cannibal Holocaust or Green Inferno.
The weakest have either stayed at the fringes and devoured what scraps they can, knowing that they have no chance at survival in the main body, or threw themselves in early, were torn to shreds and eaten whole, in order to kill the all-consuming hunger driving them.
The strongest have formed a horrific symbiosis, tearing chunks off of each other, letting chunks get torn from them, then healing enough to repeat the process. The looks of pain when injured are almost indistinguishable from the looks of rapture when they devour a neighbor.
There is no "sex," per se. Hunger has replaced sexual desire. If anything, the erogenous zones seem to be the most targeted areas for consumption... and since they grow back, they get targeted a lot.
I don't want to look. I want to make a bad joke about oral sex and fix myself a bottle of rum. Better still, a keg.
I look anyway.
At 1113, a missile tears into a fuel truck abandoned at the east end of the plaza. The angle is perfect: flaming kerosene or diesel splashes over the crowd, and thick clouds of boiling black smoke quickly fill the space.
Some of the (un)lucky few who escaped the initial blast run away.
Most, either sensing a well-cooked meal or realizing this will end the agonizing hunger, dive into the center of the holocaust.
In one strike, the National Guard have eliminated about 3/4 of the population of [REDACTED].
I've been working frantically for the past day, trying to find a way to protect myself from possible infection. I can't think "if" anymore: those idiots out there will see me at some point and launch an extraction. I've seen enough horror movies to know how catastrophically it will fail, and how likely I will be to have highly-trained, inhibition-impaired, hungry, rapid-healing killers at my door.
Yes, I'm a pessimist.
I know now how we got to this point, and I have the entire sequence ciphered out. My meatbots were part of a power struggle within the group, and were weaponized purely by circumstance.
First, Dr. A. He got in to the GATACA compiler and dropped his little brain bomb in the code. Hidden in the "comments" in the DNA (we had plenty of space to put messages in the DNA, and did so frequently to explain why Sequence 8c, for example, was written to repair a long muscle in a certain manner, rather than another) was his excuse:
Dr. A: By the time you read this, you will no longer head this project. If I can strike quickly and "prove" that you bungled the neuro programming, I can capitalize and run this program as I see fit. Some people aren't worth saving. Others should be reprogrammed for the greater good.
Dr. B followed this up by checking out the endocrine codes and cranking hunger to 1000. His excuse:
Dr. B: Need more. We can fund this by selling the old versions on the black market, and keep the excess for ourselves.
Profiteering, meet societal re-engineering.
It might have gone almost unnoticed, except for player 3.
Late in the project, I had an assistant basically forced on me. Dr. C was also a computer scientist, come to us from government service. He said the right things, asked the right questions, and made himself indispensable.
What I didn't know until last night was, he was a military contractor on the side, and was looking for combat applications for the 'bots.
He knew what the other fuckwits had done, and instead of fixing it...
It was he who showed Bobby the "Jesus room" (he used a different name for each guard, knowing they would be impressed with what was within). He managed to get a copy of Steve's key card to the most pliable guards, then waited for the inevitable.
He got very lucky (or unlucky) that we had just begun to prep for primate trials when Bobby's wife died. He had the "perfect" weaponized version of my project, and its spread was the perfect test.
I know this because the dumb fucker emailed his superiors on a civilian email account.
The NSA grabbed him up rapidly after that. He's sitting in Guantanamo Bay, if there's any justice.
What I've learned in the past 48 hours is sickening.
When I was a kid, I read Frankenstein several times. Mary Shelley shares my birthday, so it's like we're soul mates separated by 200 years.
I always told myself, "Don't let hubris be your downfall. You're doing this for mankind. You're not playing God... you're doing God's work, if we really are created in His/Her image."
This has never been about doing it because we could. It's doing it because we need this... to save lives cut too short by disease or accident.
Do this now, decide later how it should be used. That was always the mission.
Now... now, I'm using my knowledge of chemistry to destroy my life's work. I know what to mix for the best explosives I can make given what I have on hand. The labs we've been working will be utterly annihilated.
There's no way this project gets out. They aren't ready.
They aren't worthy.
Before I do that, though, I am going to call several people and let them know what happened. I am going to tell the press why my malignant miracle is being denied to the world.
NOW I'm playing God.
I've already made several vials of my counter-bots and hid them on my person. They're untested, but better than the alternative.
I may have a way to sneak off-campus, and from there I have a possible way to get out of town. It's going to involve laying low after the powers-that-be order a full sweep and cleanup of the bot-ridden, which I fully expect in a week or so.
I did some very rough calculations. Fatty tissues have probably all been digested by now. Protein can be burned for energy, and some of it will be consumed by each repair and replication cycle. I figure that, in 3 or 4 more days, there won't be enough metabolic energy to drive a flea left in anyone with meatbots in their blood.
Before I do anything else, though... time for a smoke.
I head up to the roof, and take a deep breath... then step to the wall and puke as the foul reek of thousands of roasting bodies pours into my sinuses.
I won't be eating barbecue any time soon.
By some dark miracle, I puke right on a bot-ridden at the base of the building. He looks up, then begins licking the vomit off of himself.
Didn't need to see that.
I move away from the wall. I fumble a smoke from the pack, and light up with very shaky hands.
I also crack the seal on the cheap водка I found in a lab assistant's office and take a deep swig. I dislike the cheap stuff... it has this nasty chemical aftertaste.
All of this is distracting me from the little fucker I puked on, who is free-climbing the wall.
I catch the barest hint of movement out of the corner of my eye as he crests the retaining wall and leaps 20 feet across the roof to tackle me.
I drop the водка and spin quickly to meet him. I'm unarmed, because "Of course they can't get to me. I'm behind two locked doors!" and this is going to kill me...
...and it gets close enough for me to see that "he" is a "she," and she's emaciated and nothing but bone, skin and wiry muscle and hunger and fuck I'm going to have to punch a girl to save my life as I loop a right cross straight into her oncoming jaw, and she drops to the roof...
...and I grab my водка and run for the door as she scrambles to her feet and makes the sprint after me with frightening speed, and I stop and duck as she comes at my back and misses her grab and I stand up straight into her jaw and she staggers backwards...
...and I spin around and plant a solid left into her gut and she doubles over but she has a grip on my back and can't bite through my shirt but I stand up straight and she flips over my back to the ground at my heels...
...and I spin again and kick her in the head and she grabs her head and it gives me just enough time to get to the door and open it...
...but she's on her feet and after me and through the door just as I pull it shut and now I'm in the stairwell to the second floor with a crazed bot-ridden woman who lunges for me...
...so I throw her over the railing and she hangs on barely and I'm running down the stairs and to the second floor entryway and through the door...
...and she drops from the railing and down all the way to the first floor and I hear the CRACK-CRACK of both of her legs snapping on impact and she screams in agony but she's up on both broken legs and trying to limp up the stairs...
...and the door to the second floor closes on the stairwell.
I'm now trapped in the building with a for-now injured bot-ridden.
Oh... and my knuckles are bleeding.
I may be infested as well.
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harry potter and the sorcerers stone pc
http://allcheatscodes.com/harry-potter-and-the-sorcerers-stone-pc/
harry potter and the sorcerers stone pc
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Genre: Action, Adventure Developer: Amaze Entertainment Publisher: Electronic Arts ESRB Rating: Everyone Release Date: November 16, 2001
Hints
Ultamate Wizard Card
Collect all the other 24 Wizard Cards, then defeat Voldemort. Ron will give you the final Wizard Card. Its. Harry Potter! (If you need help finding all of them, check out BAD WOLF’s or Azul’s FAQ on Wizard Cards).
Be In Classroom During A Challenge
During the Wingardium Leviosa Challenge, have Debug Mode on. Then press (I think F5 is the button that will warp you to more than one place) an F button to operate. One place you will warp to is in the Charms classroom! Go up to the people sitting in the seats. The girl on the right will just say “Hi” or something. Draco and his “posse” won’t say anything. When you talk to Hermione though, she will say, “Try the bookcase”. You heard her say that when you were learning Alohamora! Flitwick will also say the same thing again about how to use Wingardium Leviosa if you talk to him.
Peeves On The Ceiling
Use the harrysuperjump code at the part where you fight Peeves after the Wingardium Leviosa Challenge. If you did it right, you will jump to the Chocolate Frog. Keep going to the room in front of you with the two girls in it. There will be a shadow on the ground, and you might notice that when you get close by it, it follows you! Look up, and you will see Peeves. Move close by the shadow while looking up, and he will move a little bit! You CAN cast Flipendo on him, but if you don’t want to battle him, DO NOT CAST!
Quirrel Spacing Out
During the Lumos Challenge, when you’re at the part where you’re standing on the moving Lumos platform, jump to the edge. I’m not sure if there’s a “way” of making it happen, but if you jump to the side a little bit, and go up to Quirrel, sometimes, he won’t talk to you. Go over to the door. It will open for you, but, sadly, you can’t go through! You will be in a dark area, and the door will close.
Herbology Class Hints #1
When you are trying to get to Herbology Class and have defeated ALL the bosses and got through Professor Sprouts garden, don’t go in to the GREENHOUSE yet! To the right of the greenhouse there is a patch of ground that is brown or light brown. Cast the ALAHAMORA spell on it and it will fold up and show you a secret passage. At the end of the passage there are 2 stone gargoyles. Cast whatever spell which comes on it (I can’t remember which spell it is) and make sure you cast it on both the gargoyles. They will turn towards each other and reveal a SECRET WIZARD.
Herbology Class Hints #2
In the VENOMOUS TENTACULA maze (the plants that keep trying to bite you) when you cast WINGARDIUM LEVIOSA on the block next to the fountain and open the gate don’t go through yet. There are many secret passages in the maze where you find lots of BERTIE BOTT’S EVERY FLAVOUR BEANS. One of the secret passages is even a way out of the maze!
Nick In The Wall
In Quirrell’s Flipendo challenge after you talk toNearly Headless Nick go to where he walked in the wall and turn around. At a certain angle you willsee him in the wall.
Find Characters For Scenes
If you are at the place where Ron, Malfoy, his friends, and Nevil Longbottom are but they did not appear, use the harrysuperjump code. He will jump past the location. Turn around to see Malfoy, Ron, Nevil and Malfoys friends just standing there but not talking. You may also see Professor Magonigil over by the way to Hagrid’s hut. However, do not go in the forest. Use the harrysuperjump code then turn around and she will be standing there, but also will not talk.
Avoid Fighting Malfoy Or Peeves
When you are near the locations that you have to fight them, use the harrysuperjump code. He will go out the door if you are at the location where Malfoy is at, or he will get the chocolate frog and you can just keep walking in both locations.
Scatter Potions
When you get to the potions, hold [Space] during the entire dialogue and the potion shuffle. The potions will scatter.
Skip Potions
To skip the potions part altogether, simply step in the doorway and enable the harrysuperjump code. You will get almost all the way to the doorway. There will be no dialogue and no fire in the doorway — simply walk through.
Invisible Voldemort
This trick only works for a certain amount of time. When you are at the location immediately before you have to fight Voldemort, use the harrysuperjump code to land on top of the roof. When you jump down on the right, you can walk of near the mirror and he will start talking to you. When he says “Die Potter”, you will walk back and he will then walk back to the mirror and continue correctly.
More House Points
Enable the harrydebugmodeon code, then go to the main menu. Click on “Level Select”, then complete an easy level such as Flying Lessons to get more points.
Quiddich
When you are playing Quiddich, fly through the magic hoops to gain a power up so that you will go faster (This applies to getting the winged key also)
The Bloody Baron
Even though touching the Bloody Baron will make you lose health, he can still be useful to you. Whereever you see the Bloody Baron, follow him through the gate. The areas he leads you to have Bertie Bott’s Every Flavour Beans (lots of them) and one of them even has a wizard card (to get the wizard card, you have to Alohomora a dragon statue). To get through the gates, you have to wait for the Bloody Baron to pass through first, because the gates won’t open for you.
Catching The Golden Snitch
To catch the snitch, you have to follow it until your catch bar is filled. Then you have to press the jump button when it tells you to. What i do is i memorize the trail the snitch takes around the field.
Escape From Troll
When you are being chased by the troll, jump manually. Also, jump when you pick up the pink Bertie Botts Bean.
Warping In Levels
After turning on the debug mode (harrydebugmodeon during gameplay) you can warp to different areas within a level. By pressing the F3, F4, F5, and F6 keys, you warp to different points within a level. As an addition, pressing F8 will change your view.
Mirror Secret
Use flpendo on a mirror and you can go right through.
Broom Class Secret
When you go to broom class for the first time and it says that there is a secret in the class you think “ok, this will be easy.” Well it’s a lot harder to find. Anyhow the secret is behind the stain glass window of Hogwarts. The card that you will receive is Merlin, it’s a really cool card. If you go back to the class on the main menu then you will not be able to recieve the card.
Wingardium Leviosa
While using the wingardium leviosa spell, use the arrow keys on the keyboard instead of the mouse to move the object.
Flying A Broomstick
To make it a lot easier to fly a broomstick, go to the options menu and select the invert broom control.
Defeating Voldemort (3)
I was finally able to defeat Voldemort by 1st knocking the pillars onto him ( he has to be close). This used up almost half his stamina. After a certain amount of his stamina is used up he blows up the rest of the pillars. THen run in a circle outside the pit. You can out-run his spells! When he is facing the mirror, run in behind it. His spell wil be refelcted back at him. This takes a while but it was successful for me after I failed at the 2x flippendo up close.
Defeating Voldemort (2)
Flipendo the mirror and it will rotate, stick close to the mirror and voldemort will circle anti-clockwise to get harry. Flippendo the mirror twice each time. Keep the mirror between harry and voldemort and when he hits the front of the mirror with a blast, it will bounce back at him.If he shoots at the back of the mirror the blast will go through it and hit harry.
Defeating Voldemort
The five pillars can be pushed over onto voldemort once he has fired at them. Hide close behind them and then only push them over once he is close, nip out from behind and check he is close befor pushing it on him. The pillars alone are not enought to defeat voldemort, and the stone blocks dont do anything.
Fluffy
To get past fluffy you need the flute from hagrid, start with the right hand head and make sure your close enough (flute will only play if close enough) once the first head is asleap, start on the center one, then the left one. Keep returning to the previous heads to keep them asleep
Chess Board Solution
Start on the chessboard at the dark square nearest the centre, and move diagonally forward and right at each turn. 4 moves are necessary to completely clear the board of enemies.
Wand
If your up close to something and you can’t cast a spell use your mouse arrow keys to bring the little sparkles down.
Cheats
Quidditch League
While playing the game, type in “harrygetsabroomstick” If that dosen’t work, type in “harrygetsabroom”. When the code is entered, go to the main screen click on Quiditch and it should be open.
Apperating
Type in harrydebugmodeon while playing the game. Then you can apperate by hitting F2, F3, F4, or F5. By hitting some of the other F buttons, you will get different features.
Level Select
When you are playing type in harrydebugmodeon.
Using Super Jump To Your Advantage On The Voldemort Level.
1. Hermione will lead you to the Face of Fire. Stand close to the edge of the top stair and type in harrysuperjump. You will jump to the other side without doing the Face of Fire.2. Those stairs after the Face of Fire are tricky. You could fall down. Stand on the balcony part where you saw Quirrel and type in harrynormaljump. Jump there safely. Don't use Super Jump. It's too risky.3. Quirrel will throw spells at you. Stand close to the balcony where he stands so he won't hit you. Type in harrysuperjump to get to him.
Cheats
Type any of these cheats (Some of the cheats may not work on certain places)
harrygetsfullhealth - Full Healthharrysuperjump - Super Jumpharrynormaljump - Normal Jump
Get Super Jump
To make Harry of leaping long and High, type in this code: HarrySuperJump
Get Full Health
Type in the following code to get all of your health back: HarryGetsFullHeath.
Unlockables
Currently we have no unlockables for Harry Potter and the Sorcerer’s Stone yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Harry Potter and the Sorcerer’s Stone yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Harry Potter and the Sorcerer’s Stone yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Achievements
Currently we have no achievements or trophies for Harry Potter and the Sorcerer’s Stone yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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