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#DUNGEON OF ABHOTH
braxiations · 9 months
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<:-HOSTILE POLYGONAL EXTRADIMENSIONAL ORGANISMS-:> <:-HYMENOPTEROID-:> <:-NEUROPHANIM-:> <:-STRIDER-:> <:-FOLLOWING VARIANTS RECORDED-:> (Colored with real random generation)
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thecreaturecodex · 3 years
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Asura Rana, Zargon
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Image by Wayne England, © Wizards of the Coast
[Commissioned by @tar-baphon. I already made statistics for Zargon at his previous canon levels of power a few months back, and was also commissioned to create a stronger, ascended version of the Invincible Tyrant. In so doing, I went back over the previous statistics and toned them down a bit. A +6 resistance bonus for a CR 18 creature is a little too much, even for a pseudo-god like Zargon.]
Asura Rana, Zargon CR 28 LE Outsider (extraplanar) This massive horror has a reptilian head with a single eye and a single horn. Its body is a column from which grow twenty four tentacles, twelve in the midsection that serve it like arms, and twelve at the base on which is drags itself. Slime oozes from its every surface, and it is covered in scars, tumors and other irregularities of the flesh that bubble and warp as it moves.
Zargon, Abomination of Creation, Devourer of the Depths, the Invincible Tyrant, the Returner Concerns acid, oozes, regeneration Domains Earth, Evil, Healing, Law Subdomains Caves, Growth*, Resurrection, Tyranny Worshipers alchemists, blights, despots Minions asuras, shoggoths, whelps of Zargon Unholy Symbol a spiral horn above a single eye Favored Weapon rapier Devotion Expose a living creature to acid and watch the reaction of its flesh for 1 hour. You may use yourself as this subject. Gain a +4 profane bonus to saves against acid effects. Boons 1: eruptive pustules 1/day; 2: fluid form 1/day; 3: true resurrection 1/day *clerics of Zargon can use the Growth subdomain to modify the Healing domain
Zargon the Returner is ancient even by the standards of the great asuras. He was the first and greatest spawn of one of the primal gods of creation. Names such as Abhoth and Sheol-Nugganoth are whispered as his parentage, and their true mistake was not destroying him when they had a chance. For Zargon can never truly die, and even if his horn is destroyed by volcanic heat, he will be reborn on another planet in another version of reality.
So say his worshipers, anyway. These statistics represent Zargon’s power at its height, when he ruled in Hell as an asura rana. Zargon’s weakness was uncovered by Geryon, and Asmodeus snapped the horn from his head and cast it into the Material Plane. Zargon’s ultimate goal is to return to Hell, reclaim his dominion and devour Geryon. This goal has been put off for eons, as Zargon enjoys the power he currently has too much to sacrifice it. Better to reign in the Material Plane, reshaping civilizations to his own cruel desires, than return to Hell and being forced to serve the Lords of Hell, or risk failure and total destruction. But if his power base is destroyed without slaying Zargon, he may be prompted to act, and the planes will tremble at the wrath of Zargon Ascendant.
Asura Rana, Zargon                        CR 28 XP 4,915,200 LE Huge outsider (asura, asura rana, evil, extraplanar, lawful) Init +8; Senses blindsense 120 ft., darkvision 60 ft., Perception +50, see in darkness, true seeing Aura true elusive (250 ft., DC 39) Defense AC 44, touch 26, flat-footed 39 (-2 size, +4 Dex, +1 dodge, +13 profane, +18 natural) hp 666 (36d10+468); regeneration 40 (deific or mythic) Fort +31, Ref +30, Will +38 DR 20/good and epic; Immune acid, charm and compulsion effects, disease, energy drain, petrifaction, poison, polymorph; Resist cold 20, electricity 30, fire 20; SR 39 Defensive Abilities blasphemous armor, freedom of movement, horn, improved rejuvenation Offense Speed 40 ft., swim 60 ft. Melee bite +47 (2d6+13/19-20 plus 6d6 acid plus disease), gore +47 (3d6+13), 12 tentacles +45 (1d6+6 plus grab) Space 15 ft.; Reach 15 ft. (20 ft. with tentacle) Special Attacks breath weapon (60 ft. cone, 18d12 acid plus disease, Ref DC 41, 1d4 rounds), constrict (tentacle, 1d6+19) Spell-like Abilities CL 28th, concentration +41 Constant—freedom of movement, true seeing At will—acid fog, cloudkill (DC 28), control ooze (DC 30), rusting grasp, transmute rock to mud (DC 28) 3/day—air walk, quickened chain lightning (DC 29), feeblemind (DC 28), empowered horrid wilting (DC 31), quickened heal (DC 29), mind fog (DC 29), summon asuras or oozes 1/day—control weather, dominate monster (DC 32), mass hold monster (DC 31), transmute blood to acid (DC 32), true resurrection, unholy aura (DC 31) Statistics Str 36, Dex 19, Con 36, Int 25, Wis 32, Cha 37 Base Atk +36; CMB +51 (+55 grapple); CMD 58 (78 vs. trip) Feats Blind-fight, Cleave, Combat Reflexes, Critical Focus, Dodge, Empower SLA (horrid wilting), Great Cleave, Improved Critical (bite), Improved Initiative, Multiattack, Nimble Moves, Power Attack, Quicken SLA (chain lightning, heal), Staggering Critical, Stand Still, Step Up, Stunning Critical Skills Bluff +52, Climb +52, Intimidate +52, Knowledge (arcana, religion) +43, Knowledge (dungeoneering, planes) +46, Linguistics +43, Perception +50, Sense Motive +50, Spellcraft +43, Stealth +35, Swim +60 Languages Aklo, Infernal, Undercommon, 36 others, telepathy 300 ft.          Ecology Environment any (Hell) Organization unique Treasure double standard Special Abilities Asura Rana Traits (Ex, Su and Sp) Zargon has the following traits:
Zargon can grant spells to its worshipers as if he were a deity.
Zargon’s natural weapons, as well as any weapons it wields, are treated as lawful, epic, and evil for the purpose of overcoming damage reduction.
Infernal Resurrection (Ex) Zargon rules an infernal domain. If he is slain, his body rapidly melts into corruption (leaving behind any gear he held or carried), his soul returns to a hidden location within his realm, and it is immediately restored to life (as true resurrection) at that location. Once this occurs, Zargon can’t use this ability again until a full year has passed, although he can use his improved rejuvenation. An asura rana that is slain again during this year or is killed by unusual methods (such as by a true deity or an artifact created for this purpose) is slain forever.
Immunity to ability damage, ability drain, charm effects, compulsion effects, death effects, energy drain, and petrification.
Regeneration (Ex) Only epic damage, or damage from a  creature of equal or greater power (such as an archdevil, deity, demon lord, or protean lord) interrupts Zargon’s regeneration.
Resistance to electricity 30
Summon Asuras and Oozes (Sp) Three times per day as a swift action, Zargon  can summon any asura or combination of asuras and oozes whose total  combined CR is 20 or lower. This otherwise works like the summon universal monster rule with a 100% chance of success, and counts as a 9th-level spell effect.
Telepathy 300 feet.
Blasphemous Armor (Su) Zargon gains a profane bonus to his Armor Class equal to his Charisma modifier. Control Ooze (Sp) This functions as a control undead spell, except that it is treated as being a transmutation effect and effects only creatures of the ooze type. This is the equivalent of a 7th level spell. Disease (Su) Zargon’s Slime; Bite or breath weapon—contact; save Fort DC 41; onset immediate; frequency 1/day; damage 1d6 Con drain and 1d6 Wisdom drain; cure none. A creature reduced to 0 Constitution while under the effects of this disease dies and is reduced to a puddle (and cannot be returned to life by any effect that requires an intact body). A creature reduced to 0 Wisdom while under the effects of this disease immediately transforms into a whelp of Zargon under Zargon’s control. The save DC is Constitution based. Horn (Ex) Zargon’s horn is the source of his protection, granting him a +6 resistance bonus on all saving throws and increasing his regeneration by 20 points/round. The horn can be cut free with a successful sunder attempt (hardness 15, DR 20/epic, hp 66), whereupon Zargon loses these abilities until he can reattach the horn as a full-round action. Improved Rejuvenation (Ex) If slain and his infernal resurrection has been used for the year, Zargon regrows from his horn in 1d4 days. If the horn is cast into a plane outside of Hell, he reforms in his lesser form. If the horn is cast into an active volcano, he is slain forever at this point. True Elusive Aura (Su) No divination spells or effects function within 250 feet of Zargon unless they are cast by a mythic or divine creature. Even then, the caster must succeed a DC 39 caster level check or the spell is lost.
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braxiations · 9 months
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Randomly generated enemy variants for an endless dungeon battler concept (Dungeon of Abhoth.)
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