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joshuajacksonlyblog · 6 years
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Blockchain Powered VR Ecosystem MARK.SPACE Revolutionizes Idea of VR by Eliminating All Existing Barriers
MARK.SPACE, a social interaction platform that utilizes the VR and 3D technologies, is looking to make VR accessible to all social layers in full functionality with the incorporation of blockchain. This project’s vision is to deliver an easy tool to create and launch any VR/3D project quickly without spending a fortune.
30th January 2018 – Blockchain-powered 3D and VR open source platform for creation and integration of spaces and objects, MARK.SPACE is now making strong inroads in the rapidly evolving world of Virtual Reality. The project’s recently launched token crowdsale campaign has already caught the attention of the investors and VR enthusiasts from all corners of the world.
There is no denying the fact that VR is an incredible technology with unlimited possibilities. However, in terms of content production and usability, this technology can be rather complicated for most of the potential users. Moreover, so far, the need for expensive specialized equipment has restricted the growth of VR audiences.
MARK.SPACE looks to overcome these barriers by developing and implementing a user-friendly tool to quickly create and launch all types of VR/3D projects. Most importantly, all projects created on this open source platform can be accessed from the commonly used devices such as a PCs, laptops, tablets or smartphones through any web-browser, or using a VR-headset.  The ultimate goal of the project is to create an economy that would enhance, complement and, ultimately replace the existing online economy by merging virtual reality (VR), augmented reality (AR), mixed reality (MR), and cryptocurrencies into a fully functional ecosystem.
The MARK.SPACE ecosystem comprises of multiple VR units, each of which can be linked directly to its own top-level domain. All transactions involving these units are recorded on the blockchain to guarantee property right to the units. All unit owners will be able to buy, sell or rent their units to others by executing smart contracts on the platform. All transactions within the platform can be completed using an internal currency called the MARK token (MRK). This utility token allows users to sell and buy VR spaces and objects, consume various goods and use services, pay salaries to their employees and to buy ads to promote their businesses through MARK.SPACE.
Unlike the other existing VR platforms, MARK.SPACE makes it possible to visit the virtual spaces without pre-registering or paying any membership fees. The platform currently offers four thematic districts, viz. shopping, business, residential, and community. These districts allow users to visit virtualized copies of actual fashion boutiques, offices, apartments and fan-clubs. It also presents lucrative commercial opportunities for the business-owners or freelancers to create a stream of income, and productize processes by turning virtual services into sold goods. The platform’s demo is currently available online at https://demo.mark.space/.
In the recent months, MARK.SPACE has garnered much attention at some of the most renowned blockchain technology events and conferences all over the world. During the World Blockchain Summit in Dubai, the MARK.SPACE team had the opportunity to meet key representatives of the financial and real estate sectors, and Science Institutes.  The team has also pitched the platform to a major architecture firm while attending the CryptoBazar event in Hong Kong.  In November 2017, Jaguar Land Rover Russia has decided to collaborate with MARK.SPACE to integrate JLR products and services to the platform’s VR system.
Headquartered in Singapore, MARK.SPACE is the brainchild of a team of experts with a wealth of experience in a wide range of industries and functional areas. This team has invested more than two years and more than $5m of personal funds to bring MARK.SPACE to its present stage.
Highlighting their development plan, a senior spokesperson from MARK.SPACE mentioned, “After the Token sale, our prototype will be further enhanced to improve the functionality. The goal is to achieve full decentralization for the benefit of both users and those providing computational capacity and storage resources. This will enable rich functionality from the platform.”
More about MARK.SPACE can be found at https://mark.space/.
About MARK.SPACE
MARK.SPACE is a new generation of the Internet: compatible websites that, on the one hand, are independent (since they have their own domain) and on the other are united by a common transaction and accounting system on the Blockchain and a global search engine. In addition, any user can visit and even have his own the 3D / VR / AR (virtual reality / augmented reality) space inside the universe MARK.SPACE for free.
Contact: Utushkin Vladislav, CMO MARK.SPACE
Website: http://mark.space/
Images courtesy of MARK.SPACE
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gta-5-cheats · 6 years
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Meet Vicara, the Vellore-Based Startup That's Built a Gesture-Based Controller
New Post has been published on http://secondcovers.com/meet-vicara-the-vellore-based-startup-thats-built-a-gesture-based-controller/
Meet Vicara, the Vellore-Based Startup That's Built a Gesture-Based Controller
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Vicara – inspired by vichara or thought – is a six man team out of Vellore that wants to create a controller that’s equipped to handle the needs of virtual reality and also finds a place in everyday computing. And in two months, says Adarsh Warrier – one of the two co-founders – the company will be launching its Indiegogo campaign to promote the Kai controller.
Gestural controls have been around for some time now. Waving a hand, or tracking finger movements to get things done seems cool, so it’s not surprising that there have been many attempts to bring this to the mainstream. One of the most well known startups in this space is Leap Motion, which first made its presence felt five years ago. Big firms like Microsoft also stepped into the ring with Kinect, which was first released as an add-on for the Xbox 360, then upgraded as an essential part of the Xbox One, before being rather ignominiously shunted aside.
Having used both of these technologies, this correspondent can attest to the fact that while they’re incredibly cool, so far, they’ve not been particularly useful. A brief 20 minute demo with the Leap Motion controller was exhausting, as you have to hold your hand above the keyboard and move in a very precise manner for it to work. The Kinect on the other hand is great for playing games like Fruit Ninja for ten minutes at a time, before you sit down panting and questioning your life choices.
So what can a six-man team incubated in Vellore, which started developing its idea for a hackathon, do that hasn’t been done before?
“When gesture recognition came out initially, people were much more tied to PC,” says Warrier. “There’s a much greater influx of VR and AR, and we have to make sure that there’s a better device in this environment. So you need something that will allow you to be used more accurately and intuitively.”
The other difference is that the Kai is worn on the palm of your hand, so you don’t need to keep your hands help up all the time, something that should help users avoid fatigue.
The Kai gesture controller is worn on the palm of your hand. Here, a gesture is being used to raise the volume on a PC.
  “We do finger tracking without using cameras,” says Warrier. “It’s [using cameras is] field of view dependent and sensitive to the environment it’s being used in. Here [in Kai] we have optical sensors on the wearable, which emit a beam of light, and use that to model your palm. We have nine degrees of freedom hand tracking plus finger tracking.”
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This, Vicara believes, makes the Kai suitable not just for VR and AR, but also for computing. “If you’re using it with a PC, you’ll have a dongle,” explains Warrier. “You’ll plug in that, and we’ll provide an app that matches the gestures to the actions. This allows the user to map to different gestures, giving full customisability.”
“Vicara is a human augmentation company, we aim to redefine human-computer interaction,” adds Saunak Sahoo, a member of Warrier’s team. “It has a variety of gestures you can perform, so you can use it to do CAD modelling, for example. It’s a more intuitive way to interact with your computer, but it can also work with drones, or any other devices that are Bluetooth-powered.”
Warrier and his co-founder Abhishek Satish both graduated from the Vellore Institute of Technology (VIT) last year, but others from the team such as Sahoo are still studying. The company is being incubated by VIT so it’s been possible for the team to stick together, and Sahoo tells Gadgets 360 that they’ve already managed to go to conferences and events around the world, visiting France, Singapore, and Dubai to show off the work they’ve done.
With the Indiegogo campaign planned for the end of March, Warrier wants to promote the product and drum up international attention, and he believes that with the interest in VR and AR, there’s a market that’s emerging now around the world. The campaign will price units at between $100 and $129 (roughly Rs. 6,500 to Rs. 8,500), with a target of $50,000 (roughly Rs. 32.5 lakh) for the total campaign
The Kai controller can be used in a number of ways, including for gaming.
  “Vive, Oculus, and so on all have controllers you have to hold,” says Warrier. “Our system allows for a hands-free experience. The market for VR hasn’t really picked up in India yet, but while we can’t replace a mouse and keyboard, we can augment them.”
Leap Motion has also been betting big on virtual reality, but despite a lot of interest and attention, and despite the fact that big brands like Apple, Google, Microsoft, and Facebook all believe it’s going to be the next big thing, VR has been “just around the corner” for years now.
Which is probably why Vicara has a long road ahead, and it’s not going to be easy to establish itself as a consumer brand. Warrier is aware of this and says he’s open to other alternatives too. “We are also considering white-labelling and are attempting to contact companies that can integrate our solutions. First though, we’re going to launch on Indiegogo because it gives us visibility. Right now, we want to build a community, before we do all that.”
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displaysquare-blog · 6 years
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