#FreeSO objects
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morgue-xiiv · 4 months ago
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My first fully original 3D modeled The Sims Online, post-FreeSO compatible object is done! It's decor only with no pie menu but it has all the appropriate flags to work at various heights and I thiiink, impact on that room score.
The 3d preview below is taken from the built in volcanic previewer cos I don't play in 3D. I know the baked lighting is more of an lighting-tartare, but I was up til 3am screaming into the "I hate Blender" pillow to get it in time for this week's DramaSO update. If you play DramaSO you may have it in time for Valentine's Day - timezone conditionally.
If you want it for something other than DramaSO hit me up, I guess it's CC-NC-SA. (That means no paid servers and I guess update the catalogue string to say 'made by Morgue'. I don't have to say that in DramaSO's catalogue the whole playerbase has had to hear me complain about this for 2 days)
(Thanks to Heyty and Reagan who spent basically all day yesterday sending me screenshots of blender with "no THIS button", the one I actualy said, but patienter)
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madraynesims · 1 year ago
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Olde Thyme Restored Oven and Olde Thyme Victual Preservatorium from The Sims to The Sims 2
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Happy 24th anniversary to The Sims! I wanted to convert more for the anniversary, but I hope this suffices for now. These two beautiful gems were created by Lazy Duchess, (credits go to them!) All I did was edit the model in hopes to achieve a seamless conversion from FreeSO. Since these objects are unique, I had a hard time getting them to function the way I wanted in The Sims 3 and The Sims 4, so this download is only for The Sims 2 right now. Price and motives are the same as they are in the original game, info below the cut.
The Sims collection file for The Sims 2 can be found on my collection files page: Found Here
Big thank you to @lazyduchess for their gorgeous models!
Downloads:
Olde Thyme Restored Oven - SFS | Patreon Olde Thyme Victual Preservatorium - SFS | Patreon Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Olde Thyme Restored Oven Information: Currently Only Available For The Sims 2 Mesh and textures were recreated by Lazy Duchess. Converted by me. Price - §1,600 Category - ‘Appliances > Cooking’ Polycount - 2342 Texture Size - 1024x1024
Olde Thyme Victual Preservatorium Information: Currently Only Available For The Sims 2 Mesh and textures were recreated by Lazy Duchess. Converted by me. Price - §2,750 Category - ‘Appliances > Refrigerators’ Polycount - 1994 Texture Size - 1024x1024
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s1ndle · 6 months ago
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I just realized I never shared this here. lol, lmao even
While I was putting together the Freesy for FreeSO, one of the other members of staff wondered if the object could be put in TS1 as a keepsake of sorts. The FreeSO file can't just be plopped in to TS1 unfortunately. So a new version had to be developed from the ground up. Which is what I ended up doing!
The final object created for FreeSO is now available for The Sims 1! Now you can enjoy The Freesy in digital perpetuity, view and mourn this collectible to your heart's content.
• Download • SimFileShare
Big Thanks to: • Woobsha Raeven • The Architect • dotequals • riperiperi • Everyone else on FreeSO team! (You guys rock!🤘) • mixiate
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thesims1master · 4 years ago
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Slowly progressing on recreation of Old Town. Thanks to @boringbones I succeded to light up game and bring Old Sunset look wich I love how it looks, plus I downloaded mod that change TS3 music to TS1! I converted most things from FreeSO, but just need to resolve problems with some objects like expensive TV as you can see on last photo. With GeForce experience this game got all new look!
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wikimakemoney · 5 years ago
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The Sims Online
The Sims Online, also known as EA-Land was a massively multiplayer online variation on Maxis’ computer game The Sims. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations. The game charged a subscription fee of US $9.99 per month. In March 2007, EA announced that the product would be re-branded as EA-Land and major enhancements would be made. About a year later, EA announced that the game would shut down all activity on August 1, 2008.[5]
Contents
1 Gameplay
1.1 Skills
1.2 In-game employment
1.3 Economy
2 EA-Land
2.1 Closure
3 Reception
4 Later variations
5 Awards
6 References
7 External links
Gameplay[edit]
Four cities had special rules: Dragon’s Cove was known as the “hardcore city”, as there were a number of harder game objectives to consider when playing here. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. Betaville was a city created for the purpose of testing new features. A few examples of these features were the ability to create a family of up to four adult Sims, with adjustable free will levels; bills and a repo man; and fires and firemen. Another was Test Center, where the player could never move out of the city. Test Center Sims also started with three times the start-up money.
Skills[edit]
Obtaining factual skills points was an important aspect of gameplay. They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. They were occasionally needed for special interactions with other players, such as serenading. A skill could be increased at rapidly, a faster rate when multiple Sims in the lot worked on the same skill simultaneously.
The game had six core skills: Mechanical, Cooking, Charisma, Body, Creativity, and Logic. Skill level ranged in number from 0 to 20.99.
In-game employment[edit]
There were four official jobs available in The Sims Online: Restaurant, Robot Factory, DJ, and Dancing.
The in-game jobs did not offer a large salary, causing many players to seek out other sources. Popular methods included opening item shops, offering services to users such as food and lodging, or using objects to create items such as pizza (pizza object), essays (typewriter), or paintings (easel).
Economy[edit]
The Sims Online simulated a working economy. It was completely run by players. The largest and most active market in the game was real estate: players would buy, sell, and rent property to other players. However, due to not having a proper deed trade system in place until the start of EA-Land, many players faced security issues such as scamming.
There were many categories for player’s properties: Welcome, Money, Skills, Services, Entertainment, Romance, Shopping, Games, Offbeat, and Residence. Each of these categories had special items that could only be used in that specific category. For example, players who joined a lot under the Service category could use a workbench to craft items, which would then often be sold to a player who owns a lot in the Shopping category who would sell the items at a higher retail price.
In early 2005, The Sims Online faced a bug, which was discovered and quickly spread in use throughout the game. A clothing rack, that normally players would use to sell clothes to other players, duplicated the owner’s profits several times with each use beyond what the other player actually paid. This exploit could be repeated as often as wanted until the bug was fixed. After a few days of this exploit in game, it was patched; however, the game’s economy was completely destroyed, with massive amounts of inflation. Plenty of land and items lost value. This economic problem was not resolved for three years until late 2007 when EA-Land was formed and the game was wiped.
Once EA-Land was in place, the economy was fresh and, as before, completely player run. Players could additionally create custom content and sell these items to other players, and skills were a higher priority due to the requirement of in-game jobs and money objects.
EA-Land[edit]
The logo of EA-Land
In March 2007, an Electronic Arts employee Luc Barthelet, who served as General Manager of Maxis during the development of The Sims,[6] stopped by the official forums after years of ignoring the game. Luc had left The Sims Online production team after the game went live and hadn’t contributed to the game environment until March 2007. After no development of The Sims Online, he assembled a team of seventeen people to push significant updates to the game under a project titled “TSO-E”.
A major update to the game was user custom content. The TSO-E developers were interested in any user-submitted ideas on how they could maintain a stable economy to negate the gains players made illegitimately through exploits.[7] Custom objects were enabled within TSO in late 2007, allowing players to upload .bmp and .jpg images as well as .iff files. Furniture could be created and uploaded in the form of single-tiled chairs, sculptures, and decorations and multi-tiled tables.
Seeing as this was not enough, the TSO-E developers combined the game’s cities together into two similar cities, re-branded the game as EA-Land, and wiped all player data. The Test Center 3 city was created freely accessible in hopes of expanding the game’s userbase, and in-game ATMs were added, which could accept real money for Simoleons, in hopes of generating revenue. The system in which players could purchase properties and submit custom content was compared to Second Life.
Closure[edit]
In April 2008, four weeks after EA-Land was launched, it was announced that the development team had to disassemble, and that the game would shut down on August 1 the same year. This day of announcement was referred to as the “EA-Land Sunset”. Maxis stated that the development team would be moving on to other projects.[5][8][9]
.mw-parser-output .templatequote{overflow:hidden;margin:1em 0;padding:0 40px}.mw-parser-output .templatequote .templatequotecite{line-height:1.5em;text-align:left;padding-left:1.6em;margin-top:0}
Since 2002, EA Land / TSO has attracted a very special group of players and we certainly appreciate your participation in the community. The lifetime of the game has drawn to an end, and now we will be focusing on new ideas and other innovative concepts in the games arena. We would like to thank everyone who has taken part in this online community as a unique experience in the virtual world.
— Electronic Arts, [9]
EA expressed disappointment in sales over the lifetime of the game. One of the main criticisms of the game was the inability to create customized content, such as was achieved by its competitor Second Life. The Sims Online was widely seen as a failed attempt to port the single-player game to an online, multiplayer environment.[5]
The decision to shut down so quickly after re-branding has led to speculation that the closure was planned prior to the re-branded release for the purpose of mitigating the damage to the public image of the name and brand of The Sims Online.[5]
Reception[edit]
The Sims Online received generally mixed reviews from magazines and websites. Andrew Park from GameSpot stated[10]
Instead of walking into a house and seeing a bunch of people throwing a party and doing fun stuff, it’s not uncommon to see them just sitting there frantically playing chess or writing on a chalkboard in large groups just trying to improve their skills and make lots of money. Unfortunately … there really isn’t that much to do with money except building your own house with your own skill objects and your own job objects.
Later variations[edit]
The Sims Bustin’ Out featured a very similar and free online play exclusive to the PlayStation 2 version that allowed players to play online and chat with a USB keyboard. This game shut down the same day as The Sims Online on August 1, 2008. In 2008, the lead developers of The Sims Online that had left Maxis (after the game rebranded to EA-Land) founded and launched a new game called TirNua, which is completely free to play and browser based. The game still runs to this day. MySims featured an online play mode aimed at younger children for PC. However, the server was shut down on November 26, 2011.
A very similar revival of the game, called The Sims Social, released August 9, 2011 exclusively on Facebook. It allowed players to play with friends, chat and send items to each other. Electronic Arts and Maxis shut down The Sims Social, SimCity Social, and Pet Society on June 14, 2013 due to apparent player disinterest.[11]
On January 6, 2017, a fan-made relaunch of The Sims Online was created by Rhys Simpson, FreeSO and was released in an “open beta” phase. As of May 1, 2017, the majority of the original The Sims Online functions were re-implemented to include 3D functions with continual updates promised. Some of the existing changes have included category functions.
Awards[edit]
E3 2002 Game Critics Awards: Best Simulation Game
IAA 2002: Best Massively Multiplayer
References[edit]
^ IGN: The Sims Online Archived 2008-08-22 at the Wayback Machine
^ The Sims Online for PC – The Sims Online PC Game – The Sims Online Computer Game Archived 2008-07-25 at the Wayback Machine
^ シムシリーズの歴史 [History of The Sims Series]. ザ・シムズシリーズ (in Japanese). Electronic Arts. 2004-03-20. Archived from the original on 2004-04-29. Retrieved 2014-06-22. 『シムピープル』がオンライン対応に! 2002.12.26 [The Sims goes online! 2002.12.26].mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:”””””””‘””‘”}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background-image:url(“//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png”);background-image:linear-gradient(transparent,transparent),url(“//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg”);background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background-image:url(“//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png”);background-image:linear-gradient(transparent,transparent),url(“//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg”);background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background-image:url(“//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png”);background-image:linear-gradient(transparent,transparent),url(“//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg”);background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background-image:url(“//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png”);background-image:linear-gradient(transparent,transparent),url(“//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg”);background-repeat:no-repeat;background-size:12px;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}
^ シムズオンライン: ソフトウェア [The Sims Online: Software]. Amazon.co.jp (in Japanese). 2004-03-20. ASIN B00007BHX0. Archived from the original on 2014-04-23. Retrieved 2014-06-22.
^ a b c d Terdiman, Daniel. “‘EA Land’ closing just weeks after debut”. Crave. Archived from the original on 2011-06-17. Retrieved 2008-08-22.
^ “The Sims/Did You Know?”. StrategyWiki. Archived from the original on August 15, 2011. Retrieved October 30, 2011.
^ “Archived copy”. Archived from the original on 2007-10-19. Retrieved 2007-05-16.CS1 maint: archived copy as title (link) Luc Barthelet message board post
^ Duncan Riley. “EA Turns The Sims Online Into Free EA Land, Second Life Competitor”. TechCrunch. Archived from the original on 2015-06-29. Retrieved 2008-08-22.
^ a b “EA FAQ: What are the details of EA Land’s Sunset? Electronic Arts”. Archived from the original on 2012-12-16. Retrieved 2008-08-22.
^ Park, Andrew (January 6, 2003). “The Sims Online Video Review (PC)”. GameSpot. Time: 3:14. Archived from the original on May 7, 2010. Retrieved November 1, 2011.
^ Welch, Chris (April 15, 2013). “EA shutting down ‘Sims Social’ and other Facebook games, insists ‘activity has fallen off'”. The Verge. Vox Media. Archived from the original on 7 September 2014. Retrieved 7 September 2014.
External links[edit]
The Sims Online at MobyGames
The Sims Online at Curlie
Spin-offs
Life Stories
Pet Stories
Castaway Stories
Medieval
Pirates and Nobles
Console
Bustin’ Out
The Urbz
Castaway
Apartment Pets
MySims
Kingdom
Party
Racing
Agents
SkyHeroes
OnlineRelated articles
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Maxis
Will Wright
Rawson Stovall
Jerry Martin
Lucy Bradshaw
SimsVille
Mod The Sims
The Strangerhood
List of games
Book
Category
The SimsSporeSim
SimEarth
SimAnt
SimLife
SimFarm
SimRefinery
SimTower
SimHealth
SimIsle
SimTown
SimPark
SimGolf
SimTunes
Sim Theme Park
SimSafari
SimCoaster
Sid Meier’s SimGolf
SimAnimals
People
Will Wright
Mike Perry
Fred Haslam
Jerry Martin
Jeff Braun
Lucy Bradshaw
Jacques Servin
Related articles
Simlish
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Lincity
Yoot Tower
The Tower SP
Project Highrise
Raid on Bungeling Bay
Category
source http://wikimakemoney.com/2020/04/26/the-sims-online/
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morgue-xiiv · 2 years ago
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It is unironically so fun to me how people in FSO prioritise SMOs. Like yesterday no lot discord even POSTED the object payouts chart they just yelled "It's jam day!!!" and everyone made jams. But because I was the first money lot online I SAW the object payouts and it WASN'T EVEN JAM DAY. It was piñatas! Yatas at 150! People just saw jams at 146 and went "FUCKING JAM DAY LESSGOOOO!" (just to be clear, I also wanted to make jams and would not do yatas)
Today the payouts did get posted, they're this:
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Everyone is making gnomes. It's "gnome day".
The fun thing is tomorrow it's going to be Piñatas AGAIN because no-one wants to do them. But they will yell "it's easels again yay!!!!" and the day after that if it really cannot be avoided, if it truly is piñata day and no-one can stop it, fewer people will play the game that day. (again I am part of this: I don't do yatas. my body skill on all 3 sims COMBINED is only 9.)
I passionately love FreeSO.
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morgue-xiiv · 7 months ago
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I love freeSO Haloween so much. There was a bug with a new object that briefly let us all get naked and hunt zombies til the dev got mad and patched it
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morgue-xiiv · 10 months ago
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In FreeSO I have one character who every 6 weeks I skill 1 point in each skill. I've been doingg this since he had 10 points in each skill and it is baffling to anyone who notices. No-one does this. But he lives at a money house and it means I don't bias the daily money object by having higher skills for Writers than Piñatas. Anyway I'm at 18 points in everything and it's sad to think in 3 months he'll look the same as any other 2 year old sim.
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morgue-xiiv · 10 months ago
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con someone come up with a goal(s) for me in therapy? Cos last week we spent the whole time trying to come up with one and couldn't. Why do I meed one? well one of my old goals was to be more social. And my therapist has noticed that by my own admission 1) I don't like people (except disco elysium fans) and 2) I don't want to interact with anyone (except via tumblr / freeSO / parasocially via youtube videos) 3) I don't trust people and conside that lack of trust to be objectively reasonable... so it doesn't make sense to have my goal be something I don't like to do.
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s1ndle · 4 years ago
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1t2 Franken Belly Window
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This is without a doubt one of my favorite windows from TS1. So naturally I had to remesh it for FreeSO, and naturally I had to convert that remesh to TS2. So naturally I had to share this wonderful window with the rest of the world
And naturally of course I have to provide a download and pics of all the swatches. And naturally it is under the cut! And, of course, naturally, I decided to include the PSDs for this object! (I’ll stop with the naturally’s)
I also want to thank @Ocelotekatl and @lunie from the Sims Crafters Discord for helping me fix the mesh and recoloring issues I had run into while making this. You guys rock!
Subset: Frame Original Colors
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 Unleashed Colors
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AL Woods
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Subset: Rail
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Download
Dropbox
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PSDs
Dropbox
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madraynesims · 4 years ago
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Sir Laxalot Dinette Chair and Table Ferme From The Sims/FreeSO for The Sims 2, Sims 3 and The Sims 4
Here’s some more of the wonderful remeshed Sims 1 objects from FreeSO. I did not create these myself, just converted them. If you find any problems please let me know! I added a couple simple swatches to the chair, but always feel free to delete them or create your own.
Sir Laxalot Dinette Chair Information:
Mesh and textures were recreated by Melika. Converted by me. Price - §210 Category - ‘Comfort > Dining Chairs’ Polycount - 866/890/890 Texture Size - 512x512
Table Ferme Information:
Mesh and textures were recreated by Raeven. Converted by me. Price - §269 Category - ‘Surfaces > Dining Tables’ Polycount - 998/1014/998 Texture Size - 256x256
Downloads:
Sir Laxalot Dinette Chair For The Sims 2 - SimFileShare | MediaFire For The Sims 3 - SimFileShare | MediaFire For The Sims 4 - SimFileShare | MediaFire Table Ferme For The Sims 2 - SimFileShare | MediaFire For The Sims 3 - SimFileShare | MediaFire For The Sims 4 - SimFileShare | MediaFire Enjoy my work? Consider becoming a Patreon or buying me a coffee! Thank you Melika and Raeven!
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madraynesims · 4 years ago
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500 Followers Gift - Werkbunnst All Purpose Chair, NuMica Folding Card Table and Ceramiche Table Lamp From The Sims/FreeSO, The Sims Console and The Sims Bustin’ Out for The Sims 2, Sims 3 and The Sims 4
Hey everyone, this is a 500 followers gift for you all :) thank you! Here’s some more Sims 1 recreations, featuring the Newbie’s dining area! The Werkbunnst chair and NuMica table are both in the Sims Console and the Sims Bustin’ Out, so I’m counting this as a recreation for those. Carver created new textures for the boomerang, an optional texture default replacement is available (for the 1x1 and 2x2 NuMica Tables).
The mesh for the NuMica Folding Card Table by gabilei didn’t look right in the Sims 4, so I used Veranka’s 2x1 version and created a 2x2 out of it instead. Big thank you to @carversims for saving the day by fixing the Sims 3 version
Werkbunnst All Purpose Chair Information:
Mesh and textures were recreated by @s1ndle. Converted by me. Price - §210 Category - ‘Comfort > Dining Chairs’ Polycount - 866/890/890 Texture Size - 512x512
NuMica Folding Card Table (NuMica Allinall Card Table 2x2) Information:
Sims 2: Mesh by gabilei123. Textures are repo'd to BaseGame object NuMica Allinall Card Table 1x1. Default texture replacement for Boomerangs by @carversims. Price - §155 Category - ‘Surfaces > Dining Tables’ Polycount - 1498 Sims 3 and Sims 4: Sims 3 mesh by gabilei123. Converted by carver and I. Sims 4 mesh by @veranka-s4cc. Textures from NuMica Allinall Card Table 1x1. Boomerang textures remade by @carversims. Converted by me. Price - §95 Category - ‘Surfaces > Dining Tables’ Polycount: Sims 3 - 2996 Sims 4 - 1520 Texture Size: Sims 3 - 512x256 Sims 4 - 512x512
Ceramiche Table Lamp Information:
Mesh and textures were recreated by @s1ndle. Converted by me. Price - §85 Category - ‘Lighting > Table Lamps’ Polycount - 578/ 504/408 Texture Size - 256x256
Downloads:
Werkbunnst All Purpose Chair For The Sims 2 - SimFileShare | Patreon For The Sims 3 - SimFileShare | Patreon For The Sims 4 - SimFileShare | Patreon
NuMica Folding Card Table (NuMica Allinall Card Table 2x2) For The Sims 2 by gabilei123 | Found Here Boomerang texture default replacement - SimFileShare | Patreon For The Sims 3 - SimFileShare | Patreon For The Sims 4 - SimFileShare | Patreon
Ceramiche Table Lamp For The Sims 2 - SimFileShare | Patreon For The Sims 3 - SimFileShare | Patreon For The Sims 4 - SimFileShare | Patreon Enjoy my work? Consider becoming a Patreon or buying me a coffee!
Thank you @carversims, @s1ndle, gabilei123 and @veranka-s4cc​!
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s1ndle · 3 years ago
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Progression of the “Hey! Baby Jail!”, introduced with the FreeSO Halloween/Christmas 2020 Event
The “Hey! Baby Jail!” was originally a lot different, with an ornate wrought iron fence completely surrounding the player, rather than a stone prison with gates. The player would have had to make their sim physically climb over the fence in order to get out. This iteration ended up being scrapped because of the animation work required, and the polygon count being insane, the full mesh was nearly 76,000 polygons! Normally something like that would be made into a flat plane with a texture of a fence on it, but FreeSO doesn’t really do well with transparency partially because there isn’t any backface culling for objects, and sorting is a nightmare. So avoiding it when possible is best.
The final version ended up being a much better fit with the trapdoor and lever which already had medieval influences in their design, so all’s well that ends well!
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madraynesims · 4 years ago
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"Red Matter” Sofa from Studio Bakonmi, Gam Sarfatti Floor Lamp, Boomerang Window From The Sims/FreeSO for The Sims 2, Sims 3 and The Sims 4
Taking a breather from console conversions for some lovely Sims 1 objects. I hope you all enjoy! I had a little fun adding some swatches to these, since most only came with one. 2/3 of these are remeshes of Sims 1 objects from FreeSO. I did not create these myself, just converted them. If you find any problems please let me know! I have started working on a collection file for The Sims on my collection files page.
"Red Matter" Sofa from Studio Bakonmi Information:
Mesh and textures were recreated by BrandonSJ. Converted by me. Price - §1,600 Category - ‘Comfort > Sofas & Loveseats’ Polycount - 1144/1142/1150 Texture Size - 512x512
Gam Sarfatti Floor Lamp Information:
Mesh and textures were recreated by BrandonSJ. Converted by me. Price - §250 Category - ‘Lighting > Floor Lamps’ Polycount - 1230/1250/1242 Texture Size- 512x512
Boomerang Window Information:
Sims 2: Mesh recreated by Corsetcrush. Price - §50 Category - ‘Doors & Windows > Single Story Windows’ Polycount - 692 Texture Size - 512x1024 Sims 3 and Sims 4: Mesh recreated by Corsetcrush. Converted by me. Price - §50 Category - ‘Windows > Short Windows’ Polycount - 768/764 Texture Size - 512x1024
Downloads:
Sims 2 Boomerang Window Requirements - Corsetcrush's mesh is required for my recolors to work. "Red Matter" Sofa from Studio Bakonmi For The Sims 2 - SimFileShare | MediaFire For The Sims 3 - SimFileShare | MediaFire For The Sims 4 - SimFileShare | MediaFire Gam Sarfatti Floor Lamp For The Sims 2 - SimFileShare | MediaFire For The Sims 3 - SimFileShare | MediaFire For The Sims 4 - SimFileShare | MediaFire Boomerang Window For The Sims 2 Mesh by Corsetcrush | Found Here My Recolors - SimFileShare | MediaFire For The Sims 3 - SimFileShare | MediaFire For The Sims 4 - SimFileShare | MediaFire Enjoy my work? Consider becoming a Patreon or buying me a coffee! Thank you to BrandonSJ and Corsetcrush!
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thesims1master · 4 years ago
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Hiya! I was wondering if you would be able to share your TS1/FreeSO conversions? I'm playing in simsville as well and some of the objects would be amazing to have! I was also curious as to what your Geforce settings are for your game, preferably the ones you mentioned in your Simsville post? Thank you so much!
My conversions will be shared at the moment when everything is right. Right now I have some objects that need to be converted too and some need to be fixed, but when I finish that will be posted. About GeForce settings here is video from where I took filters and made my game completly different. This is video from my friend @boringbones where he explains how everything works. https://www.youtube.com/watch?v=o0idEeXY-Zc&t=444s
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madraynesims · 3 years ago
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Hello can you make more items from sims makin magic to sims 2?
I've never made anything from the Sims Makin' Magic, but I would love to see more of it! I do plan on converting more objects from FreeSO though, so maybe the next one will be more Makin' Magic oriented
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