#H3: Synchronizing Customer Interaction Data
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maryoma00 · 4 months ago
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Customer Service Relationship Management
Introduction to Customer Service Relationship Management
What is Customer Service Relationship Management (CSRM)?
Customer Service Relationship Management (CSRM) refers to the systematic approach of managing customer interactions and enhancing service delivery to build long-term, meaningful relationships. It focuses on addressing customer needs, resolving issues efficiently, and ensuring satisfaction through a blend of technology and human effort.
While traditional CRM systems emphasize sales and marketing, CSRM zeroes in on customer support and service processes to create a seamless experience.
Why is CSRM Important for Businesses?
Enhancing Customer Loyalty Effective CSRM fosters trust and loyalty by ensuring customers feel valued and heard. Loyal customers are more likely to advocate for the brand and provide repeat business.
Improving Operational Efficiency Centralized systems and streamlined workflows reduce redundancies, enabling quicker issue resolution and better service quality.
Gaining a Competitive Advantage In today’s customer-centric market, excellent service is a key differentiator. Businesses that prioritize CSRM stand out by delivering superior customer experiences.
Core Elements of Customer Service Relationship Management
Centralized Customer Data
Consolidating Information CSRM systems centralize customer data, making it easily accessible for service teams. This includes purchase history, preferences, and previous interactions.
Leveraging Data for Personalization Using this data, businesses can offer tailored solutions, making customers feel understood and valued.
Proactive Customer Support
Anticipating Customer Needs Proactive support involves identifying potential issues before they arise, like sending reminders about product updates or addressing frequently encountered problems.
Implementing Predictive Analytics Predictive analytics tools can analyze trends and customer behavior, helping teams forecast needs and provide preemptive solutions.
Integration with CRM Systems
Synchronizing Customer Interaction Data Integrating CSRM with existing CRM systems ensures a seamless flow of information across departments, improving customer interactions.
Cross-Functional Collaboration When sales, marketing, and support teams share insights, they can collaborate more effectively to meet customer needs holistically.
Benefits of Customer Service Relationship Management
Strengthened Customer Relationships Tailored interactions and a personalized approach foster trust and encourage long-term loyalty.
Enhanced Customer Satisfaction Quick and effective resolution of queries, along with self-service options, improves overall satisfaction.
Optimized Team Productivity By automating repetitive tasks and centralizing data, service teams can focus on complex issues, boosting efficiency.
Steps to Implement a CSRM Strategy
Assessing Customer Service Needs
Identifying Pain Points Conducting surveys and analyzing feedback helps identify recurring issues and areas for improvement.
Understanding Customer Preferences Determine the preferred channels and communication styles of your customers to tailor the strategy accordingly.
Selecting the Right Tools
Features to Look For Look for tools offering ticketing systems, analytics, AI capabilities, and omnichannel support.
Popular CSRM Platforms Platforms like Zendesk, Salesforce Service Cloud, and Freshdesk cater to businesses of various sizes and industries.
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cloudandcode · 8 years ago
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Node.js Tutorial Notes
Node.JS
Node.js is an open-source cross platform runtime environment for server-side and networking applications. It's built on top of Chrome's Javascript Runtime, the V8 Engine. Applications for Node are written in JavaScript.
Docs
https://nodejs.org/api/
Credit
Credit to Lynda.com for their fantastic courses that helped me put together much of this information.
Working with Modules
In Node, files and modules are the same thing. E.g. in Python, you need a folder with __init__.py in it to be classified as a module. You DON'T need that in Node. It's all just files.
file1.js:
exports.myText = 'how are you?';
file2.js:
var file1 = require('./file1.js'); console.log('hello, ', file1.myText);
Async
Node.js is single-threaded. All of the users are sharing the same thread. Events are raised and recorded in an event queue and then handled in the order that they were raised.
Node.js is asynchronous, which means that it can do more than one thing at a time. This ability to multitask is what makes Node.js so fast.
The Global Object
<object> The global namespace object.
In browsers, the top-level scope is the global scope. That means that in browsers if you're in the global scope var something will define a global variable. In Node.js this is different. The top-level scope is not the global scope; var something inside an Node.js module will be local to that module.
Every node js file that we create is it's own module. Any variable that we create in a node js file, is scoped only to that module. That means that our variables are not added to the global object the way that they are in the browser.
Get Current Directory and Filename
These will give you the current directory and current filename:
console.log(__dirname) console.log(__filename)
You can also use the inbuilt path module for extra features re paths.
var path = require('path') console.log(path.basename(__filename))
This will pluck the base filename from a full path.
We can also use the path module to create path strings. The path.join() function can be used to join strings together in a path.
var pathString = path.join(__dirname, 'src', 'js', 'components') // if you log this, it comes out [full static path]/src/js/components
The .js Extension
You can leave off the .js extension in the command line when calling files and in require statements, because it's assumed by Node
So instead of:
node index.js
You can do
node index
The Process Object
Allows us to interact with information about the current process.
We can use the process object to get environment information, read environment variables, communicate with the terminal, or parent processes, through standard input and standard output. We can even exit the current process. This object essentially gives us a way to work with the current process instance. One of the the things that we can do with the process object is to collect all the information from the terminal, or command prompt, when the application starts.
All of this information will be saved in a variable called process.argv which stands for the argument variables used to start the process.
So if you call a node file with
node index --user Ben --password whyH3ll0
And you console.log(process.argv), the above flags and values will be printed in their data structure.
Another feature of the process object is standard input and standard output. These two objects offer us a way to communicate with a process while it is running.
process.stdout.write - uses the standard output to write things to the terminal. console.log uses this.
process.stdin.on('data', callback) - uses the standard input to accept data from the user and fire a data event (i.e. data event is where a user enters something via the terminal and hits enter).
To exit a process use process.exit()
You can use process.on('exit', () => {}) to catch the exit event and then do something.
process.stdout.cleanLine() - will clear the current line in the terminal
process.stdout.cursorTo(i) - will send the cursor to position i on the current line.
The Util Module
The util.log method is similar to console.log, except it adds a data and a timestamp. Cool!
let util = require('util') util.log('An error occurred')
The Event Emitter
The Event Emitter is Node.js's implementation of the pub/sub design pattern, and it allows us to create listeners for an emit custom Events.
let events = require('events') let emitter = new events.EventEmitter() emitter.on('customEvent', (message, status) => { console.log(`${status}: ${message}`) }) emitter.emit('customEvent', 'All is good', 200)
Inheriting the Event Emitter into an Object
The utilities module has an inherits function, and it's a way that we can add an object to the prototype of an existing object.
let EventEmitter = require('events').EventEmitter let util = require('util') let Person = (name) => { this.name = name } util.inherits(Person, EventEmitter)
If we now create a new instance of a Person, it will have an on and emit function.
Creating Child Processes with Exec
Node.js comes with a child_process module which allows you to execute external processes in your environment. In other words, your Node.js app can run and communicate with other applications on the computer that it is hosting.
let exec = require('child_process').exec exec('ls', (err, stdout) => { if (err) { throw err } console.log(stdout) })
Creating Child Processes with Spawn
spawn is similar to exec, but it is meant for ongoing processes with larger amounts of data. exec is good for small singular commands.
let spawn = require('child_process').spawn let cp = spawn('node', ['myFileToRun']) cp.stdout.on('data', (data) => { console.log(`STDOUT: ${data.toString()}`) }) cp.on('close', () => { console.log('finished') process.exit() })
Working with the File System
Node allows you to work with the file system via asynchronous or synchronous commands. All synchronous commands are suffixed with Sync, e.g.
let fs = require('fs') console.log(fs.readdirSync('./'))
If you wish to use the Async version, then just leave off the Sync at the end.
let fs = require('fs') fs.readdir('./', (err, files) => { if (err) { throw err } console.log(files) })
File Streams
readFile buffers all of the data from a file, so if it gets too big, you could have a memory overflow or develop system slowdown or any number of problems.
For large files, it's better to use streams, which just grab small chucks of the file at a time and allow you to do work with them individually.
let fs = require('fs') let stream = fs.createReadStream('./status.log', 'UTF-8') let data = '' stream.once('data', () => { console.log('Started Reading File') }) stream.on('data', (chunk) => { data += chunk }) stream.on('end', () => { console.log(`Finished: ${data.length}`) })
Writable File Streams
Just like we can have readable file streams (above), we can also use file streams to write to files, chunk by chunk. If the filename does not exist, Node will create a file of that name.
let fs = require('fs') let stream = fs.createWriteStream('./status.log') stream.write('Some text here' + whateverElse)
The HTTP/S Module
If you're working with HTTPS, then you'll need to use The HTTPS Module. Both HTTP and HTTPS modules have a request method that takes options, and fire a callback function once the request has started. The res response object implements the stream interface.
let https = require('https') let option = { hostname: 'en.wikipedia.org', port: 443, path: '/wiki/Piracy', method: 'GET' } let req = https.request(options, (res) => { res.setEncoding = 'UTF-8' console.log(res.headers) console.log(res.statusCode) res.on('data', (chunk) => { console.log(chunk, chunk.length) }) }) req.on('error', (err) => { console.log(err) }) req.end()
Creating a Web Server
We use the http.createServer method of the http module to create a webserver. Every reqeust sent to this server will cause the method's callback function that we define to be invoked.
let http = require('http') let server = http.createServer((req, res) => { res.writeHead(200, {'Content-Type': 'text/plain'}) res.end('Output text') }) server.listen(3000) console.log('Listening on port 3000')
The req object that we receive as an argument to this method will contain information about the requested headers, any data that is going along with the request, as well as information about our user, like their environment and so on.
The other argument that we'll be adding here is going to be our response res object. So, we will have a blank response object also sent to this request function, and it's going to be our job to complete the response. We will do so by writing the response headers. So I'm going to use the res.writeHead method to complete our response headers. The first argument that we add to this method is going to be our response status code. 200 means that we have a successful response.
The second argument represents a JavaScript literal of all the headers that I am going to add to this response.
res.end can be used to end our response, and we will send "Output Text". Finally we need to tell this server instance what IP and port it should be listening for incoming requests on.
server.listen is a function that we can use to specific the IP address and incoming port for all of our web requests for this server. I'm going to add (3000), telling this server to listen to any requests on this local machine for port 3000.
Making an API
To make an API, you filter URL's and HTTP methods with if (req.url === '/') and if (req.method = 'GET'). Then you can use regular JS to create a response and return it back.
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