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#I always imagined like full animal hybrids to be kinda like how the mechanics in turning red are
wren-kitchens · 2 years
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watching turning red whilst writing fanfiction about @stiffyck’s red panda!scar is probably the peak of my fanfic author career
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inventors-fair · 4 years
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“Surprise Me” commentary: Return to Innocence
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Look, I’m not going to lie to you (unless it’s convenient for me or unless you’re about to find the body). Every time we open up a contest, we have preconceived notions about what people will send in and the kind of entries that we want to have. Every judge, all the time, even the ones I’m speaking for who disagree with me and my megalomania. 
For this particular contest? I wanted to get rid of that entirely. I didn’t want to experience what I thought would be surprising, because that destroys that notion entirely, doesn’t it? I wanted something new.
I’d say that for most of you, that came across pretty well. I particularly enjoyed the return to custom mechanics, even if some of them... Well, let’s just talk about them, shall we?
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@abzanhero — Simikiel, Due Vengeance
What I like: Well, it certainly feels like a WBR angel in the vein of its predecessors. The RW activation combined with the black drain does feel coherent in a way that I enjoy. Stats are good, wording’s fine. I think that this card is interesting because people will be looking for a way to combo out with this even though land sacrifice like Goblin Trenches will do just fine when the activated ability doesn’t pan out. Desolation (italicize!) is an interesting reverse-Morbid in a way.
What we can improve: I’m not personally invested in this card. I see that you made this for a custom set, but this feels entirely like a Commander card, and reactive abilities might not be what Commanders want. Yes, sometimes it’s about control, and I can see where you’re coming from. It might be the fact that because it’s a control-y card it makes it hard to want to build around as a commander. If you’re intending this for drafting and limited? Well, that’s another story, and I feel I’d have to see the context of the set. Desolation is...weird. There would have to be a lot of noncreature destruction for that, and I don’t exactly know how you’d make that happen without, well, a constructed environment. The card feels at odds with itself.
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Baked Beans — Mutagenic Slime
What I like: Firstly, uh, sorry about that namesake? If you have a name you’d rather go by, then you’re free to specify in your submissions. Secondly, there’s a lot to love about this card. It does pretty much everything you would want out of a UG ooze for sure. I think it’s interesting how you retained the mana costs of the card and abilities with color weight.
What we can improve: In short, I got very confused by this card. After some discussion in the modhouse, I was surprised to learn that this actually works fairly well, considering the fact that copy effects are notorious for being frustrating to template correctly, and Mutavault-animation-copying is a whole other weird kettle of fish. I suppose that confusion is my fault, and I initially judged this card too harshly. I honestly don’t know if it needs the first ability, considering holy cow that’s powerful, but the rest of it, honestly? Not as egregious as I thought. I guess this is one of those things where my personal confusion initially got in the way — a lesson for me.
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@chungus-supreme — Myriad Sliver
What I like: Well, it’s easy to see where you started and what you like. I think that Slivers were a great first tribe for a lot of people. A callback to the MH Slivers is pretty cool.
What we can improve: There’re a lot of strategies that could possibly use this card, but it feels immensely “win-more” when it comes to Slivers already. Why would this card need to exist? What interactions would it have that Slivers don’t already have with each other and with weird tribal cards? Someone would be happy with this card, but it wouldn’t be Sliver players. Minor note on presentation, too? Reminder text should be italicized following the rules, but I understand limitations on card creators. The lack of flavor text and context is just a little too weird. What possible circumstances could lead the Slivers to learning that they were every creature type? Frankly, what’s the story point? There’s a massive clash between flavor identity and reasonable storytelling.
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@corporalotherbear — Pleasure in Pain
What I like: Alternate win-cons are always a nice addition to the game. I can see the sadistic side of black and the “at any cost” combo style that this card seeks to emulate. Personally, too, I’m a fan of conflicting rules text like the trigger and the static on this card. A new player might think they don’t work, and well, that’s just how new players work. And this card isn’t for them, it’s definitely for advanced Johnny players.
What we can improve: I still don’t exactly know how to make this card work. There don’t seem to be that many combos that could work well with it considering the mana cost. Ad Nauseam already does what it does, so that’s something, but I mean, I’d like to see what deck you would make with this card first because frankly, I don’t see it. Paying life doesn’t work if you don’t have life to pay, losing life is hard as heck, the whole shebang. Damage could work? Yeah, either I’m really dumb, or I don’t see the obvious exploitative combo you were envisioning outside of Ad Nauseam. 
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@dabudder — Perplexing Pact
What I like: Nice flavor, I think. I don’t know much about Davriel but I can totally see how it works out. It’s appropriately mythic considering how people would treat combat damage and the like, so that’s all well and good. Props for the reminder text, and for what I think is a fairly appropriate use of hybrid.
What we can improve: Where would this card exist? What kind of set would it belong to? I can’t contextualize it outside of just ‘a custom card for custom card’s sake’ and that feels frustrating to me. Ravnica mythic, perhaps? Sure, but what would the rest of the set look like? Could there be two alternate win-con effects i the same set? It’s actually kinda weird that the Guilds block had five across three sets, but still, they were different enough. I also feel that this is pretty easy to exploit with cards like the Pacts, turning this into a four-mana “at the beginning of your upkeep you win the game” effect. Not sure how I feel about that.
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@deafeningsandwichpeach — Roaring Stompodon
What I like: This card was almost a runner-up! It’s a fantastic and powerful use of hybrid, it feels like a dinosaur, it’s fast and furious and chompy, and the only real questionable part is the redness of it. Could red get ETB fight like this, is the question? I feel that for this card in the right set that it honestly wouldn’t be too bad. I also feel that that’s more my heart than my head thinking here. I’m a weird control player who also happens to love fast and furious dinosaurs, what can I say.
What we can improve: Hm. Actually, the more I think about it, the more I’m worried. If you take off the “may” on the fight then it’s a little better, but whoo boy, imagining this in RDW with a slightly higher curve than usual? There’s something scary about that. I feel that erring on the side of caution would be best here. As a custom card I love it. I don’t know how printable it would be. Also, flavor text is good but retreading old ground. Consider something sillier, perhaps? Sillier or scarier, either or.
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@deg99 — Azor I, Parun
What I like: Yup, it’s a callback to the quintessential Azorius namesake. With the mana cost like that, I can tell that you were shooting for a significant and austere commander for the guild, someone who requires many proper resources.
What we can improve: The problem with a card being quintessential is that everything that it’s doing has been done before. This card does not surprise me in the least. The fact that Azor creates The Immortal Sun on this card is about as expected as can be. Detaining is fine, and the draw is fine, but that’s it; they’re retreading expected ground. The mana cost doesn’t mechanically need the color weight, and as a custom Commander, this card just doesn’t seem fun. I would rather have seen you attempt to make something from the ground-up that was new rather than submit an old design that hasn’t been changed since inception.
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@evscfa1 — Scales of Pitiless Justice
What I like: Pretty metal name, pretty rad. 
What we can improve: Let’s...slow down a second.
There doesn’t seem to be a reason for the mana cost to be weighted like that. Without any context for the world, set or flavor, it feels arbitrary.
Speaking of arbitrary, why does this need to have both enchantment and artifact subtypes? I don’t understand how that helps mechanically. 
This card does not need indestructible OR shroud. Full stop. “Bypassing any interaction” is not the same as “difficult to remove.”
Mana burn was removed from the game for a reason. It simply is not fun.
The “if” ability should be a trigger: “Whenever a player draw a card [etc], that player discards that card unless they pay 2 life.”
The last ability should say “casts” instead of “would cast.”
And in the end, I understand your frustrations with green and blue that you might see in your personal playgroup or whatever, and I understand what might be happening in standard and all the junk with that. Godmodding isn’t the answer. This contest was about seeing more of what you love, not destroying what you hate. In that context this card is antithetical to the approach we were hoping for. I would strongly consider putting love into cards that you submit rather than trying to force the pendulum in another direction. 
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@fractured-infinity — Sygg, Heir to Mornigtide // Sygg of the Razorfin
What I like: Sygg! Okay, so this is a... I’m envisioning this as a potential Esper DFC mer-legend in a limited return to Lorwyn, which is — aight? Shoot, the thing is, I love each side as they are. With a couple exceptions. I will say that I was both surprised and delighted to see a mythic Syggy-boy.
What we can improve: You have three set-unique abilities on a single DFC, and my friend, that’s confusing as heck. Daybreak and Moonrise just don’t seem like great mechanics, because if you need one and not the other, and you’re stuck on certain places, how are you gonna turn it? If they changed the seasons upon casting, that would be cool, right? What about that? I would maybe keep Aurora or something, and change your set’s mechanics (are you making one?) so that sorcery effects can change whether or not it’s Sunny or Moony on Lorwyn. Keep this idea, just narrow it down. A LOT. 
Small note: “MorNINGtide.” Double-check your spelling. I’ve made that mistake once or a hundred times.
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@ghost31415926535 — Piece of Mind
What I like: Well, it’s one way for white to interact with graveyards and the like. My favorite part of this is the flavor text. I don’t know much about Chulane but I do like the prospect of this teller having to forget a painful story from the past.
What we can improve: The first ability doesn’t get rid of replacement effects like Leyline of the Void and Rest in Peace. Honestly, I think for the sake of all custom designers, graveyard hate effect shouldn’t be hated out themselves. It becomes a mechanical arms race. That last ability, though... Nope. Nooooope. That’s insane. Mono-white draw so many cards? Four mana? Even as a one-time effect it’s absolutely bonkers and out of pie. UW mill means that you can draw three new hands by the time this is activated. And, for this contest, I can’t say that I was entirely surprised by this card. It’s doing what so many custom card designers have done before.
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@gollumni — Ihren, Master of the Deep
What I like: This feels like one of those cards where it makes sense in-world and then when you put it on a card it’s like “oh, my goodness, is that the story we’re telling?” And I like that aspect! I’m imagining a happy Giant wrangling a squid the size of a bus and loving every second of it. I can say with certainty that I didn’t expect “tentacle farmer archetype” in these submissions.
What we can improve: But it’s so, so much of a “win-more” again. You get sea monsters with your giants, and then giants with your sea monsters? To what end? What’s the point of casting all these massive creatures that require you to have more massive creatures, when just the massive creatures alone could win you the game? Quest for Ula’s Temple was awesome because for one mana you were eventually able to summon the giant monsters. This card, well, it’s big for big’s sake.
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@haru-n-harkel — Ozalii, Apex of Evolution
What I like: I can fully say that I didn’t expect a mutate card for this contest. Did people like mutate? I can tell one of you did! Five-color true mutate legend, yeah, that’s a niche that could have used a spot. Y’know what, props, credit where credit’s due. I like the concept.
What we can improve: I feel that the abilities should say “this creature” instead of the name, right? Isn’t that how all mutate cards work? This may just be me being lukewarm on mutate for this whole thing, honestly. Past that, I understand that this card is good, but Mutate was just so parasitic. I don’t know, this may be one of those unfortunate biases. So don’t take this the wrong way, and please do put this in a custom Mutate-filled cube if you have it. 
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@ignorantturtlegaming — O’Jaru, Kavu Arisen
What I like: You and Kavu. Meme all I want, but yep, that’s a kind of gaming love I can get behind. It’s a big creature, it’s a beast, it’s powerful, it’s got a strong cost, and Panharmonicon on a creature? Oh lord. OH LORD. This would be an intensely powerful commander for that alone.
What we can improve: ...except for the fact that it triggers itself. It’ll be on the battlefield, so, well, you’ll have to return four other creatures if you want this thing to stick. Hate to say it, but that’s a massive drawback, so massive that I don’t know if it would really stick. However, this is an easy fix. All you need to do is change “If a permanent” to “If another permanent” in that first part. Solved!
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@macaroni-and-squeez — The Breathing Past
What I like: I can absolutely commend you for trying something new. This feels like a card where a lot of background understanding is needed, and that’s not always a bad thing.
What we can improve: That doesn’t change the fact that I don’t understand the process behind this card’s creation. In short, I don’t know why sagas and creatures should be combined aside from the fact that it’s new, and that doesn’t feel like a great precedent. The card would have worked fine as a saga (ish) and actually great as a horror. But both makes it feel messy and unintuitive. What story is being told? I don’t know. What kind of character/incarnation is this legend? I still don’t know. Clarify, simplify, and revise.
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@milkandraspberry —  Importation étrangère
Silver-border is not the problem here. I don’t speak French. Was that the joke? What possible set would this card appear in, and why? I think based on this card alone, cards with non-English rules text are hereby not eligible for submission from this point forward. There may be a joke, but it wasn’t even explained in the submission, so I don’t really know what I’m supposed to do here. Google Translate? To what end? If the gist of the card is that it’s supposed to not be understood, then that’s a sign already that you should consider revising your idea. Most importantly, the judges can’t give you fair critique, and that’s not fair to you either.
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@misterstingyjack — Slobad, Selfless Scrapper
What I like: Planeswalker iterations are always cool. Thank you for explaining the story to me, because I think that I vaguely remembered the name but couldn’t remember the context. And man, this is an interesting card. Red artifact/planeswalker matters planeswalker? It’s narrow, but shoot, it also feels appropriate for rare. I think I’m warming up to this kind of specific concept more than I was originally. 
What we can improve: Still, he doesn’t exactly feel like a planeswalker and more like a new card type entirely. ... Maybe that isn’t a bad thing. Maybe this new design space could be way more interesting than I’m giving credit for. I would have to see what the environment looked like, because wow, this would have to be balanced properly, else we end up with War of the Spark Horizon Masters of Mirrodin broken. For wording: Second ability could just be ‘Create a _ for each walker you control’ and the last one honestly could just be “Move all loyalty counters from Slobad onto another target planeswalker you control.” A little more busted, but let’s be real, more flexible as well. Who says he has to give up his spark for a specific dude? Besides the story. 
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@naban-dean-of-irritation — Darksteel Experiment
What I like: Yeah, I can see the problem you’re trying to solve and how you’re trying to solve it. Gotta make something as unkillable as possible, right? It’s the “anything-proof-shield” on the playground of custom MTG design. Making it Darksteel is a great callback, and the flavor text is pretty fun so I’ll give you that.
What we can improve: I’ve played a lot of Magic, and I know that getting things killed can suck. But the game is one of interaction. There are answers to everything but you have to draw them. The card specifically and maybe this specific wording (if it works in the rules, I’ll have to lawyer it) might not have been made before, but the concept? It’s been around since Magic’s existence, to the first frustration of getting a Savannah Lions Lightning Bolt-ed. When the gameplay stops being a conversation, there is no longer gameplay. Trying to find answers to that shouldn’t be what we’re looking for.
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@nicolbolas96 — Abyssal Pact
What I like: You know, Mr. Shiny actually made a vaguely-in-the-same-vein card that was almost going to be an example. Well, it involved sacrifice, anyway. But the point is, yeah, same kind of interesting design space. I love winning with no cards in a library, I’ll say that much. For a legendary enchantment, a “pact” is probably as appropriate as you can get without being an object or curse or specific story moment. Interesting flavor, too! Well-conceptualized.
What we can improve: My good fellow this card breaks the game in about a trillion different ways. Treasures become 40-80+ mana. Grimgrin becomes massive. Any card that says “Sacrifice X: Draw a card” becomes an instant and I think uninterruptable win, of which there are four in this card’s colors alone. If it was, like, “the first time” instead? Or something? I don’t know, there’s a LOT to take into consideration, but the gist is: this card is a broken infinite combo waiting to happen. Maybe you intended that. If that’s the case, then shame on you but I respect it. Sort of.
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@nine-effing-hells — Evolutionary Explosion
What I like: This was so close to being a winner if it wasn’t really, REALLY darn too powerful. If you have an army of 1/1 tokens, this card becomes incrementally more amazing. Is that a bad thing? I mean, I love the concept, I love the math, I love that you’re doing new things with how to make a cool mythic Overrun sorcery.
What we can improve: But we gotta compare to cards like Wild Onslaught, which is eight mana for what this card can do for sometimes half that cost. It really can just make the late game a little too ridiculous. I wish I could love it more, and I think that as an uncommon that targets a single creature it can be an amazing powerful blowout. This? Too much for a variable X cost. 
Also, I sent a PM tp the Denver museum and they’re checking with their team for the proper artist credit and once they respond in a few days I’m gonna smack ya for improper artist credit. (Not really that last part, but I did message out of curiosity. That mural is dope.)
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@ouroboros-breaker — Tibalt, Rakdos Insurgent
What I like: Rakdos Tibalt has been something people have been asking for for a while now, and as a fan, I hope that we can see more of him in the future. I can see that you liked the character’s chaotic nature and the way that he engages with you, plus the double-edged sword aspects of it all. There’s a lot of cleverness behind your process.
What we can improve: That doesn’t change the fact that the second and third abilities are reeeeally pushing what’s reasonable for an acceptable risk. Yeah, it’s neat for there to be some risk involved, but the possibility of -3 and losing three permanents is way too rough. Rakdos at least absolutely saved himself during coin flips and whatnot. The last ability, the emblem? I wish I liked it more. I feel that it could have been a -5 for something like a Hellrider effect: “whenever a creature you control attacks, it deals 1 damage to any target” or something. Then, maybe there could have been tokens made, like Tibalt’s WAR card, and, well, the boy might be more playable. I feel that symmetrical emblems aren’t great to have. In short, don’t be afraid to make cards, especially planeswalkers, a couple degrees more helpful.
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@partlycloudy-partlyfuckoff — Progeny of Immolation
What I like: I think that Emerge was a fantastic mechanic, and I’m happy to see it again. Eldrazi Hellion is a great creature type combo, and as a fan of Eldritch Moon this card is hitting some nice parts for me.
What we can improve: The big challenge is whether or not it’s okay for this card to effectively deal up to 11 colorless damage in something like limited. If you’re running a red deck, you can get this out early and have a fine enough red source in-pie, but even if you’re running something like a blue-white control deck you can ramp up to eleven mana and halve someone’s life total. I’ll say that yes, the Eldrazi all from EM all could be cast like this, but the off-color effects were never quite pushed to eleven damage. I fear development issues. Keep in mind what may or may not be appropriate for your costs. 
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@real-aspen-hours — Instant Pot Chicken and Rice
What I like: This is at its core an affordable, easy, nutritious meal that provides a fair amount of food for relatively cheap cost. Instant rice and chicken breasts aren’t hard to come by, and another great part of this meal is the fact that it’s fairly universal. If someone’s vegetarian, you don’t have great options, but that’s not gonna come up as much as long as you have people who understand what it means to eat affordable. The Instant Pot is a great addition to any kitchen as well.
What we can improve: Tomatoes are fantastic for flavor, but what else is there? I’m missing out on a lot of the herbs and spices that could turn this into a real meal. Adding additional liquid plus things like white onions, garlic, carrots, etc. would turn this from “edible” to “exquisite.” Consider thyme and basil, but also think about different flavors like Teriyaki or sriracha for more stand-out returns. I wonder how chicken chili would go? But that would be a fundamental shift, so that’s more conjecture than anything else.
As an aside, this did bring a smile to my face. However, I hate to say, this is a Magic: the Gathering blog, and I am not a cook. I have to ask that we stick to cards for the future. Still — this is our one and only consolation prize for doin’ your own thang.
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@reaperfromtheabyss — Maelstrom Vale
What I like: Hnnnng cascade. This is one of those cards that I friggin’ love because I grew up on cascade, before I knew just how broken it was as a mechanic. I think that in limited and constructed, this card can be played in any deck, and I dunno how to feel about that at second glance. Five-color commander and casual play? Heck yes, this is so much fun. I love these kinds of cards.
What we can improve: Five mana giving practically any spell cascade is...busted, especially in limited. If I had had this last night at FNM, I would have swept so hard. 3-5 drops into multiple creatures and answers? Good lord. If it was 7 to activate, it would be balanced. As it is, might be too far. Small note: this flavor text would be 100% better if you didn’t have that silly attribution. Seriously, it was epic and cool and meaningful until the last part. Sometimes established things work well.
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@rustyguacamole — Uth, the Impermeable
What I like: Self-mill with a cool white upside makes this card a welcome addition to some of the other Abzan reanimator builds. I like how you worked off of those to make an interesting fungal commander. I feel that it could even be part of a core set legend if it were mythic.
What we can improve: The “you may play cards from your graveyard” definitely needed a “this turn” at the end of it. And I mean, Yawgmoth’s Will remains an impossibly powerful card to this day. A repeatable version of that seems way too strong at first glance. You could do it at the end of someone’s turn too and then next turn fill that stuff back up. Also, for that reminder text... If you activate it twice in a turn, wouldn’t the second resolution then exile those cards if it already resolved once? That doesn’t feel great. I don’t know, I still don’t think that repeatable Will is a good idea. And small note, the biggest exilers, Leyleine of the Void and Rest in Peace, are replacement effects and would get around that first ability. It really, really, really isn’t a battle worth fighting.
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@scavenger98 — Watched of Fanged Winds
What I like: “Wolf creatures you control have flying.” WHAT. I was kinda blown away by that when I first read it, I’ll be honest. Working with, uh, I suppose Bant wolves? Could make for some crazy stuff. The token-making isn’t impossible but it’s a work-around, and I think that I can think of a couple ways to get infinite wolves but they’re all crazy combos and aren’t really broken in any format. That’s not a bad thing! I do like combos when they’re hard to get off. Aura Shards/Lumengrid Sentinel + Ornithopter/Memnite + Watcher comes to mind. See, that sounds fun!
What we can improve: There’s...not much to improve, honestly. I think the gist of my complaints is that I don’t get flavorfully why wolves can fly. Is the spirit giving it to them through some weird magic? What are the Fanged Winds? Sometimes in Magic, there are mechanical interactions that don’t make flavorful sense, but a card has to have internal flavor consistency, and I’m still not sure about that. Mechanically I’m in love.
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ShakesZX — Woodland Gratifier
What I like: This is indeed a new version of something that exists but hasn’t seen print in quite this way. That’s pretty much what we were after! It’s a powerful elf effect, and as we speak, someone’s eyeing Gaea’s Cradle and salivating. 
What we can improve: This definitely needs to be a replacement effect, see Mana Reflection. That’s an easy fix, though. This submission feels...strange without any flavor behind it. As a draft, sure, this is great. Presentation is iffy. I would have liked there to be flavor text for certain. There’s not really much to say about this card without that. I love the effect, but that’s where things stop. Also, uh, I’m either a terrible person or the word “gratifier” is giving some unintentional innuendo. I may have just spent too long on the internet.
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@shootingstarhunter — Jack-In-The-Box
What I like: Knowledge Pool was a fantastic card, and this feels like a callback to that and then some. The change from libraries to the battlefield makes this card really fun to play around with as a kind of boardwipe, and for seven colorless mana there’s a lot of decks that could love this. Playing it then sacrificing with the trigger on the stack? Yike-a-rooni. I’d love to play that. I might also be evil.
What we can improve: But that’s another problem. Do you want permanent exile like that? If that’s your intention, I applaud it. I don’t necessarily like how you’re not the first person to get a present from the box, but that’s a necessary evil, I think. Like Omen Machine. My mechanical suggestion would be to CAST the cards from exile for additional synergy, and to word it so that the boxes are completely optional or completely mandatory. Secondly, the name. Why is a children’s toy exiling all permanents? That’s a major effect, something like an obelisk or a maze, not, well, a box. I would edit the flavor a little bit to reflect a world-breaking effect. Magical portal, woo!
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@snugz — Disab, Lord of the Seven Seas
What I like: I imagine if this were come sort of commander it could come with little teardrop cutouts that you could scatter on different permanents or whatever, special flood counters. As a limited card, I think that it’s excellent, and as a constructed card it’s, well, still excellent. It’s a lot to put into a card but you get some awesome control out of it and beef up your pirate to the nth degree. I like how it doesn’t perma-change Islands, although man, there’s some fun combo shenanigans to be had there, I’m sure. Pretty great pirate-y flavor, too.
What we can improve: You know, I don’t have any comments on ways to improve this card. I’ll say that it’s the closest thing that could see print out of most of these submissions, and maybe, well, that’s the problem. It feels almost safe. It’s such a great normal card that it’s not grabbing me by the briney beard and showing me the lost skeleton treasure of Boney Jim. That’s more of an indictment on the contest than it is you or the card, so consider this an apology for having uproariously high expectations for weirdness while at the same time throwing the weirdest submissions under the bus.
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@socialpoison — Forget-Me-Not
What I like: You submitted some really cool backstory for this card, and I appreciate the amount of work that you’ve put into this idea. I think that Aetherborn on another plane could work really well with what you have in mind. This card allowing for the self-mill-return is powerful without being, like, Kethis broken. I think you found an interesting balance. Green is a nice choice for the people who would want to make this a commander.
What we can improve: Phasing is one of those mechanics I think I’ll personally never like, but that’s just me. This card itself works with that well, although it hasn’t sold me. I don’t really get the timing of phasing having not grown up with it, but you know, I might have misinterpreted this card and right now I’m thinking about card advantage and realizing that oh my goodness, uh, this card really is a mythic. It’s got card advantage out the butt. Is that too powerful? Well, no, but this may give rise to a control archetype. I think this requires a lot of playtesting. In short, this card is good, but it’s not for me, and that’s no fault of yours. My one critique in an area that I’m actually versed in: I don’t really like the name, cutesy as it is. In-story it could work, but it’s also an idiom of sorts, and that doesn’t feel very legendary to me personally.
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@teaxch — Trium, the Strongest Shape
What I like: Alright, this is one of those cards, I’ll admit, I started brewing with it when I saw it. Forgetting the vigilance and haste, there was the draw and the build-around of three-mana 3/3s in these commander colors, of which there are over a hundred. You got Resplendent Angel, Dauntless Escort, Bastion Protector, Verge Rangers... And that’s not counting tokens like Garruk’s beasts. Man. There’s a lot of crazy fun stuff to do with this card, and a fun design space for a meme commander.
What we can improve: Did I say “meme commander?” Good, just checking. It’s a damn triangle. I know they did a legendary Wall, but people were asking for memes before they knew what they were getting into. I love the way this card works mechanically. I’m not going to give any more kudos than necessary to a triangle. (I hope this isn’t too mean, I really do like the design.)
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@thedirtside — Master Craftsman
What I like: The more I read/think over this card, the more I kind of appreciate it. It’s a nice casual build-around-me artifact mythic that’s just asking for fun budget stuff. Maybe it’s broken in some builds, but frankly, I don’t see it. I really like how you brought together all the different artifact types and archetypes in one kind of build. This is definitely a Horizons type of card, and you know, for this, that’s not a bad thing.
What we can improve: This card feels pretty cramped for space, and even then, there needs to be a little more. Most of my qualms are about presentation. There need to be commas after all the mana symbols but before the tap symbols. The black ability needs to say “two” instead of 2. The red ability needs to say “Master Craftsman deals 3 damage to any target.” All damage needs a source. And get rid of the flavor text for this one, five abilities fills it up too much already. In terms of surprise, I think after rereading and going through this contest I found myself enjoying this card after all. Just gotta clean up a bit.
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@walker-of-the-yellow-path — Time Rift Tactics
What I like: I like this card a lot. The multicolored suspend is pretty interesting considering time shenanigans and blue’s flavor, and even for six mana getting those four tokens is pretty powerful. I wouldn’t say that it’s first-pickable, but it’s definitely great. I’m a fan of the flavor wherein a bunch of soldiers or some general came up with an attack strategy that involved sending soldiers through time and space.
What we can improve: Again, mostly presentation and numeric issues. Suspend definitely needs reminder text, especially for a common, and with the proper em-dashes. Each instance of “4″ should be “four” as well. And the thing is, if you have the blue mana, you can play this in a nonwhite deck for no downside, and I honestly think that that breaks the pie. A cheaper alternate casting cost might prevent it from commander play, but this card was never going to be in commander to begin with, and mono-blue access to this isn’t what blue gets to have.
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@wolkemesser — Untapped Potential
What I like: Unique tokens are pretty cool. I like the strangeness of it all, and I think that there’s definitely some ways to make this card really powerful. In colors that can populate, I imagine that there’s a lot of ways to get some crazy draw engines working. I think in the workshop there were a couple people who really liked your work on the flavor text as well.
What we can improve: I wasn’t altogether grabbed by the end result of the token. So, you get a big creature and can see everyone’s hands, but then what? Each player’s token basically becomes a big creature that you’re fighting to get bigger and work with that, discouraging you from casting spells from your hand, and I don’t think I’m a big fan of that. In the end this card makes a cool token but there’s no synergy or movement beyond that, and that’s what’s not lighting my fire. Small notes: “Avatar” should be capitalized, and the two abilities of P/T and “Everyone plays with hands revealed” need to be two separate quotation marks, see Pursued Whale.
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Good lord, finally done. Thank you all for your submissions. Tune in tomorrow, when we make history! Or something! We make history every day, don’t we.
-@abelzumi
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