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#I got totk btw....... next post
yasmeensh · 1 year
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I saw pictures of baby mountain gorillas and was astonished by how fluffy they are. Worked with the full grey-scale traditional sketch method. I scan and colour it on Clip Studio Paint to finish it off. Wanted to practice with lighting here. I think the coloured version could still get more work with adjusting the lighting... but so far it’s alright!
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superb-fox · 1 year
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A lot of people are rightfully complaining about the Zonai lore in totk screwing with the Zelda timeline but I haven’t seen any posts about the core of why it’s truly frustrating. Granted, I haven’t dug too deep into the fandom but I got a rant locked and loaded so I’m gonna post it anyway. The problem is cited as two different things: “Everything is inconsistent, they constantly introduce lore that contradicts previous games and makes the whole timeline an incompatible mess.” and “The games are supposed to be LEGENDS hence the title. They’re not meant to fit together and any attempt to do so is futile and will just lead to frustration.” And you know what? These are both right! The problem is we the fans didn’t start the idea of a timeline! The Zelda timeline as we know it was started as a concept from Hyrule Historia, a official book that outlines what fit where and why. They didn’t care about if it made sense, they didn’t attempt to retcon anything, they just plopped it into our lap and told us to have fun. Then the very next game was A Link Between Worlds which was basically an AU of A Link to the Past proving they truly do not give a shit. Do you see the problem here? The problem is the creators trying to have their cake and eat it too in saying “Oh yeah all these games are actually connected” then making absolutely no attempt to have consistency in that area. You can’t introduce a timeline and then design all the games not to fit into that timeline, that makes you a lazy creator at best and an outright maliciously uncaring one at worst. This is all compounded with the two most recent games: Breath of the Wild and Tears of the Kingdom. Breath of the Wild introduced a fun timeline concept, the end. Perhaps not the end of the series, but a game so incomprehensibly long after any other game it was to burn the timeline to the ground. Saying a battle took place ten THOUSAND years ago and it wasn’t even the first one was wild. They said the battle was predictable since it happened so many times, which means multiple ten thousand year battles must have happened! This was possibly a way to say “hey we fucked up with the timeline, these next games are going to exist in a time so flung in the future that it doesn’t matter, sorry for that.” but then Tears of the Kingdom comes around and fucking ASSASSINATES that idea. They really dead ass said “oh btw heres the first king of hyrule, everything in botw was connected to the beginning of the timeline after all. There was a Ganondorf underground in stasis the entire time of all the other games while other Ganondorf’s were fucking shit up” and it was at that point everyone just threw their hands up in frustration. We as a fandom are exhausted and ANNOYED at this constant have your cake and eat it too mentality, they refuse to pick a lane and it’s just annoying at this point. Everyone knows it.
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zartophski · 1 year
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8 (in excessive detail), 15 but modified to Do you title your chapters, why or why not, 21!
... I think I picked stuff that hasn't been done yet. I hope. Have fun Zee~
8. What project(s) are you currently working on?
Oh boy. Well, I actually have only been actively working on one recently, and that's the Too Many Links AU fic. For the excessive detail, the first chapter is complete featuring an extravagant upper crust ball, stolen tarts, assassination plots, and some fun Wit and Banter. I've got bits and pieces written for chapter two and chapter four, and ideally will get more written before I post the first one. But realistic timeline is that I won't be posting until end of June at the earliest.
But besides that project, I don't really have any wips that I've been actively working on. Post-graduation has been difficult for me to write, and the combo of totk and TML has left the brain pretty fried when it comes to energy to write. I want to write more LU and yes, despite what it might seem, I do want to finish The Main Event. I want to keep up my tradition and post a Hyrule Warriors oneshot on my birthday. But realistically you probably won't see anything posted until next month.
15. Do you title your chapters?
Yes, I try to. Part of the reason is because when I reread fics, I sometimes reread for a particular scene/chapter, and it's Really Hard to find that scene if chapters are just numbered. So on the off chance people reread my multichap fics, I like to give actual titles so it's easier for them to navigate it. That doesn't mean the titles are any good btw.
21. Have you ever deleted an entire scene after spending hours laboring over it? If so, why?
I answered this here, but I can give a tangential answer too. I have a lot of scrapped scenes sitting in my drive. And not scrapped from a particular fic, but scenes that I've started and wrote and couldn't get further than a few hundred words. Even if I liked the idea. And I have others that I liked the scene so much it's exploded into a big wip that I probably won't finish. But yeah, I have a lot of scenes that y'all don't see that I wrote and didn't continue.
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masonsystem · 1 year
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super long post of me complaining abt totk irt to my totk playthru bc I <3 Complaining ❤️❤️
maybe its cuz i played like a fuckton during the first week (tho i only have 65 hours total so idk how that compares to the average playerbase) or maybe its cuz ive been playing in an unconventional way, but totk is starting to feel boring to me... (or maybe the game design just sucks..?)
i play unconventionally in that i have disregarded the plot.. bc in botw it was so boring to me. and i watched all the totk cutscenes online anyways and it was as i suspected, i wouldve been disappointed and annoyed if i wasted time collecting all those memories just to get some half-baked story.
im on the fence for doing dungeons tho.. i see my sister doing one, and it does actually look kinda fun, but i worry how satisfying it will actually be, and if i finish the dungeon's boss, will this game's final boss(es) be too easy? (thats what happened in botw.. but maybe ill just do the dungeon and skip the boss? if i can do that?)
i did do the beginning of the gerudo main questline, and it was rly.. boring.... fighting the gibdos was rly boring.. i guess figuring out that mirror puzzle with little help was fun. but it was overall pretty (._.) have yet to enter the dungeon. again idk if i want to
but also another thing is that like its rly rly Really hard for me to gaf abt any npcs in this game LOL.. they just like. say a whole bunch of nothings..... bc like in older games, dialogue helps w worldbuilding since theyre so technologically limited. but in a game like this, you see the world that you get. theres not much that their dialogue adds on, and its only sometimes funny anyways. and i always find myself mashing thru it anyways, bc i just.. dont care.. and also, even if they are saying something supplemental to the world, a useful tip or whatever, its 1.) a teeny tiny tip that i probably could or wouldve learned online or 2.) a mini questline with the most eh reward ever.
i guess cuz in older games you Had to talk to people to figure out what to do next. theres no 'what to do next' in this game so i just.. yeah. im just often unmotivated to know what theyve got to say. of course theyve helped me here and there but its like.. in most games i play, i try to talk to as many npcs i can. but i never feel the need to do this in totk, from either how uninteresting they are, or bc the info they tell me tends to be something i already know.
and my apathy of npcs unfortunately extend to the main quest as well (gorons rito etc), and although i say i wish this game gave me more reasons to talk to npcs, i still end up disliking how totk/botw goes around w it in their main quests; cuz now theres like, a break in the gameplay, where i Must speak to NPCs to advance the 'plot'. my gameplay of exploration, engaging in combat whenever i please, and so on, has to be paused to do this quest. and arguably these quests do provide me the opportunity to explore and whatnot, but its no longer done by Myyyy pace. i have to follow whatever pace and order the game has set for me to do. which Sucks. it really sucks to have a game which im enjoying bc of the freedom, to restrict my freedom like that.
(and this is also why i disliked shrines in the first game.... my regular gameplay gets broken up in order for me to enter shrines (which all look the absolute same as every other one btw, so theres no motivator of 'ohhh i wonder what this shrine looks like?'). and i have to solve the shrine in whatever way its making me to. and obvs some shrines have multiple solutions but more often than not it tends to be limiting.... anyways this is why i deeply prefer shrine quests in the overworld over basic shrines. i much prefer solving puzzles as im exploring as opposed to having to essentially pause my gameplay just to earn hearts and stamina.
in terms of exploration + combat (bc the two go hand in hand).. after getting all the towers, i feel that theres little left for me to do. now that i have a decent amount of hearts and stamina (8 hearts + 1.75 stamina wheels), theres nothing tht really motivates me to do more shrines. the shrines in this game are a lot better than botw's (most of the time), but once ive lost the desire to do shrines as well its a bit.. (._.)
and ive explored most of the west side of the depths, i think roughly 30% overall, but that has gotten a bit boring as well. which is a shame, bc i think its a lot of fun to explore in pitch-black terrain. but as ive said before, it visually stays the same throughout the entire terrain which ends up making it feel very monotonous. same ol grey and purples forever and ever... i wish there was a variety of biomes and landscapes or something (itd be nice if the east looks drastically different but i sincerely doubt it). so far its just grey stretches of land and monster mine camps and maybe the occasional flux construct boss like :/
and combat... ergh... EH.... well just like botw its a blast in the beginning when everything is still hard. but like... all my weapons are pushing 40 atk power now. im like. Ripped. the monsters.. do not reflect this. like firstly u still get those annoying one hit monsters like chuchus, keese, and bokoblins. which is whatever i guess.. annoying but theyre there to spice it up. so whateves. but its when the monster camps still have red monsters like.. what?! even having blue monsters is pushing it honestly. the red ones dies in one hit, and the blues dies in 2-3 hits. black ones are starting to catch up in this regard, but are still a challenge. but there just isnt enough silver ones which ideally should be spawning at this point...
its come to a point where i just end up ignoring most monster camps, bc the reward drops just aren't very good either. like i do not explore in a conventional order, so im already stacked with royal gear. i do not need traveller sword #5. and the game has not adapted with that. i wish it did, bc man the game is getting boring 😮‍💨
there is more to say. maybe ill be more coherent after i get off my bed LOL. but yeah totk still has the same issues as totk which is... erm. not great
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