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#I just love the flavor of this specific iteration;;;; like they all kinda suck! AND THATS OKAY
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three friends who are all mean to each other in different ways is such a good dynamic
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davidmann95 · 4 years
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Comics this week (3/10/2021)?
cheerfullynihilistic said: Comics this week (03/10/21)??
adudewholikescomicsandotherstuff said: This week’s comics?
Anonymous said: Comics?
Anonymous said: 3/10 NCBD?
Non-Stop Spider-Man #1: The lead story was fun, the backup was dopey, I’ll give it another issue or two to see where it goes.
The Immortal Hulk #44: While it was too late for this week I’ve taken Hulk off my pull list, so the store won’t order any copies specifically for me and therefore my future purchase of the book won’t support Joe Bennett’s presence, just the store. This issue is typical of some of the books’ weaker installments of the last year or so - feels like well-done regular superhero comics instead of Immortal Hulk - but those last couple pages bring it back around.
Daredevil #28: Holy cow, those King In Black issues actually mattered. God this book is still so fuckin’ good in so many ways, everything every dumbass street-level superhero ‘deconstruction’ wants to be when it grows up.
Children of the Atom #1: Sucks real bad! This weird combo of ‘hip new young Marvel heroes!’ trappings and soulless X-Men lifer comics execution that feels certain to appeal to neither group.
Eternals #3: Of the listed Deviants I imagine I’d relate most to Annoyed Veug.
Commanders in Crisis #6: While I remain without the ability to weigh in on this objectively, this is the issue that to date most feels like it lives up to the promises of the series premiere.
The Wrong Earth: Night & Day #3: Little disappointed personally with the reveal of what the third world is - I assumed it was going to be more of a straight take ‘modern’ version to the other two’s flavors of throwbacks - but this series still rules. And that ending.
Home Sick Pilots #4: Okay, I think I can follow what’s happening at this point, still enjoying it.
Proctor Valley Road #1: I review these books in the order I present them to my dad since he likes DC/Marvel/Other to each be lumped together, but make no mistake: this is the last of the three Morrison books to read this week, because this is what comes next for them. A return to their roots - 70s kids way into music and dealing with the weird, girls adventure stories of the kind they apparently grew up reading - this feels like a refinement of their mid/late-00s Vertigo work in the same way they’ve been iterating on their superhero material for decades. The horror is sold excellently, whether by their own efforts or thanks to cowriter Alex Child this is their most fluid, ‘real’-sounding dialogue perhaps ever, and Franquiz with Bonvillain are instantly among their all-time best collaborators, perfectly capturing the shifting tone and character acting necessary to best put Morrison’s big ideas over in a way a number of their collaborators haven’t lived up to over the years (and speaking of the visuals, Jim Campbell does the lord’s work with that lettering trick near the end). Ritesh Babu and Sean Dillon have a lot more to say about the book and how it already acts as a darker, more honest take on your Stranger Things and the like as a commentary on its times, but I’m already loving to see this particular return down to Earth for Morrison and company and I’m glad to hear this is selling really well compared to their previous indie work.
Dead Dog’s Bite #1: This actually came out last week, but Ritesh recommended it so I figured it might be worth a look. A so far intensely low-key missing persons mystery with a touch of surreality around its edges, this already looks to be the best “look! A nine-panel grid! Fancy!” comic since Mister Miracle, really lived-in and emotional for as little happens in this debut. Very curious where it’s going.
Rorschach #6: I continue to like it.
Batman: Urban Legends #1: Glory be, a good Jason Todd comic - at last, you noble stubborn weirdoes living off of like six nonconsecutive panels all these years, you may lay down your burden. Not all you’d necessarily hope from Zdarsky tackling Gotham after what he’s been doing with Daredevil but rock-solid work regardless; the Harley story is fine, Outsiders is a letdown after Thomas’s shockingly good showing for them in Future State but it’s still fine, and the Grifter stuff is fun.
The Joker #1: I thought the advertised ‘a Joker story from Gordon’s POV’ angle was an interesting one even if I was concerned this book would in practice be pure editorial mandate, but in reality? Tynion has managed to pull the wool over DC’s eyes and do a full-on Jim Gordon book (one predicated with him being off the force to make it reasonably comfortable read in 2021) with Joker as the barest of pretexts to get it out the door and selling for as long as he wants to continue it. He even said in interviews that when the book was first pitched to him that his response was that a Joker solo book was a dumb unworkable idea until he had an idea for a ‘different way to approach it’, he knows exactly what he’s doing and I salute him. And it’s a darn good Gordon book even if the Punchline backup is predictably tepid, I’m in the tank for Gotham’s perpetual whipping boy dealing with weird noir international crime with Joker sort of hanging around in the background menacingly to justify the nominal premise.
Anonymous said: Hey, so I figure one random anon won’t change your mind, but like you I was disappointed by New Frontier’s immortal Wonder Woman, but I still got the new issue of Wonder Woman cause Wonder Woman at Valhalla still sounds great and I actually liked it! I think I’m gonna get at least the next issue, so there’s at least one recommendation for it
Wonder Woman #770: This combined with the store still putting it in my pile prompted me to give it a try after all, and whether because something here clicks better or if they’re simply not trying so hard without the pressure of doing a ‘final’ story for Diana, Cloonan and Conrad do in fact do substantially better on the main book than they did with Immortal Wonder Woman. Some fun, some fights, some mythology and intrigue, gorgeous landscapes and generous servings of beefcake from Travis Moore - this isn’t going to be sweeping the Eisners, but this is as enjoyable as a Wonder Woman comic has been in a good long time. My only concern is that the joyousness on display here might dissipate somewhat once Diana fully returns to herself, but in the meantime this was a very pleasant surprise (especially with the the Young Diana backup by Bellaire, Ganucheau, Goode, and Carey).
Superman #29: PKJ’s Superman thus far has been a story of overcoming initial worries of mine - in this case, my concern that he’d have a bad Scott Snyder-ey case of “if you’ve read the interviews you’ve pretty much already heard the dialogue of the comic verbatim”. In practice here most of what he’s had to say about these issues are distilled down really succinctly and poignantly in the midst of a fun little upper-atmosphere adventure portending something grimmer, and while I know it didn’t click with everyone I thought Phil Hester’s work here was a perfect accompaniment. The Tales of Metropolis backup wasn’t nearly as enjoyable, but hints at some interesting worldbuilding I’m hopeful will pay off in the main run.
The Green Lantern Season Two #12: The final Grant Morrison DC comic. One of two anyway, but if the next story I discuss is their broader final (non-Klaus, hopefully) statement on the superhero subgenre and a bridge to what they’re doing next, this is the one that’s about being The Final Grant Morrison DC Comic. A mélange of pretty much all their other DC finales into a shamelessly self-reflective meditation on the limits of what they can accomplish in shared universe storytelling where Green Lantern saves the universe through collective action and then fucks off to do his own thing elsewhere while the kids take over the ongoings. Weird and kinda perfect, and if nothing else this series took Liam Sharp from “really? This dude is drawing the last ever Morrison DC ongoing?” to “HOLY FUCKING SHIT LIAM SHARP”.
(The panel folks blew up over I think can be read multiple ways, but not in a ‘it’s open to interpretation!’ way so much as the storytelling/framing being unclear. I personally read it as ‘this is what neighbor versus neighbor looks like now’ rather than ‘calling someone a TERF or a Nazi is as bad as anything the other side does’, because oldster and out of touch though they may be I can’t see Morrison seriously saying that, especially after coming out.)
Wonder Woman Earth One Volume 3: At long last, after a hideous misfire kicking the series off and a second installment best described as ‘well, at least it wasn’t the first one’, this while not without elements I want to see femme and nonbinary critics discuss critically lives up to what you want to see out of ‘Grant Morrison’s Wonder Woman’. Big utopian fiction breaking the typical boundaries of superhero stories with aplomb in implicit conversation with a ton of their previous work, a bridge from what they’ve done to what they’re doing next, it’s an imperfect (especially with Paquette’s art, which while gorgeous and majestic in the way this story demands really doesn’t living up to the ‘acting’ necessary here in a way thrown into sharp contrast by Franquiz in PVR) but shockingly passionate statement of intent - if the last two volumes felt like Morrison struggling to have something to say with Wonder Woman in the same way they did with Superman and Batman, this feels at the close like them at last finding in her a way to do everything left with the cape and tights crowd they wanted to but couldn’t manage anywhere else under the Big Two umbrella. Odd and lovely, a fine sendoff.
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inventors-fair · 4 years
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Combat Commentary
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Thank you all for your entries! Here is commentary for all the entries that weren’t winners or runners-up. I hope that this format, along with the gallery, allows for people to get everything they can out of the Fair.
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@ace-hobo — All for One // One for All
This was a clever use of the split-card naming convention, and I liked this card in general. There’s an amount of math to do that can make combat difficult, and if this card isn’t uncommon it probably should be. It’s hard to make it out with that symbol. Regardless, a fine card, costed effectively, a good split. Some people might be pedantic about the name; I think it’s nice.
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@competitive-casual-magic — Oil and Fire
Now this is a cool card. Wrecking Ball, but shock, but deathtouch, but not. What an interesting idea. I like the fact that it deals two damage to any target, not just a creature. Giving it flash is very cool. I imagined a lot of scenarios in which this card could blow out someone during combat and make for some complex scenarios. I don’t think this should be rare, personally, but maybe it’s complex enough. In something like Modern Horizons, it would be uncommon. For standard, hm... I’m on the fence about that.
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@dabudder — Adrenaline Sliver
This card irks me, not because you did anything mechanically wrong or because it’s not a great idea, but because it gives slivers a boost based on the number of slivers you control rather than +3/+2. Part of the flavor of bloodrush was the fact that it based it on the creatures P/T and abilities. The dissonance in this specific card is frustrating. Still, forget that. I love the concept. I do enjoy this card. Don’t forget in future iterations to capitalize all instances of the word “Sliver.”
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@dancepatternalpha — One Last Fight
Follower really liked this card. I liked it as a combo piece. Flavorfully, it’s pretty neat and I like the effort that you put into the flavor text. It’s very difficult for a new player to understand exactly what use this card does without understanding how combat works, but that’s what makes it a good uncommon. I imagined pairing this with Spikeshot Elder and having fun there, heh. 
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@fivetrillionelves — Conquer Fear
Interesting card, pretty strong trick! I like the way it makes one of White’s weaknesses, its small creatures, a lot better. Flavor text does need that end quote. Not a whole lot to say about this card. It gets the job done. Might be hard to understand in multiples on the same creature, though.
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@fractured-infinity — Unstoppable Curiosity
I am not a fan of this card, clever as it is. I don’t like buffing an opponent’s creature just for minor card advantage. If this was “Whenever a creature deals combat damage to you this turn, draw a card” or some effect where you could utilize the weakness without making yourself weaker, I feel like this card could be cool. As-is, I’d never use this card on an opponent’s creature. On my own, it’s not bad. “Trample” doesn’t need to be capitalized. Also, I JUST got the flavor text. It’s a touch unclear.
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@ghost3141596535 — Bullshift
He, nice name. I can see that you intended this for Ikoria, and I like that aspect of it. Thank you for marking the rarity. Don’t forget your periods. As someone who hasn’t played with mutate, I can’t really say how strong this card is in practicality. It’s odd that it allows for mutate in creatures without mutate. I don’t know how that works within the rules.
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@guardgomabroa — Sudden Desertion
I really like the flavor of destroying an army (which should be capitalized) but I feel that that’s too narrow to really have a strong reason to exist. It’s a cute card that’s using Magic naming conventions for flavor reasons rather than the game itself. Maybe that’s enough. I’m a little more of a stickler. It’s kinda cute, though, and I’m a fan of white removing things from combat, too. Maybe in WAR it could have been played. 
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@i-am-the-one-who-wololoes — Desperate Effort
I don’t believe “sacrificing” a “target” blocks well. The fact that it makes this card need two targets is confusing. Why not just “As an additional cost” the sacrifice? What’s the point of doing a creature that your team controls? Why only an unblocked creature? Why does it give the +X/+Y effect instead of a simpler +X/+X effect? I think that this card has too many moving parts and could have been simplified significantly while keeping the same strong flavor.
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@machine-elf-paladin — Hunger of the Grave
This card was a contender for runners-up. It also could have used flavor text. It’s a great addition to Zombie tribal, great with graveyard strategies, well-worded and powerful with the lifelink. Not much to critique here. Good job.
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@mardu-lesbian — Phantasmal Fallacy
I like what you did with the name. I think that this is a powerful cantrip that’s playing with some design space. “Planeswalker” becomes a 4/4? That’s a control card for sure. I’ll smack you in the face with a Mind Sculptor. The cantrip might be too powerful, as four power is pretty strong as-is, but I think this card is basically fine and pretty fun.
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@misterstingyjack — Quickdraw
Interesting card. I like the magically influenced gunslinging flavor and what can be done with other equipment in this set. The fact that this can essentially be a five-mana do-nothing spell without so much as a cantrip is frustrating. This card should be, I feel, three mana at most. Might require playtesting, but still. Definitely not five.
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@nikkatsu-dnd-mtg — Trade-Off
Firstly, this card’s name doesn’t stand on its own without flavor text to back up whatever’s happening, and the fact that there’s no flavor text is a major blow. I’m not sure why it’s an Arcane spell, and I’m definitely not sure why this is common. This card is a blowout and a half. Getting tokens is worth it, and swinging with a team of 6/6s minimum is insane. It’s a one-mana go-wide spell that should cost at least five mana and be at least uncommon. I know you thought that static abilities was a good enough loss, but I assure you: it is not.
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@nine-effing-hells — Bardic Performance
I’m on the fence about this card, even though it’s probably good. You took the fairly complex addition of sagas and made it a simple and fun buff in the vein of Travel Preparations. I think this card is a fine uncommon, probably. There’s a tiny bit of disconnect between bard things and counters like that, but the flavor can be bent, and I can just suck it up. This card is good.
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@piecesofliquid — Instinct of Greed
Concept is good. There are three specific things I would do to improve this card. One: Change the name to “Greedy Instinct.” No real reason, I just like it. Two: Most importantly, I would change the “exile” to “sacrifice” and take out “you control.” Sacrificing is only something you can do anyway, and it would work better with other red strategies. Three: The flavor text needs to be in quotes. Other than that? Again: good.
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@real-aspen-hours — Sudden saplings
Yeah, as you said in Discord, this card is basically Blinding Fog. Instead, let’s talk about improvements for future submissions! Firstly, the card name should be capitalized; I copied it exactly as you submitted it. Secondly, you didn’t include a rarity, which is something you need to consider. Thirdly, if the flavor text is a quote, which it appears to be, it needs to be in quotation marks. That’s all I can think of off the top of my head. Card’s fine for a functional reprint, lol. I like how you changed it to “by creatures” for a more Fog-gy effect. Why ALL creatures?
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@shandylamb — Knowledge Breeds Strength
Strict +X/+X effects are not in Blue’s slice of the color pie. This is a green card through and through. I think the flavor text could have been a little more creative. The idea, however, is sound. This card would have been fine twenty years ago, probably. I don’t mean to sound snarky with that; it’s simply something old Blue could have done that isn’t done anymore. 
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@snugz — Necromantic Ninjutsu
I am of the opinion that this card should be rare. I am also of the opinion that if this card was rare it would have won above and beyond. What a fantastically creative card. Follower loved it, as did I. For a standard set, though, rareify that baby. Great great great job.
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@starch255 — Invisible Wall
Wow, this card is... Not Fun At Uncommon In Limited. The idea is sound and I would love playing this card, but it’s just too much! The hexproof, nuts. The nigh-infinite life, crazy. What a frustrating card to play against. If this was FOUR mana, I might consider it. However, I do like how trample effs this card over. Regardless of that, though, I’m not a big fan, no matter how much if a fan I am. If that makes any sense.
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@teaxch​ — Serene Crane Maneuver
Interesting! I think this is one that needs the two targets, unfortunately, but I can imagine how this would work in limited. I would probably only sideboard this card if I felt really really clever, but I like it for flavor reasons and mechanical reasons. Again, I just wouldn’t...play it, necessarily. Maybe I would, but it would take the right environment. This is a volatile card.
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@theobligatorysql​ — Combat Trick
This card absolutely needs to be an uncommon and absolutely needs a better name/flavor combo. Now, I do like it mechanically, and it’s pretty cool, but I’m not a fan of the fact that this is a meta-card. In a vacuum, I freakin’ love it. I feel that this card would go well in something like a Custom Cube.
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@tmstage​ — One-Two Punch
Very cool. Aethertouch is one of those things that you’re introducing that I would have to see played out before I pass judgement on it. As of right now, I think that this card could have been a cantrip or something. “Non-lethal damage” — hm. Not sure how I feel about that, though. But I assume also that blue is what makes this card Jeskai. Personally, for three colors, I’d like to see something simpler and/or more streamlines. New concepts are scawwy, o noes!... In all seriousness, keep Aethertouch for future designs.
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@walker-of-the-yellow-path​ — Meat Shield
“Target creature GAINS indestructible until end of turn.” It’s an actual ability now, remember? Aside from that, this card is...fine for one mana. It’s not perfect, it’s kinda clunky, but it seems like something WotC would print so you have that going for you. I like the simplicity of the flavor text.
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captain-counts-as · 7 years
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Of Legions and Indecision
I have a dilemma: I don’t have any Legion specific units for my heresy marines yet, and I can’t for the life of me decide which legion to paint them as. I’m using this text post to parse out my thoughts on the matter and maybe in doing so realize what my choice should be.
Dark Angels: I play Dank Angels in 40k for fluff reasons, so I feel a kind of obligation to them in the heresy era despite the fact that I don’t like Lion’s angst. BUT I don’t know how flavorfully different heresy angels are from 40k angels (I’m almost up to the first Dark Angels heresy novel so I might fix his soon).
Emperor’s Children: Their armor is my favorite color, and their Legion ideal appears to my own slightly perfectionist nature. BUT I don’t love their traitor iteration beyond the kakophoni (I’m a closet noise marine fan).
Iron Warriors: My first homebrew chapter, the Siege Knights, were essentially a less nihilistic and way more loyal version of the Iron Warriors. BUT they’re the sworn enemies of the legion of my favorite primarch.
White Scars: My second homebrew chapter, the Dawn Knights (eventually became my homebrew 2nd Legion) were focused on the fearsome velocity aspect of the White Scars. BUT I know from experience with my Dawn Knights that I suck at painting white.
Space Wolves: I love the real-world inspiration for the legion, as well as the fact that they are the closest to actually having human emotions in 40k. BUT Leman Russ was a dick and Magnus did nothing wrong.
Imperial Fists: Rogal Dorn is my favorite primarch, and their legion tactics most closely match my usual tactics. BUT I want my heresy stuff to look good and I don’t have the time or patience for all that yellow (unless I follow the early crusade color pattern from Horus Heresy: Extermination that’s mostly black with yellow accents).
Night Lords: Terror tactics and early raptor/warp talons are cool as shit. BUT edgelord Konrad Curze (to be fair the Emperor could have helped him with his visions more).
Blood Angels: Samguinius is perfect, abs on power armor, and assault heavy armies. BUT They’re kinda bland pre-black rage and primarch death.
Iron Hands: Ferrus deserved so much more, and tanky terminator and breacher squads are the shit. BUT their fluff makes me angry because they are some of the least-human astartes around.
World Eaters: I would love to do a Dornian Heresy (look it up, it’s worth it) World Eaters army. BUT I really want to stay in the realm of canon 30k.
Ultramarines: Guilliman was actually alright. BUT. The stigma against his sons is so toxic that I don’t want to associate myself with them.
Death Guard: Mortarion’s backstory is wonderfully tragic, and the whole war of attrition tactics thing is compelling to me (also, gotta love Garro). BUT nurgle is my least favorite chaos god.
Thousand Sons: Magnus only wanted to do what was best, I love their heresy color scheme, and I already have Ahriman from the prospero box. BUT the psychic phase is the bane of my game group (mostly because of Commisar Indecisive).
Sons of Horus: I would love to build the Mournival and Nero Vipus and everything from the first three books of the Horus Heresy novel series, and reaver tactics are cool (I would have to make Luna wolves though). BUT I don’t think I could make Tarik and Aximand good enough models and again, white is hard.
Word Bearers: Ashen circle squads are cool I guess. BUT Erebus ruined the Mournival Bromance, Lorgar is a whiny asshole, they can’t make up their mind on an armor color (is it grey or red?), and Super Chaos Undivided is kinda bland for me.
Salamanders: Burn everything is a sound tactic and perfect against some of the strategies I usually play against. BUT they don’t do much after the dropsite massacre and even during the massacre they have their back broken to the point where they really just help the Raven Guard afterward.
Raven Guard: Stealth tactics are cool, Mor Deythan are cool, and Corax Crow Man is cool. Also, Victory is Vengeance is my favorite section of the Horus Heresy rule book fluff. BUT that’s a lot of black and all of my MK III marines wouldn’t make much sense in a Raven Guard force.
Alpha Legion: I love Astartes using non-astartes tactics like seeker squads and Exodus. Also, Alpharius has one of the most flavorful special rules of any of the primarchs so far (basically the I Am Alpharius meme). BUT I’m not skilled enough to consistently mix the azure for their armor.
TL:DR - Captain Count-As likes way too much fluff.
Also, fuck Erebus and Lorgar.
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