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#I know if you grind enough enemies they’ll drop lives but it ain’t worth it half the time LMAO
no1ryomafan · 10 months
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My beloved bf gifted me mario wonder for my bday and while this isn’t my first mario game bc I had the one on the ds-just sucked at it lol-im having a blast going through it since I always like playing other plaformers then my usual even if I’m always comfy with Mega Man. However, playing this along with other platformers made me realize mega man misses a common aspect in most platformers: collectibles tied to progression/general items to pick up in stages that aren’t upgrades.
Mega Man does have its fair share of items to pick up but almost always it’s a health or power upgrade. The general structure of Mega Man is less of jumping on enemies like others and more so being strong enough you can take down your enemies with your weapons, the usual challenge comes from fighting bosses without their weakness or tight platforming segments. Not to mention, the entire appeal of Mega Man’s structure is you can do bosses in any order, so having stuff like collecting a object for progression just to access the next stage or area would ruin that freedom. (Also in terms of if mega man would collect coins or rings or gems I’m not sure if that would fit either given he’s a robot… What would a robot collect unless it’s like stated it’s apart of his energy source or something? Or maybe screws? Even though that’s the currency in classic for just buying stuff)
This isn’t necessarily a bad thing since it gives mega man it’s own unique appeal and some people may not like other platformers compared to it-even if I say the challenge universally sticks so others are worth checking out, especially when in other games it’s waaaay easier to die despite how brutal mega man is with lives and Insta kill stuff-but it’s something I noticed when playing Mario and other platformers so I’m definitely gonna be rotating this for awhile.
#meg text#for once I’m rambling about games and not old anime#but god I’m rotating this hard because I’m like- picturing a mega man game like this ngl#idk if I’d go the lock progression route but it could be something like Klonoa or certain sonic games#where you can collect stuff but it’s completely optional even if you get cool unlockables#that way it doesn’t ruin the flow or free level select but each stage has more of a reason to revisit past “I missed one upgrade”#mega man is still super replayable though but having more stuff to collect I think would benefit it#I talked about it before-albeit I think on Twitter-but I really liked what gravity circuit did to the approach#having little guys you can recuse in each stage and they actually benefit you getting upgrades#Granted I also have no idea where like making a platformer mega man game like this would fit in the lore💀#it would be weird to come after ZX so it either have to be a fuck off classic game or a new series completely#since testing a new approach like this even if they stuck to the structure could cause some mixed reactions#that said though the only aspect I really want implemented from other platformers aside from this is a new life system#cause g o d#I know if you grind enough enemies they’ll drop lives but it ain’t worth it half the time LMAO#it would be so much better if they either did no lives but a endless checkpoint system that could have consequences#or some way to implement the Mario/Klonoa route where after collecting 100 of one thing you get a life#or whatever sonic does because earlier sonic games love to hand you lives like it’s nothing
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