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#I think Foggy might actually be my favorite character in the show which is strange because usually I'm a sucker for the main character
sbd-laytall · 2 years
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Matt Murdock, Everyone!
Bonus:
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daresplaining · 4 years
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A Few Thoughts About the Current Run
    I feel like I ought to say a few things about my feelings on Zdarsky’s run, as of right now (August 2020, pre-Annual-- that may be important). I haven’t said much about this run, and I should admit that I actually stopped reading it for a while. At a certain point, I realized I was dreading the release of each preview, and took that as a sign that maybe I should take a break and just re-read some back issues instead. This is, above all, supposed to be fun; I never, ever want reading DD to feel like a chore.  
    That said, I am now caught up and feel ready to begin untangling exactly why this run is so distasteful to me. I’ve been fortunate to have other DD fans to chat with about this, which has helped me to pinpoint what my problems are... because on paper, this run seems like something I’d enjoy. Matt accidentally kills a guy; that’s always fun. Marco Checchetto is great. The story explores Daredevil’s relationship with the citizens of Hell’s Kitchen, which I love. Foggy helps Matt with an action-y Daredevil thing; that’s awesome. There are some very cool fights. Elektra is in it. Stilt-Man is (briefly) in it. It has all the trappings of an interesting narrative. But there is a giant hole in the middle of this run, and that hole is Matt Murdock-shaped and impossible to ignore.     
    I read Daredevil comics for a lot of things (anyone who’s been following me for the past few years might think I read Daredevil comics for Mike Murdock, and you may have a point there) but first and foremost, I read them for Matt. There is a lot that makes a good DD story great-- historically, the comic has featured great supporting casts, and that’s another problem with this run that I’ll get back to in a minute-- but Matt is always the anchor. One of the greatest strengths in Daredevil comes from the fact that the protagonist is such a compelling character. You are interested in what he’s doing. You want to follow his story. You enjoy being inside his head. I’m not saying that you can’t write a good Matt-free Daredevil story-- you definitely can. But if Matt is present and written poorly, the whole story will collapse around him, and that’s been my experience with Zdarsky’s run. Part of the reason I’ve taken so long to write this post is because I’ve been trying to figure out if my complaint comes from my own personal taste-- which is not a basis on which I can critique this comic-- or whether the problem is inherent in the work itself. Having discussed it with other people, I feel comfortable saying that I think the problem is in the writing. 
    Zdarsky’s Matt feels profoundly unfamiliar to me, and that in itself isn’t necessarily a problem, but I don’t find this new version of my favorite superhero interesting. I actually find him a little repellant. If this run had been my introduction to Daredevil, I would’ve said “Nope” and read something else. Matt is a character with depth. He is intensely multifaceted. His relationship to superheroing is complicated, his views on justice and morality are rich and often contradictory. Zdarsky somehow missed all of that and has crafted a one-dimensional character with a blatantly black-and-white sense of morality. Matt’s reaction to accidentally killing someone seems to be to decide that all superheroes are bad-- something I complained about at the beginning of the run and which, unfortunately, only grew more annoying as the story progressed. Zdarsky’s Matt is painfully self-righteous, to a degree that makes him extremely unlikeable (at least to me). And yes, Matt has been written as unlikeable before. I actually love when Matt behaves badly; I find that fascinating from a narrative perspective. But I’ve realized that the key reason that has been effective in the past is because the story has never condoned that behavior. When Matt was emotionally abusive toward Heather Glenn, Frank Miller went out of his way to show us-- via the side characters, via blatant expressions of Heather’s pain-- that Matt was in the wrong. When Matt was a jerk in Bendis’ and Brubaker’s runs, when he drove his friends away, when he acted irrationally and harmfully, the narrative commented on that jerkiness and irrationality. 
    But Zdarsky does not do that in his run. He presents Matt’s irrational and jerkish behavior without comment or nuance, as if it’s a perfectly normal, reasonable way for Matt to act under the circumstances, and I have been surprised to realize how distasteful I find that, and how bad it makes Matt look. There’s a difference between having a character who is comfortably flawed-- whose behavior you’re supposed to occasionally question-- and a character who is just unpleasant and unlikeable, seemingly by accident. In the most recent issue (#21), Matt has an extremely upsetting interaction with Spider-Man, one of his oldest friends, and Matt is positioned as heroic for behaving this way, and it made me feel a little ill, because there’s no textual examination or questioning of this behavior. It’s just Matt, pushing people away, being Angsty(TM) and Gritty(TM) and lone wolf-y just because, in a way that is grating and unpleasant and completely lacks nuance. 
    The other major element of Zdarsky’s characterization of Matt is religion. I’ve mentioned before (as have other DD fans before me) that Matt is not generally written as religious, and it’s a strange phenomenon that this characterization has appeared in multiple adaptations (the movie and the Netflix show) while having very little actual presence in the source material. But it was a key theme in the Netflix show, and while hopefully that influence will disappear from the comics as more time passes, we are still in a honeymoon phase wherein MCU elements are still popping up in the 616 universe. It’s clear that Zdarsky really liked the show, and Soule as well; I’m certainly not letting Soule off the hook here, because the idea of Matt being devoutly Christian showed up his run first. But there, you could get away from it if it wasn’t your thing (which, for me, it’s not). Soule had whole story arcs that didn’t mention it. But Zdarsky has made it 75% of Matt’s personality. When he isn’t fighting or sleeping with someone in this run, Matt is angsting about God. 
    I hesitate to complain about this because it’s Zdarsky’s right as a DD writer to change the protagonist however he likes. It’s frustrating, yes, but not actually a sign of bad writing per se. Plus, not everyone is me. Many people-- probably including many people who were fans of the Netflix show and are entering the comics via that connection (which seems to be the target audience for this run)-- may be religious and may connect to MCU/Zdarsky Matt in that way. And that’s wonderful. I want to be very clear: it’s not the religiousness itself that I’m complaining about. My complaint is this: if you’re going to drastically alter a character, you need to back it up. You need to dig into it, make that new personality element feel powerful and real, and integrate it into the character’s pre-existing personality. And if you’re going to base the entirety of that character’s emotional journey on that new trait, you need to work to make sure it’s accessible to your readership. I, as a non-religious person, have no sense of why Matt is so upset about God. I have no frame of reference for his pain, either from my own experiences or from previous Daredevil continuity, and Zdarsky does nothing to develop or explore the basis of Matt’s faith, and so it all just falls flat. I feel alienated by this run. I see an angsty, self-righteous, prickly jerk ranting about needing to do God’s will, and then I put the issue down and read some She-Hulk instead. If Zdarsky (or Soule-- again, he could have done this too) had made an effort to actually explore and explain Matt’s feelings about his religion, rather than lazily shoving that characterization in there and assuming readers will just accept it, it wouldn’t bother me nearly as much as it has. 
    Also, I feel I have to mention; this is a fantasy universe. Matt went to Hell and yelled at Mephisto in Nocenti’s run, and it was awesome. Maybe this is just me, but if you’re going to bring in religion, at least have some fun with it! Bookend Nocenti’s run: Matt goes to Heaven, runs into God, and she gives him some free therapy and a souvenir t-shirt (or, I don’t know, something). To give Zdarsky credit, he did at least hint at that sort of thing in Matt’s conversation with Reed Richards in #9. 
    I'm going to cut this post short, because I really don’t enjoy writing negative reviews. I’d much rather post about things I love, and over the next few weeks I do plan to highlight aspects of this run that I’ve enjoyed. But I’ll end by saying that the weaknesses in Matt’s characterization could have been mitigated by a great supporting cast. Having prominent secondary protagonists would have provided outside perspectives on Matt’s behavior and given the reader other characters to root for when he got too out-of-hand. They would have drawn out the human elements in Matt’s character and helped give him that nuance he so desperately needs. But this run, just like Soule’s before it, is woefully underpopulated. Foggy’s presence is extremely weak and his appearances far too infrequent. Apart from brief cameos in MacKay’s Man Without Fear mini, Kirsten McDuffie and Sam Chung have both vanished, and I’m worried that Kirsten might have joined Milla Donovan in the limbo of still-living-but-permanently-benched ex-love interests. The women in this run are all either villains or people for Matt to sleep with (I was pumped about Elektra’s return and the idea of her training Matt, but her characterization was disappointing (I may write a separate post about this), and Mindy Libris could have been really compelling as a moral person trying to survive life in a crime family, but instead she was just a one-note, underdeveloped victim for Matt to lust after). To Zdarsky’s credit, he has clearly been trying to give the Kingpin a humanizing story arc, but even that I haven’t found compelling enough to want to keep reading (though that could just be me). Cole North was intriguing at first, but he ended up feeling more like a concept than an actual person. And none of these characters engage with Matt on a human, emotional level, which is what a good supporting cast needs to do. I commented early-on that this run felt like all flash and no bang (Is that a term? It is now.) and I think I still stand by that-- it’s all bombastic plot concepts and big ideas without any of the actual development or nuance necessary to make them work. There is nothing in this run that has pulled me in and held my interest; in the absence of a Matt I can connect to, I need something, and so far I haven’t found it. 
    I could go on, but I think I’ve made my point. This run was nominated for an Eisner for best ongoing series, so apparently someone likes it, but it has become clear that-- so far, anyway-- it’s just not right for me.  
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somniferouseyes · 4 years
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Home Sweet Prison - Thoughts on Silent Hill 4: The Room
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Recently I had the pleasure of finally playing the fourth Silent Hill game after years of planning to get around to it. I just finished it last night after three lengthy play sessions over the past week. It definitely had its flaws but I couldn’t help but love the game and wanted to share some of my thoughts. Obvious spoilers below.
This is going to be a long one, so buckle up. First, a little background. If you really don’t care and just want my thoughts on the game, skip down to below the line of ‘=‘s.
It must have been around 7 years ago I played my first Silent Hill game. I had heard bits and pieces about the series for a long time and finally I managed to get my hands on a Playstation 2 along with a copy of Silent Hill 2. The TV at my mom’s place didn’t make much sense to play games on, as I had to share it with a family that didn’t care much for watching games, and so only allowed me to play for short bursts. Definitely not suitable for playing through a game where atmosphere is one of the key elements to the experience. So instead I absconded with my PS2 and the game to the ancient CRT TV in my bedroom at my dad’s place, where I spent the night at most a few times a week. The solitude and old television at night made for a near-perfect playing environment for a game like SH2. The sound effects of the menus and the vibrant red of the save screen casting a bloody shade over the walls of that room are memories permanently imprinted in the inside of my head.
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I had a great time with the game and eventually picked up Silent Hill 3 as well, excited for another journey to that destitute, foggy town. Unfortunately, after playing through around a third of the game, I discovered my disc was scratched and couldn’t continue, despite my best attempts to clean and buff it out. At that point I didn’t have any sort of disposable income so buying another copy just didn’t seem worth the expense. So unfortunately, my journey with that game ended there.
I was aware that the fourth game, like the first three, was fairly highly regarded, so I kept a tab on it in the back of my mind for opportunities to play. This past fall, I finally got my chance. I jumped with excitement at seeing GOG offering the now-ancient (by video game standards) title and immediately purchased it, fully prepared to experience what I had been missing all this time. I booted it up several days after and played for around an hour. There was the gameplay I remembered in all its clunky glory. As well as the haunting sound design and twisted visuals. It was a great throwback, but for some reason I didn’t come back for more. I planned to play more but it sat on the digital shelf for months before I would finally touch it again, this time with my partner at my side to experience it along with me. At first I worried having another person there would take away from the atmosphere, which is what I always saw as the strongest part of the series. Thankfully this wasn’t really the case. Anyway, now after enough extra shit, my thoughts on the game itself.
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What first struck me was how creative and intriguing I found the setting to be. I’ve known for a long time what it was, but actually playing it now I found it resonated with me in an unexpected way. I recently moved into my first non-college apartment and as I played I found myself sort of day-nightmaring about what it would be like to wake up one day and find myself trapped in my apartment, door chained shut, windows stuck, and no real communication to the outside world but a strange hole which has appeared in my bathroom wall. Letting myself sort of float in that headspace really got me immersed into the world and I really grew to appreciate the apartment as a sort of hub world in the game. A safe space from the horrors that lay on the other side of the hole. At least, temporarily safe as I would eventually discover. Throughout the first half of the game the apartment served as a resting point in between forays into the unforgiving outside world.
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Then one time I came home to discover that the ceiling fan had mysteriously broken and smashed down upon the coffee table. Henry, our lovely protagonist, commented that the air felt heavier as though a weight was bearing down upon him. The in-game ramifications of this event didn’t become clear until a bit later, when I discovered that my health no longer regenerated when in the apartment. My one reliable form of healing had been taken away from me. And the game being a survival horror game, I very quickly felt its effect. Healing supplies were very limited and I found myself struggling to survive through various enemy encounters now where before I had done alright with occasional trips home to heal up. But this was only the beginning.
It couldn’t have been more than an hour or two later that upon entering the apartment I was greeted by a castrophony of crashing and banging coming from the living room. I entered and found the windows there shaking and slamming against their frames, as if by the manipulation of some violent poltergeist. Even so much as nearing them damaged me and despite the frustration at not being able to interact with them anymore without fear of taking lethal damage, it was one of the coolest things I’ve seen in a game for a while. From that point onward every few visits to the apartment, I was met with some new form of haunting in various parts of the few rooms I had. Eventually they crept in the way of the save point, forcing me to put myself at risk in order to even so much as save my game. It was a level of brutality that has become much less common in games. Thankless and cruel. But I loved seeing my safe prison twist and disfigure into a dangerous nightmare. For once in a piece of horror, whether game, book, or movie, I felt as if I was the one being haunted. This was my home and it was being slowly but surely wrenched from my hands. The hub easily became one of my favorite things about the game as a result.
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My feelings about the rest of the game were a little more mixed. As is Silent Hill tradition, the controls were a clunky mess. I’m sure it was by design, as fumbling with them creates a tension in common interactions in the game not unlike the loss of coordination one might experience in a dream. As neat as that is as an artistic touch, from a gameplay standpoint it did sour the experience a bit when it came time to deal with enemies (FUCK the ghost victims).
On a related note, for some reason the devs thought it’d be a good idea to have the entire back half of the game be a goddamn escort mission. One where the quality of your performance affects the ending you get for some reason, no less (???). In general I liked Eileen as a character and appreciated the whole slow possession thing she had going on, but trying to maneuver through the cramped corridors of the game while also trying to move around her and make sure she didn’t get left behind with a bunch of enemies was a nightmare in and of itself. One of the worst things about the game, honestly. There were times I made sure she got left behind in areas just to give myself some room to breathe.
Enemies in general were a massive pain in the ass, at least until late in the game when I figured out how to deal with them efficiently. It didn’t help that their designs for the first third of the game were so bland. One of my favorite things about the series is seeing all the fucked up enemy designs and the speculation from the fanbase about what they might represent from a narrative standpoint, so I was super disappointed to find the first chunk of the game only feature zombie dogs, some ghosts, and pointy bats. Later on I discovered that the ghosts were actually Walter’s past victims who had lost all control and sense of reality after being slain for his ritual, which was a VERY cool detail I missed early on. It lent a whole new dimension to what would otherwise be boring generic ghost enemies. I just wish it had been conveyed better, because obviously I didn’t recognize any of them until Cynthia’s showed up during the second visit to Subway World (Yep. It’s actually called that.) It was a lot of fun seeing how each of the people I had seen murdered had unique abilities as ghosts meant to represent their personalities or behavior in life.
Once I hit the water prison, the game’s enemy design picked up though. I had seen images of the Twin Victims before, but it hadn’t prepared me for their sudden appearance in those cramped circular halls. In the past games and the beginning of this one it seemed like enemies usually had a sort of introductory cutscene showcasing a little of their personality or abilities, but for the Twin Victims? Nope, you get nothing. One second you’re in ignorant bliss of their existence, the next a two-headed shrouded figure is charging at you on its hands.
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The rest of the enemies were all decent I think in my memory, though some better than others. I’m not sure who gave the okay on the decision for the Patient creatures in Hospital World to fucking let loose the most wild burps known to man whenever they take a hit, but it was simultaneously tension-ruining and laugh-inducing to knock one down the stairs by accident only to receive a musical number comprised solely of belches in response. Definitely a highlight of the experience, if an unintended one.
Since I don’t want to spend a ton of time on the areas themselves I’m gonna just throw together a little list here of quick opinions on them.
Subway World - Awful. Boring area, especially since this exact type of thing was done already in a fairly lengthy section in SH3. Fuck the dogs. Second visit wasn’t any better because being chased by Cynthia’s ghost was incredibly annoying, especially since you’re still just figuring out the mechanics of Eileen following you at this point.
Forest World - Refreshing after Subway World but still boring. Just a bunch of trees and annoying bats. Highlight was Jasper, my bro whose character arc consists of being scared of rocks, drinking some choccy milk, then burning to death. Second visit was a little better? I liked the torch mechanic and finding the body parts in the 5 wells was a creepy little sort of puzzle.
Water Prison World - One of my favorite areas. Really interesting design and home to one of the few true puzzles in the game, even if it is kind of explained to you outright. Also home to the debut of one of the creepiest enemies, Twin Victims. Second visit was kind of underwhelming and frustrating because of Eileen getting swarmed by them though.
Building World - Other than winning the Dumb Area Name of the Century award, this place was fine. Some areas were a bit too swarmed with enemies, but otherwise a pretty fun place to explore. Reminded me of past games in the series in terms of design. Second visit was ROUGH. I finished with no healing items and only a sliver of health remaining as I went into the boss fight, so I had to make sure I wasn’t hit once for its duration. Also what the fuck is up with the way Richard’s ghost moves? Thought my game was straight up glitching for a bit.
Apartment World - I think possibly my favorite area of the game. Just your classic Silent Hill apartment complex. Loads of rooms to explore and find keys for, etc. Second visit was exactly what I wanted. Just chaos throughout the building and creepy shit around every corner. Highlight for me was the chains on the superintendent’s door, for some reason. Just thought it was cool setpiece.
Hospital World - A pretty cool place overall, but too short and with no second visit it had me wishing there was more of it. A bit simplistic in design but I had fun checking out all the various rooms and the creepy shit inside them. Creepiest Shit in the Game award goes to the massive bloody head of Eileen that stares you down with eyes that can only be described as vibrating. Normally I’d be annoyed at Henry literally not reacting to it, but it somehow adds to its disturbing factor. Almost as if its some kind of meta-scare that Henry can’t even see.
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As for the characters, I found them overall to be okay. Nothing special really. Henry is boring as hell and doesn’t really seem to react much to any of the crazy things happening around him, which makes me question his mental state a bit. Eileen is probably the best of the group in my eyes. She goes through a LOT during the game. I thought the possession mechanic with her was very cool and loved eventually finding out that her level of possession actually modifies her dialogue at various points in the game. Definitely a very nice touch. Walter is pretty meh. Just your ordinary insane serial killer really. Nothing to write home about. Didn’t really have a personality beyond “I’m bloodthirsty and I want my mommy.” Also, for someone who was trying to kill me, it really didn’t feel like his heart was all in it. He was easy to sidestep and he’d just sort of become disinterested and wander off. I was a bit underwhelmed to find the superintendent didn’t have any role really past the halfway point in the game. Where did he go? In one of the endings he’s confirmed to be dead but otherwise not mentioned at all. He got a lot of the spotlight in the first half so it really makes no sense.
The plot was pretty entertaining. Might be sacrilege to say so, but I think I preferred it to SH2′s despite its flaws, though it’s been a while since I played that so maybe I’ll have to give it another run-through sometime and see. I just had a lot of fun following Joseph’s notes and slowly learning about the Wishing House cult and Walter’s murders. I found myself guessing at what we could expect from Walter and his twisted ritual around every corner and how the tale would eventually unravel.
Upon tearing into it more closely my partner and I found a number of weird little issues and nitpicks with the plot that we couldn’t seem to find any explanation for. Was Walter ever really in prison? The game is deliberately vague about this detail, and I assume we’re meant to come up with our own conclusions, but it felt a bit strange to not give a more solid explanation, as other issues arise from the lack of one. If he did really kill himself in prison, how did he get out of his grave and perform the Ritual of the Holy Assumption? If that wasn’t him in prison, why would anyone bother digging up the grave at all? And either way, why mark the coffin with his number, 11/21? It doesn’t really make sense. Not quite related, but we’re also missing the why of Walter’s split manifestations. What about the ritual caused him to split off a child version of himself? It’s not exactly important to the plot’s progression, but it’d be nice to know if he fucked up some part of the ritual, or was punished for being a little shit by God or whatever.
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Unfortunately my partner and I found the endings to all be pretty lame. I got the ‘21 Sacraments’ ending, which I guess is to be expected because I wasn’t very careful in taking care of Eileen due to the controls being a massive pain in the ass while also not really understanding how to purge the apartment of hauntings with candles. I understood the mechanic but literally couldn’t figure out where to place the candles to achieve the desired affect despite all my attempts to, which was a shame. I’m also still not entirely sure why the ending I got results in Walter possessing Henry’s body when I clearly followed the instructions to put a stop to his ritual, but the other endings aren’t all that much better. In the ‘Mother’ ending, apparently Eileen is somehow still possessed? Why? By who? No explanation is given! Always a good time.
Despite the nitpicks at the plot, the confusing decision to make most of the game an escort mission, and the messy Silent Hill game controls, I still had a fantastic time. I still felt just in love with the atmosphere, sound, and enemy design as I did back when I played SH2. I wish there were more in the series to experience, but it seems like my options aren’t all that great. The first game is kind of a dated mess visually, I’m not sure I have the heart to replay so much of the opening of the third game to allow myself to experience the entire thing, and apparently all the games after kind of suck in various ways.
I find myself leaving Silent Hill 4 with a renewed sense of sadness at the cancellation of PT and the grim hopes for the future of the series, but excited to maybe get back into playing more horror games. It’s a genre I used to be all over but eventually fell out of entirely, save for a few recent titles, such as Resident Evil VII.
I’d definitely recommend Silent Hill 4: The Room in a heartbeat to anyone who can stomach the clunky controls as well as some some dated graphics and game mechanics.
Goodbye for now, Silent Hill.
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minusforty · 4 years
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What do you think about shoujo cosette? As story and animation and voice acting etc . . . . .
Hey there! 
I love Shoujo Cosette for a few reasons, the main one being that it makes the Brick much more accessible to audiences. There’s a lot of stuff that’s covered in this adaptation that is either left out or glossed over in the 2012 version and concert versions (disclaimer: I’ve never actually seen a stage production of Les Mis! Only the anniversary concerts, so maybe in the live stage version they go over these things, let me know). More about that below.
As for animation, well it’s not great, especially compared to the animation techniques used in other movies of the same year (2007) and even earlier 2D animation (for example, Spirited Away was early 2000s right?) There are scenes where there are background characters just not moving at all. However, I think it’s got to be looked at in a wider scope. The whole production is 52 episodes long, at approximately 20 minutes each. Even if you don’t count the re-used intros, intermezzos, and outros, it’s still 10-15 minutes per episode and added together that’s more than 8 hours of animation!! So I think they had to make some sacrifices on the art and animation to be able to make an 8 hour production more realistic. And honestly I like the detail of the story so I am more than happy to sit through a relatively “simple” animation to enjoy the story. There are a few drawings which I think are pretty beautiful. 
The voice acting is ok too. I don’t speak Japanese so I don’t really know if it’s “good voice acting” or not, but I do know it wasn’t unpleasant to listen to. Sometimes a foreign language can sound monotone or you just can’t tell when they’re putting emotion into words, but Shoujo Cosette passes this test for me. One strange thing is that there are times when characters express surprise or awe or something, and the vocalization is something like “woooooooaaaaa” or “oooooooooott” or something. Kinda like a Zelda game when Link falls and just makes a sound that you think is painful but it’s not a word??? If that makes sense. Overall though, it was fine, but it’s not winning any awards. I would imagine that the studio doesn’t have a huge budget either.
Here’s some of my favorite parts of Shoujo Cosette that are in the Brick but not any other adaptations I’ve seen (spoiler alert, kind of??? if you’ve read the book then maybe not lol).
1. Valjean going back to prison and escaping a second time - I get that in a stage production you might have to leave something out, but I like how this was included. Not only was it exciting, it showed again that Valjean is a badass. But a good badass. Lots of Valjean’s personal struggles are a bit glossed over and his spirituality and religion are more front and center in the anime. He was also a badass when he snapped the ropes when being help captive by Thenardier.., or something like that. My memory is foggy.
2. Sister Semplice’s Lie - one of those “it’s never black and white” when it comes to morality sorta things that adds more depth to the story and plot.
3. Cosette and Valjean’s time in the convent - personally I liked this because at least Cosette had some time when she could be happy and interact with other people, unlike the rest of the movie when she’s a slave or in hiding. Also the backstory with Fauchelevent here is good too. And I love the scene where Valjean has to sneak in and out of the convent in a coffin. OH and the chase scene which leads them to the convent in the first place is really exciting. AND it was cool to see the main nun (forgot the word and her name) just straight up deny Javery access to the convent, even though she made an exception for the doctor and the gardener. She’s a power leader if I even saw one.
4. Thenardier’s obsession with Waterloo. I know it’s there in the movie and stage versions but it’s so much more in depth with more time spent on it. I liked in the book Hugo’s description of the Battle of Waterloo so this adds a bit more depth to both Thenardier and Marius which can be hard to miss in other versions.
5. That scene where Marius is watching Thenardier hold Valjean captive and is about to shoot off the gun. I always forget why he didn’t shoot the gun in the first place, and I always get really excited thinking he’s gonna do it, but then it’s like, “Oh yeah, it was good that you didn’t shoot the gun, Marius my man haha.”
6. Obviously Cosette is a much more central character. I really like how it showed her plight in the early episodes, because it’s really clear just how hard of a life she had. In the movie she can seem, as others have said, “two-dimensional” and just like a rich girl who gets the guy. Her life might be alright now, but she is a trauma survivor and still knows that her father is keeping secrets from her. She doesn’t have an easy life and this is much more clear in the anime than the 2012 version IMO.
7. Les Amis are also more fleshed out as characters. In the 2012 movie they don’t really have individual roles except maybe Enjolras and Grantaire, but in the anime you get to see their ideals front and center. 
8. MARIUS. I love Marius for lots of reasons, so I love that his character had more time as well. You get to see more of how his political ideals were shaped and the personal struggle he goes through with lots of things. Oh and his stalking behavior plays a bigger role, he’s such an awkward weirdo. Of course, the handkerchief and Ursule/Ursula plot point is in the anime too.
9. There’s lots more but I have to go to work. Let me know what you think and if you agree or not :)
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demethinkstoomuch · 5 years
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Deme Rates Villagers, Part 4: Birds
Disclaimer: Images are from the wiki, all good dogs, my ratings are mainly just there because “Deme gives her abstract thoughts on villagers” is hardly a catchy thing. 
Let’s get to the birbs! Are there borbs? No, not really, Animal Crossing birbs have a pretty straightfoward and uniform shape, they are most likely not borbs.
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Ace
Another villager time forgot! Without seeing a clear shot of his eyes (they’re not perma-closed), a big element of his design is sadly lost on me. Otherwise, he’s pretty cute. Nothing fancy, but cute.
2 (Hidden Eyes) /5
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Admiral
Eyebrows. Angry. Eyebrows! 
...What’s with his stomach not being the same color as the underside of his face, though? It makes them feel disconnected, which honestly loses some of the appeal for me. On the other hand, angry eyebrows for a grumpy bird. 
Eyebrows... /10
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Anchovy
To be honest, I don’t know what to make of Anchovy. On the one hand: I like his simple, bird-like color scheme. I like his square eyebrows... But his expression, his pupils so very, very tiny... Kinda weirds me out. Which, spoiler, is going to be a thing with the birds. Not good eyes, the birds. But once I started looking at other screenshots, with his beak a bit more closed, I came to like his look of mild surprise, in a sort of flickering fondness.
A decent bird, perfectly cromulent. 
I don’t know but it swings between 4-6/10
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Flash
Oh man, look at this bird! It’s a crying shame he hasn’t returned since the gamecube days, what with his little swirly little hair-feather, sleepy rectangle eyes, and jaunty little hat, and a cute blue coloring. We are robbed of his revival, and I, for one, will weep for this little bird.
Blue Bird Lamentation / 10
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Jacob
What is it with these birds and looking tremendously surprised by existence? Jacob is apparently sort of Brazil-inspired, which is an odd choice of country to make into a charmingly tropical bird, but alright. He and Pave can enjoy carnivale festivale together.
6 /10
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Jacques
Look at this fantastic little hipster! He has a beard even if it’s absurd for a bird to have a beard! Blond eyebrows! The green beanie! If he’s come out before the existence of Smug, I’d say he’s a cute little lumberjack, but smug officially marks him as a proud resident of... Maybe Portland, but I’m thinking Seattle. Walks around in the rain, goes hiking in the woods on the weekends, sure, but during the week he goes to an independent coffee shop that does artisanal, free-trade coffee. He used to go to Starbucks, but then they got mainstream. Do hipsters of a certain type play the harmonica? Well, they do now because he is one and he does. Look me in the eyes and tell me I’m wrong. You can’t, can you? He’s so wonderfully a thing. Also, he’s got nice eyes, good, big pupils, and does a nice job tying his beanie color into the rest of his design. A good, good boy.
He would only accept a rating if it was ironic. I have no way of telling if my ratings are ironic or if they’ve looped back to being semi-sincere or if they’re just dumb gags and that’s not irony, you guys, so let the fact that he’s a serious contender for my New Horizons goals list be enough.
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Jay
He’s really more of a swallow than a jay, looking at his coloring. Specifically, he’s got the red head and blue body and white underside of a Lesser Striped Swallow. So, now you know. That’s a plus for me, though not a super powerful one, and his eyes have that sort of strange staring quality I noted about Anchovy, but the eyebrows are less good. A rather run-of-the-mill bird.
He’s wearing a 6, however, so 6/10.
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Jitters
Oh god that is unsettling. The dark-ringed eyes that are just the wrong sort of wide and staring... I feel like he’s seen Things. I don’t want him to show me Things. (What is funny is that I feel like, given the opportunity, I would probably loop back around and love his thousand-yard, sleepless, burnt-out stare. But I haven’t, so it creeps me out.)
Aaaaaaaaaaah! / 10
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Joe
This bird is too small and dark for me to really see, but that might be a nice purple. Look, some villagers from the foggy shores of the past just cannot merit comment.
-/10
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Lucha
I wonder why Nintendo keeps looking at luchadors and going “You know what this needs to be? A bird.” This is clearly Hawlucha’s little brother, and the effect could be more dramatic or detailed, but it does rather get the job done! 
Lucha Libre / 10
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Madame Rosa
Well, well, well, a villager with a form of address in their name! How interesting! I like her face, what little of it we can see, and I think her color is appealing. She looks suitably fancy. Honestly, another villager it is a shame to lose.
Admiral Gets To Come Back And That’s Fine But Why Not Rosa? / Villagers Who Didn’t Get Amiibo Cards
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Medli
So, here we are. The first of the Amiibo specials! This one is obviously meant to be Medli from Wind Waker, and as an emulation, she’s cute, but please, understand... It’s creepy when fur or feathers or something on an animal character goes for that fair-toned flesh look. The naked mole rat look, except not on a naked mole rat. It’s creepy when custom ponies do it, it’s very creepy when Animal Crossing villagers do it. Please stop.
No Seriously I think about this every time I wanna make a pony of a specific fictional character and then I shudder in deep distaste / Please For the Love of All That Is Good And Holy, Stop. Let Them Have Fur! Or feathers!
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Midge
Awwwwwwwwwww! Midge is so cute! Look at those cute little swirls on her cheeks! Her precious little tadpole eyes! She’s a pretty, rosy sort of pink, too. I approve, even if honestly there is no rhyme or reason to her, she is just cute. 
(@ o’  v o’ @) / 10
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Otis
Who is this guy, and what do I think about him? He looks... Like a bird. That covers that, I think.
-/10
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Peck
Peck has a nice Java Sparrow look to him, though not entirely. The eyebrows are such a bright red that I don’t quite dig it, but I have to admit, he is a cute. Not my favorite vaguely Java-Sparrow-y person, though. That will always be Azami!
Drives Safely / 10
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Piper
Man, Piper just does not have cute eyes, this image is a lie. She’s got half-circle eyes that make her look kind of bored. And given that she has so little detail, she really needed cute eyes to make me pleased.
3/10, an actual rating that isn’t just me giving a numerical shrug.
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Robin
Robin’s pretty rockin’. I like the subtle blush, assuming that’s not a trick of this one screenshot. The little bit of blue “hair” up on his head ties together his tail and.  Shame his stomach’s not red all the way down. Commit, Animal Crossing designers! Commit! 
Rockin’ Robin: Tweet / Tweet Tweet 
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Shoukichi
Oh man, it’s a little daruma doll bird! That’s so good! Look at him, he got his wish I guess! Not much else to say, save that I am sad no one has seen him again. I wish he’d come back one day.
One Eye / Two, for that unfilled wish.
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Sparro
This is a pretty cute sparrow. You know what he could use? Bigger eyes. I feel the eyes have been an issue with the birds, and I intend to solve this puzzle. ...I think, considering my reactions, it is that they have big round bobble-heads, and so need a big eye to not look weird. Anyway, I appreciate the big dark rings, but not the weird little blush. He looks like he had a little beard, also good.
W(hy is there a missing W?) / Z
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Twiggy
Twiggy sure is. The blue on the cheeks and the tail is nicely tied, and I like the very dark stripes on the legs. I have no particular other feeling, but these are good eyes.
5/10, the rating that is me giving a numerical shrug.
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Twirp
Oh, I see Nintendo once considered the matter of bird eyes. And making their pupils ginormous. I see. Hm. Well, I guess I do like it better That said, I have no idea what is going on with this creature. Is it meant to evoke a shaved head? Is this creature naked? He looks very naked. Look, just. I respect your saying farewell to me, Twirp. Goodbye.
??????? / 10
The birds have some fun motifs, and we’re seeing a lot of realistic-ish birds, which is fun, but I think we’ll definitely have more enthusiasm-inducing species. Not new time, though. Next time is cows and bulls, and my expectations are low.
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A Study in Crossover
This story was originated from the following prompt:
Take your favorite TV show character of all time and put him or her into a different show that you enjoy. The character should be surprised to be in unfamiliar territory, but should interact with the other characters and, if possible, help them solve a problem. You can make up a scene or insert the character into an already existing scene from that show. It’s all up to you.
It was another foggy day in London and there was rain. Quite a lot of it.  
Sherlock was prostrated on the couch, staring at the multiple minimal cracks on the ceiling, wondering when he would have to alert Mrs. Hudson about its imminent crashing down. He came to the conclusion that he had at least 4 weeks, 3 and a half in the worst case scenario. If the upstairs neighbor didn’t decide to throw another one of those wine-tasting parties, maybe even 4 weeks and a half. Sherlock zoned out, considering what his life had become in the past days: staring out the window obsessively, scanning the street for possible clients and failing miserably at it.  
Outside his mind, the room was a mess. Through the entire morning, Sherlock searched his emergency cocaine stashes, revolving the fireplace, under the armchairs’ cushions, inside the old slippers by the window frame, underneath the fridge and even under the loose floorboard where he used to put the violin case.  
“John did find them, after all”, he thought. Rising up from the couch, Sherlock paced around the room, joining hands behind his back, his mind floating anywhere but his small flat in Baker Street. With the robe fluttering around his ankles, he considered a new search, this time for the handgun stuck inside the bed frame, by the bedroom. Surely, John would have taken away that boredom relief mechanism too, but one last small pursue wouldn’t hurt anyone but his own sense of self-government. To think that John and Mrs. Hudson have been conspiring against him on his back, planning malignantly to strip him away from his recreational activities – which John referred to as “snorting and shooting” – was outrageous. No clients, no opportunities to exercise his mental prowess, no cocaine and no blowing holes in the walls. Nonsense.  
John allowed him his nicotine patches, supported by Mrs. Hudson, who was never a fan of the pipe. However, the patches were long gone and leaving the flat to do anything that wasn’t nearly as exciting as a case was not on Sherlock’s plans. He walked around as much as he could, but the cold weather outside prevented him of sweating and feeling some of the physical exercise. Being as aggravated as he was, meditation wasn’t an option either.
Walking over the armchair close to the main window and jumping its backrest, Sherlock positioned himself once again against the window sill, arms crossed, as if defying the World to bring him something, anything. The game was not afoot, at least for now.
As if deciding to play his game, the World made noises downstairs. 
Walking across the living room and leaning against the door, Sherlock heard voices, one of them clearly Mrs. Hudson’s voice. The other one belonged to a man, probably young and absolutely American. Although his voice was clear, he couldn’t make out what the stranger was looking for. Mrs. Hudson didn’t welcome many guests through the years Sherlock has been her tenant, so this American man wasn’t her concern; he was obviously a client. “Just send him up already”, Sherlock muttered, hands around his ear on the door.
The man kept talking and Mrs. Hudson laughed. Sherlock sighed. Judging by the stranger’s steps climbing up the stairs, he was a lean man using heavy clothes, probably a rain jacket, considering the weather. Sherlock was confused by the lack of damp sounds, as if his overcoat wasn’t wet, which could be easily explained by a cab ride.  Nevermind a cab, he never saw one. Actually, he saw no one at all roaming the street, which was odd, given the fact that there was a man on his doormat right now.
There was a knock.
Sherlock straightened himself, much like a meerkat. Softly walking to the armchair, he rapidly sat down and lifted his legs over the padded footrest.  “Come in.”
The man that walked in was impossible.
“Hello, William Sherlock Scott Holmes.”
Never forgetting to pose, Sherlock placed his hands under his chin, fingers intertwined. “If you intend to surprise me calling me by my full name, you’ve failed. Please, have a seat”, Sherlock said, nodding towards the chair, in the middle of the room.
“I don’t have obscure intentions, William Sherlock Scott Holmes. I need your help”, the man walked the room, his eyes floating around the place, never focusing on anything particularly, until he sat down. “I am Castiel and I’m an angel of the Lord.”
The silence became very palpable.
“I see.”, Sherlock finally broke the silent spell.
“You do?”
“Yes. And I am the Queen of England.”
“No, you are not, William Sherlock Scott Holmes.” His face was as blank as the wall behind him. As a matter of fact, the wall had more personality than him, riddled with bullets as it was. The sprayed smiley face was a nice touch of modern décor.
“How did you get here?” Sherlock put his feet down, placing his elbows on both knees and scrutinizing the stranger. “You didn’t walk. You didn’t take a cab. You clearly don’t own a car. You keep calling by my full name even though you’ve never said yours.”
“I am Castiel. I’m an angel of the Lord. And I flew, or as humans tend to classify, I teleported.”
“Oh yes, surely. Now, if you excuse me, I rather die of boredom than engage in this little theatrical you’re trying to lure me into. Farewell.” Standing up, Sherlock walked to the kitchen, leaving the stranger frowning his strange forehead at his back.
“I don’t understand. The Winchesters told me you could help. Why should I leave?”
In the kitchen, the clinking of teacups started and Sherlock had already erased the stranger of his mind as a potential client. The boredom was returning, that hateful immortal enemy.
"Well, first, my time is much more precious than anything else you might want to offer me for it, and second", he said, stirring the tea and watching the vapor rise, "the tea will get cold. Have a nice day, Mr. Castiel, an Angel of the Lord."
Sherlock motioned his head towards the door, as to pointing the stranger his cue to leave.
"No? Fine then, stay. But let us skip this nonsense concerning angels and Lords and whatnots. Please, do get to the matters at hand."
"There are no matters in my hands." Castiel stared at his own hands, mesmerized and confused.
Sherlock narrowed his eyes and cleared out his throat.
"What I cleary meant to say was for you to continue, sparing me of your nonsense."
Castiel blinked as if he was thinking deeply about it and spoke.
"God is missing. No one knows where He is and the Winchesters told me of a man that could find anything. Perhaps even God."
Sherlock was unmoved.
"I do understand this is merely a story in a book, but perhaps you could hear the clues and give me the answer as to where God is."  
"A story in a book?"
"Yes."
"… What is?"
"You are."
Sherlock sighed.
"Are you in use of any type of hallucinogenic, Mr. Castiel?"
"I don’t understand."
"Because you do sound quite mentally unstable to me."
"You, Sherlock Holmes, are a story inside a book. I came here to ask for your help to find God. That is all. And I am also not using drugs. Will you help me?"
"Surely."
Sherlock placed the teacup at the table in front of him, walking towards the fireplace and taking a fire stoker. 
Turning around and approaching Castiel, he knocked him in the head. The stranger passed out and fell face first on the floor.
Putting aside de fire stoker, Sherlock took his phone from his robe's pocket and started texting.
"There is a man in the flat who might know more about that book you've found.
Come at once if convenient. If inconvenient, come all the same.
- S "
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