The Kairi growth game I want
I've mentioned this to a couple people and even in a few posts I've made on this here site, but I want to jot down all the things I want from this non-numbered KH title with Kairi as the lead.
Naturally this assumes being caught up with the story so far, so clicking read more means you're okay with any spoilers or whatever.
First and foremost, the overall theme of the game will be "change is inevitable and can be good" along with "but can sometimes be bad and you need to learn to deal with it" to match the Aristotilean Catharsis needed to be a KH game.
The reasoning being in what little character she is given, Kairi is consistently shown to be resistant to/afraid of change. To the point that I think her fixation on Sora is strongly built in that. Not that she doesn't care about him, let's get real, but it's not to the level a lot of people want to think, especially when we look at the Japanese text throughout the series, but especially the paopu scene in KH3. Not going into that, though.
So, the framing device is that while under the tutelage of Queen Master Aqua, Kairi needs to go on her own journey through DIsney worlds because of some new problem showing up that no one's aware of yet. Put a pin in that.
So, alongside Xion and Namine, Kairi goes on this journey.
Gameplay-wise
Kairi would be the balanced character, Xion would be the strength, and Namine the mage. Ideally the player would need to switch between the three for varying purposes/puzzles in each world, aside from obvious combat purposes. They would be fully fleshed out characters, as much as, if not moreso, than Sora when we play as him and it will be necessary to get at least a basic understanding of how to play as all three girls to complete the game.
Plus they'll unlock combo attacks, similar to the triangle ones Sora can do with his party members in KH3. But less... extra and more about keeping a good flow of combos tied to every other attack you'd be doing. And even some combos that would shift you to the other girl you weren't just playing as to maximize combo efficiency.
And what I mean by puzzles is essentially how Neo: The World Ends With You handled each individual character's abilities.
I like how much that KH3 Xion mod leans towards her essentially being a mimic, so I'd want her to have to learn things and show/demonstrate it to someone else in order to obtain key items and allow progression.
Naturally Namine's ability would be tied to her drawings and memories. Helping people remember details, making some people momentarily forget things if that person is blocking their path, and even extract information from others. Even if she goes all detective mode and uses her sketchpad to take notes, that would be delightful to see.
Kairi, admittedly, may have the most boring seeming ability, but she literally just listens to people and helps them move on from what's bogging them down. She basically goes counselor mode, or acts like a Rooder to anyone familiar with Clock Tower 3. It ties into the theme, because she'll essentially have to help other people move on (sometimes needing to bring them something) and accept change, and by firsthand helping others with that, she'll slowly accept that with herself, too. But we'll circle around to this ability of helping people move on later. Don't forget it. Another pin, if you would.
As for the Disney worlds...
I think she should meet with at least a few of the other princesses to see what they've been up to. With Cinderella, they should 1000% use the plot from Cinderella 3, since the plot for that was one giant "what if" scenario created by time travel shenanigans, which would be a perfect embodiment of the change narrative. (and as a personal thing, I'd want Aqua to come along as well, since she has a rapport with Cinderella already and Aquarella reasons)
As for the other princesses, just seeing their lives post-movies. Maybe Disney could give Nomura their scrapped ideas for that Disney Princess Enchanted Tales series and he can... make them good.
Another would be an updated Disney Town outside of the castle. For the players, it could be fun to see how things either have or haven't changed, but I'd want it to be more than the mini-game world it was in BBS and actually have a plot. Maybe even be like one giant check-in to see how Mickey's been dealing with his Scala Ad Caelum investigation to tie things back to the central plot for a bit and update things on any potential goings on with the foretellers. I imagine while the girls are journeying, Aqua is doing her own thing and comes across some info about the foretellers, as well. So her and Mickey can basically be having a meeting about what they've found while Kairi, Namine, and Xion learn about all of this.
I would find it interesting to see Kairi deal with a Winnie the Pooh situation, if for no other reason than the fact Pooh has been used as her parallel in both KH2 and 3, so it could be interesting to see. Plus I just think they'd all get along so well.
While traveling, the three girls have so many good bonding and growth moments. We'll see Namine actually get to be happy and have agency over herself. Xion won't need to angst over her existence and will get to thrive with her own identity. Kairi will actually be glad to have time traveling with them and it'll gradually dawn on her that she really doesn't need to rely on Sora (and I guess Riku, though post KH2, those two haven't really done much, except for that conversation in MoM) and she can rely on all her other friends and they can rely on her, too.
To get a little headcanony right now, I've ALWAYS imagined Kairi being someone who is incredibly competitive, so I would love for that to come out in this game, in a friendly way with the other two. I also imagine Xion has a bit of a short fuse, but will also come back down quickly. And Namine would be the one to generally keep the peace if things got too heavy or dangerous, but when she does get agitated at all, she goes silent and is actually terrifying with the vibe she gives off. They're treated as so similar in the narrative we've seen so far, but I want them to be able to bounce off each other in the most delightfully different ways possible.
Going back to that pin about the new problem no one's sure about and Kairi's power
Yeah, so throughout the game there would be allusions and cutaway scenes hinting and foreshadowing it, but the problem and enemies have to do with the foretellers coming back. I don't want to stomp on Nomura's plan for how they're around current day, but I imagine it's a more perfected time travel magic than what Xehanort was using or something tied to the Gazing Eye.
Either way, between their time travel, Sora's escapades at the end of KH3, Riku doing The Tear, and also Riku going across realities to find Sora, the space-time could be getting wobbly and enemies from the past and future are slipping through. I personally don't think we need to introduce another kind of enemy on this side of reality, but if they have to, I'd want it something from the Final World slipping into the realm of light and it turning into some kind of monster, since it's somewhere it shouldn't be.
What I would like most is for any Darklings from the Ux keyblade wielders to arrive and introduce our current day allies to the concept of Darklings. It would give Aqua more to angst about since she almost became one, will be tied to Ven and his Ux memories, and most importantly, it will be involved in Kairi realizing her power. Her unique edge over every other keyblade wielder.
She's the only princess of heart who wields a keyblade. While other keyblade wielders struggle with the dark and even fighting Darklings, she is innately not going to struggle with that. She is a keyblade wielder of pure light.
This gives her unique powers that other keyblade wielders just can't have that lets her easily conquer Darklings and even save them. Because remember how her ability throughout the game has been to help people move on?
This power to heal Darklings is an extension of that ability. Essentially meaning that by Kairi accepting the inevitability of change and learning to grow and deal with it, she's able to heal the tormented, darkened souls of ancient keyblade wielders.
The end of the game, aside from all the good growth for these three characters who tend to get shafted by the narrative, would further the foreteller plot and display a new adversary on this side of reality with the time-space continuum being wonky.
And to wrap it all up, I'd want the name to be Kingdom Hearts: Aqua's Angels and for Aqua's Angels to be it's own subseries, I don't care how realistic or not that is, I want these chararcters to thrive.
If I think of anything more, I'll probably just reblog myself.
6 notes
·
View notes
If anyone wants to know why the kingdom hearts fandom has a lot of bad takes and everything in that regard just know it's all kh2's fault
Kh2 is the reason why everyone thinks the disney worlds are filler, why people think Sora "fell off" after kh2, why people think the series is just cool anime stuff but with disney characters, and why people think Kairi still has relevance all cause she has a keyblade (/hj about the Kairi point but also not really)
The games that came after kh2 aren't held in as high of a regard cause everyone expected the future games to be like kh2 when they're very clearly not. Most of the kh3 criticism I saw basically boiled down to "this should have happened like it did in kh2"
Every game after kh2 is doomed to be compared to kh2 like how every final fantasy game after ff7 is doomed to be compared to ff7 cause of how it popped off the way it did
Imo kh2 more or less essentially ruined everyone's perception of what kh is and is also one of the biggest examples of showing the dissonance between what the fans want to see vs the story Nomura wants to tell and that dissonance gets stronger with each game
Kh2 was the turning point in the series that basically told everyone that the story wasn't going the way they think it would go and it completely went over everyone's heads and I think that needs to be talked about
Anyway moral of the story is stop skipping kh cutscenes. That's why y'all confused and why y'all don't know things. If I see any kh4 criticism that sounds like "it should be like kh2" I'll bitchslap you to the moon I've had enough of the comparisons
149 notes
·
View notes