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#Loregahste and Lornegna are based on my Bloodborne and Monster Hunter World characters respectively.
autumnalwalker · 1 year
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Snippet Share Saturday
Thank you for the tag, @late-to-the-fandom.
Passing the tag to @imbrisvastatio, @blind-the-winds, @silvertalonwritblr, @365runesoftheamalgamations, @cljordan-imperium, and an open tag for anyone else who may want to share a snippet (of any length) from your current WIP.
Here's a bit I wrote today from Empty Names. I had this idea stuck in my head of rapidly giving brief descriptions of a bunch of background characters a means of conveying the feel of a place rather than for the sake of the characters themselves being all that important to the story. Not sure how well that worked out, but it was a fun experiment nonetheless.
Later that evening, after having said goodbye to Sarah for the month, changing back into her usual red tracksuit, and calling to check in on Lacuna and Ashan, Eris is sitting on a barstool at 121813.  
“Twelve eighteen thirteen” is the generally agreed upon pronunciation of the bar’s name, although what the name means is less agreed upon.  The three most popular theories are that it’s either a date (usually speculated as either December of 1813), a scriptural reference (which scripture is a whole other debate), or a leftover address from before one of Crossherd’s major layout shifts.  Lacuna had suggested it might be a tarot thing when Eris told her about it.  The Hanged Man, the Moon, and Death.  An ominous spread, according to Lacuna, but Eris figures it makes as much sense as anything else. 
In any case, Fitzgerald Wilhelm von Harkenstein IV, the establishment’s clockwork owner, proprietor, and bartender always seemed to get too much of a kick out of the speculation to give a solid answer.  Make what jokes you like about a bartender with no taste buds, but Fitzy had drink mixing down to an art.  Then again, he claims to be at least as old as the city of Crossherd itself, so Eris figures he had plenty of time to practice if nothing else. 
For over a century now, 121813 has served as the closest thing to a centralized organization for American monster hunters.  Other parts of the world had holy orders, secret societies, and grand lodges stretching back generations, but in these parts everyone figured that a couple dozen thrill-seeking assholes who all frequent the same bar was good enough to get the job done.  Most hunters usually work solo, but the bar is a good place to brag about kills, show off trophies, swap rumors on potential quarries, and put a band together if you get word on something really nasty.
It’s not peak hours yet and regulars are still trickling in, but there were already a few familiar faces there to greet her when she walked in twenty minutes ago.
Golden-eyed Gretchen who had taught Eris German and how to wield a spear.
Bai of the braided beard who had taken over Eris’s old garbage collecting route when she signed up with Road’s new venture and ever since has been alternating between thanking her for the job referral and complaining that he couldn’t take his axes with him on shift.
Wyatt, whose eyepatch is actually an AR visor to aim assist his crossbow and adjust for weight and aerodynamic differences on specialized bolts.
The green-haired enby twins, Loregahste and Lornega, who favor halberds and hammers respectively but both carry swords as backup sidearms.
Chuck in his ill-fitting trenchcoat, a relative newcomer to the game who’s already earning a reputation for going off on insufferable rants about the superiority of katanas.
The grim-faced Preacher, who never shares his name for fear of theft, never touches a drink that isn’t water, and never hides his disdain for everyone else’s choice of archaic weaponry for the sake of sport when guns were so much more efficient at completing the important work of slaying beasts.
Old Vic, the elven immigrant from off world who’s always down to party like the college kid his face looks the age of.
Plus a handful of others that Eris either isn’t all that close to or doesn’t recognize at a glance.  High turnover rates have always been an unspoken truth amongst the monster hunter community.  It’s been said that there are five fates that await hunters.
One: You die early from a stupid mistake, biting off more than you can chew, or just plain bad luck.
Two: You finally catch up with that one monster that was your reason for taking up the hunt to begin with, and if you survive you walk away, vendetta done.
Three: You have your first near-death experience, confront your mortality, and make the wise decision to get out.
Four: You have your first near-death experience, confront your mortality, and realize you’re hooked on the hunt that will surely kill you one day more than you are on living a long life.
Five: The hunt gradually becomes your whole life and personality until one day you hit a tipping point that causes autogenesis to kick into overdrive, transforming you into a monster yourself in need of putting down by your former comrades.
Everyone at the bar tonight - except maybe Chuck and the other newbies like him who still think they’re invincible - has long since made their peace with the idea that they’ll probably be dead by forty.  Fifty tops.  Other than Old Vic, of course, who’s at least twice that age, but rumors that he’s already secretly met the fifth fate have been flying around since before Eris ever found Crossherd and 121813.  Having been on a funerary hunt with him herself and seen what a hunter consumed looks like, Eris doesn’t put any stock in that speculation.
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