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#Minecart Rail
otherside-wanderer · 1 month
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Minecart rail and station from my pagoda to the sorter
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sideblague · 1 year
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wetthandss · 10 months
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i have never and will never use rails and minecarts in minecraft because they are just so inefficient and expensive for such little gain. theyre incredibly slow unless you use a rare and expensive material thats difficult to find and much more so get in large amounts to make a small number of powered rails that you have to place pretty close to one another if you want to reach an actually useful speed, and if youre making a rail system that small whats the point you can just walk or run there. there are no other relevant blocks for rails except detectors. no bumpers or launchers or stations or anything, very little utility outside of complicated redstone machines for furnace, hopper and chest minecarts that most players arent concerned with. i think theyre a horribly underdeveloped feature but also one that has SO MUCH potential. here's what i would do to make this feature better and how i actually would use it if it was that way.
i would remove the need for powered rails to go at any useful speed. you could travel in the minecart at the speed you can with a powered rail in the game now just by holding the direction you wanna go. powered rails are still there, and you can use them to go even faster if you want. they're like a speed upgrade rather than a necessity for travel. secondly, you dont have to keep holding down the button to keep moving, the minecart wont lose speed as it goes unless it hits a powered rail, where it will decrease in speed similarly to how it does in the base game, but only down to normal speed and not to a snail pace or complete stop. if you push a minecart (without being in it) it will slow down quickly to a stop, because itd be pretty annoying watching it run away on you if you accidentally push it. but also that already happens when you have to place powered rails down every 10 blocks and if the minecart touches them it just runs away on you. in my ideal update, to push a minecart down a track without losing speed, you can either get in it and get out of it when you reach speed, or you can use a powered rail to get it going. ADDITIONALLY, powered rails just act like normal rails when inactive instead of stopping entirely. if you want a rail that automatically stops the minecart, keep reading cause i have a replacement for this usage.
i would allow diagonal rails to exist, including on slopes. this is something i wish for other blocks that connect to each other in minecraft too, like fences, walls, iron bars etc. the zigzagging pattern is very ugly in most use cases and requires you to use double the materials. this would also be useful for setting up proper train stations where a train can be pulled to the side of the track either to let another train pass or to be filled with passengers/items.
i would allow multiple rails to connect to one another, letting you have multiple paths. a redstone activated directional rail could control which path you go on while in a minecart, while the default is just continuing straight.
I would add rail signals with an associate redstone connected rail that can decide when a minecart is allowed to pass or be stopped, or set a precise timer that counts down before making a redstone signal. you can set it to repeat or to only start its timer when receiving a redstone signal. would this remove the need for other forms of redstone timers? yes because i think its such a simple thing that requires incredibly complicated setups to do precisely that are frankly unnecessary to the average player and would allow them to make redstone more useful to them without having to spend nearly as much time and energy fine tuning multiple different complicated timer setups. you can still use the complicated timers if you want. no one is stopping you. anyways, this would let you automate trains a lot easier or automate a round trip rail system with consistent schedules, or to send a minecart back to you after sending it away.
Minecarts will have an updated model with a clear front side and a back side. you can flip directions whenever you want if youre riding in it, its mostly just an aesthetic change, but ive run into situations where if i stop a minecart on an inactive powered rail and activate it again, it will start going back in the direction it came from rather than continuing forwards and that is REALLY ANNOYING. i get that thats useful for sending a minecart back and forth but my bumpers would solve that issue while the clear front/back side fixes the one i mentioned above at the same time, as well as just making it more predictable and visually clear.
I would also aesthetically change the chest minecart cause i think it looks really ugly, i would prefer the chest minecart to show the minecart filled up with the sprites of the items that are inside it. i think that would be way cuter than just having a big wooden chest inside a metal minecart.
finally have actual linkages to tie minecarts together. it can just be a lead idc.
maybe a minecart that can be filled with rails that it automatically places as it goes? idk about this one
another maybe is that detector rails could be configured to only activate one-way.
a third maybe is having "lazy rails" that let the minecart travel at the speeds that they do now, so people who would inevitably complain about these changes ruining their finetuned overly-complex redstone rail machines could have something to use.
And finally i would have a bumper rail that can bounce back a minecart at half its speed, or its full speed with no loss if powered with redstone.
so i would definitely use rails and minecarts WAY more if these features were in place, they would be actually efficient for long and short distance travel, more versatile and less rigid in how you can actually place them, you can use redstone and train linkages to create more complicated railway setups if you want, it would all LOOK better, and it could actually be useful for putting in mineshafts. as it stands now, you have to put powered rails all over the place (a full chest minecart can only move 16 blocks per single powered rail boost! and it will slow down heavily before reaching the next too), fill up your stupid looking chest minecart and push it down where you then have to have a big redstone setup to automatically send the cart back, timed with a redstone timer (either a massive repeater one or a smarter comparator/observer one) so that the cart has time to unload into the hopper below it before being sent off again where it can make its way back to you.
in my update, you can fill the (good looking) chest minecart and use a single powered rail to push it where it will continue to the end (slowly, but at a far more consistent and as a baseline FASTER pace) where it will reach a detector rail connected to a rail signal which will start its timer, stopping the minecart. the cart will unload into the hopper, the timer will finish, sending the minecart into a powered bumper rail on the end where it will flip directions and be sent back, it will pass through the rail signal (because the detector block is on the other side) as if it were a normal rail, and come all the way back to me.
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crabfisher · 6 months
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minecraft skin + some doodles of it too
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I love when a hermit picks level 2 or 3 in Decked Out and then gets disappointed when they get a level 2 or 3 artifact lol. Very much the energy of that *gunshot* "who could have done this" meme
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jhokey · 6 months
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On A Rail
Although many obstacles such as monsters or rugged terrain would prevent laying rails in pure nature, if it were possible, it would have felt nice like a monorail peacefully enjoying the scenery!
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puppyeared · 2 years
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Maybe together we can make this whorehouse.. into a whorehome
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onebizarrekai · 2 years
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if they made it so you could mix redstone with honey or slime to make sticky redstone that you can put on walls and ceilings do you think that would upset the entire redstone community or fix everyone's lives
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chaos64sprinkles · 5 days
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Mining the same Ores!
The Day to Day dos Skulls!
Sprinkles: Bark! Bark! (Well, watching from the drone that Slash won, I see that there are actually several more skulls than just one and I see that one of them is fed up with just mining the same ore!)
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heartbeetz · 8 months
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Ouuughhh rail grindingggg.......
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thediamondmodcart · 1 year
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"Good Morning."
A small shiver traveled down its back. Nether, it's that thing.
Dan turned around, he scrunched up his nose at the sight of the familiar white robotic bear with a chilling smile. It smiles at him as it cocks its head.
Dan doesn't exactly know what to make of the Federation. They offered him a house, gave it a son, in turn, a husband, and now he assumes they'll offer something else. From what he's heard from other residents, this guy's creepy.
It follows you around, stalking from afar or its directly behind you, once you do find it, they ask you questions about yourself, then leave.
So far, at least to Dan, it's been kind to him. Sure, they were creepy as the others have said, but it's been patient with the way they've treated him.
He places down the pickaxe in his hand, staring at the soulless camera lens of what it called its eyes. They blink.
"So..." Dan starts, "..Do you need anything?" What did they call this thing? Cucurucho?
Cucurucho laughs robotically and steps into the cave. Okay well, it's not exactly a cave, it's just a small clearing that Dan made for a mine, but it does look like a cave with the way he had been terraforming.
Their ears perk up and its arms stretch out in greeting. "Good Morning," Cucurucho repeats. "We at the Federation have another offer for you."
There it is. He was right. They've been so nice to him lately, offering exceptional things, what more could they offer? Why were they even offering in the first place?
Dan makes a face. It wasn't quite sure what to make of the bear's statement, nor it wasn't sure what was the proper way to respond. He opens his mouth before shutting it then reopening it. Nether, this was hard.
"I— Before that, why are you even offering me things in the first place?" He asks. A good start, kinda. It was bold and upfront, and Dan needed answers. He has no idea what he'd be agreeing to.
The robot blinks. It doesn't move at all but continues staring at Dan. They let out a sound that resembles laughter, the duration was short and sweet, although the tone was nothing but.
He opens his mouth to repeat his question, but Cucurcho raises a paw to stop it. They narrow its eyes at him.
"Please, no questions until after." They ignore Dan grit his teeth. Cucurucho lowers its paw at him. It looks at them in confusion.
"Good Morning," Cucurucho tries again. "We at the Federation have another offer for you."
It stretches its paw out towards Dan.
"We would like you to join us."
Why was he getting these predictions right? The offer he was anticipating and was, oh, so afraid to hear, exit the bear's speaker. What would they even offer to it there? Would it be worth the pay?
Its mouth felt dry, he opens it again just to shut it. Does this offer come with a choice? Should he ask Maxo and his kid? Nether, would they even let him go? It shouldn't be that bad... right?
The blazeborn scrunches its nose. "I don't know..." His voice is shaky, "What... What's in it for me?"
Cucurucho laughs. Could it shut up?
"We would like you to join us."
It dodged the question.
"Would I even be getting paid?"
"We would like you to join us."
"Where do I have to work?"
"We would like you to join us."
"Can't I just work from home?"
"We would like you to join us."
"Do I even get a choice?"
"We would like you to join us."
"Do I even get to say goodbye?"
"..."
...Silence.
...
...Did the cave get darker?
He felt another shiver crawl up its spine. What's going to happen to him? Would they even notice?
Does he actually get to say goodbye?
Is there a choice or not?
He wouldn't know, after all,
The white walls seemed to cramp.
He was home.
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otherside-wanderer · 1 year
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The nether rail saga continues: finished the first leg of the Copper Line and the Furnaceland hub with the help of @shewholistens!
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bellshazes · 2 years
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heroically made sure to eat real food today and currently contemplating the cycle of working on a build that is like. oh my god i need to shade the texturing i'd rather do anything *thinks abt doing things* okay let's do this. and then doing it sucks and it's miserable. but then when you're done it's like damn this is sooooooo worth it life is great. and then you have to do the other 3 sides and also the interior because you did double thick walls.
anyway did you know that the process of fermenting whiskey causes black mold (?) to grow on the outside of some fermentation and aging buildings, depending on the material? stone is more vulnerable than terracotta.
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almostlookedhuman · 9 months
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felidthing · 1 year
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it is really funny sometimes to think about the black and white thinking that leads to shit like "if you do bad things in video games/roleplay its because you want to do them in real life" like. bro do you think im just itching to blow up a minecraft village every second of every day
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trademarkhubris · 1 year
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gaming youtubers will be like whats even the use of this part of the game forgetting that the game can be played in many many different ways and not everyone speedruns random objects for internet clout
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