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#Not surprisingly I am also excellent at Tetris
trivialbob · 1 year
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Few people load a dishwasher as well as I do.
I get it full (so efficient!), but not so much that plates crowd each other and fight for that that cleansing water. Cups and glasses never overturn and end the cycle full of water and a little crud in the bottom. My coffee mugs with an ever-so-sleight concave bottom get angled into the wire rack so they don't retain even a few drops of water when the job is done.
Last night Sheila made Butter Chicken. It's my favorite dish that she cooks. The recipe requires two Instant Pot pots. One is for rice, the other for the chicken and sauce.
I'm getting hungry for some Butter Chicken just writing this.
When she was done I went in to clean up. It was like the Bat Signal appeared. Except instead of a winged mammal on the clouds it's just a boring block of stainless steel. Doesn't matter, I know I'm needed.
Items in the narrow top rack for utensils got lined up like a tray of medical instruments waiting for a life-saving operation. Contrary to popular belief, it is possible to efficiently load the dishwasher AND have it look neat and organized.
The middle rack was neat and orderly, like soldiers in a parade. I do tend to keep similar items next to each other because I like that look (but I'm not OCD).
Then there was the bottom rack and those two Instant Pot pots. I could not get the second one to fit in a way that it wouldn't interfere with the spinning arm above.
Sheila watched quietly as I struggled. I wanted to send her out of the kitchen so I could concentrate. Finally she said, "Try this." She moved one thing, twisted something else, and tapped that second pot gently. It dropped into place nicely.
That was humbling. I still got to have some Butter Chicken.
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4colorrebellion · 7 years
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4cr Plays: Puyo Puyo Tetris
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Like many gamers, I have a long-running history with Tetris. I first got a Game Boy back in Christmas of 1993, and it came bundled with Link’s Awakening. Well, being an idiot, I didn’t want Link’s Awakening. I didn’t care that it was free. I wanted some Ninja Turtles sidescroller.
I did get the Turtles game, and it was bad. However, I did give Link’s Awakening a try, despite my earlier protests, and it ended up being one of my favorite games. To this day, it remains my favorite 2D entry in the series. 
Then came Tetris.
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A couple of months after getting the Game Boy, my teacher took it away when I got caught playing in class. It wasn’t a big deal - she gave it back later that day. However, when she gave it back, there was an extra game. To my credit, I did tell her that it wasn’t mine. She told me to take it anyways - as long as I promised not to play in class. That is how I ended up with my first copy of Tetris.
Again, being an idiot, I thought this Tetris thing looked stupid. I must have learned a tiny lesson from the Link’s Awakening experience, however, as I did slot the cart into the system that night to give it a try.
I never did learn who that copy of Tetris belonged to, but I definitely owe them. I was immediately hooked. I ran down so many pairs of batteries playing that game. To this day, Tetris is just something I have to have on every handheld system. According to my play log, I’ve put about 75 hours into the 3DS Virtual Console release of the original. I must have put hundreds into Tetris DS. I even have a copy of the mediocre Tetris Ultimate for Vita! 
Whoever you are, anonymous donor of Tetris, I hope you won the cosmic karma lottery. 
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I have far less history with Puyo Puyo. And in all fairness, the western world as a whole has far less history with Puyo Puyo. However, I do have one memory from my early days. I never had a Genesis as a kid, but I did love Sonic the Hedgehog. Like a lot of kids I was really into the Archie comics and the Saturday morning cartoon (the good one - the one that, in retrospect, was a total Star Wars knockoff). I did have a couple of friends who owned a Genesis, and one weekend, I went over to see the new games they got for their birthday and watch cartoons. One of those games was called Dr. Robotnik’s Mean Bean Machine. 
In one of the stranger marketing moves of the 90′s, SEGA took Puyo Puyo and inserted Sonic characters. Aesthetically, it’s a mess. Even at the time, my main reaction was that the game looked weird, and that the Sonic connections were only surface-deep. Since I didn’t own any SEGA systems at that point, I never really got into Mean Bean Machine like I did Tetris, but I do have some lingering memories of falling blobs. 
This long, rambling, road leads us into Puyo Puyo Tetris - a PB&J mix of the two long-running puzzle titans. Puyo Puyo Tetris is actually old news in Japan - it came out almost three years ago for every system under the sun - but never made it to the west. However, we have a new system, the Nintendo Switch, and not surprisingly, SEGA has taken the opportunity to both port the game and release it world-wide. 
Unlike a lot of westerners, and mainly because of my Tetris addiction, this is not my first encounter with Puyo Puyo Tetris. I actually imported it for Vita and played a ton of it there. That being said, I am unreasonably excited for the new release for two reasons:
Even though I own a truly ludicrous number of handheld systems, I have some inexplicable need for a copy of Tetris on all of them. I have a new system (the Switch). I need Tetris. No, this isn’t healthy. Let’s just move on.
I’m not exactly fluent in Japanese. I can parse the menu screens, but my Japanese was absolutely not up to the task of making sense of the story mode.
And oh yes. There is a story mode. In a puzzle game. It also turns out that it makes about as much sense in English as it did in Japanese. But that’s OK - it’s fantastic. We’ll get to that more in a minute.
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First, it is worth taking a second to explain the western release, because it is a little confusing. They are releasing it world-wide for both Switch and PS4. For Switch, you can buy it either digitally or physically. The digital release, in the US, is $30. The physical version is $40, but comes with keychains. The PS4 version is physical-only, and costs $30 (and does not come with the keychains). This is due to the insane licensing requirements for Tetris. Because Ubisoft sells Tetris Ultimate digitally on PS4, SEGA cannot release Puyo Puyo Tetris digitally. I have no idea why this does not cover physical copies as well, but I am glad - at least PS4 owners can get this in some form. Because there are no other Tetris games on Switch, SEGA could release in both forms. However, if you want this digitally, I’d recommend getting it sooner rather than later.
OK - that was a bit confusing. To summarize, this is out on PS4 and Switch. It is physical-only on PS4, and comes in both physical and digital form on Switch. 
Let’s step back for a minute and cover the basics. 
You are probably familiar with Tetris. If not (What are you doing? Go buy a GameBoy!), the premise is that shapes fall from the sky. These shapes, called tetrominoes, are formed from the combination of four squares - just as dominoes are formed from two squares. You control where those shapes fall, and if you can form a solid line between the two sides of the screen with these shapes, the line will disappear. Your task is to keep forming these lines as long as you can, while the tetrominoes keep speeding up their descent. You get points for each line cleared, and bonuses for clearing multiple lines at once - up to a max of four, called a “tetris.” There are a few minor additions, but the basic formula is beautiful in its simplicity. 
Puyo Puyo is similar. Colored pairs of blobs fall from the sky. Over time, they fall faster. In this case, your goal is to form combinations of four blobs of the same color. These combinations can be in any configuration except diagonal, so you can have a big square, a line, a cross - etc. - as long as they share a color. Like in Tetris, you get more points for clearing multiple combinations at once. You also get more points for combinations with more than four elements. The biggest twist is the concept of chains. When you clear a combination, the blobs above it fall. If you clear a combo, and the falling blobs form a new combo, then you get a huge score bonus. This builds as more chain reactions occur. The key to Puyo Puyo mastery comes in setting up massive chain reactions. 
If you are entirely new to one of the games, they include a series of tutorial videos covering each of the core concepts. I wish they were a bit more interactive, but they do the trick for covering the basics. 
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In most of the modes of Puyo Puyo Tetris, you play either Puyo Puyo or Tetris. If, like me, you have a ton of love for Tetris and very little experience with Puyo Puyo, this is a fantastic way to get your Tetris fix and explore a new game. The same would hold true for die-hard Puyo Puyo fans. There are a ton of different game modes, and both Tetris and Puyo Puyo are represented excellently. Both games also mix well. In multiplayer, players can choose their game. In both Tetris and Puyo Puyo, scoring will drop garbage pieces on the other player. This means that they can be combined fairly seamlessly, with one player playing Puyo Puyo and the other playing Tetris.
There is also a fusion mode where you can play both games at the same time, with both tetrominoes and blobs falling on the field. It is exactly as insane as it sounds.
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So, getting back to the story mode. Apparently this is a staple in the Puyo Puyo series. I guess - as a Tetris player - I’ve been missing out. The “adventure” mode presents a 10 chapter storyline where the Puyo Puyo cast find themselves (a) on a spaceship, with (b) blocks falling from the sky. The spaceship inhabitants aren’t particularly bothered by the tetrominoes, but are quite perturbed by the sudden appearance of falling blobs. Suddenly, the two groups must unite to stop the… falling puzzle pieces. I wasn’t kidding when I said it didn’t make much more sense in English. It’s kind of delightfully nonsensical. 
Each chapter is made up of a series of levels where you play either Tetris or Puyo Puyo. In each level, you have a set of three objectives to fulfill. At the end, you get a star rating based on how many you passed. This is actually a fantastic way to get better at each game, as you have targets to work towards. I really appreciate this, as I really haven’t played much Puyo Puyo, and this has really helped improve my skills.
The “Solo Arcade” menu offers a variety of game modes to play, as the title implies, by yourself. You can face off against a CPU opponent in either game. You can play the fusion mode that I mentioned earlier. There is a mode called Swap, where you alternate at set intervals between both games. This is really fun, as you have to keep track of where you left off. There is a Party mode where items fall from the sky that activate as you clear lines or combinations. The Big Bang mode tasks you with clearing set patterns without making mistakes. Finally, there are three “challenge” modes for each game. For Puyo Puyo, there is an endless mode, a mode where you complete preset chains as long as possible, and a mode where the blobs are extra tiny. For Tetris, the standard marathon is present (150 lines). There is also a sprint mode where you complete 40 lines as fast as possible, and the “ultra” mode, where you get the best score you can within a three minute limit. 
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You can play any of these, except the challenge modes, in local multiplayer as well. Local multiplayer can either be done on the same system, with each player taking a joycon, or over a wireless connection. The online mode also offers the same modes, and you can play either ranked or unranked matches. 
There are a couple of nice additional bonuses. As you play, you accumulate credits that can be exchanged for game skins and voice packs for the announcers. There are also trophies for each game that you can unlock. 
One of my concerns going into the Switch version was the lack of a “real” d-pad on the system. After putting a good bit of time into the final release, I needn’t have been concerned. The split “d-buttons” on the joycon are fine. I actually think they feel better than the Vita d-pad in the game. The game also looks fantastic on both the Switch screen and on a big TV. 
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All-in-all, Puyo Puyo Tetris is a fantastic package, and I’m thrilled that SEGA has finally released it to the rest of the world. If you have a PS4 or a Switch, I cannot recommend this enough. It is a packed collection of variants of two of the most important puzzle games in existence, with a huge variety of single and multiplayer modes. I can see this getting a ton of playtime on my Switch.  
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entergamingxp · 5 years
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DualShockers’ Favorite Games of 2019 — Lou’s Top 10
December 25, 2019 10:00 AM EST
Whether it was putting too much time into Slay the Spire or getting scared out of my mind in RE2, here are my top 10 games of 2019.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
Seemingly, 2019 is a year of gaming backlog regret — with less disposable time this year (thanks wedding planning), I tended to invest myself in games that just wouldn’t stick, or would disappoint massively only after getting hours into it. When things boiled down to Game of the Year 2019, I realized that I hadn’t touched most of the titles that were grabbing the gold… and so my backlog grows.
What specifically? Well, my Nintendo Switch has been building dust through the year as I side-stepped major RPGs like Fire Emblem: Three Houses and Astral Chain. Games I tended to be more skeptical about — Sekiro: Shadows Die Twice, Gears 5, and Devil May Cry 5 — slipped through my grasp, only to be followed by deservedly rave reviews. And I’m hoping to get Death Stranding for Christmas, so I can finally see what all the fuss was about.
With that said, 2019 was a surprisingly strong year for gaming as we lead to the swan songs of this generation. With most of the biggest names in games colliding in 2020, we are set for possibly the best year in gaming…ever. The possibilities are strong for the next generation of consoles, and boy is it great to be a gamer.
Now enough with the rant, here are my Top Ten Games of 2019:
10. Bloodstained: Ritual of the Night
Truth be told, I’m thrilled to see that Bloodstained: Ritual of the Night managed to win Best Metroidvania in the DualShockers Game of the Year Awards for 2019. Koji Igarashi had made a lot of claims about what this game would be, and — despite an audience hungry for 2D Castlevania successors — the hype for the title seemed to fizzle. But despite some hype deflation, there is a ton of fun to be had in Bloodstained: Ritual of the Night — especially its signature polish and style that only Iga can bring to a game.
Check out DualShockers‘ review for Bloodstained: Ritual of the Night.
9. Apex Legends
After 2018, I had just about given up on the Battle Royale genre. Everyone was doing it, and seemingly no better than anyone else. Then in comes Apex Legends out of nowhere and takes the esports world by storm overnight. Introducing the ping system and being able to revive teammates — things that would eventually be lifted by other competing titles — Respawn Entertainment was able to show that they have the chops to make in impact in any genre at a moment’s notice.
Check out DualShockers‘ review for Apex Legends.
8. Kingdom Hearts III
Controversial. I know. And perhaps my review for Kingdom Hearts III hasn’t stood the test of time…but I maintain that for all the game’s weirdness and quirks, it was the best PS2 game I played this year. And that’s not to be flippant about it.
There is a market for remastered games in 2019, and sure — Kingdom Hearts III isn’t that. But…isn’t it? Stunning graphics, updated gameplay, and themes and gameplay designs that feel stale in 2019. It is a blast to the past, perhaps a perfection of the Kingdom Hearts series that we’ve known so far. But without some fundamental changes, the series might quickly run its course.
Thankfully, there is a smart development team behind it, and the game is fun. The series certainly has a dedicated fanbase that will stick with it, and I earnestly that they know where the series has to grow. And as we’ve learned, sometimes wishing is just what you need to save the day.
Check out DualShockers’ review for Kingdom Hearts III.
7. Assassin’s Creed Rogue: Remastered
After the news about multiple bugs in Assassin’s Creed Unity, I gave the series a large berth — even after the brief hiatus and soft-relaunch with Assassin’s Creed Origins. With all the clamoring about the series’ comeback, I thought it was time for me to pick up where I left off.
Though I can’t say I’m the biggest fan of the Nintendo Switch port of the game, the underappreciated Assassin’s Creed Rogue is just a much better Black Flag. Where Black Flag pushed the boundaries of what an Assassin’s Creed game could be, Rogue lifts those same elements and layers in a compelling story of betrayal and personal growth.
More importantly, Assassin’s Creed Rogue Remastered feels like an old AssCreed game, and sometimes that is what you need. Relatively short, kind of like a checklist, and great to play as you have something on in the background.
Check out DualShockers‘ review for Assassin’s Creed Rogue: Remastered.
6. Far Cry: New Dawn
Another controversial take, but I really liked Far Cry: New Dawn. Is it perfect? No, not by a longshot. Is it the best evolution that Far Cry has seen since Far Cry 3? Without question.
Here’s the deal: if you don’t actively follow the Far Cry series or never played Far Cry 5, what New Dawn does will probably be lost on you. Adding in RPG elements, overhauling (read as “re-skinning”) Hope County, and linking the games was excellent. But the game was also weird — not nearly substantial enough as a standalone game, but underappreciated and ignored as an expansion.
I still maintain that if Far Cry 5 waited a year and added the content from New Dawn as a late-game epilogue (similar to the ending of Red Dead Redemption 2 or Pokemon Gold/Silver), complete with the radical new tone and gameplay elements, Far Cry 5 would have revolutionized the series at large.
Instead, we have a fun experiment that critically flopped.
Check out DualShockers’ review for Far Cry: New Dawn.
5. Slay the Spire
The top five games are really where I spent most of my time this year, and Slay the Spire is probably where I sank the most time. On the other hand, I don’t think I’ve ever put more than an hour into the game in a single sitting. Slay the Spire became my handheld game of the year in 2019, offering a surprising amount of depth and an addictive roguelike structure. It’s hard to explain, but the game scratched an itch in all the right ways.
4. Judgment
I didn’t pick up Judgment until I heard rumblings that the game was in substantial consideration for Game of the Year 2019 (spoiler alert, it won our GOTY award). While it had been a game that I was hoping to play, I — like many people I’d talked to — was waiting to finish the Yakuza series before taking the plunge into a spin-off series.
And while I haven’t beaten the game, it has monopolized my playtime since I’ve started. There is something so perfectly ‘gamey’ about Judgment; it’s fun to play and an absolute joy to watch. With a bit more time, this may have topped my personal list, but chances are I will be exploring Kamurocho for weeks to come.
Check out DualShockers‘ review for Judgment.
3. Tetris 99
Tetris 99 is an evil game that wants me to sell my soul to finish in 1st Place. And I’m pretty close to doing just that.
Check out DualShockers‘ review for Tetris 99.
2. Resident Evil 2
Not sure if I’ve ever made this known, but horror games are my jam: both the absurdly polished and the flat out disasterpieces. Without surprise, Resident Evil 2 was in the former, being a terrific game across the board — a love letter to arguably the best game in the storied series’ history. Capcom put in a ton of love and thought into Resident Evil 2, and they should all be recognized for it.
Check out DualShockers‘ review for Resident Evil 2.
1. Red Dead Redemption 2
It seems like an annual tradition for me to give a top slot to a game that didn’t come out this year — and that’s precisely what is happening again. With all of Red Dead Redemption 2 firmly under my belt, I can say with confidence that this is not only my game of the year… but probably also my game of the generation. It’s been repeated time and time, but Rockstar has reached new heights with the story and characterization of Arthur Morgan that has yet to be surpassed. While I get where the expansive open world and unintuitive gameplay may throw people from the start, those willing to stick around (much like I did this year) will be rewarded tenfold.
Check out DualShockers‘ review for Red Dead Redemption 2.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor  December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 25, 2019 10:00 AM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-lous-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-lous-top-10
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williamsjoan · 6 years
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DualShockers’ Game of the Year 2018 Staff Lists — Chris’s Top 10
As 2018 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2018 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2018 releases — can be considered.
In a year that I characterize with existential fear and internal anxiety, 2018 is when I figured out that while video games may not save society, they can at least help the individual. “Escapism” is an overused and reductive term, with the games I dug into providing a variety of positive forces: inspiration, awe, contemplation, camaraderie, and so on and so forth. This was also a year where I tried my darndest to play video games just to try to make myself feel happy.
But enough of that sappy stuff. I got some games to talk about, and this might come across as an unusual bunch. Most of this year for me was spent catching up with games from previous years, mainly titles that I waited for Switch ports. Once I was informed that games from any release year were fair game, the list that I already had was suddenly in flux.
First off, let’s pour one out for the titles that made my shortlist, but not my final top ten, including Hollow Knight (Switch), Dead Cells, Sea of Thieves, Wolfenstein II (Switch), Heaven Will Be Mine, Marvel’s Spider-Man, and Red Dead Redemption 2: the latter three are games that I wrote pieces for on DualShockers, all which I linked to. Also, I never got a chance to play Florence, The Messenger, Gris, Return of the Obra Dinn, or Donut County as of this writing, and these were all titles I was looking forward to.
To be quite honest, this list, especially the tenth spot, kept changing every few hours. But I had a strict deadline for this, so let’s capture, in time, how I felt about games during this particular hour before I regret everything:
10. A Way Out
Okay, it’s here where I’ll straight up admit that this list is a weird one. I can’t particularly say that A Way Out is an exceptional game, but the experience of playing it was just fascinating. I played the main story with a close friend over two days, and while much of the core gameplay is standard or contrived, I couldn’t help but want to explore the environment and all of the activities that surrounded us. Well, at least after you break out of that prison.
A Way Out inspired the part of me that just wanted to break games. I wanted to see what my limits were, or if positioning our characters in a certain place together would prompt anything, or if there were activities that I can cheat in. While I was disappointed that some of the final missions of the game turned into an Uncharted ripoff with a Scarface vibe, the turn at the end of the game was peak “me trying to break this game.” Boy, was this fun—and the experience was so memorable to me that A Way Out just barely slipped into the list. Congrats, “f*** the Oscars” guy!
Check out the DualShockers review of A Way Out.
9. Call of Duty: Black Ops 4
The general narrative around the Call of Duty games seems to be that the series just hasn’t been the same since Modern Warfare 2. There’s a bit of truth to that, but I must admit that I’ve always had a soft spot for Treyarch’s Black Ops subseries. The stories are usually absurd fun, but in terms of new features and gameplay mechanics, Treyarch has been forward-thinking. While I loved Black Ops II, Black Ops III proved to be a massive disappointment. Against my expectations, Treyarch won me back the fourth time.
Obviously, there’s less story here this time around, but the multiplayer is what keeps us all going anyway. I have to admit my surprise about how manual healing subtly changed up the gameplay—it may seem like a small addition, but I felt that I had a bit more agency and control as a result, and it added a small new layer of strategy. Blackout is a blast, and as someone who missed out on the PUBG craze when it first debuted (though I made up for that on PS4), the Call of Duty interpretation of it quickly won me over. Exploring that map also made me realize how weirdly nostalgic I was for World at War and the Black Ops games—maybe a silly thing to have reverence over, but a reverence I hold, regardless.
Check out the DualShockers review of Call of Duty: Black Ops 4.
8. Fortnite
That new-fangled video game with the floss dancing might be the most basic thing to like in 2018, but gosh darn it, I still fell victim to its charms. With cross-play finally making its way to Fortnite this year across all consoles, this battle royale game became the default multiplayer option amongst my circles. While I’ve never been wild about the gunplay, exploring the evolving map and learning how to utilize building to its fullest potential has been a truly unique and exciting experience.
And speaking of that evolution, I am just floored by how Fortnite’s battle royale mode just keeps adding elements and changing everything up. I was already thrilled when the golf carts were added, but last I saw, you can fly a freaking biplane now. The crazy map events inspire intrigue, and even though there is only one map, the fact that it changes regularly somehow keeps it all fresh. Do I think that it’s lousy that Epic is stealing dance moves? Oh yeah. But will my friends and I keep playing it? Probably. Ugh. Sorry, all.
Check out more of my thoughts in this editorial about Fortnite.
7. Tetris Effect
I’m often thrown the question of how Tetris is able to make me relax when the gameplay is inherently stressful. Still, to this day, I struggle to come up with words to describe that phenomenon. Luckily, Tetris Effect made that much easier to explain—I still don’t use words, but instead, I simply point someone towards some gameplay and ask them to use their eyes and ears. In case you don’t know by now, Tetris Effect is a gorgeous game, and it ended up as one of the most therapeutic experiences I’ve had with any piece of media this year.
It’s a game that just wants to inspire joy and inspiration, using historical and cultural imagery; sometimes its lifting and appropriating, but that’s an entirely different discussion for later. It wants you to admire the feats of humankind throughout millennia, but even if you couldn’t give a damn about humanism, it still sure looks pretty. I greatly appreciate how completing the Journey mode will allow players to simply enjoy the sensory experiences by themselves, because this game can get really difficult at times. Most of all, Tetris Effect affirms my love for adaptive soundtracks, something that you can only really find in games.
Check out the DualShockers review of Tetris Effect.
6. God of War
I can certainly see why the DualShockers staff picked God of War for the top prize this year. I had never touched any of the previous games in the series, and father-son stories are a bit played out at this time, but I rode the wave of PlayStation 4 first-party “prestige” titles, third-person character-focused action games like Uncharted, Horizon: Zero Dawn, and the like. While I completely fell off of Horizon last year, God of War surprisingly entranced me.
The single take camerawork in God of War is a gimmick for sure, but as a big fan of Alfonso Cuarón, I’m a sucker for it. I appreciated a new take on Norse mythology that wasn’t from the Marvel Cinematic Universe for once, and the world was large and interesting without being intimidating. Combat in God of War hasn’t won everyone over, but it was a system that I strived to get better at. Ultimately, I stayed on because of Christopher Judge and Sunny Suljic (who was excellent in Mid90s, by the way). And it doesn’t necessarily need repeating, but God of War looks real, real nice, even on my above average display.
To be real though, it’s all about recalling that Leviathan Axe. That’s a cool-ass feature.
Check out the DualShockers review of God of War.
5. Celeste
Challenging platformers always scare me away. Why do you think I’ve never played Super Meat Boy? I couldn’t tell you how I got over the fence and ended up purchasing Celeste—maybe it was my love for Towerfall or the fact that I wouldn’t stop hearing about how good Lena Raine’s soundtrack was. Regardless, Celeste helped me get over my irrational fear of difficult games.
Here’s the thing about the game: it’s really easy to play! Well, not easy to finish, mind you, but Celeste was more intuitive and inviting than I made it out to be at first. Pretty quickly any frustration I expected was instead replaced with determination. The trial-and-error nature of the game made me think carefully rather than rage like games with consistent deaths usually do. It also helps that Madeline is just a fun protagonist.
Celeste is just a wonderful mix of gameplay, music, and writing, and anyone who doesn’t like it is just not a good person. Got it?
Check out the DualShockers review of Celeste.
4. Night in the Woods (Switch)
There are so few stories that accurately depict the aimlessness of the formative 20s age range, and Night in the Woods is really the only one that I can think of off the top of my head. I won’t get into any self-flagellation here in describing how miserable my own 20s are (I wrote about that elsewhere, if you’re curious), but I will say that the story and art style provided some healing during particularly difficult times in my life this year. The Switch port came just in time for me.
Mae, Gregg, Bea, and Angus are all wonderfully-realized characters; the dynamics and dialogue between them were a delight, and sometimes painfully realistic, from my own social experiences. There’s not too much gameplay to speak of, but I looked forward to each new in-game day to walk around the town and see what the folks I passed by had to say. The story took a real Stephen King-meets-Hot Fuzz turn, and I was down for it. It captures so much truth, and is one of the most authentic pieces of media I know of—and this is one where all the characters are animals.
Check out the DualShockers review of Night in the Woods.
3. Hitman 2
Agent 47, you are one weird dude, and I love you so. As I mentioned in my written review for this website, the “first” Hitman game in 2016 was one that I watched constantly, basically playing it vicariously. With this new game, I graduated to finally, uh, playing it, and almost every moment of it, whether it was a moment of success, failure, or absurdity, has been worth it. Hitman 2, more than any other game this year, is one where if I even think about it, I will have the visceral urge to play it immediately.
I know that I am encouraged to commit these assassinations as smoothly and quietly as possible, but nothing brings me more joy than a contrived plan gone awry. Hitman 2, while very similar to the previous game, added so many fun toys to play with inside its expansive sandboxes. Even with Mission Stories to somewhat guide me, I always found ways to come up with left-field solutions to seemingly simple problems. Stealthily murdering terrible people has never been so much more fun.
Check out the DualShockers review of Hitman 2.
2. Wandersong
I’ve spent the past several months annoying the hell out of everyone I know about this lovely piece of art from Greg Lobanov. Wandersong, in case this is the first time I’m annoying you about it, is a wholesome story-driven game that thematically deconstructs “the hero’s journey.” You play as the Bard, someone without the physical constitution to even pick up a sword, yet is able to use the power of song and vocals to their advantage. It’s a game about a person spreading happiness not only to the game’s world, but to whoever is playing it.
It isn’t too complicated to play, and the song wheel mechanics are a bit finicky at times, but playing through the entire game was such a profound experience for me. Not only did I appreciate its handling of familiar narrative tropes, but I also admired its depiction of mental health and depression. You can tell that Greg and his friends and colleagues put a lot of love into the game’s visuals, sound, writing, and design, and I’m eternally grateful for their work.
Check out the DualShockers review of Wandersong.
1. Super Smash Bros. Ultimate
It’s a tad bit unfair to put Super Smash Bros. Ultimate at the top of my list. Not only did it release so late in the year, but it’s essentially the game of games. I’ve been obsessed with the series since its first iteration on the Nintendo 64, and Ultimate represents such a fantastic evolution of the franchise, and this evolution comes in surprising forms. More so than even its predecessors does it come across more like a celebration to basically every franchise that Nintendo has ever even touched.
I’m not just talking about the Spirits, though those are fun in their own way—the World of Light campaign is long and exhausting, but I remain gleeful every time I see a creative Spirit concept. I’m not just talking about the music, even though the option of creating playlists and basically using your Switch as a music player with its screen turned off is absolutely genius. I just appreciate recent Smash efforts to having characters play like they came out straight from their own games. The trend started with Mega Man in the previous Smash, I feel, but new additions like Simon Belmont and Inkling (from my beloved Splatoon) really take everything further.
I don’t think people talk about this enough, but Smash Bros. is just a great-looking game. It’s a happy medium between the darker look of Brawl and the cartoony colors of the fourth Smash Bros., and I am still in awe by how Ultimate is able to make all of these characters, with totally different designs, aesthetics, and body proportions, look like they all belong together in the same game.
Everyone is here, indeed.
Check out the DualShockers review of Super Smash Bros. Ultimate.
0. Nickelodeon Kart Racers
Did you know that they misspelled “brake” as “break” in the controls menu? Jeez, what a mess.
Check out the DualShockers review of Nickelodeon Kart Racers.
Check out the other DualShockers’ staff Top 10 lists and our official Game of the Year Awards:
December 17: DualShockers Game of the Year Awards 2018 December 18: Lou Contaldi, Editor in Chief // Logan Moore, Reviews Editor December 19: Ryan Meitzler, Features Editor // Tomas Franzese, News Editor December 20: Scott Meaney, Community Director December 21: Reinhold Hoffmann, Community Manager // Ben Bayliss, Staff Writer December 22: Ben Walker, Staff Writer // Chris Compendio, Staff Writer December 23: Eoghan Murphy, Staff Writer // Grant Huff, Staff Writer December 26: Iyane Agossah, Staff Writer // Jordan Boyd, Staff Writer December 27: Max Roberts, Staff Writer // Michael Ruiz, Staff Writer  December 28: Noah Buttner, Staff Writer // Rachael Fiddis, Staff Writer  December 29: Steven Santana, Staff Writer // Tanner Pierce, Staff Writer December 30: Travis Verbil, Staff Writer // Zack Potter, Staff Writer
The post DualShockers’ Game of the Year 2018 Staff Lists — Chris’s Top 10 by Chris Compendio appeared first on DualShockers.
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williamsjoan · 6 years
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DualShockers’ Game of the Year 2018 Staff Lists — Hoffmann’s Top 10
As 2018 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2018 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2018 releases — can be considered.
This year had a lot of great releases, but I still play many games that were released before 2018. Some I play to shrink my giant backlog a bit, while others, like Street Fighter V, I continue to play because they are still getting updates and are a lot of fun online.
It was difficult to choose just ten personal games for me in 2018, especially since I played many older ones. I bought way too many great games on PC in the last two years, thanks to Humble Monthly, and many other bundles alongside individual purchases.
Now, here are my Top 10:
10. GemCraft: Chasing Shadows
This tower defense game was released back in 2014, and it’s already the fourth game of the series. It is a true beast of a game with almost 200 levels and each of them can be a mighty challenge..IF you use the different options and battle traits + difficulty modes to make them one.
It is my most played game according to Steam so far, with over 330 hours. This year I took on the Iron Wizard challenge mode, which removes many features that made the game easier in its normal mode. The developer is currently working on the fifth game in the series that might come with many new features, but will also continue to build on the surprisingly deep and dark story of the GemCraft games.
9. Batman: Arkham Asylum
Yup, I am playing really old games that most people played years ago already sometimes. I love to play many good games, but the majority of my time is usually for fighting games and single-player adventures as the exceptions.
Sometime this summer, I finally started Batman: Arkham Asylum on PC and was…well, hooked. It took me some days and nights to get through it, but they were an awesome experience. The game still looks nice and plays well in 2018, and I am looking forward to playing and beat Arkham City in 2019.
8. BlazBlue: Continuum Shift Extend
First of all, the BlazBlue games are a wonderful series of technical fighting games, but they also have a story mode that kicks ass. Unlike the big cinematic experiences in the Netherrealm Studios fighting games like Mortal Kombat X and Injustice, they are going for the visual novel style which can be boring for those that want to see action instead of reading or listening to it, especially the sometimes cringy dialogue.
But if you like this type of story-telling, the BlazBlue games are doing a damn fine job. BlazBlue: Continuum Shift Extend especially has a big main story but also individual story modes for the over 20 characters, and also a few extra stories. I played both the arcade mode and all the story stuff this year and believe that the BlazBlue universe can cause you even more headaches than the Kingdom Hearts ones.
But…I laughed often and that means it was worth the around 50 hours!
7. Grim Dawn
Grim Dawn is a hack & slash (& shoot) action-RPG by the TitanQuest developers, released in 2016 and one of the games that are constantly getting free updates and additions alongside purchasable expansions. Beside its grim setting, it is as addicting to me as Diablo II: Lord of Destruction was many years ago.
Even today and after many hours of playtime I did not see all the skills of every class or discover all the additional parts of the big world this game offers. I stopped playing Diablo 3 years ago as it was just not my thing, but this game is my favorite Diablo-like game now since its launch. It is still getting content, including a big second expansion soon that comes with another character class. Oh well…
6. DOOM
I loved the old DOOM games and also the fantastic Brutal Doom Mod, but I had just too many other games to play in 2016 and 2017. In June this year, I eventually started 2016’s DOOM and did not play another game before I beat this damn gem of a first-person shooter, which took around 15 hours for me.
Everything in this game just screams “TESTOSTERONE,” from the awesome industrial metal soundtrack to the fast and very brutal gameplay, and being a protagonist that is more dangerous than even the Cyber-Demon himself. Can’t wait for DOOM Eternal now.
Check out the DualShockers review of DOOM.
5. Earth Defense Force 4.1
To save our mother Earth from any alien attack From vicious giant insects who have once again come back We’ll unleash all our forces, we won’t cut them any slack The EDF deploys!
Play it…love it. This is one of the best video games ever created, and for me personally in the same league as Tetris, The Legend of Zelda: A Link to the Past, Street Fighter II and Alien 3 on the SNES.
I can’t wait to play Earth Defense Force: Iron Rain next.
E.D.F! E.D.F!!! E.D.F!!!!!!
4. Dungeon Warfare 2
Dungeon Warfare 2 is basically a tower defense game but instead of towers, the player has a ton of different (over 30) traps to use against the masses of humans that want to enter the dungeon. The game has a ton of maps to defend, and the player has to learn strategies and also how to use runes that raise the difficulty of the enemies. But, this also results in bigger rewards for clearing the map and is accompanied by a super fitting metal soundtrack.
I bought this indie game at launch on Steam in July and played almost 60 hours so far. If you like defense-like games, being the evil guy, using traps, and you just love to listen to the death screams of your enemies…Dungeon Warfare 2 is something for you.
3. Yakuza 0
Yakuza 0 was first released on the PlayStation 3 in Japan back in 2015 already, but it is also the first Yakuza game released for the PC. It took SEGA three years to port it, but the game did not feel old or anything to me since I did not play the current-gen Yakuza games like Yakuza Kiwami 2 and Yakuza 6 yet.
The graphics in Yakuza 0 look greater than ever before on PC, and the game itself is just like a rollercoaster ride through Japanese culture and the Japanese Mafia that the series gets its name from. The two absolutely lovable main protagonists, Kiryu Kazumi and Goro Majima, are a highlight in the sometimes funny, but sometimes also very sad main story.
This game illustrates how video games can be a perfect platform for a combination of an emotional story, relatively simple beat’em up gameplay, a sightseeing tour through Tokyo, and many short stories that are helping both main protagonists to express their very different personalities. I played it for around 40 hours to beat the main story, around 45 of the over 80 side stories, and I am now getting motivated to beat the complete Yakuza game series someday.
Check out the DualShockers review of Yakuza 0.
2. Super Meat Boy
This wonderful game starts so easy…and becomes a nightmare as soon as you meet the first boss. Super Meat Boy truly made me appreciate difficult level design more than any other video game I know about. I beat it by playing only 1-3 levels per day to not lose my mind in the last worlds.
This is one of the best 2D platformers ever made, and if you like a “meaty” experience get it, play it, and try to bat it completely, including all the extra characters and stages.
Good luck.
Check out the DualShockers review of Super Meat Boy.
1. Street Fighter V: Arcade Edition
I originally bought Street Fighter V on February 16, 2016 but returned it after only a few days, since I was absolutely not happy with the game and how problematic it was, especially the online matches. However, I got a good deal with the PC version in December 2017 instead and also bought the first two season characters.
While I had some fun already with the story mode in the original version of Street Fighter V, I was looking forward to the Arcade Edition and since then, it has not disappointed. The Arcade Edition would add a real arcade mode as well as weekly Fight Money based challenges in the form of Shadaloo Soldiers, and the option to “unlock” extra costumes like the really cool Captain Commando costume for Nash.
To make it short, Street Fighter V is an excellent fighting game that has really a ton of content for both single players and weirdos like me that love to fight world warriors from everywhere and show them some #PsychoPower. And since I first played the game, the Arcade Edition shows it has come a long way.
I have played this game for over 300 hours off and online now since December 2017, and have some fun with it almost every day. Grab it and challenge me : )
Check out the other DualShockers’ staff Top 10 lists and our official Game of the Year Awards:
December 17: DualShockers Game of the Year Awards 2018 December 18: Lou Contaldi, Editor in Chief // Logan Moore, Reviews Editor December 19: Ryan Meitzler, Features Editor // Tomas Franzese, News Editor December 20: Scott Meaney, Community Director December 21: Reinhold Hoffmann, Community Manager // Ben Bayliss, Staff Writer December 22: Ben Walker, Staff Writer // Chris Compendio, Staff Writer December 23: Eoghan Murphy, Staff Writer // Grant Huff, Staff Writer December 26: Iyane Agossah, Staff Writer // Jordan Boyd, Staff Writer December 27: Max Roberts, Staff Writer // Michael Ruiz, Staff Writer  December 28: Noah Buttner, Staff Writer // Rachael Fiddis, Staff Writer  December 29: Steven Santana, Staff Writer // Tanner Pierce, Staff Writer December 30: Travis Verbil, Staff Writer // Zack Potter, Staff Writer
The post DualShockers’ Game of the Year 2018 Staff Lists — Hoffmann’s Top 10 by Reinhold Hoffmann appeared first on DualShockers.
DualShockers’ Game of the Year 2018 Staff Lists — Hoffmann’s Top 10 published first on https://timloewe.tumblr.com/
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