MUSE'S INVENTORY.
[ original meme from @treasurechestrpmemes. ]
rules: list what your muse carries in their pockets or bags in their everyday life. ( optional: explain their significance .) repost, don’t reblog.
POCKETS.
mets keychain — having grown up going to baseball games every year with his uncle ben, pete is a lifelong mets fan. he keeps all of his keys on a mets keychain which may or may not have a spider-man charm on it as well
earbuds — peter still has the earbuds with a cord attached, he likes the security of having them actually be attached to something as he struggles to trust bluetooth ones to stay in his big ears
gum wrappers/straw wrappers/assorted trash - as an official member of the online group 'new yorkers against littering', peter usually has some kind of small piece of trash stuffed into his pockets that he told himself he'd throw away when he saw a trash can and then promptly forgot about
student i.d. — for empire state university ( ESU ). it's used to get into labs/buildings after hours
wallet — thin leather brown wallet. he keeps an old photo of him, may, and ben in it. never enough cash in it. he has an "official spider-man fan club member" card hidden deep within it
daily bugle key fob — programmed it himself. after getting tired of having to get someone let him into the upstairs offices of the building every single time he wanted to drop photos off ( because jonah refused to give him one as he "wasn't a full-time employee" ), peter made one. he got some grief for it but it became pretty evident real quick that it was saving everyone a lot of hassle
bobby pins — with great power comes great responsibility and sometimes, a great need to get through a locked door without breaking it down. he's picked up the skill of how to lock pick after years of watching thieves and with a little bit of advice from none other than black cat. these have been a point of contention in his romantic relationships when discovered as, traditionally, there doesn't appear to be a reason for him to need them. he's used the explanation that they work great to unscrew the panels of his camera when he's without any real tools, which is true, just not the full truth
spider-tracers — a must-have for patrol. small electronic tracers in the shape of a spider that peter can use to track objects, people, or anything else
BAG.
peter has a backpack problem and by that i mean that he can not hold onto a backpack for very long. he goes through them frequently as they often get dropped and left in various places around the city, nowhere to be found when he goes back for them. he does, however, tend to go for the same style. it's almost always a medium-sized dusty red backpack and every time, without fail, it ends up scratched and a little busted. he keeps little pins and stickers on it, some pertaining to his interests ( science puns + star wars references ) while others are for causes that he supports. if he's on patrol and not wearing his backpack, he'll usually make himself one out of webbing.
camera — originally this is a canon ftb which is a 35mm film camera ! peter loves the look of film and the amount of control that comes with it but while it's great for photography in a slow, controlled environment, it doesn't quite get the job done when it comes to selling action shots of spidey. after saving up for months, he ends up splurging on a used nikon d500 which he cleans up so that it's in perfect condition. it sets his bank account back enough that he's pretty much on a "rice and beans only" diet for a hot minute but it's totally worth it
backup web shooters — if there's anything he's learned in his time hero-ing, it's that gear fails and breaks, usually when you need it most. he keeps an older, spare set of web shooters in his backpack at all times
spidey suit — if he's not wearing it, he's still got it with him. it's rare that peter goes anywhere without the spider-man suit as it's always when he least expects it that he needs it most
change of clothes — this one is only if he's actively on patrol. he'll stuff a change of clothes into his bag in the event that he needs to de-spidey quickly for any reason, usually this is just the clothes he was wearing over the suit before he changed
physics textbook + science journals — reading material ! peter's been subscribed to the american science journal for as long as he can remember, he's always got the latest issue on him. he keeps a textbook or two on him for uni work, forever trying to find the time to cram his homework into his schedule
steam deck — yet another item in the line of purchases that put him on a rice and beans only diet, peter eventually upgrades his psp to a steam deck which he'll play on patrol, in between crimes
handheld police scanner — can't fight crime if you don't know where the crime's at ! his phone is also programmed with an app that works in the same way, but it's always good to have a backup
snacks — a constantly rotating supply of chips, treats, and goodies for on the go. his diet is relatively terrible but if he wants to feel healthy he'll reach for the trail mix. sometimes he carries around canned food to donate or give away to displaced people in need of it.
tagged: @cybersbyte THANK YOU !!
tagging: @proditeur, @vicioushope, @lapinecide, @aercnaut, @masteredlegacy, @magizat, @kryptonfuture, @crowshoots, @jadeslayed, and you !!
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bonerattle arena fucks severely. i was not expecting it to rival my love for jammin' salmon junction, but wow. this map feels like a love letter to people who love and enjoy salmon run. (i ended up playing the rotation for around 3.5 hours... which you can watch here if you like!)
the map's circular shape on normal/high tide effectively makes the spawns from this map come from every angle. it's a test of awareness and movement skill- and the walls + inkrails really, really make rotating around the map feel so fluid and easy.
and low tide's hexagonal two-ring design is so fascinating too! instead of testing movement, it tests your team's ability to make judgment calls on luring and making sure you don't overwhelm basket from luring too much.
i also feel that every special in salmon feels really rewarding to use on this map- even reefslider! i've played enough to see that most specials bring so much utility and value, and i just love that no special feels like it's "useless" on this map.
there's also a few flyfish tech on this map that echoes the bomb tricks on jammin' salmon junction and spawning grounds (and i guess gone fission too), it feels really intuitive on what spots can pop two baskets at once (it's the grates and the rails) and i just? feel really rewarded for playing as much salmon as i do.
i feel that the map's inclusion of the ink rail mechanic evokes a lot of similar vibes to ruins of ark polaris- and i really liked that! there's definitely some things i want to fine tune and understand better about them, but they're really fun.
i still need to see how other weapons feel on this map, but it feels like both mobile and stationary weapons can exceed here- there's nice perches for long range weapons, lots of walls for quick weapons to use to escape situations... it's so swag...! a very good final map, i think!
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