#Promethium Guilder
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Necromunda Promethium Guilder by Thomas Elliott
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house-escher · 6 years ago
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The Future of Necromunda Seminar notes
Taken from a post by Matt Swift in the Necromunda 2017 Facebook Group.
First up.... there are lies in here 😂(suggested by a slide)
Upcoming releases:
Ambots - coming very very soon. Excavation robots. Come in a pair of models in plastic. Basically an Ambull servitor... 😳 shown off first at the new year open day. They have an emergency stop button which works *most* of the time
Guilder Bounty Hunter - executes guild warrants, very narrow focus. From uphive. Basically a guild debt collector
Psykanarium Psy Hound - Lord Helmawr’s coterie if psykers. Mutilated psyker put into a robotic body, literally sniffs our targets for the bounty hunters or Lord Helmawr himself.
Rogue Psyker of come at me bro
Cawdor Bomb Rats that definitely survive their missions and come back to cheese and crackers afterward... honest.
Card Sleeves
Delaque head upgrades
Delaque Weapons 1+2
Yar Umbra and The Deserter. Will come as a pack of 2.
MOAR SQUATS! - Dramatis Personae Ammo Jack who can fight in away games
Hangers-on - generic Dome Runner and Ammo Jack for all gangs
And then...
New and old gangs
Plastic champs and prospects
New resin leaders etc
New Hired Guns and Hangers on
New books
Dust Striders early concept work from Mark Bedford. Very early days.
Ash Wastes Nomads, again very early work from Mark. Raiders and pirates.
Early concept of the Cawdor “home environments” as it were. Old furnace reactor which may or may not be decommissioned.... no one really knows but they won’t have long to find out if someone upstairs gets chilly.
Rogue Doc concept art. The kind of people that do the Delaque’s eyes. Possibly disgraced upper hive physicians, possibly just a psychopath with a scalpel... who knows...
Guild of Coin early concepts - accountants and auditors of coin as well as managers of the global debt ledgers.
Promethium Guilder concept art
Format for the guilders is likely to be a main guilder with a few bodyguards
Slave Guild concepts
Juve Prospect artwork - they’re those trying to get into the gangs (think Sons of Anarchy prospects). They go above and beyond to do the most mad, dangerous or heroic acts to earn their place in the gang. They’ll die a lot but if they survive into a gang they’re going to be a character to keep an eye on... Delaque however have a more sinister way of joining...
And that’s a wrap!!
(Prospects sound like what juves were meant to be, I hope that's not the lie!)
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house-escher · 6 years ago
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Future of Necromunda Part 2
From a post by Matt Swift in the NECROMUNDA 2017 Facebook Group
The layout of a gang.
Specialist champions and gangers incoming plus Prospects - pre-juves
Update - alliances!
Update 2 - new dramatis personae
Strix - mad techno hunter formerly of the Van Saar
Kage - former sump dogs Orlock ganger who rebelled against Rocky, failed the leadership challenge and is now the Anti-Orlock Orlock
House Catallus - first art for nobles, brother and sister who can be taken together. She’s a sniper, he’s a duelist. He claims to have never lost but really she just shoots anyone that starts to win. House is in civil war. She was meant to kill him but likes her brother more than her parents so they’ve fled downhive. Basically Merc’s for hire.
Psykers! One unsanctioned and one sanctioned. Thaetos comes from the Big Hole - giant mine. Was a god figure to the miners, got captured by slavers then escaped and now collects various undesirables to him. Montana is the daughter of a guilder, when her powers manifest her family sold her and she’s now a sanctioned Psyker. Her collar is made of the bones of dead psykers that talk to her.
Rex Spires - Demo expert... Geddit? He wrecks spires. Also... his arms are bionic so take his skill level with a pinch of salt...
Vorgen - former guardsman. Big fan of big guns.
Guild Allies - also, imperial credit artwork
Corpse Guild first up, models for some guilders will be coming at some point.
Promethium Guild - fire bois! Fuel merchants.
Water guild and slave guild - water guild builds on the other side of the water conflict to the vampire of water bounty hunter. Slave guild also manage the pit fights in the underhive.
Gameplay wise you can take representatives of the guilds to attach to your gangs rather than a “guild gang” at the moment.
Criminal alliances - the underworld of the underhive. Cold traders - black market goods. Imposters - what it says on the tin. Rogue factoria - counterfeit goods. Narco Lords - drug cartels. Fallen houses - former noble houses that have fallen from grace and are trying to regain power, rebels and usurpers. Psy-syndica - rogue Psyker traffickers, often led by a Psyker themselves. Think pimps but for psykers, sanctioned or not.
Future Battlegrounds....
Badlands! Actively dangerous battlegrounds - killer fungus!
Hive Mortis - Resident Evil... but on tabletop. Lots of bodies, people have started harvesting it
Hive Arcos - hive that’s fallen to Khorne. Cultist uprisings and lots of murder.
Hive Secundus - was the utopia hive, then it all went wrong. Because Grimdark. Rad tainted genestealers...
Ash wastes!!!! Yes!!! Orlock playground. Shanty towns and cargo trains. Getting a very Mad Max vibe.
Sump seas - the World sump, horrors from the deeps, sump spiders
Polar scrap spoils - massive junk yards, reclamation teams and gangs to go find things. Also a lot of tribes up there.
Bore Mines - vertical fights in the mine shafts
Navis Mortua - giant spaceship graveyard left over from a Helmawr civil war over shipping priority
The Eye of Selene - spaceyard, docking station, weapon batteries etc. Space pirates, infestations, cargo cults. Zero G skirmishes.
Enforcers will almost certainly be coming, Arbites probably not as they’re a central Imperial authority more concerned with the Nobles than the underhive.
Cool new factions coming in the future. Not necessarily a rebuild of the old stuff like Ratskins (though these will likely get touched on).
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