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#Ragnaraika
fyeahygocardart · 4 months
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Ragnaraika the Evil Seed
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yugiohcardsdaily · 2 months
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Ragnaraika Mantis Monk
"2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 'Ragnaraika' Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you contorl; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of 'Ragnaraika Mantis Monk' once per turn."
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ygo-colors · 25 days
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Ball Head of Budding Calamities/Ragnaraika the Evil Seed
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jetpacksquirrel · 5 months
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all the new plant cards are making me so happy. i havent had this much fun in yugioh for awhile. please keep giving me plant cards konami. also please unban healer and dryas,
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omarwolaeth · 9 hours
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Genuinely debating if there even is a 15-or-so card second engine you could slot into a main deck Ragnaraika build, just so your side deck is an alternate build's second engine
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magpiejay1234 · 3 months
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Today's card is Ragnaraika Bleached Wisteria, a Continuous Trap.
This card is actually a Trap Monster, that becomes a DARK Plant Normal Monster.
This card covers the Raika support for this set, but since none of the previous Raika Plant monsters were DARK Plant, this card implies this set's ARC-V representative will indeed be Yuri rather than Rin's Windwitches, though due to the Synchro slots, we might get a Synchro Predaplant, or Synchro DARK Aroma monsters.
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calamarimo · 5 months
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Ok so I'm using the superheavy samurai engine in my raika deck alright ? Do you understand. It is either a rank 4 or synchro 8 without taking up your normal summon okay ? Which for ragnaraika can mean an early rafflesia with a grave diggers trap hole in deck for insulation, a king of the feral imps as a starter, OR a diabolantis as a bridge into insect plays. Do you see my vision. Do you see it
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yugiohcardsdaily · 2 months
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Ragnaraika the Evil Seed
"You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon 'Ragnaraika the Evil Seed' once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different 'Ragnaraika' cards on yours that are banished and/or in your Deck, except 'Ragnaraika the Evil Seed', then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of 'Ragnaraika the Evil Seed' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Stag Sovereign
"2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of 'Ragnaraika Stag Sovereign' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Hunting Dance
"Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of 'Ragnaraika Hunting Dance' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Bloom
"Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects;
Add 1 'Ragnaraika' monster from your Deck to your hand, then discard 1 card.
Special Summon 1 of your 'Ragnaraika' monsters from your hand, GY, or banishment, in Defense Position.
You can only use this effect of 'Ragnaraika Bloom' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Skeletal Soldier
"2 monsters, including an Insect, Plant, or Reptile monster You can target 1 'Ragnaraika' monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of 'Ragnaraika Skeletal Soldier' once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters."
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yugiohcardsdaily · 2 months
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Ragnaraika Armored Lizard
"You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon 'Ragnaraika Armored Lizard' once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster, return it to the hand. You can only use this effect of 'Ragnaraika Armored Lizard' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Samurai Beetle
"You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon 'Ragnaraika Samurai Beetle' once per turn this way. If this card is sent to the GY as material for a 'Ragnaraika' Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except 'Ragnaraika Samurai Beetle'; Special Summon it in Defense Position. You can only use this effect of 'Ragnaraika Samurai Beetle' once per turn."
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yugiohcardsdaily · 2 months
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Ragnaraika Chain Coils
"2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of 'Ragnaraika Chain Coils' once per turn."
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yugiohcardsdaily · 2 months
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Posted Cards Master List - 61.5
rest of July 2024
Metaltronus
Mikazukinoyaiba, the Moon Fang Dragon
Minerva, the Athenian Lightsworn
Mirage Mirror Force
Moremarshmallon
Multi-Universe
Nightmare Apprentice
Nightmare Throne
Pendulum Witch
Pyrite Knight
Ragnaraika Armored Lizard
Ragnaraika Bloom
Ragnaraika Chain Coils
Ragnaraika Hunting Dance
Ragnaraika Mantis Monk
Ragnaraika Samurai Beetle
Ragnaraika Skeletal Soldier
Ragnaraika Stag Sovereign
Ragnaraika the Evil Seed
Refrain the Melodious Songstress
Rekindling the Ashened
Saffira, Divine Dragon of the Voiceless Voice
Sangen Kaimen
Sangen Summoning
Sangenpai Bident Dragion
Sangenpai Transcendent Dragion
Selettrice Vaalmonica
Shaman of the Ashened City
Shining Sarcophagus
Silent Magician Zero
Silent Swordsman Zero
Simultaneous Equation Cannons
Sinful Spoils of Slumber - Morrian
Sinful Spoils Struggle
Sinful Spoils Subdual
Snake-Eyes Diabellstar
Spearhead of the Ashened City
Stronghold the Hidden Fortress
Supreme King Z-ARC - Synchro Universe
Talons of Shurilane
Tantrum Toddler
Tenpai Dragon Chundra
Tenpai Dragon Fadra
Tenpai Dragon Paidra
Ties That Bind
Turn Silence
Vaalmonica Disarmonia
Vaalmonica Invitare
Varudras, the Final Bringer of the End Times
Veidos the Dragon of Endless Darkness
Vouiburial, the Dragon Undertaker
Wake Up Centur-Ion!
Way Where There's a Will
Weiss, Lightsworn Archfiend
Wightlord
Zoma the Earthbound Spirit
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