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#Raviel Emperor of Phantasmal Demons
ygoreviews · 8 years
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Dark Summoning Beast ———————————————— You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or “Raviel, Lord of Phantasms" from your Deck to your hand. ———————————————— Can Be Found In: 20th Anniversary Pack 1st Wave (20AP-JP007)
The Sacred Beasts have a respectable reputation among players despite a barely pressence in competitive events. "Uria, Lord of Searing Flames" can work along all sort of disruptive effects coming from Continuous Traps, "Hamon, Lord of Striking Thunder" became a popular choice in certain Decks like Crystal Beasts, while "Raviel, Lord of Phantasms" took a more traditional approach with its own kind. But while they are powerful on their speciality it was nearly impossible to create a steady Deck with all three together. Fortunately, with the recent improvement on classic themes and builds, the Sacred Beasts gained enough options to threaten players with their combined forces.
"Dark Summoning Beast" is an extremely important monster if we want to build a strategy with all three Sacred Beasts in the same build. Although lacking in stats to defend itself, "Dark Summoning Beast" priority is to tribute itself so we can summon one of the Sacred Beasts from our hand or even inside the Deck no matter their respective requeriments. This ability will nullify the Battle Phase by not allowing us attack, but is undoubtly a powerful effect which entirely skips all the requirements and setups the trio requires for their respective summons. Later on, if "Dark Summoning Beast" is in our Graveyard, it can banish itself to look for a Sacred Beast to add in our hand. This is another useful ability if we manage to prepare the summoning conditions of a particular Sacred Beast, but is clearly overshadowed by the exploitable ability to instead summoning them from the Deck as soon this monster makes its pressence on the field.
Despite being a Level 5, thanks to it statless condition along various tools at our disposition is very easy to obtain "Dark Summoning Beast" right on time to summon a Sacred Beast when needed. The defeat of "Mystic Tomato" will suffice to summon it from our Deck, specially helpful if the opponent's last monster attacks it before their Battle Phase ends. Working along Level 4 Fiends we can use "Transmodify", a Spell replacing its target with "Dark Summoning Beast" from our Deck. If is in our hand a "Stygian Street Patrol" in the Graveyard will Special Summon it, while "The Monarchs Stormforth" can compensate the loss of our Battle Phase by tributing an opponent monster for its arrival. When it comes to Graveyard options "Dark Summoning Beast" truly shines as several copies of "Call of the Haunted" and "Limit Reverse" will assure is back each turn to summon a new Sacred Beast. This setup is not hard to pull out with the help of effects like "Dark Grepher" and "Foolish Burial", dumping this monster to become immediately available.
There's no in-depth strategy to work arround this monster as all it really needs is some coverage. "Raviel, Lord of Phantasms" and "Hamon, Lord of Striking Thunder" are powerful enough in terms of stats to wall any possible attacks, with the latter able to lock down the opponent if is brought in Defense Position. "Uria, Lord of Searing Flames" is a bit trickier as depends on the Graveyard to obtain powerful stats, but with the ability to destroy backrow can become the easiest option to compensate the drawback of being unable to attack. While they can withstand attacks on their own our shortcut summon can still be ruined by certain effects, easily solved with the pressence of Field Spells such as "Fallen Paradise" or "Mound of the Bound Creator" protecting them against most threats. Although "Dark Summoning Beast" has a searching effect from the Graveyard, is highly recommended to instead become a target of "Phantom of Chaos" to steal its effect in later turns and keep summoning Sacred Beast with its aid. If we manage our Sacred Beasts properly, there's a chance of not only gathering various copies together but also the possibility to Fusion Summon "Armityle the Chaos Phantom" if we want to.
The Sacred Beasts have very particular summoning conditions which "Dark Summoning Beast" can easily get over with. Regardless of playing arround a particular Sacred Beast or all three together, is undoubtly the efficiency this monster provides to these creatures to cheapen their arrival. With powerful setup to not only make its summon easier but also recycle it from the Graveyard, is a monster very easy to keep depending on each turn to summon a new Sacred Beast despite being unable to attack after each use. This powerful ability really outshines its searching effect, having barely any valid uses with all the Graveyard tools we can work along to retrieve "Dark Summoning Beast" over and over. While clearly needs some assistance to compensate its drawback, "Dark Summoning Beast" is an important monster to work along the powerful trio.
Personal Rating: A
+ Summons a Sacred Beast from our hand or Deck + Banishes itself from the Graveyard to add a Sacred Beast to our hand + Highly supported specially from the Graveyard
- We are unable to attack if we use its summoning effect - Searching effect barely has any valid uses
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magpiejay1234 · 3 years
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I have decided to compile all the cover cards for main sets up until Sevens, there are few interesting ones but outside of the Japanese DM sets most of these should be familiar to everyone:
DM era main set cover cards (Japanese ones, Volume 7 onward since the first 7 sets didn’t have cover monsters):
Magic Ruler: Relinquished, Spellbinding Circle
Pharaoh’s Servant: Toon Summoned Skull
Curse of Anubis: Buster Blader, Chain Destruction
Thousand Eyes Bible: Thousand-Eyes Restrict
Spell of Mask: The Masked Beast, Mask of Dispel, Mask of Restrict, Mask of the Accursed, Mask of Brutality
Labyrinth of Nightmare: Dark Necrofear, Destiny Board
Struggle of Chaos: Dark Ruler Ha Des, Freed the Matchless General, Tyrant Dragon
Mythological Age: Last Turn
Pharaonic Guardian: Fushioh Richie, Book of Life, Book of Taiyou, Book of Moon, Ordeal of a Traveler
The New Ruler: Helpoemer
Advent of Union: X-Head Cannon, Y-Dragon Head, Z-Metal Tank
Champion of Black Magic: Chaos Command Magician, Breaker the Magical Warrior
Power of the Guardian: Exodia Necross
Threat of the Dark Demon World: Skull Archfiend of Lightning
Controller of Chaos: Black Luster Soldier - Envoy of the Beginning, Chaos Emperor Dragon - Envoy of the End
Invader of Darkness: Dark Magician of Chaos
The Sanctuary in the Sky: Archlord Zerato
Pharaoh’s Inheritance: Spirit of the Pharaoh
Soul of the Duelist: Horus the Black Flame Dragon LV8
Rise of Destiny: The Creator
GX era main set cover cards:
Flaming Eternity: Sacred Phoenix of Nephthys
The Lost Millennium: Ancient Gear Golem
Cybernetic Revolution: Cyber End Dragon
Elemental Energy: Elemental HERO Shining Flare Wingman
Shadow of Infinity: Raviel, Lord of Phantasms
Enemy of Justice: Elemental HERO Shining Phoenix Enforcer
Power of the Duelist: Elemental HERO Dark Neos
Cyberdark Impact: Cyberdark Dragon
Strike of Neos: Elemental HERO Air Neos
Force of the Breaker: Volcanic Doomfire
Tactical Evolution: Rainbow Dragon
Gladiator’s Assault: Elemental HERO Chaos Neos
Phantom Darkness: Yubel - The Ultimate Nightmare
Light of Destruction: Honest
5D’s era main set cover cards:
The Duelist Genesis: Stardust Dragon
Crossroads of Chaos: Black Rose Dragon
Crimson Crisis: Red Dragon Archfiend/Assault Mode
Raging Battle: Power Tool Dragon
Ancient Prophecy: Ancient Fairy Dragon
Stardust Overdrive: Majestic Star Dragon
Absolute Powerforce: Majestic Red Dragon
The Shining Darkness: Black-Winged Dragon
Duelist Revolution: Dragon Knight Draco-Equiste
Starstrike Blast: Shooting Star Dragon
Storm of Ragnarok: Odin, Father of the Aesir
Extreme Victory: Junk Berserker
ZEXAL era main set cover cards:
Generation Force: Number 17: Leviathan Dragon
Photon Shockwave: Galaxy-Eyes Photon Dragon
Order of Chaos: Number C39: Utopia Ray
Galactic Overlord: Neo Galaxy-Eyes Photon Dragon
Return of the Duelist: Heroic Champion - Excalibur
Abyss Rising: Number C32: Shark Drake Veiss
Cosmo Blazer: Number 92: Heart-eartH Dragon
Lord of the Tachyon Galaxy: Number 107: Galaxy-Eyes Tachyon Dragon
Judgment of the Light: Number C39: Utopia Ray Victory
Shadow Specters: Number C96: Dark Storm
Legacy of the Valiant: Number C101: Silent Honor DARK
Primal Origin: Number 62: Galaxy-Eyes Prime Photon Dragon
ARC-V era main set cover cards:
Duelist Alliance (Japanese name: The Duelist Advent): Odd-Eyes Pendulum Dragon
The New Challengers (Japanese name: Next Challengers): Dark Rebellion Xyz Dragon
Secrets of Eternity (Japanese name: The Secret of Evolution): Rune-Eyes Pendulum Dragon
Crossed Souls (Japanese name: Crossover Souls): Clear Wing Synchro Dragon
Clash of Rebellions: Odd-Eyes Rebellion Dragon
Dimension of Chaos: Scarlight Red Dragon Archfiend
Breakers of Shadow: Enlightenment Paladin
Shining Victories: Crystal Wing Synchro Dragon
The Dark Illusion: Nirvana High Paladin
Invasion: Vengeance (Japanese name: Invasion of Venom): Starving Venom Fusion Dragon
Raging Tempest: Odd-Eyes Raging Dragon
Maximum Crisis: Supreme King Z-ARC
VRAINS era main set cover cards:
Code of the Duelist: Firewall Dragon
Circuit Break: Borreload Dragon
Extreme Force: Excode Talker
Flames of Destruction: Topologic Trisbaena
Cybernetic Horizon: Cyberse Magician
Soul Fusion: Cyberse Clock Dragon
Savage Strike: Borreload Savage Dragon
Dark Neostorm: Firewall eXceed Dragon
Rising Rampage: Borreload eXcharge Dragon
Chaos Impact: Firewall Dragon Darkfluid
Ignition Assault: Light Dragon @ Ignister
Eternity Code: Accesscode Talker
Edit (6th May, 2023): Corrected the spellings for Veiss (originally misspelled as Weiss), and The Shining Darkness (originally written as Shining Darkness). Added the Japanese names for ARC-V era sets. Removed the spoiler.
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ygoreviews · 8 years
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Fallen Paradise ———————————————— Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone with card effects, also they cannot be destroyed by your opponent's card effects. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn. ———————————————— Can Be Found In: 20th Anniversary Pack 1st Wave (20AP-JP008)
Fans of the series will obviously want to play arround the cards used by their favorite characters regardless of efficiency in the actual card game. Unfortunately not every card gets released as soon they appear in the show or manga, leaving some players behind compared to more popular characters. Fortunately there's always some hope, as while there's always some focus on archetypes and competitive direction nowadays there's always a place for those cards that might've appeared in some episodes many years ago.
"Fallen Paradise" is a Field Spell focused arround the Sacred Beasts, giving effects powerful enough to encourage players to play them together despite their very different summoning conditions. While active the opponent cannot use effects to target and/or destroy "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or their Fusion "Armityle the Chaos Phantom". Not only that, but as long we have atleast one of these Sacred Beasts on the field "Fallen Paradise" allow us to draw two cards each turn. Therefore, not only makes the Sacred Beasts very tough to take down, but give us a powerful drawing boost as long they are present on the field. Together with their particular setups for their arrival as well some shortcuts capable to play them in the same build, "Fallen Paradise" is a powerful card to both keep a strong field pressence and constantly fuel our hand.
With "Terraforming" being the main tool to obtain this card, all that is left is to obtain one of the four Sacred Beasts to start gaining its benefits. "Uria", "Hamon", and "Raviel" have very different summon requeriments from each other to the point that they might need a Deck of their own to obtain the fastest setups as well immediately start "Fallen Paradise" effects. "Raviel" is the most basic as only needs Fiends as materials to tribute, "Hamon" requires Continuous Spells which include Crystal Beasts and Fire Formations as the most reliable, while "Uria" will rely on the disruptive effects of Continuous Traps and Trap Monsters to delay the opponent upon arrival. Fortunately, "Dark Summoning Beast" becomes a staple monster to play all three together as allow us to ignore their conditions as soon as is tributed. "Armityle" might be even harder to pull out since needs its Fusion materials on the field, but on the bright side its pressence in our Extra Deck allow us to use "Elemental HERO Prisma" effect to take the name of one of the Sacred Beasts and temporalily use the effects of "Fallen Paradise". Similarly, "Phantom of Chaos" can banish Sacred Beasts from the Graveyard to also take their name and activate the Field Spell's effects.
Overall, "Fallen Paradise" has no much depth on its own as it depends on the Sacred Beasts to start using its abilities. All four Sacred Beasts are already tough monsters by their own merits, but with the protection provided by "Fallen Paradise" will make them nearly impossible to take down. But more importantly is the drawing effect of "Fallen Paradise", making sure we don't run out of cards in hand as we try to summon further Sacred Beasts if any. Its only flaw is that is completely dependant of the Sacred Beasts to start working, but once that ordeal is solved it becomes a powerfull Field Spell to abuse its pressence with.
Personal Rating: A-
+ Protects the Sacred Beasts from targetting and destructive effects + Allow us to draw two cards each turn + "Dark Summoning Beast" immediately summons the Sacred Beasts to start working with this card
- Completely dependant of the Sacred Beasts to work
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