#Side Taskline
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watchtowersbane · 2 years ago
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random text post to make tags
(I’ll eventually start posting the quests hopefully. this will take a while!)
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faeiri-tft · 2 years ago
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PLEASE do the toontown online rant i want it so badly
this post kinda got away from me, and by "got away from me" i mean this 3000 word toontown rant is Part One. there will be a Part Two to this later in which i actually talk about the fanservers i wanted to talk about. anyway let's go
toontown online (tto) was a children's mostly-turn-based subscription MMO released in 2003. after a few years of obviously being on life support, disney gave a one-month notice that tto (and several other games) would be closing on september 19th, 2013. on the same day the game closed, the fan-run server toontown rewritten (ttr) was announced (with multiple other fanservers/fangames/reimaginings being established since), and is a few months away from outliving the original game
see, one thing about tto that allowed fanservers to crop up so quickly and easily was that it had, um, interesting choices. very interesting choices. like, "kids could use a code injector to turn their backyards into giant mashed-together nightmarescapes"-level choices
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(loose video description: a rabbit toon running around a chaotic mismash of rooms, obstacles, and npcs that Should Not Be There. audio caption: Evanescence's "Bring Me To Life".)
but ok let's talk about the actual game first.
toontown online (tto)
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the game starts with you creating your player character - you can pick from eventually-9 species, a couple body types, and 2 dozen preset colors. the gender code is a spaghetti nightmare but you won't learn this until the fanservers come about so don't worry about it. you're then taken to the Toontorial, which explains maybe 20% of the game's mechanics before setting you loose into the main game
the toontorial also gives you the basic "plot", such as it is: Toontown is suddenly* under attack by a bunch of boring businessrobots called the Cogs. their goal is to turn toontown into a dreary gray featureless corporate hell; their business activities are so boring that they're physically painful to be around. luckily, they can't take a joke, so the toons have figured out how to defeat them: by playing pranks on them until they laugh so hard they Explode
*originally, the game installer had a little animation giving a backstory for the Cogs' creation. this was never referenced in game, removed pretty quickly, and i think even the devs kinda forgot it existed
that's...pretty much the whole story! in that context, your toon progresses through all of toontown, helping some mostly-pretty-interchangeable shopkeepers, reclaiming buildings from the cogs, eating ice cream, etc. occasionally, the cogs would Come Up With New Tricks (read: major content update) and the toons would Find A Way To Fight Back (read: same major content update). that was the closest thing to Plot, unless you count "the devs scheduled a bunch of invasions of high-tier cogs right before the game's closure". but...i doubt most the kids really expected a Plot. mickey mouse was there
the gameplay:
the Free Account
there were two...pretty different approaches to playing toontown online. when the game launched, there was a 3-day free trial to the entire game, after which you got kicked entirely until you subscribed. at some point, this was changed so that the first area, Toontown Central (TTC), was Always Free - you could do all of that area's quests/"taskline" and limited activities, indefinitely, and in theory this would make you beg your parents for the rest of the game
i have no idea if this actually got more subscriptions or not. from what i can tell it just spawned more warrior cats
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(source)
there were. a Lot of warrior cats. there were some other social activities, too, such as Fashion Shows (with your limited range of clothes) and Begging Subscribed Players To Summon Cog Buildings To TTC and Getting Chat Banned. ...however, as one of the subscription kids i didn't really interact with this side of the game, so i'm not the best person to talk about it
2. the Paid Account
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mmm look at those crisp clear graphics. hell yes
a subscription account gave you access to this whole map, along with all these areas' tasklines. to progress through the game, you must complete a variety of "ToonTasks" for the Toon Resistance (it's called that. their catchphrase is "Toons of the World, Unite!". you were giving disney money for this). these reward you by increasing your max health (your "Laff Points"), slowly unlocking more combat options, and sending you to different, higher-difficulty areas of toontown
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some of these tasks were...longer than others. generally, though, they all boiled down to: "just go fight some cogs"
combat:
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(source)
toontown battles are turn-based: the players use their attacks ("gags") first, and then any surviving cogs attack you with, usually, office equipment and puns thereof (unless the cog is e.g. a Loan Shark, in which case they can just fucking bite you). if you defeat a cog, it explodes; if the cog defeats you, you "go sad" and are sent back to the safety of the playground, lose your gag inventory, and can't leave until you heal.
early on, most your battles are 1v1, but later on almost everything is a multiplayer 4-ish-v-4.
an...interesting feature here in the game's early days was that you could only Type Your Own Words to someone who shared their "friend code" with you IRL. otherwise, you had to use this thing:
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(source)
you had a set list of phrases you could string together, which generally covered most the things you wanted to say. but it could get frustrating when you wanted to have a real conversation with your toontown friends! so...as the source above mentions, people obviously found ways around the system. turns out that if you let players move objects around their houses, they will use that to Draw Letters and pass their friend code along regardless
eventually - before the warrior cats, of course - disney presumably realized this system was pretty goofy (🥁) , so the game got a real chat, albeit one that functioned on a very strict whitelist. my favorite is that it didn't let you type numbers, however you could just say won too tree for hive etc. like. disney i really don't know what to tell you. anyway
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(isn't he charming)
cogs come in levels 1-12, with levels displayed above their heads, and as you'd expect their damage output and HP increase with their level. however, the game doesn't...actually show you cog HP? instead they have a little colored light on their chest that fades from green to red until they explode. you see numbers on all the damage you do, and you see your own HP/laff, but never the cogs'. also lategame cogs are Too Tall For You To See Their Level once they line up for battle (which isn't actually that bad but it's funny). there's a formula for HP per level, but it's never mentioned in-game. i guess someone can teach it to you but then you have to watch them type "a level tin cog has won tree too health" and is that really worth it
(as you can tell i just…don't get this. "my kid is practicing arithmetic with toontown!" - marketing angle expressly denied by god. the stealth edutainment was right there)
anyway! in theory, you have seven base combat options ("gag tracks"), which combine in a variety of ways:
toon-up, which restores your teammates' health;
trap, which does guaranteed high damage but only if someone uses lure;
lure, which stuns the cogs for a few turns and is the only way to make trap work
sound, which does low damage to every cog;
throw, which does medium-high-ish damage to one cog; multiple throws combined give percentage combo damage, and hitting a lured cog will also add percentage "knockback damage";
squirt, which is exactly like throw but less damage;
and drop, which does high damage but cannot hit lured cogs, and has low accuracy unless you hit the cog with something else first
each gag track has 6 levels, which you unlock by using that gag track a bunch. you can't carry as many of the high levels with you - i mean, putting one piano in your backpack makes perfect sense, but two is just silly, right
a few years into the game's lifespan, level 7s were added - these were huge AOE that you could regain with every 500 track EXP. there was also something called "organic gags" to promote the please-log-in-every-day gardening system
every player starts with throw and squirt, and throughout the game you slowly unlock four more gag tracks. your choices are permanent: once you have your six tracks, you're locked out of the seventh forever.
in theory, all of this opens up a huge variety of combat options!
in practice, the battle strategy looks something like this:
use sound
as mentioned, almost all of lategame will be 4v4 battles, which means sound will almost always outdamage everything on earth. you don't even need four foghorns (the highest normal sound gag) to break 200 AOE damage, and the highest health a cog EVER has is 200*. and two of the boss battles can reward you with gag restocks and heals that you can use mid-battle with no consequences (other than having to grind for those rewards a bunch). and failing THAT, you can just...ration your foghorns and take 2 turns to clear a set of cogs, interspersed with healing.
(*okay there was something called "v2.0 cogs" but they were...strange, and we just used sound anyway)
sure, once level 7s were added you could use those occasionally. and you could fall back on lure+throw if you didn't want to use your sound restocks. but even then, for most of tto's existence there was something called the "knockback bug" which. well. just look at it
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(link for transcript. it's tvtropes sorry)
if you are a target-audience eight-year-old this translates to "lure + throw will only do enough damage if the cogs Feel like it." like it's really just insult to injury at this point. this was the result of One misplaced variable and was not fixed until the game closed
in the tto era, if you didn't have sound, you were kinda doomed to be kicked out of every fight forever
(bonus fun fact: there were Four entire battle themes and they were 40-second midi loops. let me out)
the bosses:
each of the four cog departments has a Boss Cog. to face off against them, you have to assemble a cog disguise and collect enough merits/stock options/whatever to be allowed into the boss's office.
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(pictured: your convincing disguise)
when you enter, your disguise pops off due to Reasons, and you have to fight through...a bunch of waves of normal cogs. it's basically a really long normal battle. once the minions are dealt with, you have to, inexplicably, do a live-action battle against the boss themself:
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(loose video description: four toons defeating the CFO by using magnet cranes to hit him in the face with safes for 32 seconds.)
the live-action rounds aren't supposed to go this quickly, but it's still...kinda strange? certain reoccurring game areas require Parkour, but there are no battles like this outside of the Four bosses. the CFO's room is the only place you see these cranes and they have A Lot Going On. the other 3 bosses have their own unique weird mechanics. before the first boss was added we neither had nor needed the ability to Jump. it's just weird
once you've defeated the boss, you're given a reward of varying usefulness (the best/most unbalanced reward type is Unites, which are a free heal or gag restock you can do inside or outside of battle. essentially lategame toons can simply choose not to die. riv2u etc.)
and, um. then you get some more merits/stock options/whatever and do it again. and again. and again. and again. and agai
the grind:
so the thing is that tto was a subscription mmo. every addition to the game had to be measured, above all, in terms of "how can we best get kids to beg their parents to give us money." this especially shows in the suit grind:
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(source/source)
you have to defeat each boss 78 times in order to get all their laff points - and as you proceed, you have to defeat an increasing amount of cogs to even be allowed into the boss (although once you max you get in for free).
by far the easiest way is to run through the designated HQ facilities - basically, cog fights interspersed with some platforming or minigames. you only collect your merits/whatever at the Very End of the facility. the only way to increase what a facility gives you is if your last battle ends during an "invasion" - a timed period where One Specific Cog replaces all street cogs, usually summoned with boss rewards.
the sellbot HQ grind isn't so bad. bossbot HQ - the endest-game HQ - frequently requires you to do an hour-long facility and on six separate occasions you have to do seven of them. if the invasion ends before your final battle, you have to sit around until someone summons another. if you lose your internet connection because it's 2008, or if your parents make you come to dinner, or if hacking or the game's general bugginess cause a server reset because you're probably in the busiest district for the invasion bonus, you have spent that Entire Hour On Nothing. the CEO (bossbot cog boss) probably also takes an hour because you and your fellow players are 10
this shit, combined with laff points locked behind gardening (time-gated), racing and golfing (multiplayer minigames with absurd requirements), and fishing (RNG-based with some fish being absurdly rare. i watched my mom fish for one every day for a month), meant that maxing a toon took Years, if you managed it ever.
it wasn't, um. it wasn't good
ok so what else is wrong with this game:
i had "aged out of the game" (lol) by the early '10s, so i'm not the best person to do a writeup of the hacking/scripting situation of those days. that said, what i'm going to do is give you a few examples, and i want you to just...look at them
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(source)
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(source). early '10s youtube was funny i'm trying to decide if i miss it
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(source). fun thing to note here is that other players had collision, so a swarm of t-posing toons could just barricade the gag shop if they wanted to
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(video description: toon who has Replaced His Head Model With An Anime Logo throwing thousands of jellybeans at everyone) (cw mild flashing just in case? and also the feather headband accessory)
i should note that the Bring Me To Life vid i started with was client-side, meaning only the player could see their technicolor hellscape. this guy's face was server-side. i do Not Think you should be able to do that
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(video description: a player demonstrating use of a bot to get into the nutty river district, followed by other players using it to go to different game areas)
the above video was posted on august 17th, 2013. if you don't want to watch an Unregistered Hypercam 3 recording at about 5 frames per second, what's going on here is:
the player goes to a specific location and says a specific speedchat phrase.
a bot toon teleports to their location and provides some prompts on how to use it
the player tells the bot, via speedchat, to teleport to the (currently closed from the outside) busiest district so the player can follow
these "taxi toons" were server-sided, persisted across server resets, were made by a future fanserver dev, had younger kids referring to them as a "glitch" as if this were something that could Accidentally Happen, and stayed functional until the game closed
like...a lot of the "hacking" was just baby's first script download. this one - afaict also created by the laughing man head guy - is like...the fact that after years of no substantial game updates, someone effectively programmed their own "QOL feature" (note: not actually good for the poor mid-00s server being turned into a clown car) into a silly disney MMO and it just fucking sat there for a year is just. it's just.
i don't know what this is. this is not Playing The Game Toontown Online. this is nothing. this is everything. there are comments from 2013 on some of these videos saying stuff like "hackers killed toontown", but your game cannot have this happen if it is not already dying
and, like...it was. i'm not sure how many moderators there were by this point, but at the very end of tto, the number of active devs was One. the original devteam recently brought this up at the 20th anniversary celebration: devs just...slowly started getting pulled from the game, one at a time. there were a few updates after bossbot HQ - Field Offices, which i've basically never heard anything good about in their tto form ever; the Silly Meter, a yearly event...thing whose main function was to add unskippable dancing-inanimate-object cutscenes to your street battles; Parties, which...yknow parties were okay actually. i accept parties. but they weren't exactly a Major Game Update like the ones that had come before. in 2011 we gained the ability to Wear Hats. in 2012 the test server got some actual QOL updates that never made it to the main game; the final test server update was some maintenance in february, and then nothing for 18 months. disney was not providing enough resources to address the scripting because disney was not providing enough resources to address toontown. imagine being the last dev standing on an MMO that was older than some of its players, was losing its business model to mobile gaming, and spent most of its life falling apart at the seams. just imagine it, for a second
it couldn't have kept going, not like this.
on august 20, 2013, the closing announcement came: we had a month left of toontown online. the test server shut immediately; subscription refunds went out, and the game became actually F2P for the month; the part of the announcement that went like "we're shifting our focus to other games!" made a bunch of twelve-year-olds hate club penguin as if club penguin wouldn't also close in a few years; all the holiday events went off at once; and...
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there wasn't a "thanks for playing!" popup. everyone online just got kicked, all at once. it was finally over
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hey wait.
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yourlocaltoad · 1 year ago
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Hello!! It is me again today I have something I finally finished:
Break The Law's Taskline Dialogue
So recently I was able to reach out to Captain Fireball Wildbumper who was kind enough to give me screenshots of the dialogue during the event. Over 500 images!
The link above is my attempt at arranging the dialogue in order and in line with how the wiki's page of break the law has the taskline.
But I am still missing things, namely the dialogue from the Deserved Downtime task and a line or two from Rocky in the Confidential Coverage task. I also plan to add the dialogue from the side tasks: Feliz Navidad Town, Hypno Cat Jam, and Vampire Strikes Back, but I will get to those later.
ALSO uh idk how the wiki works, but I feel like if I try to edit the break the law page it would explode, but I would love for the dialogue to finally be on there! And I just arranged this like I've working on this one and off for the past week but just finished so uh things might be wrong.
Anyways please Enjoy! I'll reblog when I update the doc! and THANK YOU to the besties who have fallen down the BTL rabbit hole like me and ones who were there when it was dug!! It's communities like these that make this shit worth it
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the-meme-monarch · 2 years ago
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Any thoughts abt the taskline managers? (The Derrick man, the Land Acquisition Architect and the Public relations representative, on the personal side the LAA is my favorite)
this is so conveniently timed bc i was just re-reading their wikis :]c their designs are all really fun and im not sure I could pick a favorite of them ! i love the derrick man’s cutscenes with Rain and i love Whatever the PRR’s got going on with the glitching and Being In A Dungeon and i like the LAA’s accent and the way he talks :] also i think its so funny how they get replaced with New Guys but they decided “LAA’s replacement has to also be texan” i love that cogs can presumably just be made with accents in-mind. also speaking of their replacements. points at Buck Wilde the DOLD and Buck Ruffler the duck shuffler. same first name
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paceplace · 2 years ago
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i like to headcanon that william has 1-sided beef with desmond
as in like, he dislikes desmond but... desmond just thinks hes cool. like actively attempt to learn from william or hang out with him, but william projects his own self hatred onto him.
like william believes he's worthless or useless so he projects that onto "this is what HE thinks of me."
rain sitting in he cage watching desmond try to interact with him and william just... blowing him off.
this is a pretty interesting take on their relationship. i can imagine william feeling inferior to desmond considering desmond is supposed to be the "better replacement", but with how little we know of the endgame-taskline mgrs i imagine it's assumed they look down on their counterparts so having desmond show an interest in william kinda subverts the expectation in a way. the mgrs look and have pretty similar personalities to their counterparts so i feel like they'd get along well if they actually interacted
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mile-minute · 2 years ago
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So, I never really had a place to share this so here goes… Some background on where A Different Pace came from! (For those out of the loop, ADP is that long Flint/Graham novel up on AO3 HERE )
It all started with this Toon, Soggy Nell, who says this little tidbit in Flint’s taskline…
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I thought it was just WILD! So, of course, my mind went to ‘what if she got away with it’. At the same time, as I still had just started playing really, I didn’t know too much about the lore, so I was playing with the idea of the Androids AU where some of the cogs had more human origins. At this point ADP was two stories, the ‘Flint finds Human!Graham’ story and then the ‘Captured Flint’ plot. Part of my creative process is to sketch out little moments, so the very first sketch became this comic integrating that NPC text…
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Somewhere along the line Nell got turned into a mouse, but the sentiment remained. Obviously, that didn’t translate directly to the story, but if you’ve read it, you know exactly what scene this is from. And speaking of the taskline, at the time I was in YOTT and reached Winston… what a shock that was! It’s really the first time that the Toons pretty much commit a war crime in response to the Cogs… thus the plot was born. To what extreme can either side justify? How far can they go before a rift forms. The Wizards, in my opinion, crossed that line, and frankly the Suits crossed it a long time ago- something for our not quite so programmed Androids to mull about than act on. Thus, the two stories became one and I realized this thing was growing legs. Many, many legs~
It was almost too perfect… So of course I had to toss some gunk in the gears! The primary of which being a bit of a misunderstanding between Flint and Graham when one of them finally confessed their affection for the other. Of course, the feeling was mutual, but Graham has a way of jumping to conclusions, and Flint tripping over his own words… Cue that visual of Graham standing there, literally bearing it all for Flint, and being let down… He pulls his robe shut, you can see the exact moment his heart breaks, and Flint has NO IDEA how he’s going to fix this. Meanwhile, there might also be an entire Lighthouse in his way!
Art by JamiPurple for me of this moment, it was too good not to have illustrated!
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Chip was another character I was immediately fascinated by. I thought he could be a great glimpse into ‘pure’ suit culture and just how self-destructive it was to the Suits, and maybe Flint could help him overcome that, even if just a little… At this point i don’t remember where it originated, but the idea that Chip and Flint are ex-lovers really just catalyzed this plot point, and made it fit in pretty seamlessly with Flint’s own journey of healing after his capture and escape!
Next, let’s talk about the superstar- Graham! I could only keep his ego down for so long, and know he needed some big event to really blossom and show off. Cue the Banquet! While important for the plot, this was also such a fun excuse to dress him up in something fancy!
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But, amid all that glitz and glamor, I also wanted to make it PAINFULLY obvious how much of a toll all of this has taken on him, too. He’s a performer, for better or for worse, and he was just at his rock bottom. But, I had plans to make it worse. Plans from his past… The reason for the Android AU- the story of Graham’s rather sad human past, of a man past his prime and in a rough place, unsure of where to go from here…
No, even worse! Skin peeling off his face worse. First though, there needed to be a reason for this! Cue that B-plot with Tipps’ call center. The original outline had that shaking out much differently, but some last minute tweaks filled in a lot of plot holes, and let that little guy shine! Plus, it let me highlight a really unique aspect of this fandom- many of our Toons are Cog sympathizers to a point. Not full turncoats, but willing to work with the bad guys if it means peace.
So that takes us to the final battle, and the rescue squad!
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I just thought this looked badass LOL! And am a sucker for a big fight. I really enjoyed writing what a ‘real time’ toon battle may look like, gags flying everywhere and the Suits able to really use their abilities.
Anyways, of course the ending was a bit of a reset of the status quo, it is a MMO after all, but I wanted to give both sides a bit of a ‘win’ so Flint got his safe haven, and the Toons operate a little more democratically now. Oh, and Winston finally got those repairs he needed <3
If you made it this far, thanks for sticking with me, I hope this was a fun bit of insight! More than happy to answer any questions you have about this story, feel free to comment them below if you want :)
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felixstudios · 2 years ago
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POKES YOU WITH LINK https://www.tumblr.com/paceplace/721969393358274560/i-like-to-headcanon-that-william-has-1-sided-beef?source=share
I've actually seen that exact post before LOL, but.
I actually think that HC is really interesting and I adopted it because of that... or at least a kinda personal spin of mine on it.
I feel like the taskline mgrs' "upgraded" versions struggle with being genuinely interested in learning about their peers while also knowing that they are supposed to replace them and feeling superior. So there's like conflicting feelings and they don't really know how to treat them because of that, so they just end up not really speaking to them.
This makes the taskline mgrs feel like they're kinda stuck up don't wanna associate with them, which is kinda partially true? But it's not really the full picture
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dusk8 · 16 days ago
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While I love the managers and their personalities I will say that they feel like they are in the wrong game or out of place in Toontown (besides the taskline managers, Cosmo, and kinda Cathal?????)
For example, I love grahams character and I love reading fanfiction where he's in a different setting or the Toontown world is more in depth or tweaked. But in game??? He sticks out like a sore thumb and kinda sucks
This game has so much potential, but right now it just feels like some teenager threw their ocs (the managers) into their hyperfixation.
But with graham to improve him I would show more of like an evil personality or tie his whole egotistical gimmick to like the bad side of sales and marketing to make him feel more like an evil cog and not a bad oc.
I love graham and flints relationship too but it just doesn't work out in Toontown with how cogs are supposed to be.
Also this game would have so much more potential if they made it more mature.
unfortunately i still think that not only the managers' designs clash really badly with toontown's style but the way they're written ends up really muddling the allegory that they're trying to depict. i'd be a lot more forgiving if they all didn't feel like sexyman bait but i reaaaally don't see the appeal
.
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cathalbravecog · 2 years ago
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hmm, does anyone have anything that lists all the main storyline/taskline quests + their dialogue? i would love to re-read though them again for lore reasons. i know theres that one work in progress timeline document, but im looking for in-game main tasklines any player can see while they play. i can figure out the side stuff like the arg things and comics myself...
(long rambley explanation below that im putting under the cut because i know otherwise nobody will interact with this post)
(this is mostly for ocs, even if they don't follow the main storyline lore exactly - i would still like to know any and all details about the world the toons talk about so i can make things accurate and be able to talk about certain details... and get ideas from reading certain things. even though the lore in cogs only we have is... uh. lets just say this thing could never ever be canon but yknow HAHA)
and like... i do have a million damn screenshots, some of them taken purely to save certain dialogue that i look at RARELY (bc i forget i took these screenshots). and i dont wanna go through videos of people playing the game, i don't like doing that... but the wiki doesn't seem to list the dialogue anywhere, or i may just be looking in the wrong place?
because with so many main line quests you will forget a few things, and of course skip over dialogue when you're trying to do things quickly... with some things being related to the story and some being not...
so i would just really love to look over the main stuff again. ofc, side quests are apprecited too, but im looking for the main thing. gets a bit hard to figure out world stuff when you unfortunately never played tto becuse you didnt know it existed, and ttr's lore is very different from ttcc and honestly i dont even know what they got going on there anymore, i never paid attention to it even when i played ttr because honestly i cant give a fuck about disney characters outside their actual source material-
#'coz like i also saw some people mention ttc is like a vacation place for toons of the world (before the cog invasion) and im like#hmm interesting where can i read more about this to feed my hyperfixated little gay brain. the brain worms. they need information. give#them that. gimmie gimmie. grabby hands#also i have severe like. embarassement issues? idk what to call it. close to rsd. when i get lore wrong.#or when im unaware. like im supposed to be a fan of this and i DONT know this? yeah this is why i dont like saying i dont care about ttr#lore at all and that i wasnt there for tto... (but like come on i was too young and also bilingual so it was hard for me i didnt learn#proper ish english until like 2015 -2016)#so i find it really hard to admit 'yes i did not know that' and that i yes in fact do care about cog lore a bit more than the toon lore but#like its a bit easier to follow...#the issue with ttcc is that a lot of the non main taskline lore is... in journals and arg things and events that i DID NOT ATTEND#and its hard to find archive stuff of things u didnt know existed or were there... you had to see it for yourself#i love you ttcc lore no matter how ppl bash on it and how unlike original tto it is nd 'its like an fanfiction' (real take i saw)#(i mean its true but whats the problem with it lol lol)#because i am in fact a Tumblr User and I Am Into This Shit i can admit it is Catored To My Tastes and i wont let Your Opinion ruin#My Enjoyment#some stuff may be bit goofy there and a bit. hard to access. with some issues. but yk what despite that i really enjoy it!!!!!!#but RAHH please i need main taskline stuff#please gamers help#i. may ask this again where i dont ramble#because nobody wants to read through this shit and that makes them NOT want to help or answer#now a guilt trip btw i am aware it sounds like one but im just annoyed bc i often ask questions and then ramble...and never get an answer#and i just feel embarrassed. so its on me really oops
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[Synthpop Not-So-Anon]
Some Rewritten-adjacent confession- probably because I'm such a Clash player, I'm honestly surprised Rewritten/TTO really didn't have any "checkpoint bosses" the Taskline Managers and post-VP bosses are.
Maybe it's because I like my share of games broken up by world/zone and checkpoints/boss zone or section of world, see Sonic Rush/Adventure/Colours, Mario and Sonic Winter Olympics DS, just Mario games in general.. but something seems strange about the "no checkpoint bosses, only taskline until you can unlock a new world".
And why that works for Kudoses is because those are side and postgame things, not required for the main playthrough (even if they bring some flair to the world).
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