#The github page did warn about instance deactivation which I am using for the pausing
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I didn't say before in my previous post but the enemy spawning is happening through what I will one day consider the worst combination of a string of functions that exist only to call other functions which consist of what will eventually be a normal-size switch statement that consists of 3 or 4 extremely long switch statements* of all time
*(That will eventually have coroutines in them once I read the documentation for the coroutines again and remember how they work) **(Assuming they work )
#I really hope I don't have to do something convoluted with the pausing.#The github page did warn about instance deactivation which I am using for the pausing#but i wasn't sure if it meant that it would just deactivate normally and not do things (fine) or if it would break it entirely (bad)#If I have to write the entire wave code oddly to allow for pausing that's scary...#But I also can't easily do pausing differently since the built-in speed variable is annoying#(I can't easily not use the built-in speed variable because the rotation and stuff idk a redditor was mean to me a week ago.)#mypost
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