Woke up thinking about Tim going from carefully removing his glasses before sex to barely hanging onto them mid fuck and how much it represents his character growth from ‘52 to ‘57
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I slept under the overpass that night, and in the morning, I wrote a review: “Reasonably good bridge. A little loud for sleeping.” I gave it four stars. After I set off on my bike, I couldn’t stop thinking about it. Because of Google Reviews — because multiple people took the time to review this squat bridge in the middle of nowhere — I felt like I was part of some shared human experience, the newest member of an obscure club. Maybe the other reviewers would disagree, but this moment felt powerful, like seeing other people’s names etched into a park bench or finding yourself deeply moved by the graffiti inside a public bathroom stall. But it was also weird: This tool for consumer reviews had become a digital guestbook for anything and everything in the world.
After that experience at Puente Las Bramonas, I started looking for reviews everywhere. Three stars for an 18th-century governor’s mansion in New Jersey (“very clean old and haunted,” Brianna Baker wrote). Two stars for a shop selling natural handcrafted products in Prince Edward Island (apparently they sell too much tea tree oil, which is toxic to dogs). Four stars for the Environmental Protection Agency office in Chicago (“great time,” writes Ryan Shippen). Hospitals and government agencies are frequent targets, with Google Reviews serving as a form of protest against frustrating systems far bigger than ourselves. On the outskirts of Chicago, unhappy truckers have dragged the rating for a railyard dock down to 2.7 stars, giving insight into an unhappy drama of delayed and misplaced shipping containers and exasperated big rig operators.
The overwhelming crush of reviews — everything rated, every opinion commodified and digitized, every small subplot in life available for critique — borders on farcical.
What happens when you can rate the world around you on a five-star scale? We’re ringing in the new year with Will McCarthy’s wonderful essay on the strange, communal experience of Google Reviews.
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Stop trying to read the Iliad and the Odyssey.
You're struggling to understand them, to focus on them, because you're going about it all wrong.
They're not books . They're epic poems.
They're oraccular tales. They're meant to be told. They're meant to be performed. They always were. Stop trying to read them.
Listen to the audiobooks instead. Find them on your local library app, listen to them while you're walking, find the cds at your local library, listen to them while you're driving, download them, shove them on your phone and listen to them in the night, staring up at the stars.
They're meant to be heard, to be experienced, not read.
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is solarpunk compatible with space travel?
I am currently a big fan of solarpunk, but my first love in the world of science and science fiction was related to space travel. I realize that space travel is a very tainted concept. Our understanding of space is greatly impacted by colonialism, imperialism, and capitalism. While solarpunk feels like a response to the infinite growth mindset, space is literally described as another frontier. This may be a massive piece of copium on my part, but I wonder, can there be a solarpunk version of space travel? Is it possible to have a decolonial interest in leaving the earth? Can an understanding of the rest of the universe allow us to be in community with it more successfully? I don’t have super developed answers for this right now, but I think it could be interesting to make gestures in that direction.
One of the ways to solarpunk space could be to transition the industry and to locally scaled, community-based initiatives. Right now, space economics are deeply wedded to money and the nation-state model. Instead of a focus on scale, where there are massive agencies that decide how space technologies are explored, there could be more boutique outfits that are based in specific, human-scaled communities. This would probably not be high on the priority list of a community, but could be a nice to have once other needs are met. Maybe, if space travel needs a degree of centralization, there could be an exploration of using federation to collectively decide how to develop space programs on a regional level.
This program could be developed through an open source model, where communities have their own makerspaces and fabrication labs. People could develop and experiment with space tech, and the open source model would allow breakthroughs to be more quickly proliferated. One of the most important things for a solarpunk space program would be that bottom-up, equity-centered approach.
Due to space programs being couched in hegemonic modes of operation, the process tends to be very wasteful. From all of the debris in the atmosphere, to the motivations of various space movements themselves, there is a lack of critical analysis of domineering systems. For space to get solarpunk’d, the economies of creating spaceships and the like would have to be circular, with making sure that there is minimal impact on our environment, moving us towards a degrowth orientation. Even life support systems and on-mission resource management should have a regenerative focus.
The main thing to focus on is the needs and wants of communities. Governments and corps should not dictate what going to space looks like. The design of spaceships and habitats should be participatory. Everyone who has interest should be able to contribute, and anything developed should have a communal focus. In other words, these projects would not just be the machinations of a single eccentric.
This ain’t to say that it’ll be easy. A community-driven space program is hard to imagine, when space travel lives in a very imperial, statist milieu. Maybe we can look at Earth-bound advancements for inspiration. On Earth, we can see the potential for decentralized production, cooperative ownership, and ecological communities. Looking at space through this lens has a lot of potential in my mind.
We can use solarpunk principles to move towards the future in ways that are truly inspiring and ecologically sound. Collective and individual creativity can be harnessed to great ends. So. Can solarpunks go to space? I, selfishly, hope so! But it would have to be to the ends of connecting more with our universe (expanding our definition of nature), and improving the lives of all. We have to prioritize regeneration, equity, and community, to create a cool space program.
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Ok ok ok SEASON IDDEAAAAAA-
I call this one the ✨Season of Stories✨ or smth-
This season's guide is a travelling storyteller who has come to the world of sky to relay their many tales to us skykids, and using their magical storybook (ultimate reward) they transport us straight into the stories and creating an immersive experience for everyone.
Like in Revival, there are no spirits. You unlock them after each quest where the Travelling Storyteller (that's quite literally their name lol) transports you to their story and retells it to you.
During the quests you follow the main spirit (or character) and follow along to their story as the Travelling Storyteller narrates it. It's like reliving memories but with some extra spice added to it, like you relive their memories but you're right there experiencing the memory alongside them. Isn't that cool??
Here's the thing though, some the spirits in this season might not be real.
The Travelling Storyteller has gotten these stories from either word of mouth or from witnessing the story themselves.
There's a chance that some of the spirits kinda sound like this one spirit but also sounds like this spirit either way there are differences and similarities but I like the idea that there's a chance that these people were myths that other spirits they shared when they were alive.
I haven't gotten an idea for the quests yet, or what they spirits are yet but if people like this idea enough I might just draw them!! (or update this post ig-)
Yeah.. So what do you think skyblr-?
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listen the thing that really sticks in my head about woe.begone is the potential that the utilization of time travel within the canon storyline changes the events relative to the way we (the audience) experience it.
maybe this has been addressed in the pod or is altogether just too meta, but the idea that, for example, something could've happened to some version of mike that now, thanks to continuity/corrections/ the like, we (as meta w.bg pod listeners/in-canon listeners to w.bg as "mike's podcast"?) don't remember, because the iterations of him that initially experienced the event in their timelines, for one reason of another, are equally unaware that it ever even happened.
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