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#Wilson rework
berbxii · 2 years
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baby cut my throat please
+ closeup of his face because yes
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kesia-stupid-arts · 2 years
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Wilson’s very useful new ability from the rework
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turtlemurmurs · 2 years
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GENTLEMAN SCIENTIST FINALLY GOT A REWORK!!! I STAYED UP ALL NIGHT TO FINISH THIS TO CELEBRATE THE OCCASION!!!
I’ve had a few very silly “beard science” ideas in my head for a while but now that it’s officially relevant~ I really wanted to make a mockup update poster like they used to do for the original game! I hope you all enjoy <3 (Disclaimer: the only thing I took from the actual update is the beard storage thing lmao)
Here’s a slightly more faded probably less readable version aand just the Wilson by himself because he turned out cute <3
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slabime · 2 years
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various. assorted.
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vvirtualsinn · 2 years
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literally rushed to make this and then i forgot to post it…
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peanut-tyrug · 2 years
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I’m probably over analyzing this but what if
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Charlie almost looks like she’s eyeing just Wilson, like looking directly at him
I’m trying so hard to to see if my speculation is real like she’s probably supposed to just be looking at land below but still kinda looks like she’s looking at Wilson when you look at it
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plushee-cant-draw · 2 years
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oKAy uh Wilson rework real *Chucks all the new quotes I could find at you* I... Can't find any that are Wilson specific for some reason? Normally rework quotes are under a section titled their name or sm, but anyways have quotes for the weird shadow pillar and pig hound... thing idk, copyed and pasted directly from the code below the read more:
Wilson:
-- DREADSTONE = "It seems to reflect shadows instead of light.", HORRORFUEL = "It sends a terrible shiver down my spine.", DAYWALKER = { GENERIC = "Freeing him might not have been my best idea.", IMPRISONED = "I feel almost sorry for him.", }, DAYWALKER_PILLAR = { GENERIC = "There's something glinting inside the marble.", EXPOSED = "A pillar of impossibly hard stone.", }, ARMORDREADSTONE = "Lightweight, sturdy, and snazzy!", DREADSTONEHAT = "To keep my brilliant brain safe and sound.", },
Warly:
-- DREADSTONE = "Terrible and beautiful all at once.", HORRORFUEL = "It makes my teeth chatter.", DAYWALKER = { GENERIC = "I have decided on fear!", IMPRISONED = "I don't know whether to feel fear or pity.", }, DAYWALKER_PILLAR = { GENERIC = "Perhaps I could free the poor creature?", EXPOSED = "Ah zut, that stone is far too tough for me to break.", }, ARMORDREADSTONE = "A fine peice of armor.", DREADSTONEHAT = "My head feels safer already.", },
Wanda:
-- DREADSTONE = "As off-putting as it is, it could be useful.", HORRORFUEL = "It gives me a terrible feeling...", DAYWALKER = { GENERIC = "I knew I shouldn't have involved myself!", IMPRISONED = "I shouldn't involve myself in these things.", }, DAYWALKER_PILLAR = { GENERIC = "They seem breakable... but I don't think that'd be wise.", EXPOSED = "Oh botheration. I think I just remembered something...", }, ARMORDREADSTONE = "It should keep me well protected, at least.", DREADSTONEHAT = "That stone turned out to be rather useful.", },
Wendy:
-- DREADSTONE = "It is cold... and beautiful.", HORRORFUEL = "There are always more horrors to come.", DAYWALKER = { GENERIC = "Kindness only begets more pain...", IMPRISONED = "What a pitiful creature.", }, DAYWALKER_PILLAR = { GENERIC = "We are all tethered to this place in one way or another.", EXPOSED = "It is too strong, and I am too weak.", }, ARMORDREADSTONE = "Let the darkness surround me.", DREADSTONEHAT = "What's the point?", },
Winona:
-- DREADSTONE = "It's evil-lookin', but tough as nails.", HORRORFUEL = "Makes the usual nightmare goop look almost pleasant by comparison.", DAYWALKER = { GENERIC = "Yeesh big guy, I was just tryin' to help you out!", IMPRISONED = "That pig's seen better days.", }, DAYWALKER_PILLAR = { GENERIC = "That marble doesn't look structurally sound to me.", EXPOSED = "I stand corrected. That rock ain't goin' nowhere.", }, ARMORDREADSTONE = "That's some real high-grade protective equipment.", DREADSTONEHAT = "Lookin' sharp! Literally.", },
Wortox:
-- DREADSTONE = "A stone as black as night.", HORRORFUEL = "A goop most foul.", DAYWALKER = { GENERIC = "I'm sensing the answer is foe.", IMPRISONED = "Friend or foe?", }, DAYWALKER_PILLAR = { GENERIC = "A terrible fate, to be locked in this state.", EXPOSED = "Why hide this stone inside?", }, ARMORDREADSTONE = "All blows will be blocked by this armor of rock.", DREADSTONEHAT = "A stone fortress for my brain.", },
Webber:
-- DREADSTONE = "We're not sure if we like that rock.", HORRORFUEL = "It makes our spider skin crawl.", DAYWALKER = { GENERIC = "Hey! We were just trying to help!!", IMPRISONED = "He doesn't look like a normal pig. Or even a normal werepig.", }, DAYWALKER_PILLAR = { GENERIC = "We feel bad just leaving him like that...", EXPOSED = "We can't break through it!", }, ARMORDREADSTONE = "It's kinda scary, but it keeps us safe!", DREADSTONEHAT = "A pointy helmet to match our pointy teeth!", },
WX-78:
-- DREADSTONE = "IT IS HARD, COLD, AND EVIL. I LOVE IT", HORRORFUEL = "DARKNESS: 100%. NO SHADES OF GREY DETECTED", DAYWALKER = { GENERIC = "I THINK IT TOOK THE POINTING AND LAUGHING PERSONALLY", IMPRISONED = "THE FLESHSACK IS STUCK. LET US POINT AND LAUGH AT IT", }, DAYWALKER_PILLAR = { GENERIC = "STRUCTURAL INTEGRITY COMPROMISED", EXPOSED = "ERROR: MATERIAL IS TOO DENSE TO DESTROY", }, ARMORDREADSTONE = "IT LOOKS GOOD ON ME", DREADSTONEHAT = "ACCEPTABLE PROCESSOR PROTECTION", },
Walter:
-- DREADSTONE = "It's just a rock, what's so scary about a rock?", HORRORFUEL = "It can't be THAT bad... can it?", DAYWALKER = { GENERIC = "I thought he'd be a bit happier to be free...", IMPRISONED = "We can't just leave him like that, Woby! We've gotta help him!", }, DAYWALKER_PILLAR = { GENERIC = "Hey, what's that stuff inside?", EXPOSED = "Oh, it's just a different kind of rock.", }, ARMORDREADSTONE = "It looks like an evil knight's armor. Neat!", DREADSTONEHAT = "Never forget to wear your dark helmet.", },
Wurt:
-- DREADSTONE = "Pretty rocks!", HORRORFUEL = "I-is just goop! Not scared!", DAYWALKER = { GENERIC = "Grrr! You just big stinky pig!", IMPRISONED = "Nyeeeeehhh!!", }, DAYWALKER_PILLAR = { GENERIC = "Heehee, stinky pig all locked up!", EXPOSED = "Rock too hard for breaking, florp.", }, ARMORDREADSTONE = "So pretty... it mine!", DREADSTONEHAT = "It real good for headbutting, flort!", },
Maxwell:
-- DREADSTONE = "Petrified nightmares.", HORRORFUEL = "That's the good stuff.", DAYWALKER = { GENERIC = "Say pal, why don't we talk this out?", IMPRISONED = "You went nosing around places you shouldn't have, didn't you?", }, DAYWALKER_PILLAR = { GENERIC = "I can just make out something dark within.", EXPOSED = "That stone would be useful, if only it could be broken.", }, ARMORDREADSTONE = "Black never goes out of style.", DREADSTONEHAT = "Darkness is never far from my mind.", },
Wolfgang:
-- DREADSTONE = "Is just rock, not scary! ...Right?", HORRORFUEL = "S-scary...", DAYWALKER = { GENERIC = "H-how about friendly game of arm wrestle, yes?", IMPRISONED = "Angry piggie has gotten more muscles!", }, DAYWALKER_PILLAR = { GENERIC = "Mighty Wolfgang could break pillar!", EXPOSED = "Mighty Wolfgang could... not break pillar.", }, ARMORDREADSTONE = "Wolfgang doesn't need scary rock armor!", DREADSTONEHAT = "Ha! Wolfgang's head is already hard like a rock!", },
Wigfrid:
-- DREADSTONE = "A stone of ill omen.", HORRORFUEL = "The sight of it chills even my courageous Viking heart.", DAYWALKER = { GENERIC = "You leave me no choice, beast! To arms!", IMPRISONED = "The beast hath been consumed by foul magic.", }, DAYWALKER_PILLAR = { GENERIC = "The pillar is weakened... mayhaps it could be broken.", EXPOSED = "Only something of great might could crack that foul stone.", }, ARMORDREADSTONE = "It will serve me well, despite its origins.", DREADSTONEHAT = "Ready to bear the brunt of battle!", },
Woodie:
-- DREADSTONE = "There's something off aboot it.", HORRORFUEL = "That stuff can't be good for ya.", DAYWALKER = { GENERIC = "Not even so much as a \"thank you\", eh?", IMPRISONED = "Whatever he's got better not be contagious.", }, DAYWALKER_PILLAR = { GENERIC = "Looks sturdy... ish.", EXPOSED = "That's some firmly planted stone.", }, ARMORDREADSTONE = "Luce says black ain't my colour.", DREADSTONEHAT = "Gotta protect the old noggin', eh?", },
Willow:
-- DREADSTONE = "Eww, why does this rock feel so cold and clammy?", HORRORFUEL = "That must be what nightmares have nightmares about.", DAYWALKER = { GENERIC = "You jerk! I was just trying to help!", IMPRISONED = "Looks like somebody's having a bad day.", }, DAYWALKER_PILLAR = { GENERIC = "How crazy would I have to be to try and break that pillar?", EXPOSED = "It won't break. I didn't try that hard, but still.", }, ARMORDREADSTONE = "It's fine I guess.", DREADSTONEHAT = "Do I have to wear it? On my head??", },
Wickerbottom:
-- DREADSTONE = "Metamorphic, if I'm not mistaken.", HORRORFUEL = "Highly concentrated ectoplasmic residue.", DAYWALKER = { GENERIC = "This creature has terrible manners.", IMPRISONED = "My, how did it end up in this state?", }, DAYWALKER_PILLAR = { GENERIC = "How odd... the marble appears to be encasing something.", EXPOSED = "It will require much greater force than I can muster to break it.", }, ARMORDREADSTONE = "Extremely durable, and surprisingly lightweight.", DREADSTONEHAT = "Thankfully, the material has no adverse effects on the mind.", },
and lastly,
Wormwood:
-- DREADSTONE = "Pretty", HORRORFUEL = "Scary...", DAYWALKER = { GENERIC = "Why so mad?", IMPRISONED = "Stuck. Poor Twirly Tail", }, DAYWALKER_PILLAR = { GENERIC = "Where you grow from?", EXPOSED = "Where you grow from?", }, ARMORDREADSTONE = "Pretty rock clothes", DREADSTONEHAT = "Rock for head", },
No clue what this means, I just saw the weird shadow pig on my dash and instantly went "Is-Is this real? not a mod, reAL?"
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blackcoffeemania · 2 years
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I am feral
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sweetyart · 2 years
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I think about this. In this simplification, it really looks like the "pretiositas" symbol.
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Well, this thing
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The original of the first picture, if you haven't seen it yet:
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berbxii · 2 years
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He's the 🤓
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the 🤓
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kesia-stupid-arts · 2 years
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DISGUSTING
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maskeddiany · 2 years
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You can hear bells when wilson shakes his head in the new short
NO THOUGHTS HEAD EMPT-
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offmainsquare · 2 years
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Ah yes, the wilson rework
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grencel1 · 2 years
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Our dear scientist has finally got his rework. And, it seems,get the new sworn enemy. A little late congratulations 🎉🎊
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wiltkingart · 4 months
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💥 wilson 💥
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peanut-tyrug · 2 years
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THURSDAY IS APPROACHING
I’m honestly not sure what they’ll do for Wilson’s short. All I want is more depth. I WANT THE MEAT AND POTATOES OF THIS PATHETIC WET CAT’S LORE!!
Based on the one screenshot we have, the short will may either be one of two things, either Wilson looking back on his life before the Constant/Charlie showing him a flashback to possibly manipulate him or it has no sign of Wilson reminiscing or being manipulated, just a short to go over unknown Wilson lore.
I’m just hoping it’s not like Woodie’s short, as it didn’t really reveal any deep lore involving Woodie, at least specifically his curse. I JUST WANT WILSON LORE!
Edit: I’m also hoping we get at least something about the Shadow Courtier thing. I’m hoping that’s plot relevant like RRRAAAAAAAAHHHH omg. Idk I just the mental image of Wilson appearing as black pawn on the Metaphorical Chess Board makes me giddy.
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