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#XIVA
negreabsolut · 11 months
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El déu Xiva.
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mrmamur · 2 years
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Shunday zamonda yashayabmizki yamonlikka yamonlik qaytarmasang qoʼrqoqa chiqarishib qoʼyishadi #moskow #moscow #russia #rus #russian #uzbekistan🇺🇿 #uzbek #uzb #uzbekistan #toshkent #xorazm #urganch #xiva (at Кремль) https://www.instagram.com/p/CkyYLQvNGhR/?igshid=NGJjMDIxMWI=
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xivaxina · 3 months
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📸: taken by yours truly as always
@therealxiva
@xivaxinaxhia
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xivaxinaxhia · 4 months
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HIDDEN & NEVER WANNA BE FOUND
HIDDEN HEAVEN 4:4 🪽
@xivaxinaxhia
@xivaxina
@therealxiva
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camvrin · 7 days
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What have you got against people named Faline ?/gq
bad person and public enemy to the state 💔 i personally hold nun against her but she's still terrible so stay away 🗣️
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radishleaf · 1 year
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moar mesu screenshots......
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gabriel8lithium · 2 months
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Pt.1 // cute names + cute usernames
୨ㅤ︶︶ㅤ꒰୨ cute namez ୧꒱ㅤ︶︶ㅤ୧
ᘏ⑅ᘏ
Adore . Min . Boni . Nana . Sumi
Coco . Doll . Didi . Dia . Dawn
Eden . Dew . Ari . Bonbon . Star
Mari . Tanner . Vali . Fleur . Iki
Wren . Mimmy . Suki . Evie . Eva
Toya . Lain . Suqi . Asa . Moe
Yume . Rosé . Everie . Xiva . Farah
Bea . Muse . Calliope . Melody
Divine . Delilah . Nymph . Amore
Mika . Michiru . Kiwki . Koda . Kimi
Gigi . Lacey . Claire . Aizen . Zenny
Boo . Snoopy . Buni . Cupid . Bug
୨ㅤ︶︶ㅤ꒰୨ cute uzernamez ୧꒱ㅤ︶︶ㅤ୧
໒ ⁽ ྀི𓏼´ ᩳ`𓏼⁾ིྀა
Dollet . Boldii . Dollclaw . Dollflth
Pawzz . Pwupss . Cnjurth . Pwpi
Chowp . Dollfeen . Sseapup .
Puppeth . Bwitten . Lawce . Siil
Batfie . Pawprty . Cudlz . Lazii
Fearii . Chubxii . Berrii . Barkz
Cureth . Bearz . Milkz . Chwoco
Sugarr . Droiid . Dwearest . Swiit
Achoo . Anglzz . Hugz . Luvablz
Sakjura . Cvpiid . Pvddiingz . Svvan
Moodz . Deerii . Vaniila . Bowlette
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pawyuta · 13 days
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haiya sweetlings 🎀 .ᐟ how abt chu take a littl break . . ‘n make ur darling self, here ૮ ◜ᵕ◝  ྀིა .ᐟ .ᐟ
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i had sho much fun creating these 🥺 fwirst one is magical girl xiva . . ‘n da second one is mi in a special sumones sweater . . eheh, guess who .ᐟ
nu presssure .ᐟ @satorisoup ノ @kenmakodz ノ @weskersdoll ノ @bbluefllame ノ @liilacwine + chu ꨄ
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satorisoup · 5 months
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° . 🍽️ — TASTE TESTERS .ᐟ
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@lowkeyremi maya ! 🍓⊹ ˚˖ . ° . * : ・
@luvring nia !
@kajibunny mii ! ⊹ ˚˖ . ° . * : ・🍨
@seumyo eumy !
@metsukini mimi ! 🍦⊹ ˚˖ . ° . * : ・
@omitea sinnie !
@chosopie revan ! ⊹ ˚˖ . ° . * : ・🍰
@mitsvriii bell !
@kiitoru ki ! 🧁⊹ ˚˖ . ° . * : ・
@y2kuromi mika !
@verahella vera ! ⊹ ˚˖ . ° . * : ・🥧
@suugaru sol !
@lees-chaotic-brain lee ! 🥮⊹ ˚˖ . ° . * : ・
@rykuunas mya !
@berrisweet rika ! ⊹ ˚˖ . ° . * : ・🍡
@mixzimi mimi !
@moonswolfie cherry ! 🍪⊹ ˚˖ . ° . * : ・
@svnarin nari !
@strwbrryeyes nini ! ⊹ ˚˖ . ° . * : ・🍩
@twusizz hina !
@sweetfushi zee ! 🍧⊹ ˚˖ . ° . * : ・
@irittie claire !
@noomon noo ! ⊹ ˚˖ . ° . * : ・ 🍮
@aventvrines hanya !
@white-poppie gauri ! 🍫 ⊹ ˚˖ . ° . * : ・
@dira333 dira !
@sugutiva naomi ! ⊹ ˚˖ . ° . * : ・ 🧋
@fum1ku fumiku !
@piichuu tuva ! 🥐 ⊹ ˚˖ . ° . * : ・
@httpshujii ray !
@chloiyoomi chloe ! ⊹ ˚˖ . ° . * : ・ 🥞
@vebxxy vale !
@natdu nat ! 🧇 ⊹ ˚˖ . ° . * : ・
@m-inluv mai !
@kaiser1ns kiki ! ⊹ ˚˖ . ° . * : ・ 🥨
@marimisses mari !
@saexy zen ! 🍓⊹ ˚˖ . ° . * : ・
@aureatchi reverie !
@izufeels avery ! ⊹ ˚˖ . ° . * : ・ 🍨
@pawyuta xiva !
@jellicatty jelli ! 🍦⊹ ˚˖ . ° . * : ・
@megutime miro !
@rumisgf cj ! ⊹ ˚˖ . ° . * : ・ 🍰
@haunted4kent leah !
@kenmakodz kodz ! 🧁⊹ ˚˖ . ° . * : ・
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° . 💌 — message from the baker !
(つω`。) — “ my taste testers are all wonderful ! i hold them very dear to my heart <3 thank you for supporting my bakery with your love !! ” 🍓
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blukiar · 5 months
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Chibi Xiva and Rosabelle cuddling with Mr. Frost being himself because yes
I did this for my blog page to match the little pattern of my header that I made a month ago
For those who don't know:
Xiva(black hair) and Rosabelle (redhead) along with SpeckleFrost (a.k.a Mr. Frost the amphibious creature on the ground poking out of the blanket) are my OCs.
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negreabsolut · 1 year
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Xiva.
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prototypelq · 6 months
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Monster Hunter World finished main story thoughts:
- Game is super good, an easy reccomend for anyone really. Action-rpg fans who enjoy building their character, armor and stats will like it. Entire game that consists of boss battles is just a great formula in general, the combat feels very good, monster designs are top notch. The game is a must-play for every monster-hunter genre fan for sure.
- 60 hours later, and I am Still Amazed How Good The Locations Are. They are beautiful, they are complex, the terrain is never flat, and they never feel like 'a bunch or arenas for fights connected with corridors'. Ancient Forest and Rotten Vale are easily the favourites here, Wastes gets third place. I think it is very beautiful, but easily overlooked out of all the other locations. Recess is beautiful, but a bit bland for me, and Highlands, while gorgeous, are just such a traversal hassle I try to avoid them.
- Final four bosses are not nearly as fun to fight, even when you combine them all together, as a single Nergigante bossfight. Nergigante is the true boss of the game, and I can easily understand why fans love him so much.
Teostra you just cool-drink or outheal. Vaal Hazak, while he has extremely good and creepy aesthetics and the best presentation out of all these elder dragons (he even outclasses Nergi and Xeno in terms of presentarion in my opinion), I beat him first try, while his half-hp debuff was on me.
Technically, I do cheat cause I installed unlimited consumables, so no healing flasks limit for me. Still, having a limited amount of healing items doesn't make the boss harder, it makes it frustrating and adds on unnecessary grind before you fight him. Vaal in terms of combat is just a walking hitbox, really, I didn't even faint once, and again, his half-hp debuff was working cause I didn't bring the item to cancel it. I am not a super skilled player, I am lazy and technically do cheat, but still beat him first try.
None of this mattered to Nergi, that bastard wiped the floor with me multiple times.
And I don't even want to talk about Kushala. Just no. I want to...at least interview the designer who created that bossfight, cause what the Hell was going on in his head. Did (s)he playtest this boss even Once??? This fight is criminally bad in my opinion, like, really freakin bad, because it is simply boring.
Xeno was cool but...again, a giant hitbox really. The presentation is great, and I reckon this fight is much more fun in multiplayer, but as it was I just peacefully stood underneath the belly and Xiva couldn't hit me once. Looks menacing, but the fight itself was boring. Not as nearly as bad as Kushala disaster, but still boring. Beat first try with 1 faint.
- The real hero of the game is my kitty squire. That boy faced horrors thousands his size, literally, in case of Xeno maybe even millions, and never Once backed down. All while never once asking for anything in return or taking any honours. Rootbeer was jokingly named because I didn't think much of palicos when I started the game, but he is the real Monster Hunter here, while I gracelessly bask in his honour.
Thank you Rootbeer for your service. I will strive to be as powerful and brave as you are.
- Somehow I never mentioned this, but the music in the game is also great. Really really good and specific monsters have very distinct tunes, so you know they are coming even before they enter the actual arena. Also the ambient sounds - bird singing, water running, monsters walking about, are just...so good. I genuinely booted up a game one time I really needed to calm down, picked some gear with stealth and walked/ran around the Ancient Forest for an hour. I will gladly listen to MHW locations ASMR videos. Never have I played a game where nature sounded so true, whimsical and beautiful.
- Numbers-wise I think the game is all over the place. Low to High rank transition is especially rough, cause you're very underpowered for new monster damage levels, are underpowered yourself (sharpness meter is the biggest issue here in my opinio) and you need to Continuously grind for the new gear. And then you need to grind for upgrade materials. Basically, this is where the mmo-ish nature or ambitions of capcom shine their true colours.
I have hunted 15 odogarons. I still don't have his full high level gear set cause I need gems. Also I finished the game without even upgrading to the final odogaron glaive form, cause again GEMS. Either the glaive-crit dmg build is busted or smth, I dunno. Why would you even need another weapon tier level if you are already destroying every monster in the game, which, I don't think scale with the hunter level, cause I keep butchering them in less than 30 mins when I need to. Anyway, numbers in this game are weird.
- For a game that showed me a new level of hand-holding, more like hand-cuffing, tutorials, this game does not explain shit. At all. You need a wiki and 30 youtube guides to see the entire moveset of your weapon, cause there is no united moveset list to read. You need a guide for the canteen, cause this thing is extremely useful, but it's help is veiled behind cryptic messages like 'wet blanket flop' or smth. You need a guide to understand where to even get the upgrade materials, cause surprise, important ones don't come from just slaying the monster (like the freakin gems), you need to specifically get a quest first.
This destroyes any need for exploration, besides your first trip to a new location or first-second hunt of a new monster. Outside of those conditions, you always will travel to a specific place to hunt a specific monster, whose spawn point you already know. There is no need to look or wander around ever again, which is a real shame, cause the locations of this game are gorgeous and deserve more attention than just your first time there.
It also messes with the optional quests system, cause hey, you have optional quests for some benefits, like new cooking canteen ingredients, but you can complete this only in the form of Chosen Quest, which you can get only one, and this lock you out of getting additional loot. So you need to hunt 15 odogarons for your material grind, plus some extra odogarons for a useful sidequest, but without getting those materials.
Hopefully I explained sufficiently enough why this is a goddamn mess, and I am on my way to nexusmods to mod the materials grind away before digging into Iceborne.
- surprise pinecone-bombs attack
- I think the items category should have been reworked too. There are two ways to go about consumables - make their effect minimal, so it only works in combination with others or exists purely for the fun-optimising-gamers who need their 3% attack boost. Or. You make them mandatory.
When you go to hunt and odogaron, you either take the glaive to simply fly over every single hitzone of his attacks, or you take an item to counter the bleeding debuff, cause otherwise you will just die from any of his attacks, cause most of them apply that debuff. When you hunt a venomous monster, you bring antidote, cause otherwise you will die.
This puts MHW firmly in the 'items mandatory category'.
When items are mandatory, you make them accessible. Otherwise, the player will get insane difficulty curve, and each subsequent failure to counter it will punish them even more, so the difficulty curve skyrockets even higher. And it makes the items useless, cause when the player finally conquers the obstacle - they no longer need the item, which was required by design.
In Death Stranding for ex., crafting ladders, vehicles or boots is not costly. Taking them with you is, as your weight capacity is a constant limiter, but it forces you to choose carefully what you bring next with you, especially when you go into new uncharted territories. So, you can pretty much always make the tool you deem useful for the task at hand, you just need to account for it's weight, and limited number of uses, and the weight of the cargo, plus the terrain again, plus the possible enemies. This makes planning interesting and worth it.
MHW kind of falls into every pothole available in this equation. The basic necessity of any combat game - Healing Items, are limited numbered consumables, which you Need To Craft. You Can Run Out Of Healing Potions.
(there is an asterisk here, cause crafting basic or even upgraded healing potion is not too hard and later you get a garden to grow ingredients, so you can not fear for healing items, but this solution ends here and other consumables are most of the time ungrowable).
You can and will run out of items required for specific fights (aka items needed to counter monster specific debuffs), which creates that skyrocketing learning curve.
So yeah, when I first realised exactly how prevalent this issue is, I said To Hell With It and installed unlimited consumables mod. Cause I want to have the counter-items required for some fights on me, without the need to grind for them on different locations.
- Sharpness system kind of has the same problem, but inside the combat loop. Sharpness directly impacts your ability to deal damage, and if it is low, your weapon will just bounce off any armour the monster has. However, To sharpen and be able to deal any damage again, you need an opening, cause the process takes a bit of time. And you can't create an opening to sharpen your weapon, if your weapon is already bouncing off the monster, so it can't deal damage to make said opening.
I learned through trial and error that sometimes you can bait a monster into attack, which you instead use to sharpen, but this does not translate well to every monster, and other ones are designed to obliterate your sharpness (hello Kushala). So those are fun. I did categorise this as a skill issue, rather than design oversight, so I didn't install mods for constant top sharpness.
- It's a disappointment that low and high rank monsters don't have any differences in their behaviour or attacks. Just the damage numbers go up. Understandable, but still disappointing
Anyway, all of this is just a gamedesign analysis fun thing for me to speculate about. Feel free to add or counter anything and everything I wrote here, I am interested in hearing other opinions. Also, obviously I didn't work on this game or at capcom, so I don't know the intent behind their design decisions. Perhaps for them, the points I presented completely nullify the idea behind the systems, and I don't understand shit, their game is perfect. I dunno. That's why I'm interested in discussions.
Just a reminder that I did enjoy the game immensely, and will happily continue playing it, even with all the flaws I pointed out. Would love to get a few hours of life wasted on material grind back tho.
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xivaxina · 3 months
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I hate the fact that I can seriously like, retweet or comment on a girls pic & I’m accused of being either bi or lesbian.
I support girls & if I like or retweet it’s because I get inspired nothing more & nothing less
If they can look like that then I can too
Like yall don’t believe in manifesting?!
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vermanaward · 1 year
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called out for afk of 1.2 seconds in a five minute encounter by xiva
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fredborges98 · 5 days
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Shah Сheragh Shrine. Shiraz, Iran.
O maior símbolo da espiritualidade oriental. Famosas representações deste asana incluem Xiva, deus do hinduísmo, e Sidarta Gautama, o fundador do budismo. A primeira representação pictórica do padmasana foi encontrada em Harapa, no vale do Indo, num selo em que Xiva é representado como Pashupati, Senhor das Feras.
Padmasana (posição de lótus) é um asana (posição) por excelência, mas não é para todos. Estudantes experientes utilizam-no como um asana para o seu pranayama (prática de respiração) diário ou na meditação, mas novatos podem ter necessidade de utilizar outras posições, mais adequadas. Este asana trabalha a flexibilidade das articulações dos joelhos e tornozelos, tonificar os órgãos abdominais e a coluna, promovendo maior irrigação sanguínea na base do tronco.
A história conta que a cadeira foi inventada no Egito Antigo, cerca de 2800 anos a.C. Naquela época, ainda eram de uso restrito dos soberanos. Mas ela não surgiu do jeito que a conhecemos: no começo vieram os bancos, mais tarde criaram o encosto que daria suporte à coluna.
Acredita-se que a posição de Lótus é 624 A.C., logo a posição como a conhecemos surgiu bem depois da cadeira, logo antes nasceu a barbárie, a selvageria, o "dente por dente" o " olho por olho" e tudo mais que é primitivo, mas nunca primata, temos muito ainda a aprender com eles, e depois a razão, o equilíbrio, a diplomacia, a razão, a inteligência argumentativa, a iluminação, dentre o maior e mais célebre momentum da História da Civilização; o Iluminismo diante das trevas da Idade Média, da ignorância, da estupidez, etc.
Dois Homens Velhos que Não Amadureceram.
Por: Fred Borges
Uma " Teoria da Conspiração" não surge do nada! Ela surge da desinformação. Com a imprensa atolada na parcialidade das notícias, i.g.: Rede Bandeirantes de Televisão comprada pelos Chineses e tudo que esse fato implica, a maioria dos jornalistas da Esquerda populista, fica desafiador acreditar em quem deixou há muito tempo de ter crédito.
A população não é estúpida, ela pode e está sendo privada de um processo de desqualificação metódico da educação formal, da desvalorização da família, logo da educação e da edificação de uma base moral, educação primeira e informal, e tudo isso, não é pouco, leva a " cadeirada", ao populismo da Direita ou da Esquerda.
A desvinculação do " Lótus" loteou a política e a relegou a territórios, territorialista animal, do fundo eleitoral, das emendas do congresso, da estrutura corrupta e corrompivel que aí está.
Dois homens velhos que não amadureceram.Lula e Bolsonaro, representam o populismo de Esquerda e o outro da Direita, bipolaridade é doença de diagnóstico privado ou individual,mas também coletivo, de uma sociedade adoecida, homicida, de espancadores de mulheres, estupradores de terno e gravata, e pior bravatas, tudo lícito mas imoral, tudo permissivo, promíscuo, hoje certas profissões mais antigas ou longevos que Matusalém são mais dignas que a de político no Brasil.
Dois homens velhos que não amadureceram e nunca foram ou serão estadistas.Estamos em apuros! Que venha Lótus, que venham as flores nos canos da 12, 15, 22 e da 47, que venha a luz, que se faça a luz, infelizmente demorou para humanidade chegar a posição de Lótus e não será diferente nos desfazer de cadeiras ou cadeiradas, de um Estado policialesco, onde legalidade é destruída ou desconstruída pelos próprios juízes sentados nas suas suntuosas cadeiras, em palácios sem espelhos, evitando se olharem, se verem, se enxergarem e portanto legalistas dão lugar a oportunistas movidos a conveniência estrutural de toda uma nação.
Quanto às mesquitas de Sheikh lotfollah Esfahan, o Santuário Sagrado Shah Cheragh, conhecido desde o século XIV, ambos no Irã. Famosa por suas cúpulas espelhadas exclusivas, muqarnas e vidro? Esqueçam, lá não existem cadeiras ou bancos*, a idéia é a conexão com Deus e tudo que esse fato proporcione, com toda humildade, amadurecimento espiritual necessário para alcançar o Reino dos Céus.
Dois homens velhos não amadureceram e seus frutos usam cadeiras como seus pais e avós, por gerações que virão, "cadeirantes" restarão nessa condição!
*Ao entrar em uma mesquita, é costume tirar os sapatos e colocá-los na prateleira na entrada, ao lado da porta. Isso é feito não apenas por respeito, mas para evitar sujar o piso do salão de orações. Este é um espaço amplo que não tem cadeiras ou bancos, apenas fileiras de tapetes.
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radishleaf · 8 months
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can't believe a cat girl ruined my life :/ (my oc)
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