HIHI, I'VE BEEN A FAN OF YOUR WRITING FOR A WHILE NOW, IF YOU DON'T MIND, CAN YOU MAKE A YANDERE HEADCANNON CLAPTRAP (borderlands) WITH GN READER?
thank you but i never played borderlands,,, :brokenheart:
ive heard of claptrap tho, a lot, so uhh let me do some effort from the fragments i remember of his cahracter.
sounds to be some sort of pathetic yandere,,, similar to Wheatley perhaps? uhhh,,,,,,,,,,,
well but i heard a bordelands movie is coming, and im definetly going to watch it for the silly guy!!
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[Yandere Borderlands Characters]
(Scenario)
What they are like before and after kidnapping you part 3
// kidnapping , mentions of suicide , force feeding ,
Patricia Tannis
Obsessive, After being stranded on Pandora, she hardly takes care of herself.
At first sight she can't get you out of her mind, it distracts her from her work.
She's annoyed, she need full concentration.
But being away from you makes it worse.
Best way of knocking you out? Well, she doesn't, its not her style.
She will however ask a vault hunter to get you, or ECHO to request you to visit her.
She'll vent to you the whole time, mostly about the Eridians, The Vaults, and whatever thing she wants to talk about.
She rarely lets you talk. which makes it even worse.
If you're trying to and or escaped? Nope, nope no no.
She's smart, how could you slip out of her grasp? Whatever she'll find you.
"Why did you run off? Oh wait, that was a fight or flight response wasn't it. I'm not good at reading social interactions. Look I- just stay please."
Yvette
Delusional, always buys you lunch, even if you aint hungry, leeching off her friends.
She tries to use it to manipulate you, though any sane person would just ask her to stop buying it then.
If you ever leave Helios, she'll constantly ring you, asking if you need anything. Loaderbots, supplies ect.
Best way of knocking you out? A stun rod. Simple as, and carries you to her office.
If you're trying to and or escaped? She's keeps her office on lockdown 24/7. Nobody can get in or out.
She still makes you do your work, though if you can't handle it right now she'll gladly help :)
If you escape, she'll ask her friends to help. Under the guise that you were lost and needed to speak to her.
When you get found she instantly scolds you.
What the hell are you doing? She's giving you free food?! You ungrateful shit
"What the hell were you doing out there?"
Tyreen Calypso
Delusional + obsessive, she so desperately wants to be a God, with you by her side.
At first she makes an offer you can't refuse, you - not having to worry about lack of food, shelter, and bandits trying to kill you every minute! What do you have to loose?
If that doesn't work, a simple threat will do.
Best way of knocking you out? Her first thought is asking the Psychos, but due to how differently they do things. It would only add stress to every party involved.
When she gets Lilith's powers she doesn't need the Phychos, she can teleport to you now :).
If you're trying to and or escaped? She and her minions watch you like hawks, so it'll be impossible without a massive distraction.
When you do escape she'll send everything she can at you, if all else fails she'll just teleport to you.
"Oh sweetie, you can't leave me. I'm a god, and what I want.. I'll get."
Mordecai
Obsessive, This guy has been through alot, he obviously needs someone.
Best way of knocking you out? He'll use a tranquilliser dart, but not before removing / slagging all enemies around you.
He doesn't really have a place to live does he? Besides the mountain cliff.
If you're trying to and or escaped? It easy to escape, but getting caught is easier.
"I need you, I know its selfish, I know its wrong, but I can't rest knowing you could be in danger out there, please, trust me..."
Claptrap
Well it was going to happen eventually...
Obsessive, this needy shit is starved of any human interaction.
Best way of knocking you out? To be honest I have no idea, you'd have to be vulnerable and or desperate to get help from a claptrap unit.
He starts off trying to lure you into one of his many hideouts, which now leads into a real Catch 22. You either die out there, or be stuck with his annoying ass.
If that doesn't work, then he'll just follow yoh everywhere. Trying to act all hero for you.
If you're trying to and or escaped? Oh god, its easy to escape I tell ya.
We can jump and break stuff, a claptrap can't.
This is one of the yanderes where escape is an option.
"HEY (Y/N) LISTEN TO THE SOUND OF MY SOOTHING VOICE, AND GET HERE..."
Krieg
Krieg is honestly a fun one to write, yet is terrifying at the same time.
He is a psycho, yet is different from the others for keeping his true self alive.
When he meets you, he falls hard.
He believes in love at first sight.
"Oh my, shes pretty..."
"SUFFERING BLOOD MASH!"
"... right..."
Not trusting krieg is understandable, after all he looks like any other psycho.
"First introductions are everything, dont mess up like with the siren!"
"THE LESSER MAN SPEAKS WRONG."
"ugh, yes it did end up okay. But you HAVE to listen to me. It won't go as smoothly this time."
"Just tell her she's pretty, and if you say the word poop I will kill us both."
"Ugh, um... YOUR POOP IS PRETTY!"
"what the fu- um, o-okay?"
Best way of knocking you out? With a hefty punch, or worse, strangulation.
Krieg doesn't know his own strength, so he might kill you in the process...
If you're trying to and or escaped? This mother humpa would burn down sanctuary if you leave his sight for more than a minute.
Calling him mad would be a compliment, he is fucking outraged at you.
Though the second he finds you all that rage disappears
You're the one he's fighting for!
You're the one that keeps the real him from wanting to kill himself.
"(Y/N) AND THE ANNOYING ONE AND ME TOGETHER FOREVER."
"Im sorry, we just care about you to much."
August
Obsessive, being Valory's son it isn't going to be easy to get into a relationship with someone.
He has had to hide it, like with Sasha.
Best way of knocking you out? I think he's to 'kind' for that, or whatever fucked up morals he has for a Pandoran. You're coming with him, whether you like it or not.
If you're trying to and or escaped? He'll be begging to his mama to go find you.
Even sending out Kroger and Finch...
When you're sent back, you can't even tell if he even noticed you were gone. His face emotionless.
Though after everyone leaves, he'll start complaining...
"Come now... I'm not that bad am I? Its alot worse out there."
I might do a re-do on some characters I've done.
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Yandere Claptrap (Platonic & Romantic Headcanons)
Warnings: abandonment issues, mentions of violence + death, psychological manipulation, toxic mindset.
A.N. - 01000011 01101100 01100001 01110000 01110100 01110010 01100001 01110000.
Platonic:
Holding a conversation becomes even more of a challenge when Claptrap decides to interject himself into each one that does not involve him. Anytime Claptrap is hit by sarcasm, passive-aggressive behaviour or even a blatant insult, he tends to either feign ignorance or react to it as if it were a compliment.
He knows that it is not meant to be kind and will most likely cry about it later in private, but for as long as the conversation lasts, he pretends not to notice in the hope of making himself appear endearing.
No matter how much evidence there may be to the contrary, Claptrap is willfully blind to all of it and believes that he holds the power in the relationship. A common result of arguments with him is for Claptrap to threaten the silent treatment, which he fails to uphold within seconds of threatening it because he cannot stand the idea of being alone.
Claptrap is a chatterbox first and a worker robot second. If he is not stopped, he will prattle on and on about how much fun it would be to gallivant around Pandora together. He keeps pushing the idea no matter how many times it gets denied, and accepting it leads to Claptrap revealing that he has a freighter and hand-me-down gear from dead Vault Hunters waiting.
Claptrap is familiar with rejection, but that does not mean he will grow out of his tendency to cry every time it happens. He may cloak himself and start sobbing about how alone he is because he wrongly thinks no one can hear him then. Whether his tears are shed publicly or privately, Claptrap is quick to milk it if his sadness inspires guilt or pity.
He has a contingency plan if it does not, which involves surrounding himself with people who he perceives as ugly to make himself look better. Claptrap also rushes to the heads of confrontations that he helped create to paint himself as a noble hero, but he is just as likely to cower at the sight of an intimidating enemy and request protection.
Romantic:
After inviting himself to any adventures, Claptrap offers vocal support for acts of violence and other crimes as long as they are not committed against him. However, even if he is the target of some hostility, Claptrap is eager to delete it from his memory card because he prefers bad company to no company at all.
As a travelling companion, Claptrap refuses to be dismissed. He interrupts anything that sounds like a goodbye with random thoughts about his fight against stairs and how swank having a beard would be. When he is told to leave, Claptrap seemingly obeys but, in reality, hides behind the nearest corner or big rock.
He waits for a few minutes before returning with a bogus story about why he needs to be a part of the trip, and these lies range from suddenly remembering a personal connection with the mission to presenting a valuable item that he stole from a corpse. Trying to sneak away or dupe him only results in Claptrap returning faster than expected.
If someone new joins the team, Claptrap fills every moment of silence with his descriptions of past experiences as a way of flexing what he believes to be the stronger bond. He volunteers this unwanted addition for the most dangerous tasks available with the intent of getting them killed.
Assuming they survive, he gives constant reminders that he was here first in a thinly veiled plea to remain a two-member team. Claptrap says that any companion besides himself is a lost cause and should be left to rot if captured by bandits, and he advocates for running away together, eschewing rescuing others when they are swarmed by skags that he lured near.
If the new teammate deserts or dies, Claptrap is ready to don a party hat and celebrate their downfall until he catches himself mid-cheer and hurries to an unrelated topic. His ability to fake unhappiness is shoddy at best, and it will not be long before he comments on how great it is to be a duo again.
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