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#also. as always. shut the FUCK up about spelljammer I do not care.
utilitycaster · 2 years
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So, lore-wise, here's what I can put together regarding Ruidus specifically in comparison to other sealed things:
The cage around Ruidus appears to be very similar to the Divine Gate, which is repeatedly described as a lattice. The Divine Gate very specifically only keeps the gods from reaching the Material Plane: travel to and from other planes is possible for anyone else with the spellcasting ability or with access to a portal.
Ruidus is on the Material Plane, a statement I have bolded for reasons of "if you know, you know"; though it has been seen in the Feywild as of late.
Ruidus is also implied to be a prison for two now-unknown deities who had been sealed away and forgotten prior to the height of the Age of Arcanum. It is also indicated to have not existed at the time of the Founding, though it was around by the time of the Calamity. Call of the Netherdeep uses some very deft language to sidestep whether it's truly canonically an alien, dark power that "seep[ed] through the fabric of reality" or if that's just a legend, but does note that Ruidus does have an influence on the fates of those it flares upon. There are enchantments intended to make scrying on Ruidus or discerning its true nature difficult, which is what the Veilscatter Scope bypasses.
Here's where it gets interesting. The Divine Gate is permeable by the avatars of deities and by their favor (ie, Melora can speak to and grant powers to Caduceus and Fjord even though she can't physically manifest on the Material Plane). We know that whatever barriers existed between the Betrayer Gods and the Material Plane prior to them being broken at the onset of the Calamity could not be breached in this way, ie, Betrayer Gods could not grant powers to their worshipers. If Ruidus is surrounded by something similar to the Divine Gate, in theory, that which is on it is sealed off but can grant powers. Which makes sense, because, you know, Imogen.
Imogen notes that the cage around Ruidus distinctly does not look like ley lines. It's worth noting that one of the other barriers we know of, the long-since blighted Tree of Names, was tied to the ley lines. It's also worth noting the Divine Gate is divinely crafted and the Tree of Names was at least implied to be created by the mortal Gau Drashari druidic order. That said, Ruidus itself seems to have ties to the ley lines and planes given that the celestial solstices (of which apogee solstices are a subset) involve the alignment of celestial bodies on the Material Plane leading to a thinning of planar boundaries and potential shifts in ley lines. We also know ley lines can cross planes, although we don't know if this occurs naturally vs. only when wizards get cocky.
The city meanwhile can't really be explained by anything here, so...that's new, and I would presume (though I could be wrong) that Otohan and "guy who is probably Ludinus but could be another elf" are not physically on Ruidus, so the exact nature of Imogen's dreams is still in question. It's also not clear why Imogen has seen several recently departed people, notably Bertrand and the Lumas Twins, in her visions. I'd love to know if there's a third (fourth?), even more secret death god on the moon, which is a wild thing to say.
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zedecksiew · 4 years
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“Exotic Warrior”
(Am writing this because it’s been bubbling over in my mind. This post is an exorcism of bad vibes over bad ideas that have held me hostage, the past few days.)
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There is now criticism on Twitter arguing that the “Exotic Warrior”, one of Troika!’s d66 Backgrounds, is racist because it is coded as Orientalist / Asian.
I would like to respectfully disagree.
(There are other arguments in the initial complaint. I am commenting the “Exotic Warrior” specifically. Because by being actually East Asian -- part of the diaspora, living in Southeast Asia -- I feel I have some standing to comment.)
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When I encountered “Exotic Warrior” in the book it stood out as a neat background and helped sell me on Troika!.
As I read it, the Background is a deft piece of work: it references the “adventurer from a foreign land” thing, but occludes said trope’s usual Orientalism -- an attempt at deconstruction.
A foreigner, in Troika!, can be anybody. This isn’t just a platitude; it’s supported by the book’s implied science-fantasy setting -- is essentially Spelljammer, but on more acid.
It is similar to Electric Bastionland / Planescape / etc in that it features a melting-pot, nobody’s-local “city at the centre of creation”-type deal. (I have Thoughts about RPG setttings that focus on metropoles, but that’s a separate post.)
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Here’s the “Exotic Warrior” ’s text, in full:
24 EXOTIC WARRIOR No one has heard of your homeland. Your habits are peculiar, your clothes are outrageous, and in a land jaded to the outlandish and new you still somehow manage to stand out.
POSSESSIONS - A WEIRD & WONDERFUL WEAPON. - STRANGE CLOTHES. - EXCITING ACCENT. - A TEA SET or 3 POCKET GODS or ASTROLOGICAL EQUIPMENT.
ADVANCED SKILLS 6 Language - Exotic Language 3 Fighting in your Weird Weapon 2 Language - Local Language 2 Spell - Random 1 Astrology 1 Etiquette 
Honestly? None of the above reads as particularly problematic. It’s a legit, characterful beginning point for a player-character.
Sure, my Western-media-battered brain jumps to Samurai Warrior -- 
But immediately also to Sufi Missionary or Varangian Guard. And indeed comes to rest at Indeterminately White Gentleperson Naturalist -- the kind of exotic visitor Southeast Asia got, a lot, those scouts of European imperialism.
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These readings are possible because of the illustration the entry is paired with. Here they are together:
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Setting aside the surrealist stylisations:
The shape of the costume, the belt, the “skirt” -- these look like Europeanisms, to me. And the figure’s laughing abandon opposes the standard Orientalist tropes of wise inscrutability or red-faced savagery.
The choice to run “Exotic Warrior” with a decidedly non-Orientalist-coded illustration isn’t an unintentional piece of art direction.
(PS: any critique of an illustrated text that only focuses on the words is incomplete. Image is half the text of an illustrated text.)
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The nondescript-ness of the entry plus its accompanying image is an open door. Opening this door isn’t without risk: whatever assumptions you make about your particular “Exotic Warrior” are drawn from your own biases.
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Regarding “Etiquette” and “Astrology” and “Tea Set”?
With my biases: I don’t read these things as uniquely East-Asian. (When I first encountered “tea set” in Troika! I genuinely thought: “English tea service”, instead of: “temae”.)
The one that I did read as real-world Eastern was “Pocket Gods” -- but many human cultures had this, pocket gods are a part of Troika!’s wider fantasy setting, and “Exotic Warrior” isn’t the only Background to start with them.
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A note on “exotification”:
The criticism of “Exotic Warrior” fundamentally seems to be: “Playing a character from the Other / that is Other-ed = BAD”.
I fundamentally disagree with this notion.
I have no lived experience of a society where being other-ed (in terms of culture, race, class, gender expression, etc) isn't an ever-present thread in the fabric of one's life -- and therefore a crucial and profound source of conflict and insight into the human condition.
(The ethnic fault-lines in Malaysian society have become so unbridgeable today primarily because it was official policy to sweep all that other-ing under the rug of “Malaysia Truly Asia”, as opposed to working through our ugly whispered prejudices towards understanding.)
We are not all the same. Cultural, geographic, and material differences exist. The mismatch in knowledge and understanding this creates? It matters.
In fact: To insist on universal cultural-knowledge parity; To push for “nobody’s born here, everybody belongs” melting-pots as the default framing; To nudge questions of difference and arrival into ghettos (to paraphrase one of the tweets I saw: “you can only explore issues surrounding the Other in a game specifically designed to do so”);
All that comes off to me as a very neo-liberal position, designed to safeguard and disguise the privileges of “mainstream” metropolitan melting-pots.
I read it as:
“Post-modern cosmopolitan societies want to be inclusive but don’t want to pay the admission price of history and discomfort, so they generally opt for erasure instead.”  
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Throughout this post I have been careful to speak from my particular context. Because context matters.
More context:
I like Troika!. Like, a lot. I think its creator, UK-based Daniel Sell, strives and succeeds at making thoughtful work. I consider him a friend, whom I’ve had personal (albeit Internet-bound) interactions now and again.
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I have BJ Recio to thank for the following insight. Talking to him about “Exotic Warrior”, BJ brought up a crucial point that I’ll paraphrase here:
Roleplaying the outsider can be bad, especially when it is used as an excuse by the West to do fucked-up shit. But it is not default bad. Assuming it is default bad centres the discussion on “Will White people fuck this up? (Yes.)”
Essentially, the argument against “Playing a character from the Other / that is Other-ed = BAD" assumes two things:
(a) Western participants as default; (b) harm (because of ignorance or bad faith) as default.
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If your context -- your Background, hah! -- prompts you to experience Troika! with those assumptions; and therefore read “Exotic Warrior” as necessarily Orientalist, and racially-charged?
Your context is your context; I’m not going to invalidate it.
If you are located in a society where the binary of White / non-White overpowers everything, I certainly understand the whys and hows of your position.
Your context matters.
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So does mine.
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I think I’m reacting badly to this because I personally feel turned away by this RPG Discourse Around Representation (tm), supposedly done in the name of my East-Asian ass.
I resent the idea that “Playing a character from the Other / that is Other-ed = BAD”. It threatens to render verboten the entirety of my RPG work.
I am a SEA creator trying to explore and be true to my context. If there is one constant throughout SEAsian experience, it is difference.
Our peoples have ever encountered and glamourised and hated each other, all of us simultaneously Us and the Other:
Japanese and Malay enclaves in Ayutthaya; Mongol invaders in Java, who never left; Luzones mercenaries, employed by both the Sultan of Melaka and his Portuguese enemies; The reputation of the Ilanun / Bajak Laut; White conquistadors (aforementioned above); The entire history of diaspora Chinese identities (my identity!) in SEA, generally;
Foreigners from foreign lands -- feared, not fully understood, not fully understanding, simultaneously conquering and settling and finding modes of belonging, becoming a part of the land.
Always arriving.
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That the background music of my geography, discordant though it may be, is somehow so harmful it may only be meaningfully depicted in the hermetic context of a “game specifically designed to explore that”?
This feels bad, and extremely unwelcoming. It feels like a shut gate instead of an open door.
I refuse to be turned away.
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(Hopefully I can finally stop thinking about this shit.)
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