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#and i hyper criticize myself and remember everyones critiques of me
nururu · 1 year
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the amount of times I've been (rudely) made fun of for using 3in1 makes me so mad every time I think about it.... bc like........ predatory capitalism will get you around every corner. I can't just be myself and be happy about it. tv, books, ads, family, friends, etc. everywhere you go. everyone's been brainwashed into thinking buying stuff and doing what rich ppl say makes you better. like idk I'm sorry but I TRULY do not care about materialism or looks. attractiveness to me, comes from confidence and a kind personality. it has nothing to do with how anyone looks, or what they buy and have. doing stuff to make YOURSELF happy is amazing. doing stuff to make a point to others that you're better than them.... idk man... seems like a waste of time trying to fill a pot that has a leak and could fully break at any time.
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Rambling about V3 Again
Today I saw a really interesting quote from author Brandon Sanderson and it honestly got me thinking. He talked about what he considers the single worst thing you can do with critique in writing, and that’s if a critic “tries to make your story into one they would write, rather a better version of one you want to write.”
That got me thinking about V3.
I don’t think it’s a stretch to say that V3 is a very polarizing game, and I’ve seen many people talk about how they would’ve preferred to see the story play out, from character arcs to deaths to story conclusions. And while I do honestly enjoy seeing alternative perspectives and takes and AU’s, I feel like a lot about the game, what it’s trying to say and be, is skewed by those ideals.
I’m not saying that the critiques about the game are invalid, because there are a fair share of flaws with the game. What I am saying is that we end up talking so much about what we wish V3 could’ve been that what V3 was trying to be often ends up lost in that, and I want to talk about it.
It wasn’t until I really saw this quote that I was able to articulate all my likes and dislikes about the game and the reactions to it into a cohesive whole, which is what I’d like to do here.
So let’s ask this: what was V3 really trying to be?
Let’s start from the game’s theme: the relationship between truth and lies. This is best exemplified by the fact that you have the option to lie during trials, that you can use deception to find the truth. That’s a very different take from the previous games, where hope was associated with finding and confronting the truth.
Kokichi is another example, as he’s a self-admitted liar who claims to lead a criminal organization and it’s hard to tell exactly what he’s thinking or saying. Yet Kokichi actually helps bring the group to several truths: he helps find the culprit in trials, he reveals Maki’s identity as the Ultimate Assassin, tells the truth about Gonta murdering Miu and it’s thanks to his actions that the group later discovers the reality of their situation.
Throughout their journey, the group is confronted by numerous truths they don’t want to acknowledge, even refusing to do so and attacking people who continue to push them through. And with every revelation, there’s always those lingering details that don’t really make a lot of sense.
Let’s look at the game’s main narrative. At the start of the game, Kaede remembers she was kidnapped in broad daylight, thrown into a van, and brought to some abandoned school with a bunch of other people. She doesn’t act like a particularly nice person and is dressed differently, at least until the Monokubs arrive and give everyone their new clothes and memories. From that point, the narrative shifts considerably.
Kaede is suddenly an outgoing, optimistic leader and Shuichi is a sullen, withdrawn detective who serves as her deuteragonist for Chapter 1. She’s resolved to escape the Killing Game and tries to rally the group together. However, when her methods don’t prove successful and they start drifting away from her, she considers saving them by any means necessary and goes so far as to attempt murder against the mastermind. When that happens, she’s found guilty and executed, leaving Shuichi to take up her role as protagonist.
As you go through the game, using devices called flashback lights that apparently reawaken lost memories, you learn more and more about the reason that the group was brought here: the Gofer Project. When meteors began raining down on earth, all seemed lost until they established this project to send a group of survivors into space to colonize a new planet. A group of Ultimates.
They had established early on that Ultimates have even greater rights in this world: they’re the only ones allowed to vote and hold office. As the meteors came down and the news of this project got out, some people formed a cult that believed it was divine judgement and that mankind should be destroyed. That’s when they began the Ultimate Hunt, pursuing the candidates for the Gofer Project across the world. The Ultimates, with no other way out, decided to erase their memories of talent and live their last days as normal people.
To protect them, the people in charge spread a false story that the Ultimates had died, even holding a fake funeral for them and sent them into space secretly. However, while everyone was in cold sleep, one member of the cult- Kokichi- had sneaked aboard and piloted the ship back to the ruined and now inhospitable earth. They have no way back and no way to survive outside, and thanks to Kokichi’s claims to be the mastermind, they’ve been killing each for nothing. The group ultimately loses hope.
However, they’re resolved to continue on in their fight against the mastermind when they find a flashback light that reveals they weren’t just any ultimates: they were the next generation of ultimates from Hope’s Peak Academy. It wasn’t really the meteorites that got everyone, it was an alien virus that pushed mankind to the brink of extinction. That the cult that rose in the wake of this was Ultimate Despair.
That seems like a definitive way to link this game with its predecessors...until you really begin to stop and pick it apart. If this was about saving mankind, why did nobody have their memories right away? Why would you only bring 16 people? Why students who don’t make them suited to colonization? Why people like a death row inmate, a serial killer, a self-proclaimed liar and criminal, and an assassin?
Furthermore, going through many Fte’s highlights how much of the characters’ backstories seem very out there. Gonta wasn’t raised by wolves but a race of dinosaur people living in the woods, Kirumi is so hyper-competent that she became prime minister during the meteor crisis, Korekiyo’s killed almost 100 women and yet has never been caught, Maki can attend high school despite Japanese orphanages being too underfunded for kids to usually attend, Tenko’s neo-aikido breaks all the rules of traditional aikido and she's impulsive, has low pain tolerance, and disregards fair rules, none of which are very befitting of a martial artist.
And to conclude, even I thought that the reveal of their connection to Hope’s Peak felt very fanficy and out there, especially when the game had made no references or implications of it beforehand. But the reason for all of this is simple and effective:
None of this is real. It’s all staged.
Chapter 6 reveals that everything from their identities to the outside world they thought they knew was all just a fabrication. In truth, Tsumugi shows herself as the mastermind and that they’re actually in the 53rd season of an in-universe show called Danganronpa. Something alluded to even in the beginning of the game with the Team Danganronpa logo. This moment was very make or break for a lot of people, but let’s treat it fairly.
According to Tsumugi, the outside world has become a peaceful, boring place and Danganronpa is the only source of real entertainment the people have. A place where people literally come to have their identities replaced with those of Ultimates and then made to kill each other. This, as it turns out, was an outgrowth of the actual series we’d played before. A game that’s gone over 53 times.
This revelation is devastating for the characters. The lives and memories they’d known were all fabrications, which Tsumugi claims to have intentionally written. The Flashback lights were designed to implant fake memories to manipulate them, which is why that Hope’s Peak connection was set up after everyone gave up following the reveal of the outside world. A truth that could lead the world to despair, a lie that could lead the world to hope.
She even goes so far as to show everyone’s audition tapes, claiming that Kaede, Kaito, and Shuichi himself were willing to participate in the killings out of sheer misanthropy, popularity, and morbid excitement 
Kiibo is also revealed to be the audience’s means of interacting with the game, able to carry out their wishes and can even be hijacked and used as a way to fight against the characters’ decisions.
In the end, Tsumugi claims that the ongoing battle of hope vs despair needs to continue in perpetuity and that the survivors need to sacrifice someone, since only two people can survive Danganronpa. Shuichi, however, convinces Maki and Himiko not to vote for anyone and actually convinces the in-universe audience to give up on the series. Kiibo then blows the set to hell and allows Shuichi, Maki, and Himiko the chance to escape and see the world outside and what sort of influence they could have.
Now, let’s this break this down piece by piece here, because I feel like this part of the game is often conflated. Often I’ve seen people say that Chapter 6 is a giant middle finger to fans of the series, that nothing about the series really mattered, or that the flaws of the game can simply be attributed to bad writing on the creator’s part.
I honestly used to be in that camp myself, but the more I’ve thought about it, the more I feel those statements don’t hold up to scrutiny. We often conflate writing and narrative decisions we don’t like with bad writing. However, if the creator deliberately wants the narrative to move in that direction and has made intentional foreshadowing, references, and motivations that match it, we can’t simply equate that with it being “badly written.”
It’s not bad simply because we would’ve preferred they do something different. There’s a lot of very acclaimed books out there that I’ll admit I don’t care for because of their narrative decisions, but I wouldn’t go so far as to say they’re badly-written.
Furthermore, if something intentionally doesn’t make sense in-story, that is not bad writing. That is purposeful on the part of the creator, not a plot hole. The Gofer Project is not supposed to be a logical narrative, it’s meant to serve V3′s role: deconstruction of the nature of the series. It does this in many different ways:
Sequelization: 53 is a ridiculous amount of entries in a franchise and as I’m sure we’re all aware, as the number of entries goes up, the writing quality tends to go down. The Gofer Project story was purposefully meant to be nonsensical because it’s a story in an in-universe franchise that jumped the shark long ago.
A lot of people found it confusing or ridiculous that Shuichi and Kaede would have a romantic connection despite knowing each other barely a few days. That’s also the point; quick romances are a convenient narrative device to establish a means for character growth, followed by fridging her, a bad narrative trope designed to propel Shuichi toward development. Tsumugi even said as much during Chapter 6.
Similarly, Maki’s role in the story and her feelings for Kaito were reminiscent of that as well, with him helping her come out of her shell. 
When you go back, you can see Danganronpa is loaded with references to other series. Tsumugi is an obsessive otaku and went so far as to fill the entire story with deliberate references and callbacks to things she enjoys.
The Monokubs are deliberate references to executive decisions to add more marketable and merchandisable characters as the series drags on.
The fact that there are (supposedly) people willing to sign up for a killing game deconstructs the idea that some in the fandom may have had. That is, actually being in a killing game would not be fun or exciting, but horrific and traumatizing. Most of us wouldn’t be badass detectives or heroes, we’d be scared out of our minds, afraid, and want to find a way out.
Furthermore, Shuichi being repeatedly told that he’s just a fictional character and that his role is to be the protagonist, to go through hardships and come out stronger for the audience’s entertainment pisses him off so much that he wants no part of it. 
The climax is ultimately a deconstruction of what the series is famous for: the battle of hope vs. despair. In-universe, this has been reduced down to a simple narrative where the audience wants the same thing again and again: to see hope win in the end. Because hope keeps winning, the audience keeps wanting more. It’s become so formulaic that the audience doesn’t want to break out of its shell and just wants to see it over and over.
The final PTA against Kiibo is not meant to be an insult to the audience, but a representation of fighting against toxicity and entitlement in the fanbase, especially the ones that don’t want change. It’s not saying “you’re stupid for liking this series,” it’s saying “don’t be like these people.”
And how does the game? An unsatisfying ending that’s so bad that it drives the audience to give up on the show, finally allowing the killing to stop. Tsumugi decides she can’t live in a world without her favorite show and decides to die.
And that brings me to what I think is the ultimate thing that people conflate about the ending: that it’s all fiction, so nothing about it matters. That the entire franchise was fake, so it’s not worth your time.
That’s exactly the opposite of what V3 is trying to say.
First, Tsumugi is a completely unreliable narrator. The kind of person who let fiction consume her entire life, yet she believes it can’t change reality. She’s a liar and a hypocrite, and there’s no way of knowing if anything she says about the outside world is even true. It could be like she says or it might not be.
The fact that they have technology that can remove memories and add fake ones adds an entire dimension of ambiguity to everything she says, especially when you consider how the beginning of the game does not match up with what she says. We have no idea what the kids were really like before the killing game, so why should we believe anything she says?
And how can we be certain of her claims that she just wrote everything as planned? Kokichi and Kaito managed to put together a plan that completely threw her and Monokuma for a loop
Shuichi, Maki, and Himiko ultimately choosing to take the words of Kaede, Kaito, and Tenko to heart, even if they were part of a fictional narrative, is proof that they still had an influence on the trio. They choose to take something meaningful from their experiences regardless of the reality of their situation. And that’s something we all do.
The media we consume has an influence over who we are as people, and it’s part of why so many of us have such strong attachments to works we love. They were often influential in help shape who we are as people now, for good and for ill, and it’s important to take that into account.
V3′s message is that yes, that is important, and that you should read and enjoy stories and fiction, just as long as you don’t let it consume your life. They can influence you and even the world at large, and so it’s our responsibility as writers, artists, and creators to use that influence positively, to use the medium as a way to change the world for the better. That the only way for stale franchises that we’re tired of seeing over and over is to demand change, even if that means walking out on them. That the only way for things to change is for us to take action and demand change.
And by the end, we may not see immediate results, but we can at least work hard at trying to bring them about. V3 ends with Shuichi, Maki, and Himiko facing an uncertain future in a world they really know nothing about, but hopeful that their actions can and will change the world for the better. Real life doesn’t have solid, satisfying conclusions and it always doesn’t play out like a story, but that doesn’t mean you should give up on ever finding something satisfying or hopeful out there.
This, by no means, is me saying that V3 is a flawless story. I can point to numerous critiques that I still think hold water. However, Sanderson’s point is that we shouldn’t criticize a work based on what we wish it was rather than how it is and what it was trying to do.
I know there’s a lot about the story that bothers people, I know there’s a lot that wasn’t polished and a lot that feels uncomfortable and hard to swallow. Like Shuichi, coming out feeling confused, lost, unsure of what to do, but choosing to see merit and things to take to heart even in a story that turned out to be full of lies and uncomfortable truths.
If you didn’t enjoy V3, I wouldn’t force you to enjoy it. If you did love it, then you should love it. These are all just my thoughts on a story that, as time goes on, honestly feels more and more relevant to me.
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doctorguilty · 5 years
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ok you’ve all been waiting for it my thoughts on the sonic movie!!!
under cut cause long
so overall! I really liked the movie! I think it sorta landed pretty in the ballpark of what I sorta expected quality-of-plot wise and how much I’d be entertained by it. which is satisfying!!! I’m going to like, stream of thought this, starting with some criticisms which are gonna be kinda hefty cause im critiquing something I care about 
so right away I really disliked the “record scratch so this is me I bet you’re wondering how I got in this situation” opening like I’m not sure if it was intentionally a self aware joke on that being cliche and dumb but it does like, really frustrate me cause my philosophy for most stories is Start your story where it begins!! which made the backstory infodump more frustrating on top of that, like, I think that’s an easy mistake to make to want to spill your Backstory right away but it’s not necessary! the audience doesn’t NEED to know immediately what sonic was like in his homeworld and his tragic separation from it. we already have the audiences suspension of disbelief in play because they know they’re watching.. a movie about sonic the hedgehog in the real world. I think the backstory stuff would have been much more impactful as a flashback later on, especially when sonic’s whole arc is how lonely and isolated he is. it would be a better punch in the heart to later on be like so by the way as a child his guardian probably died and sent him to earth for his own safety. so that was like AUGH you blew it 
next up that i think was unnecessary like, completely, was establishing that sonic already knew the main cop guy and his wife (omg I already forgot their names..because they were not memorable but we’ll get to that fjdsg) and like, secretly immersed himself into their life that’s ?? odd to me? I think it would have been fine to just have sonic be like attached to the whole small town and he thinks the cop is cool and calls him donut lord, and that’s the extent of it like cause the problem is later down the plot when sonic finds out cop guy is leaving green hills and flips out about it.. I’m like, not sure if I believe sonic, immersing himself in their life, had NOT known that was a thing cop guy wanted to do like he NEVER heard about that??? but that’s like whatever 
I don’t really like the cop guy as the protag human like. oof he was very bland and I’m trying to figure out how to put this into words............ I feel like a character like him isn’t someone the audience can really connect to. this guy has a virtually perfect life with a house and a dog and a job and a wife, his Conflict is that he wants to move to california and see more action and save people, but the WEIRDEST thing about it is that the prospect of leaving his little town behind isn’t really shaking him up at all. it shakes SONIC up later, but up until that point.... the cop just has legit a perfect life and it’s kinda sad because sonic appearing in it physically becomes something that immediately has the effect of “starting to ruin it” and thats why the cop is so like, mean about things at first. 
see I don’t really like that it doesn’t make a lot of sense to me. if I were to rewrite this keeping the general ideas in mind, I would have opted for a ... paul blart crossed with judy hopps. a guy who’s life isn’t all in order, maybe not living in trash but he doesn’t have a wife, he DREAMS of being a cop and saving people, but he doesn’t quite have what it takes physically/mentally or maybe he’s too afraid to even try. he loves his rural town but thinks like, maybe if I move to the big city I’ll find myself maybe he’s offered a job there for something boring and is like resigning to a boring life idk there’s a lot you can do but you get the idea! a lonely underdog with big dreams. so when Sonic comes into his life, its WAY more impactful to paul hopps.....judy blart...... that Sonic pleads for help saving his life and this sudden adventure isn’t ruining his life either. 
then LATER when we get to sonic being upset that paul hopps wants to leave, it’s less this awkward confrontation “how dare you wanna live your already in motion dreams somewhere ELSE  because people love you HERE” (like .. oof bad take tbh) it would be a much nicer “why do you want to leave your home to become a hero when everyone here already sees you as one” and instead of the shabby like “well I guess I’ll stay because i crossed off saving someone from my bucket list” paul hopps would feel fulfilled he saved sonic and I actually you know what? I’d change up the whole scene with the turtle to be at the end where paul hopps becomes a cop in green hills and he like, saves a turtle crossing the road and is like! that’s what its all about being a hero! like thats cute and resonates with an audience, the message like, being a hero just means being kind and doing the right thing, which is way more suitable for a sonic movie when the sonic series has always been a campy power of friendship thing. 
in a similar vein, the cop being a lonely underdog would give him a better connection with sonic, so that even if he was annoyed by him at first he’d later have the understanding they’re one in the same, you know? connections people!! themes!!!! 
anyway but enough of that au 
so the last thing I’m like iffy about is how robotnik was handled. like jim carry is funny and stuff but it felt like a bit of a mess like, this character is repeatedly reminding us what a hard ass I’M SUPERIOR THAN YOU MY IQ IS HUGE but then being super mega goofy, like I’m all for eccentric scientists but it felt kind of disconnected? and idk like not to be that guy but man.. i remember when sonic 06 came out and everyone hated how eggman was slimmed down to what he looked like in that game jfkdfsgksdj like my brain really doesn’t find a fully slender bodied eggman palatable like......... let my mans be fat ... WHICH tbh I’m a little nervous because at the end of the movie we see this implication that robotnik is turning more visually into the eggman we know with the stache and bald head but I’m worried they’re gonna also go with “and he also gets fat” cause I don’t like that sort of thing, you know? 
i think that’s all for my major criticisms!! but otherwise like! the movie was genuinely really fun and goofy and it felt very in spirit with the sonic franchise! 
if you read bogleech’s post I agree with him whole heartedly that this is the best characterization of sonic. it feels almost like?????? the characterization he was MEANT To have but he always ended  up going TOO MUCH in the direction of confident and cocky and being too cool and successful about it? I love sonic with that hyper teenager-like personality, it’s incredibly charming and cute, like I never Hated sonic as a character but he was defs like... lower on my list of characters in the franchise I found interesting. I felt like I could connect with movie sonic a lot and like! i’d want to be his friend, you know? I really really want to see more of him like that! 
I also agree big time that the movie had the best use of bullet time I’ve ever seen! I’m like omg?? WHY hasnt that ever been a mechanic in a game? 
and overall just like the cuteness like............I literally almost cried when the little girl gave sonic her shoes like AAAAAAAAAAAAA WEEPS............ and the end with sonic getting his own room thats so super cute too!!!! 
oh and the post credits scene with tails was SO FUCKING HYPE like, people in the theater audibly gasped and started being like  YESSSSSSS tails looks really great! 
so like YEAH dabs ,, being a story snob aside it was a fun and cute movie and I’m glad to hear it trumped detective pikachu for a video game movie  I’m glad it’s brought some attention to the sonic franchise! like while it’s cool in some aspects that Nerd Culture is mainstream now, it’s absolutely exhausting the HUGE focus on that is marvel and DC and all that stuff........ like theres nothing wrong w/ liking that but its like.. hm.... idk how to explain it but................. as someone who was bullied a lot in school for liking things like sonic.. like I guess stuff like that people usually see as lame stuff for babies??? superheroes are more like, macho and palatable to adults?? it’s been a good experience for all my normie coworkers to ask what I did for valentines day and I tell them “I saw the sonic the hedgehog movie” and I BRACE myself reflexively to be laughed at but not a single person did they were just like oh cool! how was it? like it really makes me appreciate I got to at least grow up and feel a little more accepted! 
so THATS my thoughts feel free to comment and discuss! 
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dukeofriven · 5 years
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From An Old Internet Veteran: Go, and Sin No More
I wish I could explain to young people how wild the internet was as it went from the ‘weird niche thing for lame nerds’ irrelevancy of the early 90s and the “Boy This World Wide Web Thing Sure Is Nifty”-style painful optimism that describes 97% of Western Culture between 1994 and 2002 to the ‘Mad Max But Statistically Less Australian” culture that was the internet from 2002 to around 2010. I come neither to praise this era of internet nor condemn it. I merely want understanding. I cannot polish a lumpen pile of rape jokes, Chuck Norris glorification, “ironic” racism, and numa numa fat shaming and say that it’s misunderstood comedic genius. Trash is still trash even if it wins a bunch of Emmys. But at the same time I cannot take you with me back to the 90s and get you to feel, on a visceral level, what it was like to live in a place where Bart Simpson was both promoted as a real and present danger to the moral upbringing of the world’s children and was named by Time magazine as one of the most influential icons of the 20th century. And because I cannot do that I cannot get you to understand how freeing it felt to be on the internet in that Mad Max era. Ten years before a yellow boy shouting “Don’t have a cow” while doing a pathetic kick-flip on a chunky skateboard was considered the potential downfall of humanity’s children, but now you could make something so risqué that the old-guard stuffed-shirt in 1994 would have died on the spot, his brain unable to consider anything so outside his moral world view. I cannot easily make you understand a time when nobody just said whatever it was they wanted, not just because they had no platform to do so but because the rigidity of social convention was so strong. Nobody ever had hardcore lesbian sex on Northern Exposure on prime time television. Nobody on the X-Files ever died by having their head smashed in a car door repeatedly like a melon until viscera spilled all over the pavement. You could not have made Game of Thrones or Steven Universe in 1995. Forget the graphics, forget the budget, you simply couldn’t do or say any of that on television for either kids or adults. The Mad Max internet changed that - changed the very firmament of what was acceptable in media for every genre and for every demographic.  Is this a good thing? Not particularly. Is this a bad thing? Not particularly. If this sound frustratingly ambivalent that’s because it is: were we to go back and do it all again, knowing all that we know now, would we do it the same way? No. But then, we would not know all that we know now had we not learned it by making the attempt in the first place.
This poor comfort for someone who dives into some 2006 webcomic with a reputation of a Legacy Touchstone and finds it full of ‘jokes’ about their gender, or sexual preference, or the liberal use of the r-slur, or a kind of hyper-suburban comedic racial ignorance. I am not here to argue that that had any value merely because it was transgressive. But the same space that opened-up to let such ugly things out also opened-up places for marginalized groups to made themselves known, groups who never before had such public voices.
Imagine an apocalypse. Imagine society rebuilding in the ashes. Imagine how many false starts and missteps there would be and you begin to understand just a little of what that period was like. It was embarrassing. It was cruel. It was childish and stupid. But in living through it we grew up. Or, at least, those of us capable of growing up grew up, and learned, and learned to be better - learned what better was. And then we built new places where other people could learn too - and spread the gospel of being better. One of the things that always irritates me when it comes to young people talking about the past is the unexamined privilege of knowledge being at your fingertips. It’s more than just everyone carrying a wireless-internet connected computer in their pocket at all times. It’s more than just a Wikipedia with hundreds of millions of articles and a reputation for fact sourcing. It’s more than just a Google that works. If you never experienced it you cannot imagine what using WebCrawler was like in 1995 against Ask Jeeves in 2005 against Google in 2015 - or even Google between 2005 and 2015. Most people don’t go around thinking about SEO and search engine algorithms but maybe we should because anyone who wants to go “this info’s been on the internet since day one so people have no excuse not to know it” disingenuously argues that information search and retrieval has been consistent across the decades. There was a time - not all that long ago - when to look something up on-line involved getting the tacit agreement of everyone in your household to lose the use of the sole telephone for as long as you were web browsing. There was a time - not all that long ago - when ‘looking something up’ was to burden everyone around you with inconveniences, and while you were doing your web searches there was no guarantee what you wanted could be found with the primitive technology of the day. Do you know how much I’ve learned since joining Tumblr in 2011? On a fundamental level, both about myself and the make-up of our species in terms of social conception? I recently went through a bunch of old posts, removing those with broken links and meaningless content, but also shit that just embarrasses me now - mostly opinions from a period where I hadn’t yet had a chance to learn because the spaces in which to learn it did not yet exist. It’s not just things like communities for [demographic X] - it’s things like “communities for [demographic X] with an ability to broadcast their voices and have platforms able to network their ideas and audience halls able to receive them and a search engine to guide people to that community and a basic understanding that the community even exists in the first place.” And this does not even begin to touch on internet access, something that even now is not a universal thing, and for which getting angry about people’s ignorance reflects a bias all its own. I say all this because I think that a core tenant of cringe culture is a myth of universal access to knowledge and universal awareness of one’s own ignorance. I look back on old posts of things I said and I cringe with self-hatred - cringe enough to rip them down and stuff them in the trash. “HOW DID I THINK THAT?” and “HOW DID I NOT KNOW?” But why should I have known - what, in my life, would ever have put better ideas across my desk? That I can meaningfully speak now about privilege and intersectionality and historiography is because between then and now I was put in a place to learn these things. I was exposed to ideas that I had never before been exposed to, and was given the grace to learn. I am tired of the expectation that every aspect of our past selves should be held to the same standard as the present. (Yes, to all the disingenuous bad-faith trolls out there, I obviously and of course am advocating for complete and total uncritical pardon for everything in the past ever. Were you a neo-Nazi ten years ago? Water under the bridge without question because that’s obviously, obviously, obviously the sort of extreme outlier case I am talking about good on you for being clever enough to notice.) But for the non-dipshits out there who understand how to read without injecting insincere hyperbole into every argument, I want us to be kinder to our past selves when we have learned to be better. It’s okay that you used to like Sherlock - there were genuinely fun things about it, and it’s okay that you didn’t possess an expert grasp of post-graduate feminist critical theory when you were 21. Or 31. Or 41. More concepts of academia have filtered into mainstream consciousness than ever before - and in saying that we should remember the corollary that ten, twenty, thirty years ago that was not the case. We knew less, had access to less, and were exposed to narrower viewpoints than we are today. It is unfortunate - but it was not our fault, and we cannot easily blame ourselves for it any longer. Nothing makes my blood boil more than seeing people taking umbrage that... oh, Farmer Joe McSmithHead of Buttnut, Alabama in 1963 was ignorant of internal Chinese politics and said some untrue things about Chinese Communism. But the only thing Farmer Joe had to tell him of the outside world was a radio that played country music, a TV with four channels and strict content guidelines to only show pleasant, moral, and god-fearing content, and the three books in the Buttnut library, two of which were the Bible. There have, and will always be, certain moral lines so obvious that people of any era should always be held accountable to them. But above that, in the more trivial space of media consumption, absorption, and critique, we have to learn to be more forgiving - to ourselves and to others, so long as in the present we have changed. Did you use the r-slur a lot because it was practically a form of punctuation on 4chan and that’s where you learned the ways of the internet? Did you learn the harmfulness of this practice and cease to do it? Then I do not condemn thee - go, and sin no more. Did you and your friends used to make jokes about how Mexicans smelled because you saw Seinfeld do that in his standup and the whole TV laughed as though it was funny? Did you realize one day ‘wait a minute that’s actually super gross’ and stop repeating it? Then I do not condemn thee - go, and sin no more. Have you gone back to a beloved childhood property and found it’s full of woman-beating and weird views on homosexuality? Did you find yourself able to critique this beloved thing and did not defensively double-down on shielding it from all harsh words? Then I do not condemn thee - go, and sin no more. I will not allow us to dismiss the cruelty and hurt of Mad Max Internet Culture with a flippant ‘well that’s just how it was back then” but nor will I allow anyone to condemn us all as being consciously unfeeling, willfully ignorant, purposefully hateful. Some of us were. But some of us did not know, could not have known, needed to learn - and we were lucky enough to live in a time before cringe culture and cancel culture where we were allowed to have that opportunity to learn and grow. We need that today, for all young people who think themselves as woke as can be and ten years from now will look back and blush with shame for things they said and did in total ignorance. The sin is choosing to never change, not failing to change sooner.
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