Tumgik
#anyway enjoy erik and christine in their masquerade outfits
exhausted-undead · 4 months
Text
caption this please I need to laugh
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
982 notes · View notes
Text
I finally finished MAZM: Phantom of the Opera! I’m leaving the review under the cut because it’s long and also spoilers for some elements of the game that aren’t in other Phantom adaptations.
General
First off, I loved the art style of the game. The character designs were quite adorable, and it definitely seemed like they made an effort to follow the original Leroux character designs. They had a blonde Christine and an olive-skinned, dark-haired Meg. I also thought they did a great job with Erik’s character design (though there was too much hair). The sets were beautiful. The majority of the main plot of the game does follow the Leroux book, which I really appreciated. There were some favorite moments in the book that I wish had been incorporated, such as Raoul waking up to find Erik watching him sleep (don’t judge I just find it freaking hilarious), but they incorporated so many other small scenes from the book, such as the managers trying to prevent Erik from taking his salary by using the safety pin. As a history nerd, I also really appreciated the collectible notes giving historical context to some of the discussions, including about three notes on the Paris Commune/Bloody Week. I wished the characters would have had different outfits rather than wear the same outfit the entire story. At the very least, I wished they had made a Red Death outfit for Erik during the masquerade.
I also want to point out and give a warning to anyone who has suicide ideation before they try this game. Pretty early on in the story, you play an episode in which you control Joseph Buquet after he’s dropped into Erik’s torture chamber, and eventually, you have to walk to the noose and pick it. The scene cuts right before he hangs himself. About partway through the story, when you control Christine, there’s a scene in which she has to talk Erik out of killing himself with a shard from a broken vase. At the end, when Christine and Raoul go down to Erik’s house to bury him, they found that he had committed suicide.
In all, I spent about 23 hours on the game from start to finish. I still need to go back and replay a few episodes to complete the achievements. I missed quite a few of the historical notes, and there are parts where you can make different decisions to influence what happens.
In this game, the studio added a lot of subplots that didn’t exist in the book and expanded on some canonical subplots as well. I did enjoy quite a few of these.
The Dancers
Meg, Jammes, and Sorelli are all major characters in the game, and I loved seeing them have more characterization and actual character arcs. Jammes, as a character, doesn’t change as much as the others, but she is only a child. As in the book, she is pretty frightened of ghost stories, strangers, and the Phantom, but in the game, she also loves and takes care of the stray cats living around the opera house and does turn into a bit of a spitfire when her friends are threatened by the various happenings at the opera. Sorelli has a knife and is not afraid to use it, and she comes to realize that her fear of being alone led her to stay with Philippe de Chagny in spite of the fact that he would never officially acknowledge her. Meg, in the beginning, seems afraid of her own shadow, but throughout the game, definitely comes into her own and also develops a much healthier relationship with her mother.
Union
This had to be hands-down my favorite subplot of the game. In the beginning, when Moncharmin and Richard first become the managers of the Palais Garnier, they mistreat Christine and mass fire anyone who mentions the Phantom of the Opera. When Christine goes missing for several weeks, Meg, Sorelli, and Jammes finally decide they have had enough and basically unionize the ballet dancers. There’s an entire protest, a performance in which the ballerinas refuse to perform, and they end up getting a promise from the managers to stop indiscriminately firing and mistreating people.
Christine’s Ending
GUYS. When I joked about Christine just traveling the world and performing instead I had no idea that was an actual choice you can make for her. It’s such a bittersweet ending, but I personally hope that one day she would have emotionally healed enough from her ordeal to come back to Paris and reunite with her old friends.
That being said, there were also a lot of additions/changes that I…really wasn’t a fan of.
Melek
So, for context. During Christine’s first stay at Erik’s house, she decides to do some exploring while he’s gone. While in his room, she hears a woman’s voice behind a wall and goes to investigate. She discovers a hidden door, and behind that hidden door is Melek. We find that Melek is a blind Turkish woman who had been one of Erik’s servants during his time in Constantinople. She had refused to marry him, and so he had kidnapped her and had kept her locked in that room for ten years.
Yes, I have a lot of problems with this.
I think the first thing is that when Melek was introduced is when I really realized that the game was never going to go in the direction of presenting Erik as a character who was sympathetic at times and not so much at others. The game had already painted him as a very unsympathetic character up until then through showing how he had gaslit Christine as the Angel of Music. Introducing Melek really drove that point home, which was kind of disappointing seeing as how the literal point of Leroux’s Le Fantome de l’Opera was that we should pity Erik for how he was treated because of his face.
Additionally, Melek’s character just…didn’t do anything. The more she was around, the more I wondered what the point of her character was. She does offer Christine support half of the time, and then the other half of the time is her being upset because Christine wants to change Erik rather than murder him. Ultimately, it’s my point of view that her character was not a great addition to the game and would have preferred a closer adherence to the book in that regard.
Hatim and PTSD
*sigh* This part seriously pissed me off. While Raoul and Hatim (the Daroga) are in the torture chamber, Hatim tells Raoul the story between him and Erik. We end up playing through a flashback of when Hatim discovers Erik living at the opera house ten years ago. As they discuss their past, we and Hatim quickly realize that Erik has PTSD, and mentioning the Shah of Persia is a serious trigger for him. Which, alright. That does make some sense story-wise.
And then through other flashbacks, Hatim proceeds to use this against Erik. Like he literally would trigger him purposefully as a punishment. And say that he was doing it for his own good.
Like, excuse me, but. What the fuck. What. The actual. Fuck. No. Don’t ever do that, that’s shitty.
Anyways by the end I was legitimately rooting for Erik to punt him.
Erik’s Ending
In the original Leroux novel, Erik presents Christine with a choice: turn the scorpion, and she will marry him, or turn the grasshopper, and the entire opera house will blow up. Christine chooses the scorpion, kisses him on the forehead, and he is so overwhelmed by the action that he saves Raoul’s life and lets them go together. The only promise he extracts from Christine is that she will come back and bury him when he dies, which he believes will be soon. Two weeks later, an ad runs in the newspaper that reads simply, “Erik is dead.”
Yeah. The game really went off the rails here in respect to following the Leroux book. After Christine turns the scorpion, Erik pulls Raoul into the lake and leaves him there, thinking he’ll drown or freeze to death, and then returns to force the marriage. He does eventually let Christine and Melek go, as Christine tells him that she will never love him and that she believes he is a monster, all while he is on his knees begging her just to love him a little. There is no forehead kiss. To the end, Erik writes and tells Hatim that Christine is the devil, and that she abandoned him in hell and wants her to suffer for the rest of her life knowing what she did to him. Yeah, I wish I was making that up.
There is one point where Christine tells Erik it’s not her job to save him. Which I agree with. I feel like whoever wrote the story had a misunderstanding of the ending of the book, or else thought the idea wasn’t explicitly stated enough. The forehead kiss does, in some respect, save Erik. It makes him realize how badly he’s treated everyone and yet Christine is still willing to extend kindness towards him. But it’s not Christine saving him, it’s him coming to that realization on his own. Ultimately, the game traded that idea for a way more heavy-handed “I am not here to save you, I am going to make my own decisions from here on.”
And then, in the face of all that, we’re also missing Erik changing and redeeming himself despite the fact that he’s close to death. Instead, he dies while leaving basically a suicide note to Hatim saying that Christine is the devil and he made her promise to return to bury him to hurt her. Which is so out of character if we look at the book characterization.
Like I knew I was signing up to get my heart ripped out, I just figured it was going to maybe be the brand of Christine having to choose whether or not to stay while Erik dies. And damnit, I just wanted a single forehead kiss.
Anyways, I really enjoyed the game up until the ending. I just seriously disliked the ending for the most part. If you’re more of a fan of the idea of Christine being on her own and finding her own path, that is an enjoyable option to go with. I still need to play through that episode with the marry Raoul choice and see what happens with that option though.
41 notes · View notes