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#bioshock audio diary
I fucking love the Bioshock audio diaries so much. The characters just literally recorded themselves bitching at/about each other and left the recordings around for any passing weirdo to find. It’s like 60s social media with slightly more fish.
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mysticalsadgirl · 4 months
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Any man living in Rapture after 1950 can't exercise, all they know is use fitness plasmid and listen to radio serials
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ghost-qwq · 1 year
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This is entirely based on Patient Cohen 2
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roachfarmer · 24 days
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Cover i did of "Easy to Breathe" from Jack Stauber's OPAL, played through an old tape recorder.
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brinaarcadia · 1 year
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(sigh) Diane insisted that we spend a weekend at the Adonis, and already I find myself seeking respite from my vacation. When she deems it necessary to chide me for working, the words dissolve into an endless, animal bleat. I founded Rapture to be free of law and god... to live among those for whom work is our wage! Yet, when Diane speaks of bearing my child... I am given pause. Until now, I had never considered my legacy. Perhaps... perhaps after the New Year.
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jackjolene · 10 months
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BioShock/Sinking City/Vampyr: The Plan
While Andrew Ryan looks out onto the remains of his city and contemplates what his dream has become, Jack, Liz, Porter, Eleanor, Tenenbaum, Artemis, Reid, and Ashbury have a meeting to discuss their next move.
There are four factions now in play in Rapture, including their group in Minerva's Den. The most concerning of these is Orrin Lutwidge, and his hired killers, the Diamond Partners. The rumor mill says that Lutwidge is working on some big project. They are currently holed up in Arcadia, despite the fact that it's crawling with Mutants.
The dissolution of the Rapture Family saw most of its members return to their previous existence as roaming splicers, each on their own and hungry for ADAM. Most of these either became Mutants, or victims of the Mutants.
However, a good number of former Rapture Family members have created a new cult: The Church of the Son of Ryan. Based off a series of audio diaries by the late Simon Wales (Before the Lamb I-V), the Children believe that a piece of God left Him to become the Demiurge and jumpstart life on Earth and the bloody, painful process of Evolution.
After God learned of the Demiurge's actions, He banished it to the ocean. After thousands of years, Andrew Ryan came along and built Rapture right by the Demiurge's resting place. The ADAM slugs came from the Demiurge, allowing the citizens of Rapture to splice themselves and gain power, hastening the fall of Rapture. Now, with Eleanor Lamb having abandoned the Rapture Family, the members of the Church of the Son of Ryan have put their faith in Jack, that he will return to Rapture to save them.
The last and most mysterious group in Rapture is the remaining Big Sisters. They keep completely to themselves in the Little Sister Orphanages, and anyone who ventures inside is never seen again.
The end goal of Jack and Co. is to cure the remaining splicers and the Mutants, if possible, then evacuate everyone to the surface, and finally activate Rapture's self-destruct, ending the nightmare once and for all.
With the first version of SERPENT killing Mutants, Tenenbaum needs to make a new version of it that will cure them as well as the Splicers. Thankfully, she has Dr. Reid, who has been studying the new ADAM responsible for the Mutants, and also the original Thinker to aid her.
Also, rather than going through Rapture building by building and curing each Splicer and Mutant with a dart, it would be much simpler to create an aerosol version of SERPENT and distribute it throughout all of Rapture using the ventilation systems in Arcadia. Just as producing a drinkable plasmid takes ten times as much ADAM as making an injectable plasmid, so making an aerosol ADAM product uses ten times as much ADAM again!
Thankfully, through the efforts of Subject Artemis and the robotic Little Sisters, they have an absolutely disgusting amount of ADAM to work with. In fact, they have enough to not only make enough SERPENT 2.0 to cure all of Rapture, but they've got enough for Jack, Eleanor, and Porter to splice with the stronger plasmids and become every bit as powerful as Artemis is.
Their main goal is to cure Rapture's surviving Splicers and Mutants. To accomplish that goal, they will need all the help they can get to overcome Lutwidge, the Diamond Partners, and the Mutants in Arcadia to put the new SERPENT into the air supply. The plan is four-fold.
Tenenbaum and Dr. Reid will stay in Minerva's Den to work on the new SERPENT and to be the "chair guys" of the rest of Jack and Co.
While there are eight of them, Jack and Co. will need more on their side if they want to take Arcadia from Lutwidge and his people. To that effect, Jack intends on recruiting the Church of the Son of Ryan to their side. After all, he is actually there to save them. Though if things go wrong, Artemis will be there to help him.
The Big Sisters would be a great asset to their side, and as Eleanor is one herself, she may be able to convince them to aid Jack and Co. If that falls through, however, Porter will be her back-up.
And finally, they need to learn just what Lutwidge is up to. In the months prior to Jack and Co.'s return to Rapture, Lutwidge has been moving around a lot and sending his Diamond Partners out on missions all over Rapture. And yet, the Mutants in each new base haven't wiped them out. Somehow, Lutwidge is keeping them from going after him and the Diamond Partners.
To find out why, Liz and Lady Ashbury, will be going out and using their talents in stealth and infiltration to uncover Lutwidge's secrets and learn what he is planning. Neither Jack or Dr. Reid are fans of the idea, but they need answers, and the "Elizabeths" are the best they've got for the job.
After resupplying and Jack, Eleanor, and Porter splicing up to reach Artemis' level, the four groups say their goodbyes and go out into Rapture, Tenenbaum and Dr. Reid watching along with the other denizens of Minerva's Den. Andrew Ryan himself watches silently as his son goes back out into the nightmare he has created.
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nomiyakazehaya · 4 months
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is it just me, or does anyone else enjoy listening to audio logs? the collectible kind in video games.
sometimes, i find myself listening to bioshock audio logs and voxophone recordings in particular, and they're just. so nice and soothing to listen to (even if some of them are a bit. gruesome and loud). very good for background white noise when music doesn't cut it for me when i'm drawing late at night
sad thing is, i think i'm very particular and picky with them, as i can never seem to find audio logs that can quite scratch that itch the same way bioshock does.
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dreamhot · 6 months
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xqc and jerma are in the sorta "silly lil men that could Get It at the right angle(s)" and honestly. they could get it
jerma isn't really my bag but i think it's because i view him as more of a phenomenon than a human being, if that makes sense
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hollowtones · 10 months
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Holly if you were going crazy in a bioshock or similar, what audio diary would you leave behind?
There's this one guy in the first "Bioshock" game, completely irrelevant minor NPC, maybe only appears in this one single audio log. Got kind of a sneery, slightly gravelly, middle aged 20's cartoon mobster kind of voice. Keeps smacking his lips loudly. Entire audio log is about this really, really shitty brand of cigarettes in Rapture that he loves & how much he loves to smoke them. It's the single thing from that game that sticks out in my memory the most, above literally everything else. I'd probably leave behind something like that. I don't smoke or do drugs myself, though, so it'd probably have to be about, like, some really shitty convenience store sandwich I like or something. That or a log where I'm crying about how much I miss birds. Probably the sandwich one, though.
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kirblovestopoyo · 8 months
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Hi I'm sorry for being ill about bioshock on main but something just hit me like a train I need you all to see my vision
So in a removed audio diary, Sinclair (paraphrasing here) talks about how when he was younger, his grandpa worked on making the Panama canal, claiming to do it for the sake of others and "the greater good". He ended up drowning while doing the job, and basically imprinted this fact of "the only efforts worth putting in are for myself", and we can see this throughout the rest of his lore in the Rapture; renting out inmates of Persephone to test on, using cheap labor, he didn't care which side tested his stuff as long as it was business, ect. This was all for his own personal gain, to spread his businesses throughout rapture, not for anyone else. And even through the first few parts of Bioshock 2 in general he talks about going back up to the surface with some of Rapture's technologies to make some money.
However, this take a complete 180 near the end of his story. When Sinclair gets put into the Big Daddy suit, he tells Delta not to blame himself with his death and to stick it to Sofia after he dies and let Eleanor see the sun. He literally begs and pleads Delta to kill him, not let him hurt Eleanor, to stay, and he cries out whenever he kills Delta. He feels remorseful, horrible, everything under the umbrella because of what he's doing to him. Obviously, this is not in his control, as Sofia (i hope she explodes) is the one controlling him, but that doesn't disregard the fact that he actually has feelings for someone else, that he cares about someone else, and that he would be "happy" to die for someone else: Delta. And eventually, he does die, for Delta, in the City of Rapture, under the Atlantic ocean.
Just like his grandpa, Augustus Sinclair dies in the water for the greater good, for the sake of another.
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the-angel-of-filth · 3 months
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Some bioshock audio diary portrait commissions I did for my good friend @brackets002 of his spidersona, Specs! 💕
Commission info here 🫶🏽
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freakalici0us · 3 days
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the amount of time it took me to beat hl1 for the first time ever is absurd.
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look at this crap dude 😭
i will admit, i mightve had the game running on pause for a couple hours once, but it was exactly that. a couple hours. in total, i mightve spent 2 hours on the pause screen/main menu. even then, it still took me 26 hours to beat.
i know i take a little but longer than i should to beat games. for example, it took me 15 hours to beat bioshock 1 for the first time, while listening to the audio diaries and getting all the lore that i can. for comparison, it should only take me 12 hours to beat it.
idfk what i was doing while playing half life to take so long to complete it. maybe its because i spent so long fucking around trying to hype myself up to kill the icthyosaur in apprehension because im a coward?? who knows
still, what the hell was going on in my playthrough 😭
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mercy-misrule · 4 months
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Just got the audio diary where it talks about how Adam is made in the Little Sisters, and man, Bioshock really was onto something here. The body horror here, so uncomfortable.
The ADAM slugs get implanted into the little girls' stomachs, then they eat, they produce the raw genetic ADAM substance and they are made to throw up so it can be gathered.
It's a disgusting, horrific concept that is only explained in a few sentences but it's got a grip on my brain.
They fuckin nailed it with this. Solid horror concept.
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roachfarmer · 2 months
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Picked up this bad boy at the thrift store yeaterday. Havent tested the recording function yet but without even cleaning it's already the best sounding portable player ive come across (granted ive only bought like 3 portables but shhhhhh this is cool)
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brinaarcadia · 1 year
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To my daughter, Eleanor. Soon, you will be born, and Rapture will be your home. You shall be raised as I was, to advance the common good through social psychiatry. This city’s potential is immeasurable, Eleanor... yet our beliefs are unwelcome here. Life will be difficult, but the price of revolution is always dear. If we are patient with her... Rapture will come to us.
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mysticalsadgirl · 4 months
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Andrew Ryan haters listening to his audio diaries in bioshock 2
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