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#but I’m trying to combat it
jewishjon · 1 year
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Look, I love Jon as much as the next person but I think some of you have gone so far along the ‘Jon is a sad little man who did nothing wrong’ route that you’ve genuinely forgotten all the times he held power in a situation or like. Made a decision that hurt people
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emberglowfox · 7 months
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grappling hook saga
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measlyscrapofseafood · 3 months
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my secunit ocs ❤️ dawn and dusk were deployed together and later had their contracts bought by the same shady corporates 😄 combat was brought in later and is the odd one out
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garlicrrow · 4 months
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CANNONBALL THEY TOOK YOUR NOSE NOOOOOOOOO
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weirdercateyes · 1 year
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Two very related things, a drawning and a little animatic thing that took me an hour, very wishful thinking. Anyway, brain go brrrrrrr at somehow pulling Deimos out of you know, endless suffering in pergatory
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macksartblock · 8 months
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Me & my lack of object permanence after opening my inbox for the first time in like 2 months
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theramblingsofadork · 2 months
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“Well Doc? What do you think? Can I pull off your look?”
This was prompted by a cute idea my friend and I were talking about where Rivet tries on Starline’s coat and he adjusts and fixes it for her because she didn’t put it on right.
But uh— then I went overboard and wanted to see if she could pull off his entire look, so, let’s just say hypothetical-villain-Rivet has been born!
Starline’s more just stunned that what’s going on in front of him somehow works.
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purelillies · 10 months
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leshy! ( or deathcards and you! )
or a strange analyzation on leshy, and his deathcards.
this is another long post, just so you’re warning, but leshy! i’m extremely fond of him. maybe it’s all the time i’ve spent, embarrassingly, in kaycee’s mod, but i adore his character. but i can’t help but keep thinking about act one, especially after i fucked up my runs and didn’t know story events depending on deaths, and not runs. my bad.
( another fair warning: this is going to be me, as usual, over-analyzing dialogue for a total of maybe two people and myself, and whoever else is still clinging to this game like i am. )
but what i’m referring to is his attitude towards the player. inscryption is an odd one, considering we have luke carder as a player but it’s also acknowledged in kaycee’s mod that we, us, myself and whoever reading, are also the player.
leshy sounds, for lack of a better word, soft at the start of inscryption. i know that sounds odd, but i see it in how he talks to the player. behold, act one dialogue!
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“ fear not “ implies that he thought you’d be worried, though, seeing from your deck and how the game is progressing, you probably have already figured that your cards don’t leave you deck anyway. he’s still telling you though. even for a tutorial, he tries to be more forgiving than he really needs to be for the player. but that’s not what’s majorly differently.
deathcards! yeah, i’m talking about them again, and they’ll take a major focal point, since i think they’re some of the most telling details about leshy.
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i find it interesting that he specifically uses favor, when you don’t really have a choice when it comes down to it, and the entirety of the next sentence. yes, in hindsight, deathcards are only a creation he made, but he doesn’t need to continue to make them whatsoever. it shows that it’s his choice to create them, to put a memory and use to you outside of this isolated run.
and the use of “ we. “ he even says as such, that it’s you and leshy working together to create it, rather than leshy deciding the entirety of it for you, which he has done ( assuming from the scrybes since we don’t know much about how he took over inscryption ) and could do again. 
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but, as resets go by, especially if you win against him instead of dying, he starts to become . . . more aggressive. it’s noticeable in his endgame dialogue, which i don’t have on hand, but as you best him over and over without progressing, he starts to grow frustrated with you. he gets angry when you refuse to eat ( even though we can’t, but still, it’s much more straightforward upset than ever before ) he seems more disheartened when you destroy the moon, but what i find most revealing is the deathcards. 
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leshy says himself that to live as a beast is the most honorable fate he can see, both in act two and as he admits after winning against him without progressing, and how he doesn’t mean for the scrybes to feel trapped to this fate. of course, it’s completely reasonable they would—they’re contained in cards, and were put into them by force—but to leshy, this is the highest fate he could give them, a place on his board, to serve as a beast. he also does this to kaycee through a deathcard, and we can see from entries in kaycee’s mod that him and her became good friends. these deathcards are, inadvertently, a sign of respect to him. 
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even if you fail, even if you trip flat on your face, leshy still finds it worth to immortalize you because you tried, and at least if you look through the awareness of the player’s eyes, knowing the challenger is the same person, it makes the finale that much more satisfying. when you initially fail to him, that’s what he feels—a sense of respect because not only are you the first challenger that he’s seen in who knows how long, but you tried, and that’s valuable. 
after you dying, you can choose, though from a limited selection, what stats you have, your sigils, your cost, your name. and then, you’ll be a card people can pick from forever. for as long as the copy of the game exists, people can see your card and know your name. you’re a beast, now. you’ve achieved the highest status he can give you. 
and then, look at the card you’re given if you win. it’s plain. you can’t chose your stats. sure, you’re a rare card, but you’re only asked your name. and if you look to the door, you can see that you can’t even read your name. i thought, initially, the number one medal would go up depending on how many times you have beaten him prior—like a counter of when you won—but, no. it stays. it’s the exact same for each deathcard. you won, but it’s a sour fate to him, and reflects his feelings to you. you can’t be used. no one can even see your name, just that you won, and what happens to people who win. 
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with the dialogue you get during the deletion, if you chose him and still chose him for the final duel, along with just the heart-ripping “ please, we don’t need to keep score “ makes me feel as though he’s gained respect for the player, and genuinely had a great time playing his version of inscryption with you and trying to make you live. trying to give you a life and enjoyment even if he’s limited in the power he truly had to show you that. he values you as a person, as a challenger, and as a player in general, just as he values the scrybes. 
i wish the scrybes saw that, too, that leshy’s respect for them is reflected in the way that he still made them cards even if they were hidden, that they’re still playable when he could’ve degraded them to much worse. it doesn’t make their fate better, and it doesn’t make what he did better, either, but it’d be nice to know that he still cares, despite what he’s done. 
i just like how his respect and emotions towards you as the challenger are reflected through deathcards, and the fact he values them so much that his signature ambience track is literally called “ deathcard cabin. “ 
and, as an off note, since i wanted to say this too but didn’t want to break the odd flow, he reveals more about himself the more you win, after you win, without progressing. i’m not sure why? you could take it as caving in, or emotions, but i find it interesting as well. 
so yeah. dnd with a tree. 
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blazewatergem · 28 days
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My homework: What are some skills you have that make you stand out?
Me, doing the worksheet and attempting to use Nexus Mods to mod my Stardew Valley: Multitasking.
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sootcrow · 1 month
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Main character privilege has its perks and its downsides, one of those downsides being that it constantly gets you into rough situations and also it pisses off your boss. Xelra’s probably not allowed to leave the Greyhunter base for a while
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radiation · 16 days
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I liked about half of Tunic. very pretty and had great level design, but the fighting mechanics were not consistent enough for the level of precision it demanded of the player. exploration was incredibly well done but the combat TO ME was something I just suffered through to enjoy the rest of the game. and then when I got to the boss rush I just uninstalled it. the combat felt so bad to play that when it felt like the developer was saying "here, you love this right? great news, you get way more of My Awesome Combat System" it felt insulting.
i think a lot of it is banking on Zelda nostalgia, but I've never played a Zelda game and I was coming at it through the lens of "this is an isometric soulslike" instead of "this is a challenging zelda-like" which made me have a bad time. i also did not think the gameplay meshed with the plot very much, for a game that was touted as "just like outer wilds."
also to be fair, I didn't engage with any of the meta-puzzles, because to me there weren't enough lore tidbits or hints of things lurking beneath the surface to make it seem worthwhile. it was just for the completionists or language nerds (laudatory).
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ace-beef · 2 years
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hi friendly reminder that The World’s End is one of the best films ever made and deserves more respect okay thank you that was all
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pogasm · 6 months
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i wish i could be like. very autistically honest w people sometimes
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blueren · 1 year
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Back on my Strangereal!Sulejmani agenda
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Danse: (Helping with homeschooling and giving a refresher course) “Mathematics is the language of the universe. It is the foundation of all science upon which rests the building of modern civilization. It is the cornerstone for the technological advancement of the human race. Isn’t that exciting?”
Hancock, MacCready, Deacon: (All asleep at the table)
Jasmine: (Resting her head in her hands, blinking sleepily over her notebook)
Danse: (Clears his throat with a stern glare)
Deacon: (Jolts awake) “Uh- 14!”
Hancock: (Adjusts his hat) “Um, 92!”
Jasmine: (Grins and sits straight) “Columbus sailed the ocean blue!”
Danse: “Robert?”
MacCready: (Still waking up and rubbing his face) “Hm?”
Danse: “When an apple fell out of the tree and landed on Issac Newton, what did it teach him?”
MacCready: (Scratches his head) “To sit someplace else?”
Danse: (Folds his arms) “It taught him gravity. Which he defined using mathematics.” (Turns next to the only other actual student) “Jasmine?”
Jasmine: “Yeah?”
Danse: “If you have ten cookies and someone takes away half, what will they have?”
Jasmine: (Makes a limp hand motion) “A broken hand.”
Danse: “No!”
Jasmine: (Takes out a knife) “They will if they try to take my cookies!”
Danse: (Rubs his head) “They aren’t trying to take your cookies.”
Jasmine: (Puts her hands on her hips) “Well that’s what you said.”
Danse: (Heavy sigh) “That’s not what I-… Oh just forget it.”
Jasmine: (Puts down her knife) “Alright.”
Danse: (Rubs his chin, flipping through the books) “Now, where was I?”
Jasmine: (Shrugs) “I don’t know, you told me to forget.”
Danse: (Shakes his head) “Moving on.”
(I was watching Animaniacs and this one scene was just too perfect. Deacon is the one to burst out into the multiplication song)
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woohooincoffin · 10 months
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BG3 is fun because your entire party gets routinely wiped off the board by a brain with legs
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