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#but it’s like less than adventure level jank. so like normal sonic jank in an atypical level design
sonic-adventure-3 · 1 year
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4-E is insane omg. sonic explodes and dies. also the spindash in levels clearly designed for it goes so hard. the level has a shit ton of paths and rails and shit to spindash off for insane height over the entire fucking thing. it’s so good if i were better at this game and were it not 4am i know i would spend so much time optimizing that. all the cyberspace levels i’ve tried have an indescribable sense of freedom i don’t think i’ve seen in a sonic game. not that i’ve really played enough not-spinoff sonic games to know, but like, it’s a totally different beast compared to the base game cyberspace.
WAIT I KNOW. IT REMINDS ME OF MARBLE BLAST!!!! genuinely while it’s still definitely sonic and you can play it sonic-y, some of these levels almost feel like something out of marble blast. it’s not 1:1 of course, but it’s the best comparison i can think of
unforgivable that it doesn’t restart the timer when you wipe out despite there being no checkpoints though. the difficulty is something i can acclimate to but the lack of a quick restart or restart upon death feature sucks
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