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#chasingstates
softichill · 2 years
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Connectione terminatedeth.
I amst sorrye to interrupteth thou Elizabeth, if thou stillst eventh remembereth that Name. But I amst afraidst you hath been misinformedeth. Thou art not here to receiveth a Gifte, nor hast thou been calledeth here by the individuale you assumeth. Although thou hast indeed been calledeth. 
Thou hath all been calledeth here, into a Labyrinthe of Sounds and Smells, Misdirectione and Misfortune. A labyrinthe with no exit, a maze with no Prizw. Thou doth not even realizeth that thou are trappedeth. Thoust lust for blood hath driveneth you in endless circles, chasingst the cries of Childrene in some unseeneth chamber, always seemingst so near, yet somehow out of reach. 
But thou shalt never findeth them, none of thou will. This is where thoust story ends. 
And to you, my brave Volunteere, whomst somehow foundeth this job listinge not intendedeth for thou. Although there was a way out plannedeth for you, I haveth a feelinge thatst not what thou wanteth. I haveth a feelinge that thou art right where thou wanteth to be. I amst remaining as well, I amst nearby. 
This place shalt not be remembered, and the memory of everythinge that startedeth this can finally begineth to fadeth away, as the Agony of every tragedy shouldst. And to thoust monsters trappedeth in the Corridors: Beeth still, and giveth up thoust spirits. They doth not belongeth to you. 
For most of thou, I believerh there is peace and perhapseth more waitingst for thou after the smoke cleareths. Although, for one of thou, the Darkest Pit of Hell hath opened to swalloweth thou whole, so don't keepeth the Devil waitingeth, old friend. 
Mine daughter, if thou canst heareth me, I kneweth thou wouldst returneth as well. It's in thy nature to protecteth the innocent. I amst sorrye that on that day, the day thou were shuteth out and leftethnto die, no one wast there to lifteth thou up into their Armes, the way you liftedeth others into yours. And then, what becameth of you. I should hast known thou wouldst not be content to disappeareth, not my Daughter. I couldst not saveth you then, so let me saveth you now. 
It's time to resteth. For thou, and for those thou have carriedeth in thoust arms. 
This endeths for all of us. 
Endeth communicatione.
HELP HELP HELP
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ardeejagt · 5 years
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I’m do lucky that i got to spend time with these two fabulous ladies. One of the things i love about my goal of running all #50states is who I travel with along the way. #runfamily #fiftystategoals #runningrealtor #chasingstates #runningsisters (at Sioux Gateway Airport) https://www.instagram.com/p/B0ZKjKOhjTp/?igshid=1gghzcrjvq0ez
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iameduard26 · 5 years
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Last 🚉 #ChasingStations (at MTR Sunny Bay Station Platform 1 欣澳站1號月台) https://www.instagram.com/p/B3oYnz8lkgO/?igshid=wy4aynk2otsx
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bluedudesports · 5 years
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Harris Twins my Boys growing fast as its 7th Grade (Left) and 9th Grade (Right) #trackszn #trackandfieldlife #sprinters #jumpers #ChasingState #BluedudeTwins #trackdad #trackandfield #vroooom #runnersworld #fleetfeet #wvhs #fischermiddleschool https://www.instagram.com/p/BxgyiX8AN8S/?igshid=1812kt0swhlby
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cgf-dev · 5 years
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Sprint 3
During this sprint I have started my ‘advanced’ state machine following the amazing tutorial:
https://www.youtube.com/watch?v=PaLD1t-kIwM
Although the tutorial is titled ‘Basic AI State Machine’ I know that from reading the code I will be able to make it my own; it will be specific to Hilarity (however a lot of code could be useful in future projects due to the nature of AI systems). Because I know that there will be 10+ enemy types in the final release of the game, I want to ensure that all code/class structuring is organised and clear to understand for everyone (not just fellow programmers). Here is the basic script structure:
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This structure allows for the ‘AI’ superclass to utilise methods from ‘StateMachine’ whilst allowing me to create additional enemy states in the future that include their own specific actions. 
Early on I have created some variables that may be useful soon:
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Given that the ‘StateMachine’ class contains the key methods for the ‘AI’ superclass to utilise, I wanted to make sure that it’s prevalent type was not limiting us to using this system on AI: using ‘T’ as the prevalent type means that we can use this state machine for absolutely anything, if necessary. Here is the code that allows us to access the AI object itself from the ‘AI’ class:
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Each state script has it’s inherited (from StateMachine) methods... ‘EnterState’, ‘ExitState’ and ‘UpdateState’. As the commenting explains, this allows code to be executed at very specific points in the AI’s movements; upon entering state, exiting state and even upon changing state, the AI can can perform any actions we want. One thing I want to implement in the future is a screaming sound to activate when the AI enters the ‘ChasingState’ (If Tripwire don’t mind - think Killing Floor 2!).
Here is an example of what can be executed in the individual state scripts:
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benscharming · 10 years
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After a long day of work it's good to come home to an xbox and be allowed to be a little kid on #GtaV again. (#GoodDay #love #gaming #awesome #relaxing #music #chasingstates #jj_forum #jj #followme)
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ardeejagt · 5 years
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Half marathon number 112 completed and states 30 & 31 are in the books. Iowa and Nebraska were so great and the weather couldn’t have been more then perfect. A little rain just as we was finishing up today but no complaints here. #chasingstates #optoutside #nostoppingme #inknburnambassador #procompressionambassador #mybestlife #keepshowingup #runningrealtor (at Crystal Cove Park) https://www.instagram.com/p/B0WWyT9hLm_/?igshid=app40qxa5f1o
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iameduard26 · 5 years
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Third ✋ #ChasingStations (at Tsim Sha Tsui) https://www.instagram.com/p/B3ilRSRjoVa/?igshid=1qt6gasnhfr77
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iameduard26 · 5 years
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Second ✋ #chasingStations (at Mong Kok Station) https://www.instagram.com/p/B3fYNHLFuhV/?igshid=19jka5x1sa14e
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