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#cheatah print
toyastales · 7 months
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Versace Animal Print Accessories
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jjjsusan-blog · 4 months
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Check out this listing I just added to my Poshmark closet: Cato Cheatah print Top 18/20W.
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peaceful-discontent · 5 years
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wow another outfit post
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trans-xianxian · 2 years
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kindergarteners and first graders are like right at the age where they're learning about gender and gender roles but most of the little kids I teach very obviously have parents who either are not enforcing gender roles or are actively teaching their kids a more fluid concept of gender but they still obviously like Know about gender roles which results in little kids just randomly blurting out the funniest shit about gender. last week completely out of nowhere a kid in my class just announced "boys can't wear nail polish, but I don't think that's true" and today one of my students looked at his classmate and just went "I don't think that pink is a girl color. anyone can wear pink" and then he pointed to me and said "see, he has pink on his face!" like they'll just say these things suddenly out of nowhere
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yfjohn12 · 3 years
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Check out this listing I just added to my Poshmark closet: BRAND NEW Cheatah Print Sneakers.
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#mondaymotivation ✨ ✨ ✨ Starting to get a process and planning/note taking system for myself with #telework and getting things done. Using this Tul Junior Discbound Notebook as my work planner has been working so well.. the majority has been using these gorgeous cheatah print dot grid printables from @nebuladreamdesigns for my dailies, meeting notes and schedule.. I'm back on my sticky notes tip, as the things I notated each day.. I just move the sticky to the next day.. super easy! Love using these sticky notes from @cloth_and_paper and @thehoneybshop. (at Baltimore, Maryland) https://www.instagram.com/p/B-FjfbrpTel/?igshid=13i8er1ye1d82
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taneshaboes · 5 years
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Awesome Furry Cheetah Print handbag!! Awesome Furry Cheatah Print handbag!! G… https://ift.tt/36Wyefr
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Answer the questions in a new post and tag 10 blogs you would like to get to know better.
I was tagged by @haroldedwardstyles thank you babe ❤
A: Age: 22 B: Birthplace: Bulgaria C: Current time: 1:50 PM D: Drink you had last: Coffee E: Easiest person to talk to: Radi, Zori, my sis F: Favorite song: mmm this is so hard but let’s say it’s Years & Years - Memo G: Grossest memory: Last year when I was sick and spent the night puking? H: Hogwarts house: Slytherin I: In love?: No J: Jealous of people: Sometimes K: Killed someone: No L: Love at first sight or should I walk by again?: Walk by again M: Middle name: Stefanova N: Number of siblings: 1 O: One wish: To love myself P: Person you called last: My sister Q: Question you are always asked: How long did it take you to do your nails? R: Reason to smile: my pets Dorian and Freddie S: Song you sang last: Into the blue - Rationale T: Time you woke up: 7 a.m. because I have to pack and couldn’t sleep U: Underwear color: Pink cheatah print V: Vacation destination: Singapore ( Harry’s concert) W: Worst habit: not eating X: X-rays: of my teeth, one of my hands ( don’t remember which one exactly), my left ankle Y: Your favorite food: Tiramisu Z: Zodiac sign: Scorpio
I tag @moonlightmountain @xjennifx @a21-stcenturywhore @easywayouthuman @neverfellforyou @bastilledad
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undertaleimages · 8 years
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I have two umbrellas! Mostly because I keep misplacing them. One is a light blue and the other is cheatah print! Because it's sassy and I'm sassy (my mom actually picked it out for me)...
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jjjsusan-blog · 1 year
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Check out this listing I just added to my Poshmark closet: NWT George Designs By Mark Eisen Women's Red Blazer XL.
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nldradio · 6 years
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MenaceSter Don(Brandon Ramey) is a recording artist/engineer from Decatur, Ga (Zone 6). CEO of O.G.N.R. Entertainment L.L.C. Don also known as Don Alexander and 2-2-0(second-to-none) brings dope new melodies and shocking lyrics, preaching game that could only be gotten from the street pulpits of East Atlanta.
Instagram: @mdon220https://www.instagram.com/mdon220/https://linkkle.com/MDon220#OGNRstudio #[email protected]://open.spotify.com/artist/4I2SfEatr1oGRRX6nPHsQYhttps://soundcloud.com/mdon220/menacester-don-cheatah-print-mastered-final
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medialiterates · 7 years
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Effect of Videogames
"How Videogames Changed the World" (Charlie Brooker) deals with stories of people who enjoyed many classic game titles that were famous from the past. The fact that many people play games, memories about them, and still speaks from the past shows that games have had a direct impact on people. In many eras and as a game of various titles we were playing games and talking about it. The game was fun because it was 'together'. We feel joy when playing games. One thing to keep in mind here is that you have not considered games as 'games', but games as a genre. People have also found pleasure in additional game elements such as storytelling, graphics, and sound. People who were interested by various factors used game contents as advertising images. The game has become a new genre in connection with the element of 'fun', but it has become an unpredictable genre associated with the 'fun' of the human emotion. From the past, games have been taking place as a genre that gives people pleasure. Sadly, side effects also appeared in the process. The game gave us side effects of things like violence.
A game is more than a 'game'. Many people now reminisce and memorize games they have enjoyed in the past. People share memories of their games. "How Videogames Changed the World" (Brooker) proves that people miss and enjoy games. The main background of the documentary is England. The UK has developed in a stable environment. As a result, the culture industry could be matured steadily. The game is a cultural industry. "How Videogames Changed the World" (Brooker) explores changes in games and perspectives in historical contexts as well as in the context of a variety of games that have affected their lives. This shows that games are closely related to human life. One thing to keep in mind here is that some of the well-made games that have attracted the attention and popularity of people are beyond games. That is not just game for fun. This means that one great game has broad influence over advertising. Here is a representative example.
“The first notable advergame debuted in 1992, when Chester Cheetah, the official mascot for Cheetos snacks, starred in two video games for the Sega Genesis and Super Nintendo systems - Chester Cheetah: Too Cool to Fool and Chester Cheatah: Wild Wild Quest. In late 2006, Burger King sold three advergame titles for Xbox and Xbox360 consoles for $ 3.99 each with value-meal purchases” (Richard Campbell, Christopher R. Martin, Bettina Fabos, p.93)
The above-mentioned influential game will advance not only in games but also in advertisements. The game, which has entered the advertising market, becomes a content industry that has a great influence over the times. Advertising with the game has a great synergy. As you can see from the above, the genre of games in life seems to have merits. But we have faced the problem of game for a long time.
The problem we have faced is violence. "How Videogames Changed the World" (Brooker) shows how to find and link the violence of the game and the common points of the real world. “In a 2011 study of more than three thousand eighth graders from Singapore, one of the most important aspects of their gaming addiction was the use of psychological well- Being” (Campbell, Martin, Fabos, p. 94) According to the above, it is easy to be addicted to games, and people who are addicted are affected their lives by game. Games have a feature that game’s level of difficulty goes to be difficult than former stage. This games’ feature is related with human’s instinct directly called Addiction. Addiction reflects human’s instinct that when people cannot achieve their goal at the one time, they try again. The sentence above has many meanings. For example, school influence is a problem that is directly linked to grades. In addition, the most important part is that physical or mental problems are related to violence. In the case of violent games, it stimulates the destructive instinct that is latent in humans. People exposed to game violence are hindered by their social lives. They are confused with reality and fictitious and behave violently in reality.
Finally, games are a genre. In the past, when music was the driving force and the center of culture that once made society change, the game is also taking its place as a genre like it. In addition, the age that acknowledges the genre is widening, and the meaning among the other generations is also being carried. The process of recognizing a medium as a genre has many advantages and disadvantages. The advantage is that it can be positioned as an advertisement or a memory of people. The disadvantage is that violence of the game increases the aggressiveness of our society and it is a big issue. It is very important to accept new fields by adjusting the balance of strengths and weaknesses.
 Worked Cites
Brooker, Charlie. "Charlie Brooker's How Videogames Changed the World." YouTube. YouTube, 01 Dec. 2013. Web. 17
Campbell, Richard, Christopher R. Martin, and Bettina Fabos. Media & Culture: Mass Communication in a Digital Age. Boston: Bedford/St. Martin's, 2016. Print.
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yfjohn12 · 3 years
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Check out this listing I just added to my Poshmark closet: BRAND NEW Cheatah Print Sneakers.
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jjjsusan-blog · 2 years
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Check out this listing I just added to my Poshmark closet: ⏬️Cato Cheatah print Top 18/20W.
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