#chmc project
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crazybooklover0 · 9 months ago
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Trail Ruins: Dyes and Trade
Trail ruins can be found in a few different biomes, including the taigas, old growth birch forests, and jungles. This is particularly interesting when we look at the range of colors that can be found in the terracotta, dyes, and glass panes in these structures. Almost a full range of colors can be found across these three categories. The only color that is missing is lime, which could have been crafted with green and white dye.
When we look at the colors they did have, we can see that there are colors that would not have been possible to find in the biomes that these trail ruins are found in. A prime example of this is green. Green candles can be found in trail ruins, but in the Player Era, green dye can only be made from cactus. As biomes with similar temperatures generate close to each other, the only biome that would likely generate close to a desert is the jungle.
Because of this distance, in order for green dye to appear in many trail ruins, there must have been some form of trade between settlements, and possibly even between these settlements and the settlements of ocean ruins.
At this point, it is unclear if there was a common currency between all the settlements, such as emeralds, or if they traded items for items. There is the possibility of both options existing, as emeralds can be found in both trail ruins and ocean ruins.
We also have to consider how the other dyes may have been acquired.
Red: Pretty simple, as poppies have the ability to appear is every biome that trail ruins can be found in.
Orange: This dye could have been obtained from torch flower plants, indicating further proof of trade between trail ruin settlements and ocean ruin settlements, or could have been made with red and yellow dye.
Yellow: Another simple one, as dandelions are also found everywhere that trail runs can be found in.
Green: As discussed above, can only be made from cactus, indicating trade.
Light Blue: Can be made from mixing blue and white dyes.
Blue: Could have been made from lapis lazuli or cornflower. Lapis is the more likely option due to the relative rarity of cornflowers compared to other flowers dyes can be made from.
Cyan: Cyan could have been made from mixing blue and green dye, but an alternative might have been that they traded and got it from pitcher plants.
Purple: Would have been made with red and blue dye.
Brown: Can only be made from cocoa beans, so would have been made in trail ruins located in the jungle. Seeing brown dye outside of the jungle is an indication that trade happened.
Black: Would have been obtained from squid ink
Light Gray: Made from mixing gray and white, or 2 parts white to 1 part black dye
Gray: Made from mixing black and white dye
White: Could have been made from bone meal or lily of the valley. Bone meal would have been more likely due to rarity of flower in the areas.
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atlanticcanada · 4 years ago
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CBRM councillors, advocates challenge agency's data showing rising vacancy rates
Cape Breton councilors and affordable housing activists are concerned that CHMC data from last year showing falling rents and rising vacancies may affect funding for affordable housing projects in the area.
from CBC | Nova Scotia News https://ift.tt/3klxqK4
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presssorg · 6 years ago
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Lundin Mining to buy one of Yamana Gold’s copper mine in Brazil for more than $1 billion
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Lundin Mining to buy one of Yamana Gold’s copper mine in Brazil for more than $1 billion Lundin Mining Corp said on Monday it plans to buy one of Yamana Gold Inc’s gold-copper mines in Brazil for more than US$1 billion. Yamana will receive US$800 million in cash, and contingent payments totalling about US$225 million, the companies said. U.S.-listed shares of Yamana Gold rose 7.4 per cent to $2.75 pre-market © Thomson Reuters 2019 TORONTO, April 15, 2019 (GLOBE NEWSWIRE) -- Lundin Mining Corporation (TSX: LUN; Nasdaq Stockholm: LUMI) (“Lundin Mining” or the “Company”) is pleased to announce it has entered into a definitive purchase agreement with Yamana Gold Inc. (“Yamana”) to purchase its 100% ownership stake in Mineração Maracá Indústria e Comércio S/A, which owns the Chapada copper-gold mine located in Brazil (“Chapada”), for cash consideration of US$800 million, subject to customary adjustments (the “Acquisition”). In addition, Yamana will retain a 2.0% net smelter return (NSR) royalty on future gold production from the Suruca gold deposit and receive contingent consideration of up to US$125 million over five years if certain gold price thresholds are met and contingent consideration of US$100 million on potential construction of a pyrite roaster.
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Sale Total Consideration Over $1.0 Billion, Delivering Significant Improvements to the Balance Sheet and Shareholder Returns Lundin Mining will host a conference call and webcast at 08:30 am ET, 14:30 CET on Monday, April 15, 2019 to discuss the Acquisition. Call details are outlined at the end of this news release. Acquisition Highlights: Furthers Lundin Mining’s strategic goals – acquisition of Chapada delivers high-quality, long-life, expandable copper production at attractive cash costs, complementing our existing portfolio of base metal mines and aligned with our stated strategy. Immediately accretive on key operating and financial metrics – including earnings, EBITDA and operating cash flow per share. Utilizes balance sheet strength while maintaining low financial leverage and retaining flexibility to act on future opportunities. Materially increases copper and gold cash flows – increases annual copper production by over 25% and adds approximately 100 koz of gold production at attractive cash costs expected to generate cash flow throughout metal price cycles. Significant upside opportunities – to increase value leveraging Lundin Mining’s expertise in mine expansions and copper-focused exploration. The producing operation comes with a mineral property package in a highly prospective district and Lundin Mining believes significant exploration potential exists. Asset diversification – adds stable and expandable production in a well-established mining jurisdiction, maintaining a favourable base metal commodity mix. Marie Inkster, President and CEO commented:  "The acquisition of Chapada complements Lundin Mining’s existing portfolio of high-quality mines and highlights our focus on disciplined capital allocation to create long-term shareholder value. Chapada is a well-run, established operation with an experienced local workforce. Leveraging our technical expertise, base metals focus and financial strength, we believe further opportunities exist to create meaningful stakeholder value. The addition of Chapada further solidifies Lundin Mining’s position as a leading intermediate base metals producer with high-quality low-cost copper exposure."
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Yamana Gold Announces Agreement to Sell the Chapada Mine Chapada Overview1 Located in Brazil’s Goiás State, Chapada is expected to produce approximately 54.5 kt of copper and 100 kozs of gold, or approximately 75 kt of copper equivalent2, in 2019 at co-product cash costs of $1.60/lb to $1.80/lb copper and $430/oz gold equivalent based on latest Yamana guidance. In 2018, the operation produced approximately 58.6 kt of copper and 121 koz of gold, or approximately 82 kt of copper equivalent3, at co-product cash costs of $1.74/lb and $388/oz gold equivalent, respectively. Since production commenced in 2007 to the end of 2018, the operation has processed 225 Mt of ore grading 0.38% copper and 0.33 g/t gold, producing approximately 743.5 kt of copper and 1.6 Moz of gold in concentrate. Potential process plant expansions are currently being studied and based on work completed to date by Yamana, a phased approach shows potential to sustain annual production in the range of 68.0 kt to 72.5 kt of copper and 100 koz to 110 koz of gold until at least 2034, as disclosed in Yamana’s fourth quarter and full year 2018 results news release dated February 14, 2019. The Chapada orebodies are part of a large copper-gold mineralized system located in gently undulating terrain at low elevation, approximately 270 km northwest of the national capital of Brasilia. The operation is connected to the national grid via a private powerline with excess capacity for expansion. Asset Highlights: Mine operations – traditional open-pit truck and shovel operation with a relatively low strip ratio and benefiting from an in-pit crusher. Mine production is currently from three open pits in close proximity. Collectively, these open pits are the Chapada mining area. Processing – conventional crush, grind and flotation processing producing a gold-rich copper concentrate. The Chapada concentrator is located at the northwest end of the pit rim and is designed to treat sulphide ores at a capacity of approximately 65 ktpd or 23.4 Mtpa. In 2018, the treatment plant processed an average of 63 ktpd with average copper and gold recoveries of 82% and 63% respectively. Plant expansion opportunities to increase the processing rate to a range from 28 Mtpa to 32 Mtpa are currently being studied by Yamana and Lundin Mining intends to evaluate further. Copper concentrate – clean copper concentrate with significant gold by-product credit. During mine operations, the copper concentrate grade is expected to be between 24% and 25% copper with gold grades between 10 g/t and 15 g/t and silver grades between 40 g/t and 45 g/t. Operating costs – co-product cash costs are expected to be $1.60/lb to $1.80/lb copper and $430/oz gold equivalent in 2019 based on latest Yamana guidance. Operating costs are tracked and well understood as the mine has been in production since 2007. Life-of-mine average unit operating costs are expected to be $8.03/t processed, consisting of mining, processing, and site general and administrative costs. Mineral Reserves – Chapada Zone copper Mineral Reserves are estimated by Yamana to be 664.6 Mt at an average grade of 0.25% copper and 0.16 g/t gold, containing approximately 1.68 Mt of copper and 3.48 Moz of gold estimated using a copper price of $3.00/lb and gold price of $1,250/oz. Additional gold Mineral Reserves in the Suruca Zone of 65.2 Mt at an average grade of 0.51 g/t gold, containing 1.06 Moz of gold estimated by Yamana using a gold price of $1,300/oz. The copper Mineral Reserves support a 28-year operational life at the current processing rate of 23.4 Mtpa. Tailings facility – The tailings storage facility (TSF) is located to the northwest of the Chapada open pit. The TSF is comprised of three dykes, each of which is constructed by the centreline method. The Main Dyke and Dyke III comprise compacted earth fill starter dams that have been subsequently raised using cyclone tailings. Dyke II is an entirely compacted earth fill dam and retains the TSF supernatant water. Due diligence was performed on the TSF and related infrastructure by Lundin Mining’s Technical Services group and independently by a leading third-party consultancy. Communities and Employees – acquisition of an established operation with a proven track record, high-quality operating team and experienced workforce drawn from local communities. _____________________________ 1 Unless otherwise noted, all information (including scientific and technical information) relating to the Chapada contained in this news release has been derived from or is based on the “Technical Report on the Chapada Mine, Goiás State, Brazil” dated March 21, 2018 (the “Chapada Technical Report”), prepared by or under the supervision of Hugo M. Miranda, ChMC (RM), Chester M. Moore, P.Eng., Avakash Patel, P.Eng., and Luiz E. C. Pignatari, ChMC (RM), of Roscoe Postle Associates Inc., who are qualified persons pursuant to National Instrument 43-101 – Standards of Disclosure for Mineral Projects (“NI 43-101”). 2 Copper equivalent calculated assuming Lundin Mining price assumptions of US$2.80/lb copper and US$1,250/oz gold. 3 Copper equivalent calculated using 2018 average prices of US$2.97/lb copper and US$1,268/oz gold.
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Yamana Gold to Sell the Chapada Mine -Delivering Significant Improvements to the Balance Sheet and Shareholder Returns Expansion Potential Several initiatives are underway to further improve the performance of the Chapada processing plant following optimization projects completed in 2016 and 2017 which increased copper and gold recoveries, according to Yamana’s fourth quarter and full year 2018 results news release dated February 14, 2019. The next phase of this optimization, involving expansion of the scavenger flotation circuit, is expected to increase copper and gold recoveries by a further 1.5% to 2.0% with commissioning expected in the second quarter of 2019. In addition, Yamana has been assessing plant expansion opportunities to increase the processing rate to a range from 28 Mtpa to 32 Mtpa and the relocation of some plant infrastructure to allow the push-back of the pit wall for the development of the Sucupira deposit. Lundin Mining intends to further evaluate these and other value creating scenarios for expansion by leveraging our technical expertise, financial strength and a copper-focused exploration potential of the mineral properties. Mineral Reserve and Resource Estimates The audited Mineral Reserve statement for Chapada estimated by Yamana is presented in the table below and is extracted from Yamana’s full detailed Mineral Reserves and Mineral Resources data PDF available on Yamana’s website. Mineral Reserve Statement*, effective December 31, 2018 Contained Metal 000's Cu Au Cu Au Category Tonnes % g/t kt koz Copper Chapada Zone Proven 288,563 0.26 0.17 738 1,549 Proven stockpiles 100,138 0.23 0.17 232 554 Probable 275,928 0.26 0.16 711 1,381 Total 664,629 0.25 0.16 1,681 3,484 Gold (only) Suruca Zone Proven 11,454 0.42 153 Probable 53,741 0.53 908 Total 65,195 0.51 1,062 *Mineral Reserves are exclusive of Mineral Resources. Chapada Zone Mineral Reserves have been prepared using $1,250/oz gold and $3.00/lb copper price assumptions. Suruca Zone Mineral Reserves have been prepared using $1,300/oz gold. Chapada open pit cut-off at $4.06/t. Metallurgical recoveries at Chapada are dependent on zone and average 83.11% for copper and 56.94% for gold. Cut-off grade 0.19g/t gold for Suruca oxide and 0.3 g/t for Suruca sulphide. Metallurgical recoveries for Suruca oxide average 85% for gold and for Suruca sulphide average 88% for gold. All figures have been rounded to reflect the relative accuracy of the estimates. The qualified person responsible for the Mineral Reserve estimate is Luiz Pignatari, Registered Member of Chilean Mining Commission, EDEM Engenharia. The audited Mineral Resource statement for Chapada estimated by Yamana is presented in the table below and is extracted from Yamana’s full detailed Mineral Reserves and Mineral Resources data PDF available on Yamana’s website. Mineral Resources are presented exclusive of Mineral Reserves. Mineral Resource Statement*, effective December 31, 2018 Contained Metal 000's Cu Au Cu Au Category Tonnes % g/t kt koz Copper Chapada Zone Measured 58,885 0.20 0.12 118 222 Indicated 363,929 0.22 0.14 801 1,676 Measured and Indicated 422,814 0.22 0.14 919 1,898 Inferred 156,081 0.23 0.08 354 422 Gold (only) Suruca Zone Measured 1,284 0.39 16 Indicated 81,039 0.54 1,416 Measured and Indicated 82,323 0.54 1,432 Inferred 12,565 0.48 194 *Mineral Resources are exclusive of Mineral Reserves. Chapada Zone Mineral Resources have been prepared using $1,600/oz gold and $4.00/lb copper price assumptions. Suruca Zone Mineral Reserves have been prepared using $1,600/oz gold. Chapada open pit cut-off at $4.06/t (Chapada pits and Suruca SW). Metallurgical recoveries at Chapada are dependent on zone and average 83.11% for copper and 56.94% for gold. Cut-off grade 0.19g/t gold for Suruca oxide and 0.23 g/t for Suruca sulphide. Metallurgical recoveries for Suruca oxide average 85% for gold and for Suruca sulphide average 88% for gold. All figures have been rounded to reflect the relative accuracy of the estimates. The qualified person responsible for the Mineral Resource estimate is Felipe Machado de Araujo, Registered Member of Chilean Mining Commission, Mineral Resources Coordinator Brazil, Yamana Gold Inc. Transaction Overview The purchase price will be paid in cash on closing and will consist of US$800 million, subject to customary adjustments. The purchase price is expected to be funded from Lundin Mining’s current cash balance and a portion of its US$550 million revolving credit facility. Yamana will also receive contingent consideration if certain gold price thresholds are met and development of a pyrite roaster is completed, as outlined below: Up to US$125 million in aggregate over five years of contingent annual gold price payments based on the following structure: a US$10 million payment if the gold price averages at least US$1,350/oz in any sequential annual period over the five years commencing on closing of the Acquisition, a US$10 million payment if the gold price averages at least US$1,400/oz in any sequential annual period over the five years commencing on closing of the Acquisition, a US$5 million payment if the gold price averages at least US$1,450/oz in any sequential annual period over the five years commencing on closing of the Acquisition. A US$100 million contingent payment based on the development of a pyrite roaster which Lundin Mining will continue to evaluate. In addition, upon closing Yamana will retain a 2.0% NSR royalty on any future gold production from the Suruca gold deposit. Completion of the Acquisition is expected to occur early in the third quarter of 2019 and is subject to typical closing conditions, including third-party and requisite regulatory approvals. The Acquisition does not require shareholder approval of either party. Existing Metals Sales Agreements Yamana and certain of its subsidiaries related to Chapada had previously entered into metals purchase agreements which an affiliate of Lundin Mining will assume upon closing. Sandstorm Gold Ltd. (“Sandstorm”) and Yamana entered a multi-asset stream transaction in October 2015.  Sandstorm is entitled to purchase 4.2% of the payable copper produced from Chapada up to a maximum of 3.9 million pounds (Mlbs) annually at 30% of the market price. The percentage of payable copper is subject to two reduction thresholds. Once an aggregate of 39 Mlbs has been delivered the percentage of payable copper reduces to 3.0%. Upon delivery of 50 Mlbs of copper the percentage of payable copper reduces to 1.5% for the remaining life of mine. Altius Minerals Corporation (“Altius”) closed a copper purchase streaming interest in Chapada with Yamana in May 2016. Altius is entitled to purchase 3.7% of the payable copper produced from Chapada at 30% of the market price. The percentage of payable copper is subject to two reduction thresholds. In the event of a specified expansion at Chapada, which is deemed effective at such time as throughput increases to an annualized run rate of more than 26 million tonnes for a period of 150 days with a corresponding increase in copper production from a base rate for copper production of not less than 33%, the percentage of payable copper reduces to 2.65%. Also, upon delivery of 75 Mlbs of copper in aggregate the percentage of payable copper reduces to 1.5% for remaining life of mine. Advisors and Counsel TD Securities Inc. delivered an opinion to Lundin Mining's Board of Directors as to the fairness, from a financial point of view, of the consideration to be paid by Lundin Mining in the transaction.  Lundin Mining retained Stikeman Elliott LLP as Canadian legal advisors and Veirano Advogados as Brazilian legal advisors in connection with the transaction. Technical Information The qualified person for the scientific and technical information contained herein is Stephen Gatley, Vice President Technical Services, Lundin Mining. Mr. Gatley, who is a "qualified person" as defined under NI 43-101, has reviewed and approved the technical information in this news release and reviewed the Chapada Technical Report on behalf of the Company. To the best of the Company’s knowledge, information and belief, there is no new material scientific and technical information that would make the Chapada Technical Report inaccurate or misleading. Further details with respect to Chapada are available in the Chapada Technical Report prepared for Yamana and filed under Yamana’s SEDAR profile at www.sedar.com. Acquisition of the Chapada Copper Mine Conference Call and Webcast The Company will hold a telephone conference call and webcast at 08:30 ET, 14:30 CET on Monday, April 15, 2019. Conference call details are provided below: Call-in number for the conference call (North America): +1 647 788 4922 Call-in number for the conference call (North America Toll Free): +1 877 223 4471 Call-in number for the conference call (Sweden): +46 (0) 8 4468 3691 To view the live webcast presentation, please log on using this direct link: http://event.on24.com/wcc/r/1985085-1/68B717B44E0454D026CBA8EE3CBD68AD The presentation slideshow will also be available in PDF format for download from the Lundin Mining website www.lundinmining.com before the conference call. A replay of the telephone conference will be available after the completion of the conference call until April 30, 2019. Replay numbers: North America: +1 800 585 8367 or +1 416 621 4642 The passcode for the replay is: 5657488 A replay of the webcast will be available by clicking on the direct linkabove. About Lundin Mining Lundin Mining is a diversified Canadian base metals mining company with operations in Chile, the United States of America, Portugal and Sweden, primarily producing copper, nickel and zinc. In addition, Lundin Mining holds an indirect 24% equity stake in the Freeport Cobalt Oy business, which includes a cobalt refinery located in Kokkola, Finland. The information in this release is subject to the disclosure requirements of Lundin Mining under the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact persons set out below on April 15, 2019 at 06:45 am Eastern Time. For further information, please contact: Mark Turner, Director, Business Valuations and Investor Relations:  +1 416 342 5565 Brandon Throop, Manager, Investor Relations:  +1 416 342 5583 Robert Eriksson, Investor Relations Sweden:  +46 8 440 54 50 Published at Mon, 15 Apr 2019 11:33:34 +0000 Read the full article
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crazybooklover0 · 9 months ago
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Structure Spotlight: Trail Ruins
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(image credit: Trail Ruins, Minecraft Wiki)
Introduction
Trail Ruins are some of the oldest structures in the history of Minecraft. Built by the original inhabitants of the Minecraft world, (Note: not villagers, though a relation is likely) these structures of masonry and terracotta have long since been buried underground, sitting in a state of decay.
All Trail Ruins follow a simple pattern: A single road that goes through a tower, with buildings and decor on either side of the road. The structures within the trail ruins will vary, but they all follow this same basic layout. Many of the buildings within the ruins contain some sort of workstation, such as a Crafting Table or Loom. However, there aren't any buildings that would indicate a living space.
The current theory is that the buildings seen in excavated trail ruins are work and shop spaces meant to last, while the people lived in wooden structures not along the main road. Wood doesn't last as long as masonry and terracotta, so that would explain why there is no wood structures remaining. Depending on where the ruins are located, the small villages may have also been surrounded by farmland.
This series of posts will look into the following topics more in-depth
Dyes & Trade
Sherds
Trims
Buildings
(links will be added as the corresponding post is posted)
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crazybooklover0 · 9 months ago
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Alright, so I'm typing up my posts about trail ruins in chmc, and they're getting longer than I expected (One post is at 700 words and I have like 2 out the 6 sections I have planned done. And the other sections are probably going to be about the same length if not longer.) So, I want to ask:
The big post will be exactly as described, one long post with all the information. The smaller posts will likely be formatted so that the introduction post will have an index of the different sections I've included (all linked). If you have any feedback about something different I could do or smth, pls let met know!
This poll will probably determine how I do things for the other posts in this project, so no pressure
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crazybooklover0 · 9 months ago
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🌹
Ender mites!
Also hiiiii Loki <3
Hi Leaf!
I hadn't actually given much thought to endermites and this point, but you made me think about it, and I'm not sure if I like endermites the more I think about how they work.
Because they can spawn when you break an ender pearl (teleporting). And ender pearls come from endermen. But what are ender pearls? They look like eyes, but you need to mix it with blaze powder to get an eye of ender.
My thought is that ender pearls are a sort of core that allow the endermen to teleport. They don't break whenever an enderman teleports, but there is always a possibility that it will, especially with older endermen. When it breaks, the enderman dies, and an endermite takes its place. So essentially, an endermite is an infant enderman
(Drop a 🌹 in my ask box and I'll give you some lore about the CHMC project! Include a structure/mob/time period and I'll give you some lore about that!)
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crazybooklover0 · 1 year ago
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The Four Eras of Minecraft History
First official post for this project!
So, I've divided up minecraft history into 4 eras, based on the decay of various structures and the loot that you can get from them. I've tentatively given each era a name, but they are absolutely not set in stone and subject to change.
So, the 4 eras. I'm just giving some brief summaries of each one, this project will eventually deep dive into each era
1. The Early Era
This era spans from the beginnings of the universe to the creation of the first nether portal. The structures that remain from this era are the trail ruins and the ocean ruins in the overworld, and the bastion remnant in the nether.
2. The Overworld-Nether Era
This era goes from the the creation of the first nether portal to the creation(/discovery?)* of the first end portal. Structures from this Era include the ruined portal, the ancient cities, nether fortresses, and strongholds.
*I'm not sure yet if the end portals were found or made, but I can make a whole different post about that.
3. The Tri-Dimensional Era
This era is likely spanning the largest amount of time, and doesn't have the clearest end or transition to the next era. The reason why will become clear in the next era. The structures from this era include, but are not limited to, desert temples, shipwrecks & buried treasure, mineshafts, and jungle temples in the overworld, and end cities in the end.
4. The Player Era
This era begins when a player first joins the world, which explains the unclear ending to the Tri-Dimensional Era. The structures in this era include those that are still actively occupied, whether it be by villagers, illagers, or witches. Therefore, the structures include villages, woodland mansions, pillager outposts, igloos and swamp huts.
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crazybooklover0 · 1 year ago
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A Complete History of Minecraft Masterpost
I have started a very big project
I am going to be attempting to write a history of Minecraft based on the structures that we see in the world as we play, going deep into what I believe to be the lore of Minecraft.
This is very much inspired by @mcyt-hc-writing and their post giving a chronological order to Minecraft's structures. And while I agree with most of their placements, I want to make my own take on the lore of Minecraft.
And so that's what this is! I'll repeat that this is a very big project, and I'm probably going to be posting a lot about it because I am pretty invested. This will be the masterpost for this project, but everything relating to it is going to be tagged as follows:
#chmc project: General tag for anything relating to the project #chmc lore: Specific posts about the lore of Minecraft, will typically be linked below #structure spotlight: An in-depth look into the structures of Minecraft #chmc mini lore: Lore posts that are more just me getting my ideas out rather than a put together thing #chmc shitposts: Behind the scenes stuff
I'll be posting summaries, excerpts, and brainstorming/notes here on tumblr as I write, then once everything is written, I'll post it all on ao3. Also, please feel free to ask questions about this, I will gladly answer them!
Links to posts under cut!
Types of Lore Posts Brief Summary of the Four Eras of Minecraft
STRUCTURE SPOTLIGHTS TRAIL RUINS
RECONSTRUCTIONS COMING SOON
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crazybooklover0 · 1 year ago
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Guys, I will be working Herobrine into the CHMC project. I may have to stretch things to make it work, but I don't care, he will be here.
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crazybooklover0 · 9 months ago
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CHMC LORE POSTS
Hello! Now that I've posted the start of my first big lore post, I thought I'd give some info about how these lore posts are mostly going to work!
1. Structure Spotlight
This type of post will give an in-depth look into a particular structure through a series of posts. The introduction post will be linked on the master post, with the following posts in the series linked under the intro. These series will look at the overall parts of a structure, like the possible loot to find and the composition, instead of a specific example. If you want to see specific examples of structures, you could look at
2. Reconstructions
This type of post will be looking at a specific example of a particular structure. It may speculate what may have been going on in the structure at the time of use, and if the structure has fallen into ruin, it will provide a proposed reconstruction of the structure. All of the structures I look at in these types of posts will hopefully be from a single world, with coordinates of each structure and the version I was in included in each post.
As I keep working on the project, the types of big lore posts I have will expand, but these are some starting ones. The tags I use for each type of post will be linked on the CHMC Master Post
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crazybooklover0 · 9 months ago
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🌹🌹🌹
Hiiii Loki :)
Hi Jade!!!
3 random bits of lore coming right up!
1. Trial chambers were likely created as a test of skill, a final challenge if you will
2. In a Minecraft world, time continues to pass, deteriorating structures, until the first player joins the world, which freezes the world so that the structures don't change any further
3. Trail ruins and ocean ruins are likely from a similar time period, and would have had interactions and trade with each other
(Drop a 🌹 in my ask box and I'll give you some lore about the CHMC project! Include a structure/mob/time period and I'll give you some lore about that!)
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crazybooklover0 · 1 year ago
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I made myself sad while working on the CHMC project, so now you all have to hear about it. So I'm reconstructing a trail ruins, and I'm calling it the Artisan Settlement, right? And I'm taking a break from the art part of it, and looking at what I got from the suspicious gravel, analyzing it and attempting to draw some conclusions.
So I'm looking at the the sherds and the trims right now, and I feel like I got a lot of wayfinder trims (5 of 12). I also got a good number of heartbreak sherds (4 out of 15, this is relevant later). Now, one of the definitions of wayfinder from Oxford Languages is: "a person navigating to a particular location."
So, given that there were a large number of wayfinder trims found, we can assume that a good number the people of the Artisan Settlement were explorers or went to other settlements to trade (trade was most definitely a thing in these settlements, but that's another post). And you might expect that sometimes these people would go out to the other settlements, and just not come back.
Here's where the heartbreak sherds come in. I theorize that the heartbreak sherds are their way of symbolizing grief in art. Now this could absolutely be romantic heartbreak as I imagine many might jump to. But it could also be platonic or familial or any other types of heartbreak that could happen.
Now what about all this made me sad? Just the thought of a parent, sibling, or child leaving the settlement to go trade with someone nearby, and they just don't return, either they were killed by a mob, or got lost, or some other thing. And someone sat down and made a pot to show their grief over losing this person.
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crazybooklover0 · 1 year ago
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Thoughts on me including some removed structures from early game minecraft in the CHMC project? I was thinking about the brick pyramids, and maybe there's no remnants of them in the world today because they were eventually completely taken down to use in other buildings?
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crazybooklover0 · 1 year ago
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Just a little hint of something I'm working on for the chmc project!
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crazybooklover0 · 1 year ago
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Working on making a reconstruction of a trail ruins that I excavated, and I want you all to appreciate the pixel-accurate iron bars I made in the axon
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crazybooklover0 · 1 year ago
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Okay, I'm like, no where close to figuring out dungeons for the chmc project, I'm still working on doing stuff for trail ruins, BUT
The idea of spawners has been bothering me since this project first sprung up in my head, and I think I've figured it out!
So, spawners form because there's been a lot of one mob spawning in one particular area of the world. So like, for example, say zombies spawn in this one particular cave a lot, for a long period of time. After some amount of time a spawner forms, and that's what the player finds in the world when they join.
However, you may be asking, 'okay, that's how spawners work, but what about the room around it, and the loot in the chests? Those aren't natural' And I have an answer! It's not a full one, because, again, I haven't completely figured everything out yet, this is just stuff that came to me in like, 5 minutes.
But, you would be right, the room around the spawner and the loot in the chests are not natural! The inhabitants that built the dungeons didn't know that there would be a spawner there, but they noticed that zombies (if we're using the example above), kept spawning in that area, so they blocked it off and used it as a makeshift xp farm or something! (again, haven't figured everything out)
(there will be a proper post about the dungeons when I get to it, I just wanted to get these ideas out)
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