#combine and separate nodes!
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trickinabucket · 1 year ago
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I bootlegged an array in blender’s material node editor. Idk if a pro would look at my shit and sth or whether im actually clever.
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stellifystari · 3 months ago
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ASTRO NOTES: 001
These are more accurate in sidereal in my opinion
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#1 — Scorpio and sagittarius energy in sidereal is such a good combination in my opinion. Most people go by compatible elements when it comes to compatibility but I feel like that’s a very outdated and textbook type of concept that just never seems to be accurate. I don’t think only “air and fire” or only “water and earth” are compatible. I do think most signs are compatible with most of their own elements signs though. Gemetria is something I’ve noticed is more accurate when it comes to finding the signs compatibility. I first saw people discussing it on twitter and it really resonated with me more than the traditional textbook astrology compatibility stuff. Might have to make a separate post on this topic.
#2 — Mercury in the 5th house can indicate having twins since mercury’s symbol is the twins and the 5th house is the house of children/fertility. If not twins though these people still do often have multiple children unless something in their chart conflicts this energy.
#3 — Virgo moons have to be one of the most anxious placements I’ve ever encountered. They constantly are apologizing out of fear that they’ve said the wrong thing, they’re always worried about things that probably would never even happen, and they seem to be super awkward due to social anxiety at times. I feel so bad for them.
#4 — Moon square venus people often care too much about their appearance and can become very emotional when anyone comments on it. Some people care more about people saying things about their personality but these people tend to take things more to heart when their appearance is attacked rather than their character. They also tend to feel as though their day is ruined when they don’t feel pretty. Often this is due to their upbringing. Someone from their childhood whether it was a parent or a bully may have made them feel judged a lot for how they look and made them feel like their appearance is the biggest part of what gives them their worth in life.
#5 — Venus square mars people can have a battle with differentiating love and lust at times. They may also be indecisive about ever taking action in relationships or knowing what exactly they want when it comes to multiple topics involving romance.
#6 — Uranus in the 10th house people often are the leaders of their friend group I’ve noticed. They’re usually close friends with everyone in their friend group and often will get dragged into fights and be asked to choose sides or be fought over by other people in their friend groups because of this. They sometimes have to be the balance of the group and try to keep things under control too.
#7 — The north node at 22° can indicate your main purpose is to build others up in life. This could be in multiple different ways it just depends on the rest of your chart. For example if you had a 3rd house and 22 degree north node you could build people up with things related to the voice or literature such as music, motivational speaking, writing, social media, and more.
#8 — Saturn at 16° indicates lots of karmic lessons in your life will be surrounding the ego and spirituality. In past lives you may have been manipulative or very egotistical and abused your power in life. It’s important to embrace spiritual growth and have more self awareness in this life.
#9 — Venus at 9°/18°/27° indicates a person cares a lot about their partners looks and can be superficial at times when it comes to love. They don’t tend to go for anyone that isn’t considered attractive to a lot of people. This is only because these degrees indicate insecurity meaning they can be extra insecure in this area of life when judged by anyone for who they’re dating.
#10 — I don’t believe in a “worst sign” however I do believe there’s naturally going to be certain energies that don’t work with our own. That doesn’t mean that entire group of people with that sign are just a bad person though which people fail to understand. I also think astrology is something that’s meant to show our positive and negative tendencies but often people want to ignore the negative or hate on people for talking about it when it’s very evident that it exists. That doesn’t mean we can’t learn from this challenging energy though. I just think majority of humanity does lack the self control to want to change and avoid these negative desires to put an end to their bad behaviors or actions.
#11 — Midpoints are so underrated in astrology. They’re often very accurate for me. I’ll definitely be making posts about them.
#12 — Having your 12th house ruler in the 3rd house can indicate experiencing lots of loneliness in life and not being able to make many friends as a kid. You’re more likely to find the right people in adulthood. This will turn you into someone who’s very sensitive to others emotions and selfless though because it allows you to experience what it’s like to feel alone and gain more empathy for others. This is a spiritual lesson you must learn.
#13 — Capricorn risings always have such a unique sense of humor and make everyone laugh. Definitely an underrated placement when it comes to being comedic.
ⓘ Stellify Stari Astrology
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moonscorchedcookie · 3 months ago
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hi hi i have some questions about ur models n process!!!! what do you do to make your model’s eyes?? i’m experimenting with various methods for my own models n would love some suggestions!! AND how do you choose the colors for your models??? they’re so vibrant and pretty !!!
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For my models I use image sequence sprites for the eyes. I separate the pupils into their own textures and I have a driver and node setup that offsets the UVs for the pupils based on the position of the eye bones.
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The pupils and the actual eye textures are combined using a colour mask to keep the pupils in the whites of her eyes :>
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The offset of the image sequence for her eyelid textures is set up to be controlled by these sliders using drivers:
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I'm going to leave a link to download the .blend file for Shrimpy, feel free to poke around and adapt any of the material or driver setups for your own stuff :3
As for choosing the colours for my models, for the most part I just spend a lot of time experimenting with trying different colours and shades until I find something that I like. Very rarely I'll base the colours of a model off of a reference, like with Kiki's colours being inspired by the orchid mantis.
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lua-magic · 2 years ago
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Combination of the planets with Sun or planets aspecting  Sun and your personality.
Sun with Mercury: This is a combination of great success, name and fame as mercury being prince is now under the influence of King SUN hence, imbibe the character of the sun.
Person would love to earn respect and be careful about his Ego. He/ she earns a lot of name and fame in his life time and is a true King.
He/she loves to read, write and teaching. Love to be in spotlight and has good administrator skills.
Person would be highly skilful, great and communicator. Person would be helpful and love to be on top of game all the time.
They could have a dry sense of humour and serious attitude towards life.
Sun with Venus.  Highly seductive, lustful, and has high sexual energy.  He/she could face financial problems and problems in relationship as well. Usually, would be good in arts, crafts, music and dancing. Venus is eyes and there could be problems related to eyes as well. He/ she usually have beautiful eyes and innocent face but entirely different personality. Usually, these people have lot of hidden talents and emotions which they don’t express. They have attractive personality and attracts opposite sex easily towards them. They good in flirting, sarcasm and are quite dramatic. 😅
Sun with Mars. Great combination, gives lot bravery and fighting spirit. He/she is a good leadership quality. It is like Mars the soldier has got support of the Sun the king. Good for one who wants to join Army or police.
Confident, self respect, ego, leadership, bravery, high on energy and discipline comes naturally to the person.
Unlike Mars and Rahu( North Node) their energy is quite regulated and stable.
Sun with Jupiter: People with this combination alwys feel the presence of divine protection around them and they often get the help of divine as well in critical situation. Some kind of supernatural power always protects, support and guide them.
People with this combination are great mediators, and spiritual.
Sometimes, they could sense the energy around them and are empathetic and sensitive to energies hence, most of the time when they visit any holy place irrespective of their religion they feel connection to the superconcious immediately.
They love to follow rules and rituals of their religion and are highly disciplined if not afflicted by malefic planets.  
Sun with Saturn. People with this combination are high in masculine energy and usually hard worker. They could work for or with the government. They could share bitter and sweet relationship with their father probably frequent fights or separation from father. This combination also gives problems with colleagues and bosses.
They love to work for the masses and with the masses as well. They have good leadership qualities and believe in team work.  They work with large group of people and are usually unbiased in their approach. They love to treat everyone equally and make great employee as well as boss.
These people also could work with or for underprivileged and for the outcaste.
Sun with South Node.  Good combination for name, fame and success. Have good leadership qualities and least expectations from their bosses and from their kids as well.
They would do most of the work for their bosses and for the company without expecting anything in return.
They don’t demand or expect any position and are black sheep in their company who does all the work silently without any Ego. They are spiritual and have good understanding of Mantras and deep interest in occult and spirit realm.
They are attached to their father a lot and fathers had played major role in shaping their personality.
Sun with North Node:  People with combination would be highly fascinated with name, fame, and success. They have desire to reach on top and are lustful and aggressive. These people would be spiritual but egoic and could face problems from their bosses and also from their father. Their relationship with father or father like figures are mostly karmic, though they love their father they won’t get full support and love back from them.  They might suffer from laziness and low confidence.  They might get blamed easily and has habit of lying or stealing.
They have good interest in occult and spirit world and are great mediators.  People with this combination has unique personality, one personality that that they show and other that is always hidden from the society. People with such combination usually don’t like to follow man made rules and make their own rules. They are rebellion and detached from their family and don’t follow the footsteps of the family.
Please support me on patreon.
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dentesal · 2 months ago
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DMC3 Devil Triggers Models (UPDATED)
Other models: DMC4
Additional Info (12/05):
File Type: .blend
No weapons included except for Beowulf
Rebellion, Yamato and Nevan wings folded and open are separate objects, so just untoggle whichever you prefer
Simple rig that came together with the extracted model
Objects like the wings, beowulf and yamato sheath are not linked together with the main body, so they wont follow if you try pose them
The colored lights on the forms that have them might appear pixelated/grainy. I have no idea how to fix it
Update 15/04
Weapons included
Cerberus nunchaku chains are separated objects from the ring+handles, they are not linked together so it might difficult to pose them
(I recommend these weapons models if you want to pose/animate with them)
Wings, Yamato Sheath and Beowulf should follow body movement now
Fixed the colored lights issue
Fixed Agni Rudra DT not having a mouth texture
Fixed Yamato Sheath placement
Added a bloom effect(it looked nice), you can disable it by toggling Compositor - Disabled on viewport shading
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Update 12/05
Removed Glossy Textures on combined pass. Now it should look good with lighting
Added new texture for Agni Rudra weapon eyes glowing. You change between the two textures
Renamed collections and objects for better identification
Fixed closed fists for Rebellion and Beowulf DT not having textures
Removed bloom from highlights, you can put them back by changing the green nodes
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Notify me if there is any errors
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crow0king · 23 days ago
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this is just my little version of The Well of All Sparks and it's production of new sparks.
I will be delving more into a bit as well as the lakes/rivers enviornment.
typed text below (for if my handwriting is unreadable)
it also goes into a little more detail about each stage :>
a Node commonly contains between 5-12 polyp clusters.
each cluster can contain 1-8 polyp sparks.
the Nodes slowly climb up the walls + veins of the Well (and hotspots) as the Nodes develop.
Nodes membranes get thinner the farther they develop and clime up; the membrane brakes when polyp sparks separate from their polyp clusters and finalize development.
lakes + rivers (cracks) are also classified as hotspots.
hotspot developing sparks/Nodes tend to be more exposed to outside factors and "marine" wildlife than the Well and contained hotspots.
the 0.1% (the green sparks) emerge as a stage 5 development in the 2nd sector level of the Well (or hotspots); while normal sparks will emerge as stage 5 out of the 1st sector.
Nodes and developing sparks can be removed artificially (as early as a 3rd sector in a stage 1), but they'll tend to be more at risk of becoming unstable.
mature-ready sparks can stay in the Well/hotspots for up to 5 months (the cybertronian equivalent) inside before it's forced to exit and start gathering any available metals to stabilize and further develop, or it'll get re-absorbed or eaten.
stage 1: sparks are classified as planula at this stage as they just start development within Nodes. they'll divide into small segments before entering stage 2.
stage 2: polyps (sparks) further develop and grow inside the Node and the segments then form a polyp cluster; this is where 0.1% sparks have a chance at being identified.
stage 3: developing polyp clusters continue to develop and grow, their inner-energy now starting to develop and the individual spark-polyps become livelier and start separating from the cluster (soon to be identified as sparks instead of polyps). combiner class sparks however will separate at stage 4 because their connection an important stage of development.
stage 4: spark polyps are now classified as pre-mature sparks since they are (usually) fully separated from the clusters and all have successfully emerged from the Node (the Node membrane being very thin; it'll get reabsorbed).
stage 5: the now mature sparks have fully developed their inner-energy, the outside becoming a protective "skin" around it. they are also ready to emerge from the Well/hotspots and either naturally develop a protoform or be put into a pre-made body. they will be seen either bobbing at the top of the Well or slowly floating around in the 1st sector.
:>
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elftism · 5 months ago
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Some thoughts from the intervallo checkup
(these were written out as I was experiencing it so might edit things later or be wrong about other things) (I only reached stage 10 before I ran out of enk lol so I'll finish this later)
- yooo envy peccatulum fight
- considering the P Corp explanation, I'm convinced that the shelter from the 27th of March was based on how people viewed their corps' products or at least something relating to it (edit: shelter's abno story directly mentions a 'company P' so this is definitely the case)
- Donnie asking about p Corp and making Faust nervous omg
- I want to hear the rest of that story Sinclair
- in general I'm glad we know that storing people in dimensional bags is bad at least but I want to know exactly what happens
- I wonder if the big event that causes us to go to the outskirts later down the line will be a smoke war 2.0 about W corp
- hoenheim looks exactly how I thought he would lol. His assistants (Marton and Alyssa) look cool
- limbus really does seem like they want to be Lobcorp 2.0, considering they have an extraction dept. Wonder when they'll get an architecture dept
- Donnie winning in association knowledge THAT'S MY GIRL WOOOO
- Donnie trying to stand on her tippy toes lmfao
- GREGOR TRYING TO LOOK COOL W THE CIG LMFAO
- get his ass Faust
- HEATHCLIFF WE WONNN WOO poor ishy
- those jackets do look comfy ngl...
- the anime glasses I'm trying so hard not to laugh rn I don't want to bother my dorm roomie
- everyone being nerfed to Sinclair's level rip lmao
- the stage 3 sloth peccatulum is so tanky holy shit
EDIT: I CLEARED THE INVERVALLO NOW
- holy shit sancho fight. This intervallo has been so good for lore. Though, I've seen people calling Sancho basically a first kindred now, but that's really not the case. Kindred is a term for genealogy or something similar - she's two degrees of separation from the progenitor, so she's still a second kindred. She's just basically dealing with the bloodlust that every other la mancha kindred would have if they were alive, combined
- poor yi sang.... Thought he was the strongest
- Hoenheim's distortion was super cool - it's nice to see that some L Corp employees managed to recover after lobcorp fell (though I guess he wasn't like a standard nugget or clerk or anything). Also! He was part of Malkuth's team/control team!
- this music goes hard
- the map/ chapter stage select screen has a picture of Donnie with a CENSORED over it lol, and rociante on the floor
- near the dungeon that blurry shillouette in the map/stage select looks like carmen, maybe?
- new classification scheme is nice, tells us a lot about abnos and distortions
- "we don't want heathcliff to be like heathcliff" lmao Ishmael
- uhhh that gregor tidbit at the end hello? Will be fun to see how this is relevant later on
- also, fun to see in the dungeon how one of the event nodes mentioned the carvings on the walls of L Corp lol
- oh and! The eye watching you during distorted Hoenheim's fight was sick
Good intervallo can't wait for the sweepers intervallo next
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wrotelovelytears · 2 years ago
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They stare cause they know
IT Girl from ATL
👀Honestly I'm grateful for this Saturn in Pisces transit. I've learned so much about myself and the world around me from isolation. I'm not going to lie and say it's been easy because my mental health has taken various directions and without this time completely alone, I would never have the personal understanding I do now.
‍💀This transit has been about learning to be alone and what it means to be oneself. I see this as a preparation for the Saturn in Aries transit which entails taking those lessons learned and helping others with it through leadership. And I will be starting my Saturn return then too
👀I've noticed as we get closer and closer to Neptune in Aries the world gets more and more... Violent. Like there's no other word to describe it but just pure malice floating in the air. While I could use only astrology to explain it, I'm not going to pretend like there's no big social things that happened that are also making the world this way. Ever since the beginning of the pandemic human behavior has taken a turn for the worse. Add in "forced" isolation from the masses and you get a world ripe for conflict. Yes Neptune is about illusions and honestly it shifting to a more active sign, yeah we might just have to take that L collectively.
👀 I also peeped we will have Aries ruling Neptune, the North Node and Saturn all at the same time at some point. Not saying the world gonna end or nothing, just saying prepare to see more of the current things you see.
👀 So are we gonna talk about how everyone was going the Age of Aquarius is gonna push society forward in good ways just to end up having degenerate behavior become the norm. I understand that Aquarius is the sign of change and "futurism" and it also is the sign of headassery individuality to extremes. Aries is more about individuals leading (ie group work) while Aquarius is more individuality rediscovered and using that to lead (being yourself and that making change). Unless we all course correct this newfound sense of hyper individuality the world is gonna get worse.
Y'all my sons
👀Since my solar return is coming up (this may or may not be posted around or on it), I want to reflect on my past solar return chart. (I will be using whole sign and sidereal chart as a heads up if your wondering why certain planets are in certain signs)
‍💀This time last year I was working two jobs at once, two separate times, I'm blaming my first house mars. Like I have never in my life made a decision so short sighted and yet I managed it because not only is my mars in my first house but Taurus as well. I'm stubborn already but when I was told it was impossible to do both, yeah I doubled down.
🤭That Taurus Mars also made me very conscious about my appearance and how I see myself. This wasn't a negative thing however, I've done so many things to change my appearance to fit the version of me I think is best. Including getting various piercings, doing another big chop (also didn't want long hair no more), buying clothes that made me feel attractive and saying more affirmations in the mirror. The biggest change (that I had little to do with) was finally achieving my body goals. With it being in a 29 degree, I believe this is almost certainly my final form.
‍💀I find it funny how my Moon is in the 22° (which is also the natal degree it's in) and in Cancer because when I tell you I fucking cried all the time and for everything. I did. I know I'm naturally very sensitive but it's like someone turned the dial up and broke it. This has led me to happy tears as well. I also did emotional eat a lot or vice versa. I think combining this with Taurus Mars did make me a little more suspectable to food and emotion related ups and downs.
🤭I also made a lot of progress in therapy due to just wanting to finally process and get over certain shit. I'm going to say the third house holding it is what made me more willing to talk. However this also led to me randomly remembering some tragic thing that happened to me at some random ass time and going "wow, that's kinda fucked... Whomp whomp".
‍💀The crazy thing about this entire transit year is starting it off with a head injury that's kinda led to some long-term neurological issues. Literally didn't even get a day into the year and got the shit knocked out of me because Aries wanted to chill in the 12th house.
🤭Even though I had to stop working due to multiple head and neurological injuries, I at least learned what jobs, bosses, and work environments I do and don't like. I also learned how to easily see when someone is not in my corner and rather be headstrong then correct.
‍💀My MC happened to be in Capricorn that year and yeah, I definitely worked my ass off. I wanted to focus on longevity and stability. That's honestly been my theme this year (and moving forward). That did mean I might've let my relationships struggle because I was working and constantly outside.
‍💀Back to appearance (let me be vain in peace), my Sun and Aphrodite transiting the 6th house probably played a big role in why appearance was so important to me. Having them being in Libra made it just double down.
💀As I am editing this I also have my Ascendant in the 6°, I already said my current sixth house is ruled by Libra so yeah. Being hot n sexy was my goal this year. I achieved cute and "uwu" in the end tho.
‍💀This has honestly been the first year (since I was like... 12) that I haven't had any type of romantic relationship, I think this leads back to Saturn being in Pisces mostly. I also think it's me having a Scorpio Venus (which happens in my natal chart) but in the seventh house. See that's squares my natal Venus despite being in the same sign. {Actually my whole chart this year squares my natal but that's not the topic at hand.} I honestly didn't know what to do in the beginning of the year, I wanted a relationship and understood how important they are to me (sorry I'm a romantic at heart, I love love and being in love. Transiting the seventh duhh) AND I did almost no work to seek one out partially due to things I had to work out from my past (there's that pesky Scorpio in me popping up). Anytime I was approached for a romantic partnership I automatically questioned the person's intent and if it was self fulfilling prophecy or my intuition being OP, I never had anything pan out. In the beginning that annoyed me and I realized one I wasn't done doing work on my lack of trust in people, two seventh house rules open enemies and them people did not have my best interest at heart.
‍💀My Jupiter was in retrograde which could've played a part in why I dropped most of the spiritual aspects of my life and tried to raw dog it. That was a terrible idea, I ain't never felt so lost before lmao. While I could have religious talks, the spiritual aspect was lacking. It was like belief without practice for me and that's not really believing. As the year is coming to a close I've been getting more "lucky" and spiritual again. I had to learn that certain aspects of my life just work and others don't. And that my definition of my religious beliefs are vastly different than what others of my faith might be.
🤭All in all I learned the lesson of the importance of individuality within community. Not community without individuality. Or individuality before community.
‍💀Another reason for my struggle with religion, spirituality and all that was Saturn being in my 9th house. My will to continue higher education and be involved in anything literally besides work was gone. Now my life long dream has been multiple PhDs but when I tell you I avoided any conversation around finishing my first degree, one PhD was looking real unattainable.
‍💀Saturn really beat my ass this year as it was also the ruler of current profection. Hopefully my luck will truly change (in literally every aspect of life at this point) by the time my Jupiter year comes around.
‍💀Another note about my third house Moon, I fell back in love with the things of my childhood. That included gaming, socializing (on my own accord), "weird core" related things like the backrooms and analog horror and so on. The moon transiting certain houses can honestly unlock new (or old) things about you that bring comfort.
‍💀I'm a fixed Dom in my natal chart so being a Cardinal Dom for a year has been very exhausting. I'm used to finishing and quickly learning things. The way I was constantly tested this year had me always on edge. I think it is a good thing however because even though I did end quiet a few things, I also picked (back) up even more things. This has been a year of change without bounds (thanks Aries Uranus ), change that was honestly needed.
‍💀My chart is also pretty evenly distributed. Like I wasn't lacking fire, earth, water or air which explain why change was whooping my water Dom ass. Yes I know water ain't still (even ice isn't unless absolutely 0), and damn how do the fire and air people live like this? I could barely take a break to process anything. I had to process on the move and always be on it.
🤭I'm hoping next year it's more relaxed and stable, I can't handle all this change and movement.
‍💀Funny how my PoF was in Leo fourth and I worked with kids. It was beyond rewarding because I witnessed everything from first steps and words to the start of public (or private) school.
🤭Ceres might have also played a role in how invested I was in my jobs and the children I worked with. However my ovaries might have been on one because I started wanting to have a baby myself and that really isn't a good decision at the moment.
🤭Ceres also might have helped me connect more with my own mother as well which surprised quite a few people but I'd say it's been worth it. Learning how to mother myself has been greatly useful and even helpful with understanding my own.
‍💀This year I found out that I'm Chinese, Japanese and Peruvian, through DNA testing (again). And while doing so caused both my parents to have an identity crisis, I knew of my Asian heritage and somewhat of an Indigenous one as well. Problem is the countries were all wrong from family stories. (At the end of the day I'm still Black, that hasn't changed at all). I find it unironic China and Tokyo conjunction in my 8th house while Inca (what I used as a Peru substitute) chills in my third (almost second). To further that China and Tokio trine my Ceres and yes it is my mom that's half Chinese Japanese (and Vietnamese but couldn't find nothing for Vietnam, we taking what we get). And Inca trine my Jupiter (which I personally associate with my Father because he's a Pisces). My parents on the other hand hate this news because it did bring up old things they wanted to bury in their past (8th house coming through). My only lasting question is how the hell-
💀See I had a strange aversion to taking pictures of myself and even moreso posting the ones I did take. Turns out my Photographica was conjunction my Saturn and opps with my Moon. Anytime I'd take a picture I'd automatically feel disgusted with it despite feeling "pretty". Self image has been difficult this year, despite a lot of improvement.
Asteroids mentioned: Ceres(4)(ur mom) , Photographica(443), Aphrodite(1388), China(1125), Inca(8275), Tokio(498)
This my first actual post in idk how long. This year was.. A lot for me on a personal and societal level. While astrology may not be my source of a ton of dopamine anymore, it's still an interest to me. There's so much organizing I have to do with this page, so please be patient with me as I try to get back into the swing of things.
(If you learned something new or would just like to support me you can leave a wittle tip via the tip button or one of the links in my masterlist. Kofi: nymphdreams🧸)
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volno · 5 months ago
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Hello! I've been playing around with some bg3 (3D) fanart and I just wanted to say your texture toolbox is absolutely game-changing. Thank you so much for building it! Even just looking through how the skin shader works has been fantastic for learning more about shading systems
I also wanted to ask, if I wanted to, for experimentation sake, similarly reverse engineer a game shader, say just for skin or clothes or whatever - where would I... begin to look at how the in-game shaders are constructed? I know that's kind of a huge question, so no problem at all if you can't answer, I just wanted to give it a shot.
Thanks again!
heya! I'm always glad to hear that people have been enjoying the toolbox. Initially, everything I made was based off of guess work, then later on, Norbyte gave me some decompiled versions of the shaders which I then had to basically translated from GLSL into Blender nodes, which was its own challenge. But thankfully, with the toolkit released, we now have a much easier option: the Material Editor.
To open up an existing Material in the editor, right click on it and select the 'Open in editor' option. The editor is node based, just like Blender's editor, but goes from right to left instead of left to right. Its also currently broken! (yay) because of this you won't be able to compile any materials, you'll also notice that the material preview is broken, so that's fun. There isn't really a viable way around any of this until Larry Anne™ fixes it, but thankfully all you need the editor for is to see how the material is put together.
Now that you've got the shader graph open, you can begin the task of replicating it in Blender; word of advice, not everything has a Blender equivalent. You will inevitably have to take some artistic liberties with it. But, I've already done some of the hard work for you, under the tab you'll find the notes I made while remaking the hair shader, hope this helps!
Toolkit on the left, Blender on the right:
Lerp = mix node
Component mask = separate rgb/xyz
Negate = multiply node (A) = -1.0 (B) = var
Remap = map range
Smooth step = also map range (set to smooth step)
Colour ramp with a LUT input = god fucking help you
Camera Vector = Camera Data (?)
Transform direction = vector transform
world normal = texture coordinates object info plugged into a vector transform node set to normal, object, world
Dither Temporal AA Node = there is no god here
When a clamp(0.0, 1.0) is needed you just need to tick the 'clamp' box on the node in blender. Other wise you can use the clamp node. If its a vector, you will need to separate the xyz cords, then clamp each of them, before combining the cords again.
Blender has separate math nodes for vectors and floats, vector math nodes don't have the same amount of option as floats + don't support vec4s*. You will need to make use of the separate xyz node when required. For operations on vec4s, do all of the operations via the vec3 vector math nodes, and have an additional float value for the missing vector follow along and copy the operations done on the vec3s like some sort of node pilot fish.
*blender does use vec4s but only for colour nodes. You can't actually access or do anything with that 4th vector though. When a vector output is plugged into a colour input, blender adds an additional a hidden alpha channel to the colour. When a colour output is plugged into a vector input, this hidden alpha channel is discarded.
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heliotr0pic · 2 months ago
Note
Ahhhhh thank you for showing me step by step how you created Jetfire’s wings. You’re so nice :) I saw your completed TC model on mechncheese’s post and it is SOOOOOO lovely! It has a painterly look to it and it’s so pretty to look at. Did you export his model into a digital art software (like Krita, Procreate), paint him, then export him back into blender thru UV unwrapping?
np!! :)
so no actual texturing was done with his model, it's all material nodes!
im unsure if you're referring to how the cloaked tc model (which i sent in before but you could be talking about the non-ask post they made with the model so Hmm) has grime is or just his general cel shading, so ill cover both here :)
(another read more post!! yayyy)
here's his cloaked version's cloak and the nodes for it!! it uses the same shading style as the rest of his normal model so it'll kill two birds with one stone
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to break it down:
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this is the base material! for the basic cel shading effect ive separated the material into HSV and hooked the Value up to a color ramp set to constant so it darkens/lightens in steps rather than gradually :) the hue and saturation are kept the same as the base shader so the material remains affected by the lighting
if you want this alone for the material, you'd just hook the color value from that last Combine Value up to Surface on the material output
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next up! the Grime
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the grime gets its own material and goes through the same process as the base cel shading does (in the box at the bottom)! on its own it does not layer with the base material, so there's noise set up to help make cutouts of the grime material onto the base material in the following Mix node :) i have the noise stepped like the cel shading as well so it has a sort of layered effect to it
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the grime's Noise Color Ramp Color value goes into the Factor, the Grime Cel Shading goes into B, and the Base Material goes into A!! this will be the first layer that goes into the next Mix node later :)
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next up are the little energon splatters on his cloak, which is set up similarly to the grime :)
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the only difference is that the color ramps are a little different and ive got the noise texture set to 4D LOL
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then i make another Mix Node to mix it with the first Mix Node and make the second layer over the other materials
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the Result of the Grime+Base Material Mix Node goes into A this time while the Blood Cel Shading goes into B!! with the factor being attached to the Blood Noise :)
then you connect that into the Material Output and bam!!!!!! funky textured cloak (seen at the top of this post)
this may have been more than you asked for but id already written a solid portion of the post before i realized you might really only be asking about the cel shading HAHA sorry if that's the case
OH fun fact when i started messing with the materials i wanted to make something that looked sort of like Risk of Rain 2's shading style because i really like how that game looks visually :)
starting to ramble a bit but there actually is a plugin that allows you to hook up krita directly to blender (im pretty sure) so you can edit textures live!! so if you want to manually texture a model yourself that's probably super convenient to have, i recommend looking into it if that's something that interests you
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kiriti2009 · 3 months ago
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Maya vs Blender: What to Choose for Your Animation Journey
Embarking on a journey into the world of 3D animation is an exciting, yet daunting task. With a variety of animation tools available, one of the biggest decisions aspiring animators and seasoned professionals face is choosing the right software. Two of the most popular choices in the industry are Maya and Blender. Both are powerful tools, each offering a unique set of features tailored to different needs and skill levels. In this article, we will dive into the key differences between Maya and Blender to help you make an informed decision for your next animation project.
User Interface and Experience
When it comes to animation software, first impressions matter. The user interface plays a crucial role in how efficiently you can work, especially with complex tasks.
Maya: Known for its sleek and professional interface, Maya is designed with industry professionals in mind. It offers a customizable layout that allows you to adjust the workspace to your specific workflow, enhancing your productivity and overall experience. However, this can sometimes make it feel a bit overwhelming for beginners.
Blender: On the other hand, Blender offers a user-friendly interface that caters to both beginners and seasoned professionals. Its intuitive navigation tools make it easy to jump into the software, and it can be easily tailored to suit individual needs. Blender's all-in-one interface simplifies the learning curve, especially for those just starting in the world of 3D animation.
Comparing Workflow and Processes
The way each software handles workflow and processes differs significantly.
Maya: Following a more traditional pipeline, Maya separates tasks into distinct modules for modeling, animation, and rendering. This structured workflow provides clarity and helps facilitate collaboration and project management, making it ideal for larger, team-based projects.
Blender: Blender takes a more integrated approach, combining all aspects of the animation process into a single interface. While this can be a huge advantage for individual users who prefer a streamlined process, it may feel a bit cluttered or overwhelming for some, especially those working on large teams.
Modeling Capabilities
Both Maya and Blender provide powerful tools for creating intricate 3D models, but there are some key differences to note.
Maya: Maya is renowned for its advanced modeling toolkit, which includes features like NURBS modeling, sculpting tools, and advanced polygon modeling techniques. These tools allow for precise control and are highly favored in professional environments where intricate models are required.
Blender: Blender also offers a comprehensive set of modeling tools, including sculpting, retopology, and procedural modeling options. While its modeling capabilities are incredibly powerful, some users may find that Maya’s advanced tools are more suited for highly detailed, professional-grade work.
Materials and Texturing
Texturing and materials are essential to creating a polished 3D model, and both Maya and Blender excel in this area.
Maya: Maya’s node-based material editor provides precise control over material properties, making it ideal for more complex shading workflows. This level of control is particularly valuable for users who need advanced customization in their textures.
Blender: Blender’s integrated material system offers a more user-friendly approach to texturing, with a library of pre-made materials and procedural textures that can speed up the workflow. While it’s more beginner-friendly, it still provides enough flexibility for advanced users.
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Animation and Rigging
The animation and rigging process is crucial for bringing your 3D models to life. Here’s how Maya and Blender compare:
Maya: Maya is widely regarded as the industry standard for animation and rigging. Its robust animation tools include keyframe animation, procedural animation, and advanced character rigging capabilities. Maya also offers powerful tools for facial animation, muscle systems, and dynamic simulations.
Blender: Blender offers similar animation features, including a powerful armature system, inverse kinematics, and a variety of animation modifiers. Although its animation tools may not be as specialized as Maya’s, they are more than sufficient for most professional work and are perfect for indie developers and hobbyists.
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Rendering
Rendering is the final step in the animation process, and both Maya and Blender deliver stunning results.
Maya: Maya uses Arnold as its default rendering engine. Known for its photorealistic quality and speed, Arnold is a favorite among professionals in the film and animation industries.
Blender: Blender’s Cycles renderer offers similar capabilities, supporting ray tracing, global illumination, and GPU acceleration. Cycles provides excellent rendering quality and is known for producing beautiful results in both still images and animations.
Conclusion: Maya vs Blender – Which One to Choose?
In the age-old debate of Maya vs Blender, there is no one-size-fits-all answer. Both software options offer unique features and capabilities that cater to different needs and preferences. Here's a quick summary to help you decide:
Maya: Best suited for professionals working in large teams or in industries where the highest level of detail, precision, and control is required (e.g., feature films, AAA games).
Blender: A great choice for independent artists, hobbyists, and small studios who want an all-in-one, beginner-friendly tool that doesn’t come with hefty licensing fees. It’s also an excellent option for those who prefer open-source software.
Ultimately, the choice between Maya and Blender comes down to your personal needs, project size, and workflow preferences. Both programs offer powerful features that can help bring your animations to life, so don’t hesitate to experiment and explore both to see which one best fits your style.
Ready to dive deeper into the world of animation? Check out our selection of 3D animation courses and start your animation adventure today—whether you're a Maya enthusiast or a Blender aficionado, there’s something for everyone!
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enetarch-quantum-physics · 1 year ago
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Topics to study for Quantum Physics
Calculus
Taylor Series
Sequences of Functions
Transcendental Equations
Differential Equations
Linear Algebra
Separation of Variables
Scalars
Vectors
Matrixes
Operators
Basis
Vector Operators
Inner Products
Identity Matrix
Unitary Matrix
Unitary Operators
Evolution Operator
Transformation
Rotational Matrix
Eigen Values
Coefficients
Linear Combinations
Matrix Elements
Delta Sequences
Vectors
Basics
Derivatives
Cartesian
Polar Coordinates
Cylindrical
Spherical
LaPlacian
Generalized Coordinate Systems
Waves
Components of Equations
Versions of the equation
Amplitudes
Time Dependent
Time Independent
Position Dependent
Complex Waves
Standing Waves
Nodes
AntiNodes
Traveling Waves
Plane Waves
Incident
Transmission
Reflection
Boundary Conditions
Probability
Probability
Probability Densities
Statistical Interpretation
Discrete Variables
Continuous Variables
Normalization
Probability Distribution
Conservation of Probability
Continuum Limit
Classical Mechanics
Position
Momentum
Center of Mass
Reduce Mass
Action Principle
Elastic and Inelastic Collisions
Physical State
Waves vs Particles
Probability Waves
Quantum Physics
Schroedinger Equation
Uncertainty Principle
Complex Conjugates
Continuity Equation
Quantization Rules
Heisenburg's Uncertianty Principle
Schroedinger Equation
TISE
Seperation from Time
Stationary States
Infinite Square Well
Harmonic Oscillator
Free Particle
Kronecker Delta Functions
Delta Function Potentials
Bound States
Finite Square Well
Scattering States
Incident Particles
Reflected Particles
Transmitted Particles
Motion
Quantum States
Group Velocity
Phase Velocity
Probabilities from Inner Products
Born Interpretation
Hilbert Space
Observables
Operators
Hermitian Operators
Determinate States
Degenerate States
Non-Degenerate States
n-Fold Degenerate States
Symetric States
State Function
State of the System
Eigen States
Eigen States of Position
Eigen States of Momentum
Eigen States of Zero Uncertainty
Eigen Energies
Eigen Energy Values
Eigen Energy States
Eigen Functions
Required properties
Eigen Energy States
Quantification
Negative Energy
Eigen Value Equations
Energy Gaps
Band Gaps
Atomic Spectra
Discrete Spectra
Continuous Spectra
Generalized Statistical Interpretation
Atomic Energy States
Sommerfels Model
The correspondence Principle
Wave Packet
Minimum Uncertainty
Energy Time Uncertainty
Bases of Hilbert Space
Fermi Dirac Notation
Changing Bases
Coordinate Systems
Cartesian
Cylindrical
Spherical - radii, azmithal, angle
Angular Equation
Radial Equation
Hydrogen Atom
Radial Wave Equation
Spectrum of Hydrogen
Angular Momentum
Total Angular Momentum
Orbital Angular Momentum
Angular Momentum Cones
Spin
Spin 1/2
Spin Orbital Interaction Energy
Electron in a Magnetic Field
ElectroMagnetic Interactions
Minimal Coupling
Orbital magnetic dipole moments
Two particle systems
Bosons
Fermions
Exchange Forces
Symmetry
Atoms
Helium
Periodic Table
Solids
Free Electron Gas
Band Structure
Transformations
Transformation in Space
Translation Operator
Translational Symmetry
Conservation Laws
Conservation of Probability
Parity
Parity In 1D
Parity In 2D
Parity In 3D
Even Parity
Odd Parity
Parity selection rules
Rotational Symmetry
Rotations about the z-axis
Rotations in 3D
Degeneracy
Selection rules for Scalars
Translations in time
Time Dependent Equations
Time Translation Invariance
Reflection Symmetry
Periodicity
Stern Gerlach experiment
Dynamic Variables
Kets, Bras and Operators
Multiplication
Measurements
Simultaneous measurements
Compatible Observable
Incompatible Observable
Transformation Matrix
Unitary Equivalent Observable
Position and Momentum Measurements
Wave Functions in Position and Momentum Space
Position space wave functions
momentum operator in position basis
Momentum Space wave functions
Wave Packets
Localized Wave Packets
Gaussian Wave Packets
Motion of Wave Packets
Potentials
Zero Potential
Potential Wells
Potentials in 1D
Potentials in 2D
Potentials in 3D
Linear Potential
Rectangular Potentials
Step Potentials
Central Potential
Bound States
UnBound States
Scattering States
Tunneling
Double Well
Square Barrier
Infinite Square Well Potential
Simple Harmonic Oscillator Potential
Binding Potentials
Non Binding Potentials
Forbidden domains
Forbidden regions
Quantum corral
Classically Allowed Regions
Classically Forbidden Regions
Regions
Landau Levels
Quantum Hall Effect
Molecular Binding
Quantum Numbers
Magnetic
Withal
Principle
Transformations
Gauge Transformations
Commutators
Commuting Operators
Non-Commuting Operators
Commutator Relations of Angular Momentum
Pauli Exclusion Principle
Orbitals
Multiplets
Excited States
Ground State
Spherical Bessel equations
Spherical Bessel Functions
Orthonormal
Orthogonal
Orthogonality
Polarized and UnPolarized Beams
Ladder Operators
Raising and Lowering Operators
Spherical harmonics
Isotropic Harmonic Oscillator
Coulomb Potential
Identical particles
Distinguishable particles
Expectation Values
Ehrenfests Theorem
Simple Harmonic Oscillator
Euler Lagrange Equations
Principle of Least Time
Principle of Least Action
Hamilton's Equation
Hamiltonian Equation
Classical Mechanics
Transition States
Selection Rules
Coherent State
Hydrogen Atom
Electron orbital velocity
principal quantum number
Spectroscopic Notation
=====
Common Equations
Energy (E) .. KE + V
Kinetic Energy (KE) .. KE = 1/2 m v^2
Potential Energy (V)
Momentum (p) is mass times velocity
Force equals mass times acceleration (f = m a)
Newtons' Law of Motion
Wave Length (λ) .. λ = h / p
Wave number (k) ..
k = 2 PI / λ
= p / h-bar
Frequency (f) .. f = 1 / period
Period (T) .. T = 1 / frequency
Density (λ) .. mass / volume
Reduced Mass (m) .. m = (m1 m2) / (m1 + m2)
Angular momentum (L)
Waves (w) ..
w = A sin (kx - wt + o)
w = A exp (i (kx - wt) ) + B exp (-i (kx - wt) )
Angular Frequency (w) ..
w = 2 PI f
= E / h-bar
Schroedinger's Equation
-p^2 [d/dx]^2 w (x, t) + V (x) w (x, t) = i h-bar [d/dt] w(x, t)
-p^2 [d/dx]^2 w (x) T (t) + V (x) w (x) T (t) = i h-bar [d/dt] w(x) T (t)
Time Dependent Schroedinger Equation
[ -p^2 [d/dx]^2 w (x) + V (x) w (x) ] / w (x) = i h-bar [d/dt] T (t) / T (t)
E w (x) = -p^2 [d/dx]^2 w (x) + V (x) w (x)
E i h-bar T (t) = [d/dt] T (t)
TISE - Time Independent
H w = E w
H w = -p^2 [d/dx]^2 w (x) + V (x) w (x)
H = -p^2 [d/dx]^2 + V (x)
-p^2 [d/dx]^2 w (x) + V (x) w (x) = E w (x)
Conversions
Energy / wave length ..
E = h f
E [n] = n h f
= (h-bar k[n])^2 / 2m
= (h-bar n PI)^2 / 2m
= sqr (p^2 c^2 + m^2 c^4)
Kinetic Energy (KE)
KE = 1/2 m v^2
= p^2 / 2m
Momentum (p)
p = h / λ
= sqr (2 m K)
= E / c
= h f / c
Angular momentum ..
p = n h / r, n = [1 .. oo] integers
Wave Length ..
λ = h / p
= h r / n (h / 2 PI)
= 2 PI r / n
= h / sqr (2 m K)
Constants
Planks constant (h)
Rydberg's constant (R)
Avogadro's number (Na)
Planks reduced constant (h-bar) .. h-bar = h / 2 PI
Speed of light (c)
electron mass (me)
proton mass (mp)
Boltzmann's constant (K)
Coulomb's constant
Bohr radius
Electron Volts to Jules
Meter Scale
Gravitational Constant is 6.7e-11 m^3 / kg s^2
History of Experiments
Light
Interference
Diffraction
Diffraction Gratings
Black body radiation
Planks formula
Compton Effect
Photo Electric Effect
Heisenberg's Microscope
Rutherford Planetary Model
Bohr Atom
de Broglie Waves
Double slit experiment
Light
Electrons
Casmir Effect
Pair Production
Superposition
Schroedinger's Cat
EPR Paradox
Examples
Tossing a ball into the air
Stability of the Atom
2 Beads on a wire
Plane Pendulum
Wave Like Behavior of Electrons
Constrained movement between two concentric impermeable spheres
Rigid Rod
Rigid Rotator
Spring Oscillator
Balls rolling down Hill
Balls Tossed in Air
Multiple Pullys and Weights
Particle in a Box
Particle in a Circle
Experiments
Particle in a Tube
Particle in a 2D Box
Particle in a 3D Box
Simple Harmonic Oscillator
Scattering Experiments
Diffraction Experiments
Stern Gerlach Experiment
Rayleigh Scattering
Ramsauer Effect
Davisson–Germer experiment
Theorems
Cauchy Schwarz inequality
Fourier Transformation
Inverse Fourier Transformation
Integration by Parts
Terminology
Levi Civita symbol
Laplace Runge Lenz vector
6 notes · View notes
this-week-in-rust · 2 years ago
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This Week in Rust 518
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on Twitter or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Updates from Rust Community
Project/Tooling Updates
Strobe Crate
System dependencies are hard (so we made them easier)
Observations/Thoughts
Trying to invent a better substring search algorithm
Improving Node.js with Rust-Wasm Library
Mixing C# and Rust - Interop
A fresh look on incremental zero copy serialization
Make the Rust compiler 5% faster with this one weird trick
Part 3: Rowing Afloat Datatype Boats
Recreating concurrent futures combinators in smol
Unpacking some Rust ergonomics: getting a single Result from an iterator of them
Idea: "Using Rust", a living document
Object Soup is Made of Indexes
Analyzing Data 180,000x Faster with Rust
Issue #10: Serving HTML
Rust vs C on an ATTiny85; an embedded war story
Rust Walkthroughs
Analyzing Data /,000x Faster with Rust
Fully Automated Releases for Rust Projects
Make your Rust code unit testable with dependency inversion
Nine Rules to Formally Validate Rust Algorithms with Dafny (Part 2): Lessons from Verifying the range-set-blaze Crate
[video] Let's write a message broker using QUIC - Broke But Quick Episode 1
[video] Publishing Messages over QUIC Streams!! - Broke But Quick episode 2
Miscellaneous
[video] Associated types in Iterator bounds
[video] Rust and the Age of High-Integrity Languages
[video] Implementing (part of) a BitTorrent client in Rust
Crate of the Week
This week's crate is cargo-show-asm, a cargo subcommand to show the optimized assembly of any function.
Thanks to Kornel for the suggestion!
Please submit your suggestions and votes for next week!
Call for Participation
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
* Hyperswitch (Hacktoberfest)- [FEATURE] separate payments_session from payments core * Hyperswitch (Hacktoberfest)- [NMI] Use connector_response_reference_id as reference to merchant * Hyperswitch (Hacktoberfest)- [Airwallex] Use connector_response_reference_id as reference to merchant * Hyperswitch (Hacktoberfest)- [Worldline] Use connector_response_reference_id as reference to merchant * Ockam - Make ockam project delete (no args) interactive by asking the user to choose from a list of space and project names to delete (tuify) * Ockam - Validate CBOR structs according to the cddl schema for authenticator/direct/types * Ockam - Slim down the NodeManagerWorker for node / node status
If you are a Rust project owner and are looking for contributors, please submit tasks here.
Updates from the Rust Project
397 pull requests were merged in the last week
rewrite gdb pretty-printer registration
add FileCheck annotations to mir-opt tests
add MonoItems and Instance to stable_mir
add a csky-unknown-linux-gnuabiv2hf target
add a test showing failing closure signature inference in new solver
add new simpler and more explicit syntax for check-cfg
add stable Instance::body() and RustcInternal trait
automatically enable cross-crate inlining for small functions
avoid a track_errors by bubbling up most errors from check_well_formed
avoid having rustc_smir depend on rustc_interface or rustc_driver
coverage: emit mappings for unused functions without generating stubs
coverage: emit the filenames section before encoding per-function mappings
coverage: fix inconsistent handling of function signature spans
coverage: move most per-function coverage info into mir::Body
coverage: simplify the injection of coverage statements
disable missing_copy_implementations lint on non_exhaustive types
do not bold main message in --error-format=short
don't ICE when encountering unresolved regions in fully_resolve
don't compare host param by name
don't crash on empty match in the nonexhaustive_omitted_patterns lint
duplicate ~const bounds with a non-const one in effects desugaring
eliminate rustc_attrs::builtin::handle_errors in favor of emitting errors directly
fix a performance regression in obligation deduplication
fix implied outlives check for GAT in RPITIT
fix spans for removing .await on for expressions
fix suggestion for renamed coroutines feature
implement an internal lint encouraging use of Span::eq_ctxt
implement jump threading MIR opt
implement rustc part of RFC 3127 trim-paths
improve display of parallel jobs in rustdoc-gui tester script
initiate the inner usage of cfg_match (Compiler)
lint non_exhaustive_omitted_patterns by columns
location-insensitive polonius: consider a loan escaping if an SCC has member constraints applied only
make #[repr(Rust)] incompatible with other (non-modifier) representation hints like C and simd
make rustc_onunimplemented export path agnostic
mention into_iter on borrow errors suggestions when appropriate
mention the syntax for use on mod foo; if foo doesn't exist
panic when the global allocator tries to register a TLS destructor
point at assoc fn definition on type param divergence
preserve unicode escapes in format string literals when pretty-printing AST
properly account for self ty in method disambiguation suggestion
report unused_import for empty reexports even it is pub
special case iterator chain checks for suggestion
strict provenance unwind
suggest ; after bare match expression E0308
suggest constraining assoc types in more cases
suggest relaxing implicit type Assoc: Sized; bound
suggest removing redundant arguments in format!()
uplift movability and mutability, the simple way
miri: avoid a linear scan over the entire int_to_ptr_map on each deallocation
miri: fix rounding mode check in SSE4.1 round functions
miri: intptrcast: remove information about dead allocations
disable effects in libcore again
add #[track_caller] to Option::unwrap_or_else
specialize Bytes<R>::next when R is a BufReader
make TCP connect handle EINTR correctly
on Windows make read_dir error on the empty path
hashbrown: add low-level HashTable API
codegen_gcc: add support for NonNull function attribute
codegen_gcc: fix #[inline(always)] attribute and support unsigned comparison for signed integers
codegen_gcc: fix endianness
codegen_gcc: fix int types alignment
codegen_gcc: optimize popcount implementation
codegen_gcc: optimize u128/i128 popcounts further
cargo add: Preserve more comments
cargo remove: Preserve feature comments
cargo replace: Partial-version spec support
cargo: Provide next steps for bad -Z flag
cargo: Suggest cargo-search on bad commands
cargo: adjust -Zcheck-cfg for new rustc syntax and behavior
cargo: if there's a version in the lock file only use that exact version
cargo: make the precise field of a source an Enum
cargo: print environment variables for build script executions with -vv
cargo: warn about crate name's format when creating new crate
rustdoc: align stability badge to baseline instead of bottom
rustdoc: avoid allocating strings primitive link printing
clippy: map_identity: allow closure with type annotations
clippy: map_identity: recognize tuple identity function
clippy: add lint for struct field names
clippy: don't emit needless_pass_by_ref_mut if the variable is used in an unsafe block or function
clippy: make multiple_unsafe_ops_per_block ignore await desugaring
clippy: needless pass by ref mut closure non async fn
clippy: now declare_interior_mutable_const and borrow_interior_mutable_const respect the ignore-interior-mutability configuration entry
clippy: skip if_not_else lint for '!= 0'-style checks
clippy: suggest passing function instead of calling it in closure for option_if_let_else
clippy: warn missing_enforced_import_renames by default
rust-analyzer: generate descriptors for all unstable features
rust-analyzer: add command for only opening external docs and attempt to fix vscode-remote issue
rust-analyzer: add incorrect case diagnostics for module names
rust-analyzer: fix VS Code detection for Insiders version
rust-analyzer: import trait if needed for unqualify_method_call assist
rust-analyzer: pick a better name for variables introduced by replace_is_some_with_if_let_some
rust-analyzer: store binding mode for each instance of a binding independently
perf: add NES emulation runtime benchmark
Rust Compiler Performance Triage
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
Add f16 and f128 float types
Unicode and escape codes in literals
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
No RFCs entered Final Comment Period this week.
Tracking Issues & PRs
[disposition: merge] Consider alias bounds when computing liveness in NLL (but this time sound hopefully)
[disposition: close] regression: parameter type may not live long enough
[disposition: merge] Remove support for compiler plugins.
[disposition: merge] rustdoc: Document lack of object safety on affected traits
[disposition: merge] Stabilize Ratified RISC-V Target Features
[disposition: merge] Tracking Issue for const mem::discriminant
New and Updated RFCs
[new] eRFC: #[should_move] attribute for per-function opting out of Copy semantics
Call for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
No RFCs issued a call for testing this week.
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Upcoming Events
Rusty Events between 2023-10-25 - 2023-11-22 🦀
Virtual
2023-10-30 | Virtual (Melbourne, VIC, AU) | Rust Melbourne
(Hybrid - online & in person) October 2023 Rust Melbourne Meetup
2023-10-31 | Virtual (Europe / Africa) | Rust for Lunch
Rust Meet-up
2023-11-01 | Virtual (Cardiff, UK)| Rust and C++ Cardiff
ECS with Bevy Game Engine
2023-11-01 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2023-11-02 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2023-11-07 | Virtual (Berlin, DE) | OpenTechSchool Berlin
Rust Hack and Learn | Mirror
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lua-magic · 2 years ago
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Intresting observation in astrology.
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If fourth house and second house has malefics like Saturn, north node, south node, Mars usually it shows lot of family trauma and toxic home .
Such natives are generally advised to leave their house and settle somewhere else.
Saturn + moon conjunction shows emotionaly unattached mother.
However, there is another aspect of this placement it also suggests highly spiritual mother, who loves her culture and are deep thinker.
Saturn Moon conjunction could make person suicidal or depressed
Saturn+ Moon could also make extremely focused and hard working.
Venus is sperm in male's chart, fiery planets like sun and Mars in seventh house or Mars or sun conjunct with Venus decreases the sperm count in Man.
Second house is also your way of speaking.
Malefics like North node, Sun and Mars makes person rude and straight forward. Such natives when they speak people misunderstand them for fighting.
Native with exalted moon or moon in second house or fourth house has best intuition.
North node and south node combined with moon also gives native intuition.
Second house is also your taste and food.
People with sun in second house prefers boiled food, Mars in second house prefers fast foods, North node in second house prefers spicy food .
Saturn in second house could give addiction to alcohol, tea, and coffee.
Venus and moon in second house prefers variety of foods in their plate.
Sun with Venus natives loves to add extra salt to their food .
People who have moon with Mercury or Mercury in fourth house or moon in third house procrastinate alot ...
Virgo is extremely active sign, heavy planets like Saturn, Jupiter and south node increaseas your debt and gives you suicidal thoughts..
Saturn with Venus or Venus in Capricorn people hardly bother about their physical body, they usually don't pay attention to their physical appearances.
Mercury in Libra makes person asexual.
Venus in Libra makes person flirty.
Sun in Libra cause ego clash with their partners.
Mars in Libra, pieces, and cancer makes native highly reactive and short tempered.
Mars with moon also gives natives anger issues.
Aquarius placements usually look for short cuts, Mercury in Aquarius people are careless about their documents, and forgets name frequently.
Mercury in Aquarius placements native usually learns language fast and usually knows more than two languages.
Venus in pieces people are extremely careless about their money and give money fast, thay love to enjoy luxury but are also spiritual.
Combination that makes you spiritual.
Jupiter Moon conjunction.
Moon with south node
Sun or Jupiter or Venus in pieces.
Jupiter in ninth house, fifth house or eighth house, twelfth house.
Saturn in eitgth house, Saturn with moon or Saturn in twelfth house.
Any planets that goes in eitgth house or twelfth house will pull you towards spirituality.
Sun in eighth house or sun with south node causes separation from father.
Jupiter in eighth house natives suffer from breathing problems.
Venus in third house could give sometimes same sex marriage
Mercury with south node detaches native from sexual desires.
Saturn with Mercury also detaches you sexually.
Mercury with Mars conjunction natives are extremely Frank and have got great sense of humour as well.
North node in second house give natives money but also give lot of insecurities about their money.
Second house is Also about your income source.
Saturn moon combination also makes you good in cooking..
Moon and Venus third house natives loves to listen to romantic songs.
Mars in third house people love to hear music in high volume and loves rap and hip hop music
Jupiter in third house loves to hear songs about God.
Saturn in third house hears sad songs.
Saturn conjunct with north node natives should be extra careful about their body.
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evansblues · 2 years ago
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Based on his chart, can you tell what all his soul is looking for in love? People have done chart readings before, but you give more a neutral reading and better understanding
I love this question. With regards to Chris I would say it’s not so much what he’s looking for but what he needs. I can tell from his Juno conjunct Pluto in libra that his spouse will change him significantly, and she will balance him out. It will be a very big, life-changing event when he finds her, and it will open the doorway to the next phase of his life. She will be his other half, and this is something that he hopes and dreams for since it’s his 11th house. I said before that he needs someone who simulates him mentally, this is crucial. He’s mostly, in his personality, a combination of Gemini and Scorpio. These are the two signs that are the most inquisitive. They are the two signs that need to have the answers; the other signs see the truth or facts as a function of some thing. A means to an end. Gemini and Scorpio see it as a necessity, he will need somebody with placements that support the same need for knowledge and exploration of fact, Gemini and Scorpio are the diggers. They are the ones who will go finding information. He needs someone who appreciates that, and probably has the same tendencies because if he’s with somebody that doesn’t understand that or doesn’t have the same passion for it, I t’s not going to validate him in the way that he needs. It’s absolutely crucial. This is further supported by his mercury conjunct Venus and Athena in his 8th house. Information is something he loves and is personally transformed by. These placements are trining his moon in Scorpio, so his emotions are tied into it. He’s a deeply emotional person with his moon in Scorpio especially in the 12th house and especially with those cancer placements, so he will need someone who understands a great depth of emotion and who can meet him there.
I have always seen people talk about his future spouse like she is some kind of 1950s housewife. Remember how television was back then where people never talked about serious or dark issues? She will need to have a darkness because he needs to connect on that level and he has a darkness so he can’t have somebody who’s all sunshine and rainbows because he won’t feel understood and he won’t be able to talk to them about his thoughts on things like the occult. I mentioned how Tara isn’t into that and probably says things that are denigrating of it; he needs somebody that he can express his more esoteric views to. It’s mandatory. The person he will end up with is someone who is going to have similar troubling life experiences, very deep emotions, and an interest in things like tarot and astrology, probably some sort of eastern philosophy. However, she will also have to have balancing qualities to her. She’ll have to have a depth of emotion, but she will have to have a constancy where he feels nurtured and grounded, like his Cancer placements need. I talked about a couple of his exes being too similar to him where they didn’t balance each other out. They just had the same traits, and it made things worse when they were bad or manic when they were good. It’s generally necessary for people to be understood emotionally but also balanced and soothed. This requires someone with similar life experience and outlook but a different temperament and approach.
He needs someone who stimulates and encourages his creativity. I see a lot of creative potential for him. But he’s very lacking in fire signs and he needs that for his north node   In fact, speaking elementally, he has a lot of air and a lot of water. They don’t go together. They are separate, that’s why he yo-yos. He needs fire and Earth. I would guess that he needs somebody with a balanced chart  because they need to relate to him with the signs that he has, but they also need to balance him out with the elements that he doesn’t have;  they can’t just have the opposite signs because those aren’t as relatable. Compatible, yes, but Scorpio in particular needs another Scorpio placement to be understood. For those of you that know at least sun sign astrology, where you talk about what your Sun sign is and how you relate to other people with difference Sun signs, (oh I’m a Leo, what are you?) you will know that there are some people that you always get along with and some people that you never get along with, just based on Sun sign. Scorpios need others Scorpio placements. They need people who have the same depth as they do, they need people who have the same inquisitiveness that they do, and they need people who have the same karma and darkness that they do. I wouldn’t want to see too much of it, but it needs to be present.
He’s always attracted to these people with cancer placements. He has his Venus and his mercury there so they stimulate his love and his inquisitiveness, but it always seems to be a problem. I think because it’s too much, particularly if it’s the sun right there. The thing about cancer placements is that they have the potential, if they’re conjunct especially his mercury, to directly square his Saturn and Jupiter, which means it’s would affect his career negatively. So as much as he likes those placements and is drawn to them, it’s probably not the best placement to have. A better placement. would be, for example, something in Virgo that’s trining his Cancer. It’s grounding earth and if it’s a good placement like Venus and it’s conjunct midheaven it will make him look good publicly. edit: it would have to be early Virgo in his ninth house to avoid squaring his Sun, and it would have to be a benefic.
His Gemini and Scorpio placements also cannot be too negatively aspected because they’re very dear to him and very integral to who he is so they can’t be a source of conflict. I would expect to see a connection to them, obviously, because they’re his personal planets and a negative but not terrible aspect to something like his Mars, where it would be more of a banter thing than fighting could be fine he might even like that. Although, one of the big obvious things that was wrong with his relationship with Jenny was that she has both her son and her moon in Aries, which directly sextiles his Gemini and it was too much fighting. It might’ve been fun banter at first, but then he just became too much because it’s both their Sun and her moon and his Mars and that’s way too much, even though the sextile is a harmonious aspect.
I realize I’m describing more of a chart than I am specific attributes, but the thing is charts are so complex I can’t tell you what this person would be like because there are a number of ways that various placements can manifest, and even people with very similar charts can have one significant difference in their big three and thus be very different people. Even identical twins are still different people, because the same chart can still have leeway in how it expresses. One of the key things that he needs is someone who has a chart distribution that compliments his and a lot of that is gonna depend on the rising sign. So even if you have for instance a Virgo Venus, which I already use as an example, if it’s in your fourth house it’s gonna be a really big problem because that’s his public image and a fourth house Virgo is gonna be very private, so he is not going to feel very good to someone who wants their privacy. It means that everything in their home life is gonna be out there. That’s another problem with some of the placements I see him being drawn to over and over is that the area of the persons life or the individual who has that placement is different from where he has it and if they don’t jive, it won’t feel good. He has a very public Leo, where his north node is and if somebody has a very private Leo, that would conflict with his need to be out there. Or it could conflict with someone’s sense of self. I don’t think he could be with a Leo rising, for example, because that would mean that what he’s trying to be is too much of what somebody else is an identify, since it’s their first house, that could be a source of conflict. This is why the rising is the difference in how the chart placements affect someone’s life and which areas it happens in. Thats why the rising sign is so important to have and that’s another thing  but I would be looking for. Because he has all of his planets in the top half of the chart he would need someone with a similarly public journey in life. That was the big problem with Minka. All her placements were in the bottom half.
In short, he’s looking for someone that can meet him emotionally, he’s looking for someone that can stimulate him intellectually, he’s looking for someone that doesn’t judge him and has similar experiences to him, he’s looking for someone that doesn’t negatively affect his work or public image, and he’s looking for someone that he can banter with, but not argue with; he’s looking for an equal. 
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evesetchings · 1 year ago
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From the journal of dr Henry P. Dright
Across my many travels in this universe, I have encountered many strange and wonderful creatures throughout the many worlds that litter the stars. Tonight I recall my journey to a small cold world named Phantasmagoria in the lower quarter of the PH-3 galaxy, and my encounter with a truly remarkable group of creatures.
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Genus: Somnivora
Outer membrane
Central nervous system
Notochord
4.1 Primary digestive chamber 4.2 Secondary digestive chamber 4.3 Tertiary digestive chamber
Chemical receptor nodes
Spinal grips
Esophageal passageways
Interchamber passageways
The unique biology of this genus separates it from many other similarly parasitic organisms I have encountered. Their outer membrane is thin and somewhat gelatinous, which allows even the smaller specimens to slip into orifices otherwise too small for them. This, combined with the curious compressive abilities of their musculature, makes them easily adapted for invasion of various different hosts.
Despite their endoparasitic lifestyle, they have a rather developed nervous system, which allows them a wide range of emotional responses and the ability to communicate with other beings. They also possess what appears to be a flexible notochord as well, which is another odd adaptation for such an organism.
Their digestive system is a fascinatingly complex bit of biological machinery with the function of breaking down and processing the neurological chemicals they absorb from their hosts. Separated into three distinct chambers connected by small tubes, each with a different function. The first dedicated to breaking down the chemicals and the latter two dedicated to converting the broken down molecules into energy and other compounds required to continue living.
These nodes, located in a small cavity on the front of the head, are coated in chemical receptors for the various compounds the parasite feeds on, once bound, the chemicals are drawn into the esophageal passageways and eventually into the digestive chambers to be processed.
These structures are primarily dedicated to gripping onto the base of the spine while feeding, as well as providing limited movement outside a host. The muscles in this part of the body are rather weak, so they are not particularly quick outside a host, and seem to prefer a more slithering motion as opposed to walking on these limbs
Behavior
The Somnivora genus lives an exclusively parasitic lifestyle, only capable of living outside another organism when moving from host to host. Once a host has been found, the parasite will enter through a suitable orifice and make its way to the base of the central nervous system, usually at the top of the spine in humanoid creatures, and insert their chemical nodes through weak points in the skull and absorb the correct chemicals for sustenance, only leaving when the specific host becomes dangerous or expires. Typical symptoms of infection are a lack of benefits from sleep, varying in severity depending on how much the parasite consumes, a feeling of general exhaustion, a sensation of pain at the back of the skull, and a new voice in the host’s head, whether obvious or ambiguous.
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An artistic portrayal of an incision displaying a somnivore attached to a person’s skull during a removal procedure.
The most curious thing about this group of parasites is their rather developed nervous system and large range of emotional responses. As opposed to many other parasitic organisms, which mostly have rudimentary nervous systems, if any, the somnivores posses a large brain and nerve web that travels throughout the body, giving this genus an incredible amount of behavioral diversity. This, combined with their direct connection to an organism’s central nervous system, gives them the ability to communicate directly with the host and even to control the host’s body while they are sleeping, allowing them to throw off suspicion towards their infection and to communicate with others while in control, although their diet also makes them susceptible to rapid changes in the neural environment, which is often used during removal to neutralize the parasite. Most of the specimens I interacted with were selfish and rather ruthless, displaying little care towards other creatures and seemed predominantly interested in maintaining their survival and concealment within a host, although some were more abrasive than others, and some were more willing to commit violence toward others while some preferred to simply be left alone. In some quite remarkable circumstances however, the host and the parasite were both aware of each other and actively benefitting one another through the host protecting the somnivore and the somnivore taking only the chemicals it requires and helping the host with certain tasks while asleep. When interacting with other somnivores, individuals tend to become aggressive and territorial, and remain as such until the other individual is gone, probably due to competition over hosts and their parasitic nature.
Their reproductive behavior is rather simple. All of the species I observed reproduce asexually through budding when conditions are right. This process starts when what seems to be a new segment in the parent individual before growing into a fully developed organism and separating off of the parent. The new parasite is then forced out of the host by the parent, presumably to avoid competition, and eventually finds a host of its own.
Species
During my stay on that world I discovered at least three unique species within the Somnivora genus, there might have been more, but due to recent circumstances, returning to the planet for further research is impossible, and I doubt it will ever be possible again.
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This species is easily distinguishable by its rather unique mouthparts, which rather then being in the form of receptor covered nodes, are a long, proboscis-like growth which allows it to absorb chemicals in a more concentrated form, but also risks damaging the host’s skull if it gets too greedy. This species is the smallest of the genus, usually reaching about 10 cm in length and 15 at maximum. They also seem to be a bit more lenient when it comes to other individuals in their hosts, with groups up to 10 individuals being a common occurrence.
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All species of somnivore possess rudimentary eye spots to help them navigate outside a host, but this species seems to nearly lack them entirely. This, along with their much larger and stronger grips, suggests that they developed to stay inside a host form as long as possible. They are most easily distinguishable by the shape of their mouth, which forms a nearly perfect circle, and the lack of growths from their head.
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The best way to distinguish these creatures from their relatives is by their more pointed mouth shape and two, fleshy, horn like growths which protrude from their head, the function of which is unknown. They are the largest species, capable of growing up to 50 cm in length, which can make them a bit of a pain, literally.
I was rather glad to have had the chance to encounter such creatures on a world like this, but upon my return trip, I found that the planet had been overtaken by that awful red smoke and those dreadful acolytes of the Prototype. Given their reliance on the functions of the nervous system and their sensitivity to its changes, that every somnivore on that world has died. Which is an incredible tragedy, given their remarkable biology, and while I have encountered several individuals of S. noxiarictus and S. dicornutus on other hosts during my travels, I have never found any individuals of S. defossolingua, which leads me to the conclusion that the species is entirely extinct.
(Au belongs to @onyxonline)
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