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eroz-codes · 8 months ago
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Education_Developer Project Lifecycle
I see a lot of people here on codeblr want to start some project but, not really know the best way to get started. To rectify this, hear is my very in depth guide on how to get started. Read this entire post (some of these are started early but its milestone is later).
Note, I highly suggest the use of Github and will be referencing some things that are specific to it (like Wikipedia pages). If you prefer some other method that's fine just be aware you may be making your life harder than it needs to be.
Milestone 1: Form Teams
Find your people, exchange contact information and determine a time to meet up, consistently. If you are working solo, ignore some of the instructions for this section. That is not to say ignore the parts about consistency and time management. In fact, because you are working solo that should be even more important.
At the first meeting establish chat service (teams, slack, google chat, discord). Establish the frequency of the meetings and how often everyone should check their messages (ex: every 24 hours). Discuss the options about the project.
Platform: Android, django, iOS, react native, etc.
IDE: Xcode, WebStorm, VSCode, etc. Note that modern IDEs now have built-in methods for sharing your editor view with teammates: code together, code with me, etc.
Backend: firebase, postgresql, not needed, etc.
Libraries
APIs you will access
Package manager: npm, yarn, gradle, etc.
Finally, discuss the roles you all want on the team, what should one person focus on, who is the manager, editor, client rep, tester, researcher, repo master, master of specific tech, analyst etc.
Deliverables:
Add a wiki page (or more) to your repo titled "Team Organization" and list there the decisions you made from above, along with any pother pertinent information for the team.
Add a page to your wiki titled "Project Description" which should be kept updated as you make decisions about your project. It should contain these sections:
Description: a short description of your project,
Technologies: a list of the technologies you plan to use: frameworks, libraries, hosting services, etc.
Client: your client's name and contact info, if you have one, otherwise just say "Startup."
Milestone 2: Personas and User Stories
If you have a client who wants you to build the app, or you have identified a group of users for your app, then try to meet with them. Ask them what they do? (that is relevant to why they will use the app), why they want the app? how do they currently do the things they want the app to do? etc. If this is a startup answer those questions and more.
The point of this section is to better understand the users of this website. You need to make personas and user stories and record them so that you can reference them as you complete this project. It is very easy to loose sight of who will be using your product and assume they know more than they actually do.
Deliverables:
Add at least three personas to your wiki. These should cover 3 distinct user-types for your app. Each Persona must have a name, photo, and personal history.
Add a "User Stories" wiki page with at least 9 user stories covering the most common use cases for your app. They should all be of the form: As <the name of one of your personas> I want a <feature> so that I can <satisfy a need>.
Milestone 3: Design
For those that are more artsy than everyone else, now is your time to shine. Use a tool like Pencil, figma, justinmind, balsamiq, mockflow.com to design your product.
Your design should include:
An image for each of the major screens and dialogs of your app. Show all the widgets in their proper placement. Name each screen and write some text to explain how actions in one screen will lead to other screens.
In the case of a widget-free apps, you should include diagrams for all the major 'areas', animation stills that detail the most common animations and game mechanics (for example, Super Mario would have a set of drawings showing Mario jumping, punching up, and landing on a Goomba's head), as well as story boards if they are more relevant to your game.
A goal of the design is for you to think about the usability of your app. Try to 'use' the app in your mind: simulate how a user might use the app. Printing the screens into sheets of paper of the correct size and shuffling them as you pretend to use the app is a very common way to test the usability.
Another goal is to save you time. Remember that making a change now, like adding or deleting a screen, is a thousand times easier than if you wait until after you have written the code.
Deliverable: Add one page to your wiki called "Design" and add the images of your design here, along with some textual description of each screen and what it is used for.
Milestone 4: Requirements
This will be the main requirements document for your project. If you were charging a client for your work, this document would form part of that contract, specifying exactly what features your software will implement. The other part of the contract would be the payment details.
The document includes the design you made before (so, embed or add links to those images) but extends on that with detailed descriptions of all the desired features.
You will also mark each feature with one of:
Required: Core functionality of the app. Must have these for it to even start working.
Desired: Added functionality, usability, features, cosmetic features.
Aspirational: Other cool stuff you would like to add
Remember: all good programmers should understate what can be done and then over deliver. If you think something is going to take you 4 weeks, tell the client it will take 8. Then, when it inevitably takes you 6 weeks, you will seem ahead of schedule. On a similar note, if the client is asking for a lot of shit, say no. Now is not the time to be a people pleaser. If you want to please them, do it as a surprise addition, after basic functionality has been achieved.
Roughly the required features are those that need to get done first before anything else can even get started: things like logins, navigation menu, connection to backend, etc. They lay the foundation for building the app. An app that only implements the required features will at most get a passing grade in the class: 70.
The desired features are what make your app worth using. They make the app functional, attractive, and easy to use. Roughly, an app that implements all the desired features gets a 90 in the class.
The aspirational features make your app a professional-quality app. Implementing some of these moves it towards 100.
Deliverables:
Make a Requirements wiki page and list your requirements there.
Each item should succinctly explain a feature.
Each one will have a number. You can add sub-numbering, 1.1, 1.2, 1.2.1, etc. if you want.
Each one will be marked as either: Required, Desired, or Aspirational.
Add all the Proof of Concept Issues to your GitHub Issues with label:enhancement, milestone:Proof Of Concept. These are what you will implement first.
Milestone 5: Research
As a developer, you need to be intimately familiar with the technologies you are or could be using. You need to understand the pros, cons, and requirements of each library and platform that is relevant to your project. Thus, you need to be up to date on technology and, since technology seems to be always changing, this will be something you need to do throughout your career.
Specifically, you need to
Know about the various platforms available to you: their options and limitations.
Know about the various libraries that you can use to make your work easier.
Download, install, and build sample 'Hello world' apps using the most promising technologies. It is not enough to just read about it, you have to do it in order to learn.
Learn how to use the specific framework+libraries you choose to use for the project by building little apps with them.
Learn to use your package manager.
All of the above needs to be done before you start coding together with your team. Do not assume your teammates will teach you. You are responsible for learning.
This milestone will take a lot of time and work, which is why you should start working on this milestone as soon as that first meeting occurs where you discussion options.
Deliverable: Create a separate repo (I suggest naming it research-<projectname>) where you will place your sample project built using your team's chosen framework. The project will be more than just "hello world", or cut-n-paste from a tutorial. Start with tutorial code but, add you own code to their code. The app should have some minimal interactivity: user enters some data, program does something with it and shows the user.
Milestone 6: Architecture
Now that you are comfortable working with your chosen framework, you will write a document that roughly describes the big parts of your code. The structure will depend a lot on your chosen framework.
If you are building a webapp then you will probably list the set of database tables (models, for example: rails:ActiveRecords, meteor:Collections, etc), the set Views, and the set of Controllers. For webapps you should also list the of your URLs app, and what lives at each one.
If you are building an Android app then you will list your Activities or Fragments, along with their corresponding Views, as well as your model Java classes. You will also list your database tables (firebase, sqlite, localStorage, etc) if you need persistence, which almost everyone does.
Think deeply about your design. Go over the most common use-cases and check how those will be accomplished in code: which methods will be invoked? do the methods have references to all the objects they need in order to perform their job? Remember that your main goal is *de-coupling** the various classes: the fewer references (method arguments, global variables) they need, the easier your life will be.
Deliverable: Add architecture document to the wiki containing:
List all the languages/frameworks/libraries/services/APIs you plan to use. Explain how they will tie together. For example: This will be a native Android app written in Kotlin, using the android.graphics library, using firebase real-time database for cloud data, and firebase authentication for user accounts.
What package/build manager will you use? npm, gradle, yarn, flutter, pipenv, etc.
List what each person will work on. Everyone must make significant code contributions, or they will fail the class, see Syllabus.
Make sure all the images (if any) are embedded in the wiki page and hosted at GitHub.
Make sure the wiki page is easy to read.
If you are building a webapp:
Deployment How will you deploy? Which hosting provider(s)? Automation? Scripts? Explain.
Are you using Virtual Machines (vmware, vbox, etc) or Containers (docker) for development or deployment? Explain.
Is it a SPA or traditional? or mix? Explain. (My web application development lectures explain the difference.)
List of URLs you will implement. Explain any search arguments in English. Link (actual hyperlink) each URL to the page it shows in your Detailed Design milestone.
If implementing a REST API, document it. List all methods, parameters, and give English description of what they do.
The Views of your app. Embed the images from your Design Milestone. Typically, a webpage includes multiple views. For example, this webpage has a Header, Menu, and Content views (at least).
The Database schema: set of tables/documents with list of attributes and their types. Describe each table and attribute in English.
List of common queries you expect will be needed. Do any of then need to join tables?
If you are building a mobile or desktop app:
Release: How will you create and deliver a binary to testers? Explain. Note that the testers include us (the teachers of this class, when we grade your app). You must deliver a simple to install app: double-click to install.
Are you using Virtual Machines (vmware, vbox, etc) or Containers (docker) for development? If so, explain.
The Models for your app. These could be UML class diagrams, or just models with attributes (with type) and descriptions (in English).
How will your app maintain state? in memory? or database? or both? Note this in your Model Classes.
If you are using a db-backend (say firebase) then include the Database schema: set of tables/documents with list of attributes and their types.
List of common queries you expect will be needed. Do any of then need to join tables?
The Views of your app: name, describe. Embed the images from your Design Milestone. Typically, one page in the app is composed of multiple View elements.
Below will be complete as I do for my Capstone project.
Source Control
Ethical, Legal, and Security Considerations
Proof of Concept (PoC)
PoC Demo
Testing
Beta Release
RC1 Release
Quality Assurance
Website
1.0 Release
Final Demo Video
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winklix · 21 days ago
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Entering the Third Dimension: What Developers Need to Know About Apple's visionOS and Spatial Apps
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The launch of Apple Vision Pro, powered by visionOS, marks a monumental shift in how we interact with technology. It's not just a new device; it's the dawn of spatial computing, a paradigm where digital content seamlessly blends with our physical world. For developers, this isn't merely an upgrade to an existing platform; it's an entirely new canvas, demanding a fresh perspective on design, interaction, and user experience.
If you're a developer eyeing this revolutionary platform, here's a deep dive into what you need to know about visionOS and building spatial mobile apps.
The Foundation of Spatial Computing: visionOS
At its core, visionOS is built upon the familiar foundations of macOS, iOS, and iPadOS, yet it introduces unique concepts tailored for a three-dimensional environment. This means developers can leverage their existing Swift and SwiftUI knowledge, but must also embrace new frameworks and design principles to truly harness the power of spatial computing.
Key Concepts in visionOS:
Windows: These are the familiar 2D interfaces, similar to those on a Mac or iPad, but with the added dimension of depth. They can contain traditional SwiftUI views and controls and can be freely positioned and resized by the user in their physical space.
Volumes: Going a step beyond windows, volumes are 3D SwiftUI scenes that can showcase three-dimensional content. Think of them as interactive dioramas that users can view from any angle, either within the shared space alongside other apps or in a dedicated "Full Space."
Spaces (Shared and Full):
Shared Space: The default environment where multiple visionOS apps coexist side-by-side, much like apps on a desktop. Users can arrange windows and volumes as they please.
Full Space: For truly immersive experiences, an app can transition into a Full Space, where it becomes the sole focus. Here, developers can create unbounded 3D content, virtual environments (portals), or even fully immerse the user in a different world.
Immersion Levels: visionOS offers a spectrum of immersion, allowing developers to choose the right level for their content. From windowed, UI-centric experiences to fully immersive virtual worlds, the platform encourages thoughtful design that prioritizes user comfort and engagement.
The Developer's Toolkit
Apple has provided a robust set of tools to help developers navigate this new frontier:
Xcode: As with all Apple platforms, Xcode is your integrated development environment (IDE). It includes the visionOS SDK, simulators, debugging tools, and project management capabilities.
SwiftUI: This modern, declarative UI framework is central to visionOS development. It allows you to build mobile app interfaces that adapt gracefully to different immersion levels and interactions.
RealityKit: The powerhouse for 3D content. RealityKit enables you to create, manage, and animate 3D objects and scenes within your spatial apps. It handles rendering, physics, and spatial audio, making it easier to bring your virtual worlds to life.
Reality Composer Pro: This companion tool, integrated with Xcode, is essential for designing and preparing 3D content for your visionOS apps. You can import models, create animations, set up materials, and preview your scenes directly within Reality Composer Pro.
Unity: For developers with existing Unity projects or those who prefer its powerful 3D authoring tools, Unity provides robust integration with visionOS, allowing access to features like passthrough and Dynamically Foveated Rendering.
ARKit: While RealityKit handles the rendering of 3D content, ARKit is crucial for understanding the real world. It enables capabilities like scene reconstruction (identifying surfaces), plane detection, and hand tracking, allowing your virtual content to interact realistically with the user's environment.
Designing for a Spatial World: Human Interface Guidelines
Building for visionOS goes beyond just technical implementation; it demands a fundamental shift in design thinking. The Human Interface Guidelines (HIG) for visionOS emphasize user comfort, intuitive interaction, and seamless immersion.
Key Design Principles:
Eye and Hand Interactions: The primary input methods are eye gaze (for targeting and selection) and indirect hand gestures (for activation). Direct touch is also supported for close-range interactions. Developers must design controls that are easily targetable with the eyes and comfortably activatable with subtle hand movements.
Comfort and Ergonomics: Content should be displayed within the user's natural field of view, minimizing head and body movement. Avoid rapid, jarring motion or content that forces the user to constantly shift their focus. Prioritize experiences that allow users to remain relaxed and at rest.
Spatial Audio: Leveraging the Vision Pro's advanced spatial audio capabilities is crucial for creating truly immersive experiences. Sounds should be positioned realistically in 3D space, enhancing the feeling of presence and providing important cues.
Dynamic Scaling: Windows and UI elements dynamically scale as users move them closer or further away, ensuring legibility and usability at various distances.
Accessibility: As with all Apple platforms, visionOS emphasizes accessibility. Developers should support features like Dynamic Type, provide alternatives to gestures, and ensure controls are adequately sized and spaced.
Challenges and Opportunities for Developers
While the potential of spatial computing is immense, developers will face unique challenges:
New Design Paradigms: Shifting from 2D flat screens to a 3D spatial canvas requires a new way of thinking about UI, UX, and information architecture.
Performance Optimization: Maintaining a smooth, high-fidelity experience in a 3D environment is computationally intensive. Developers must optimize their apps for performance, paying close attention to frame rates (targeting 90 FPS), power consumption, and efficient rendering.
Content Creation: Developing compelling 3D assets and environments can be complex and time-consuming. Proficiency with tools like Reality Composer Pro, Unity, or other 3D modeling software will be crucial.
User Comfort and Cybersickness: Ensuring a comfortable experience and mitigating cybersickness (motion sickness in virtual environments) is paramount. This involves careful consideration of motion, camera movement, and visual stimulation.
Limited API Options (Early Stages): While the SDK is robust, it's a new platform, and certain advanced functionalities might still be evolving or have limited API access compared to mature platforms.
Smaller Audience (Initial Phase): The Vision Pro is a premium device, meaning the initial user base will be smaller than for iPhones or iPads. Developers must weigh this against the potential for innovation and early market leadership.
However, these challenges come with immense opportunities:
Pioneering New Experiences: Developers have the chance to define what spatial computing truly means, creating entirely new categories of apps and experiences that are impossible on traditional devices.
Enhanced Engagement: Spatial apps offer a deeper level of immersion and engagement, allowing users to interact with content in a more natural and intuitive way.
Revolutionizing Industries: From education and healthcare to entertainment and productivity, spatial computing has the potential to transform numerous industries. Imagine surgical training with realistic 3D models, collaborative design sessions in shared virtual spaces, or truly immersive storytelling.
Early Adopter Advantage: Developers who invest in visionOS now can establish themselves as leaders in this emerging field, gaining valuable experience and insights as the platform evolves.
Moving Forward: Building the Future
Apple's visionOS and the Apple Vision Pro represent a significant leap towards a future where digital and physical realities seamlessly merge. For developers, this is an invitation to innovate, to break free from the constraints of traditional screens, and to create experiences that truly transport and empower users.
The journey into spatial computing will require a blend of technical expertise, creative vision, and a deep understanding of human interaction in three dimensions. By embracing the unique capabilities of visionOS and adhering to thoughtful design principles, developers can play a pivotal role in shaping the next generation of computing. The future is spatial, and the time for developers to build it is now.
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ios-goodies · 4 years ago
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Week 409
Happy Thursday! Apple's Tech Talks have been going on for a while now, they've already updated the schedule. I really like the way they are listening to feedback, adding more sessions and increasing their capacity. The most attended sessions will be run again, and the sign up has been split in two, with half the spots released once and half in a second time slot, to give an equal chance to people from different timezones to sign up. I think Apple is doing a very good job with those sessions and it's a rare opportunity to talk to Apple developers outside of WWDC. A recap of what's been going on so far and what's coming next can be found in Tech Talks Digest: November 1.
Marius Constantinescu
Articles
Blur effect and materials in SwiftUI, by @mecid
How to define custom SwiftUI environment values, by @zntfdr
How to make a SwiftUI view to fill its container width and height, by @sarunw
Keyboard Layout Guide, by @kharrison
Async await in Swift explained with code examples, by @twannl
How to test an iOS Swift package without an Xcode project, by @jesse_squires
Identifying the Language in a Text using the Natural Language Framework, by @tiagogogo
Making SwiftUI Previews Work For You, by @andrewmorgan
How To Solve Any iOS Crash Ever, by @rockbruno_
Videos
Just Track It - Mobcast, by @af_rosa2 and @gastaldi_thiery
Contributors
zntfdr, sarunw, AfonsoBroclan, thierygastaldi, mecid
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hirereactnativedeveloper · 4 years ago
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Why use React native for your Business in 2021?
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As React Native is widely adopted by developers, it has become the talk of the town due to its ability to build complex and larger apps seamlessly. You can develop a cross-platform app with React Native that allows you to reuse code and render it on both iOS and Android without sacrificing its UX. React Native offers great features such as Cost-effective, lightweight yet fast, and users are some of the traits that make it a go-to framework for developers to build reasonable apps across the globe.
Why use React Native for your business in 2021?Shared Data Layer
Generally, a native code written for iOS doesn’t work on Android and requires different data layers. For this react native is one of the best choices where React Native developers use different strategies to cut short the development process.
Redux with React Native.
Redux is a predictable state container including React Native that allows you to track and modify the app’s state. Hence you can create only one shared Data Layer for both iOS and Android platforms. Hire dedicated react native mobile developers who can ensure the stability and performance of a piece of code without actually writing it for different OS
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Platform Module
Through React Native you can use the Platform module that detects the platform your app is running and allows you to control its flow as per your project requirement.
When it comes to cross-platform apps, react native is one of the best choices. It provides the best cross-platform development features like platform-specific extensions that allow your team to easily develop mobile apps that work for both iOS & Android.
React Native Offers Great UI/UX
React Native can create great UI/UX. Every business knows the importance of a good mobile app interface. However, many business owners hesitate that the UI/UX of their app will give a negative impact. But not to worry anymore as React Native provides the best performance while designing an intuitive UI & UX.
Development Speed and cost
The major reason React Native is the talk of the town is that it is able to reuse and recycle components developed before by them and the wide React Native ecosystem.
Works Everywhere
It’s a one-time learning investment platform, you can build apps for cross-platforms such as Android, Windows, iOS, etc.
Faster Time to Market
With React Native you can arrive on the market much faster to test your MVP, adapt modification as per project requirement without a need for a big investment and get feedback.
Help On Demand
React Native never fails to help you with its strong community. Most of the issues may already be fixed somewhere out there.
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React Native mobile apps are visible
React Native App Development Services easily get your apps listed in AppStore and Play Store.
Easy to Work with
React Native is one of the smooth platforms for developers to work with and provides the service of meaningful error messages, time-saving and robust tools make it a premium choice over other platforms.
Changes Preview
This is another major benefit, you don’t have to rebuild the apps, again and again, to see changes. It not only saves your time but also makes things quick and efficient. You just have to hit “Command+ R” to refresh the application.
Keep Things Minimal and Worthy
Through React Native you can work freely without getting into work in Xcode or Android Studio for iOS or Android apps respectively.
Pre-developed Components
React Native is an open-source library that accelerates your work with native pre-developed components.
Live Reloading Feature
Through live reload developers can easily modify files and compile them. Here new files offered to the stimulator will automatically read the file from the beginning.
Compatible With third-Party Plugins
React Native does not require high memory to process or any specific web view functions. It offers a smoother running and faster loading key features for your mobile app success.
Transform Web projects into Mobile Applications
React Native is super flexible and provides consistent web updates for your business.
Smoother and Faster UI
React Native provides the highly responsible app development and feels fluid as compared to classic hybrid apps.
Expo
React Native offers tools for fast development apps with many ready-to-go libraries in the SDK. With the help of Expo, you can easily build a demo mode for a customer without running the app on Google Store. The only thing you require is an Expo App on your mobile device.
Over The Air (OTA) updates
OTA allows pushing quick fixes directly to users without waiting for the App Store or Google play to accept our changes.
The JSI comes Together with a Few improvement
One of the major benefits is the JS bundle is not bound to the JSC anymore, so you are free to use any other JS engine. Whereas JavaScript can hold a reference to C++ Host Objects thanks to using JSI and invoke methods on them. This is because JSI allows for direct control over the native modules.
Conclusion:
Finally, I would suggest trying React Native for once, you’ll love every bit of it. At Hire React Native Developers, we deliver you our excellent work that is reflected in our projects delivered to clients globally.
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arthurknopper · 5 years ago
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SwiftUI ScaleEffect Tutorial
In SwiftUI the ScaleEffect modifier can be used to shrink or enlarge the containing view . The content of the view will be altered not the frame size. In this tutorial a text view is displayed for which the scale effect can be changed using sliders and toggles to change the scale value. This tutorial is built for iOS14 and Xcode 12, which can be download at the Apple developer portal.
Open Xcode and either click Create a new Xcode project in Xcode’s startup window, or choose File > New > Project. In the template selector, select iOS as the platform, select App template in the Application section and then click Next.
Enter SwiftUIScaleEffectTutorial as the Product Name, select SwiftUI as Interface, SwiftUI App as Life Cycle and Swift as Language. Deselect the Include Tests checkbos and click Next. Choose a location to save the project on your Mac.
In the canvas, click Resume to display the preview. If the canvas isn’t visible, select Editor > Editor and Canvas to show it.
In the Project navigator, click to select ContentView.swift. Change the code inside the ContentView struct to
struct ContentView: View { // 1. @State private var xScaleEffect = 1.0 @State private var yScaleEffect = 1.0 @State private var isFlippedVertically = false @State private var isFlippedHorizontally = false var body: some View { VStack(spacing: 40) { Text("ScaleEffect") .font(.title) // 2. .scaleEffect(x: isFlippedVertically ? -1: 1) .scaleEffect(y: isFlippedHorizontally ? -1: 1) // 3. .scaleEffect(x: CGFloat(xScaleEffect)) .scaleEffect(y: CGFloat(yScaleEffect)) // 4. .border(Color.red, width: 2) // 5. Slider(value: $xScaleEffect, in: 0.0...5.0) Slider(value: $yScaleEffect, in: 0.0...5.0) // 6. Toggle(isOn: $isFlippedVertically) { Text("Flip Vertically") } Toggle(isOn: $isFlippedHorizontally) { Text("Flip Vertically") } Spacer() } .padding() } }
The State properties are declared which will hold the scale values and the flipped booleans in both directions.
The ScaleEffect modifier can be applied with negative values to flip the text View.
The scaleEffect contains a x and y value of type CGFloat which applies the scale. The default scale value is 1.0.
The border modifier is used to show the ScaleEffect modifier does not effect the frame size of the text view.
The sliders can be changed to change the x and y scale values
The toggles can be used to flip the text in both directions
Go to the Preview and select the Live Preview button. Change the sliders and toggles to change the scale effect on the text view.
The source code of the SwiftUIScaleeffectTutorial can be downloaded at the ioscreator repository on Github.
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youngsterdev-blog · 8 years ago
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annu29-blog1 · 6 years ago
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Wscube Tech-Training program
Introduction :-wscube is a company  in jodhpur that located in address First Floor, Laxmi Tower, Bhaskar Circle, Ratanada, Jodhpur, Rajasthan 342001.wscube tech one of leading  web design and web development company in jodhpur ,india. wscube provide many services/ training for 100% job placement and live project.
About us:-:WsCube Tech was established in the year 2010 with an aim to become the fastest emerging Offshore Outsourcing Company which will aid its clientele to grow high with rapid pace.  wscube give positive responsible result  for the last five year.
Wscube work on same factor
1>We listen to you
2>we plan your work
3>we design creatively
4>we execute  publish and maintain
Trainings:-
1>PHP Training:-For us our students is our top priority.this highly interactive course introduces you to fundamental programming concepts in PHP,one of the most popular languages in the world.It begins with a simple hello world program and proceeds on to cover common concepts such as conditional statements ,loop statements and logic in php.
Session 1:Introduction To PHP
Basic Knowledge of websites
Introduction of Dynamic Website
Introduction to PHP
Why  and scope of php
XAMPP and WAMP Installation
    Session 2:PHP programming Basi
syntax of php
 Embedding PHP in HTML
Embedding HTML in PHP
Introduction to PHP variable
Understanding Data Types
using operators
 Writing Statements and Comments
Using Conditional statements
If(), else if() and else if condition Statement
Switch() Statements
Using the while() Loop
Using the for() Loop
Session 3: PHP Functions
PHP Functions
Creating an Array
Modifying Array Elements
Processing Arrays with Loops
Grouping Form Selections with Arrays
Using Array Functions
Using Predefined PHP Functions
Creating User-Defined Functions
Session 4: PHP Advanced Concepts
Reading and Writing Files
Reading Data from a File
Managing Sessions and Using Session Variables
Creating a Session and Registering Session Variables
Destroying a Session
Storing Data in Cookies
Setting Cookies
Dealing with Dates and Times
Executing External Programs
Session 5: Introduction to Database - MySQL Databas
Understanding a Relational Database
Introduction to MySQL Database
Understanding Tables, Records and Fields
Understanding Primary and Foreign Keys
Understanding SQL and SQL Queries
Understanding Database Normalization
Dealing with Dates and Times
Executing External Programs
Session 6: Working with MySQL Database & Tables
Creating MySQL Databases
Creating Tables
Selecting the Most Appropriate Data Type
Adding Field Modifiers and Keys
Selecting a Table Type
Understanding Database Normalization
Altering Table and Field Names
Altering Field Properties
Backing Up and Restoring Databases and Tables
Dropping Databases and Table Viewing Database, Table, and Field Information
Session 7: SQL and Performing Queries
Inserting Records
Editing and Deleting Records
Performing Queries
Retrieving Specific Columns
Filtering Records with a WHERE Clause
Using Operators
Sorting Records and Eliminating Duplicates
Limiting Results
Using Built-In Functions
Grouping Records
Joining Tables
Using Table and Column Aliases
Session 8: Working with PHP & MySQL
Managing Database Connections
Processing Result Sets
Queries Which Return Data
Queries That Alter Data
Handling Errors
Session 9: Java Script
Introduction to Javascript
Variables, operators, loops
Using Objects, Events
Common javascript functions
Javascript Validations
Session 10: Live PHP Project
Project Discussion
Requirements analysis of Project
Project code Execution
Project Testing
=>Html & Css Training:-
HTML,or Hypertext markup language,is a code that's used to write and structure every page on the internet .CSS(cascading style sheets),is an accompanying code that describes how to display HTML.both  codes are hugely important in today's internet-focused world.
Session 1: Introduction to a Web Page
What is HTML?
Setting Up the Dreamweaver to Create XHTML
Creating Your First HTML page
Formatting and Adding Tags & Previewing in a Browser
Choosing an Editor
Project Management
Session 2: Working with Images
Image Formats
Introducing the IMG Tag
Inserting & Aligning Images on a Web Page
Detailing with Alt, Width & Height Attributes
 Session 3: Designing with Tables
Creating Tables on a Web Page
Altering Tables and Spanning Rows & Columns
Placing Images & Graphics into Tables
Aligning Text & Graphics in Tables
Adding a Background Color
Building Pages over Tracer Images
Tweaking Layouts to Create Perfect Pages
Session 4: Creating Online Forms
Setting Up an Online Form
Adding Radio Buttons & List Menus
Creating Text Fields & Areas
Setting Properties for Form Submission
Session 5: Creating HTML Documents
Understanding Tags, Elements & Attributes
Defining the Basic Structure with HTML, HEAD & BODY
Using Paragraph Tag to assign a Title
Setting Fonts for a Web Page
Creating Unordered & Ordered and Definition Lists
Detailing Tags with Attributes
Using Heading Tags
Adding Bold & Italics
Understanding How a Browser Reads HTML
Session 6: Anchors and Hyperlink
Creating Hyperlinks to Outside Webs
Creating Hyperlinks Between Documents
Creating a link for Email Addresses
Creating a link for a Specific Part of a Webpage
Creating a link for a image
Session 7: Creating Layouts
Adding a Side Content Div to Your Layout
Applying Absolute Positioning
Applying Relative Positioning
Using the Float & Clear Properties
Understanding Overflow
Creating Auto-Centering Content
Using Fixed Positioning
Session 8: Introduction to CSS
What is CSS?
Internal Style Sheets, Selectors, Properties & Values
Building & Applying Class Selectors
Creating Comments in Your Code
Understanding Class and ID
Using Div Tags & IDs to Format Layout
Understanding the Cascade & Avoiding Conflicts
Session 9: Creative artwork and CSS
Using images in CSS
Applying texture
Graduated fills
Round corners
Transparency and semi-transparency
Stretchy boxes
Creative typography
Session 10: Building layout with CSS
A centered container
2 column layout
3 column layout
The box model
The Div Tag
Child Divs
Width & Height
Margin
Padding
Borders
Floating & Clearing Content
Using Floats in Layouts
Tips for Creating & Applying Styles
Session 11: CSS based navigation
Mark up structures for navigation
Styling links with pseudo classes
Building a horizontal navigation bar
Building a vertical navigation bar
Transparency and semi-transparency
CSS drop down navigation systems
Session 12: Common CSS problems
Browser support issues
Float clearing issues
Validating your CSS
Common validation errors
Session 13: Some basic CSS properties
Block vs inline elements
Divs and spans
Border properties
Width, height and max, min
The auto property
Inlining Styles
Arranging Layers Using the Z Index
Session 14: Layout principles with CSS
Document flow
Absolute positioning
Relative positioning
Static positioning
Floating elements
Session 15: Formatting Text
Why Text Formatting is Important
Choosing Fonts and Font Size
Browser-Safe Fonts
Applying Styles to Text
Setting Line Height
Letter Spacing (Kerning)
Other Font Properties
Tips for Improving Text Legibility
Session 16: Creating a CSS styled form
Form markup
Associating labels with inputs
Grouping form elements together
Form based selectors
Changing properties of form elements
Formatting text in forms
Formatting inputs
Formatting form areas
Changing the appearance of buttons
Laying out forms
Session 17: Styling a data table
Basic table markup
Adding row and column headers
Simplifying table structure
Styling row and column headings
Adding borders
Formatting text in tables
Laying out and positioning tables
=>Wordpress Training:-
Our course in wordpress has been designed from a beginners perspective to provide a step by step guide from ground up to going live with your wordpress website.is not only covers the conceptual framework of a wordpress based system but also covers the practical aspects of building a modern website or a blog.
Session 1: WordPress Hosting and installation options
CMS Introduction
Setting up Web Hosting
Introduction to PHP
Registering a Domain Name
Downloading and Installing WordPress on your Web Space
Session 2: WordPress Templates
Adding a pre-existing site template to WordPress
Creating and adding your own site template to WordPress
Note - this is an overview of templates - for in-depth coverage we offer an Advanced WordPress Course
Session 3: Configuring WordPress Setup Options
When and How to Upgrade Wordpress
Managing User Roles and Permissions
Managing Spam with Akismet
Session 4: Adding WordPress Plugins
Downloading and Installing plugins
Activating Plugins
Guide to the most useful WordPress plugins
Session 5: Adding Content
Posts vs Pages
Adding Content to Posts & Pages
Using Categories
Using Tags
Managing User Comments
Session 6: Managing Media in WordPress
Uploading Images
Basic and Advanced Image Formatting
Adding Video
Adding Audio
Managing the Media Library
Session 7: Live Wordpress Project
Project Discussion
Requirements analysis of Project
Project code Execution
Project Testing
2>IPHONE TRAINING:-
Learn iphone app development using mac systems,Xcode 4.2,iphone device 4/4S/ipad, ios 5 for high quality incredible results.with us, you can get on your path to success as an app developer and transform from a student into a professional.
Iphone app app development has made online marketing a breeze .with one touch,you can access millions of apps available in the market. The demand for iphones is continually  rising to new heights - thanks to its wonderful features. And these features are amplified by adding apps to the online apple store.
The apple store provides third party services the opportunity to produce innovative application to cater to the testes and inclinations of their customers and get them into a live iphone app in market.
Session 1: Introduction to Mac OS X / iPhone IOS Technology overview
Iphone OS architecture
Cocoa touch layer
Iphone OS developer tool
Iphone OS frameworks
Iphone SDK(installation,tools,use)
Session 2: Introduction to Objective – C 2.0 Programming language / Objective C2.0 Runtime Programming
Foundation framework
Objects,class,messaging,properties
Allocating and initializing objects,selectors
Exception handling,threading,remote messaging
Protocols ,categories and extensions
Runtime versions and platforms/interacting with runtime
Dynamic method resolution,Message forwarding,type encodings
Memory management
Session 3: Cocoa Framework fundamentals
About cocoa objects
Design pattern
Communication with objects
Cocoa and application architecture on Mac OS X
Session 4: Iphone development quick start
Overview of native application
Configuring application/running applications
Using iphone simulator/managing devices
Session 5: View and navigation controllers
Adding and implementing the view controller/Nib file
Configuring the view
Table views
Navigation and interface building
AlertViews
Session 6: Advanced Modules
SQLite
User input
Performance enhancement and debugging
Multi touch functions,touch events
Core Data
Map Integration
Social Network Integration (Facebook, Twitter , Mail)
Session 7: Submitting App to App Store
Creating and Downloading Certificates and Provisioning Profiles
Creating .ipa using certificates and provisioning profiles
Uploading App to AppStore
3>Android training:- The training programme and curriculum has designed in such a smart way that the student could familiar with industrial professionalism since the beginning of the training and till the completion of  the curriculum.
Session 1: Android Smartphone Introduction
Session 2: ADLC(Android Development Lifecycle)
Session 3: Android Setup and Installation
Session 4: Basic Android Application
Session 5: Android Fundamentals
Android Definition
Android Architecture
Internal working of Android Applications on underlying OS
Session 6: Activity
Activity Lifecycle
Fragments
Loaders
Tasks and Back Stack
Session 7: Android Application Manifest File
Session 8: Intent Filters
Session 9: User Interface
View Hierarchy
Layout Managers
Buttons
Text Fields
Checkboxes
Radio Buttons
Toggle Buttons
Spinners
Pickers
Adapters
ListView
GridView
Gallery
Tabs
Dialogs
Notifications
Menu
WebView
Styles and Themes
Search
Drag and Drop
Custom Components
Session 10: Android Design
Session 11: Handling Configuration
Session 12: Resource Types
Session 13: Android Animation
           View Animation
Tween Animation
Frame animation
Property Animation
Session 14: Persistent data Storage
Shared Preference
Preference Screen
Sqlite Database
Session 15: Managing Long Running Processes
UI Thread
Handlers and Loopers
Causes of ANR issue and its solution
Session 16: Services
Service Lifecycle
Unbound Service
Bound Service
Session 17: Broadcast Receivers
Session 18: Content Providers
Session 19: Web Services
Http Networking
Json Parsing
Xml Parsing
Session 20: Google Maps
Session 21: Android Tools
Session 22: Publishing your App on Google market
4> java training:-We provide best java training in jodhpur, wscube tech  one of the best result oriented java training company in jodhpur ,its  offers best practically, experimental knowledge by 5+ year experience in real time project.we provide basic and advance level of java training with live project with 100%job placement assistance with top industries.
 Session 1 : JAVA INTRODUCTION
  WHAT IS JAVA
HISTORY OF JAVA
FEATURES OF JAVA
HELLO JAVA PROGRAM
PROGRAM INTERNAL
JDK
JRE AND JVM INTERNAL DETAILS OF JVM
VARIABLE AND DATA TYPE UNICODE SYSTEM
OPERATORS
JAVA PROGRAMS
Session 2 : JAVA OOPS CONCEPT
ADVANTAGE OF OOPS,OBJECT AND CLASS
METHOD OVERLOADING
CONSTRUCTOR
STATIC KEYWORD
THIS KEYWORD
INHERITANCE METHOD
OVERRIDING
COVARIANT RETURN TYPE
SUPER KEYWORD INSTANCE INITIALIZER BLOCK
FINAL KEYWORD
RUNTIME POLYMORPHISM
DYNAMIC BINDING
INSTANCE OF OPERATOR ABSTRACT CLASS
INTERFACE ABSTRACT VS INTERFACE PACKAGE ACCESS ODIFIERS
ENCAPSULATION
OBJECT CLASS
JAVA ARRAY
Session 3 : JAVA STRING
WHAT IS STRING
IMMUTABLE STRING
STRING COMPARISON
STRING CONCATENATION
SUBSTRING METHODS OF STRING CLASS
STRINGBUFFER CLASS
STRINGBUILDER CLASS
STRING VS STRINGBUFFER
STRINGBUFFER VS BUILDER
CREATING IMMUTABLE CLASS
TOSTRING METHOD STRINGTOKENIZER CLASS
Session 4 : EXCEPTION HANDLING
WHAT IS EXCEPTION
TRY AND CATCH BLOCK
MULTIPLE CATCH BLOCK
NESTED TRY
FINALLY BLOCK
THROW KEYWORD
EXCEPTION PROPAGATION
THROWS KEYWORD
THROW VS THROWS
FINAL VS FINALLY VS FINALIZE
EXCEPTION HANDLING WITH METHOD OVERRIDING
Session 5 : JAVA INNER CLASS
WHAT IS INNER CLASS
MEMBER INNER CLASS
ANONYMOUS INNER CLASS
LOCAL INNER CLASS
STATIC NESTED CLASS
NESTED INTERFACE
Session 6 : JAVA MULTITHREADING
WHAT IS MULTITHREADING
LIFE CYCLE OF A THREAD
CREATING THREAD
THREAD SCHEDULER
SLEEPING A THREAD
START A THREAD TWICE
CALLING RUN() METHOD JOINING A THREAD
NAMING A THREAD
THREAD PRIORITY
DAEMON THREAD
THREAD POOL
THREAD GROUP
SHUTDOWNHOOK PERFORMING MULTIPLE TASK
GARBAGE COLLECTION
RUNTIME CLASS
 Session 7 : JAVA SYNCHRONIZATION
SYNCHRONIZATION IN JAVA
SYNCHRONIZED BLOCK
STATIC SYNCHRONIZATION
DEADLOCK IN JAVA
INTER-THREAD COMMUNICATION
INTERRUPTING THREAD
Session 8 : JAVA APPLET
APPLET BASICS
GRAPHICS IN APPLET
DISPLAYING IMAGE IN APPLET
ANIMATION IN APPLET
EVENT HANDLING IN APPLET
JAPPLET CLASS
PAINTING IN APPLET
DIGITAL CLOCK IN APPLET
ANALOG CLOCK IN APPLET
PARAMETER IN APPLET
APPLET COMMUNICATION
JAVA AWT BASICS
EVENT HANDLING
Session 9 : JAVA I/O
INPUT AND OUTPUT
FILE OUTPUT & INPUT
BYTEARRAYOUTPUTSTREAM
SEQUENCEINPUTSTREAM
BUFFERED OUTPUT & INPUT
FILEWRITER & FILEREADER
CHARARRAYWRITER
INPUT BY BUFFEREDREADER
INPUT BY CONSOLE
INPUT BY SCANNER
PRINTSTREAM CLASS
COMPRESS UNCOMPRESS FILE
PIPED INPUT & OUTPUT
Session 10 : JAVA SWING
BASICS OF SWING
JBUTTON CLASS
JRADIOBUTTON CLASS
JTEXTAREA CLASS
JCOMBOBOX CLASS
JTABLE CLASS
JCOLORCHOOSER CLASS
JPROGRESSBAR CLASS
JSLIDER CLASS
DIGITAL WATCH GRAPHICS IN SWING
DISPLAYING IMAGE
EDIT MENU FOR NOTEPAD
OPEN DIALOG BOX
JAVA LAYOUTMANAGER
Session 11 : JAVA JDBC and Online XML Data Parsing
Database Management System
Database Manipulations
Sqlite Database integration in Java Project
XML Parsing Online
Session 12 : Java Projects
NOTEPAD
PUZZLE GAME
PIC PUZZLE GAME
TIC TAC TOE GAME
Crystal App
Age Puzzle
BMI Calculator
KBC Game Tourist App
Meditation App
Contact App
Weather App
POI App
Currency Convertor
5>Python training:Wscube tech provides python training  in jodhpur .we train the students from basic level to advanced concepts with a real-time environment.we are the best python training company in jodhpur.
 Session 1 : Introduction
About Python
Installation Process
Python 2 vs Python 3
Basic program run
Compiler
IDLE User Interface
Other IDLE for Python
Session 2: Types and Operations
Python Object Types
Session 3 : Numeric Type
Numeric Basic Type
Numbers in action
Other Numeric Types
Session 4 : String Fundamentals
Unicode
String in Action
String Basic
String Methods
String Formatting Expressions
 String Formatting Methods Calls
Session 5 : List and Dictionaries
List
Dictionaries
Session 6 : Tuples, Files, and Everything Else
Tuples
Files
Session 7 : Introduction Python Statements
Python’s Statements
Session 8 : Assignments, Expression, and Prints
Assignments Statements
Expression Statements
Print Operation
Session 9 : If Tests and Syntax Rules
If-statements
Python Syntax Revisited
Truth Values and Boolean Tests
The If/else ternary Expression
The if/else Ternary Expression
Session 10 : while and for loops
while Loops
break, continue, pass , and the Loop else
for Loops
Loop Coding Techniques
Session 11 : Function and Generators
Function Basic
Scopes
Arguments
Modules
Package
Session 12 : Classes and OOP
OOP: The Big Picture
Class Coding Basics
Session 13 : File Handling
Open file in python
Close file in python
Write file in python
Renaming and deleting file in python
Python file object method
Package
Session 14 : Function Basic
Why use Function?
Coding function
A First Example: Definitions and Calls
A Second Example : Intersecting Sequences
Session 15 :Linear List Manipulation
Understand data structures
Learn Searching Techniques in a list
Learn Sorting a list
Understand a stack and a queue
Perform Insertion and Deletion operations on stacks and queues
 6>wordpress training:We will start with wordpress building blocks and installation and follow it with the theory of content management.we will then learn the major building blocks of the wordpress admin panel.the next unit will teach you about posts,pages and forums.and in last we done about themes which makes your site looks professional and give it the design you like.
 Session 1: WordPress Hosting and installation options
CMS Introduction
Setting up Web Hosting
Introduction to PHP
Registering a Domain Name
Downloading and Installing WordPress on your Web Space
Session 2: WordPress Templates
Adding a pre-existing site template to WordPress
Creating and adding your own site template to WordPress
Note - this is an overview of templates - for in-depth coverage we offer an Advanced WordPress Course
Session 3: Configuring WordPress Setup Opt
When and How to Upgrade Wordpress
Managing User Roles and Permissions
Managing Spam with Akismet
Session 4: Adding WordPress Plugins
Downloading and Installing plugins
Activating Plugins
Guide to the most useful WordPress plugins
Session 5: Adding Content
Posts vs Pages
Adding Content to Posts & Pages
Using Categories
Using Tags
Managing User Comments
Session 6: Managing Media in WordPress
Uploading Images
Basic and Advanced Image Formatting
Adding Video
Adding Audio
Managing the Media Library
Session 7: Live Wordpress Project
Project Discussion
Requirements analysis of Project
Project code Execution
Project Testing
   7>laravel training:Wscube tech jodhpur provide popular and most important MVC frameworks ,laravel using laravel training you can create web application with speed and easily.and before start training we done the basic introduction on framework.
Session 1 : Introduction
Overview of laravel
Download and Install laravel
Application Structure of laravel
Session 2 : Laravel Basics
Basic Routing in laravel
Basic Response in laravel
Understanding Views in laravel
Static Website in laravel
Session 3 : Laravel Functions
Defining A Layout
Extending A Layout
Components & Slots
Displaying Data
Session 4: Control Structures
If Statements
Loops
The Loop Variable
Comments
Session 5: Laravel Advanced Concepts
Intallation Packages
Routing
Middelware
Controllers
Forms Creating by laravel
Managing Sessions And Using Session Variables
Creating A Session And Registering Session Variables
Destroying A Session
Laravel - Working With Database
Session 6: SQL And Performing Queries
Inserting Records
Editing And Deleting Records
Retrieving Specific Columns
Filtering Records With A WHERE Clause
Sorting Records And Eliminating Duplicates
Limiting Results
Ajax
Sending Emails
Social Media Login
Session 7: Live Project
   8>industrial automation engineer training :Automation is all about reducing human intervention .sometime it is employed to reduce human drudgery (e.g. crane,domestic,washing machine),sometime for better quality & production (e.g. CNC machine).some products can not be manufactured without automated machine (e.g. toothbrush,plastic,bucket,plastic pipe etc).
To replace a human being ,an automation system also needs to have a brain,hands,legs,muscles,eyes,nose.
Session 1:Introduction to Automaton
What is Automation
Components of Automation
Typical Structure of Automation
History & Need of Industrial Automation
Hardware & Software of Automation
Leading Manufacturers
Areas of Application
Role of Automation Engineer
Career & Scope in Industrial Automation
Session 2: PLC (Programmable Logic Controller)
Digital Electronics Basics
What is Control?
How does Information Flow
What is Logic?
Which Logic Control System and Why?
What is PLC (Programmable Logic Controller)
History of PLC
Types of PLC
Basic PLC Parts
Optional Interfaces
Architecture of PLC
Application and Advantage of PLCs
Introduction of PLC Networking (RS-232,485,422 & DH 485, Ethernet etc)
Sourcing and Sinking concept
Introduction of Various Field Devices
Wiring Different Field Devices to PLC
Programming Language of a PLC
PLC memory Organization
Data, Memory & Addressing
Data files in PLC Programming
PLC Scan Cycle
Description of a Logic Gates
Communication between PLC & PC
Monitoring Programs & Uploading, Downloading
Introduction of Instructions
Introduction to Ladder Programming
Session 3: Programming Of PLC (Ladder Logics)
How to use Gates, Relay Logic in ladder logic
Addressing of Inputs/Outputs & Memory bit
Math’s Instruction ADD, SUB, MUL, DIV etc.
Logical Gates AND, ANI, OR, ORI, EXOR, NOT etc.
MOV, SET, RST, CMP, INC, DEC, MVM, BSR, BSL etc.
How to Programming using Timer & Counter
SQC, SQO, SQL, etc.
Session 4:Advance Instruction in PLC
Jump and label instruction.
SBR and JSR instruction.
What is Forcing of I/O
Monitoring & Modifying Data table values
Programming on real time applications
How to troubleshoot & Fault detection in PLC
Interfacing many type sensors with PLC
Interfacing with RLC for switching
PLC & Excel communication
Session 5: SCADA
Introduction to SCADA Software
How to Create  new SCADA Project
Industrial SCADA Designing
What is Tag & how to use
Dynamic Process Mimic
Real Time & Historical Trend
Various type of related properties
Summary & Historical Alarms
How to create Alarms & Event
Security and Recipe Management
How to use properties like Sizing, Blinking, Filling, Analog Entry, Movement of Objects, Visibility etc.
What is DDE Communication
Scripts like Window, Key, Condition & Application
Developing Various SCADA Applications
SCADA – Excel Communication
PLC – SCADA Communication
Session 6:Electrical and Panel Design
Concept of earthling, grounding & neutral
Study and use of Digital Multimeter
Concept of voltmeter & Ammeter connection
Definition of panel
Different Types of panel
Relay & contactor wiring
SMPS(Switch mode power supply)
Different type protection for panel
Application MCB/MCCB
Different Instruments used in panel (Pushbuttons, indicators, hooters etc)
Different type of symbols using in panel
Maintains & Troubleshooting of panel
Study of live distribution panel
Session 7: Industrial Instrumentation
Definition of Instrumentation.
Different Types of instruments
What is Sensors & Types
What is Transducers & Types
Transmitter & Receivers circuits
Analog I/O & Digital I/O
Different type sensors wiring with PLC
Industrial Application of Instrumentation
Flow Sensors & meters
Different type of Valves wiring
Proximate / IR Sensors
Inductive /Metal detector
Session 8: Study of Project Documentation
Review of Piping & Instrumentation Diagram (P&ID)
Preparation of I/O list
Preparation of Bill Of Material (BOM)
Design the Functional Design Specification (FDS)
Preparing Operational Manuals (O & M)
Preparing SAT form
Preparing Panel Layout, Panel wiring and Module wiring in AutoCAD.
 9> digital marketing training: The digital marketing  training  course designed to  help you master the  essential disciplines in digital marketing  ,including search engine optimization,social media,pay-per-click,conversion optimization,web analytics,content marketing,email and mobile marketing.
Session 1: Introduction To Digital Marketing
What Is Marketing?
How We Do Marketing?
What Is Digital Marketing?
Benefits Of Digital Marketing
Comparing Digital And Traditional Marketing
Defining Marketing Goals
Session 2: Search Engine Optimization (SEO)
Introduction To Search Engine
What Is SEO?
Keyword Analysis
On-Page Optimization
Off-Page Optimization
Search Engine Algorithms
SEO Reporting
Session 3: Search Engine Marketing (SEM
Introduction To Paid Ad
Display Advertising
Google Shopping Ads
Remarketing In AdWords
Session 4: Social Media Optimization (SMO)
Role Of Social Media In Digital Marketing
Which Social Media Platform To Use?
Social Media Platforms – Facebook, Twitter, LinkedIn, Instagram, YouTube And Google+
Audit Tools Of Social Media
Use Of Social Media Management Tools
Session 5: Social Media Marketing (SMM)
What Are Social Media Ads?
Difference Between Social Media And Search Engine Ads.
Displaying Ads- Facebook, Twitter, LinkedIn, Instagram & YouTube
Effective Ads To Lead Generation
Session 6: Web Analytics
What Is Analysis?
Pre-Analysis Report
Content Analysis
Site Audit Tools
Site Analysis Tools
Social Media Analysis Tool
Session 7: Email Marketing
What Is Email Marketing
Why EMail Marketing Is Necessary?G
How Email Works?
Popular Email Marketing Software
Email Marketing Goals
Best Ways To Target Audience And Generate Leads
Introduction To Mail Chimp
Email Marketing Strategy
Improving ROI With A/B Testing
Session 8: Online Reputation Management (ORM)
What Is ORM?
Why ORM Is Important?
Understanding ORM Scenario
Different Ways To Create Positive Brand Image Online
Understanding Tools For Monitoring Online Reputation
Step By Step Guide To Overcome Negative Online Reputation
Session 9: Lead Generation
What Is Lead Generation
Lead Generations Steps
Best Way To Generate Lead
How To Generate Leads From – LinkedIn, Facebook, Twitter, Direct Mail, Blogs, Videos, Infographics, Webinar, Strong Branding, Media
Tips To Convert Leads To Business
Measure And Optimize
Session 10: Lead Generation
What Is Affiliate Marketing
How Affiliate Marketing Works
How To Find Affiliate Niche
Different Ways To Do Affiliate Marketing
Top Affiliate Marketing Networks
Methods To Generate And Convert Leads
Session 11: Content Marketing
What Is Content Marketing?
Introduction To Content Marketing
Objective Of Content Marketing
Content Marketing Strategy
How To Write Great Compelling Content
Keyword Research For Content Ideas
Unique Ways To Write Magnetic Headlines
Tools To Help Content Creation
How To Market The Same Content On Different Platforms
Session 12: Mobile App Optimization
App store optimization (App name, App description, logo, screenshots)
Searched position of app
Reviews and downloads
Organic promotions of app
Paid Promotion
Session 13: Google AdSense
What is Google AdSense
How it Work?
AdSense Guidelines
AdSense setup
AdSense insights
Website ideas for online earning
10> robotics training:The lectures will guide you to write your very own software for robotics and test it on a free state of the art cross-platform robot simulator.the first few course cover the very core topics that will be beneficial for building your foundational skills before moving onto more advanced topics.End the journey on a high note with the final project and loss of confidence in skills you earned throughout the journey.
Session 1: Robotics Introduction
Introduction
Definition
History
Robotics Terminology
Laws of Robotics
Why is Robotics needed
Robot control loop
Robotics Technology
Types of Robots
Advantage & Disadvantage
ples of Robot
Session 2: Basic Electronics for Robotics
LED
Resistor
Ohm’s Law
Capacitor
Transistor
Bread board
DC Motor
DPDT switch
Rainbow Wire & Power Switch
Integrated Circuit
IC holder & Static Precaution
555 Timer & LM 385
L293D
LM 7805 & Soldering kit
Soldering kit Description
Soldering Tips
Soldering Steps
Projects
Session 3: Electronic Projects
a. Manual Robotic Car
Basic LED glow Circuit
LED glow using push button
Fading an LED using potentiometer
Darkness activation system using LDR
Light Activation system using LDR
Transistor as a NOT gate
Transistor as a touch switch
LED blinking using 555 timer
Designing IR sensor on Breadboard
Designing Motor Driver on Breadboard
Designing IR sensor on Zero PCB
Designing Motor Driver on Zero PCB
Line Follower Robot
Session 4: Sensors
Introduction to sensors
Infrared & PIR Senso
TSOP & LDR
Ultrasonic & Motion Sensors
Session 5: Arduino
a. What is Arduino
Different Arduino Boards
Arduino Shield
Introduction to Roboduino
Giving Power to your board
Arduino Software
Installing FTDI Drivers
Board & Port Selection
Port Identification – Windows
Your First Program
Steps to Remember
Session 6: Getting Practical
Robot Assembly
Connecting Wires & Motor cable
Battery Jack & USB cable
DC motor & Battery arrangement
Session 7: Programming
Basic Structure of program
Syntax for programming
Declaring Input & Output
Digital Read & Write
Sending High & Low Signals
Introducing Time Delay
Session 8: Arduino Projects
Introduction to basic shield
Multiple LED blinking
LED blinking using push button
Motor Control Using Push Button
Motor Control Using IR Sensor
Line Follower Robot
LED control using cell phone
Cell Phone Controlled Robot
Display text on LCD Display
Seven Segment Display
Session 8: Arduino Projects
Introduction to basic shield
Multiple LED blinking
LED blinking using push button
Motor Control Using Push Button
Motor Control Using IR Sensor
Line Follower Robot
LED control using cell phone
Cell Phone Controlled Robot
Display text on LCD Display
Seven Segment Display
11>SEO Training:SEO Search Engine Optimization helps search engines like google to find your site rank it better that million other sites uploaded on the web in answer to a query.with several permutation and combination related to the crawlers analyzing your site and ever changing terms and conditions of search engine in ranking a site,this program teaches you the tool and techniques to direct & increase the traffic of your website from search engines.
Session 1: Search engine Basics
Search Engines
Search Engines V/s Directories
Major Search Engines and Directories
How Search Engine Works
What is Search Engine Optimization
Page rank
Website Architecture
Website Designing Basics
Domain
Hosting
Session 2: Keyword Research and Analysis
Keyword Research
Competitor analysis
Finding appropriate Keywords
Target Segmentation
Session 3: On Page Optimization
Title
Description
Keywords
Anchor Texts
Header / Footer
Headings
Creating Robots File
Creating Sitemaps
Content Optimization
URL Renaming
HTML and CSS Validation
Canonical error Implementation
Keyword Density
Google Webmaster Tools
Google analytics and Tracking
Search Engine Submission
White Hat SEO
Black Hat SEO
Grey Hat SEO
Session 4: Off Page Optimization
Directory
Blogs
Bookmarking
Articles
Video Submissions
Press Releases
Classifieds
Forums
Link Building
DMOZ Listing
Google Maps
Favicons
QnA
Guest Postings
Session 5: Latest Seo Techniques & Tools
Uploading and website management
Seo Tools
Social media and Link Building
Panda Update
Penguin Update
EMD Update
Seo after panda , Penguin and EMD Update
Contact detail :-
a> WsCube Tech
First Floor, Laxmi Tower, Bhaskar Circle, Ratanada
Jodhpur - Rajasthan - India (342001)
b>Branch Office
303, WZ-10, Bal Udhyan Road,
Uttam Nagar, New-Delhi-59
c>Contact Details
Mobile : +91-92696-98122 , 85610-89567
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narjisinfo-blog · 6 years ago
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IOS Mobile app Development
This season, the launching of iOS 10 was declared at the September occasion of the Apple. IPhone 7 along with apple iPhone 7 have gained traction. It has opened up paths for program developers to create enthralling programs. Following are 10 tips for a beginner on IOS Mobile app Development from an Application development bureau that is iPhone. 
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Software Development Kit (SDK)
Apple supplies a free Software Developer Kit (SDK) from the developer website. The SDK includes everything to ease application development such as simulator for testing, performance analyzers builders along with the documentation reference libraries that are complete.
Swift
Swift is a programming language created by Apple for iOS development. As its name implies Swift is constructed for program development focusing on efficacy and simplicity. Swift gets the supply of simulation of this program as it is being created by you. Swift demands lines of code to write that enhances
Objective-C
Ahead of Swift's debut, iOS programs were composed in Objective-C that's an Object Oriented Programming language that provides syntax and inherits the syntax forms and flow control announcements of C. Goal C is used with upgrades it's being made harmonious with Swift.
Objective Oriented Programming
An application developer has to know of the construction. Within an object-oriented programming language, (OOP) notion of"items" can be used instead of activities. OOP focuses on the items that the developer wants to manipulate rather than the logic required manipulating them.In OOP, the main exercise is information modeling that is to identify all of the items and the way they relate to one another. The items are generalized as a category of objects that defines the sort of information it contains. The exceptional logic sequence is called a method.Objects communicate with well-defined interfaces referred to as messages.
Xcode
To become application programmer you want to learn. Xcode works on Macs and it has. Model view controller system that simplifies handling the code with the assistance of tools like Interface Builder which allows dropping controls is followed by X Code.
Assistant Editor
Editor may be divided with the assistance of Assistant Editor button that keeps your job record that was principal in editor pane and right the left on the rightside. The Assistant editor shows the documents which are useful to you depending on the job you're currently doing in the editor.
Interface Builder
This tool is incorporated within Xcode IDE that allows prototyping a user interface. It and the code inside the Xcode editor connect your port, setting to make iPad or iPhone user interface, a Mac.
Testing Tool
Test is provided by xcode. By making it effortless to jump into any evaluation on your undertaking, the testing procedure is facilitated by the Evaluation Navigator. It's not hard perform a set of tests or to execute a test. The editor includes evaluation perspectives that monitors which evaluations exercise the code that you are editing, maintaining code sync and your test .
Simulator
Simulators also form part of tools that allow to quickly test and prototype construct your app. Simulators excite Apple Watch, iPad, an iPhone or Apple TV surroundings to find out about the behaviour of a Mac program and operate on Mac. This implicates with the assistance of a simulator you'll have the ability to understand how your program will act on iOS devices.
Conclusion
The aforementioned exactly what all tools are required to ease advancement and tips can allow you to get an insight. As a newcomer a number of those matters about iOS development may be hard to understand you understand all of of the items.
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xceltecseo · 2 years ago
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5 Swift Quick Tips & Tricks Every Developer Should Know!
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Swift is a modern programming language that supports a wide range of modern programming concepts. There are a few fundamental characteristics to consider while building iOS products that make the code more visible, efficient, and maintainable. You should make an ongoing effort to keep these variables in mind.  we provide the best rapid app development services.
1. Make use of protocols
Protocols, as many of you are aware, are a fundamental component of object-oriented programming. Protocols in Swift serve the same purpose as interfaces in Java programming. You may make software components compatible with different implementations by defining and designing their behaviours using protocols. Swift's protocols offer a strong answer to a variety of programming difficulties.
2. Refactor Everything, Spotlight on Making It Intelligible, and Utilize Imprints
Refactoring has seen huge progressions with the arrival of Xcode 11. You found that the most recent form of Xcode was more financially savvy while performing refactoring errands, which caused me to feel calm while renaming classes, references, and strategies. We have forgotten about the times we accepted a name would be proper for an association,
3. When possible, use Programmatic Navigation instead of Storyboard:
I've been using storyboards since they were first included in Xcode, and I think they're an excellent tool. However, as your project grows and you have to deal with hundreds of ViewControllers, managing and handling navigation with code becomes more cost-effective and practical than using Segues and Storyboards. Furthermore, programmatic navigation gives you more control over shared parameters as well as specific behaviours while travelling. Additionally, doing so keeps your Storyboard from becoming a tangled mess like a gigantic octopus.
4. Use Container Views wherever possible, and ensure that the essential UI components are constantly visible and that inputs are placed on top.
Because of today's complex UI requirements, you must frequently integrate tabbed content, accordions, swipeable layouts, paged content, and other features. Container views may not show immediately and may take some time to develop. Nonetheless, adopting container views will surely be worthwhile because you are usually dealing with reusable controllers.
Connection points may, on occasion, be a mind boggling issue. Chipping away at applications that incorporate numerous capacities gave us this trouble a few times. Fortunately, we had a UI/UX expert working with me and training me on the best way to do it appropriately, yet as engineers, you want to remember a modest bunch of things.
5. Using Notifications and the Sender Parameter When Working With Events Actions Is Extremely Beneficial.
The Notification Centre is a fantastic tool for delivering messages between software's many components. They are portrayed in the developer documentation as the right technique to developing a communication or synchronization pattern between controllers and models or services. This is because they are shown how to do it correctly. A significant portion of our projects makes extensive use of the Notification Centre, which, in essence, implements the observer design and transforms your application into something more reactive.
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So, these were the best Swift Tips & Tricks.
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rpcs3-cheats-download-k7 · 3 years ago
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › god-of-war-collection-rpcs3-cheatsPC. › Home › Cheat Engine. Is there anyway yet to use cheat codes on the RPCS3 emulator As I've mentioned, the PC program Cheat Engine does work with RPCS3. Download and install Cheat Engine (or use the portable version). Install Big Endian Types in Cheat Engine. Clone or download this repository. 9 Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. By entering a value in the level field, you can get the minimal required experience to reach that level for a given persona or party member. Using this tool, you can change the Hero's first and last name, as well as your group name. This tool limits you to the available characters for names in the English release of the game as the game might crash when using an invalid character. Contains various game stats that didn't fit in any other category: Money, Romance, Batting, Training, Fishing and Palace stats. You can also unlock or lock persona records using the Compendium Unlocker. Changing a confidant's rank via the table is not recommended, instead change the affinity and then initiate a confidant event in-game. Numbers in parentheses indicate how many points are needed to level up a stat per each possible level. This record does not auto-update, so you'd have to toggle the record to see newly summoned enemies. Skip to content. Star Code Issues Pull requests Security Insights. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Branches Tags. Could not load branches. Could not load tags. Launching Xcode If nothing happens, download Xcode and try again. Launching Visual Studio Code Your codespace will open once ready. Latest commit. Git stats 17 commits. Failed to load latest commit information. Oct 3, Aug 26, Jul 29, Oct 10, View code. Latest RPCS3 master. Persona 5. This table has been tested with NPEB Installation Download and install Cheat Engine or use the portable version. Clone or download this repository. Open Cheat Engine and load rpcs3-p5. If prompted, allow the main table script to run. Table Contents Tools Miscellaneous utilities. Experience Calculator By entering a value in the level field, you can get the minimal required experience to reach that level for a given persona or party member. Name Changer Using this tool, you can change the Hero's first and last name, as well as your group name. Compendium Unlocker Click the checkbox to unlock or lock a persona in the compendium. Ailments: Various ailment flags. Use the Experience Calculator in the Tools section to get correct values for these entries. Editing the level is not recommended, instead edit the EXP, then enter and win a battle to initiate the game's level-up process. Buff Status : Flags that determine whether a buff is active or not. Buff Direction : Determines a buff's direction e. Buff Duration : The amount of turns in which a buff is active. Equip : Equipped gear. Normally can only be increased by the Hero, however you can set these manually for other party members and their HP and SP will increase accordingly. General Contains various game stats that didn't fit in any other category: Money, Romance, Batting, Training, Fishing and Palace stats. You can also edit time related values: To repeat a day's first timeslot, during an event, set Day Timeslot to 3. To repeat a day's second timeslot, during an event, set Day Timeslot to 5. Trophy Counters Various trophy counters that track when a trophy is unlocked. Compendium Allows you to edit persona records in the compendium. Stat Level 2 3 4 5 Knowledge 34 82 Charm 6 52 92 Proficiency 12 34 60 87 Guts 11 29 57 Kindness 14 44 91 1 note - 2 points. Enemies When in battle, enable this record to view enemy stats. Releases No releases published. Packages 0 No packages published. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.
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rpcs3-cheats-download-0u · 3 years ago
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 › god-of-war-collection-rpcs3-cheatsPC. › Home › Cheat Engine. Is there anyway yet to use cheat codes on the RPCS3 emulator As I've mentioned, the PC program Cheat Engine does work with RPCS3. Download and install Cheat Engine (or use the portable version). Install Big Endian Types in Cheat Engine. Clone or download this repository. 9 Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. By entering a value in the level field, you can get the minimal required experience to reach that level for a given persona or party member. Using this tool, you can change the Hero's first and last name, as well as your group name. This tool limits you to the available characters for names in the English release of the game as the game might crash when using an invalid character. Contains various game stats that didn't fit in any other category: Money, Romance, Batting, Training, Fishing and Palace stats. You can also unlock or lock persona records using the Compendium Unlocker. Changing a confidant's rank via the table is not recommended, instead change the affinity and then initiate a confidant event in-game. Numbers in parentheses indicate how many points are needed to level up a stat per each possible level. This record does not auto-update, so you'd have to toggle the record to see newly summoned enemies. Skip to content. Star Code Issues Pull requests Security Insights. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Branches Tags. Could not load branches. Could not load tags. Launching Xcode If nothing happens, download Xcode and try again. Launching Visual Studio Code Your codespace will open once ready. Latest commit. Git stats 17 commits. Failed to load latest commit information. Oct 3, Aug 26, Jul 29, Oct 10, View code. Latest RPCS3 master. Persona 5. This table has been tested with NPEB Installation Download and install Cheat Engine or use the portable version. Clone or download this repository. Open Cheat Engine and load rpcs3-p5. If prompted, allow the main table script to run. Table Contents Tools Miscellaneous utilities. Experience Calculator By entering a value in the level field, you can get the minimal required experience to reach that level for a given persona or party member. Name Changer Using this tool, you can change the Hero's first and last name, as well as your group name. Compendium Unlocker Click the checkbox to unlock or lock a persona in the compendium. Ailments: Various ailment flags. Use the Experience Calculator in the Tools section to get correct values for these entries. Editing the level is not recommended, instead edit the EXP, then enter and win a battle to initiate the game's level-up process. Buff Status : Flags that determine whether a buff is active or not. Buff Direction : Determines a buff's direction e. Buff Duration : The amount of turns in which a buff is active. Equip : Equipped gear. Normally can only be increased by the Hero, however you can set these manually for other party members and their HP and SP will increase accordingly. General Contains various game stats that didn't fit in any other category: Money, Romance, Batting, Training, Fishing and Palace stats. You can also edit time related values: To repeat a day's first timeslot, during an event, set Day Timeslot to 3. To repeat a day's second timeslot, during an event, set Day Timeslot to 5. Trophy Counters Various trophy counters that track when a trophy is unlocked. Compendium Allows you to edit persona records in the compendium. Stat Level 2 3 4 5 Knowledge 34 82 Charm 6 52 92 Proficiency 12 34 60 87 Guts 11 29 57 Kindness 14 44 91 1 note - 2 points. Enemies When in battle, enable this record to view enemy stats. Releases No releases published. Packages 0 No packages published. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.
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ios-goodies · 6 years ago
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Week 302
Happy Thursday! Instead of trying to keep up with the latest Xcode and iOS releases, in this week’s comment I’ll focus on something different. It’s October now, so it’s time for Hacktoberfest. Hacktoberfest is an event that encourages developers to work on open-source projects. In a nutshell, work on open source and get a limited edition Hacktobefest T-shirt. We’re not affiliated in any way with Hacktoberfest or its sponsors, but we ❤️ open source, so we appreciate this initiative :).
Marius Constantinescu
Articles
Backward compatible Dark Mode on iOS, by @sgl0v
Introducing Direct to SwiftUI, by @ar_institute
Fast app prototyping with SwiftUI, by @caiobzen
Redux-like state container in SwiftUI. Container Views., by @mecid
Swift Dependency Injection via Property Wrapper, by @basememara
Analytics - How to avoid common mistakes in iOS by @benoitpasquier_
SwiftUI Accessibility - Sort Priority, by @RobRWAPP
Unexpected compilation, by @vasarhelyia
Computing dates in Swift, by @johnsundell
UITableView Datasource with SwiftUI-style syntax, by @_myrddin_
Business/Career
Marketing Dark Noise, by @chuckyc17
Videos
All About In-App Purchases by Sasmito Adibowo
Learnings from 6 years working on VLC for iOS, by @_caro_n
Credits
adib, rbarbosa, LisaDziuba, mecid, basememara, popei69
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factorio-cheat-sheet-no · 3 years ago
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 The cheat sheet is a bit more aimed for new players, but seasoned players, myself included, still come back for reference. Personally I still. In its literal sense, a cheat sheet contains notes for quick references. It applies in the game of Factorio as well. It lists many facts that. Occasional status updates; Running commands / scripts / cheats. There are three types of commands: Normal - Display information about the game. For more up to date info, see , or Factorio Calculator for planning factories. Throughput. Interval, Belt, One Lane, Both Lanes. Factorio Cheat Sheets This cheat sheet is still for and thus not updated, use Web version linked below for uptodate version. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. This cheat sheet would not be possible without the Factorio community, big thanks to everyone on Reddit, previous cheat sheets, and the Wiki, which all of the data used here is based on. For anyone who is doing development work with Angular, I hope this project helps you out with the code structure and whatnot. Skip to content. Star Cheat Sheet for Factorio factoriocheatsheet. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Branches Tags. Could not load branches. Could not load tags. Launching Xcode If nothing happens, download Xcode and try again. Launching Visual Studio Code Your codespace will open once ready. Latest commit. Git stats commits. Failed to load latest commit information. View code. About Cheat Sheet for Factorio factoriocheatsheet. Releases No releases published. Sponsor this project patreon. Packages 0 No packages published. Contributors You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.
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factorio-cheat-sheet-5z · 3 years ago
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 The cheat sheet is a bit more aimed for new players, but seasoned players, myself included, still come back for reference. Personally I still. In its literal sense, a cheat sheet contains notes for quick references. It applies in the game of Factorio as well. It lists many facts that. Occasional status updates; Running commands / scripts / cheats. There are three types of commands: Normal - Display information about the game. For more up to date info, see , or Factorio Calculator for planning factories. Throughput. Interval, Belt, One Lane, Both Lanes. Factorio Cheat Sheets This cheat sheet is still for and thus not updated, use Web version linked below for uptodate version. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. There was a problem preparing your codespace, please try again. This cheat sheet would not be possible without the Factorio community, big thanks to everyone on Reddit, previous cheat sheets, and the Wiki, which all of the data used here is based on. For anyone who is doing development work with Angular, I hope this project helps you out with the code structure and whatnot. Skip to content. Star Cheat Sheet for Factorio factoriocheatsheet. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Branches Tags. Could not load branches. Could not load tags. Launching Xcode If nothing happens, download Xcode and try again. Launching Visual Studio Code Your codespace will open once ready. Latest commit. Git stats commits. Failed to load latest commit information. View code. About Cheat Sheet for Factorio factoriocheatsheet. Releases No releases published. Sponsor this project patreon. Packages 0 No packages published. Contributors You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.
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