Tumgik
#custom magic set
simssiomisvault · 2 years
Photo
Tumblr media Tumblr media Tumblr media
Hello again! Guess what’s out? The witch set! Hope you like it!
Thank you for your love and support means a lot Siomi’s Vault.
Tumblr media
Download Here
Tumblr media
Download Here 
889 notes · View notes
Text
Tumblr media
My first thought when I saw this art was "oh, that's perfectly proportioned for the planeswalker frame," and I knew I had to make a card for it - especially once I saw that it was done by an established Magic artist.
Took a lot of iteration to get to a design that felt like it worked, but I'm happy with the end result - there's a whole "knowledge is power" flavor/mechanical theme, and each ability even wound up scanning pretty cleanly to a specific spell Imogen uses: Detect Thoughts, Lightning Bolt (albeit with a bit of psychic flair), and Summon Crimson Shade.
(Didn't technically wind up needing the Blue mechanically, since Black can do the punisher-draw here on its own, but it doesn't feel out of place, and Blue is Imogen's core color as a character - Blue/Black philosophy, Blue/Red powers - so it stays nonetheless.)
63 notes · View notes
dravidious · 2 months
Text
I just found a way to deckbuild and potentially play online multiplayer with my custom cards. This is awesome
5 notes · View notes
pikachugirltits · 3 months
Text
Custom Magic Cards: Forgotten Companions Pt. 1
I've decided to design some custom Magic cards for the various Doctor's companions who missed out on getting cards for various reasons. My main rules I gave myself were that:
1) They should fit the design constraints of the official Doctor's companions, chiefly in that they're all monocolor.
2) They should try and synergize with both the deck their corresponding Doctor is in, but also synergize with the card of their respective Doctor as well when possible.
3) I'm holding off on designing the cards until after I get to know the companion in question, so I'm waiting to finish the bulk of a companion's run to make the card. I started my Classic Who watching with the Third Doctor, so I'm skipping any of 1 or 2's missing companions for now, and I haven't even finished 3 yet so it'll be a while before I hit the other classic companions.
So without further preamble, here's my cards!
Tumblr media
Notes: I was really disappointed to see Jack get left out of the Commander decks, which is kind of what kickstarted this project. I knew my biggest motivations going into this card were to find some way to represent his immortality that didn't rehash how they made Me's card and to make him mostly compatible with the 9/10/11 deck (he's chiefly a 9/10 companion) but try and make him compatible with the 12/13 deck as well (he appears a few times in 13's run.)
I picked red for his color identity both because it let him fit into both decks and because I felt like Jack as a character is pretty strongly driven by his emotions (lust is an emotion.) Plus, red gets phoenixes so it can get creatures that can revive themselves. After giving it some thought I remembered that there's usually a few second delay before he revives himself, so I came up with the idea of him suspending himself whenever he dies. This let him synergize with both 9/10 (extra upkeeps and time travel letting you revive Jack faster) and 13 (suspend causes him to cast from exile.) I then added the "cast from anywhere other than your hand" trigger because I felt like I needed to give him something other than the revival effect so he could be more than an infinite chump blocker. Direct damage felt appropriate for Jack's heavy usage of guns.
Jack was also the only character I could find a piece of official art for from the comics that looked decent as a Magic card.
Tumblr media
Notes: Ah, poor poor Liz Shaw. The Third Doctor's oft forgotten original companion. Fun fact: some later EU stuff revealed that she eventually married a woman, retroactively making her the Doctor's first ever gay companion!
I knew she'd be blue because the entire core of her character is that she's a scientist. I wanted her to make artifact tokens to let her work well with 3's card, and I decided on her caring about legendary creatures attacking to tie into the historic matter theme of the classic Doctors deck. I wound up specifically using investigate because it fit well with her role as the Doctor's lab assistant, often helping him analyze clues to figure out a mystery at hand.
Tumblr media
Notes: With 15's first season over and done with, I feel like this is a perfect time to pay tribute to Ruby. I rather liked her as a companion, and I really wish we had more than 9 episodes with her. Here's hoping she makes some fun return appearances in the future.
Ruby presented an interesting challenge because 15 was from the Secret Lair and didn't have an associated deck. This meant I had to focus entirely on trying to synergize her with 15's card and couldn't lean into the themes of the deck to help fill in the gaps.
First up was figuring her color identity. I thought it would be a nice touch to let the 15/Ruby pair lead a 3-color deck, so I knew I would be leaning towards green or white, which both felt appropriate given the strong emphasis on family Ruby's character has. I ultimately wound up leaning towards green, both because the recurring motifs around memory that surrounded Ruby felt more green than white and because I wanted to lean into 15 being a self mill/reanimator type deck and green felt like the better support color. This also influenced what direction I wanted to take Ruby's mechanics. I decided to mostly riff on Ruby's role in the finale and theme her card around the idea of "digging up memories." Caring about cards leaving your graveyard felt like a good way to do this, and I went with a fairly straight forward for green reward with the +1/+1 counters. I felt like this added some nice synergy with 15 because his effect triggers on both ETB and attack, so with Ruby you can potentially buff 15 when he sends artifacts he mills back to your hand, making him more likely to survive when he attacks.
And there you have it! These are all the ones I've done so far. As I get further in my Classic Who watching I'll probably make cards for more classic companions. I definitely want to do a Mel Bush card, but I want it to be based off her appearances in Classic Who rather than necessarily her New Who appearances so I'm waiting for now. Plus I can do something for the new companion we're getting next season.
5 notes · View notes
loreholdlesbian · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Okay this is a bit different from my usual stuff, these are more unfinished. There's no art and unfortunately, I won't be doing transcriptions cause I've already wasted way too much time that I should have been working on important things. But I made metalmind cards for my mistborn set and I'd love feedback on what y'all think of the cards, both as flavorful representations of the ability they're supposed to entail and just as game pieces ignoring that flavor.
For those who don't know, the basic gist is that some people are born with specific abilities related to specific metals. Metalminds are something created by the magic system called feruchemy. Feruchemists can "store" a particular attribute in a particular metal. For example, pewter lets you store strength, so you could make yourself be at 50% your normal strength for an hour to be at 150% your normal strength for a different hour or at 200% for half an hour and so on. Each metal corresponds with a different attribute. There are 16 normal metals, one special metal (atium) and then I also made a card for the bands of mourning which is a very complicated evolution of this magic system giving you all of these abilities plus a bunch of extra ones. I went with a cycle at common, a cycle + a colorless card at uncommon, a cycle + a colorless card at rare, and the colorless Bands of Mourning at mythic. Very quickly running by the effects.
Bronze stores "Wakefulness", letting you make yourself more tired at some points to be more awake at others. I represented this through untap effects
Iron stores "weight" (don't ask me about the physics of this), letting you make yourself heavier or lighter, and potentially get so light that air resistance can slow you fall and you can fall any distance like an ant can. I represented this through granting flying.
Tin stores "senses", and I represented this through surveil.
Chromium stores "luck/fortune", represented through an impulse draw effect.
Pewter stores "strength", represented by pumping a creature.
The bands of mourning... we'll get back to.
Duralumin stores "connection to other people", represented by storing when you attack alone then sharing something with all your creatures.
Copper stores "memory", represented by storing when you get 'forget' things so to speak and then drawing you back for them, and letting you avoid the issue of ever having to "forget" by discarding to hand size.
Electrum stores "determination", represented by "storing" when you're willing to accept losses and then helping you fight to not lose something. (It's a stretch I know, but you try representing determination like this).
Steel stores "physical speed", represented by granting your creatures haste, letting you store by giving up the benefit of that haste, and then making a creature even faster with double strike.
Bendalloy lets you store "nutrition" and "hydration", represented by storing when you gain life and then buffing a creature by suddenly getting a lot of nutrition back.
Nicrosil lets you store "magic" and "magical abilities". It's a weird one. It's activated abilities matter to synergize with another mechanic in the set, letting your creatures with activated abilities store a little as they enter and then letting you use that storage to help fuel your activated abilities.
Brass lets you store "Warmth", represented by letting you absorb damage since that often represents heat and then lets you let it out later.
Zinc lets you store "mental speed" so you can think incredibly quickly, represented by letting you cast at instant speed, and to "store up" by casting at sorcery speed. (I think this one is one of my favorites).
Gold lets you store "health", being a little sick and miserable for a long period of time so you can heal important injuries like gunshot wounds incredibly quickly. This is represented by life payment in exchange for avoiding bigger instances of damage, and I added the life payment reward cause the card as is felt a little dull. Flavorwise, the Treasure could represent you going and getting a new goldmind to fill up.
Aluminum lets you store "Identity", represented by storing when you're not being yourself by casting other peoples' stuff and tapping to make you even more yourself by letting you be better at what you want to be doing.
Cadmium lets you store "breath", charging up with a little bit of breath from each of your creatures and then using that stored breath to reinvigorate your creatures.
Atium lets you store "Youth", being older for a time to be younger in turn. I represented this by letting you appear "young" with your earlier life total. This one, like the commons, is meant to basically be "pre-stored". Atium is extra weird because it's not actually a real metal, it's basically a crystalized piece of a god, which is why it's different by being a Treasure.
The bands of mourning are a very special, unique metalmind that gives whoever uses them access to all the powers of this fantasy world instead of just the one or two people usually have. I represented it being able to store any ability by letting you functionally store all the spells you cast. And by combining different powers, you can basically "cheat the system" of feruchemy and get out far more than what you put in, which is why I gave them an ability that cheats on the charge counters for all your other cards.
The common cards, I went with a simple "enters with counters" implying that you stored the effect up before rather than having to do it now. The others I let be more complicated in their storage method. For some of them, I realize that there's not always a flavor of "lose something now to gain something later", it's just gain something later without losing anything, but that was a sacrifice I had to make to make functional cards. I didn't want to make cards that were too fiddly and weird just for the sake of it. When I made a coppermind for example that was beholden to being something like "Discard a card: Put a charge counter on this" and "Remove a charge counter from this: Draw a card" it was a lot less interesting.
13 notes · View notes
thatonebjp · 3 months
Text
Finally did that third Signpost Uncommon cycle
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
4 notes · View notes
skeletalheartattack · 2 years
Note
i did an insane deep dive into why the last tf2 comic never launched and im pretty sure its for a fairly mundane reason - the artist and the writers ended up all getting too busy with other projects. this is at least what theyve said publicly. the artist has a blog on here she doesnt really post much on anymore but i cant recall the url at the moment. sadly the fact that the creatives all got too sucked in2 other projs is the most Valve reason ive heard for the the tf2 comic staying unfinished
yeah no that lines up, similar to how TF2s core dev team split off into working on stuff like Dota 2 after MVM shipped or so. it honestly makes me really sad to realize that even devs have burnout on such a scale within a company like valve. i definitely get why it happens, TF2 is their oldest actively supported multiplayer game, it's hard to keep motivated when this game's been running hard since 2007.
22 notes · View notes
chloefraazers · 10 months
Text
hnnfkfkfkf considering taking hfw gif requests on ko-fi
3 notes · View notes
toweringclam · 1 year
Text
Paramount City Masterpost
Paramount City is my WIP fan plane for Magic: The Gathering. It's a plane based around popular tropes of superheroes and villains. Set in the aftermath of a major crisis (the Phyrexian invasion), larger than life figures clash in battles big and small, for the fate of the world or perhaps just a single city block.
I hope to make it an entire set one day, but right now I'm just in the top-down concept phase. Therefore, information in these posts is subject to future change.
Overview
There are five major factions focused on shard colors, though divisions run deep, making this also an ally pair set.
The Metropolitan Defenders (GWU)
The Underground (RGW): Pt 1 Pt 2
The Breakers' Union (BRG): Pt 1 Pt 2
The Council of the Rift (UBR): Pt 1, Pt 2
Initiative Omega (WUB): Pt 1, Pt 2
Additionally, I've posted a handful of musings that might be an interesting read
Non-human races in Paramount City
"split-wedge" faction dynamics
Elks and gorillas
Black Tech and Magic
Hope you enjoy this project as much as I do!
3 notes · View notes
witherroze · 2 years
Text
Scars non-vex centric magic is rooted in enchantments and druidcraft. In this essay I will-
13 notes · View notes
airyairyaucontraire · 2 years
Text
"Now You See Him" is head and shoulders above the rest of season five of Columbo so far - my current favourite part is how much Sergeant Wilson loves the golf ball typewriter. He just loves typing. His face absolutely lights up when he sits down to demonstrate.
I like how, although Wilson doesn't realise the significance of it, it's his avid typewriter fandom that gives Columbo the last little thing he needs to make sense of the case and prove what happened.
I bet this is Tom Hanks' favourite episode of Columbo.
10 notes · View notes
flightyquinn · 1 year
Text
Today, I was reminded that a while back, I had the idea to make a custom set of Magic™ cards for a plane inspired by comic books. It never got very far before I shelved it, but I had the inspiration for a new card for the first time today.
Tumblr media
Purple border and disclaimer are both for the sake of making my homebrew cards immediately recognizable as unofficial.
As to why it isn't an artifact creature...two reasons.
I think it just works better for a superhero in a modernish setting.
It made the typeline too cramped.
4 notes · View notes
kactosophile · 2 years
Photo
Tumblr media
Custom Magic the Gathering card based off of a Jerma bit #2
5 notes · View notes
dravidious · 3 months
Note
You're more amazing than rules
Working on Modified Set 2.0! I've made some commons today and the ally-color archetypes are:
Auras
Tumblr media Tumblr media
Modified
Tumblr media Tumblr media
Equipment
Tumblr media Tumblr media
Supplies
Tumblr media Tumblr media
And Enchantments
Tumblr media Tumblr media
A lot of these probably really need the context of the enemy-color archetypes to make sense, but this post is already long. One little hint: Red also gets Resonance creatures, but Differently.
#asks#custom cards#i'd put all the cards under a read more but that ruins the image formatting and makes them all huge#resonance originally wasn't an ability word but then i remembered a piece of mtg design wisdom:#if you're writing the same thing on several cards then just keyword it#anyway i'm kinda worried that this set isn't very unique#like the equipment theme is just a basic equipment theme with nothing to set it apart#same with the auras#Resonance helps the enchantment theme stand out a little but it's pretty basic too#oh well probably best to keep things simple#i'm One Person designing a whole magic set solo. making it complicated would be an unnecessary hurdle#in the original modified set i felt like i had to make unique mechanics for the equipments and auras#and for THAT set i probably did because it had like 3 themes. 4 if you count mentor and support as separate and 5 if you count modified#that is Not Enough to fill a set#but now i've broadened the design space a bunch so i'm fine#also thinking about adding Bestow to help get more auras in#supply tokens make for lots of artifacts and +1/+1 counters and auras really need the help#it would be the 5th mechanic in the set (kinda) so that would probably max out my mechanic budget#but i think auras really do need the help#thought about adding Escape but just for auras but that would just make them into equipment#bestow is a very Aura way to make more interesting and better auras and i've already got enchantment creatures so why not
5 notes · View notes
foldingfittedsheets · 3 months
Text
Mattresses, unbeknownst to many, are a lot like cars. Every year new ones roll out, they’re always tweaking and innovating and you’ll never find the same one you loved decades ago when buying a new one.
Where I sold mattresses had a three month return or exchange program for this reason. New beds take a while to break in, and they’re a big expense. Your body is used to the old one. So we made sure people were loving it. If a bed got returned we’d take it back, sanitize and clean it, then sell it again on clearance.
To sell these we always had to disclose what clearance meant to customers, and they had to sign that they knew what they were getting. (FYI, not every company is as… forthright about the used bed situation)
In clearance we had beds that were floor models, we had returns, and more rarely we had old models whose line had been discontinued. These clearance beds were always final sale, so a bed could only be sold twice.
Now, the manager at the store I was working at had realized a vital fact. Clearance beds in the warehouse didn’t sell, especially old models that salespeople weren’t familiar with. And even more especially in odd sizes, like twin extra longs. So he set up a split king on the showroom floor to exhibit clearance beds, pulling all those forgotten twin extra longs out onto the showroom.
Almost all of these were brand new discontinued models. Beds I’d never learned in training were exhumed to be displayed. The manufacturers had moved on to new lines and they’d been left behind. Why would he take such in interest in selling old stock, you might wonder? Because we made double commission on the sales margin of clearance beds, and if we’d had a bed long enough they dropped the cost in the system so it was a fucking cash cow to sell these. Even with huge discounts the commissions were wonderful so it was a win win.
When I got started I was jazzed about this program, I was so on board to sell weird old brand new beds and make a ton of money. I had a wonderful older couple come in, looking for a split king adjustable set. This was a white whale sale.
The current clearance models on the floor were a latex mattress that was brand new despite being of an age to start first grade, and a tempurpedic floor model. The couple laid down and it was like magic. They each loved the bed they’d laid down on. They wanted to buy the whole shebang.
I. Was. Thrilled. I told them about the clearance program and what that meant, and they weren’t bothered in the least. I wrote up the sale then dashed into the back, fizzing with excitement to tell my manager what I’d done.
“You sold the death bed?!” He asked in delight.
I pulled up short, my smile freezing in place. “What…?”
“Didn’t you check the notes?”
I hesitated for a long beat then slowly shook my head. You see, dear reader, all beds had a personal history. Every clearance bed had logs written up by the person who took the return, as well as warehouse crew after sanitizing. It helped us know what to expect when selling them. “Wasn’t it just a floor model? You said it was a floor model…”
He slowly shook his head. I checked the notes.
It turned out, it had been sold as a floor model. The first time. But the company had made an exception and taken it back as a return two months later. Why? Because it’s owner had passed away.
I stared at the computer in horror and my manager shrugged. “They signed the clearance form. Technically it was a floor model.”
“We know for a fact that a man died in that bed!”
“What they don’t know can’t haunt them,” he said philosophically.
The man came back a week later for more sheets, utterly delighted to tell me how well they were sleeping. I clamped my teeth down around the secret of the deathbed, choosing to let them love their new bed without the stigma. Only one person would be haunted by that deathbed, and it was me.
25K notes · View notes
loreholdlesbian · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Art links:
Avacyn
Emeria
Call of the Void
Ghostly Warden // Ghostly Bindings
I had this idea for the longest time of a set (or likely, a couple of sets) in which Emrakul, as part of escaping innistrad's moon, pulls theros close to innistrad and the two planes start bleeding into each other. I never did do much with the set, cause I could never quite figure out what I wanted it to be. I knew I wanted to add a bit of an enchantment thing to the innistrad side of things to show the bleed through though, and these are a few cards that came out of that effort. Avacyn and Emeria are both the result of nyx bleeding through, and make for a fun mirrored pair. Curses just feel like a good, innistraddy way to add extra enchantments. And disturb returns since it already was an innistrad mechanic that kind of leaned into an enchantment thing (though this time, the spirits are gonna be enchantment creatures too).
Card transcriptions below
The first
Avacyn, the Golden Sun 7W Legendary Enchantment Creature- Angel [mythic] Flying, indestructible As long as your devotion to white is less than five, Avacyn isn’t a creature. At the beginning of your upkeep, return target creature or enchantment card from your graveyard to the battlefield. Put an indestructible counter on it. 8/8
The second
Emeria, the Silver Moon 7C Legendary Enchantment Creature- Angel [mythic] When you cast this spell, each player exiles their hand then draws that many cards. Flying, indestructible As long as you control fewer than five colorless nonland permanents, Emeria isn’t a creature. At the beginning of your upkeep, you may play a card exiled with Emeria without paying its mana cost. 8/8
The third
Call of the Void 1 Enchantment- Aura Curse [common] Enchant player 2, Sacrifice Call of the Void: Exile enchanted player’s graveyard. 7, Sacrifice Call of the Void: Exile target creature enchanted player controls.
The fourth
Ghostly Warden 2W Enchantment Creature- Spirit [uncommon] When Ghostly Warden enters the battlefield, exile target creature an opponent controls until Ghostly Warden leaves the battlefield. Disturb 2W (You may cast this card from your graveyard transformed for its disturb cost.) 2/3 Ghostly Bindings [W] Enchantment- Aura Enchant creature you control When Ghostly Bindings enters the battlefield, exile target creature an opponent controls until Ghostly Bindings leaves the battlefield. If Ghostly Bindings would be put into a graveyard from anywhere, exile it instead.
End transcription
14 notes · View notes