#custom magic set
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antisocialxconstruct · 6 months ago
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sorry for kinda mid photos but my godddd I'm obsessed with these! I love the Antu "cute beast" bodies but really wasn't thrilled by any of the blind box designs (except the hidden one. lmao) so I had to grab these when they were announced but I was NOT ready for just how gorgeous and detailed they are 😨 Easily an incredibly close runner up to the mianmian dogs for my favorites out of my collection so far
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dualbasilisk · 8 months ago
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Edgar Markov as Marceline the Vampire Queen! The art is the Marceline and the Scream Queens cover 1E by Colleen Coover
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loreholdlesbian · 30 days ago
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Art by Luis de la Torre
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Bibear 2G Creature- Bear Mutant [common] 1, 4/10, 2 (This creature has two powers and two toughnesses. It assigns combat damage equal to its combined power. If it has more damage marked on it than its lesser toughness, it dies.) "Bi Bear? Yeah I've met several."
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inventors-fair · 6 months ago
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Tough Acts to Follow: Set-Name Runners-up! ~
Our runners-up this week are @grornt, @isitaristocrats, and @misterstingyjack!
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@grornt — Cyclonic Philosopher
"I'm gonna cast Cyclonic..." And the whole room utters a collective groan until, surprise! It's just card advantage. I mean, nobody's gonna say no to that, uh... Who's that ghostly spirit nerd from Foundations—Spectral Sailor, that's the lad. Love that card! Tapping to draw a card and also not having flash is kinda the downside, but this thing can do it for up to just U instead of having to do 3U every turn. Boomjams! It's always great to have a card that can chip in early damage and also always great to have a nerd that can draw you spells and whose ability becomes that much less cumbersome in the late game when you have the mana to play all your cards to further reduce the cost.
In general, I wonder what the whole Tempest would look like. Would it just be activated abilities that are reduced through the number of spells? What would that look like on spells, then? Feels a bit odd at times to want to cast spells in order to cast more spells, but as someone who does like to cast spells I'm not wholly against it, I suppose. Perhaps there could be a card that... Ooh, something like a Fireball effect but you can get an extra target for every spell you've cast. Y'know? Tempest and Storm do have similar names, similar enough for me to get some devilish schemes going... Yeah, no, in all seriousness, I'm curious what you had fully planned out for this ability.
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@isitaristocrats — Huntmaster Baloth
Some folks might've noticed a few repeats in the names that people chose this week, and hey, that's all well and good and we'll be getting to those in due time. This card, though! It's a freaky and awesome one and I kept coming back to it because it just felt so awesome. There's something we call a "winmore" effect kinda pejoratively at times, but I've never felt that it's that bad to have an effect that demands to be answered. Sometimes it's a real pain, but if you don't deal with these things, then you're gonna be in for a bad time. You can still multiblock a Huntmaster Baloth here, y'know? That card advantage is pretty awesome. I also like the idea of Alpha creatures wanting to swing in and offer trades just to ensure that your opponent's Alpha has to answer out of fear that you'll swing right back.
Is this intended to be only on attack triggers? Probably not, because I can see various "enters" effects that would work well with it, perhaps even death triggers, even various static abilities if the stack doesn't get too messed up. The definition of 'alpha' to be both 'first' and 'apex' is one of the coolest things about the word to me, for real. I'm a huge fan of how this works and I'm curious to see what you had in mind for how the rest of Alpha as an ability word would shake out. Perhaps it's more of a limited "answer me or else" thing, but hey, that's how green gets ahead of the pack!
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@misterstingyjack — Caterwauling Cohort
I really wasn't sold on this card, and then I stopped being a stick in the mud and realized that yeah, it's a funny ability that you can roll with in a number of awesome combinations. Battlebonding can ensure that there are creature splashed into other decks with types/subtypes mattering, a kind of mechanical glue for limited that offers options. What if you have Rogues in both Goblins and Faeries, and then you have a faerie that can battlebond with Rogues to add an evasive option to your fliers? Like, c'mon, that's such a cool thing that works with the flavor and world of Lorwyn so much. I have the sinking suspicion that Lorwyn, when we return, is going to play more like Bloomburrow than not (and don't get me started on my BLB limited opinions), but man, I just wish there could be cards like this that make the whole thing work.
For this particular card, having the opponent sacrifice stuff can be ridiculously powerful; frankly, I'd even add a +1/+1 counter instead of just giving the boost until end of turn. Or maybe a boost and trample, I dunno, something a smidge more powerful than what you have here, but it doesn't have to be too crazy. I like the idea of these denizens battlebonding with various elementals around Lorwyn, maybe even with a cycle that specifically bonds with Elementals to give the Elementals a chance to shine outside of their prismatic aspects. Changeling would certainly help with that, and I have the feeling that we're gonna see Changeling come back to Lorwyn, but all the same. I may not have liked the weird specificities that you presented here initially, but the more I think about it, the more I'm actually really impressed with the inherent argument.
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If you're reading this, I'm deep in the weeds at work this week, so commentary will be done when I can get it done. Things are much wilder than I want them to be, so apologies in advance, but thank you all for your entries!
@abelzumi
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Uh, anyone have any idea why the closet space I bought with stamps didn't work?
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I tried it on my other account on my laptop (emulator) and it did the same thing
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generalb · 7 months ago
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Custom Magic card for the Humans Bad deck for my Godzilla mtg set
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Im realizing as I’m watching these films in chronological order that i have yet to get to where humanity tries to pump up Kaiju’s such as Godzilla or Mothra on purpose to fight other threats. As such, I’m writing this so all interested parties may understand why I’m coming up with anti kaiju cards so early in production.
Since I plan for the evil humans deck to have Mecha Godzilla, I’m thinking one half of the deck should be artifacts based. This will fit with the evil scientist route that its second commander, Dr. Mafune, fits. Supposedly. Haven’t gotten to that movie yet.
Something else I’m hesitant to do is to make cards referencing or directly of the fictional tribes that are part of the King Kong side of the universe. Watching the first King Kong Vs. Godzilla, the blatant racism and stereotypes of the tribe on this films island makes me wonder if it’s worth it to make cards of any tribes in the future, say for example the most recent civilization in Godzilla Vs. Kong: A New Empire. While that may not longer be the insulting implications they were, it’s still in their roots. I’d have to figure out what’s okay from the people that are actively being impersonated in these films, and I’ll have to do research to find out who.
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jiskblr · 2 months ago
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Did some MtG homebrew for the first time in a while. Started with one legend of Kamigawa who really deserved a Commander version, went from there. 47 total, only 28 included in the Tumblr post.
Some were too obvious (Mothers Yamizaki, the ninjas) or too hopeless (the entire spiritcraft flip cycle, the Akki) or work fine as-is (the ones whose names you already know). If you have an idea for any of them - especially the Moonfolk and the Patrons - go ahead and suggest them.
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izzet-always-r-versus-u · 2 years ago
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My first thought when I saw this art was "oh, that's perfectly proportioned for the planeswalker frame," and I knew I had to make a card for it - especially once I saw that it was done by an established Magic artist.
Took a lot of iteration to get to a design that felt like it worked, but I'm happy with the end result - there's a whole "knowledge is power" flavor/mechanical theme, and each ability even wound up scanning pretty cleanly to a specific spell Imogen uses: Detect Thoughts, Lightning Bolt (albeit with a bit of psychic flair), and Summon Crimson Shade.
(Didn't technically wind up needing the Blue mechanically, since Black can do the punisher-draw here on its own, but it doesn't feel out of place, and Blue is Imogen's core color as a character - Blue/Black philosophy, Blue/Red powers - so it stays nonetheless.)
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dravidious · 1 year ago
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I just found a way to deckbuild and potentially play online multiplayer with my custom cards. This is awesome
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qulizalfos · 7 months ago
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having a fantasy au moment it may or may not pass
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pikagatogirltits · 1 year ago
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Custom Magic Cards: Forgotten Companions Pt. 1
I've decided to design some custom Magic cards for the various Doctor's companions who missed out on getting cards for various reasons. My main rules I gave myself were that:
1) They should fit the design constraints of the official Doctor's companions, chiefly in that they're all monocolor.
2) They should try and synergize with both the deck their corresponding Doctor is in, but also synergize with the card of their respective Doctor as well when possible.
3) I'm holding off on designing the cards until after I get to know the companion in question, so I'm waiting to finish the bulk of a companion's run to make the card. I started my Classic Who watching with the Third Doctor, so I'm skipping any of 1 or 2's missing companions for now, and I haven't even finished 3 yet so it'll be a while before I hit the other classic companions.
So without further preamble, here's my cards!
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Notes: I was really disappointed to see Jack get left out of the Commander decks, which is kind of what kickstarted this project. I knew my biggest motivations going into this card were to find some way to represent his immortality that didn't rehash how they made Me's card and to make him mostly compatible with the 9/10/11 deck (he's chiefly a 9/10 companion) but try and make him compatible with the 12/13 deck as well (he appears a few times in 13's run.)
I picked red for his color identity both because it let him fit into both decks and because I felt like Jack as a character is pretty strongly driven by his emotions (lust is an emotion.) Plus, red gets phoenixes so it can get creatures that can revive themselves. After giving it some thought I remembered that there's usually a few second delay before he revives himself, so I came up with the idea of him suspending himself whenever he dies. This let him synergize with both 9/10 (extra upkeeps and time travel letting you revive Jack faster) and 13 (suspend causes him to cast from exile.) I then added the "cast from anywhere other than your hand" trigger because I felt like I needed to give him something other than the revival effect so he could be more than an infinite chump blocker. Direct damage felt appropriate for Jack's heavy usage of guns.
Jack was also the only character I could find a piece of official art for from the comics that looked decent as a Magic card.
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Notes: Ah, poor poor Liz Shaw. The Third Doctor's oft forgotten original companion. Fun fact: some later EU stuff revealed that she eventually married a woman, retroactively making her the Doctor's first ever gay companion!
I knew she'd be blue because the entire core of her character is that she's a scientist. I wanted her to make artifact tokens to let her work well with 3's card, and I decided on her caring about legendary creatures attacking to tie into the historic matter theme of the classic Doctors deck. I wound up specifically using investigate because it fit well with her role as the Doctor's lab assistant, often helping him analyze clues to figure out a mystery at hand.
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Notes: With 15's first season over and done with, I feel like this is a perfect time to pay tribute to Ruby. I rather liked her as a companion, and I really wish we had more than 9 episodes with her. Here's hoping she makes some fun return appearances in the future.
Ruby presented an interesting challenge because 15 was from the Secret Lair and didn't have an associated deck. This meant I had to focus entirely on trying to synergize her with 15's card and couldn't lean into the themes of the deck to help fill in the gaps.
First up was figuring her color identity. I thought it would be a nice touch to let the 15/Ruby pair lead a 3-color deck, so I knew I would be leaning towards green or white, which both felt appropriate given the strong emphasis on family Ruby's character has. I ultimately wound up leaning towards green, both because the recurring motifs around memory that surrounded Ruby felt more green than white and because I wanted to lean into 15 being a self mill/reanimator type deck and green felt like the better support color. This also influenced what direction I wanted to take Ruby's mechanics. I decided to mostly riff on Ruby's role in the finale and theme her card around the idea of "digging up memories." Caring about cards leaving your graveyard felt like a good way to do this, and I went with a fairly straight forward for green reward with the +1/+1 counters. I felt like this added some nice synergy with 15 because his effect triggers on both ETB and attack, so with Ruby you can potentially buff 15 when he sends artifacts he mills back to your hand, making him more likely to survive when he attacks.
And there you have it! These are all the ones I've done so far. As I get further in my Classic Who watching I'll probably make cards for more classic companions. I definitely want to do a Mel Bush card, but I want it to be based off her appearances in Classic Who rather than necessarily her New Who appearances so I'm waiting for now. Plus I can do something for the new companion we're getting next season.
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cuombajj-glitches · 7 months ago
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Starting preliminary brainstorming for a custom set taking place on Eldraine. Focus is on chivalric romance and courtly love with aspects of court politicking. I'd appreciate it if people filled out this survey to help out.
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loreholdlesbian · 4 months ago
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Art by Sara Winters
Card transcription
Kari Zev, Keelhauler Coach 2RR Legendary Creature- Human Pirate [rare] Whenever you attack, create First Mate Ragavan tapped and attacking. It’s a legendary 2/1 red Monkey Pirate creature token. Then you may discard your hand. If you do, draw a card for each attacking Pirate. Exile that token at end of combat. If it dealt combat damage to a player this turn, create two Treasure tokens. 3/3
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inventors-fair · 6 months ago
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Brand Re-Ignition
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It's the name of the game. The name of the games within the games, really. Are you a draft/limited person? If so, you'll know that playing one set and then playing with another can be a whole different world. In recent memory, the artifact midrange RW power of LCI plays wholly different than the intense low-to-the-ground power of DSK or the Samurai of NEO. Each set means something different.
In the worlds of the worlds, each set means something wildly different as well. Do you know where I'm going with this? Because I certainly don't. This is a combination of my love of words and y'all's love of making things. Finicky little challenge inspired by a Discord suggestion~
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Design a new keyword action or ability word that is named after a Magic: the Gathering set/expansion/release.
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Keyword Actions are things you're instructed to do within the game, like discard, sacrifice, investigate, or detain.
Ability Words are specific italicized descriptors with consistent things you do but not inherent rules text, like hellbent, bloodrush, eerie, and corrupted.
I'm going to be fairly lenient with all the sets that Scryfall says are available. Seriously, if I tried to limit this to only premier paper expansions then we'd miss out on a lot of cool cards.
IMPORTANTLY!!! That means I'm allowing parts of set/expansion/release names and/or slightly—just slightly—altered set/expansion/release names. As long as I can recognize where you got it from!
Also important: the action/ability you design doesn't have to do with anything from the set you're naming it after. Pick one that resonates with your skills.
Per usual, you're designing for a STANDARD DRAFTABLE SET.
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I wouldn't worry too much about "can I use X name?" for this, per above stuff. I want to see cool designs much more than I want to be a stickler for naming convention.
@abelzumi
>> Desktop Submissions >> Mobile Submissions/Asks >> IF Discord Server
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shittycustommtglegendaries · 11 months ago
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As long as we have to maintain our graveyard order (CR 404.2), we may as well be allowed to have fun with it.
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thatonebjp · 1 year ago
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Finally did that third Signpost Uncommon cycle
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