#decompiling
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Tenma Tsukasa except I committed a PolySho Cardinal Sin of separating him and that fuckass flag
EDIT: Can we please be normal in the tags. thanks
#tenma tsukasa#project sekai#prsk#wonderlands x showtime#edited#decompiled#transparent#i guess?#like the image was already transparent but i guess i did make it more transparent#i guess. that i've been looking at the type tags as methods i've used.#rather than considering the people that'd be searching for end result#hm. much to think about#PLEASE STOP MAKING JACKING OFF JOKES IN THE TAGS I AM 22 YEARS OLD I DON'T WANNA SEE Y'ALL TALK ABOUT A HIGH SCHOOLER LIKE THAT!!!!#IDGAF THAT HE'S 18 NOW
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Ah I see clearly making collision boxes a solid color is what amateurs do.
Real devs make them a scribble.
found a decompiled undertale game gonna mess around in it.
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So i extracted some more assets out of the "Oh No U Di’n’t" World Tour Flash Game
(SPECIFICALLY assets that weren't in these posts)
These are exclusively going to be from the quiz buttons, since most of the body assets are also available on the comic maker. Well, except one at the very end. you'll see.
First, here are some of the buttons for when you hover over them!
...I don't know why half of these look like they're in pain. I don't think the gossip is worth that much cringe...
Next, here are some of the buttons when you get the question right!
Bunch of happy little guys! Don't ask why Duncan's looks so much weirder than the others.
And now, arguably the reason i went out of my way to even extract these assets and the reason i even made this post: the buttons for when you get the answer wrong without the dark filter!
No your eyes aren't deceiving you, Owen doesn't have any eyebrows in this one image. for some reason.
I thought about editing a couple of these images to remove the coloring issues inherent to the way they made these sprites, but since there doesn't seem to be an easy way to view them online, i decided to just not do that!
Oh, and here's the only body image i saved. Specifically because it's not on the comic maker. Enjoy weird face Harold
#cheese posting#if you're curious on how i removed the shadow effect - i used JPEXS Free Flash Decompiler and realised the effect was done with one shape-#so i just made it scale to 0 pixels and it removed the effect without breaking everything!#i wanted to add two more but image limit stopped me - being wrong answer gwen and heather#Oh No U Di’n’t#tdwt#total drama#flash game#td noah#td lindsay#td alejandro#td leshawna#td sierra#td dj#td gwen#td duncan#td tyler#td heather#td izzy#td cody#td harold#td owen#td ezekiel
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#i decompiled thge game just to make this#teehee#leo.txt#beachisode spoilers#neil watts#lynri watts#quincy reynard#sigcorp#sigmund corp#ttm beachisode
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@hermitadaymay day 2, Grian! This is a style study of the Fields of Mistria pixel art, with some "seasonal" outfits and some walk cycles. Actual sizes below the cut
#hermitcraft#hermitaday#grian#i want to check out aesprite but unfortunately this is one of those times#where making puppy dog eyes at my much more technilogically inclined partners does not yield results#both of them attempted to decompile it. neither succeeded#*aseprite im not rewriting that whole tag
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felt compelled to share these, idk why
#etrian odyssey#etrian odyssey nexus#i've finally been able to play the game#the wiki is strangely empty#if i knew how to decompile games i'd just throw everything i can find in there#anyways Napier's lil 'hehehe~' cracks me up every time
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did some things to my copy of hades II
guys it turns out the local files of hades ii (and probably hades i) are very easily editable even if you suck at coding. straight up lua files in there. edit that model scale factor from 1.3 to 8 and play with canonically accurate god sizes. make it so polyphemus can't do anything besides hop around. make melinoe baby size. the world is your oyster. i also made Eris suck at fighting because I hate her <3
#hades game#hades ii#this journey inspired by me fucking softlocking myself in black skylands#and trying to fix the save data / anything in the files#but its a dumb unity game and really hard to decompile#you can open the save.dat but like half of it is binary encoded#and if you edit anything even a little bit it just crashes the game#meanwhile hades ii will take basically whatever changes i throw at it and say “i guess a new patch just dropped”#anyway fuck around in game files its super fun and cool and you learn a lot#fav#<- so i can find this later
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Operation: Blackout (Quest Interface), 2012
[source]
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SONIC AUTISTS ARE SPOILING US
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update! im a lot closer to finishing this than I was before ✨✨ and now im on spring break so hell yeah gang
still only 1/4th done but…we….we’re getting there.
I wonder if he’s thinking about how he’ll never see real sunlight ever again…

#its kinda hilarious how much this has been forshadowed#like not to spoil anything but this is very Caine and Jax focused#and ive documented my obsession with their hypothetical relationship here since DAY ONE#HUDHHDHHD#This was a long time coming.#Also ive finally learned my lesson#and im writing about the amv while im making it instead of decompiling everything once I post it….#im so excited for this animatic to hopefully indoctrinate some people in the Jax and Caine relationship cult- friendly gathering#this is not romantic in any way btw#wanna rip that bandaid off in case someone thinks that-#IM NOT EVEN TELLING WHAT SONG ITS GONNA BE 🫵#hint though: ive made Forgettable AU fanart based off of this song before…
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Novel 3 Cutouts [Transparent, separated]
#sore wa chigau yo looking asses#shuuen no shiori#decompiled#transparent#a-no#b-ka#c-na#d-suke#e-ki#shuuenpro
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so is anyone gonna acknowledge that strong bad was straight up nudity in the new toon
#homestar runner#strong bad#someone was talking to me when i tried to watch it the first time but i saw that and i was like ?!?!#and before you ask. YES i decompiled the flash to see what was going on down there. not much. they just made his pants lower#but the blurred frame of him jumping into his pants... (shivers in horror)#you can see his damn TAN LINES.
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taking a peep through decomp projects for documentation resources and i never get bored reading through the horrors
#pk.text#i do not envy them#i'll soon be trying my hand at ppc decompilation and i can only imagine the hell i will face
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could you IMAGINE being one of the poor bastards with the misfortune to end up in lord english's system (or whatever plural shit he's got going on in there). coming into front and a troll, a cherub, a man with a cue ball for a head, a puppet, and a pair of glasses are all arguing over where to drive their stupid oversized sarcophagus to go kill ghosts
#tackytalks#as a system. picturing whatever LE has going on as plural in some way is immensely funny#breaking records for world's most disordered system#also i think decompiling arquiusprite in-sys is sadly really funny. but sprites are plural as hell too dont get me wrong#whatever davepetasprite and jasprosesprite and arqsprite have going on is incredibly systempilled#homestuck is an extremely plural comic but TBH you guys are not even close to ready for this discussion.
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sorry guys i've been lost in my enrichment. anyways guess who's been learning how figura works (and learning how to model in blockbench)
#haunted ecosystem#apparition sketchbook#(?)#oc: auro syncerus#<- she's my character on valence!#the build in the back is one by esolde. they put it up in the server for the town i live in to decorate!#i'm currently working on one for data's character atlantis ^_^ it's going to be more... experimental. messing with height mostly!#fun fact auro started as a character for terra and i adapted her for valence because i didn't know what to do for a character#ALSO doubling on the pieces (the skin having things that are present on the model) are to retain certain aspects#<- mostly the eyes which are done with a resource pack so this doesn't allow for changing the player's head#i briefly thought about decompiling said resource pack and picking through it to see how it's done. then. didn't.
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Operation: Blackout (Quest Interface), 2012
[source]
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