The true final boss of Delltarune ... The Tea Cup Ride
Really had fun drawing this one
BTW kinda new here :)
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i feel like we didn't give the mansion basement enough of a look because what the fuck. what the fuck. just purely from a game design standpoint the tonal whiplash of going from the fast-paced brightly colored noisy antics of the mansion to the dingy, dark, abandoned halls all alone- even your friends suddenly disappear from your side- is fucking insane.
it's comparable to the true lab in undertale, except at least the true lab had some closure at the end. the amalgamates were revealed to simply be well-meaning lost souls who didn't really want to hurt you, they were just hungry. alphys took everyone home. sure, there's the freaky flowey phone call, but that's undercut soon enough by the uplifting and jazzy beginning of the asriel fight and seeing all your friends again. in deltarune's basement, you get no resolution. spamton gives you a supremely off-putting fight in a strange setting, he collapses to the floor, and you walk out still feeling like that was just... wrong. even susie acknowledges it. there are no ordinary encounters in the basement. you don't even have enemy npcs to keep you company. the only people who live in the basement are the strange plug monsters and... that weird face in the dark. that place has been completely forsaken by the rest of cyber world. swatch talks around it, clearly not enthusiastic to go too in-depth. when you check the dark spots in the room with the machine, the flavor text reads "there's nothing interesting". nothing interesting? that doesn't mean nothing at all! there might be tons of deleted data and drawings in there, and we have no. idea. what any of it looks like. the empty, dusty chests that no one knows the previous contents of. what did they used to hold? the teacup rides, oddly well-maintained and shiny, clearly out of place among the rest of the decrepit place. it's like they and the plug guards are the only things in the basement anyone takes care to repair and maintain anymore.
coincidentally, they're also the main lines of defense against someone sneaking in to get to the machine. the only ones, in fact. shouldn't an artifact like that have, i dunno, sentient, mobile guards? but they don't. the machine is extremely powerful, and they know spamton wants it, but they don't do all that much to protect it. it's so fucking weird. the basement is so wrong on a fundamental level that's so out of place with typical toby fox fare that it really makes you realize that the next chapters aren't going to be all sunshine and rainbows. it sets the TONE. i feel like that was confirmed by some of what we saw in the spamton sweepstakes- the basement is bad, but the worst is surely yet to come.
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* Oh, is that so? That salesman had found the crystal in the old machine...?
* I wonder... if perhaps, long ago, that old machine was very important to someone.
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LITTLE SPONGE!! I HAVE BECOMED [N E O]
Dont exactly have the skills to sew him little outfits so I whipped up a lil Halloween costume for him :3
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lighting a cigarette and sitting on my porch something about spamton and his wish to reach high above, to heaven, and the recurring theme of attraction parks in both cybercity as a whole but also the areas spamton exclusive, something about how these things tend to be built in a way that gets you higher, but only for a short amout of time (the teacup rides, the ferris wheel, even the carousel). Yeah.
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Decided draw the basement smile/image_friend from Deltarune and animate them instead of sleeping -w- I’m probably gonna go to bed now
nighty night all <3
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