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#didn't mean to post too much about ai art but its been really making me sick
mdrarw · 7 months
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I feel like a lot of non-artists don't understand how defeated some artists feel when they look at ai art. For some it's because they think that ai art is better than their own, for others it's just the sheer disgust they feel when they look at ai art. AI art has been turned into a joke for many people, but looking at ai art is genuinely demotivating, and atleast for me, really fucking annoying.
And then there are people who'll go on about "oh but midjourney was already taking your art" okay, and? Is it not disgusting how Tumblr was aware of AI taking their artist's art, and instead of trying to implement some rules to stop this, they decide to make money off of it? And no, I will not leave Tumblr, because this has been the best platform for me to post art on, but Tumblr has now consciously decided to ruin that. I mean, where do you even want to go? Twitter's dying, TikTok is a hell scape, deviant art is also doing AI bullshit, and Instagram is just downright ass.
It makes me feel very defeated to think about all this, and I don't think anyone who doesn't know how this feels like should be telling artists that it's "not that bad". Please, for the love of God, shut up.
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bitty-bits · 2 years
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A Jolly SineTrismas
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It surely was another year. Let's look back at some stuff, and forward to other stuff, in the final Bitty Bits edition of 2022.
First of all, happy holidays to all who celebrate. Yeah it is a bit late on the "more famous holiday" side of things, but there are still others going on, and... in general it's probably never wrong to be festive during all of December. (It's also not wrong to NOT be festive! Just pointing that out!)
Many things happened in this late half of the year, controversial things, stupid things, all things. Here I will talk about some that mattered to me, to some extent.
(Also, RIP bozo...naro! Good riddance!)
This issue is dedicated to @rick-666, friend and avid newsletter enthusiast who encouraged me to try to fix the broken ass email form thingy that should actually send these posts as newsletter things but just isn't working! I'll have it fixed next year, I promise!!!!
My Work - Where To Next?
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So I've made and tried to make many things through the years, but as someone who pretty much does anything all the time, I'm finding myself often doing... nothing at the end of it.
In 2020 I basically started work on Ketchup Dreams by making its first characters, Bitty and Lake, with more to follow the coming years... but still nothing too substantial. Pondered with which medium to present these characters in. Comics? Animation? In the end I'd just continue adding some things here and there to the overall project, but it still doesn't seem like enough. I really want to build a good universe for these guys to live in.
So at the moment I feel kinda directionless. But hopefully that will change. I guess I won't know what sticks until I actually do stuff.
From Bitty also came the entire aesthetic, motif, symbol, meaning AND name for, I guess you can call my "indie" studio/group/label thing... which my future creative works will be released under, and who knows maybe even friends' creations. The "ᑎᐱ" thing was kind of accidental, but I liked it enough that I wanted it to mean something for me. Not to sound corny and dumb, but to me "ᑎᐱ" is kinda like another representation of the polarity we have in life, much like black and white, but in this case it would be something like... smooth and sharp. Yeah I'm not gonna try to give too much meaning to it, it's just for fun, mostly. Bitty's ears initially were meant to just be bunny + kitty ears (hence the incredibly original name) for an asymmetrical design, but that basically spiraled into everything else.
All that said I'm still doing stuff every now and then, I even have been experimenting with tweaking Lake's design slightly, you can even see a little bit of that in the header art here. More on that some other time...
You can check the current "roadmap" for Studio SineTri projects on the pinned tweet.
Why not "TriSine" instead? Because that just... sounds too normal. "Tri" is an existing and common prefix. Also the order matters.
The Tesla In The Room
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I don't think I need to talk much about the whole thing with Elon Musk buying Twitter and everything that came with it. Mostly I'm just tired of it all. Billionaires, other than beings that shouldn't exist, are Boring and not even in a funny kind of way (except for Bill Gates, his mere existence is comedic to me probably thanks to early internet culture) I wish I just didn't have to hear about 'em. But I guess we can't.
Anyways this entire situation practically got me back into being on Tumblr daily, after I had left it in favor of Twitter in like 2015, and now... the opposite is happening, that's just how sick I am of Twitter. Not just the website itself but the people in it and the energy that usually comes out of there these days. Musk was simply a final nail in the coffin. The problem is... he just keeps adding more nails. Here's hoping Elon doesn't ruin the very last thing that made Twitter "fun" to me - TweetDeck, but chances it'll survive are slim.
I'm also on Mastodon btw. Juuust in case.
AI Art Discourse - What's Happening?!
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"A Still of Klonoa in The Simpsons"
Speaking of Twitter, probably one of the least pleasing topics to witness over there lately will be this.
No doubt, "AI art" as a concept pretty much exploded into popularity in 2022, while it already existed in concept years before, this was pretty much the one year that, 5 years ago, we'd look at machine learning attempting art and say "now just think about how that'll be 5 years from now", and well, that time IS now. Kinda.
There's legitimate worry about whether or not the computer would be able to replace artists, but... personally I don't think it will ever BECAUSE... there will still always be a demand for humanity and human-created content no matter how good any sort of AI gets, and well, currently AI still struggles with "drawing" many things. But it's fine, earlier this year people were mostly memeing with AI generators, being impressed, confused, having a laugh, or everything all at once.
Until computers making drawings suddenly were no longer seen as cool but rather, bad!!! evil!!! problematic!!! etc. even though the reason for that all stems from... misconceptions and misinformation (sometimes on purpose, just because... I dunno. Internet rewards people who get angry at things.) about how the technology works to begin with. No, AI doesn't simply collage a bunch of pictures together, that just isn't how it works, even if it knows what a Mona Lisa looks like almost perfectly. It's hard to put it into words, but this thread I believe explains it a bit better in simpler terms (hopefully), even if you still don't understand, it's... best to not be too ignorant about it.
Of course, I DO think AI ethics is an important conversation that should happen, but not if it's... not gonna be a conversation in the first place. If it sounds too extreme, reactionary, or sounds just about as crazy as anything you'd hear coming from Alex Jones or like, your pro-life uncle™, then it probably isn't the way to go.
This made even people who think photography isn't art come out of their closets, if they even were in one.
There are good use cases for AI in art. One of them is allowing disabled individuals to also partake and experiment with visual arts. Yes, technically nothing "stopped" them from "really" doing it, but just look at how much that argument almost slips into ableism territory (and there is a surprising amount of that coming from some anti-AI folks.) Hell, I could've used AI to create a background for the art on my header as I'm mostly... a character illustrator, focused on characters, and just don't really enjoy drawing backgrounds much at all.
Anyways I recommend y'all check out AWAY (Are We Art Yet), a collective of artists and creators alike embracing AI but also fighting for more ethical AI usage (discussion about scraping images from the web, consent for works to be used as training data, etc.), without the reactionarism and sometimes ableism. They're a friendly bunch.
What I’ve Been Playing / Watching
Gravity Falls
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Well, does it really?
Hey Kids, Have You Heard Of Gravity Falls? The show's 10th anniversary was this year and, having heard mostly only good things about it since then, AND as someone who had recently been sucked deep into the modern Disney TVA pipeline (DuckTales 2017, Amphibia and Owl House are also great and would also recommend), I made it a goal to watch all of it before the year ends.
At first I thought this, like other very successful shows, would have way too many seasons for me to really get into, so I was surprised when I found out that wasn't the case.
It's definitely a great show, even 10 years later. From what I saw very little of it comes across as dated when it comes to references or jokes, the characters being likable and interesting are about enough to hook you into it I think. Also Matt Chapman is in there a lot and as an avid Homestar Runner fan, you can just Tell not only through his voices, but his humor and vibes entirely in some episodes.
If there's one thing I probably can't get enough of is Disney cartoons made by some of the most... Non-Disney people on Earth.
The Dream I Had On December 25th
Usually I share my dreams on Twitter, but decided it might be neat to feature some of the more interesting ones right here. They are an essential part of one of my creations after all. This year though, for a reason or another, I had less eventful or weird dreams in general. But waking up on Christmas day this is what was on my mind:
For more of my dreams you can check out my dream journal with stuff since at least 2014, here.
I had a dream I can split up in three parts - first I was at an old house of mine but I could hear a new trailer for the Mario movie premiering far outside, a classic game song could be heard in it and things pointed to it being a Daisy reveal.
Second part was a Strong Bad thing, where I possibly interact with him directly and actually cause a change to homestarrunner.com "accidentally". He makes some sort of analog horror parody, and an old main page gets a new "feature" permanently. I felt a sense of realization since "I caused this". I really wish I remembered more cuz it was great
Third part is the one I can recall the most, it was what seemed like a weird Gravity Falls AU type thing, which is slightly mixed up with The Owl House - In what appears to be the first episode, Grunkle Stan is nowhere to be found, with probably Eda taking his place as the twins' "Graunt". The episode begins with Mabel just wandering around the forest, when she comes across several typically good luck signs all at once, things like four leaf clovers and such. Eda knowing better knows it's a trap and tries to protect Mabel, but she is convinced that Eda is a witch (which probably Should be a secret at first in this alternate timeline I guess, Eda Is Not What She Seems™) and EVIL!!! and ignores her, acting hostile towards her, even, so Eda locks her up in a shelter. Perfectly normal. In there she finds… a journal. It doesn't appear to be -the- GF journal but rather a mix of that and Philip's journal from Owl House. At first it looked like the journal could talk by itself but someone just happened to be there in disguise, it was Soos, who happens to know a couple things about the journal but probably not much. For some reason I was "watching" it in Portuguese and they'd give him a completely different name, likely starting with a hard C, but I can't remember now. Some weird magic thing happens too which I don't remember how it's triggered or when exactly in the episode progression it even happens but it would make food and candy "infinitely stretchy", where you could essentially have infinite amounts of something just by stretching them, and it caused children to go insane over it. Eventually Soos and Mabel made it out of the shelter, with the latter no longer feeling suspicious about Eda. That's about what I can recall.
Song of the Issue
I will now feature some cool music (probably just vgm) I like here, just because. Sometimes topical, sometimes not.
But today it might be.
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A secret easter egg track, on the older 2008 MIDI version of the Charlie (the Duck) II soundtrack (that probably came into existence together with the 2008 Windows version of the game, as opposed to the original DOS version which much like other Wiering Software games only had sound effects, at most.)
It would only play on Christmas day, and was basically a slight arrangement of the proper theme, but with some classic Christmas tunes thrown into it.
The OGG/streamed version you hear on the Steam release cuts the song a bit shorter.
More Stuff
Audicons Fluent/2.0/Name Pending
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Inspired by Microsoft's Fluent Design aesthetics and technicalities, this will be an update to my existing icon pack for audio formats, covering even more obscure formats that only 3 people know about! Just like the old pack, this will be fully compatible with probably any version of foobar2000. Very soon!
Ninjin on Archive.org
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Yeah!
juke...box. AI. video.
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yeah dude.
(no, seriously, it'll come out when it comes out. that's it.)
Miscellaneous Tumblr Side Things
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I dunno, I just felt like... having a couple dedicated side blogs for specific interests, as some people do, cuz I have ideas. One of them will be about brazilian animation in general. Nothing fancy or scheduled, just things that will exist.
Conclusion
The more I write the more self-conscious I get that I might just be shit at writing Anything, but I still appreciate if anyone actually likes reading through!
Stay tuned for the traditional yearly dumb highlights collage pic™ on my main Tumblr (@lu9) and Twitter (if it's not completely broken by then...)
Bitty's Message of the Day
My new year's resolution is to Exist more!
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bearpillowmonster · 3 years
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Horizon Zero Dawn Review
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The game that critics have been raving about for years and I just haven't played. I heard a lot of people say "this needs a movie" but they say that about any game that dares to be a little bit cinematic because I personally disagree.
That first part is rough, the story seems so in your face, predictable and bland but I think the problem is that it didn't know how to put in its exposition. I think it naturally builds up as it goes on, getting bigger and broader, it's just those first experiences that can be a slog because you're pretty much learning what style you're going to play in.
I got more or less everything I expected, crafting, a skill tree, various weapons. What I didn't expect though are dialogue options. You can choose normally up to four paths, an intelligent one, a compassionate one, and a straightforward one. You don't have to worry about the stress of trying to reach a specific ending because there's really only one, the only thing that affects it is the amount of people that are in it. So does that make the choices irrelevant? Yes and no because there are different dialogue options and like I said, which means that you can get certain characters to like you more given the option you choose but not in the same way that relationship points work and I definitely felt the draw to do that whenever I came across my first side-quest.
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Side-quests are interesting, I love tracking things in games, though it's rare that you actually get the chance to do it and here you have a good amount of opportunities. Is that all though? Far from it. I actually found myself searching for side-quests because the first two were so satisfying. It really only began to show its hand a bit more after those quests. As I mentioned, there are a lot more RPG elements than I first imagined but it starts to send you on scavenger hunts, especially that Dreamwillow one, that one I actually laughed out loud at every time I was turned away. It also starts to gatekeep to where it recommends that you be a certain level which is...odd? I mean at face value it looks like you could rock basically any combat situation that isn't context sensitive. Leveling up gives you abilities but they're more like Deus Ex on that front, where it's just for preference and upgrading, not necessarily strength. The only thing you improve on offense wise basically boils down to having the right materials or units to buy weapons then a matter of finding modifications. Other than that, leveling up seems to just increase your health. It really just depends on the quest too because I'll play one above my level and be fine then play another that's actually under my level and feel stuck.
Now I only played it on normal mode so something like "Ultra Hard" is bound to be more demanding but as far as actual side quest content, I feel like they have potential but just need tweaked, give me more stuff for major characters that affects their standing with me. Rather than having each quest be contained in its own story, have it affect you later in the game, let your actions be shown, give it rewards and consequences. There are some really great side-quests but there are also some crappy ones, it doesn't pass that threshold that most RPGs fall under or anything. However, I did find myself doing side-quests at my own free will and the ones that I didn't like or couldn't do at the time, I just skipped and focused on something else, I felt a lot more freedom with this game, like I didn't feel forced to grind or do a certain number of side-quests or really do anything. It encourages you to explore and play the way you want to play and I respect the heck out of that. Maybe it's different for other players though.
Perhaps my favorite actual side thing was the Cauldrons for those who actually played this, you'll know why. For those who didn't, just know that it's cool and let it be a surprise for when you go to one. You might expect these big set-pieces and bosses like Uncharted or GoW, but it's not really like that. I genuinely think that this is more video-gamey than it lets on which certainly takes up its runtime. One addition to side-quests that I would like to see is one where you don't know it's happening. For example, in this game, you'll come across random hunters who are attacking or being attacked by machines but rather than just going on about your day and them going on about their's, I want to fight off the machine and the person say "You saved my life, my name's Jara, I live in the town nearby and want to repay you." so you go there and there's trouble so it starts up a side-quest. Now don't get me wrong, there are PLENTY of instances of people getting attacked actually being a mission but most of the time someone in town will just tell you "I haven't seen this person in a while, can you go check on them for me?" It's the art of subtlety and also just doing a good deed and getting rewarded for it. It's a conscious choice and split decision rather than just another checkmark on your list to complete.
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Now I won't bother listing the characters and rating them but there's a certain aspect that has me really enthused So, Aloy is an outcast and a lot of these side missions and scenarios reflect her, you'll see the way she can relate with other characters, making it almost poetic in a subliminal kind of way. Then they add this tribal and futuristic setting to it where Aloy acts as the medium, there are parts of the game where she questions the tribe because they cut themselves off from technology and just don't know any better and we as a viewer know that but having the main character view things in 'our' lens is pretty genius. To top that off, they give her enough personality to be her own character while giving us enough power to influence her so that we ourselves can REFLECT WITH HER. It's not her character that I'm impressed with, it's the layout of the story.
So, how is the main story? It's kind of like the Flood scenario in Halo if I'm being honest. I'm not going to spoil anything but it's passable, like I said, it's not like an Uncharted and it's not like a movie. The visuals just look good at times (I took all the pictures in this review myself and so much more!). I'd call it a futuristic/tribal mix between Shadow of the Tomb Raider and Skyrim but I see elements of a lot of things. (Also since it's post apoctalypic, you find items that we see in modern day, like how they call keys, "chimes"! They think they're windchimes because there are no more cars! I love that!)
It actually does a pretty good job at being an open world considering that there are tons of things to do on your routes as well as collect but it's not so much so that it seems unfeasible, as I said, I found myself doing a good chunk of the side stuff just because it was fun to do and I'm not even close to a completionist for any game. If you mess up, healing plants will still be there. As long as you save, enemy parts will still be there. A place can be cleared out and conquered so that enemies don't come back. The actual towns are peaceful so you can't get mangled by any bots outside of scripted instances.
The graphics are pretty good but I can see some error here and there, nothing necessarily game breaking but the animations and AI are definitely janky at times. It's pretty obvious from the get-go but I'll do my best to specify and give constructive criticism on what I found wrong with certain aspects of the game. Rost is slow, like slower than walking speed but that's not to speak for all NPCs, some run, some you don't need to follow, it was really just him. I've had NPCs who fight but miss every single time on simple enemies (that might not be a bug, that might just be a funny bit that someone decided to add in). Sabretooths have jumped through walls (granted the walls were kinda broken but I'm not sure if those big boys can fit when they can barely find the entrance) I found myself jumping to a ledge or on a rope but not land it and just drop (it really boils down to loosening the hit box for that). Which to add on to that, I would like more places to climb and jump to in general (other than stupid mountains). I felt like there wasn't really enough that I could climb and the places that I could, could've been a bit more obvious that I could, maybe even make it viewable with your focus if you don't want it to be visually outstanding. There's a day and night cycle and while I like that, I found some of the contrast to be annoying because I could be staring a ladder right in the face and not even know it sometimes because it would be so dark. I'm not going to complain too much about it because I didn't turn my brightness up, I just left it at default and I would assume the PS5 version fixes some of those little things.
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Now, this one is kind of a gray area: Hiking up mountains. Skyrim, Fallout, and Death Stranding went too far and gave little to no barriers. They had you looking for sweet spots that weren't there in order to cheese your way through an area either on or off a beaten path. But I would compare this to something like GTA where it's not as bad and does have its limits but might need tightened up some more because I can certainly get to places that lead to nowhere.
I've made headshots that don't make contact or damage while using precision. Part of that problem was that they could be high up in a tower (which have spikes sticking out) and I would hit ABOVE the logs, to make a headshot but since it was in that vicinity, it registered that as the spikes' hitbox so it wouldn't cause any damage and just alert the enemy (same if I was in the tower, looking down). Input lag where I hit up button on the D-Pad to regain health and I have to keep pressing it. If I had to guess, you have to meet the requirements of not taking damage, staying still, etc in order for it to actually work but it doesn't really have a reason to do that and it doesn't "tell" you that those are the requirements (as far as I know).
During the final boss, one of the enemies hit me into a rock wall, trapping me inside of it and the boss was already half health so I really didn't want to have to restart (I also didn't know how far back the checkpoint was) so I kept shooting stuff and eventually the boss destroyed the wall, allowing me to get out (timed section, by the way). There have been a few times where a tree or leaf or something is obstructing a cutscene and sometimes there will be a mech in the background screaming over the NPC talking, which I'm sure is due to the cutscenes being real-time which is still pretty impressive. Now are these errors all the time? No, not at all, I'm just pointing out that some times these things happened and that I felt it needed ironed out but I wouldn't call this half baked or an unfinished product or anything, it's nowhere near that level. I get that there are so many NPCs that it's hard to account for them all with facial animations but whenever they're talking, it seems pretty static and sometimes the lips don't line up. There's this one guy who says that he got lost in a sandstorm but he's standing in snow. Again, little nitpicks in an otherwise great game.
Now, I got this game for free as a Playstation promotion but that doesn't necessarily mean it'll be great, I played a little bit of that Ratchet & Clank reboot that was offered and I wasn't impressed, I quit after the first few worlds and was glad I didn't buy it at launch, (despite being a classic PS2 R&C fan) but we're not here to review that. I also played Abzu and loved it but it was short so it was definitely worth a play but maybe not 60$ (I actually think it's 20$ at this point though). With this game, it's the whole complete edition with DLC and everything, it has the length, so it really just boils down to "Would I have spent money on it otherwise?"
I think I would've if I knew more about it because I think it just got better and better after that first part of the game. It's marketed a bit differently than what I ended up getting but I found myself pouring hours into this game and loving it for one reason or another. I actually bought Shadow of the Colossus along with it (which is considered a cult classic) but I liked Horizon so much better, definitely worth its full price in my opinion. (So your promotion worked on me Sony, congrats) It has its problems but the potential is there and I feel like a sequel would probably iron out a lot of my troubles with it, so it's definitely a franchise worth investing into.
If you're interested in what I thought of the DLC alone (if you didn't get the Ultimate edition and are wondering if the extra content is worth it) I have a separate post that goes into that here.
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