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#disneyancestorchallenge
moonfaunagames · 1 year
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Sims 4 Disney Ancestor Challenge (Choose Your Own Adventure)
Sims 4 Disney Ancestor Challenge (Choose Your Own Adventure) 
Welcome to the Disney Ancestor Challenge! There are a lot of Disney Sim Challenges, but none fit exactly what I wanted. I created a challenge with the legacies in historical era order and with multiple generation characters from which you can choose to play! This is a very long challenge, but no worries you can always cut movies you don’t want to play (Just make sure to check any requirements from the previous generation). Each of the 37 Legacies (number subject to change with future movie additions) offers 2-3 characters to choose from. I am very excited to play and hope you enjoy it! To see the full challenge click the link to the google Doc.
RULES: 
Always read ahead one generation so you don’t miss anything while playing the current generation. This is especially important when choosing the different character options. For Example: If you play as Ariel for Gen 14 then Gen 13 needs to have seven children, but if you choose to play as Eric then they only need to have one child. This will also help in not having repeat aspirations and careers if you pick the character you want to play beforehand. 
Must Complete Aspirations and Careers unless specified.
If you are playing for historical accuracy then you may change the aspirations and careers to better fit the era, but must still complete these. 
If your sim is an orphan then they start with no simoleons.
Some categories do not specify marriage. If it is unspecified then it is up to you to determine what fits your storyline best.
Have fun! Remember to play the game in a way that makes you happy. If something doesn’t work for you or you don’t have a pack then change the rules to better suit your gameplay! 
Hercules - (800-1200 BC Greece)
Megara  
Summary: 
You begin as a romantic. You find a partner that you are smitten with and would do anything for them, including dedicating your heart and soul to reviving them after they die in an accident. You bring them back only for them to waste no time indulging themselves in everything life has to offer…including other people. You catch them cheating on you. Heartbroken and jaded you have a difficult time trusting anyone. 
Traits: Loyal, Self-assured, Jealous
Aspiration: Soulmate
Career: Secret Agent
Rules:
Find a partner and have a higher romance than friendship 
Have your partner die, and resurrect them(if pleading with the grim reaper fails, must bring them back by other means)
Have your partner cheat on you, leaving you heartbroken
Become a secret agent and choose Diamond Branch 
Reach level 8 of your career to unlock romantic interactions
Meet the love of your life, be mean to them
Max friendship before becoming romantic
Max romance before marrying and having at least two kids
OR 
Hercules 
Summary: 
You have always felt different than the rest of your family. You discover you are adopted and set out to find your roots as a teenager. Upon discovering your birth parents you realize your true aspiration is to become…a hero! Whatever that means? Time to become a bodybuilder. Become SUPER strong. Capable of defeating any foe! 
Traits: Active, Bro, Socially Awkward (optional)  
Aspiration: Body Builder
Career: Athletic (Body Builder)
Rules:
Start as a lanky Teenager with no muscles 
Meet birth parents as a teenager (be gifted a pet named Pegasus, doesn’t have to be a “real animal” if you don’t have a correlating pack) 
Find a mentor to “Train” you for your aspiration 
Win at least 3 Fights before seeing your Birth Parents again 
Find a non-commital Sim 
Become best friends before becoming romantic 
Have your partner die and revive them
Receive gold on a date
Max romance before marrying and having at least two kids
OR 
Muse
Summary: 
Your expertise lies in the arts. You love being creative and influencing the people around you with your talents. You endeavor to create a lasting mark for your future lineage to be inspired by for generations to come. 
Traits:  Creative, Gloomy, Dance Machine 
Aspiration: Must Complete a minimum of 3 creative aspirations (Ex: Musical Genius, Painter Extraordinaire, Best-Selling Author, Master Actor/Actress, Master Maker, Lord/Lady of the Knits, Joke Star, Master Mixologist, etc.) 
Career: Freelancer and/or what is needed for aspiration
Rules:
Max Singing
Max Dancing
Complete 3 Creative Aspirations (Difficulty Level: Hard) 
Must Mentor at least 3 sims in a creative skill
Must use each of the 3 aspiration rewards at least once
Use a telescope or the backyard observatory at least 3 times (Additionally, Stargaze and Cloudgaze for fun) 
Must have at least two kids 
T
The Sword in the Stone - 400s England
Arthur/Wart 
Summary:
One of your parents has the mentality of Brawns over Books. They encourage you and your sibling to develop your brawn. Your sibling isn’t always the nicest to you growing up and tends to tease you a lot. One day you meet an older mentor who encourages you to learn about more than just fitness. They become a mentor to you. Their knowledge and life lessons help you to become a just and fair “ruler”. 
Traits: Outgoing, Ambitious, Good     
Aspiration: Renaissance Sims 
Career: Politician (Politician Branch) OR Business (Management Branch) 
Rules:
Toddler Trait is Charmer
Have the Rambunctious Scamp Childhood Aspiration
Must be friends with an older spellcaster (They will become your mentor)
The mentor must help with homework, school projects, and character values
Have a close-knit group of friends (Knights of the Round Table)
Your spouse has an affair with your best friend
You learn of it but stay with your spouse
Have an heir
OR
Merlin 
Summary:
You dream of being the most powerful wizard in the world. You devote yourself to learning every magical object, spell, and potion. You may develop a rival or two, but that happens on the way to greatness. As you get older you have a premonition about the future. You discover you are to be a mentor. You become an educator and eventually mentor the next generation in everything they need to know to become well-rounded. 
Traits: Ambitious, Bookworm, Clumsy
Aspiration: Spellcraft and Sorcery
Career: Education
Rules:
Must have the Sixam Owl Familiar (Archimedes) 
Must own a Telescope
Max Logic Skill
Must learn every spell
Must lean every potion 
Have a magical enemy whom you duel (Until you win) 
Mentor a child in homework, school projects, and character values
Have Heir
If you choose the Eilonwy path it may be better suited to have this heir with a spellcaster 
If you choose the Taran Path then you must move to a farm for your heir before they are a teen.
The Black Cauldron - Early Middles Ages [476 is the beginning] In Prydain
Eilonwy (Realm of Magic) 
While Eilonwy is in the movie we get more of her character and life from the books, “The Chronicles of Prydain” which is what the movie is based on. The Eilonwy generation will be based heavily on the books than the little we get in the movie. 
Summary: 
As a child you are wild and unkempt, even forgoing shoes. You are known for being confident, outspoken, and having an excellent moral compass. You are often mistaken for a “Damsel” in distress, but that couldn’t be farther from the truth. You come from a long line of formidable enchantresses. Passed down to you from your ancestors is your “Bauble” (familiar) which you are never without. However, your knowledge of magic growing up is limited, but you are never without your magic Bauble (Your familiar). As a teen, you visit your ancestral home for “proper” training. You become friends with your future love, but you don’t admit your feelings until years later. 
Traits: Self-Assured, Cheerful, Vegetarian 
Aspiration: Neighborhood Confidante 
Career: Paranormal Investigator 
Rules:
Must have high character values in Empathy and Emotional Control
Meet your future love as a teenager in a spooky place (Ex: a haunted house, graveyard, etc.) 
Become friends, but you don’t admit your feelings until you’re an adult
Must have a familiar (Common Fairy as the Bauble)
Must Learn 5 spells 
Max Medium Skill
Must choose a mortal life of love over an immortal life in the enchanted realm (Give up your magic forever) 
Cannot marry until after you give up your magic
OR 
Taran
Summary:
In your youth, you live on a farm tending to the plants and animals, but you have a restless spirit. You long for adventure and leave the farm before becoming a Young Adult. You learn and develop the Medium skill to help with your paranormal investigations. You meet your love interest when young, but don’t admit your feelings until you’re an adult. 
Traits: Adventurous, Dog Lover, Outgoing
Aspiration: Neighborhood Confidante
Career: Paranormal Investigator 
Rules:
Have high character values in Conflict Resolution and Empathy
Live on a farm in your youth
Must move from the farm before becoming a YA
Get a dog with the traits Glutton, Jumpy, and Loyal when you move
Must keep the dog alive/bring it back from death through the entire playthrough
Max Medium skill (instead of Hen Wen) 
Meet your love interest in a haunted or scary place
Must go anytime someone invites you somewhere
Must Live in 3 different places (not counting the farm) 
You become friends, but don’t admit your feelings until you are an adult
Cannot marry until aspiration is complete
If you choose to follow Sisu’s path you must have five children
Raya and the last dragon - “Several Thousand Years Ago” in Kumandra
Raya 
Summary: 
Your parent(s) has always strived to teach you about trust and unity. However, there is an evil unleashed that breaks the land and the people living there. You lose your parent(s) due to this evil. You set out to discover a way to end what is dividing your world and bring unity. 
Traits: Adventurous, Active, Loves the Outdoors
Aspiration: Strangerville Mystery AND Mt. Komorebi Sightseer
Career: Sell things on the yardsale table and dumpster dive. When Strangerville 
  Aspiration is complete can join a career (if you want) 
Rules:
Learn a soup recipe with a parent
Have a pet
Have a childhood friend who becomes your enemy as a teen
Loose Parent(s) as a teen or young adult (Doesn’t have to be through death) 
Explore the world (after parental loss) and make good friends along the way
Make soup that you learned with your parent and serve it to all your friends
Reunite with childhood friend/enemy and rebuild the relationship 
Complete Strangerville Mystery to fix the divided world 
Reunite with Parent(s)
Have an heir
OR 
Sisu
Summary:  
You are kind and fun-loving, but can also be naive. You have a big family and love your siblings very much. The land you live in has always been prosperous, but something evil has begun to hurt the people. You and your siblings set out to discover and stop this evil. 
Traits: Goofball, Cheerful, Child of the Ocean
Aspiration: Mt. Komorebi Sightseer AND Strangerville Mystery 
Career: Sell items on Yard Sale Table 
Rules:
Optional: Mermaid Form as Dragon Form 
Swim once a day
Have a strong relationship with your siblings 
Start Strangerville mystery with your siblings, but lose contact with them (and your parents) 
Travel and make good friends along the way 
You are a compulsive gift-giver (Give gifts to your friends when you see them) 
Reunite with siblings once Strangerville Aspiration is complete
Have Heir 
Mulan - 386-586ish China 
Mulan
Summary: 
Growing up you have always been a bit of an outcast. You are taught to follow the status quo, but following rules and traditions is not your cup of tea. You deeply love your family, even though you don’t feel like you can ever be their kind of perfect. This love for your family leads you to run away and join the military career to protect them. Your social skills and clumsy traits cause you some difficulty, but you are brave and will overcome your fears. 
Traits: Family Oriented, Socially Awkward, Clumsy
Aspiration: Bodybuilder
Career: Military 
Rules:
Must have tea/dinner with your parents and grandparents once a week (Except for when you run away)
Must have a makeover as a young adult 
Run away and join the military (Do not see family again until after you have reached one fame star)
Have at least one pet
Reach minimum level 6 in Logic Skill
Gain at least One Fame Star (For bringing honor to the family) 
Marry after reaching the top of your career (Partner must also be in the military) 
Have Heir
OR 
Li Shang
Summary:
 You dream of being a great leader. You develop a no non-sense personality and constantly work toward your dream. You meet a coworker who balances your personality and brings out the best in you. 
Traits: Proper, Perfectionist, Ambitious 
Aspiration: Goal Orientated
Career: Military 
Rules:
Max the fitness skill
Mentor 4 Sims in the fitness skill 
Gain at least one Fame star (For Honor) 
Reach the top of your career 
Marry a coworker 
Have a big family dinner with your family and your partner’s family once a week 
Have Heir
Aladdin - Middle East 800s 
Jasmine 
Summary: 
Your family does their best to protect you and follow the laws. For your safety, you are kept at home, even though you long to see the world. Due to tradition, you are also expected to marry a wealthy suitor whom your parents select. You are a romantic and want to fall in love and not force it. Fed up with the same routine you take matters into your own hands. 
Traits: Cat/dog Lover (Depending on your Raja), High-Maintenance, Romantic
Aspiration: Serial Romantic 
Career: Actor/Actress OR Education (Disney Princess Enchanted Tales: Follow Your Dreams she is a teacher BUT there are several legacies with teaching) 
Rules:
Have an animal Best Friend (Raja) and become companions as a child
You are only allowed to leave the house for school 
Use a telescope for stargazing
You are allowed on dates approved by parents (for aspiration)
Sneak out of the house and meet your future partner
Find a partner with the kleptomaniac trait
Complete serial romantic trait before marrying
Marry the kleptomaniac partner (do not take any of their household funds since they are a poor street rat) 
Have Heir
OR
Aladdin
Summary:
 You lose your parents and to make a living you develop survival skills to stay one jump ahead. You steal only to survive, and while you develop severe insecurities, you remain good at heart. Your insecurity leads you to believe no one would want to be with a street rat. That is until you meet someone who could change your life. 
Traits: Kleptomaniac, Outgoing, Goofball
Aspiration: Fabulously Wealthy 
Career: Steal for money
Rules:
Become an orphan as a teen or young adult (If you choose Moana to play next then do not kill your parents to become an Orphan. Instead, run away from home.) 
Start with low funds and steal to make a living
Have a loyal pet and become companions
Level Logic skill to a minimum of five
Level the Fitness Skill to a minimum of six
Complete Message in a Bottle Collection
Become friends with a “Genie” (can be any occult but preferably spellcaster) who helps you with their magic
Have a makeover with Genie’s help 
Marry a rich person with Genie’s help
Have Heir
OR
Genie 
Summary: 
You possess phenomenal cosmic power…and an itty-bitty living space. You grow up isolated and refrain from making friends. People tend to want to use you for your powers and not genuine friendship. However, this doesn’t stop you from continuously reaching out and being good to those around you. You meet a street rat kleptomaniac who surprisingly changes your life for the better. 
Traits: Goofball, Loyal, Good
Aspiration: Joke Star 
Career:  Entertainer (Comedian) 
Rules:
Become a Spellcrafter
Must never: kill someone, make people fall in love, or revive the dead
Must grow up isolated (Do not make friends until you are a Young Adult) 
Complete Message in a Bottle Collection
Must live in a tiny home (Tier 1 or 2) 
Must use the magic carpet rug
Be bestfriends with a kleptomaniac 
You must give your best friend a makeover and help them marry someone rich
Have your best friend live with you until they marry
Must learn a minimum of three spells and use them each at least once (Do not break the three Never rules with these spells) 
Move/Retire to Sulani. This does not need to be a tiny home. (Optional: Complete Beach life Aspiration) 
Have Heir
Moana - 900s Polynesian island (3000 yrs in past as of 2016)
Moana 
Summary: 
The Ocean has always called to you. You care a great deal about your family and friends, but long to voyage beyond your home. The land needs saving and you don’t know how far you’ll have to go, but you’ll do everything you can to heal the land. 
Traits: Child of the Islands, Child of the Ocean, Self-Assured 
Aspiration: Angling Ace
Career: Conservationist (Environmental Manager) 
Rules:
Must live in Sulani
Have a close relationship with a grandparent 
The same grandparent must pass before you leave home
Use Lot Trait Island Spirits and Commune with them
Must use the Conservationist Canoe at least 3 times 
Meet your “Maui” by a Volcano and become BFFs 
You and your best friend travel 
Heal the island (Preserve and restore Sulani’s ecosystem) 
Find the “Heart of Sulani” (The rare green Heart of Sulani necklace)
Watch the turtles hatch 
Have an heir
OR
Maui
Summary: 
You seek constant love and validation. You must perform increasingly grand feats to sustain your fame. Once you reach the top it can be hard to maintain the love of the people. You go to an isolated volcanic island where you meet your best friend. They force you to join them in healing the land and doing what is right (not because it will gain you fame). 
Traits: Active, Self-Assured, Child of the Islands 
Aspiration: World Famous Celebrity AND Beach Life 
Career: Lifeguard AND Must do Island Living Odd Jobs (Can also Fish and dive for $$)
Rules:
Must Live off the grid in Sulani (With the Volcanic Lot Trait) 
Have the Island Spirits Lot Trait 
Practice Singing 
Use a Speargun for fishing (Found by clicking on the buoy) and/or the Admiral’s Fish Trap 
Meet your “Moana” by the Volcano and become BFFs
Use “Beach Flex” from the lifeguard career on at least three sims 
Have a canoe 
Help Clean up the island and restore Sulani’s ecosystem with your best friend
Commune with the island spirits
Have an heir 
Brave - 900 (10th century Scotland) 
Merida 
Summary: 
You are brave, bold, and extremely stubborn. When you are younger you get along great with your parents, but when you become a teenager your relationship with one of your parents becomes strained. Wanting the best for you they try and arrange suitors for you, but you could care less about relationships. You want to have adventures and change the fate your parents have planned for you. 
Traits: Hot-Headed, Slob, Non-Committal 
Aspiration: Extreme Sports Enthusiast 
Career: Use Video Station and drone to record adventures (If you Ski you can 
  teach ski classes at level 10, but otherwise use a drone to record   
  adventures for snowboarding, hiking, climbing, etc.) 
Rules:
Learn to play the violin (Level 4, Dislike it)
Max Rock Climbing
Make it to the top of the peak (“Drink from the fire falls” in reference to the movie) 
Have a minimum of 6 in fitness
Have a rocky relationship with one of your parental figures
Have three younger triplet siblings  
Have 3 Suitors chosen by your parents (Refuse all three)
Find the will-o-the-wisp insect
Find the Hermit’s House and become good enough friends until they give you a recipe (Use them or find a witch to change your fate) 
Get your parental figure you have a rocky relationship with cursed (Have them eat a baked good and then change them into a bear costume or transform into occult) 
Also, transform your 3 younger siblings (into bear costumes) 
Become Best Friends with the parental figure before breaking their curse and your siblings 
Unlock Brave Reward Trait
Have an heir, adopt, or use a sibling's child as an heir 
OR
Mor’du
Summary:
 You are the eldest of four siblings. Growing up you have always felt superior as you expect to inherit a large plot of land with a house/castle to rule as you see fit. However, your parents have a different plan. They expect the four of you to take care of the land together. You become enraged and plot to change your fate. 
Traits: Evil, Mean, and Jealous
Aspiration: Optional depending on Gameplay (Do not have to complete) 
 If you change into a werewolf you can choose Lonewolf
If you use a bear costume can begin as one aspiration and then change to a new one once you are a bear 
Do what fits your gameplay best
Career: Optional (Ex: military or bodybuilding) Until turned into a bear (Must  
  survive off the land after that) 
Rules:
You are the oldest of 3 siblings (Traits: The youngest is a genius (Wise), the third is good (compassionate), and the second is loyal (Just) 
You inherit a large plot of land with a house/castle (But you are told you must share it with your 3 other siblings) 
Become enemies with 3 siblings
Have one child before finding the witch 
Fiind the will-o-the-wisp insect
Find a witch and demand a spell for strength (Must find the Hermit’s House and become good enough friends until they give you a recipe)
Transform into bear and cheat strength. Or transform into an occult sim
Must defeat siblings and remain alone on your land
Cannot have any friends and must never take off bear costume (or always stay transformed as occult sim) 
Must live off the land (live off the grid, lot challenge simple living, forge, fish, etc. ) 
Be openly hostile to anyone you encounter 
OR 
Witch Carver
Summary: 
You become a witch and move to a cottage in the woods. Here you live with your Raven familiar. You create potions, but your real passion is woodworking. Too many unsatisfied customers when it comes to potions. However, you will sell both (even if some customers leave in a bear costume). It is a simple magic life. 
Traits: Art lover, Erratic, Maker
Aspiration:  Purveyor of Potions 
Career: Sell potions and woodcarvings (Optional: Own Retail Store) 
Rules:
Must live in the woods 
Must sell potions and woodcarvings 
Max Handiness
Reach a minimum of level 5 in cooking or baking
Learn all Potions (and a minimum of 5 Practical Spells) 
Never conjure where you carve
Must have Familiar (Raven) 
Must have a broomstick
Must travel on Vacation at least once
Optional: Find a will-o-the-wisp insect
Have Heir 
Emperors New Groove - 1300s-1500s
Kuzco
Summary: 
Your caretaker(s) spoil you rotten as a kid. You grow to become arrogant, conceited, and selfish, but with a flair for style. You rarely take things seriously and tend to make enemies due to your attitude. Unfortunately for you, you upset the wrong person too many times. 
Traits: Self-Absorbed, Snob, High Maintenance (OR Lactose Intolerant, but     would be better to avoid cheese without it) 
Aspiration: World Famous Celebrity AND Jungle Explorer 
Career: Social Media (Internet Personality) 
Rules:
Have a Vacation home in Selvadorada and spend most of your time there (Can use mods or cheats to stay there if you want) 
Max Dancing Skill
You dislike cheese and frogs (Avoid both) 
Upset Caregiver, Parent, or just the wrong sim and be “turned” into a llama
Must wear llama costume
Have a rabbit enemy (“squirrel”) 
Make friends with a local in Selvadorada 
Max Selvadorada Culture
Must Completely Explore the Jungle and Unlock the temple before removing Llama Costume 
Once you are no longer a llama, you become more understanding and kind
Have an Heir 
OR
  Pacha
Summary: 
You are a loveable and kind person. You enjoy the simple things in life and appreciate the people around you. You have always wanted to be a good parent and dream of having your own farm where you can raise several of your kids and your beloved animals. 
Traits: Family Orientated, Loyal, Animal Enthusiast 
Aspiration: Country Care Taker
Career: Farmer 
Rules:
Have a Llama Farm
Become Best Friends with a Llama
Marry early 
Have at least 3 kids
Explore the Selvadorada Jungle
Meet a sim in the jungle and at first, dislike them (and then slowly become friends) 
Stay in Selvadorada as long as possible (Can use cheats or mods) 
Max Selvadorada Culture
Learn about the food, music, and all local customs
OR
Kronk
Summary:
You have always loved the outdoors. From a young age, you aspire to spend as much time in nature as possible. You join scouts and are determined to be a Llamacorn. In your outdoor adventures, you find your love of animals and your love for fitness. When you’re older you take a job because they need muscle and you got plenty of that. However, the people you work for aren’t exactly the best. You still maintain your kindness even when you have to argue with the devil on your shoulder. You develop several hobbies and discover your true passion in life. 
Traits: Foodie, Loves Outdoors, Neat
Aspiration: Outdoor Enthusiast 
Career: Criminal (Until Level Six “The Muscles) then pursue a dream as a Chef 
Rules:
Become a Llamacorn in Scouts 
Become a minimum of level two in dancing (2 Semesters in the back with your weak ankles) 
Level fitness skill to at least an 8 
Complete Chef Career 
Become Friends with each of the woodland creatures, especially the rabbit (Rabbit, Fox, Birds)
Adopt a cat
Explore Selvadorada and attempt to stay there as long as possible (can use cheats and mods) 
Max Selvadorada Culture
Have an Heir
Sleeping Beauty - 14th Century England
Aurora (Briar Rose)
Summary: 
To avoid a curse, you are spirited away as a toddler to a secluded area and are raised by three magical beings. There you grow up innocent to the outside world. You always avoid strangers during your woodland outings. However, one day when you are singing through the forest (as one does), you come across a stranger who seems so familiar. As if you walked with them once upon a dream. 
Traits: Music Lover, Romantic, Lazy
Aspiration: Soulmate 
Career: Florist (And Make Jam) 
Rules:
Your parent makes an enemy with an occult sim when you are a toddler
To avoid occult sim and their “Curse” you are sent to the woods with three guardians to raise you (Guardians are magical) 
Do not talk to or interact with strangers (Especially this enemy sim)
Sing to and befriend the birds (Cottage Living) 
Befriend other woodland creatures (when you come across them)
Pick berries (and other harvestable plants) 
You can gather and wander in the woods, but cannot go into any town (except for school)
Meet your future spouse while singing in the woods (This is the first time you break your guardian’s “No Talking To Strangers Rule) 
Do not see this love interest again until you officially see your parents again
Go with three guardians to meet the parent(s)
Must hate knitting and cross-stitching 
Attempting knitting or cross-stitching and then fall into a deep slumber
Be awoken by your future spouse and become best friends
Go to a Ball with friends and family 
Be married 
Have Heir 
OR 
Phillip
Summary: 
You grow up to be brave and heroic, but easygoing by nature. You are extremely charismatic and love meeting new people. You want to meet your soulmate and marry for true love! Unfortunately, you and your soulmate have an enemy that you must defeat. 
Traits: Romantic, Creative, Cheerful
Aspiration: Soulmate
Career: Actor
Rules:
Max Charisma Skill
Find a spouse either in the forest or randomly singing 
Must dance with potential spouse the first time you meet (Do not see them again until you defeat the enemy)
Have a magical enemy 
Fight said enemy until you win 
When your future spouse and their family are sleeping, you must awaken them all
Dance at a ball with your future spouse 
Marry and have an Heir
Hunchback of Notre Dame - 15th Century
Esmeralda
Summary: 
You are cunning, confident, and a kind, loving selfless soul. You love dancing, performing, and anything involved in entertaining. You also deeply believe in doing the right thing and want justice for your people. You use your voice to protest what you don’t believe is right and you promote the causes you know are what the world needs. 
Traits: Dance Machine, Outgoing, Party Animal 
Aspiration: City Native
Career: Start off Busking for tips and then join the Politician Career (Charity Organizer Branch)  
Rules:
Max Dancing Skill
Max Charisma 
Have a minimum level 5 in logic skill 
Attend all festivals at least once 
Start a protest 
Have a dog, max training, and have them perform tricks with other sims around (Djali the goat) 
Have a friend who has a crush on you (keep your relationship strictly platonic) 
Have an enemy who is both elderly and evil (Kill off this sim, they deserve it) 
Marry someone who believes in your cause 
Have an heir 
OR 
Quasimodo
Summary: 
You are raised by an Evil sim instead of by your parents. Despite being raised by an evil sim, you are kind, gentle, and trusting in nature. You are also extremely shy due to being raised away from society. You are scared to venture out of the house, but eventually, sneak out to a festival. You meet someone who helps to change your life for the better. 
Traits: Loner, Good, Gloomy
Aspiration: City Native
Career: Sell things on Plopsy (Optional: When Evil Sim dies you can open a retail shop) 
Rules:
Grow Up with an Evil Sim who isn’t your parent (Optional: Make the Evil Sim an Adult, instead of a young adult, so they age quicker) 
Do not leave the house unless for school
Do not make any friends until you are a teen
Can befriend three children's toys 
Minimum fitness skill of 6
Max Handiness Skill with the workbench for carvings 
Sneak out and attend a festival where you meet a sim who you develop a crush on 
Fall in love with sim, but only ever be friends (They marry someone else) 
When Evil Sim is an elder, kill them off early (they deserve it) 
Start making more friends after Evil Sim’s death 
Have an heir 
To see all 37 Legacies visit:
If you decide to play I'd love to know and see your characters! Feel free to share with me or on my other social media. Please make sure to cite me in any created content.
Enjoy!
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